@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
I wanted the Ruskies to support the Brits in Eastern Russia. But if they went NE, there were Ger or Jpn infantry supportable by air to kill them. So decided to combine the 2 lonely wanderers and bring them next to the rest of the Russian army. Germany is dispersing its builds. A mini Sea Lion or stationed to retake Norway if its attacked? Or keep me guessing so I build troops in UK.
Test summary from TripleA, engine version: 1.9, time: 8:00:10 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from UK_Pacific
1 infantry moved from Jehol to Chahar
2 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
2 fighters moved from Shantung to Chahar
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 4 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
1 infantry moved from Korea to Amur
1 fighter moved from 19 Sea Zone to Amur
2 bombers moved from Volgograd to Novosibirsk
1 bomber moved from Volgograd to Novosibirsk
1 tactical_bomber moved from Volgograd to Novosibirsk
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
2 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Chahar to Shantung
1 fighter moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsu to Shantung
1 fighter moved from Chahar to Kiangsu
1 tactical_bomber moved from Kiangsi to Shantung
Place Units - Japanese
2 artilleries and 1 infantry placed in Shantung
3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 2 infantry
EDIT: Adding units owned by Japanese to Jehol: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : 0.33
Japanese : -4.67
@FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):
I wanted the Ruskies to support the Brits in Eastern Russia. But if they went NE, there were Ger or Jpn infantry supportable by air to kill them. So decided to combine the 2 lonely wanderers and bring them next to the rest of the Russian army. Germany is dispersing its builds. A mini Sea Lion or stationed to retake Norway if its attacked? Or keep me guessing so I build troops in UK.
It’s tight for the Axis powers…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Hunan to Anhwe
1 fighter moved from Kweichow to Kiangsi
1 artillery moved from Hunan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
retreated to Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Kweichow
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 artillery and 5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -1.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 3 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 119 Sea Zone to 125 Sea Zone
4 bombers moved from Tobruk to Northern Italy
6 fighters and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 6,7,3 and causes: 16 damage to unit: factory_major
Bombing raid in Northern Italy causes 16 damage total.
Battle in 19 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters in 19 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 bombers moved from Northern Italy to Tobruk
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
2 mech_infantrys moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Central United States to Western United States
1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 submarine moved from 101 Sea Zone to 123 Sea Zone
2 submarines moved from 101 Sea Zone to 118 Sea Zone
2 submarines moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 90 Sea Zone
1 destroyer moved from 108 Sea Zone to 90 Sea Zone
6 fighters moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Midway
1 transport moved from 35 Sea Zone to 44 Sea Zone
Place Units - Americans
4 submarines placed in 101 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Hunan to Anhwe
1 fighter moved from Kweichow to Kiangsi
1 artillery moved from Hunan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
retreated to Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Kweichow
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 artillery and 5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from West India to Turkmenistan
2 fighters moved from Persia to Turkmenistan
1 artillery, 4 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Iraq to Northwest Persia
1 mech_infantry moved from Kweichow to Chahar
1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
1 armour moved from Hunan to Kiangsi
Combat - British
Battle in Chahar
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
British win, taking Chahar from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Kiangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Northwest Persia
British attack with 1 artillery, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 3/8 hits, 3.50 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Turkmenistan
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Turkmenistan, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Turkmenistan to Persia
1 tactical_bomber moved from Northwest Persia to Persia
4 fighters moved from Northwest Persia to Iraq
1 aaGun moved from West India to Eastern Persia
1 armour and 6 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Shan State to Yunnan
2 infantry moved from Yunnan to Hunan
2 armour and 1 mech_infantry moved from Buryatia to Dzavhan
1 fighter and 1 tactical_bomber moved from Chahar to Dzavhan
1 armour moved from Shensi to Kansu
1 artillery moved from Alexandria to Tobruk
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
Place Units - British
2 artilleries, 1 fighter and 3 infantry placed in United Kingdom
3 infantry placed in Persia
2 infantry placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
4 artilleries and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 4 artilleries and 5 infantry
Combat Hit Differential Summary :
Germans : 0.00
British : -1.50
Americans : -0.33
AA fire in Northern Italy : : 0.33
Chinese : -1.17
Japanese : 0.00
Perverse dice again. China attacked 2 terr., 2-1 each. Anhwe, where I had 2 ground troops, I hit & you missed. Kiangsi, where I had 1 ground troop, I missed & you hit. I wouldn’t take the flying tiger as the hit. So UK attacked with a tank & missed & you hit again. That upset the balance I had calculated to defend all the territories. Now I was short a unit & you were up a unit. After long recalculation, I found a spot where the mobile UKP army in Russia could move to with the least exposure & planes could reach: while also protecting Kansu, Kwe & Hunnan, including ANZ units.
I increased the London garrison in case you decide to do Sea Lion. And to discourage you from trying. Taking you down has become a long, drawn out affair, at which I am tenacious and good at.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 mech_infantrys moved from Rostov to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Northwest Persia
Italians attack with 1 fighter and 3 mech_infantrys
British defend with 1 artillery and 1 mech_infantry
Italians roll dice for 1 fighter and 3 mech_infantrys in Northwest Persia, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 fighter and 3 mech_infantrys in Northwest Persia, round 3 : 0/4 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 fighter and 3 mech_infantrys in Northwest Persia, round 4 : 0/4 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 1 fighter and 2 mech_infantrys in Northwest Persia, round 5 : 1/3 hits, 0.83 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 5 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians roll dice for 1 fighter and 2 mech_infantrys in Northwest Persia, round 6 : 0/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Northwest Persia, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 1 fighter and 1 mech_infantry in Northwest Persia, round 7 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery in Northwest Persia, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 artillery and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Northwest Persia to Rostov
2 mech_infantrys moved from Northern Italy to Bulgaria
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,6,4,1,2,3
Italians collect 10 PUs (10 lost to blockades); end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -3.33
British : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 bomber moved from Kweichow to Samara
Combat - ANZAC
Battle in Samara
ANZAC attack with 1 bomber
Germans defend with 5 aaGuns
AA fire in Samara : 0/1 hits, 0.17 expected hits
5 aaGuns owned by the Germans lost in Samara
ANZAC win with 1 bomber remaining. Battle score for attacker is 25
Casualties for Germans: 5 aaGuns
Non Combat Move - ANZAC
1 bomber moved from Samara to Kansu
2 fighters moved from Philippines to Hunan
3 infantry moved from Yunnan to Kweichow
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Celebes to 44 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to Hunan
Place Units - ANZAC
1 bomber and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
AA fire in Samara : : -0.17
Your 5 Germ AA’s seemed to be wandering around aimlessly. So I put them out of their misery with my bomber. Sweet. Always put at least 1 ground troop with AA that are within air range. Otherwise, if they don’t roll a 1, they all die because they have no defense value. That saved your I.C. from getting bombed this turn. You probably didn’t notice that my bomber could reach.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from UK_Pacific
1 infantry moved from Timguska to Olgiy
Germans take Olgiy from Russians
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Kazakhstan to Turkmenistan
3 tactical_bombers moved from Volgograd to Turkmenistan
4 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
2 mech_infantrys moved from Volgograd to Sikang
2 tactical_bombers moved from Novosibirsk to Sikang
@FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):
Your 5 Germ AA’s seemed to be wandering around aimlessly. So I put them out of their misery with my bomber. Sweet. Always put at least 1 ground troop with AA that are within air range. Otherwise, if they don’t roll a 1, they all die because they have no defense value. That saved your I.C. from getting bombed this turn. You probably didn’t notice that my bomber could reach.
Dumb move on my part…
UK intercept?
Yes please, max interceopt
take U.S. planes as hits
@FMErwinRommel Just did combat. Gotta run. I’ll finish turn later.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from UK_Pacific
1 infantry moved from Timguska to Olgiy
Germans take Olgiy from Russians
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Kazakhstan to Turkmenistan
3 tactical_bombers moved from Volgograd to Turkmenistan
4 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
2 mech_infantrys moved from Volgograd to Sikang
2 tactical_bombers moved from Novosibirsk to Sikang
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
British launches 9 interceptors out of United Kingdom
Attackers Fire, : 2/8 hits, 1.33 expected hits
Defenders Fire, : 2/9 hits, 1.50 expected hits
2 fighters owned by the Germans lost in United Kingdom
2 fighters owned by the Americans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/5 hits, 0.83 expected hits
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 5,3,8 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Turkmenistan
Germans attack with 1 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Turkmenistan, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from British with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Sikang
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Sikang, round 3 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
Germans win, taking Sikang from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 tactical_bombers moved from Sikang to Volgograd
3 tactical_bombers moved from Turkmenistan to Volgograd
Combat Hit Differential Summary :
Germans : -0.33
Defenders Fire, : : 0.50
British : -0.33
Chinese : 0.33
Attackers Fire, : : 0.67
AA fire in United Kingdom : : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from UK_Pacific
1 infantry moved from Timguska to Olgiy
Germans take Olgiy from Russians
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Kazakhstan to Turkmenistan
3 tactical_bombers moved from Volgograd to Turkmenistan
4 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
2 mech_infantrys moved from Volgograd to Sikang
2 tactical_bombers moved from Novosibirsk to Sikang
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
British launches 9 interceptors out of United Kingdom
Attackers Fire, : 2/8 hits, 1.33 expected hits
Defenders Fire, : 2/9 hits, 1.50 expected hits
2 fighters owned by the Germans lost in United Kingdom
2 fighters owned by the Americans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/5 hits, 0.83 expected hits
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 5,3,8 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Turkmenistan
Germans attack with 1 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Turkmenistan, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from British with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Sikang
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Sikang, round 3 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
Germans win, taking Sikang from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 tactical_bombers moved from Sikang to Volgograd
3 tactical_bombers moved from Turkmenistan to Volgograd
3 bombers moved from United Kingdom to Western Germany
3 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Vologda to Novosibirsk
3 mech_infantrys moved from Russia to Volgograd
3 artilleries and 2 infantry moved from France to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 3 infantry moved from Germany to Western Germany
Place Units - Germans
1 carrier, 1 fighter and 5 transports placed in 113 Sea Zone
2 artilleries placed in Western Germany
2 infantry placed in France
2 infantry and 1 mech_infantry placed in Russia
Germans undo move 4.
2 mech_infantrys placed in Russia
2 infantry placed in Volgograd
Germans undo move 4.
1 mech_infantry placed in Volgograd
1 mech_infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,5,2,6,1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 60 PUs (6 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0.33
Defenders Fire, : : 0.50
British : -0.33
Chinese : 0.33
Attackers Fire, : : 0.67
AA fire in United Kingdom : : 1.17
Germany postpones Sea Lion. There should be a seasonal weather factor when it’s not feasible to launch across the Eng Chan. Batt Calc gives you only 4% chance. Even if you only lost 1 bomber to AA, instead of 2, your odds were still 8 or 9%. You should have gone defensive with infantry like in our team game. Germ & Italy can crank out the units & be a very hard nut to crack.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Tsagaan Olom to Kansu
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
Turn Complete - Russians
Combat Hit Differential Summary :
Player stats says Russ has 10 units, but I can only find 9 (tank in Africa). Russ infant consolidating in Kansu, China. Brit adventure into Russ wilderness appears over. Despite my greater income, Japan finally moved its bombers & infant to join Germ in surrounding. Brit ground troops will take the narrow channel of escape to Kansu & planes will fly off. Germ has sidelined troops wandering in the Russ wilderness. Brit is concentrating major force closer to Mideast I.C.s, outnumbering Germ.