@crockett36 I get it we are doing a decline bid. In that case let’s not do the dice.
Can I bid without my partner or do I have to wait till we are online at the same time.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 62 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Sumatra from Japanese, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer and 2 submarines
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
3 fighters moved from Queensland to Western Australia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 9 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Rostov to Northwest Persia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 bomber moved from Volgograd to 80 Sea Zone
1 bomber moved from Eastern Poland to Volgograd
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Smolensk to Bryansk
7 armour moved from Vologda to Bryansk
2 armour and 1 mech_infantry moved from Tambov to Bryansk
1 armour and 2 mech_infantrys moved from Rostov to Bryansk
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 artilleries and 6 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Vologda to Belarus
2 fighters and 2 tactical_bombers moved from Kazakhstan to Bryansk
1 artillery moved from Western Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 bomber
British defend with 1 carrier, 2 cruisers and 2 transports; French defend with 1 destroyer; Americans defend with 3 transports
Germans roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 5 transports in 80 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
1 bomber owned by the Germans lost in 80 Sea Zone
British win with 1 carrier, 2 cruisers, 1 destroyer and 5 transports remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber
Non Combat Move - Germans
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 artillery, 4 infantry and 3 tactical_bombers placed in Western Germany
Germans undo move 4.
1 artillery and 1 infantry placed in France
3 infantry and 3 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Vologda
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Samara, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Samara, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -2.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 6 fighters, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 bomber, 1 fighter and 2 tactical_bombers moved from India to 80 Sea Zone
2 artilleries, 6 infantry and 3 mech_infantrys moved from West India to Eastern Persia
2 infantry moved from Kazakhstan to Samara
1 armour moved from Tsinghai to Samara
1 mech_infantry moved from Nenetsia to Samara
1 mech_infantry moved from Yenisey to Novosibirsk
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Sakha to Yakut S.S.R.
1 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Burma to Szechwan
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Sikang to Caucasus
1 bomber moved from Malaya to 41 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Malaya to Burma
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 80 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 2 tactical_bombers
British defend with 1 carrier, 2 cruisers and 2 transports; French defend with 1 destroyer; Americans defend with 3 transports
Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 80 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 5 transports in 80 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the French, 1 cruiser owned by the British and 1 carrier owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 bomber and 1 tactical_bomber in 80 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
British roll dice for 1 cruiser and 5 transports in 80 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber and 1 tactical_bomber in 80 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 1 cruiser and 5 transports in 80 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 80 Sea Zone
2 transports owned by the British and 3 transports owned by the Americans lost in 80 Sea Zone
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier, 2 cruisers and 2 transports
Casualties for French: 1 destroyer
Casualties for Americans: 3 transports
Battle in Eastern Persia
Japanese attack with 2 artilleries, 6 infantry and 3 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 6 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 3/11 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Eastern Persia
Japanese win, taking Eastern Persia from Americans with 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Samara
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 bomber moved from 80 Sea Zone to India
1 tactical_bomber moved from 80 Sea Zone to West India
2 mech_infantrys moved from India to West India
1 infantry moved from India to West India
1 aaGun and 2 mech_infantrys moved from Kazakhstan to Caucasus
1 fighter moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 bomber moved from 41 Sea Zone to India
Place Units - Japanese
2 infantry and 1 mech_infantry placed in West India
3 mech_infantrys placed in India
1 artillery placed in Malaya
1 transport placed in 37 Sea Zone
6 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3
Japanese collect 74 PUs (3 lost to blockades); end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
British : -0.67
ANZAC : 0.67
Americans : 1.33
Russians : -0.33
Japanese : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 4 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Persia to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
1 bomber moved from Iwo Jima to Korea
6 bombers moved from Iwo Jima to Japan
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to Alaska
1 armour and 1 mech_infantry moved from Western United States to British Columbia
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 submarine moved from 1 Sea Zone to 7 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
Combat - Americans
Air Battle in Japan
Combat Hit Differential Summary :
@Argothair intercept in japan?
Yes, intercept with all 6 fighters.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 4 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Persia to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
1 bomber moved from Iwo Jima to Korea
6 bombers moved from Iwo Jima to Japan
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to Alaska
1 armour and 1 mech_infantry moved from Western United States to British Columbia
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 submarine moved from 1 Sea Zone to 7 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Japanese launches 6 interceptors out of Japan
Attackers Fire, : 2/6 hits, 1.00 expected hits
Defenders Fire, : 1/6 hits, 2.00 expected hits
1 bomber owned by the Americans lost in Japan
2 fighters owned by the Japanese lost in Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 1/5 hits, 0.83 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 3,6,5,4 and causes: 18 damage to unit: factory_major
Bombing raid in Japan causes 18 damage total.
Strategic bombing raid in Korea
AA fire in Korea : 0/1 hits, 0.17 expected hits
Bombing raid in Korea rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Korea causes 5 damage total.
Battle in Alaska
Battle in British Columbia
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in British Columbia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in British Columbia
Americans win, taking Alaska from Japanese, taking British Columbia from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Persia
Americans attack with 2 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 2 artilleries, 4 infantry and 3 mech_infantrys
Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries, 4 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 1/9 hits, 3.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Eastern Persia
Americans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Eastern Persia, round 3 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Eastern Persia, round 3 : 1/7 hits, 2.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Eastern Persia
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Persia, round 4 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 3 mech_infantrys in Eastern Persia, round 4 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Eastern Persia
Americans roll dice for 2 fighters and 1 mech_infantry in Eastern Persia, round 5 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Eastern Persia, round 5 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Americans lost in Eastern Persia
retreated to Eastern Persia
Japanese win with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 3 infantry and 1 mech_infantry
Casualties for Japanese: 4 infantry and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Morocco to Algeria
2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Korea to Iwo Jima
4 bombers moved from Japan to Iwo Jima
Place Units - Americans
1 submarine placed in 10 Sea Zone
2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys placed in Eastern United States
1 destroyer and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -1.00
AA fire in Korea : : -0.17
AA fire in Japan : : 0.17
Americans : -0.33
Attackers Fire, : : 1.00
Japanese : -3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 4 infantry, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Persia to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
1 bomber moved from Iwo Jima to Korea
6 bombers moved from Iwo Jima to Japan
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to Alaska
1 armour and 1 mech_infantry moved from Western United States to British Columbia
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 submarine moved from 1 Sea Zone to 7 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Japanese launches 6 interceptors out of Japan
Attackers Fire, : 2/6 hits, 1.00 expected hits
Defenders Fire, : 1/6 hits, 2.00 expected hits
1 bomber owned by the Americans lost in Japan
2 fighters owned by the Japanese lost in Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 1/5 hits, 0.83 expected hits
1 bomber killed by AA
Bombing raid in Japan rolls: 3,6,5,4 and causes: 18 damage to unit: factory_major
Bombing raid in Japan causes 18 damage total.
Strategic bombing raid in Korea
AA fire in Korea : 0/1 hits, 0.17 expected hits
Bombing raid in Korea rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Korea causes 5 damage total.
Battle in Alaska
Battle in British Columbia
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in British Columbia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in British Columbia
Americans win, taking Alaska from Japanese, taking British Columbia from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Persia
Americans attack with 2 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 2 artilleries, 4 infantry and 3 mech_infantrys
Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries, 4 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 1/9 hits, 3.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Eastern Persia
Americans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Eastern Persia, round 3 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Eastern Persia, round 3 : 1/7 hits, 2.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Eastern Persia
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Persia, round 4 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 3 mech_infantrys in Eastern Persia, round 4 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Eastern Persia
Americans roll dice for 2 fighters and 1 mech_infantry in Eastern Persia, round 5 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Eastern Persia, round 5 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Americans lost in Eastern Persia
retreated to Eastern Persia
Japanese win with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 3 infantry and 1 mech_infantry
Casualties for Japanese: 4 infantry and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Morocco to Algeria
2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Korea to Iwo Jima
4 bombers moved from Japan to Iwo Jima
Place Units - Americans
1 submarine placed in 10 Sea Zone
2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys placed in Eastern United States
1 destroyer and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 3 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Persia to Eastern Persia
1 infantry and 2 mech_infantrys moved from Union of South Africa to 71 Sea Zone
2 mech_infantrys moved from Iraq to Northwest Persia
1 infantry, 2 mech_infantrys and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 infantry and 2 mech_infantrys moved from 80 Sea Zone to Eastern Persia
7 armour moved from Iraq to Eastern Persia
1 bomber moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
Combat - British
Battle in Northwest Persia
British attack with 1 bomber and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Eastern Persia
British attack with 8 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries and 2 mech_infantrys
British roll dice for 8 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 8/14 hits, 5.33 expected hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Eastern Persia, round 2 : 0/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 8 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Japanese: 2 artilleries and 2 mech_infantrys
Non Combat Move - British
1 bomber moved from Northwest Persia to Iraq
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
Defenders Fire, : : -1.00
British : 2.67
AA fire in Korea : : -0.17
AA fire in Japan : : 0.17
Americans : -0.33
Attackers Fire, : : 1.00
Japanese : -5.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Romania to Ukraine
1 artillery and 3 infantry moved from Romania to Bulgaria
1 mech_infantry moved from Greece to Romania
3 fighters and 2 tactical_bombers moved from Greece to Southern Italy
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern France
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Western Australia to 42 Sea Zone
3 fighters moved from 42 Sea Zone to Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Western Australia to 42 Sea Zone
3 fighters moved from 42 Sea Zone to Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 2 factory_minors, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Rostov to Tambov
2 tactical_bombers moved from Bryansk to Tambov
2 fighters moved from Bryansk to Tambov
1 bomber moved from Volgograd to Tambov
3 fighters moved from Western Germany to Bryansk
3 tactical_bombers moved from Western Germany to Bryansk
1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
3 artilleries, 8 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Ukraine to Bryansk
Combat - Germans
Battle in Tambov
Germans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 4/7 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Tambov to Ukraine
1 bomber moved from Tambov to Ukraine
2 fighters moved from Tambov to Caucasus
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 submarine moved from 124 Sea Zone to 119 Sea Zone
Place Units - Germans
1 factory_minor placed in Caucasus
1 factory_minor placed in Rostov
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 infantry placed in France
2 bombers and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Russia to Northwest Persia
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
7 artilleries moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Russia to Samara
5 infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 armour, 7 artilleries, 5 infantry and 2 mech_infantrys
Japanese defend with 1 armour, 2 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 7 artilleries, 5 infantry and 2 mech_infantrys in Samara, round 2 : 3/16 hits, 5.67 expected hits
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Samara, round 2 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians roll dice for 2 armour, 7 artilleries, 4 infantry and 2 mech_infantrys in Samara, round 3 : 3/15 hits, 5.33 expected hits
Japanese roll dice for 1 armour in Samara, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 2 armour, 7 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
Battle in Northwest Persia
Russians attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 armour and 2 mech_infantrys
Russians roll dice for 3 fighters and 1 tactical_bomber in Northwest Persia, round 2 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/3 hits, 1.17 expected hits
2 fighters owned by the Russians and 2 mech_infantrys owned by the Italians lost in Northwest Persia
Russians roll dice for 1 fighter and 1 tactical_bomber in Northwest Persia, round 3 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Northwest Persia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 2 fighters
Casualties for Italians: 1 armour and 2 mech_infantrys
Battle in Tambov
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 4 infantry in Tambov, round 3 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
Place Units - Russians
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : -1.00
Italians : 0.33
Russians : -4.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 67 PUs; 3 SuicideAttackTokens;
Japanese buy 4 fighters and 9 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from India to 80 Sea Zone
1 bomber moved from India to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 mech_infantry moved from Caucasus to Persia
Japanese take Persia from Americans
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Turkmenistan
1 mech_infantry moved from Timguska to Kazakhstan
1 armour moved from Yakut S.S.R. to Amur
1 infantry moved from Yenisey to Timguska
1 armour, 1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from Malaya to West India
1 fighter moved from Malaya to West India
3 mech_infantrys moved from India to West India
1 mech_infantry moved from Burma to West India
1 fighter moved from Japan to Philippines
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 80 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 55 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 55 Sea Zone to Philippines
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 bomber moved from 80 Sea Zone to India
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Japanese
4 fighters placed in Japan
3 infantry placed in West India
3 infantry placed in India
1 infantry placed in French Indo China
2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Alaska to 2 Sea Zone
1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 armour moved from British Columbia to Alaska
1 submarine moved from 10 Sea Zone to 7 Sea Zone
3 submarines moved from 7 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber moved from United Kingdom to 110 Sea Zone
4 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
2 artilleries and 4 infantry moved from Morocco to Algeria
2 fighters moved from Iraq to Persia
Combat - Americans
Battle in Soviet Far East
Battle in 110 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 destroyer
Americans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Soviet Far East from Japanese with 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Persia
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Persia, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Persia
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Persia to Iraq
2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 bombers moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
4 infantry and 4 mech_infantrys placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Alaska to 2 Sea Zone
1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 armour moved from British Columbia to Alaska
1 submarine moved from 10 Sea Zone to 7 Sea Zone
3 submarines moved from 7 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber moved from United Kingdom to 110 Sea Zone
4 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
2 artilleries and 4 infantry moved from Morocco to Algeria
2 fighters moved from Iraq to Persia
Combat - Americans
Battle in Soviet Far East
Battle in 110 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 destroyer
Americans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Soviet Far East from Japanese with 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Persia
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Persia, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Persia
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Persia to Iraq
2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 bombers moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
4 infantry and 4 mech_infantrys placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from Iraq to Persia
British take Persia from Japanese
3 armour moved from Persia to Northwest Persia
5 mech_infantrys moved from Iraq to Northwest Persia
8 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern Persia to West India
1 bomber moved from Iraq to West India
1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
5 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery, 1 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq
Combat - British
Battle in Northwest Persia
British attack with 3 armour and 5 mech_infantrys
Japanese defend with 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys
British roll dice for 3 armour and 5 mech_infantrys in Northwest Persia, round 2 : 2/8 hits, 2.33 expected hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1.50 expected hits
1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 aaGun owned by the Japanese lost in Northwest Persia
British roll dice for 3 armour and 3 mech_infantrys in Northwest Persia, round 3 : 2/6 hits, 2.00 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Northwest Persia, round 3 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Northwest Persia
British roll dice for 3 armour and 2 mech_infantrys in Northwest Persia, round 4 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Northwest Persia
British win, taking Northwest Persia from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys
Battle in West India
British attack with 8 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 7 infantry, 7 mech_infantrys and 2 tactical_bombers
British roll dice for 8 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys in West India, round 2 : 5/15 hits, 6.00 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 7 infantry, 7 mech_infantrys and 2 tactical_bombers in West India, round 2 : 7/18 hits, 6.67 expected hits
5 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in West India
British roll dice for 7 armour and 1 bomber in West India, round 3 : 1/8 hits, 4.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 7 mech_infantrys and 2 tactical_bombers in West India, round 3 : 3/13 hits, 5.00 expected hits
1 infantry owned by the Japanese and 3 armour owned by the British lost in West India
4 armour owned by the British retreated to Eastern Persia
Japanese win with 1 artillery, 1 fighter, 1 infantry, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -27
Casualties for British: 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Japanese: 6 infantry
Non Combat Move - British
1 bomber moved from West India to Persia
1 bomber moved from Persia to Iraq
Place Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : -4.33
Italians : -0.17
Americans : -0.33
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Ukraine
1 artillery and 3 infantry moved from Bulgaria to Greece
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 destroyers
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 submarine
Casualties for Americans: 2 destroyers
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Southern France
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 infantry placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1.33
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
3 fighters moved from Java to 55 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 4 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 armour in Caroline Islands, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour in Caroline Islands, round 6 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour in Caroline Islands, round 7 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Java
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -0.67