@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Tunisia
1 infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Northern Italy to Holland Belgium
1 bomber moved from Southern Italy to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Iraq to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to France
1 bomber moved from Western Ukraine to Belarus
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : -0.67
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Queensland
retreated to Queensland
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 5 PUs; end with 5 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Queensland
retreated to Queensland
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 5 PUs; end with 5 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 68 PUs;
Germans buy 6 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
4 armour and 6 mech_infantrys moved from Northwest Persia to Volgograd
2 armour moved from Northwest Persia to Volgograd
1 artillery moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Belarus
Germans take Archangel from Russians
6 artilleries and 2 infantry moved from France to Normandy Bordeaux
3 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 mech_infantry moved from Northwest Persia to Rostov
Germans take Rostov from Russians
1 artillery moved from Iraq to Trans-Jordan
3 armour and 1 mech_infantry moved from Eastern Persia to West India
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 6 artilleries, 3 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns and 4 infantry; Americans defend with 1 factory_minor, 1 harbour and 10 infantry
AA fire in Normandy Bordeaux : 0/4 hits, 0.67 expected hits
Germans roll dice for 6 artilleries, 3 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 9/17 hits, 6.33 expected hits
Americans roll dice for 2 aaGuns and 14 infantry in Normandy Bordeaux, round 2 : 4/14 hits, 4.67 expected hits
2 aaGuns owned by the British, 1 artillery owned by the Germans, 2 infantry owned by the Germans, 7 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 5 artilleries, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/13 hits, 5.17 expected hits
Americans roll dice for 7 infantry in Normandy Bordeaux, round 3 : 3/7 hits, 2.33 expected hits
2 artilleries owned by the Germans, 3 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/10 hits, 4.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 3 artilleries, 2 infantry and 2 mech_infantrys
Casualties for Americans: 10 infantry
Casualties for British: 2 aaGuns and 4 infantry
Battle in Karelia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Karelia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in West India
Germans attack with 3 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 3 armour and 1 mech_infantry in West India, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 3 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 8 armour, 1 artillery and 8 mech_infantrys
Russians defend with 1 factory_minor, 1 infantry and 3 mech_infantrys
Germans roll dice for 8 armour, 1 artillery and 8 mech_infantrys in Volgograd, round 2 : 6/17 hits, 5.83 expected hits
Russians roll dice for 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 0/4 hits, 1.33 expected hits
3 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 8 armour, 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry and 3 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Northwest Persia to Volgograd
1 fighter and 1 tactical_bomber moved from Karelia to Novgorod
13 infantry moved from Baltic States to Belarus
1 aaGun and 3 mech_infantrys moved from Eastern Poland to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Ukraine to Eastern Poland
7 mech_infantrys moved from Poland to Belarus
2 bombers moved from Eastern Poland to Belarus
9 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Poland to Novgorod
2 mech_infantrys moved from Poland to Belarus
4 artilleries moved from Northern Italy to France
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to France
3 mech_infantrys moved from Northwest Persia to Volgograd
Place Units - Germans
3 artilleries placed in Novgorod
3 infantry placed in Iraq
3 artilleries placed in France
1 infantry and 8 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Germans collect 58 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 1.17
British : -0.33
Americans : -0.33
AA fire in Normandy Bordeaux : : -0.67
UK_Pacific : 0.67
Russians : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 bomber moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Western Ukraine
2 fighters moved from Russia to Ukraine
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/7 hits, 2,67 expected hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 3 mech_infantrys
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from Rostov to Russia
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
2 aaGuns, 23 artilleries, 14 infantry and 3 mech_infantrys moved from Bryansk to Russia
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Burma: 2 aaGuns and 12 infantry
EDIT: Removing units owned by Russians from Yunnan: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,67
Russians : 3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 4 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
11 artilleries, 9 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 bomber moved from Japan to 32 Sea Zone
1 bomber moved from Caroline Islands to New South Wales
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to New South Wales
1 infantry moved from Queensland to New South Wales
4 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
2 battleships and 1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
2 artilleries and 2 infantry moved from Western Australia to 56 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
Combat - Japanese
Battle in 32 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New South Wales
Japanese attack with 3 artilleries, 1 bomber, 5 fighters, 4 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry; Americans defend with 4 fighters and 1 tactical_bomber
AA fire in New South Wales : 2/6 hits, 1.00 expected hits
2 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers in New South Wales, round 2 : 9/14 hits, 6.33 expected hits
ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber in New South Wales, round 2 : 6/10 hits, 5.33 expected hits
4 infantry owned by the Japanese, 1 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 aaGuns owned by the ANZAC and 4 fighters owned by the Americans lost in New South Wales
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Japanese: 2 artilleries, 2 fighters and 4 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 2 artilleries, 1 fighter and 1 infantry
Casualties for Americans: 4 fighters and 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Shan State to French Indo China
1 aaGun, 2 armour, 6 artilleries, 4 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from New South Wales to Queensland
1 carrier and 1 destroyer moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New South Wales to 62 Sea Zone
1 fighter and 3 tactical_bombers moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 37 Sea Zone
3 carriers and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Caroline Islands to French Indo China
1 armour moved from Anhwe to Kwangsi
1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter moved from Japan to 35 Sea Zone
1 bomber moved from 32 Sea Zone to Paulau Island
1 infantry moved from Amur to Buryatia
1 artillery and 1 infantry moved from Manchuria to Amur
2 bombers moved from Java to Japan
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Queensland
1 destroyer and 5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
AA fire in New South Wales : : 1.00
UK_Pacific : -0.33
Japanese : 4.50
let me think this trough it seems like i messed it up
@Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
let me think this trough it seems like i messed it up
Yeah, I’m still confused as to why the USN pulled back from SZ54. Bait is the only thing I can think of. Actually, there was not a land unit on Australia other than 2 AA Guns at that point. The Queensland IC made it a really juicy target.
You also built me an IC in Iraq.
I’m also not convinced that moving the Soviet stack out of Manchuria has achieved more than just leaving it there would have.
Perhaps China should have fled Yunnan to Burma rather than Kweichow. Would have held me off for at least another turn.
Other than those things you were really smacking me around the board!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Finland to Germany
1 artillery and 1 mech_infantry moved from Algeria to Tunisia
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Algeria to Morocco
1 artillery and 1 infantry moved from Algeria to Tunisia
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Tunisia
Americans attack with 2 artilleries, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Germany to Norway
1 battleship, 2 carriers, 1 destroyer, 1 fighter and 6 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
1 destroyer moved from 50 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Finland
2 artilleries and 1 infantry placed in Norway
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : 0,67
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 fighter moved from Kweichow to Kansu
1 infantry moved from Kweichow to Hunan
7 artilleries and 11 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour
Battle in Anhwe
Chinese attack with 7 artilleries and 11 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 7 artilleries and 11 infantry in Anhwe, round 2 : 2/18 hits, 5,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 7 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Hopei
Place Units - Chinese
1 infantry placed in Hopei
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -3,83
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Finland to Germany
1 artillery and 1 mech_infantry moved from Algeria to Tunisia
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Algeria to Morocco
1 artillery and 1 infantry moved from Algeria to Tunisia
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Tunisia
Americans attack with 2 artilleries, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Germany to Norway
1 battleship, 2 carriers, 1 destroyer, 1 fighter and 6 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
1 destroyer moved from 50 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Finland
2 artilleries and 1 infantry placed in Norway
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 fighter moved from Kweichow to Kansu
1 infantry moved from Kweichow to Hunan
7 artilleries and 11 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour
Battle in Anhwe
Chinese attack with 7 artilleries and 11 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 7 artilleries and 11 infantry in Anhwe, round 2 : 2/18 hits, 5,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 7 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Hopei
Place Units - Chinese
1 infantry placed in Hopei
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Vyborg to Finland
3 armour, 7 artilleries, 2 infantry and 9 mech_infantrys moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 3 artilleries and 18 infantry moved from Burma to India
1 carrier and 3 transports moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Battle in Trans-Jordan
British attack with 3 armour, 7 artilleries, 2 infantry and 9 mech_infantrys
Germans defend with 1 artillery and 1 infantry
British roll dice for 3 armour, 7 artilleries, 2 infantry and 9 mech_infantrys in Trans-Jordan, round 2 : 5/21 hits, 6,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 3 armour, 7 artilleries, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
1 aaGun moved from Burma to India
3 infantry moved from Norway to Finland
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3
British collect 29 PUs (3 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 3 PUs (1 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : 0,33
Italians : -0,33
British : -1,83
Americans : 0,67
Chinese : -3,83
Japanese : 0,33
AA fire in Germany : : -0,17
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
@Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
let me think this trough it seems like i messed it up
Yeah, I’m still confused as to why the USN pulled back from SZ54. Bait is the only thing I can think of. Actually, there was not a land unit on Australia other than 2 AA Guns at that point. The Queensland IC made it a really juicy target.
You also built me an IC in Iraq.
I’m also not convinced that moving the Soviet stack out of Manchuria has achieved more than just leaving it there would have.
Perhaps China should have fled Yunnan to Burma rather than Kweichow. Would have held me off for at least another turn.
Other than those things you were really smacking me around the board!
you’re right, let’s what happens
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 destroyer and 1 submarine; Russians defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 93 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 93 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Russians: 1 submarine
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 bomber owned by the Italians lost in 92 Sea Zone
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 1/8 hits, 2.33 expected hits
Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 3/7 hits, 2.17 expected hits
Americans roll dice for 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from 93 Sea Zone to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Holland Belgium to Germany
1 aaGun and 4 infantry moved from Northern Italy to France
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Belarus to Southern Italy
2 armour moved from Caucasus to Volgograd
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.17
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Combat Move - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Volgograd to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
1 bomber moved from Iraq to Kazakhstan
1 artillery and 2 mech_infantrys moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Belarus to Ukraine
Germans take Bryansk from Russians
2 mech_infantrys moved from Volgograd to Rostov
2 bombers moved from Belarus to Rostov
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Archangel
4 mech_infantrys moved from Eastern Poland to Ukraine
3 armour moved from West India to Turkmenistan
Germans take Turkmenistan from Russians
Combat - Germans
Battle in Ukraine
Germans attack with 1 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 5 mech_infantrys in Ukraine, round 2 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Kazakhstan, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour, 3 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 armour moved from Northwest Persia to Caucasus
2 bombers moved from Rostov to Volgograd
3 armour and 6 mech_infantrys moved from Volgograd to Novosibirsk
3 armour and 3 mech_infantrys moved from Volgograd to Novosibirsk
1 bomber moved from Kazakhstan to Volgograd
3 artilleries moved from Novgorod to Belarus
4 mech_infantrys moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
16 mech_infantrys moved from Belarus to Ukraine
8 mech_infantrys moved from Western Germany to Poland
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 artilleries moved from Normandy Bordeaux to France
Place Units - Germans
1 infantry placed in France
10 mech_infantrys placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
3 armour placed in Volgograd
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -3.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 mech_infantry moved from Timguska to Yakut S.S.R.
1 mech_infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
5 fighters and 1 tactical_bomber moved from Russia to Archangel
1 bomber moved from Russia to Ukraine
Combat - Russians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Archangel
Russians attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 4/7 hits, 3,33 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns and 12 infantry moved from Burma to India
1 bomber moved from Ukraine to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0,67
AA fire in Ukraine : : -0,17
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Japan to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
2 armour, 17 artilleries, 13 infantry and 1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Shan State to Burma
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 2 bombers and 1 infantry
Russians defend with 2 mech_infantrys
Japanese roll dice for 2 bombers and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 2 mech_infantrys in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Japanese
2 bombers moved from Yakut S.S.R. to Amur
1 artillery and 1 infantry moved from Amur to Buryatia
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 2 mech_infantrys moved from Kwangsi to Kiangsu
2 tactical_bombers moved from French Indo China to Kiangsu
1 fighter moved from 35 Sea Zone to Kiangsu
1 infantry moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 62 Sea Zone to 42 Sea Zone
3 carriers moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from Paulau Island to French Indo China
1 bomber moved from Queensland to French Indo China
1 fighter and 3 tactical_bombers moved from Queensland to 41 Sea Zone
1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Queensland
3 infantry placed in New South Wales
5 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians : -0.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Japan to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
2 armour, 17 artilleries, 13 infantry and 1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Shan State to Burma
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 2 bombers and 1 infantry
Russians defend with 2 mech_infantrys
Japanese roll dice for 2 bombers and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 2 mech_infantrys in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Japanese
2 bombers moved from Yakut S.S.R. to Amur
1 artillery and 1 infantry moved from Amur to Buryatia
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 2 mech_infantrys moved from Kwangsi to Kiangsu
2 tactical_bombers moved from French Indo China to Kiangsu
1 fighter moved from 35 Sea Zone to Kiangsu
1 infantry moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 62 Sea Zone to 42 Sea Zone
3 carriers moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from Paulau Island to French Indo China
1 bomber moved from Queensland to French Indo China
1 fighter and 3 tactical_bombers moved from Queensland to 41 Sea Zone
1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Queensland
3 infantry placed in New South Wales
5 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Iraq: 4 fighters
EDIT: Adding units owned by Japanese to Turkmenistan: 4 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians : -0.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 harbours, 10 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 artilleries, 3 fighters, 2 infantry and 1 marine moved from Finland to Vyborg
2 artilleries and 1 infantry moved from Norway to Finland
1 bomber moved from Norway to Finland
4 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
Place Units - Americans
1 harbour placed in Johnston Island
1 harbour placed in Southeast Mexico
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 infantry placed in Central United States
3 infantry placed in Finland
3 infantry placed in Norway
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to Chahar
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Hunan
7 artilleries and 11 infantry moved from Anhwe to Hunan
Place Units - Chinese
1 infantry placed in Anhwe
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33