Desert Admiral (Axis) vs FMRommel (Allies+16)

  • 25 24 23 22 21 20 19

    Intercept strat bombing raid with 2 Japan fighters Kiangsu?
    Bombing with 1 bomber & 2 fighter escorts.


  • 25 24 23 22 21 20 19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber and 2 fighters moved from Kweichow to Kiangsu
    
        Combat - ANZAC
            Air Battle in Kiangsu
                ANZAC attacks with 3 units heading to Kiangsu
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
                Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 5 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - ANZAC
            1 bomber and 2 fighters moved from Kiangsu to Kweichow
            2 fighters moved from Philippines to Kweichow
            2 fighters moved from Queensland to Philippines
            3 infantry moved from Shan State to Yunnan
            1 transport moved from 37 Sea Zone to 55 Sea Zone
            1 aaGun and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    AA fire in Kiangsu : : -0.17
    

    Savegame

  • 19 17

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 destroyer, 11 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Volgograd to Northwest Persia
            2 tactical_bombers moved from Volgograd to Northwest Persia
            1 infantry moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from UK_Pacific
            1 infantry moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 infantry moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
            6 bombers moved from Novgorod to 125 Sea Zone
            2 fighters moved from 113 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from Volgograd to Northwest Persia
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 6 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 6 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 6/12 hits, 7.00 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win with 6 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in Northwest Persia
                Germans attack with 2 mech_infantrys and 3 tactical_bombers
                British defend with 1 artillery
                    Germans roll dice for 2 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 2 : 1/5 hits, 1.83 expected hits
                    British roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Germans
            3 tactical_bombers moved from Northwest Persia to Volgograd
            6 bombers, 4 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
            1 infantry moved from Samara to Novosibirsk
            1 armour and 2 mech_infantrys moved from Novgorod to Vologda
            1 infantry moved from Samara to Novosibirsk
            1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
            5 aaGuns moved from Russia to Samara
            1 armour moved from Ukraine to Volgograd
            2 mech_infantrys moved from Ukraine to Volgograd
            2 infantry moved from Rostov to Volgograd
            1 infantry moved from Samara to Volgograd
            2 tactical_bombers moved from Urals to Novosibirsk
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Russia
            1 artillery and 2 infantry placed in France
            Germans undo move 4.
            2 artilleries and 1 infantry placed in France
            Germans undo move 4.
            2 artilleries and 1 infantry placed in France
            2 artilleries placed in Western Germany
            1 infantry placed in Western Germany
            1 artillery and 3 infantry placed in Germany
            1 destroyer and 2 transports placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
            Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1.83
    British : -0.33
    Russians : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Central Mongolia to Tsagaan Olom
            1 infantry moved from Dzavhan to Tsagaan Olom
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19

    I wanted the Ruskies to support the Brits in Eastern Russia. But if they went NE, there were Ger or Jpn infantry supportable by air to kill them. So decided to combine the 2 lonely wanderers and bring them next to the rest of the Russian army. Germany is dispersing its builds. A mini Sea Lion or stationed to retake Norway if its attacked? Or keep me guessing so I build troops in UK.

  • 19 17

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:00:10 PM
    Savegame

  • 19 17

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from UK_Pacific
            1 infantry moved from Jehol to Chahar
            2 infantry moved from Shantung to Anhwe
            2 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
            1 fighter moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Shantung to Anhwe
            2 fighters moved from Shantung to Chahar
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            3 fighters moved from 6 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Anhwe
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 4 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Japanese
            1 infantry moved from Korea to Amur
            1 fighter moved from 19 Sea Zone to Amur
            2 bombers moved from Volgograd to Novosibirsk
            1 bomber moved from Volgograd to Novosibirsk
            1 tactical_bomber moved from Volgograd to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
            2 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Chahar to Shantung
            1 fighter moved from Kiangsi to Kiangsu
            1 fighter moved from Kiangsu to Shantung
            1 fighter moved from Chahar to Kiangsu
            1 tactical_bomber moved from Kiangsi to Shantung
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in Shantung
            3 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shantung: 2 infantry
            EDIT: Adding units owned by Japanese to Jehol: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : 0.33
    Japanese : -4.67
    

    Savegame


  • @FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):

    I wanted the Ruskies to support the Brits in Eastern Russia. But if they went NE, there were Ger or Jpn infantry supportable by air to kill them. So decided to combine the 2 lonely wanderers and bring them next to the rest of the Russian army. Germany is dispersing its builds. A mini Sea Lion or stationed to retake Norway if its attacked? Or keep me guessing so I build troops in UK.

    It’s tight for the Axis powers…

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            1 artillery moved from Hunan to Anhwe
            1 fighter moved from Kweichow to Kiangsi
            1 artillery moved from Hunan to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kiangsi
                 retreated to Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Kweichow
            1 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.17
    Japanese : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            4 bombers moved from Tobruk to Northern Italy
            6 fighters and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 1/4 hits, 0.67 expected hits
                1 bomber killed by AA
                Bombing raid in Northern Italy rolls: 6,7,3 and causes: 16 damage to unit: factory_major
                Bombing raid in Northern Italy causes 16 damage total. 
            Battle in 19 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters in 19 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 bombers moved from Northern Italy to Tobruk
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to United Kingdom
            2 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from French Equatorial Africa to Egypt
            1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            2 mech_infantrys moved from 87 Sea Zone to French West Africa
            1 artillery and 1 infantry moved from Central United States to Western United States
            1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            1 submarine moved from 101 Sea Zone to 123 Sea Zone
            2 submarines moved from 101 Sea Zone to 118 Sea Zone
            2 submarines moved from 101 Sea Zone to 108 Sea Zone
            1 destroyer moved from 108 Sea Zone to 90 Sea Zone
            1 destroyer moved from 108 Sea Zone to 90 Sea Zone
            6 fighters moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from Western United States to Midway
            1 transport moved from 35 Sea Zone to 44 Sea Zone
    
        Place Units - Americans
            4 submarines placed in 101 Sea Zone
            1 bomber, 3 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
            1 artillery moved from Hunan to Anhwe
            1 fighter moved from Kweichow to Kiangsi
            1 artillery moved from Hunan to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kiangsi
                 retreated to Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Kweichow
            1 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from West India to Turkmenistan
            2 fighters moved from Persia to Turkmenistan
            1 artillery, 4 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Iraq to Northwest Persia
            1 mech_infantry moved from Kweichow to Chahar
            1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
            1 armour moved from Hunan to Kiangsi
    
        Combat - British
            Battle in Chahar
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                British win, taking Chahar from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                British attack with 1 armour
                Japanese defend with 1 infantry
                    British roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the British lost in Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 armour
            Battle in Northwest Persia
                British attack with 1 artillery, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 artillery, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 3/8 hits, 3.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Turkmenistan
                British attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Turkmenistan, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Turkmenistan
                British win, taking Turkmenistan from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Turkmenistan to Persia
            1 tactical_bomber moved from Northwest Persia to Persia
            4 fighters moved from Northwest Persia to Iraq
            1 aaGun moved from West India to Eastern Persia
            1 armour and 6 mech_infantrys moved from India to Eastern Persia
            2 infantry moved from Shan State to Yunnan
            2 infantry moved from Yunnan to Hunan
            2 armour and 1 mech_infantry moved from Buryatia to Dzavhan
            1 fighter and 1 tactical_bomber moved from Chahar to Dzavhan
            1 armour moved from Shensi to Kansu
            1 artillery moved from Alexandria to Tobruk
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 battleship and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
    
        Place Units - British
            2 artilleries, 1 fighter and 3 infantry placed in United Kingdom
            3 infantry placed in Persia
            2 infantry placed in Iraq
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            4 artilleries and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
            Some Units in India change ownership: 4 artilleries and 5 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -1.50
    Americans : -0.33
    AA fire in Northern Italy : : 0.33
    Chinese : -1.17
    Japanese : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19

    Perverse dice again. China attacked 2 terr., 2-1 each. Anhwe, where I had 2 ground troops, I hit & you missed. Kiangsi, where I had 1 ground troop, I missed & you hit. I wouldn’t take the flying tiger as the hit. So UK attacked with a tank & missed & you hit again. That upset the balance I had calculated to defend all the territories. Now I was short a unit & you were up a unit. After long recalculation, I found a spot where the mobile UKP army in Russia could move to with the least exposure & planes could reach: while also protecting Kansu, Kwe & Hunnan, including ANZ units.

  • 25 24 23 22 21 20 19

    I increased the London garrison in case you decide to do Sea Lion. And to discourage you from trying. Taking you down has become a long, drawn out affair, at which I am tenacious and good at.

  • 19 17

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 mech_infantrys moved from Rostov to Northwest Persia
            1 fighter moved from Volgograd to Northwest Persia
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Northwest Persia
                Italians attack with 1 fighter and 3 mech_infantrys
                British defend with 1 artillery and 1 mech_infantry
                    Italians roll dice for 1 fighter and 3 mech_infantrys in Northwest Persia, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 fighter and 3 mech_infantrys in Northwest Persia, round 3 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 fighter and 3 mech_infantrys in Northwest Persia, round 4 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians lost in Northwest Persia
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Northwest Persia, round 5 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 5 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Northwest Persia
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Northwest Persia, round 6 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Northwest Persia, round 6 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Northwest Persia
                    Italians roll dice for 1 fighter and 1 mech_infantry in Northwest Persia, round 7 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery in Northwest Persia, round 7 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 mech_infantrys
                Casualties for British: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Northwest Persia to Rostov
            2 mech_infantrys moved from Northern Italy to Bulgaria
            1 artillery and 1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,6,4,1,2,3
            Italians collect 10 PUs (10 lost to blockades); end with 10 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.33
    British : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Kweichow to Samara
    
        Combat - ANZAC
            Battle in Samara
                ANZAC attack with 1 bomber
                Germans defend with 5 aaGuns
                    AA fire in Samara : 0/1 hits, 0.17 expected hits
                    5 aaGuns owned by the Germans lost in Samara
                ANZAC win with 1 bomber remaining. Battle score for attacker is 25
                Casualties for Germans: 5 aaGuns
    
        Non Combat Move - ANZAC
            1 bomber moved from Samara to Kansu
            2 fighters moved from Philippines to Hunan
            3 infantry moved from Yunnan to Kweichow
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State
            2 infantry moved from Celebes to 44 Sea Zone
            1 carrier moved from 54 Sea Zone to 35 Sea Zone
            1 bomber moved from Queensland to Hunan
    
        Place Units - ANZAC
            1 bomber and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    AA fire in Samara : : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19

    Your 5 Germ AA’s seemed to be wandering around aimlessly. So I put them out of their misery with my bomber. Sweet. Always put at least 1 ground troop with AA that are within air range. Otherwise, if they don’t roll a 1, they all die because they have no defense value. That saved your I.C. from getting bombed this turn. You probably didn’t notice that my bomber could reach.

  • 19 17

    TripleA Move Summary: Germans round 11

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Germans take Yakut S.S.R. from UK_Pacific
            1 infantry moved from Timguska to Olgiy
                  Germans take Olgiy from Russians
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Kazakhstan to Turkmenistan
            3 tactical_bombers moved from Volgograd to Turkmenistan
            4 bombers moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            2 fighters moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to United Kingdom
            2 mech_infantrys moved from Volgograd to Sikang
            2 tactical_bombers moved from Novosibirsk to Sikang
    

    Savegame


  • @FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):

    Your 5 Germ AA’s seemed to be wandering around aimlessly. So I put them out of their misery with my bomber. Sweet. Always put at least 1 ground troop with AA that are within air range. Otherwise, if they don’t roll a 1, they all die because they have no defense value. That saved your I.C. from getting bombed this turn. You probably didn’t notice that my bomber could reach.

    Dumb move on my part…

    UK intercept?

  • 25 24 23 22 21 20 19

    Yes please, max interceopt
    take U.S. planes as hits


  • @FMErwinRommel Just did combat. Gotta run. I’ll finish turn later.

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