I have a expansion set in my closet that I bought in probably '94-'96 that starts around '40 and has rules for how and when Russia and US enter the war. When Germany takes France, you roll a die to determine whether French territories + troops are either Vichy or Free French, and whether the French Navy is Vichy, Free or scuttled. ( I think the Free French are played by the UK). Haven’t played it in years. I think it was by Xeno Games and called “The World at War”. Also had destroyers and some other cool changes.
New ideas…
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Ok, new idea (trying to get back on topic’s title)
Why can’t battleships do more than one turn of bombardments? Originally, my two friends and I have played that as long as the land troops in an amphibious assault survived and a second round of battle continues, the all BBs bombard again.
Has anyone played with this “houserule”?
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Never played with that rule but we had our own house rule that did just the contrary since there was a guy really abusing it with usa.
He would spend cash until combined bombardment and bring a mix of BB and destroyers dropping one infantry each turn and blasting 10 axis out. Since we were novices and were not doing in the fancy stuff, this worked most of the time. Today i would prolly be in moscow before it happens but back then, we got tired of it.
The house rule was simple: You get one shore bombardment per unit participating in the amphibious assault, still limited to your max shots. A bit like you can pair only one artilery per infantry.
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:lol:
Ya, that is a good house rule, pairing the shore BB with a unit.
Once your troops are ashore and inland, it isn’t a good idea to let those big guns keep blasting away blindy, as some of your own troops invarible get pounded too :-P -
Try playing a game with the AA Revised Enhanced Rules. With Combined Arms your BB get AA hits, and the German 88’s NA give your artillery a great punch.