@Cernel I’ll give you my impression of what is meant here.
First, a human easily read and interpret the rules usually correctly. I know there’s a lot of Q&A around certain rules but once you kinda get the gist, you can figure out how to handle all the corner cases relatively easily. This is a lot more difficult to put into software or a game.
Second, for the less experienced players of A&A, how to you create a user experience to “explain” and enforce these corner cases so that it is as or more simple than a face-to-face gamer opening the rule book?
After talking with Beamdog and Trent, they know the rules. But if they missed something and it’s not already on the to do list, that’s what Early Access is for. Also keep in mind that knowing all the rules and catching those corner cases in software are two different things; the rule book is good for people but a terrible great software specification :wink: .