wizmark(Axis) vs Dawgoneit(Allies) BM 3


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Siam
            1 infantry moved from French Indo China to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 fighters moved from Manchuria to Hunan
            1 fighter moved from New South Wales to Queensland
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Siam
            Battle in Hunan
                ANZAC attack with 3 fighters
                Japanese defend with 1 armour and 1 mech_infantry
                    ANZAC roll dice for 3 fighters in Hunan, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 3 fighters in Hunan, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Hunan
                ANZAC win, taking Siam from Japanese with 3 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Hunan to Yunnan
    
        Place Units - ANZAC
            3 destroyers placed in 62 Sea Zone
            1 factory_minor placed in French Indo China
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Siam
            1 infantry moved from French Indo China to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 fighters moved from Manchuria to Hunan
            1 fighter moved from New South Wales to Queensland
            1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Siam
            Battle in Hunan
                ANZAC attack with 3 fighters
                Japanese defend with 1 armour and 1 mech_infantry
                    ANZAC roll dice for 3 fighters in Hunan, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
                    ANZAC roll dice for 3 fighters in Hunan, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Hunan
                ANZAC win, taking Siam from Japanese with 3 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Hunan to Yunnan
    
        Place Units - ANZAC
            3 destroyers placed in 62 Sea Zone
            1 factory_minor placed in French Indo China
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : -1.67
    

    Savegame

  • '20 '19

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 factory_minor and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 fighters moved from Ukraine to Russia
            4 bombers moved from Novgorod to Russia
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 tactical_bomber moved from Ukraine to Caucasus
            2 mech_infantrys moved from Ukraine to Volgograd
            1 armour moved from Ukraine to Volgograd
            1 artillery and 1 mech_infantry moved from Novgorod to Archangel
            2 bombers moved from Western Germany to United Kingdom
            1 artillery and 1 infantry moved from Belarus to Smolensk
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @dawgoneit intercept in russia?


  • @wizmark none

  • '20 '19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 factory_minor and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 fighters moved from Ukraine to Russia
            4 bombers moved from Novgorod to Russia
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 tactical_bomber moved from Ukraine to Caucasus
            2 mech_infantrys moved from Ukraine to Volgograd
            1 armour moved from Ukraine to Volgograd
            1 artillery and 1 mech_infantry moved from Novgorod to Archangel
            2 bombers moved from Western Germany to United Kingdom
            1 artillery and 1 infantry moved from Belarus to Smolensk
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 3,5 and causes: 8 damage to unit: factory_major
                Bombing raid in United Kingdom causes 8 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/4 hits, 0.67 expected hits
                Bombing raid in Russia rolls: 4,8,7,7 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total. 
            Battle in Volgograd
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer and 2 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            7 mech_infantrys moved from Eastern Poland to Bryansk
            3 aaGuns, 3 artilleries and 7 infantry moved from Western Ukraine to Bryansk
            5 armour moved from Ukraine to Bryansk
            1 tactical_bomber moved from Caucasus to Bryansk
            3 fighters moved from Russia to Bryansk
            1 aaGun, 12 armour and 6 infantry moved from Belarus to Bryansk
            1 armour moved from Novgorod to Bryansk
            4 bombers moved from Russia to Novgorod
            2 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Germany to Eastern Poland
            2 bombers moved from United Kingdom to Western Germany
    
        Place Units - Germans
            1 factory_minor placed in Western Ukraine
            1 bomber placed in Western Germany
            2 armour and 1 mech_infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.67
    Germans : 1.00
    Americans : -0.33
    Russians : 1.33
    AA fire in United Kingdom : : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 14x factory_major; Remaining resources: 15 PUs; 
            Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Urals
                  Russians take Urals from Italians
            1 mech_infantry moved from Timguska to Yenisey
            1 armour moved from Timguska to Evenkiyskiy
                  Russians take Evenkiyskiy from Italians
            1 armour moved from Evenkiyskiy to Yenisey
            1 infantry moved from Vologda to Archangel
            1 mech_infantry moved from Russia to Archangel
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Samara to Kazakhstan
            1 armour moved from Novosibirsk to Volgograd
            1 infantry moved from Tambov to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
            1 infantry moved from Russia to Tambov
            1 fighter moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Archangel
            1 fighter moved from Manchuria to Anhwe
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 1 fighter
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                Russians win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Anhwe
                Russians attack with 1 fighter
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter in Anhwe, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Russians lost in Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Russians: 1 fighter
            Battle in Smolensk
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Yenisey
                Russians attack with 1 armour and 1 mech_infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Yenisey
                Russians win, taking Yenisey from Italians with 1 armour remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 fighter moved from Caucasus to Novosibirsk
            1 fighter moved from Archangel to Russia
            8 infantry moved from Manchuria to Jehol
            1 aaGun moved from Manchuria to Korea
    
        Place Units - Russians
            1 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Italians : 0.50
    Russians : 0.17
    Japanese : 0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from India to Burma
            2 bombers moved from India to Burma
            1 infantry moved from Anhwe to Jehol
            3 armour, 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber moved from Shantung to Jehol
    
        Combat - Japanese
            Japanese creates battle in territory 39 Sea Zone
            Battle in Burma
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Burma
                Japanese win, taking Burma from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 3 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 armour; Russians defend with 8 infantry
                    Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 3/10 hits, 5.00 expected hits
                    Chinese roll dice for 1 armour and 8 infantry in Jehol, round 2 : 5/9 hits, 3.17 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 artilleries owned by the Japanese and 2 armour owned by the Japanese lost in Jehol
                1 armour owned by the Japanese retreated to Shantung
                Chinese win with 1 armour and 5 infantry remaining. Battle score for attacker is -14
                Casualties for Japanese: 2 armour, 2 artilleries and 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Jehol to Japan
            2 bombers moved from Jehol to Japan
            1 fighter moved from Jehol to Japan
            1 bomber moved from Philippines to India
            2 bombers moved from Burma to India
    
        Place Units - Japanese
            3 armour placed in India
            1 artillery and 2 infantry placed in Shantung
            2 artilleries placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
            Japanese collect 27 PUs (3 lost to blockades); end with 27 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.50
    Japanese : -2.67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 bombers, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 bombers moved from Manchuria to Shantung
            1 armour moved from Jehol to Anhwe
                  Chinese take Anhwe from Japanese
            1 armour moved from Anhwe to Shantung
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 bomber moved from Western United States to 104 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 39 Sea Zone
            Battle in Marshall Islands
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 1 destroyer and 2 submarines
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 104 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                Casualties for Germans: 1 destroyer and 2 submarines
            Battle in Shantung
                Americans attack with 1 armour and 5 bombers
                Japanese defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
                    Americans roll dice for 1 armour and 5 bombers in Shantung, round 2 : 5/6 hits, 3.83 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shantung, round 2 : 1/4 hits, 1.50 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Shantung
                Americans win, taking Shantung from Japanese with 1 armour and 4 bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
            Battle in 39 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 submarine
                1 submarine owned by the Americans Submerged
                1 submarine owned by the Japanese Submerged
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            4 bombers moved from Shantung to Jehol
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 104 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            3 armour placed in Korea
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Manchuria: 2 artilleries and 3 infantry
            EDIT: Adding units owned by Americans to Korea: 2 artilleries and 3 infantry
            EDIT: Turning off Edit Mode
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,3,1,4
            Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : 2.83
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            5 infantry moved from Yunnan to Burma
            1 fighter moved from Yunnan to Burma
            1 infantry moved from Chahar to Anhwe
            5 infantry moved from Hopei to Anhwe
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
            Battle in Burma
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Burma, round 2 : 3/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Burma
                Chinese win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.67
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 bombers, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 bombers moved from Manchuria to Shantung
            1 armour moved from Jehol to Anhwe
                  Chinese take Anhwe from Japanese
            1 armour moved from Anhwe to Shantung
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 bomber moved from Western United States to 104 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 39 Sea Zone
            Battle in Marshall Islands
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 1 destroyer and 2 submarines
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 104 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                Casualties for Germans: 1 destroyer and 2 submarines
            Battle in Shantung
                Americans attack with 1 armour and 5 bombers
                Japanese defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
                    Americans roll dice for 1 armour and 5 bombers in Shantung, round 2 : 5/6 hits, 3.83 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shantung, round 2 : 1/4 hits, 1.50 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Shantung
                Americans win, taking Shantung from Japanese with 1 armour and 4 bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
            Battle in 39 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 submarine
                1 submarine owned by the Americans Submerged
                1 submarine owned by the Japanese Submerged
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            4 bombers moved from Shantung to Jehol
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 104 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            3 armour placed in Korea
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Manchuria: 2 artilleries and 3 infantry
            EDIT: Adding units owned by Americans to Korea: 2 artilleries and 3 infantry
            EDIT: Turning off Edit Mode
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,3,1,4
            Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            5 infantry moved from Yunnan to Burma
            1 fighter moved from Yunnan to Burma
            1 infantry moved from Chahar to Anhwe
            5 infantry moved from Hopei to Anhwe
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
            Battle in Burma
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Burma, round 2 : 3/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Burma
                Chinese win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from French Equatorial Africa: 3 mech_infantrys
            EDIT: Adding units owned by Americans to Egypt: 3 mech_infantrys
            EDIT: Removing units owned by Americans from 82 Sea Zone: 4 transports
            EDIT: Adding units owned by Americans to 87 Sea Zone: 4 transports
            EDIT: Removing units owned by Americans from French Equatorial Africa: 1 artillery and 4 infantry
            EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 artillery and 4 infantry
            EDIT: Turning off Edit Mode
            British buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour, 2 mech_infantrys and 1 tactical_bomber moved from Iraq to Eastern Persia
            1 armour, 2 artilleries and 2 mech_infantrys moved from Persia to Eastern Persia
            2 armour moved from Tunisia to Libya
            1 infantry moved from Algeria to Tunisia
            1 tactical_bomber moved from Egypt to Libya
            1 armour moved from Egypt to 98 Sea Zone
            1 armour moved from Trans-Jordan to 98 Sea Zone
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 carrier and 2 fighters moved from 98 Sea Zone to 80 Sea Zone
            1 cruiser moved from 98 Sea Zone to 80 Sea Zone
            2 armour and 2 transports moved from 98 Sea Zone to 80 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            2 armour moved from 80 Sea Zone to Eastern Persia
            1 artillery moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            4 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 transport moved from 82 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from Gibraltar to Libya
            3 infantry moved from Shan State to Burma
    
        Combat - British
            Battle in Libya
                British attack with 2 armour, 1 fighter and 1 tactical_bomber
                Germans defend with 1 infantry; Italians defend with 2 infantry
                    British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Libya, round 2 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 3 infantry in Libya, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the Italians and 1 armour owned by the British lost in Libya
                British win, taking Libya from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 armour
                Casualties for Italians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Eastern Persia
                British attack with 6 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 battleship and 1 cruiser in Eastern Persia, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 6 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Libya to Tunisia
            1 fighter moved from 80 Sea Zone to Persia
            1 fighter moved from 80 Sea Zone to Persia
            1 tactical_bomber moved from Eastern Persia to Persia
    
        Place Units - British
            3 armour placed in Iraq
            2 armour and 1 mech_infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
            British collect 40 PUs (2 lost to blockades); end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 0.67
    Italians : 0.00
    Americans : 2.83
    Chinese : 1.67
    Japanese : 0.50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Bryansk to Tambov
            1 mech_infantry moved from Ukraine to Tambov
            1 armour and 1 mech_infantry moved from Rostov to Caucasus
            1 bomber moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 1 artillery
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Ukraine
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            2 artilleries moved from West India to India
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 2 mech_infantrys
            EDIT: Adding units owned by Italians to Romania: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            1 destroyer and 1 transport placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 armour and 1 infantry moved from Siam to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Kwangsi to Kwangtung
                  ANZAC take Kwangtung from Japanese
            3 fighters moved from Yunnan to Burma
            1 fighter moved from Queensland to Borneo
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            3 destroyers moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 39 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 transports placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 27 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 armour and 1 infantry moved from Siam to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Kwangsi to Kwangtung
                  ANZAC take Kwangtung from Japanese
            3 fighters moved from Yunnan to Burma
            1 fighter moved from Queensland to Borneo
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            3 destroyers moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 39 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 transports placed in 62 Sea Zone
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 27 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : -0.83
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 battleship, 1 bomber, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            1 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
            1 armour and 2 mech_infantrys moved from Novgorod to Smolensk
            18 armour, 3 artilleries, 3 fighters, 13 infantry and 7 mech_infantrys moved from Bryansk to Russia
            1 armour moved from Ukraine to Russia
            3 bombers moved from Western Germany to Russia
            4 bombers moved from Novgorod to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 19 armour, 3 artilleries, 7 bombers, 3 fighters, 13 infantry and 7 mech_infantrys
                Russians defend with 4 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters, 33 infantry and 1 tactical_bomber
                    AA fire in Russia : 3/10 hits, 1.67 expected hits
                    3 fighters owned by the Germans lost in Russia
                    Germans roll dice for 19 armour, 3 artilleries, 7 bombers, 13 infantry and 7 mech_infantrys in Russia, round 2 : 17/49 hits, 19.00 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 5 artilleries, 2 fighters, 33 infantry and 1 tactical_bomber in Russia, round 2 : 21/43 hits, 15.50 expected hits
                    13 infantry owned by the Russians, 2 artilleries owned by the Germans, 13 infantry owned by the Germans, 4 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 19 armour, 1 artillery, 7 bombers and 1 mech_infantry in Russia, round 3 : 18/28 hits, 14.83 expected hits
                    Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Russia, round 3 : 9/30 hits, 11.17 expected hits
                    18 infantry owned by the Russians, 1 artillery owned by the Germans, 7 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                    Germans roll dice for 12 armour and 7 bombers in Russia, round 4 : 14/19 hits, 10.67 expected hits
                    Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Russia, round 4 : 8/12 hits, 5.17 expected hits
                    1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 8 armour owned by the Germans lost in Russia
                Germans captures 27PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 4 armour and 7 bombers remaining. Battle score for attacker is -17
                Casualties for Germans: 15 armour, 3 artilleries, 3 fighters, 13 infantry and 7 mech_infantrys
                Casualties for Russians: 4 aaGuns, 2 armour, 5 artilleries, 2 fighters, 33 infantry and 1 tactical_bomber
            Battle in Volgograd
                Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 armour and 1 factory_minor
                    Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Smolensk
                Germans attack with 2 armour and 4 mech_infantrys
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 2 armour and 4 mech_infantrys in Smolensk, round 2 : 4/6 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 4/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is -3
                Casualties for Germans: 4 mech_infantrys
                Casualties for Russians: 1 artillery and 3 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            7 bombers moved from Russia to Bryansk
            1 tactical_bomber moved from Volgograd to Bryansk
            1 submarine moved from 119 Sea Zone to 122 Sea Zone
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 battleship and 1 destroyer placed in 112 Sea Zone
            1 bomber placed in Western Germany
            3 armour placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 86 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1.33
    Germans : 7.50
    Russians : 9.33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            8 infantry moved from Manchuria to Amur
            1 aaGun moved from Manchuria to Korea
            1 mech_infantry moved from Archangel to Samara
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Urals to Novosibirsk
            1 fighter moved from Novosibirsk to Kansu
            1 armour moved from Yenisey to Kansu
            1 cruiser moved from 115 Sea Zone to 113 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from India to Kazakhstan
            1 bomber moved from India to Samara
            1 bomber moved from India to Vologda
            1 bomber moved from Japan to Korea
            1 bomber moved from Japan to Korea
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
                  Japanese take 17 Sea Zone from Americans
    
        Combat - Japanese
            Strategic bombing raid in Korea
                    AA fire in Korea : 0/1 hits, 0.17 expected hits
                    AA fire in Korea : 0/1 hits, 0.17 expected hits
                Bombing raid in Korea rolls: 3 and causes: 3 damage to unit: airfield
                Bombing raid in Korea rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Korea causes 7 damage total.  Damaged units is as follows: airfield = 3, factory_minor = 4
            Battle in 32 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kazakhstan
                Japanese attack with 1 bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Japanese win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Japanese attack with 1 bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber in Vologda, round 2 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in Vologda, round 3 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Japanese win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Japanese attack with 1 bomber
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber in Samara, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Samara
                Japanese win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kazakhstan to Russia
            1 bomber moved from Samara to Russia
            1 bomber moved from Vologda to Russia
            2 bombers moved from Korea to Japan
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in India
            1 submarine placed in 6 Sea Zone
            1 artillery, 1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,2
            Japanese collect 17 PUs (3 lost to blockades); end with 17 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 20 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    AA fire in Korea : : -0.33
    Russians : -1.33
    Japanese : 1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans repair damage of 3x airfield, 4x factory_minor; Remaining resources: 63 PUs; 
            Americans buy 2 bombers, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 104 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 cruiser moved from 54 Sea Zone to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
            4 bombers moved from Jehol to Japan
            2 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 87 Sea Zone to 91 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            2 bombers moved from Eastern United States to Gibraltar
            1 bomber moved from Gibraltar to Northern Italy
            1 armour moved from Shantung to Kiangsi
                  Chinese take Kiangsu from Japanese
                  Chinese take Kiangsi from Japanese
            3 armour moved from Korea to Buryatia
            2 artilleries moved from Korea to Amur
    
        Combat - Americans
            Air Battle in Japan
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit intercept in japan?

  • '20 '19

    @dawgoneit all 4 planes please

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