@Booper No scramble
19L G40 BM3 ArtofWar1947 (Axis+3) vs. Samuel06 (Allies)
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 2 transports moved from 91 Sea Zone to 86 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Morocco 3 bombers moved from United Kingdom to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 6 bombers moved from United Kingdom to Morocco Combat - Americans Battle in Norway Battle in 92 Sea Zone Americans attack with 3 bombers and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers in 92 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 92 Sea Zone Americans win, taking Norway from Germans with 3 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Morocco Americans attack with 1 armour, 3 artilleries, 6 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Italians defend with 5 artilleries and 6 infantry Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 3 artilleries, 6 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Morocco, round 2 : 10/18 hits, 9.67 expected hits Italians roll dice for 5 artilleries and 6 infantry in Morocco, round 2 : 7/11 hits, 3.67 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans, 1 infantry owned by the Americans, 3 artilleries owned by the Americans, 5 artilleries owned by the Italians, 6 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco Americans win with 6 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry Casualties for Italians: 5 artilleries and 6 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport EDIT: Changing ownership of Norway from Americans to Germans EDIT: Turning off Edit Mode 2 fighters and 3 tactical_bombers moved from Morocco to 91 Sea Zone 6 bombers moved from Morocco to Gibraltar 3 bombers moved from 92 Sea Zone to Gibraltar 2 tactical_bombers moved from Western United States to Hawaiian Islands 1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 23 Sea Zone to 26 Sea Zone 1 destroyer moved from 67 Sea Zone to 86 Sea Zone 2 carriers, 2 destroyers and 4 submarines moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 7 infantry placed in Eastern United States 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : 3.33 Americans : 1.83 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 2 infantry moved from Hopei to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 7 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 7 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Sikang to Szechwan 1 infantry moved from Chahar to Jehol 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Chahar 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : -1.33 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 2 transports moved from 91 Sea Zone to 86 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to Morocco 3 bombers moved from United Kingdom to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 6 bombers moved from United Kingdom to Morocco Combat - Americans Battle in Norway Battle in 92 Sea Zone Americans attack with 3 bombers and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers in 92 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 92 Sea Zone Americans win, taking Norway from Germans with 3 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Morocco Americans attack with 1 armour, 3 artilleries, 6 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Italians defend with 5 artilleries and 6 infantry Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 3 artilleries, 6 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Morocco, round 2 : 10/18 hits, 9.67 expected hits Italians roll dice for 5 artilleries and 6 infantry in Morocco, round 2 : 7/11 hits, 3.67 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans, 1 infantry owned by the Americans, 3 artilleries owned by the Americans, 5 artilleries owned by the Italians, 6 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco Americans win with 6 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry Casualties for Italians: 5 artilleries and 6 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport EDIT: Changing ownership of Norway from Americans to Germans EDIT: Turning off Edit Mode 2 fighters and 3 tactical_bombers moved from Morocco to 91 Sea Zone 6 bombers moved from Morocco to Gibraltar 3 bombers moved from 92 Sea Zone to Gibraltar 2 tactical_bombers moved from Western United States to Hawaiian Islands 1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 23 Sea Zone to 26 Sea Zone 1 destroyer moved from 67 Sea Zone to 86 Sea Zone 2 carriers, 2 destroyers and 4 submarines moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Gibraltar: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 7 infantry placed in Eastern United States 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 2 infantry moved from Hopei to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 7 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 7 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Sikang to Szechwan 1 infantry moved from Chahar to Jehol 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Chahar 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber, 7 fighters, 2 infantry and 2 tactical_bombers moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from Egypt to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter; Americans loiter and taunt Germans defend with 1 transport 1 transport owned by the Germans lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Burma British attack with 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 2 infantry British roll dice for 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 6/13 hits, 6.00 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber, 7 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 2 artilleries and 2 infantry EDIT: Changing ownership of Morocco from Italians to British EDIT: Adding units owned by British to Morocco: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode 1 bomber, 7 fighters and 2 tactical_bombers moved from Burma to India 1 armour and 1 mech_infantry moved from West India to India 3 infantry moved from Eastern Persia to West India 1 armour and 2 mech_infantrys moved from Persia to West India 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 fighter moved from 96 Sea Zone to Egypt 1 armour, 3 artilleries and 6 infantry moved from Egypt to Alexandria 1 submarine moved from 91 Sea Zone to 82 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone Place Units - British 3 infantry placed in Persia 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,2,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Germans : -0.33 Italians : 3.33 British : 0.00 Americans : 1.83 Chinese : -1.33 Japanese : -1.00 -
@samuel06 Hey, I did a couple mistake on my turns, nothing major just stupid mistake. I should have probably played my turn tomorrow when I’m rested. I undid a combat move with the US, just got exited about the opening to Norway and didn’t think about the scramble and I forgot a combat move with the British. Take Morocco. I hope it’s ok, if you have any problem with any of that let me know.
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Been there; done that. No problem.
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 2 armour, 1 artillery and 2 mech_infantrys moved from Eastern Poland to Belarus 1 bomber moved from Southern Italy to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 4 armour, 1 artillery and 4 mech_infantrys Russians defend with 1 artillery and 2 infantry Italians roll dice for 4 armour, 1 artillery and 4 mech_infantrys in Belarus, round 2 : 1/9 hits, 3.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus Italians roll dice for 4 armour, 1 artillery and 3 mech_infantrys in Belarus, round 3 : 2/8 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 artillery owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Italians: 3 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians 1 bomber moved from Western Ukraine to Romania 2 mech_infantrys moved from Northern Italy to Romania 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 2 submarines moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Western Germany to 97 Sea Zone 5 fighters moved from Germany to Southern Italy 3 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Western Germany to France 1 artillery and 2 infantry moved from Germany to Poland Place Units - Italians 3 infantry placed in Southern Italy 5 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : -3.00 Russians : 1.00 -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 marine, 1 submarine and 2 transports moved from 33 Sea Zone to 62 Sea Zone 1 infantry moved from Queensland to New South Wales 1 artillery, 1 infantry and 1 marine moved from 62 Sea Zone to New South Wales 1 submarine moved from 50 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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@samuel06 No moves for the French
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Germans Germans buy 1 bomber, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 4 armour and 1 mech_infantry moved from Novgorod to Karelia 2 artilleries moved from Novgorod to Belarus 4 mech_infantrys moved from Baltic States to Karelia 2 fighters and 3 tactical_bombers moved from Baltic States to Novgorod 1 fighter moved from Poland to Novgorod 2 aaGuns, 4 armour, 11 artilleries, 30 infantry and 26 mech_infantrys moved from Eastern Poland to Belarus 11 infantry moved from Poland to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Germany to Poland 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 9 submarines moved from 95 Sea Zone to 97 Sea Zone 4 bombers moved from Germany to Western Germany 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from Germany to Western Germany 1 armour moved from Soviet Far East to Sakha 1 artillery and 1 infantry moved from Tobruk to Libya Place Units - Germans 3 infantry placed in Novgorod 1 infantry and 7 mech_infantrys placed in Germany 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3 Germans collect 45 PUs (4 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 2 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 infantry moved from Rostov to Ukraine 1 artillery and 2 infantry moved from Tambov to Russia 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 3 aaGuns, 9 armour, 21 artilleries, 37 infantry and 7 mech_infantrys moved from Bryansk to Russia Place Units - Russians 1 infantry placed in Ukraine 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : -0.33 Russians : 0.00 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Amur to Jehol 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 1 artillery and 1 infantry moved from Kiangsu to Shantung 3 infantry moved from Anhwe to Hopei 1 fighter moved from Kiangsu to Hopei 1 bomber moved from Japan to Hopei 1 infantry moved from Yunnan to Burma 2 infantry moved from Shan State to Burma 2 bombers and 1 fighter moved from Malaya to Burma 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Japan to Shantung Combat - Japanese Battle in Caroline Islands Battle in Jehol Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Jehol, round 2 : 3/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Caroline Islands from ANZAC, taking Jehol from Chinese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 bomber, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Hopei, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Hopei, round 3 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Hopei, round 4 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 2 bombers, 1 fighter and 3 infantry British defend with 3 infantry Japanese roll dice for 2 bombers, 1 fighter and 3 infantry in Burma, round 2 : 4/6 hits, 2.33 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 2 bombers and 1 fighter moved from Burma to Malaya 3 mech_infantrys moved from Malaya to Shan State 3 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Kiangsu to Anhwe 1 fighter moved from Hopei to Kiangsu 1 bomber moved from Hopei to Kiangsu 1 fighter moved from Shantung to 20 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 2 marines moved from Philippines to 35 Sea Zone 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 infantry, 2 marines, 3 submarines, 4 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Japan to 33 Sea Zone 2 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Buryatia to Japan 1 infantry moved from Amur to Buryatia 1 destroyer moved from 5 Sea Zone to 19 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 20 Sea Zone 3 mech_infantrys placed in Malaya 1 infantry and 2 mech_infantrys placed in Kiangsu 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese : 1.00 UK_Pacific : 1.00 Japanese : 1.67 -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 1 cruiser, 5 destroyers, 4 submarines and 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 artillery and 3 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 10 infantry moved from Eastern United States to 101 Sea Zone 10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 13 infantry moved from 91 Sea Zone to Morocco 5 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 9 bombers EDIT: Adding units owned by Americans to Western United States: 9 bombers EDIT: Removing units owned by Americans from 91 Sea Zone: 4 submarines EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode 10 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Central United States 1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Chahar to Anhwe 2 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kweichow to Hopei Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 2.17 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from 26 Sea Zone to Hawaiian Islands 2 carriers, 1 cruiser, 5 destroyers, 4 submarines and 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 1 artillery and 3 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 10 infantry moved from Eastern United States to 101 Sea Zone 10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 13 infantry moved from 91 Sea Zone to Morocco 5 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 9 bombers EDIT: Adding units owned by Americans to Western United States: 9 bombers EDIT: Removing units owned by Americans from 91 Sea Zone: 4 submarines EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 99 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode 10 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Central United States 1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Chahar to Anhwe 2 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kweichow to Hopei Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Morocco to Algeria British take Algeria from Italians 2 infantry moved from India to Burma 1 bomber, 7 fighters and 3 tactical_bombers moved from India to Burma Combat - British Battle in Burma British attack with 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers Japanese defend with 1 infantry British roll dice for 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 10/13 hits, 6.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber, 7 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from Burma to India 1 bomber, 4 fighters and 3 tactical_bombers moved from Burma to Persia 1 armour, 3 infantry and 2 mech_infantrys moved from West India to India 3 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 6 infantry moved from Egypt to Trans-Jordan 1 armour, 3 artilleries and 6 infantry moved from Alexandria to Egypt 1 armour moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Persia 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 submarine moved from 112 Sea Zone to 125 Sea Zone Place Units - British 1 artillery and 1 fighter placed in United Kingdom 1 airfield, 1 infantry and 2 mech_infantrys placed in Persia Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,4,6 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : 3.50 Chinese : 2.17 Japanese : 0.00 -
@samuel06 Hey, sorry for all the edits with America, I accidentely hit done with non-combat move when I was clearly not done. My computer lag it’s annoying
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 bomber, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Belarus to Smolensk 1 bomber moved from Romania to Smolensk Combat - Italians Battle in Smolensk Italians attack with 1 artillery and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 4 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 5 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Smolensk to Romania 2 mech_infantrys moved from Romania to Belarus 2 mech_infantrys moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 battleship, 1 carrier, 2 cruisers, 6 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone 4 fighters moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Poland to Eastern Poland 1 fighter moved from Southern Italy to Romania Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 bomber placed in Southern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Italians collect 18 PUs (2 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : -3.00 Russians : -1.33 -
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 4 fighters moved from 62 Sea Zone to New South Wales 2 carriers, 1 cruiser, 2 submarines and 2 transports moved from 62 Sea Zone to 52 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 4 fighters moved from 62 Sea Zone to New South Wales 2 carriers, 1 cruiser, 2 submarines and 2 transports moved from 62 Sea Zone to 52 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 11 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 3 mech_infantrys moved from Belarus to Vologda 3 fighters and 3 tactical_bombers moved from Novgorod to Vologda 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia 3 bombers moved from Western Germany to Western Ukraine 2 bombers moved from Western Germany to Bessarabia 1 battleship, 1 cruiser, 3 destroyers and 9 submarines moved from 97 Sea Zone to 95 Sea Zone 10 fighters moved from Western Germany to 95 Sea Zone Combat - Germans Battle in Bessarabia Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 2 infantry in Western Ukraine, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Germans win with 3 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers Russians defend with 1 artillery and 5 infantry Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Vologda, round 2 : 5/9 hits, 4.00 expected hits Russians roll dice for 1 artillery and 5 infantry in Vologda, round 2 : 1/6 hits, 2.00 expected hits 5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Vologda, round 3 : 3/8 hits, 3.83 expected hits Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 5 infantry Battle in 95 Sea Zone Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 10 fighters and 9 submarines; Italians loiter and taunt Americans defend with 1 submarine Germans roll dice for 9 submarines in 95 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits 1 submarine owned by the Americans lost in 95 Sea Zone Germans win with 1 battleship, 1 cruiser, 3 destroyers, 10 fighters and 9 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Germans 10 fighters moved from 95 Sea Zone to Western Germany 2 carriers and 4 fighters moved from 97 Sea Zone to 95 Sea Zone 3 fighters and 3 tactical_bombers moved from Vologda to Novgorod 3 infantry moved from Novgorod to Belarus 8 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus 4 infantry moved from Poland to Eastern Poland 7 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Poland 1 armour moved from Sakha to Buryatia 2 bombers moved from Western Ukraine to Novgorod 1 bomber moved from Western Ukraine to Slovakia Hungary 2 bombers moved from Bessarabia to Slovakia Hungary 1 infantry moved from Western Germany to France 2 infantry moved from Western Germany to Germany Place Units - Germans 1 bomber placed in Western Germany 3 mech_infantrys placed in Novgorod 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4 Germans collect 46 PUs (4 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : -0.33 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 11 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 3 mech_infantrys moved from Belarus to Vologda 3 fighters and 3 tactical_bombers moved from Novgorod to Vologda 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia 3 bombers moved from Western Germany to Western Ukraine 2 bombers moved from Western Germany to Bessarabia 1 battleship, 1 cruiser, 3 destroyers and 9 submarines moved from 97 Sea Zone to 95 Sea Zone 10 fighters moved from Western Germany to 95 Sea Zone Combat - Germans Battle in Bessarabia Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 2 infantry in Western Ukraine, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Germans win with 3 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers Russians defend with 1 artillery and 5 infantry Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Vologda, round 2 : 5/9 hits, 4.00 expected hits Russians roll dice for 1 artillery and 5 infantry in Vologda, round 2 : 1/6 hits, 2.00 expected hits 5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Vologda, round 3 : 3/8 hits, 3.83 expected hits Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 5 infantry Battle in 95 Sea Zone Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 10 fighters and 9 submarines; Italians loiter and taunt Americans defend with 1 submarine Germans roll dice for 9 submarines in 95 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits 1 submarine owned by the Americans lost in 95 Sea Zone Germans win with 1 battleship, 1 cruiser, 3 destroyers, 10 fighters and 9 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Germans 10 fighters moved from 95 Sea Zone to Western Germany 2 carriers and 4 fighters moved from 97 Sea Zone to 95 Sea Zone 3 fighters and 3 tactical_bombers moved from Vologda to Novgorod 3 infantry moved from Novgorod to Belarus 8 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus 4 infantry moved from Poland to Eastern Poland 7 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Poland 1 armour moved from Sakha to Buryatia 2 bombers moved from Western Ukraine to Novgorod 1 bomber moved from Western Ukraine to Slovakia Hungary 2 bombers moved from Bessarabia to Slovakia Hungary 1 infantry moved from Western Germany to France 2 infantry moved from Western Germany to Germany Place Units - Germans 1 bomber placed in Western Germany 3 mech_infantrys placed in Novgorod 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4 Germans collect 46 PUs (4 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 1 bomber EDIT: Adding units owned by Germans to Novgorod: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.33 Russians : -0.33





