Oh I forgot the walk to Alexandria. I will add that on NCM.
wizmark(Axis) vs Dawgoneit(Allies) BM 3
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States 1 artillery, 1 cruiser, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 bombers moved from Western United States to 6 Sea Zone 1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone 4 bombers moved from Wake Island to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 3 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 41 Sea Zone to 39 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@wizmark scramble in sz6? also any kami’s?
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@dawgoneit Wow!..thats a big US fleet! Yes to kamis, 2 on each battleship, and 1 on a cruiser, and the last one on a cruiser.
Yes to scrambles 3 figters. O o L max d…subs first, then all carrier hits. Fighters to die last -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States 1 artillery, 1 cruiser, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 bombers moved from Western United States to 6 Sea Zone 1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone 4 bombers moved from Wake Island to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 3 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 41 Sea Zone to 39 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,2 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Battle in 6 Sea Zone Americans attack with 2 battleships, 7 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 3 transports Japanese defend with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 7 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 13/24 hits, 12.67 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 12/20 hits, 10.33 expected hits 1 submarine owned by the Americans, 6 destroyers owned by the Americans, 3 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 battleships, 7 bombers, 1 carrier, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 8/17 hits, 10.17 expected hits Japanese roll dice for 2 battleships, 3 cruisers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 8/14 hits, 8.33 expected hits 3 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 2 battleships owned by the Japanese, 1 carrier owned by the Americans, 4 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 7 bombers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 6/11 hits, 7.17 expected hits Japanese roll dice for 6 fighters and 2 transports in 6 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits 6 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win with 7 bombers and 3 transports remaining. Battle score for attacker is 30 Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports Battle in Korea Americans attack with 1 armour, 2 artilleries and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Gibraltar Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys Germans defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Gibraltar, round 2 : 2/8 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 7 bombers moved from 6 Sea Zone to Manchuria Place Units - Americans 1 cruiser, 1 destroyer and 2 transports placed in 10 Sea Zone 1 artillery, 2 bombers and 3 infantry placed in Western United States Americans undo move 2. 1 artillery and 3 infantry placed in Western United States 2 bombers placed in Western United States Americans undo move 1. 1 destroyer placed in 101 Sea Zone 1 cruiser and 2 transports placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans : -1.50 Japanese : 1.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Suiyuyan to Chahar 1 artillery and 2 infantry moved from Suiyuyan to Hopei 2 infantry moved from Kweichow to Hunan 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Hunan Combat - Chinese Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Hopei, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei Japanese win with 3 infantry remaining. Battle score for attacker is -10 Casualties for Chinese: 1 artillery and 2 infantry Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi 1 artillery and 3 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : -2.33 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States 1 artillery, 1 cruiser, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 bombers moved from Western United States to 6 Sea Zone 1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone 4 bombers moved from Wake Island to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 3 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 41 Sea Zone to 39 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,2 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Battle in 6 Sea Zone Americans attack with 2 battleships, 7 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 3 transports Japanese defend with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 7 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 13/24 hits, 12.67 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 12/20 hits, 10.33 expected hits 1 submarine owned by the Americans, 6 destroyers owned by the Americans, 3 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 battleships, 7 bombers, 1 carrier, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 8/17 hits, 10.17 expected hits Japanese roll dice for 2 battleships, 3 cruisers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 8/14 hits, 8.33 expected hits 3 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 2 battleships owned by the Japanese, 1 carrier owned by the Americans, 4 fighters owned by the Americans and 3 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 7 bombers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 6/11 hits, 7.17 expected hits Japanese roll dice for 6 fighters and 2 transports in 6 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits 6 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win with 7 bombers and 3 transports remaining. Battle score for attacker is 30 Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports Battle in Korea Americans attack with 1 armour, 2 artilleries and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Gibraltar Americans attack with 1 artillery, 4 infantry and 3 mech_infantrys Germans defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Gibraltar, round 2 : 2/8 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 7 bombers moved from 6 Sea Zone to Manchuria Place Units - Americans 1 cruiser, 1 destroyer and 2 transports placed in 10 Sea Zone 1 artillery, 2 bombers and 3 infantry placed in Western United States Americans undo move 2. 1 artillery and 3 infantry placed in Western United States 2 bombers placed in Western United States Americans undo move 1. 1 destroyer placed in 101 Sea Zone 1 cruiser and 2 transports placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Suiyuyan to Chahar 1 artillery and 2 infantry moved from Suiyuyan to Hopei 2 infantry moved from Kweichow to Hunan 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Hunan Combat - Chinese Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry in Hopei, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei Japanese win with 3 infantry remaining. Battle score for attacker is -10 Casualties for Chinese: 1 artillery and 2 infantry Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi 1 artillery and 3 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Purchase Units - British British buy 1 airfield, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to 98 Sea Zone 2 armour moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 2 armour, 1 carrier, 2 cruisers, 2 fighters, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar 2 fighters moved from Egypt to 92 Sea Zone 1 artillery moved from Syria to Iraq 2 artilleries and 2 mech_infantrys moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 tactical_bombers moved from Egypt to Iraq 3 armour moved from Belgian Congo to Egypt 1 infantry moved from Italian Somaliland to Ethiopia 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Brazil to 85 Sea Zone 2 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 armour moved from French Central Africa to Anglo Egyptian Sudan 1 armour moved from Tobruk to Egypt 2 armour and 2 infantry moved from 92 Sea Zone to Morocco Combat - British Battle in French West Africa Battle in Iraq British attack with 1 armour, 3 artilleries, 3 mech_infantrys and 2 tactical_bombers Italians defend with 1 infantry British roll dice for 1 armour, 3 artilleries, 3 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 3/9 hits, 3.67 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking French West Africa from Neutral_Axis, taking Iraq from Italians with 1 armour, 3 artilleries, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Morocco British attack with 2 armour and 2 infantry Germans defend with 2 infantry British roll dice for 2 cruisers in Morocco, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 2 armour and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Morocco British win, taking Morocco from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 2 tactical_bombers moved from Iraq to Egypt Place Units - British 1 airfield placed in Gibraltar 1 destroyer placed in 110 Sea Zone 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5 British collect 36 PUs (1 lost to blockades); end with 36 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.33 British : -1.00 Italians : -0.33 Americans : -1.50 Chinese : -2.33 Japanese : 1.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Novgorod to Caucasus 1 armour moved from Archangel to Urals Italians take Urals from Russians Combat - Italians Battle in Caucasus Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Persia to Northwest Persia 2 artilleries and 1 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 submarine placed in 95 Sea Zone 1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 0.17 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from Caroline Islands to Manchuria 1 fighter moved from Caroline Islands to Manchuria 1 infantry moved from Malaya to Shan State ANZAC take Shan State from Japanese 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China Combat - ANZAC Battle in French Indo China Battle in 35 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 destroyer, 1 submarine and 1 transport ANZAC roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC win, taking French Indo China from Japanese, taking 35 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 21 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 24 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
ANZAC : 1.17 Japanese : -0.50 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from Caroline Islands to Manchuria 1 fighter moved from Caroline Islands to Manchuria 1 infantry moved from Malaya to Shan State ANZAC take Shan State from Japanese 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China Combat - ANZAC Battle in French Indo China Battle in 35 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 destroyer, 1 submarine and 1 transport ANZAC roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC win, taking French Indo China from Japanese, taking 35 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 21 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 24 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.17 Japanese : -0.50 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 3 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 7 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Vologda 1 bomber moved from Novgorod to Vologda 2 bombers moved from Western Germany to United Kingdom 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 bomber moved from Novgorod to Belarus 1 bomber moved from Novgorod to Western Ukraine Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Battle in Western Ukraine Germans attack with 3 artilleries, 1 bomber and 8 infantry Russians defend with 2 infantry Germans roll dice for 3 artilleries, 1 bomber and 8 infantry in Western Ukraine, round 2 : 6/12 hits, 3.50 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 110 Sea Zone Germans attack with 1 destroyer and 2 submarines British defend with 1 destroyer Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Belarus Germans attack with 1 artillery, 1 bomber and 7 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 7 infantry in Belarus, round 2 : 2/9 hits, 2.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Novgorod 1 bomber moved from Belarus to Novgorod 1 bomber moved from Vologda to Novgorod 1 bomber moved from United Kingdom to Western Germany 2 fighters moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine 7 mech_infantrys moved from Germany to Poland 1 armour moved from Nenetsia to Belarus 1 aaGun moved from Novgorod to Belarus 11 armour moved from Novgorod to Belarus 7 mech_infantrys moved from Poland to Eastern Poland 3 aaGuns moved from Eastern Poland to Western Ukraine 6 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine Place Units - Germans 1 bomber placed in Western Germany 1 armour, 1 fighter and 1 mech_infantry placed in Ukraine 1 armour, 1 artillery and 1 mech_infantry placed in Novgorod 1 armour and 2 mech_infantrys placed in Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : 3.67 British : -0.33 Russians : 0.67 AA fire in United Kingdom : : 0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Italians 1 infantry moved from Russia to Smolensk 2 infantry moved from Volgograd to Caucasus 1 fighter moved from Russia to Caucasus 1 fighter moved from Yakut S.S.R. to Manchuria 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska 1 armour moved from Russia to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Caucasus Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter moved from Caucasus to Iraq Place Units - Russians 10 infantry placed in Russia Russians undo move 1. 9 infantry and 1 mech_infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.67 Russians : 0.17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Shantung to Shan State 1 mech_infantry moved from India to Shan State 1 armour and 1 mech_infantry moved from India to Burma 2 armour and 1 mech_infantry moved from Burma to Yunnan 1 infantry moved from Anhwe to Hunan 1 armour and 1 mech_infantry moved from Shantung to Hunan 2 infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 1 infantry moved from Hopei to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hopei to Chahar 4 armour and 1 mech_infantry moved from Shantung to Chahar 1 bomber moved from Shantung to Yunnan 1 bomber moved from Japan to Hunan 1 bomber moved from Japan to 36 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Japan to 6 Sea Zone 1 bomber moved from Japan to 44 Sea Zone 1 infantry moved from Shantung to Anhwe Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 6 Sea Zone Japanese attack with 1 fighter Americans defend with 3 transports 3 transports owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Iwo Jima Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Iwo Jima from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 36 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 2 armour, 1 bomber and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Yunnan, round 2 : 0/4 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Japanese roll dice for 2 armour and 1 bomber in Yunnan, round 3 : 1/3 hits, 1.67 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan 1 armour owned by the Japanese retreated to Burma Chinese win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Hunan, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Chahar Japanese attack with 4 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 4 armour, 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/6 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 4 armour and 1 mech_infantry in Chahar, round 3 : 0/5 hits, 2.17 expected hits Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 armour and 1 mech_infantry in Chahar, round 4 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 4 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Jehol Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Shan State Japanese attack with 1 bomber and 1 mech_infantry ANZAC defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from ANZAC with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shan State to India 1 bomber moved from Yunnan to India 1 bomber moved from Hunan to Shantung 1 fighter and 1 tactical_bomber moved from Jehol to Shantung 1 fighter moved from 6 Sea Zone to Japan 1 bomber moved from 36 Sea Zone to Shantung 1 bomber moved from 44 Sea Zone to Philippines Place Units - Japanese 1 infantry and 1 mech_infantry placed in India 3 armour placed in Shantung 2 submarines placed in 6 Sea Zone Japanese undo move 1. 1 infantry and 1 mech_infantry placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 Japanese collect 33 PUs (4 lost to blockades); end with 34 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Chinese : 1.33 Japanese : -6.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 bomber, 2 destroyers, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Manchuria to 17 Sea Zone 1 armour moved from Korea to Jehol 2 bombers moved from Manchuria to Jehol 4 bombers moved from Manchuria to Chahar 1 bomber moved from Jehol to Chahar 1 bomber moved from Chahar to Hopei 1 bomber moved from Jehol to Chahar 1 bomber moved from Chahar to Kweichow 3 bombers moved from Western United States to Manchuria 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery, 4 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 artilleries and 3 infantry moved from Korea to Manchuria 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 82 Sea Zone Combat - Americans Americans creates battle in territory 39 Sea Zone Battle in 17 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Jehol Americans attack with 1 armour Japanese defend with 1 infantry Americans roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Jehol, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Hopei, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Chahar Americans attack with 4 bombers Japanese defend with 4 armour Americans roll dice for 4 bombers in Chahar, round 2 : 4/4 hits, 2.67 expected hits Japanese roll dice for 4 armour in Chahar, round 2 : 3/4 hits, 2.00 expected hits 4 armour owned by the Japanese and 3 bombers owned by the Americans lost in Chahar Americans win with 1 bomber remaining. Battle score for attacker is -12 Casualties for Americans: 3 bombers Casualties for Japanese: 4 armour Battle in 39 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 39 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 39 Sea Zone Americans win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Chahar to Manchuria 1 artillery, 4 infantry and 3 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone 1 bomber moved from 17 Sea Zone to Manchuria Place Units - Americans 1 airfield and 1 factory_minor placed in Korea 1 destroyer placed in 10 Sea Zone 1 bomber placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,6 Americans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : 0.17 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 artillery and 5 infantry moved from Shensi to Hopei 2 infantry moved from Yunnan to Burma 1 fighter moved from Shensi to Burma Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Chahar Battle in Burma Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Burma Chinese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Burma Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Battle in Hopei Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Hopei, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : -0.83 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 bomber, 2 destroyers, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Manchuria to 17 Sea Zone 1 armour moved from Korea to Jehol 2 bombers moved from Manchuria to Jehol 4 bombers moved from Manchuria to Chahar 1 bomber moved from Jehol to Chahar 1 bomber moved from Chahar to Hopei 1 bomber moved from Jehol to Chahar 1 bomber moved from Chahar to Kweichow 3 bombers moved from Western United States to Manchuria 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery, 4 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 artilleries and 3 infantry moved from Korea to Manchuria 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 82 Sea Zone Combat - Americans Americans creates battle in territory 39 Sea Zone Battle in 17 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Jehol Americans attack with 1 armour Japanese defend with 1 infantry Americans roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Jehol, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Hopei, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Chahar Americans attack with 4 bombers Japanese defend with 4 armour Americans roll dice for 4 bombers in Chahar, round 2 : 4/4 hits, 2.67 expected hits Japanese roll dice for 4 armour in Chahar, round 2 : 3/4 hits, 2.00 expected hits 4 armour owned by the Japanese and 3 bombers owned by the Americans lost in Chahar Americans win with 1 bomber remaining. Battle score for attacker is -12 Casualties for Americans: 3 bombers Casualties for Japanese: 4 armour Battle in 39 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 39 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 39 Sea Zone Americans win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Chahar to Manchuria 1 artillery, 4 infantry and 3 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone 1 bomber moved from 17 Sea Zone to Manchuria Place Units - Americans 1 airfield and 1 factory_minor placed in Korea 1 destroyer placed in 10 Sea Zone 1 bomber placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,6 Americans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 artillery and 5 infantry moved from Shensi to Hopei 2 infantry moved from Yunnan to Burma 1 fighter moved from Shensi to Burma Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Chahar Battle in Burma Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Burma Chinese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Burma Chinese win, taking Kweichow from Japanese, taking Chahar from Japanese, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Battle in Hopei Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Hopei, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Purchase Units - British British buy 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 mech_infantry moved from Iraq to Persia 1 artillery and 1 mech_infantry moved from Iraq to Northwest Persia 1 armour, 1 artillery and 1 mech_infantry moved from Iraq to Persia 2 armour moved from Morocco to Tunisia British take Algeria from Germans British take Tunisia from Italians 1 infantry moved from Morocco to Algeria 1 carrier, 2 cruisers, 1 fighter and 2 transports moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Trans-Jordan 2 armour moved from Egypt to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 armour moved from Egypt to Alexandria 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 3 infantry moved from Malaya to Shan State 1 fighter moved from British Guiana to Gibraltar 1 fighter moved from 92 Sea Zone to 98 Sea Zone 1 armour moved from Alexandria to Egypt 1 tactical_bomber moved from Egypt to Northwest Persia Combat - British Battle in Shan State British attack with 3 infantry Japanese defend with 1 mech_infantry British roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Northwest Persia British attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia British roll dice for 1 artillery and 1 tactical_bomber in Northwest Persia, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Persia British attack with 1 armour, 2 artilleries and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Persia, round 2 : 4/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Persia British win, taking Persia from Italians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Northwest Persia to Iraq 2 infantry moved from 82 Sea Zone to French Equatorial Africa Place Units - British 1 factory_minor placed in Iraq 2 destroyers placed in 98 Sea Zone 1 mech_infantry placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3 British collect 38 PUs (3 lost to blockades); end with 38 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : 1.67 Italians : 0.00 Americans : 0.17 Chinese : -0.83 Japanese : -1.00 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov 1 armour moved from Urals to Yenisey Italians take Evenkiyskiy from Russians Italians take Yenisey from Russians Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Romania to Ukraine 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 bomber moved from Rostov to Southern Italy 2 artilleries and 1 infantry moved from Eastern Persia to West India Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 0.00 Russians : 0.33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 destroyers and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Siam 1 infantry moved from French Indo China to Kwangsi Chinese take Kwangsi from Japanese 3 fighters moved from Manchuria to Hunan 1 fighter moved from New South Wales to Queensland 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Siam Battle in Hunan ANZAC attack with 3 fighters Japanese defend with 1 armour and 1 mech_infantry ANZAC roll dice for 3 fighters in Hunan, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 3 fighters in Hunan, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Hunan ANZAC win, taking Siam from Japanese with 3 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - ANZAC 3 fighters moved from Hunan to Yunnan Place Units - ANZAC 3 destroyers placed in 62 Sea Zone 1 factory_minor placed in French Indo China Turn Complete - ANZAC ANZAC collect 24 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUsCombat Hit Differential Summary :
ANZAC : -1.00 Japanese : -1.67 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 destroyers and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Siam 1 infantry moved from French Indo China to Kwangsi Chinese take Kwangsi from Japanese 3 fighters moved from Manchuria to Hunan 1 fighter moved from New South Wales to Queensland 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Siam Battle in Hunan ANZAC attack with 3 fighters Japanese defend with 1 armour and 1 mech_infantry ANZAC roll dice for 3 fighters in Hunan, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 3 fighters in Hunan, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Hunan ANZAC win, taking Siam from Japanese with 3 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - ANZAC 3 fighters moved from Hunan to Yunnan Place Units - ANZAC 3 destroyers placed in 62 Sea Zone 1 factory_minor placed in French Indo China Turn Complete - ANZAC ANZAC collect 24 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.00 Japanese : -1.67 -
TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 factory_minor and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from Ukraine to Russia 4 bombers moved from Novgorod to Russia 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 tactical_bomber moved from Ukraine to Caucasus 2 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd 1 artillery and 1 mech_infantry moved from Novgorod to Archangel 2 bombers moved from Western Germany to United Kingdom 1 artillery and 1 infantry moved from Belarus to Smolensk 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone Combat - Germans Air Battle in RussiaCombat Hit Differential Summary :
-
@dawgoneit intercept in russia?





