@simon33 said in L25 Balanced Peirce (L+16) vs Simon33 (X):
Lose the Cruiser or DD in 111?
Assumed DD.
In case you didn’t notice, Japan had 2 tt’s, not just 1. Keeping those bombers in Japan came in handy.
@FMErwinRommel Be 1 less again after the US go! Its pretty late here in the UK and the US go needs some serious thought so I will get back to it tomorrow :+1:
Don’t know what your intention was for U.S. bomber fleet, but it has many choices from India. Despite it’s size, it still isn’t strong enough even with your fleet, to sink the IJN in Phil Sea. Then again, just bottling up the IJN could be a goal.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 carrier, 1 destroyer and 1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
4 bombers moved from India to Yunnan
4 bombers moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 carrier, 1 destroyer and 1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
4 bombers moved from India to Yunnan
4 bombers moved from India to Shan State
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Yunnan
Americans attack with 4 bombers
Japanese defend with 2 mech_infantrys
Americans roll dice for 4 bombers in Yunnan, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
Americans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 mech_infantrys
Battle in Shan State
Americans attack with 4 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 4 bombers in Shan State, round 2 : 4/4 hits, 2.67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State
Americans win with 3 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
3 bombers moved from Shan State to India
3 bombers moved from Yunnan to India
2 bombers moved from Western United States to Queensland
2 transports moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
2 infantry placed in Western United States
1 armour, 1 bomber and 1 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0.83
Americans : 1.00
Japanese : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 carrier, 1 destroyer and 1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
4 bombers moved from India to Yunnan
4 bombers moved from India to Shan State
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Yunnan
Americans attack with 4 bombers
Japanese defend with 2 mech_infantrys
Americans roll dice for 4 bombers in Yunnan, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
Americans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 mech_infantrys
Battle in Shan State
Americans attack with 4 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 4 bombers in Shan State, round 2 : 4/4 hits, 2.67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State
Americans win with 3 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
3 bombers moved from Shan State to India
3 bombers moved from Yunnan to India
2 bombers moved from Western United States to Queensland
2 transports moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
2 infantry placed in Western United States
1 armour, 1 bomber and 1 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in French Indo China
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in French Indo China
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 73 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
2 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Tanganyika Territory
1 bomber moved from Anglo Egyptian Sudan to Tanganyika Territory
1 armour moved from French Equatorial Africa to Tanganyika Territory
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 fighter and 2 infantry placed in Persia
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,1,4,4,6
British collect 34 PUs (1 lost to blockades); end with 35 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.50
British : 0.67
Americans : 1.00
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Egypt to Iraq
1 bomber moved from Ukraine to Iraq
1 artillery and 1 fighter moved from Ukraine to Rostov
1 armour and 2 infantry moved from Ukraine to Bryansk
1 armour moved from Trans-Jordan to Syria
Italians take Syria from British
1 armour moved from Syria to Iraq
5 artilleries and 1 marine moved from Trans-Jordan to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 5 artilleries, 1 bomber, 2 fighters and 1 marine
British defend with 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys
Italians roll dice for 1 armour, 5 artilleries, 1 bomber, 2 fighters and 1 marine in Iraq, round 2 : 4/10 hits, 4.00 expected hits
British roll dice for 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys in Iraq, round 2 : 4/8 hits, 3.00 expected hits
1 mech_infantry owned by the British, 1 marine owned by the Italians, 3 artilleries owned by the Italians and 3 infantry owned by the British lost in Iraq
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 fighters in Iraq, round 3 : 3/6 hits, 2.83 expected hits
British roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Iraq, round 3 : 2/4 hits, 1.67 expected hits
2 mech_infantrys owned by the British, 1 artillery owned by the British and 2 artilleries owned by the Italians lost in Iraq
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Iraq, round 4 : 3/4 hits, 2.17 expected hits
British roll dice for 1 fighter in Iraq, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 5 artilleries and 1 marine
Casualties for British: 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys
Battle in Rostov
Italians attack with 1 artillery and 1 fighter
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 fighter in Rostov, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 fighter in Rostov, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 fighter in Rostov, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Italians attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 bomber and 2 fighters moved from Iraq to Egypt
1 fighter moved from Libya to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from Trans-Jordan to Egypt
1 battleship, 2 cruisers, 2 destroyers and 1 transport moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
2 armour and 1 infantry placed in Egypt
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,5
Italians collect 22 PUs (1 lost to blockades); end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : 0.67
Russians : -1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Celebes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery and 1 fighter in Celebes, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in Celebes, round 4 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
1 fighter owned by the ANZAC retreated
Non Combat Move - ANZAC
1 fighter moved from Celebes to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
1 fighter moved from Sumatra to India
1 fighter moved from India to Persia
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -1.83
Japanese : 0.67
France? Can’t move,
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery and 1 fighter in Celebes, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in Celebes, round 4 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
1 fighter owned by the ANZAC retreated
Non Combat Move - ANZAC
1 fighter moved from Celebes to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
1 fighter moved from Sumatra to India
1 fighter moved from India to Persia
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.83
Japanese : 0.67
@FMErwinRommel There is so little left of them that I forget to do the turn!:grimacing:
I could have done it. Using the American bombers as can openers in China is a great idea. Especially in Yunnan and Bal Mod, where China guerillas appear
@FMErwinRommel just a shame your defenders were spot on with their shooting!
Yes, costly for you. BTW, I receive 2 notifications for all your posts and chats (excluding save games that come from Triplea).
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Belarus to Russia
3 bombers and 2 fighters moved from Novgorod to Russia
1 destroyer moved from 98 Sea Zone to 76 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to 76 Sea Zone
1 armour moved from Ukraine to Caucasus
Russia intercept bombing raid with 2 fighters?
Ger bombing with 5 bombers & 2 fighters.
@FMErwinRommel No intercept thanks
Ha, good and bad extremes. No AA hits on 5 bombers. In sea battle to block UK fleet, I rolled 5-0 but you also rolled 1-1. So my great dice were wasted. In Caucasus, my tank lost to your infantry, so I don’t get 7 P.U. & I lost a 6 P.U. tank Gambled on not including a mech.