@mike64 OK. I ll get to Japan after my lunch. Thanks mate! This will be fun
Dawgoneit Axis vs Simon33 Allies BM3
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Java to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine Japanese defend with 2 battleships, 2 cruisers and 3 transports ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 2 cruisers and 3 transports in 42 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits 2 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 1 fighter in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 3 transports in 42 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine Casualties for Japanese: 1 battleship and 2 cruisers Non Combat Move - ANZAC 1 infantry moved from Burma to India 1 artillery moved from South Australia to New South Wales Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 42 Sea Zone Combat - French Battle in 42 Sea Zone French attack with 1 destroyer Japanese defend with 1 battleship and 3 transports French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 3 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 3 transports in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 3 transports in 42 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 3 transports in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the French lost in 42 Sea Zone Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
French : -1.33 ANZAC : 1.33 Japanese : 0.17 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine 6 armour, 5 artilleries and 29 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Baltic States to Belarus 1 infantry moved from Poland to Baltic States 1 artillery and 7 infantry moved from Poland to Eastern Poland 1 bomber moved from Morocco to 91 Sea Zone 1 fighter and 2 tactical_bombers moved from Morocco to Gibraltar 3 fighters and 2 tactical_bombers moved from Morocco to France Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans 1 bomber moved from 91 Sea Zone to Western Germany Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 46 PUs (1 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 7 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Norway to Finland 1 armour, 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Novgorod to Belarus 2 artilleries and 14 infantry moved from Smolensk to Belarus Combat - Russians Battle in Belarus Russians attack with 1 armour, 3 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 6 armour, 5 artilleries and 30 infantry Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 9/38 hits, 8.83 expected hits Germans roll dice for 6 armour, 5 artilleries and 30 infantry in Belarus, round 2 : 16/41 hits, 14.67 expected hits 16 infantry owned by the Russians and 9 infantry owned by the Germans lost in Belarus 2 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 1 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Smolensk Germans win with 6 armour, 5 artilleries and 21 infantry remaining. Battle score for attacker is -21 Casualties for Russians: 16 infantry Casualties for Germans: 9 infantry Non Combat Move - Russians 11 infantry moved from Russia to Smolensk 3 artilleries and 1 infantry moved from Finland to Karelia 2 aaGuns moved from Novgorod to Karelia 2 fighters and 1 tactical_bomber moved from Belarus to Russia 13 infantry moved from Rostov to Tambov 3 infantry moved from Volgograd to Tambov Place Units - Russians 3 mech_infantrys placed in Volgograd 7 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : 0.17 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 3 fighters moved from Kwangsi to Anhwe 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 carrier and 2 fighters moved from 36 Sea Zone to 43 Sea Zone 1 battleship moved from 42 Sea Zone to 43 Sea Zone 3 transports moved from 42 Sea Zone to 43 Sea Zone 2 carriers, 1 fighter, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from French Indo China to Shan State 1 armour moved from Malaya to Shan State 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Yunnan to Hunan 2 artilleries moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Shan State 2 bombers, 4 fighters and 6 tactical_bombers moved from Yunnan to Anhwe Combat - Japanese Battle in Borneo Battle in Anhwe Japanese attack with 2 bombers, 7 fighters and 6 tactical_bombers Chinese defend with 8 infantry Japanese roll dice for 2 bombers, 7 fighters and 6 tactical_bombers in Anhwe, round 2 : 7/15 hits, 8.83 expected hits Chinese roll dice for 8 infantry in Anhwe, round 2 : 3/8 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 7 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Anhwe, round 3 : 9/12 hits, 7.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Borneo from UK_Pacific with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 2 fighters and 1 tactical_bomber Casualties for Chinese: 8 infantry Battle in Shan State Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 2 artilleries Chinese defend with 1 infantry Japanese roll dice for 2 artilleries in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Shantung 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 2 bombers moved from Anhwe to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from Anhwe to Shantung 1 fighter and 1 tactical_bomber moved from Anhwe to 19 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 armour and 2 infantry placed in Shantung 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
British : -0.33 Chinese : 0.67 UK_Pacific : -0.33 Japanese : 1.83 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 destroyers, 4 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from Midway to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter and 1 submarine moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 tactical_bomber in 23 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 tactical_bomber in 23 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 34 Sea Zone to Caroline Islands 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 118 Sea Zone 3 fighters moved from Iceland to 118 Sea Zone 1 fighter moved from 118 Sea Zone to United Kingdom 1 armour, 2 artilleries and 3 infantry moved from Iceland to 123 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 123 Sea Zone to 118 Sea Zone Place Units - Americans 2 fighters and 1 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese 1 fighter and 3 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Sikang 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 5 infantry moved from Persia to Iraq 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 mech_infantry moved from Tanganyika Territory to Italian Somaliland British take Italian Somaliland from Italians 2 fighters and 18 infantry moved from India to Burma Combat - British Battle in Iraq British attack with 1 artillery and 8 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery and 8 infantry in Iraq, round 2 : 3/9 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 2 fighters and 18 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 18 infantry in Burma, round 2 : 1/20 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 2 aaGuns, 1 armour and 1 mech_infantry moved from India to Burma 1 fighter moved from Sumatra to India 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Belgian Congo 1 battleship moved from 109 Sea Zone to 118 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 artillery and 1 infantry moved from Quebec to Eastern United States 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 1 fighter and 1 infantryCombat Hit Differential Summary :
British : -1.83 Americans : 0.67 Neutral_Axis : 1.00 Japanese : -1.67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 4 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from 99 Sea Zone to Cyprus 2 infantry moved from 99 Sea Zone to Crete 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 artilleries and 3 infantry moved from Libya to Tobruk 1 mech_infantry moved from Tunisia to Tobruk 1 armour moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Western Ukraine 1 armour moved from Ukraine to Caucasus Italians take Rostov from Russians Italians take Caucasus from Russians Combat - Italians Battle in Crete Battle in Cyprus Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 4 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta Italians roll dice for 1 artillery in Malta, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Malta, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Malta, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Malta, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Malta, round 7 : 1/1 hits, 0.33 expected hits British roll dice for 1 infantry in Malta, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 2 infantry EDIT: Adding units owned by Italians to Romania: 2 infantry EDIT: Turning off Edit Mode 1 transport placed in 95 Sea Zone 1 armour and 1 artillery placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : -1.00 British : -1.00 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from India to Burma Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 1 fighter and 4 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 armour, 5 artilleries and 21 infantry moved from Belarus to Smolensk 4 armour and 6 mech_infantrys moved from Eastern Poland to Smolensk 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 2 tactical_bombers moved from Gibraltar to France 1 bomber moved from Western Germany to Smolensk Combat - Germans Battle in Smolensk Germans attack with 10 armour, 5 artilleries, 1 bomber, 21 infantry and 6 mech_infantrys Russians defend with 2 aaGuns, 1 armour, 3 artilleries, 24 infantry and 2 mech_infantrys AA fire in Smolensk : 0/1 hits, 0.17 expected hits Germans roll dice for 10 armour, 5 artilleries, 1 bomber, 21 infantry and 6 mech_infantrys in Smolensk, round 2 : 12/43 hits, 12.67 expected hits Russians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 24 infantry and 2 mech_infantrys in Smolensk, round 2 : 11/30 hits, 10.17 expected hits 10 infantry owned by the Russians, 11 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Smolensk Germans roll dice for 10 armour, 5 artilleries, 1 bomber, 10 infantry and 6 mech_infantrys in Smolensk, round 3 : 8/32 hits, 10.83 expected hits Russians roll dice for 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys in Smolensk, round 3 : 9/20 hits, 6.83 expected hits 8 infantry owned by the Russians and 9 infantry owned by the Germans lost in Smolensk Germans roll dice for 10 armour, 5 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys in Smolensk, round 4 : 9/23 hits, 9.33 expected hits Russians roll dice for 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Smolensk, round 4 : 7/12 hits, 4.17 expected hits 2 mech_infantrys owned by the Russians, 6 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Smolensk Germans roll dice for 10 armour, 5 artilleries and 1 bomber in Smolensk, round 5 : 7/16 hits, 7.33 expected hits Russians roll dice for 1 armour and 2 artilleries in Smolensk, round 5 : 1/3 hits, 1.17 expected hits 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 10 armour, 4 artilleries and 1 bomber remaining. Battle score for attacker is 17 Casualties for Germans: 1 artillery, 21 infantry and 6 mech_infantrys Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 24 infantry and 2 mech_infantrys Non Combat Move - Germans 1 bomber moved from Smolensk to Western Ukraine 1 artillery and 7 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Poland to Belarus 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 fighter and 2 tactical_bombers moved from France to Belarus 3 armour moved from Greece to Romania 3 infantry moved from Greece to Bulgaria 3 aaGuns moved from Slovakia Hungary to Eastern Poland Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 3 armour and 3 mech_infantrys placed in Germany 1 infantry placed in Southern France Germans undo move 3. 2 armour placed in Southern France 1 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -4.17 AA fire in Smolensk : : -0.17 Russians : 5.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Volgograd to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 tactical_bomber moved from Russia to Caucasus Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 16 infantry moved from Tambov to Russia 2 mech_infantrys moved from Volgograd to Russia 1 tactical_bomber moved from Caucasus to Volgograd Place Units - Russians 3 mech_infantrys placed in Volgograd 1 artillery, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 0.00 Italians : -0.50 Russians : 0.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 carriers, 2 fighters, 2 tactical_bombers and 3 transports moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from Shan State to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from 43 Sea Zone to Java 1 fighter moved from Shantung to Japan 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 armour moved from Kiangsu to Kweichow 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 armour moved from Shantung to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kiangsu to Shantung 1 fighter moved from Kiangsu to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 battleship, 1 carrier, 1 submarine and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Sumatra Battle in Celebes Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 battleship and 1 cruiser 1 submarine owned by the Japanese Submerged Battle in 23 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 23 Sea Zone Japanese winBritish win, taking Sumatra from UK_Pacific, taking Celebes from Dutch with 1 battleship and 1 cruiser remaining with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 22 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Java Japanese attack with 1 armour, 2 fighters and 1 infantry ANZAC defend with 3 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 3 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java Japanese roll dice for 2 fighters in Java, round 3 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour and 1 infantry Casualties for ANZAC: 3 infantry Non Combat Move - Japanese 2 fighters could not land in Java and were removed Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 carrier and 2 fighters EDIT: Turning off Edit Mode 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans : 0.33 ANZAC : 0.67 Japanese : 1.00 -
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 26 Sea Zone to 23 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 34 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to 23 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 armour, 5 artilleries, 1 carrier, 1 cruiser, 2 fighters, 6 infantry and 6 transports moved from 118 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 armour, 5 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - AmericansCombat Hit Differential Summary :
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Kamikaze SZ20?
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@simon33 ya, i’ll take two shots at that wretched destroyer
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 26 Sea Zone to 23 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 34 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to 23 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 armour, 5 artilleries, 1 carrier, 1 cruiser, 2 fighters, 6 infantry and 6 transports moved from 118 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 armour, 5 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,5 Battle in Borneo Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French Indo China Battle in Normandy Bordeaux Americans attack with 1 armour, 5 artilleries, 1 fighter and 6 infantry Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 5 artilleries, 1 fighter and 6 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4.50 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking French Indo China from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 5 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in 20 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 submarine and 1 transport Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone 1 transport owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans win, taking 20 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 battleship, 1 submarine and 1 transport Battle in 42 Sea Zone Americans attack with 2 submarines Japanese defend with 1 carrier, 2 fighters and 1 transport Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Battle in 23 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer 2 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 23 Sea Zone to Hawaiian Islands 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Eastern United States to 110 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 2 submarines moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 2 submarines placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Suiyuyan to Szechwan 3 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi 4 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 armour Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to 41 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from India to Shan State 2 infantry moved from Burma to Shan State 1 armour, 16 infantry and 1 mech_infantry moved from Burma to Yunnan 2 fighters moved from India to Yunnan Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone British attack with 1 battleship and 1 cruiser Japanese defend with 1 carrier and 1 transport British roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 42 Sea Zone British win, taking 42 Sea Zone from Japanese with 1 battleship and 1 cruiser remaining. Battle score for attacker is 23 Casualties for Japanese: 1 carrier and 1 transport Battle in Yunnan British attack with 1 armour, 2 fighters, 16 infantry and 1 mech_infantry Japanese defend with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber British roll dice for 1 armour, 2 fighters, 16 infantry and 1 mech_infantry in Yunnan, round 2 : 5/20 hits, 4.33 expected hits Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 2 bombers owned by the Japanese and 3 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 40 Casualties for British: 3 infantry Casualties for Japanese: 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 fighter moved from Shan State to India 1 fighter moved from 41 Sea Zone to India 2 fighters moved from Yunnan to India 2 aaGuns moved from Burma to Yunnan 3 infantry moved from India to Burma 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 battleship moved from 118 Sea Zone to 110 Sea Zone 3 fighters moved from United Kingdom to Normandy Bordeaux 1 mech_infantry moved from Eire to United Kingdom 1 artillery and 6 infantry moved from Iraq to Trans-Jordan 1 artillery and 2 infantry moved from Persia to Iraq 1 armour and 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 1 artillery and 2 infantry moved from Union of South Africa to Rhodesia 3 infantry moved from Egypt to Trans-Jordan Place Units - British 3 mech_infantrys placed in Union of South Africa 1 armour, 1 artillery and 1 infantry placed in Persia 1 artillery and 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5 British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6 UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 1 infantry Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Germans : 0.00 British : 2.67 Americans : -0.83 Chinese : 0.00 Japanese : 2.50 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 3 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 mech_infantry moved from Tobruk to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery moved from Tobruk to Libya 1 armour moved from Western Ukraine to Smolensk Combat - Italians Non Combat Move - Italians 1 artillery, 6 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy 4 infantry moved from Northern Italy to Southern France 1 armour moved from Southern Italy to Southern France 2 aaGuns moved from Northern Italy to Southern France 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Romania to Yugoslavia Place Units - Italians 3 destroyers placed in 95 Sea Zone 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Philippines 1 fighter and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Burma to Yunnan Place Units - ANZAC 1 bomber and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Poland to Novgorod 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod 2 infantry moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 artillery moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Ukraine to Rostov 1 armour and 3 mech_infantrys moved from Germany to Western Germany 1 bomber moved from Western Ukraine to France 3 armour moved from Romania to Ukraine 1 infantry moved from Belarus to Bryansk 1 fighter and 2 tactical_bombers moved from Belarus to Novgorod 1 artillery, 4 infantry and 1 mech_infantry moved from Belarus to Smolensk 3 armour and 5 mech_infantrys moved from Eastern Poland to Smolensk Combat - Germans Battle in Novgorod Germans attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 2/8 hits, 3.00 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Novgorod to Smolensk 3 infantry moved from Bulgaria to Romania Place Units - Germans 1 infantry and 2 mech_infantrys placed in France 3 mech_infantrys placed in Southern France 6 armour placed in Western Germany Germans undo move 1. 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 4 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 infantry moved from Russia to Bryansk 1 fighter and 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Rostov 1 infantry moved from Caucasus to Rostov 1 tactical_bomber moved from Volgograd to Rostov Combat - Russians Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 mech_infantry moved from Caucasus to Volgograd 3 mech_infantrys moved from Volgograd to Russia 2 artilleries moved from Karelia to Finland 1 aaGun moved from Karelia to Vyborg Place Units - Russians 3 mech_infantrys placed in Volgograd 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : -1.00 Russians : -0.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe 1 armour moved from Kweichow to Sikang Japanese take Sikang from Chinese 1 submarine moved from 39 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine British defend with 1 battleship and 1 cruiser Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung 1 carrier and 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 Japanese collect 43 PUs (2 lost to blockades); end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUsCombat Hit Differential Summary :
British : -0.17 Japanese : 0.67 -
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 1 fighter moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 1 battleship moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 armour moved from Yunnan to Kwangtung Chinese take Kwangsi from Japanese UK_Pacific take Kwangtung from Japanese 1 artillery and 3 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from 44 Sea Zone to Celebes 7 infantry and 1 mech_infantry moved from Yunnan to Hunan 1 fighter moved from India to Hunan Combat - BritishCombat Hit Differential Summary :





