@AxisOfEvil:
Answer me this, what is YOUR approach to the goals you laid out. How many transports do you have, ICs, and where they are located. My typical approach is IC in FIC and IC in India. I think this is common. My alternative is IC in EI and IC in India. So the diff isnt the 15 ipc for the factory, that is the same, the diff lies in the 16 ipc for trans. The plus is an extra unit. Also 2 trans can become very useful for alot of the goals, if not all of them you listed. So if you want to tell me that you think japan having 6 transports is inefficient in getting troops to where they need to be, i will listen. But your post really contributes nothing. “If you have accomplished everything you want to as Japan, then blow a wad on it”. Useless post.
What I’m going to do on J2 and J3 depends on what the board looks like. I’m not going to say “THIS IS TEH ULTIMATE STRATEGIZ” and forecast a plan two turns ahead, because by the time two more turns come around, the board position is going to change a lot.
How do I know how many transports and ICs I’m going to have and where? It depends on the board position. I’m not trying to be secretive, I’m not trying to be coy; I’m very serious, if you ignore the board position, you’re going to get your ass kicked. I don’t think anyone’s going to dispute that; I don’t think YOU are disputing it.
My previous post explains why I think J2 East Indies IC (or even J3 East Indies IC) doesn’t work. It does not go into details about my precise position, because as I always say, you have to consider the board position when you make your move.
IF Russia didn’t reinforce India on R1, IF Germany took Anglo-Egypt, IF UK didn’t fly its India fighter to join 6 infantry at Burytia after killing the Japanese transport at Kwangtung, IF UK didn’t unify its fleet southwest of Australia - and IF Russia didn’t overextend or get bad dice on R1, and IF so on and so forth (just what does that mean? Wow, see what I mean, isn’t it really weird when someone says “I’m gonna set forth this strategy”, and doesn’t go into specifics about what’s going on? Sounds kind of dumb, doesn’t it, “so on and so forth”, you can just take it for granted that everything’s going hunky-dory, and nothing’s unusual, move along, nothing to see here! But what kind of an explanation of a strategy is that, “and so on and so forth”?! Okay, here’s my strategy; I win. How? Oh, you know, so on and so forth. God, I must be the greatest strategist EVAR. Yeah, I know, :roll:, Bunnies is beating his dead horse again. What can I say. It turns me on. :wink:)
But okay. Let’s say we have “so on and so forth”. R1 didn’t reinforce India, or go anywhere near it, pulled back from Asian coast. G1 took Anglo-Egypt. UK1 scattered the Pacific fleet (which is common THESE days . . . but I digress.) You build 3 transports 1 tank on J1.
J2 what would I do and why?
Well, what’s probably going on? By this point, did you see a US build of 1 carrier 2 transport or 3 transport 3 tank? US moved its West Coast battleship plus transport to Mexico, flew fighters to Eastern Canada? That probably doesn’t mean a damn thing, especially if the US kept its destroyer at Mexico on US1. If the US reverses on US2 (after J2), they can have a FAT Pacific fleet with battleship, transport, destroyer, 3 fighters, 1 bomber, plus 40 IPC of units, and what did US lose by this? Nothing. US aids UK in reclaiming Africa early, UK/US fleet switches to offloading from London to Europe using US units as naval fodder / a little bleed from E. US build. The Allies don’t worry about Africa - if Germany presses hard into Africa early, Germany CANNOT press hard on Russia at the same time (gives Allies time), Japan can’t press on Africa early, and of course with Allies pressing on Japan, Japan won’t go for Africa late anyways.
So US STILL isn’t really committed. So Japan needs to do another general-purpose build that can be used to either press on Asia or later on defend. What happens if Japan builds an IC? It’s another point to defend. How about if Japan builds two more transports for six plus ground units on J2?
If the Allies continue KGF on US2, then Japan builds an IC J3-5 on the mainland, and can now use four transports to empty Japan while using two transports to empty the islands (with turbo empty Pacific, this plays out a bit differently, but I digress); Japan will now have 11 unit production capacity, and later on can use those two extra transports to grab various Pacific territories plus French Madagascar, and can later on dump four units from India to any of a great number of African territories. (You produce eight at Japan, of which four go to French Indochina and four to Burytia or Manchuria depending on whether you’re pressing China or Yakut at the time, plus three more probably at French Indochina, leaving you with seven units to push through the southern route - it isn’t enough early, but around J6-7 (depending on board situation) you can bleed out four of those seven units to hit any number of territories in Africa; if the Allies control Africa, they can’t really trade Africa well - Japan should have air in the India/Africa region making trades easy, plus have the flexibility of offloading to five Africa/Middle East territories, which makes Allied holding on Africa d*** near impossible.
If the Allies switch to KJF on US2, then Japan switches production to infantry and naval/air.
So what happens if Allies KGF and Japan crosses 33 IPC and starts being able to produce more than 11 units a turn? Depends on the board situation. If you built an industrial complex early so you wouldn’t strain your transport infrastructure, you probably didn’t do it at India (if it’s that early, you can’t be sure of securing India). So either save for an industrial complex at India (14 unit capacity eating minimum 42 IPC a turn for pure infantry, requiring a strong air force and/or extant tank and/or artillery so you have some attack power), start pumping out tanks at Japan and your second IC for the big Moscow push (4 infantry 7 tanks eats 47 IPC a turn, this is if it looks like Russia can successfully be pressed down), or try to grab Caucasus for 15 units per turn production, so Japan can press from south and east while Germany cuts Allied reinforcements from the north (while contesting Africa, if the game looks like a long one) - all this is dependent on board position of course. The game develops over time, and Japan has to adapt properly.