BOOM AND DOOM!
Whackamatt Allies -vs- dawgoneit Axis WAW
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@dawgoneit sorry i didn’t notice it was my turn.
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - French 1 Elite and 1 Infantry moved from E.Iran to Baluchistan 2 Infantrys moved from Syria to Iraq 1 Mech.Inf moved from Syria to W.Iran Purchase Units - French French buy 1 Bunker, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 1 Bunker, 1 Mech.Inf and 1 Tank placed in Syria Turn Complete - French French collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Yamamoto 4 Infantrys moved from Chubu to Tokyo 1 Artillery and 2 Infantrys moved from Tohoku to Tokyo 1 Bomber moved from Mindanao to Tokyo 1 Infantry moved from Yeniseysk to Novosibirsk 1 Tank moved from Krasnoyarsk to Novosibirsk Combat - Yamamoto Battle in Novosibirsk Yamamoto attack with 1 Infantry and 1 Tank Russians defend with 1 Infantry Yamamoto roll dice for 1 Infantry and 1 Tank in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novosibirsk Yamamoto win, taking Novosibirsk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Tokyo Yamamoto attack with 1 Artillery, 1 Bomber and 6 Infantrys Americans defend with 1 AAGun, 1 Factory, 1 Marine and 1 Tank AA fire in Tokyo : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Artillery, 1 Bomber and 6 Infantrys in Tokyo, round 2 : 2/8 hits, 2.17 expected hits Americans roll dice for 1 Marine and 1 Tank in Tokyo, round 2 : 1/2 hits, 0.83 expected hits 1 Marine owned by the Americans, 1 Infantry owned by the Yamamoto and 1 Tank owned by the Americans lost in Tokyo Yamamoto win, taking Tokyo from Americans with 1 Artillery, 1 Bomber and 5 Infantrys remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Marine and 1 Tank Non Combat Move - Yamamoto 1 Bomber moved from Tokyo to Changchun Turn Complete - Yamamoto Yamamoto collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
AA fire in Tokyo : : -0.17 Yamamoto : 0.17 Americans : 0.17 Russians : -0.33 -
TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Purchase Units - Chinese Chinese buy 10 Infantrys; Remaining resources: 1 PUs; Place Units - Chinese 6 Infantrys placed in Hsining 4 Infantrys placed in Urumqi Turning on Edit Mode EDIT: Removing units owned by Chinese from C.Sinkiang: 1 Infantry EDIT: Adding units owned by Chinese to E.Sinkiang: 1 Infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Hisaichi 1 Infantry moved from Gobi Altai to W.Qinghai Hisaichi take W.Qinghai from Chinese 2 Infantrys moved from Khobdo to Gobi Altai 1 Infantry moved from Ulan Bator to Gobi Altai 1 Marine and 3 Mech.Infs moved from Ningsia to E.Qinghai 5 ArmoredCars moved from Shensi to E.Qinghai 1 ArmoredCar moved from Shensi to E.Qinghai 6 ArmoredCars moved from Hunan to Shensi 1 Adv.Fighter moved from Shantung to 93 Sea Zone 4 Adv.Fighters moved from Liaoning to 93 Sea Zone 4 Adv.Fighters moved from 93 Sea Zone to 111 Sea Zone 8 Adv.Fighters moved from Changchun to Tokyo 1 Destroyer moved from 92 Sea Zone to 110 Sea Zone 1 Mech.Inf moved from Semipalatinsk to Tashkent Hisaichi take Karaganda from Russians Hisaichi take Chimkent from Russians Hisaichi take Tashkent from Russians 1 Artillery and 1 Infantry moved from Shansi to Shantung 6 Infantrys and 1 Marine moved from Yeniseysk to Surgut 5 Infantrys moved from Evenkia to Yeniseysk 6 Mech.Infs moved from Sibirsky to Salekhard Hisaichi take Salekhard from Russians 6 Mech.Infs moved from Salekhard to Surgut Purchase Units - Hisaichi Hisaichi buy 4 Adv.Fighters, 6 ArmoredCars, 1 Infantry and 6 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 110 Sea Zone Hisaichi attack with 1 Destroyer Anzac defend with 1 Cruiser Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Hisaichi lost in 110 Sea Zone Anzac win with 1 Cruiser remaining. Battle score for attacker is -8 Casualties for Hisaichi: 1 Destroyer Battle in 93 Sea Zone Hisaichi attack with 1 Adv.Fighter Americans defend with 1 Destroyer and 1 Submarine Hisaichi roll dice for 1 Adv.Fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Adv.Fighter owned by the Hisaichi lost in 93 Sea Zone Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is -10 Casualties for Hisaichi: 1 Adv.Fighter Battle in 111 Sea Zone Hisaichi attack with 4 Adv.Fighters British defend with 1 Cruiser, 1 Destroyer and 1 Transport Hisaichi roll dice for 4 Adv.Fighters in 111 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits British roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 111 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 Adv.Fighter owned by the Hisaichi lost in 111 Sea Zone Hisaichi roll dice for 3 Adv.Fighters in 111 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 111 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 Transport owned by the British, 1 Destroyer owned by the British and 1 Adv.Fighter owned by the Hisaichi lost in 111 Sea Zone Hisaichi roll dice for 2 Adv.Fighters in 111 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 Cruiser in 111 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 Adv.Fighter owned by the Hisaichi and 1 Cruiser owned by the British lost in 111 Sea Zone Hisaichi win with 1 Adv.Fighter remaining. Battle score for attacker is -4 Casualties for Hisaichi: 3 Adv.Fighters Casualties for British: 1 Cruiser, 1 Destroyer and 1 Transport Non Combat Move - Hisaichi 1 Adv.Fighter moved from 111 Sea Zone to Mindanao Place Units - Hisaichi 6 ArmoredCars placed in Hong Kong 3 Adv.Fighters placed in Shantung 1 Adv.Fighter and 1 Infantry placed in Liaoning 6 Mech.Infs placed in Sibirsky Turn Complete - Hisaichi Hisaichi collect 98 PUs; end with 98 PUsCombat Hit Differential Summary :
Hisaichi : -2.33 British : 0.50 Americans : 0.67 Anzac : 0.50 -
TripleA Turn Summary: British round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - British 3 Adv.Fighters, 3 Artillerys, 2 Elites, 10 Infantrys and 1 Tank moved from Manchester to Dover 17 Infantrys moved from Wales to Dover 1 Infantry moved from Dublin to Munster British take Munster from Italians 6 Infantrys moved from Lower Egypt to Cairo 3 Infantrys moved from E.Iran to Baluchistan Purchase Units - British British buy 1 Adv.Fighter, 4 Bunkers, 22 Infantrys and 2 T.Boats; Remaining resources: 0 PUs; Combat - British Battle in Dover British attack with 3 Adv.Fighters, 3 Artillerys, 2 Elites, 27 Infantrys and 1 Tank Germans defend with 28 Infantrys British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 27 Infantrys and 1 Tank in Dover, round 2 : 11/36 hits, 8.67 expected hits Germans roll dice for 28 Infantrys in Dover, round 2 : 9/28 hits, 9.33 expected hits 11 Infantrys owned by the Germans and 9 Infantrys owned by the British lost in Dover British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 18 Infantrys and 1 Tank in Dover, round 3 : 4/27 hits, 7.17 expected hits Germans roll dice for 17 Infantrys in Dover, round 3 : 9/17 hits, 5.67 expected hits 4 Infantrys owned by the Germans and 9 Infantrys owned by the British lost in Dover British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank in Dover, round 4 : 6/18 hits, 5.67 expected hits Germans roll dice for 13 Infantrys in Dover, round 4 : 7/13 hits, 4.33 expected hits 6 Infantrys owned by the Germans and 7 Infantrys owned by the British lost in Dover British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 2 Infantrys and 1 Tank in Dover, round 5 : 3/11 hits, 4.50 expected hits Germans roll dice for 7 Infantrys in Dover, round 5 : 3/7 hits, 2.33 expected hits 1 Elite owned by the British, 3 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Dover British roll dice for 3 Adv.Fighters, 3 Artillerys, 1 Elite and 1 Tank in Dover, round 6 : 4/8 hits, 3.50 expected hits Germans roll dice for 4 Infantrys in Dover, round 6 : 0/4 hits, 1.33 expected hits 4 Infantrys owned by the Germans lost in Dover British win, taking Dover from Germans with 3 Adv.Fighters, 3 Artillerys, 1 Elite and 1 Tank remaining. Battle score for attacker is -1 Casualties for British: 1 Elite and 27 Infantrys Casualties for Germans: 28 Infantrys Non Combat Move - British 3 Adv.Fighters moved from Dover to London Place Units - British 1 Bunker and 6 Infantrys placed in Cairo 1 Bunker and 2 Infantrys placed in Bombay 1 Bunker and 3 Infantrys placed in Italian East Africa 1 T.Boat placed in 21 Sea Zone 1 T.Boat placed in 20 Sea Zone 1 Bunker and 3 Infantrys placed in Wales 3 Infantrys placed in Manchester 1 Adv.Fighter and 5 Infantrys placed in London Turn Complete - British British collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : 5.00 British : -1.50 -
TripleA Turn Summary: Anzac round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Anzac 1 S.Submarine moved from 105 Sea Zone to 110 Sea Zone 1 Infantry moved from Sumatra to 110 Sea Zone 1 Infantry moved from Java to 110 Sea Zone 1 Submarine moved from 112 Sea Zone to 110 Sea Zone 1 Carrier moved from 112 Sea Zone to 67 Sea Zone 5 Transports moved from 107 Sea Zone to 112 Sea Zone 8 Infantrys moved from Merauke to 112 Sea Zone 1 Infantry moved from Aroe to 112 Sea Zone 1 Infantry moved from Hollandia to 112 Sea Zone 10 Infantrys and 5 Transports moved from 112 Sea Zone to 111 Sea Zone 10 Infantrys moved from 111 Sea Zone to East And South Borneo Dutch take East And South Borneo from Thai 2 Transports moved from 107 Sea Zone to 67 Sea Zone 3 Elites moved from Broome to 67 Sea Zone 2 Transports moved from 107 Sea Zone to 113 Sea Zone 3 Elites moved from Townsville to 113 Sea Zone 3 Elites moved from 113 Sea Zone to Timor 2 Infantrys moved from 110 Sea Zone to East And South Borneo 1 Marine moved from Canberra to 122 Sea Zone 1 Cruiser and 1 Marine moved from 122 Sea Zone to 67 Sea Zone 1 Transport moved from 122 Sea Zone to 114 Sea Zone 1 Infantry moved from New Georgia to 114 Sea Zone 1 Infantry moved from Bougainville to 114 Sea Zone 3 Elites moved from Port Moresby to West Papua 2 Infantrys moved from 114 Sea Zone to West Papua 1 Battleship, 1 Carrier, 1 Destroyer and 2 L.Fighters moved from 122 Sea Zone to 67 Sea Zone 3 Elites and 1 Marine moved from 67 Sea Zone to Lombok 1 Cruiser moved from 107 Sea Zone to 111 Sea Zone 1 Cruiser moved from 107 Sea Zone to 67 Sea Zone 2 Transports moved from 107 Sea Zone to 113 Sea Zone 1 Transport moved from 107 Sea Zone to 109 Sea Zone 2 Infantrys moved from New Ireland to 109 Sea Zone 2 Infantrys moved from 109 Sea Zone to West Papua 1 Transport moved from 107 Sea Zone to 67 Sea Zone 1 Transport moved from 107 Sea Zone to 67 Sea Zone Purchase Units - Anzac Anzac buy 1 Factory, 1 L.Fighter, 11 Marines and 1 S.Submarine; Remaining resources: 1 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 3 Marines placed in Broome 2 Marines placed in Western Australia 3 Marines placed in Townsville 3 Marines placed in Port Moresby 1 Factory placed in West Papua 1 S.Submarine placed in 122 Sea Zone 1 L.Fighter placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Dutch 3 Tanks moved from Suriname to Bolivia 1 Marine moved from Bolivia to N.Chile 1 Transport moved from 100 Sea Zone to 119 Sea Zone 1 Marine and 1 Mech.Inf moved from N.Chile to 119 Sea Zone 1 Marine and 1 Mech.Inf moved from 119 Sea Zone to Galapagos Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 1 Carrier and 1 Destroyer; Remaining resources: 4 PUs; Combat - Dutch Battle in Galapagos Dutch attack with 1 Marine and 1 Mech.Inf Neutral defend with 1 Infantry Dutch roll dice for 1 Marine and 1 Mech.Inf in Galapagos, round 2 : 1/2 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Galapagos, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Dutch and 1 Infantry owned by the Neutral lost in Galapagos Dutch loses 0 PUs for violating Galapagoss neutrality. Dutch win, taking Galapagos from Neutral with 1 Marine remaining. Battle score for attacker is -4 Casualties for Dutch: 1 Mech.Inf Casualties for Neutral: 1 Infantry Non Combat Move - Dutch Place Units - Dutch 1 Carrier and 1 Destroyer placed in 32 Sea Zone 1 Adv.Fighter placed in 32 Sea Zone Turn Complete - Dutch Dutch collect 30 PUs; end with 34 PUsCombat Hit Differential Summary :
Neutral : 0.67 Dutch : 0.00 -
TripleA Turn Summary: Finns round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Finns 1 Tank moved from Yaroslavl to Tula Finns take Tula from Russians 1 Tank moved from Tula to Penza Finns take Penza from Russians 1 Tank moved from Yaroslavl to Kuybyshev 1 Tank moved from Vologda to Kuybyshev 2 Tanks moved from Vologda to Perm 2 Tanks moved from Arkhangelsk to Komi 1 Tank moved from Arkhangelsk to Yaroslavl 3 Tanks moved from Vologda to Yaroslavl 1 Adv.Fighter, 1 Infantry and 3 Tanks moved from S.Karelia to Yaroslavl 2 Mech.Infs moved from Leningrad to Yaroslavl 2 Elites moved from Leningrad to S.Karelia 4 Elites and 2 Infantrys moved from Vyborg to S.Karelia 4 Tanks moved from Oulu to S.Karelia 1 Infantry moved from Kotka to Vyborg 6 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Elites, 10 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Finns Battle in Kuybyshev Finns attack with 2 Tanks Russians defend with 1 Infantry Finns roll dice for 2 Tanks in Kuybyshev, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Kuybyshev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kuybyshev Finns win, taking Kuybyshev from Russians with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Perm Finns attack with 2 Tanks Russians defend with 1 Infantry Finns roll dice for 2 Tanks in Perm, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Perm, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Perm Finns win, taking Perm from Russians with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Komi Finns attack with 2 Tanks Russians defend with 1 Infantry Finns roll dice for 2 Tanks in Komi, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Komi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Komi Finns win, taking Komi from Russians with 1 Tank remaining. Battle score for attacker is -3 Casualties for Finns: 1 Tank Casualties for Russians: 1 Infantry Non Combat Move - Finns Place Units - Finns 4 Infantrys placed in Arkhangelsk Finns undo move 1. 2 Elites and 2 Tanks placed in Arkhangelsk 4 Infantrys placed in Leningrad 6 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Finns : 2.00 Russians : 0.00 -
TripleA Turn Summary: Romanians round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Romanians 4 Infantrys moved from Vinnytsia to Donetsk 9 Infantrys moved from Bulgaria to Istanbul 2 Infantrys moved from E.Romania to Bulgaria 3 Tanks moved from E.Romania to Istanbul 2 Infantrys moved from E.Romania to Odessa 4 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 3 Adv.Fighters; Remaining resources: 1 PUs; Combat - Romanians Battle in Istanbul Romanians attack with 9 Infantrys and 3 Tanks Neutral defend with 1 Bunker and 2 Infantrys Romanians roll dice for 9 Infantrys and 3 Tanks in Istanbul, round 2 : 4/12 hits, 3.00 expected hits Neutral roll dice for 1 Bunker and 2 Infantrys in Istanbul, round 2 : 0/3 hits, 1.17 expected hits 1 Bunker owned by the Neutral and 2 Infantrys owned by the Neutral lost in Istanbul Romanians loses 0 PUs for violating Istanbuls neutrality. Romanians win, taking Istanbul from Neutral with 9 Infantrys and 3 Tanks remaining. Battle score for attacker is 10 Casualties for Neutral: 1 Bunker and 2 Infantrys Non Combat Move - Romanians 1 Tank moved from Minsk to Donetsk Place Units - Romanians 3 Adv.Fighters placed in Bucharest Turn Complete - Romanians Romanians collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
Romanians : 1.00 Neutral : -1.17 -
TripleA Turn Summary: Thai round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Thai 3 Tanks moved from Punjab to Bombay 13 Tanks moved from Rajputana to Bombay 1 Infantry moved from Sikang to Yunnan 3 Infantrys moved from Burma to S.Thailand 1 Infantry and 2 Tanks moved from W.Tibet to W.Sinkiang 2 Marines moved from Punjab to W.Sinkiang 2 Infantrys and 2 Marines moved from Hyderabad to Delhi Purchase Units - Thai Thai buy 2 Adv.Fighters and 3 Fighters; Remaining resources: 0 PUs; Combat - Thai Battle in Bombay Thai attack with 16 Tanks British defend with 1 AAGun, 2 Bunkers, 1 Factory and 6 Infantrys; French defend with 2 Adv.Fighters, 1 Fighter and 1 Mech.Inf Thai roll dice for 16 Tanks in Bombay, round 2 : 7/16 hits, 8.00 expected hits Units damaged: 2 Bunkers owned by the British British roll dice for 2 Adv.Fighters, 2 Bunkers, 1 Fighter, 6 Infantrys and 1 Mech.Inf in Bombay, round 2 : 4/12 hits, 5.17 expected hits 4 Tanks owned by the Thai and 5 Infantrys owned by the British lost in Bombay Thai roll dice for 12 Tanks in Bombay, round 3 : 8/12 hits, 6.00 expected hits British roll dice for 2 Adv.Fighters, 2 Bunkers, 1 Fighter, 1 Infantry and 1 Mech.Inf in Bombay, round 3 : 3/7 hits, 3.50 expected hits 1 Fighter owned by the French, 2 Bunkers owned by the British, 3 Tanks owned by the Thai, 1 Mech.Inf owned by the French, 2 Adv.Fighters owned by the French and 1 Infantry owned by the British lost in Bombay Thai win, taking Bombay from British with 9 Tanks remaining. Battle score for attacker is 23 Casualties for Thai: 7 Tanks Casualties for British: 2 Bunkers and 6 Infantrys Casualties for French: 2 Adv.Fighters, 1 Fighter and 1 Mech.Inf Battle in W.Sinkiang Thai attack with 1 Infantry, 2 Marines and 2 Tanks Neutral defend with 1 Artillery and 1 Infantry Thai roll dice for 1 Infantry, 2 Marines and 2 Tanks in W.Sinkiang, round 2 : 2/5 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in W.Sinkiang Thai loses 0 PUs for violating W.Sinkiangs neutrality. Thai win, taking W.Sinkiang from Neutral with 2 Marines and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Thai: 1 Infantry Casualties for Neutral: 1 Artillery and 1 Infantry Non Combat Move - Thai Place Units - Thai 1 Adv.Fighter and 3 Fighters placed in Madras 1 Adv.Fighter placed in Malaya Thai undo move 2. Thai undo move 1. 3 Fighters placed in Madras 2 Adv.Fighters placed in Bangkok Thai undo move 1. 2 Fighters placed in Bangkok 1 Fighter placed in Madras Turn Complete - Thai Thai collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Neutral : 0.33 British : -1.67 Thai : 0.83 -
TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Americans 1 Infantry and 3 Marines moved from Bahia to 32 Sea Zone 2 B.Transports, 1 Infantry and 3 Marines moved from 32 Sea Zone to 13 Sea Zone 1 Infantry and 3 Marines moved from 13 Sea Zone to Washington 1 S.Submarine moved from 32 Sea Zone to 26 Sea Zone 1 Elite moved from South Atlantic USA to 26 Sea Zone 1 Elite and 1 S.Submarine moved from 26 Sea Zone to 13 Sea Zone 1 Elite moved from 13 Sea Zone to Washington 1 Destroyer moved from 32 Sea Zone to 13 Sea Zone 1 Marine moved from Wake to 95 Sea Zone 1 Marine and 2 S.Submarines moved from 95 Sea Zone to 86 Sea Zone 1 Marine moved from Saipan to 86 Sea Zone 2 Cruisers moved from 85 Sea Zone to 86 Sea Zone 2 Marines moved from Saipan to 86 Sea Zone 1 Cruiser moved from 85 Sea Zone to 93 Sea Zone 1 Infantry moved from Mindoro to 93 Sea Zone 1 Cruiser and 1 Infantry moved from 93 Sea Zone to 85 Sea Zone 2 Cruisers and 2 Marines moved from 86 Sea Zone to 85 Sea Zone 2 Marines and 2 S.Submarines moved from 86 Sea Zone to 85 Sea Zone 1 Artillery moved from Hokkaido to Tohoku Americans take Tohoku from Yamamoto 1 Tank moved from Shikoku to Chubu Americans take Chubu from Yamamoto 1 Tank moved from Shikoku to 85 Sea Zone 1 Artillery moved from Hokkaido to 85 Sea Zone 1 Artillery, 1 Infantry, 4 Marines and 1 Tank moved from 85 Sea Zone to Tokyo 1 B.Transport and 1 Destroyer moved from 98 Sea Zone to 97 Sea Zone 1 B.Transport and 1 Destroyer moved from 97 Sea Zone to 88 Sea Zone 1 Infantry and 1 Marine moved from Midway to 88 Sea Zone 1 Infantry and 1 Marine moved from 88 Sea Zone to Wake 2 Infantrys moved from Alaska to 71 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 72 Sea Zone to 76 Sea Zone 2 Infantrys moved from 76 Sea Zone to Kunashir Americans take Kunashir from Yamamoto 2 Infantrys moved from Canarians to 31 Sea Zone 3 Battleships, 2 Destroyers, 2 Infantrys, 5 S.Submarines and 1 Submarine moved from 31 Sea Zone to 30 Sea Zone 2 Infantrys moved from 30 Sea Zone to Azores Combat - Americans Battle in Azores Americans attack with 2 Infantrys Neutral defend with 1 Infantry Americans roll dice for 3 Battleships in Azores, round 2 : 1/3 hits, 2.00 expected hits 1 Infantry owned by the Neutral lost in Azores Americans loses 0 PUs for violating Azoress neutrality. Americans win, taking Azores from Neutral with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in 13 Sea Zone Americans attack with 2 B.Transports, 1 Destroyer and 1 S.Submarine Germans defend with 1 Cruiser and 1 Destroyer Americans roll dice for 1 S.Submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 B.Transports and 1 Destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Cruiser and 1 Destroyer in 13 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 Destroyer owned by the Germans lost in 13 Sea Zone Americans roll dice for 1 S.Submarine in 13 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Cruiser owned by the Germans lost in 13 Sea Zone Americans win with 2 B.Transports, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 20 Casualties for Germans: 1 Cruiser and 1 Destroyer Battle in Washington Americans attack with 1 Elite, 1 Infantry and 3 Marines Germans defend with 1 AAGun, 1 Factory and 1 Infantry Americans roll dice for 1 Elite, 1 Infantry and 3 Marines in Washington, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 Infantry in Washington, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Washington Americans win, taking Washington from Germans with 1 Elite, 1 Infantry and 3 Marines remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Tokyo Americans attack with 1 Artillery, 1 Infantry, 4 Marines and 1 Tank Hisaichi defend with 8 Adv.Fighters; Yamamoto defend with 1 AAGun, 1 Artillery, 1 Factory and 5 Infantrys Americans roll dice for 6 Battleships and 4 Cruisers in Tokyo, round 2 : 9/10 hits, 6.00 expected hits 1 Artillery owned by the Yamamoto, 5 Infantrys owned by the Yamamoto and 3 Adv.Fighters owned by the Hisaichi lost in Tokyo Americans roll dice for 1 Artillery, 1 Infantry, 4 Marines and 1 Tank in Tokyo, round 2 : 3/7 hits, 3.17 expected hits Yamamoto roll dice for 5 Adv.Fighters in Tokyo, round 2 : 3/5 hits, 3.33 expected hits 1 Marine owned by the Americans, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 3 Adv.Fighters owned by the Hisaichi lost in Tokyo Americans roll dice for 3 Marines and 1 Tank in Tokyo, round 3 : 3/4 hits, 2.00 expected hits Yamamoto roll dice for 2 Adv.Fighters in Tokyo, round 3 : 1/2 hits, 1.33 expected hits 1 Marine owned by the Americans and 2 Adv.Fighters owned by the Hisaichi lost in Tokyo Americans captures 53PUs while taking Yamamoto capital Americans win, taking Tokyo from Yamamoto with 2 Marines and 1 Tank remaining. Battle score for attacker is 80 Casualties for Hisaichi: 8 Adv.Fighters Casualties for Yamamoto: 1 Artillery and 5 Infantrys Casualties for Americans: 1 Artillery, 1 Infantry and 2 Marines Non Combat Move - Americans Turn Complete - Americans Americans collect 153 PUs; end with 206 PUsCombat Hit Differential Summary :
Germans : -1.17 Yamamoto : -0.67 Americans : 4.50 -
TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21 Combat Move - Germans 26 Infantrys moved from Kursk to Yaroslavl 2 HeavyTanks, 4 Infantrys, 5 Mech.Infs and 2 Tanks moved from Kiev to Kursk 4 Bombers moved from Warsaw to Kursk 4 HeavyTanks moved from Rhine to Belgium 1 T.Boat moved from 21 Sea Zone to 20 Sea Zone 1 Fighter moved from 21 Sea Zone to 20 Sea Zone 1 Adv.Fighter moved from 21 Sea Zone to 20 Sea Zone 6 Adv.Fighters moved from Paris to 20 Sea Zone 2 HeavyTanks moved from Paris to Normandy 1 HeavyTank moved from Bavaria to Picardy 2 Elites moved from Bavaria to Rhine 5 Elites moved from Bohemia to Bavaria 10 Elites and 5 Infantrys moved from Berlin to Saxony 3 Infantrys moved from Pomerania to Hamburg 2 Battleships, 1 Carrier, 1 Destroyer, 4 Submarines, 13 T.Boats and 7 Transports moved from 21 Sea Zone to 22 Sea Zone 1 T.Boat moved from 22 Sea Zone to 21 Sea Zone 4 Adv.Fighters moved from 20 Sea Zone to 21 Sea Zone 1 ArmoredCar moved from Kirov to Astrakhan Germans take Astrakhan from Russians 1 ArmoredCar moved from Gorky to Saratov Germans take Saratov from Russians 1 Infantry moved from Latvia to Novgorod Purchase Units - Germans Germans buy 4 Bombers, 3 HeavyTanks, 1 JetFighter, 3 Stukas and 6 Transports; Remaining resources: 0 PUs; Combat - Germans Battle in 21 Sea Zone Germans attack with 4 Adv.Fighters and 1 T.Boat British defend with 1 T.Boat Germans roll dice for 4 Adv.Fighters and 1 T.Boat in 21 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in 21 Sea Zone Germans win with 4 Adv.Fighters and 1 T.Boat remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Battle in 20 Sea Zone Germans attack with 3 Adv.Fighters, 1 Fighter and 1 T.Boat British defend with 1 T.Boat Germans roll dice for 3 Adv.Fighters, 1 Fighter and 1 T.Boat in 20 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits British roll dice for 1 T.Boat in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in 20 Sea Zone Germans win with 3 Adv.Fighters, 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Non Combat Move - Germans 1 Fighter moved from 20 Sea Zone to Brittany 3 Adv.Fighters moved from 20 Sea Zone to Brittany 7 Infantrys moved from Normandy to Brittany 1 Adv.Fighter moved from 21 Sea Zone to Brittany 1 Adv.Fighter moved from 21 Sea Zone to 22 Sea Zone 1 Adv.Fighter moved from 21 Sea Zone to 22 Sea Zone 1 Adv.Fighter moved from 21 Sea Zone to Netherlands Place Units - Germans 3 HeavyTanks placed in Kursk 4 Bombers placed in Warsaw 6 Transports placed in 22 Sea Zone 3 Stukas placed in Normandy 1 JetFighter placed in Paris Turn Complete - Germans Germans collect 118 PUs; end with 118 PUsCombat Hit Differential Summary :
Germans : -1.50 British : -0.33 -
TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21 Combat Move - Russians 1 Infantry moved from Rostov to Tula Russians take Tula from Finns 12 Infantrys moved from Rostov to Stalingrad Purchase Units - Russians Russians buy 21 Infantrys; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians Place Units - Russians 5 Infantrys placed in Stalingrad 10 Infantrys placed in Moscow 5 Infantrys placed in Sverdlovsk 1 Infantry placed in Georgia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21 Combat Move - Italians 1 Transport moved from 47 Sea Zone to 46 Sea Zone 1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 1 Artillery and 1 Infantry moved from 48 Sea Zone to Tobruk Italians take Tobruk from British 1 Transport moved from 47 Sea Zone to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 2 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 2 Infantrys moved from 51 Sea Zone to Mersa Matruh Italians take Mersa Matruh from British 1 Transport moved from 47 Sea Zone to 46 Sea Zone 1 Artillery moved from Rome to 46 Sea Zone 1 Infantry moved from Rome to 46 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 6 Infantrys moved from S.Tunisia to Ghadames 1 HeavyTank and 2 Tanks moved from Tunis to Ghadames 2 Infantrys moved from Hun to El Agheila 1 Artillery and 1 Infantry moved from 48 Sea Zone to Tobruk 4 Destroyers moved from 47 Sea Zone to 48 Sea Zone 1 Carrier moved from 47 Sea Zone to 48 Sea Zone 1 Adv.Fighter moved from 47 Sea Zone to 48 Sea Zone 1 Submarine moved from 47 Sea Zone to 48 Sea Zone 2 JetFighters moved from Campania to El Agheila 1 Infantry moved from Hun to El Agheila 3 Artillerys, 1 Elite, 8 HeavyTanks, 12 Mech.Infs and 1 Tank moved from Hun to Kufra 1 Infantry moved from Tunis to S.Tunisia 3 HeavyTanks moved from E.Morocco to S.Tunisia 2 Tanks moved from E.Morocco to S.Tunisia 3 Mech.Infs moved from Rio de Oro to E.Morocco 2 HeavyTanks moved from Rio de Oro to French Sudan 6 Tanks moved from Rio de Oro to French Sudan 2 Infantrys moved from Rio de Oro to Mauritania 1 Artillery, 1 HeavyTank, 2 Infantrys and 1 Tank moved from Madrid to Leon 1 Infantry moved from Rome to Campania Purchase Units - Italians Italians buy 2 Artillerys, 1 Bunker, 2 HeavyTanks, 6 Infantrys, 7 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in Ghadames Italians attack with 1 HeavyTank, 6 Infantrys and 2 Tanks French defend with 1 Infantry Italians roll dice for 1 HeavyTank, 6 Infantrys and 2 Tanks in Ghadames, round 2 : 5/9 hits, 2.67 expected hits British roll dice for 1 Infantry in Ghadames, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Ghadames Italians win, taking Ghadames from British with 1 HeavyTank, 6 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Kufra Italians attack with 3 Artillerys, 1 Elite, 8 HeavyTanks, 12 Mech.Infs and 1 Tank British defend with 1 Bunker; French defend with 1 Elite Italians roll dice for 3 Artillerys, 1 Elite, 8 HeavyTanks, 12 Mech.Infs and 1 Tank in Kufra, round 2 : 15/25 hits, 11.33 expected hits British roll dice for 1 Bunker and 1 Elite in Kufra, round 2 : 1/2 hits, 0.83 expected hits 1 Elite owned by the Italians, 1 Elite owned by the French and 1 Bunker owned by the British lost in Kufra Italians win, taking Kufra from British with 3 Artillerys, 8 HeavyTanks, 12 Mech.Infs and 1 Tank remaining. Battle score for attacker is 6 Casualties for Italians: 1 Elite Casualties for British: 1 Bunker Casualties for French: 1 Elite Battle in El Agheila Italians attack with 3 Infantrys and 2 JetFighters British defend with 1 Infantry; French defend with 1 Infantry Italians roll dice for 3 Infantrys and 2 JetFighters in El Agheila, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 2 Infantrys in El Agheila, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the French and 1 Infantry owned by the British lost in El Agheila Italians win, taking El Agheila from British with 3 Infantrys and 2 JetFighters remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for French: 1 Infantry Non Combat Move - Italians 2 JetFighters moved from El Agheila to Crete Place Units - Italians 2 Artillerys and 2 Infantrys placed in Madrid 4 Mech.Infs placed in Tunis 3 Mech.Infs placed in E.Morocco 1 Bunker, 1 HeavyTank and 1 Tank placed in Rio de Oro Italians undo move 4. 2 HeavyTanks and 1 Tank placed in Hun 1 Bunker and 3 Infantrys placed in Rio de Oro 1 Infantry placed in Madrid Turn Complete - Italians Italians collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
Italians : 6.17 British : -0.83 -
TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21 Purchase Units - French French buy 1 Bunker, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - French 1 Elite and 1 Infantry moved from Baluchistan to E.Iran 2 Infantrys moved from Iraq to W.Iran 1 Mech.Inf and 1 Tank moved from Syria to W.Iran Place Units - French 1 Bunker placed in French Equatorial Africa 1 Infantry and 1 Tank placed in Syria Turn Complete - French French collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Yamamoto round 21
TripleA Move Summary for game: World At War, version: 2.1.1
Game History
Round: 21 Combat Move - Yamamoto 1 Infantry moved from Mindanao to Panay 1 Infantry moved from Mindanao to Panay 4 Infantrys moved from Mindanao to Davao 1 Artillery moved from Mindanao to Davao 1 Tank moved from Mindanao to Davao 1 Tank moved from Novosibirsk to Kuybyshev Yamamoto take Ufa from Russians 1 Infantry moved from Novosibirsk to Karaganda -
TripleA Turn Summary: Yamamoto round 21
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21 Combat Move - Yamamoto 1 Infantry moved from Mindanao to Panay 1 Infantry moved from Mindanao to Panay 4 Infantrys moved from Mindanao to Davao 1 Artillery moved from Mindanao to Davao 1 Tank moved from Mindanao to Davao 1 Tank moved from Novosibirsk to Kuybyshev Yamamoto take Ufa from Russians 1 Infantry moved from Novosibirsk to Karaganda Combat - Yamamoto Non Combat Move - Yamamoto Turn Complete - YamamotoCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 21
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21 Combat Move - Chinese 1 Infantry moved from Baluchistan to Rajputana British take Rajputana from Thai Purchase Units - Chinese Chinese buy 1 Bunker and 3 Infantrys; Remaining resources: 1 PUs; Combat - Chinese Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Khobdo from Hisaichi to Chinese EDIT: Turning off Edit Mode 1 Infantry moved from C.Sinkiang to Khobdo 5 Infantrys moved from C.Sinkiang to Urumqi Place Units - Chinese 1 Bunker and 3 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 21
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21 Combat Move - Hisaichi 3 Infantrys moved from Gobi Altai to E.Sinkiang 1 Infantry moved from W.Qinghai to E.Sinkiang 6 ArmoredCars moved from Shensi to E.Qinghai 6 Mech.Infs moved from Sibirsky to Sverdlovsk 6 Infantrys, 1 Marine, 7 Mech.Infs and 5 Tanks moved from Surgut to Sverdlovsk 1 Mech.Inf moved from Tashkent to Sverdlovsk Purchase Units - Hisaichi Hisaichi buy 22 Infantrys, 1 Marine and 10 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in E.Sinkiang Hisaichi attack with 4 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 4 Infantrys in E.Sinkiang, round 2 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in E.Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in E.Sinkiang Hisaichi win, taking E.Sinkiang from Chinese with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Sverdlovsk Hisaichi attack with 6 Infantrys, 1 Marine, 14 Mech.Infs and 5 Tanks Russians defend with 3 Bunkers, 1 Factory and 21 Infantrys Hisaichi roll dice for 6 Infantrys, 1 Marine, 14 Mech.Infs and 5 Tanks in Sverdlovsk, round 2 : 13/26 hits, 9.83 expected hits Units damaged: 3 Bunkers owned by the Russians Russians roll dice for 3 Bunkers and 21 Infantrys in Sverdlovsk, round 2 : 11/24 hits, 8.50 expected hits 10 Infantrys owned by the Russians, 5 Mech.Infs owned by the Hisaichi and 6 Infantrys owned by the Hisaichi lost in Sverdlovsk Hisaichi roll dice for 1 Marine, 9 Mech.Infs and 5 Tanks in Sverdlovsk, round 3 : 7/15 hits, 6.17 expected hits Russians roll dice for 3 Bunkers and 11 Infantrys in Sverdlovsk, round 3 : 6/14 hits, 5.17 expected hits 7 Infantrys owned by the Russians and 6 Mech.Infs owned by the Hisaichi lost in Sverdlovsk Hisaichi roll dice for 1 Marine, 3 Mech.Infs and 5 Tanks in Sverdlovsk, round 4 : 3/9 hits, 4.17 expected hits Russians roll dice for 3 Bunkers and 4 Infantrys in Sverdlovsk, round 4 : 3/7 hits, 2.83 expected hits 3 Infantrys owned by the Russians and 3 Mech.Infs owned by the Hisaichi lost in Sverdlovsk Hisaichi roll dice for 1 Marine and 5 Tanks in Sverdlovsk, round 5 : 2/6 hits, 3.00 expected hits Russians roll dice for 3 Bunkers and 1 Infantry in Sverdlovsk, round 5 : 2/4 hits, 1.83 expected hits 1 Infantry owned by the Russians, 1 Tank owned by the Hisaichi, 1 Bunker owned by the Russians and 1 Marine owned by the Hisaichi lost in Sverdlovsk Hisaichi roll dice for 4 Tanks in Sverdlovsk, round 6 : 2/4 hits, 2.00 expected hits Russians roll dice for 2 Bunkers in Sverdlovsk, round 6 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi and 2 Bunkers owned by the Russians lost in Sverdlovsk Hisaichi captures 35PUs while taking Russians capital Hisaichi win, taking Sverdlovsk from Russians with 3 Tanks remaining. Battle score for attacker is -50 Casualties for Hisaichi: 6 Infantrys, 1 Marine, 14 Mech.Infs and 2 Tanks Casualties for Russians: 3 Bunkers and 21 Infantrys Non Combat Move - Hisaichi 5 Infantrys moved from Yeniseysk to Krasnoyarsk 8 Infantrys moved from Olyokminsk to Irkutsk Place Units - Hisaichi 4 Infantrys placed in Banjarmasin 6 Infantrys placed in Sibirsky 2 Infantrys placed in Tashkent 8 Tanks placed in Changchun 1 Infantry, 1 Marine and 2 Tanks placed in Liaoning 3 Infantrys placed in Shantung 6 Infantrys placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 102 PUs; end with 137 PUsCombat Hit Differential Summary :
Hisaichi : 2.17 Chinese : 0.67 Russians : 3.67





