Whackamatt Allies -vs- dawgoneit Axis WAW


  • @dawgoneit sorry i didn’t notice it was my turn.

  • 20 18 17 15

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - French
            1 Elite and 1 Infantry moved from E.Iran to Baluchistan
            2 Infantrys moved from Syria to Iraq
            1 Mech.Inf moved from Syria to W.Iran
    
        Purchase Units - French
            French buy 1 Bunker, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker, 1 Mech.Inf and 1 Tank placed in Syria
    
        Turn Complete - French
            French collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Yamamoto
            4 Infantrys moved from Chubu to Tokyo
            1 Artillery and 2 Infantrys moved from Tohoku to Tokyo
            1 Bomber moved from Mindanao to Tokyo
            1 Infantry moved from Yeniseysk to Novosibirsk
            1 Tank moved from Krasnoyarsk to Novosibirsk
    
        Combat - Yamamoto
            Battle in Novosibirsk
                Yamamoto attack with 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novosibirsk
                Yamamoto win, taking Novosibirsk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Tokyo
                Yamamoto attack with 1 Artillery, 1 Bomber and 6 Infantrys
                Americans defend with 1 AAGun, 1 Factory, 1 Marine and 1 Tank
                    AA fire in Tokyo : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 6 Infantrys in Tokyo, round 2 : 2/8 hits, 2.17 expected hits
                    Americans roll dice for 1 Marine and 1 Tank in Tokyo, round 2 : 1/2 hits, 0.83 expected hits
                    1 Marine owned by the Americans, 1 Infantry owned by the Yamamoto and 1 Tank owned by the Americans lost in Tokyo
                Yamamoto win, taking Tokyo from Americans with 1 Artillery, 1 Bomber and 5 Infantrys remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Marine and 1 Tank
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Tokyo to Changchun
    
        Turn Complete - Yamamoto
            Yamamoto collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    AA fire in Tokyo : : -0.17
    Yamamoto : 0.17
    Americans : 0.17
    Russians : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Chinese buy 10 Infantrys; Remaining resources: 1 PUs; 
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from C.Sinkiang: 1 Infantry
            EDIT: Adding units owned by Chinese to E.Sinkiang: 1 Infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Hisaichi
            1 Infantry moved from Gobi Altai to W.Qinghai
                  Hisaichi take W.Qinghai from Chinese
            2 Infantrys moved from Khobdo to Gobi Altai
            1 Infantry moved from Ulan Bator to Gobi Altai
            1 Marine and 3 Mech.Infs moved from Ningsia to E.Qinghai
            5 ArmoredCars moved from Shensi to E.Qinghai
            1 ArmoredCar moved from Shensi to E.Qinghai
            6 ArmoredCars moved from Hunan to Shensi
            1 Adv.Fighter moved from Shantung to 93 Sea Zone
            4 Adv.Fighters moved from Liaoning to 93 Sea Zone
            4 Adv.Fighters moved from 93 Sea Zone to 111 Sea Zone
            8 Adv.Fighters moved from Changchun to Tokyo
            1 Destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 Mech.Inf moved from Semipalatinsk to Tashkent
                  Hisaichi take Karaganda from Russians
                  Hisaichi take Chimkent from Russians
                  Hisaichi take Tashkent from Russians
            1 Artillery and 1 Infantry moved from Shansi to Shantung
            6 Infantrys and 1 Marine moved from Yeniseysk to Surgut
            5 Infantrys moved from Evenkia to Yeniseysk
            6 Mech.Infs moved from Sibirsky to Salekhard
                  Hisaichi take Salekhard from Russians
            6 Mech.Infs moved from Salekhard to Surgut
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Adv.Fighters, 6 ArmoredCars, 1 Infantry and 6 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 110 Sea Zone
                Hisaichi attack with 1 Destroyer
                Anzac defend with 1 Cruiser
                    Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Cruiser in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in 110 Sea Zone
                Anzac win with 1 Cruiser remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 1 Destroyer
            Battle in 93 Sea Zone
                Hisaichi attack with 1 Adv.Fighter
                Americans defend with 1 Destroyer and 1 Submarine
                    Hisaichi roll dice for 1 Adv.Fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Hisaichi lost in 93 Sea Zone
                Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is -10
                Casualties for Hisaichi: 1 Adv.Fighter
            Battle in 111 Sea Zone
                Hisaichi attack with 4 Adv.Fighters
                British defend with 1 Cruiser, 1 Destroyer and 1 Transport
                    Hisaichi roll dice for 4 Adv.Fighters in 111 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    British roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 111 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                1 Adv.Fighter owned by the Hisaichi lost in 111 Sea Zone
                    Hisaichi roll dice for 3 Adv.Fighters in 111 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 111 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 Transport owned by the British, 1 Destroyer owned by the British and 1 Adv.Fighter owned by the Hisaichi lost in 111 Sea Zone
                    Hisaichi roll dice for 2 Adv.Fighters in 111 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Cruiser in 111 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                1 Adv.Fighter owned by the Hisaichi and 1 Cruiser owned by the British lost in 111 Sea Zone
                Hisaichi win with 1 Adv.Fighter remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 3 Adv.Fighters
                Casualties for British: 1 Cruiser, 1 Destroyer and 1 Transport
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from 111 Sea Zone to Mindanao
    
        Place Units - Hisaichi
            6 ArmoredCars placed in Hong Kong
            3 Adv.Fighters placed in Shantung
            1 Adv.Fighter and 1 Infantry placed in Liaoning
            6 Mech.Infs placed in Sibirsky
    
        Turn Complete - Hisaichi
            Hisaichi collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.33
    British : 0.50
    Americans : 0.67
    Anzac : 0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - British
            3 Adv.Fighters, 3 Artillerys, 2 Elites, 10 Infantrys and 1 Tank moved from Manchester to Dover
            17 Infantrys moved from Wales to Dover
            1 Infantry moved from Dublin to Munster
                  British take Munster from Italians
            6 Infantrys moved from Lower Egypt to Cairo
            3 Infantrys moved from E.Iran to Baluchistan
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 4 Bunkers, 22 Infantrys and 2 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Dover
                British attack with 3 Adv.Fighters, 3 Artillerys, 2 Elites, 27 Infantrys and 1 Tank
                Germans defend with 28 Infantrys
                    British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 27 Infantrys and 1 Tank in Dover, round 2 : 11/36 hits, 8.67 expected hits
                    Germans roll dice for 28 Infantrys in Dover, round 2 : 9/28 hits, 9.33 expected hits
                    11 Infantrys owned by the Germans and 9 Infantrys owned by the British lost in Dover
                    British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 18 Infantrys and 1 Tank in Dover, round 3 : 4/27 hits, 7.17 expected hits
                    Germans roll dice for 17 Infantrys in Dover, round 3 : 9/17 hits, 5.67 expected hits
                    4 Infantrys owned by the Germans and 9 Infantrys owned by the British lost in Dover
                    British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank in Dover, round 4 : 6/18 hits, 5.67 expected hits
                    Germans roll dice for 13 Infantrys in Dover, round 4 : 7/13 hits, 4.33 expected hits
                    6 Infantrys owned by the Germans and 7 Infantrys owned by the British lost in Dover
                    British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 2 Infantrys and 1 Tank in Dover, round 5 : 3/11 hits, 4.50 expected hits
                    Germans roll dice for 7 Infantrys in Dover, round 5 : 3/7 hits, 2.33 expected hits
                    1 Elite owned by the British, 3 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Dover
                    British roll dice for 3 Adv.Fighters, 3 Artillerys, 1 Elite and 1 Tank in Dover, round 6 : 4/8 hits, 3.50 expected hits
                    Germans roll dice for 4 Infantrys in Dover, round 6 : 0/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Germans lost in Dover
                British win, taking Dover from Germans with 3 Adv.Fighters, 3 Artillerys, 1 Elite and 1 Tank remaining. Battle score for attacker is -1
                Casualties for British: 1 Elite and 27 Infantrys
                Casualties for Germans: 28 Infantrys
    
        Non Combat Move - British
            3 Adv.Fighters moved from Dover to London
    
        Place Units - British
            1 Bunker and 6 Infantrys placed in Cairo
            1 Bunker and 2 Infantrys placed in Bombay
            1 Bunker and 3 Infantrys placed in Italian East Africa
            1 T.Boat placed in 21 Sea Zone
            1 T.Boat placed in 20 Sea Zone
            1 Bunker and 3 Infantrys placed in Wales
            3 Infantrys placed in Manchester
            1 Adv.Fighter and 5 Infantrys placed in London
    
        Turn Complete - British
            British collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.00
    British : -1.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Anzac
            1 S.Submarine moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from Sumatra to 110 Sea Zone
            1 Infantry moved from Java to 110 Sea Zone
            1 Submarine moved from 112 Sea Zone to 110 Sea Zone
            1 Carrier moved from 112 Sea Zone to 67 Sea Zone
            5 Transports moved from 107 Sea Zone to 112 Sea Zone
            8 Infantrys moved from Merauke to 112 Sea Zone
            1 Infantry moved from Aroe to 112 Sea Zone
            1 Infantry moved from Hollandia to 112 Sea Zone
            10 Infantrys and 5 Transports moved from 112 Sea Zone to 111 Sea Zone
            10 Infantrys moved from 111 Sea Zone to East And South Borneo
                  Dutch take East And South Borneo from Thai
            2 Transports moved from 107 Sea Zone to 67 Sea Zone
            3 Elites moved from Broome to 67 Sea Zone
            2 Transports moved from 107 Sea Zone to 113 Sea Zone
            3 Elites moved from Townsville to 113 Sea Zone
            3 Elites moved from 113 Sea Zone to Timor
            2 Infantrys moved from 110 Sea Zone to East And South Borneo
            1 Marine moved from Canberra to 122 Sea Zone
            1 Cruiser and 1 Marine moved from 122 Sea Zone to 67 Sea Zone
            1 Transport moved from 122 Sea Zone to 114 Sea Zone
            1 Infantry moved from New Georgia to 114 Sea Zone
            1 Infantry moved from Bougainville to 114 Sea Zone
            3 Elites moved from Port Moresby to West Papua
            2 Infantrys moved from 114 Sea Zone to West Papua
            1 Battleship, 1 Carrier, 1 Destroyer and 2 L.Fighters moved from 122 Sea Zone to 67 Sea Zone
            3 Elites and 1 Marine moved from 67 Sea Zone to Lombok
            1 Cruiser moved from 107 Sea Zone to 111 Sea Zone
            1 Cruiser moved from 107 Sea Zone to 67 Sea Zone
            2 Transports moved from 107 Sea Zone to 113 Sea Zone
            1 Transport moved from 107 Sea Zone to 109 Sea Zone
            2 Infantrys moved from New Ireland to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to West Papua
            1 Transport moved from 107 Sea Zone to 67 Sea Zone
            1 Transport moved from 107 Sea Zone to 67 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Factory, 1 L.Fighter, 11 Marines and 1 S.Submarine; Remaining resources: 1 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Marines placed in Broome
            2 Marines placed in Western Australia
            3 Marines placed in Townsville
            3 Marines placed in Port Moresby
            1 Factory placed in West Papua
            1 S.Submarine placed in 122 Sea Zone
            1 L.Fighter placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Dutch
            3 Tanks moved from Suriname to Bolivia
            1 Marine moved from Bolivia to N.Chile
            1 Transport moved from 100 Sea Zone to 119 Sea Zone
            1 Marine and 1 Mech.Inf moved from N.Chile to 119 Sea Zone
            1 Marine and 1 Mech.Inf moved from 119 Sea Zone to Galapagos
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 1 Carrier and 1 Destroyer; Remaining resources: 4 PUs; 
    
        Combat - Dutch
            Battle in Galapagos
                Dutch attack with 1 Marine and 1 Mech.Inf
                Neutral defend with 1 Infantry
                    Dutch roll dice for 1 Marine and 1 Mech.Inf in Galapagos, round 2 : 1/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Galapagos, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Dutch and 1 Infantry owned by the Neutral lost in Galapagos
                Dutch loses 0 PUs for violating Galapagoss neutrality.
                Dutch win, taking Galapagos from Neutral with 1 Marine remaining. Battle score for attacker is -4
                Casualties for Dutch: 1 Mech.Inf
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Carrier and 1 Destroyer placed in 32 Sea Zone
            1 Adv.Fighter placed in 32 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 30 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Dutch : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Finns
            1 Tank moved from Yaroslavl to Tula
                  Finns take Tula from Russians
            1 Tank moved from Tula to Penza
                  Finns take Penza from Russians
            1 Tank moved from Yaroslavl to Kuybyshev
            1 Tank moved from Vologda to Kuybyshev
            2 Tanks moved from Vologda to Perm
            2 Tanks moved from Arkhangelsk to Komi
            1 Tank moved from Arkhangelsk to Yaroslavl
            3 Tanks moved from Vologda to Yaroslavl
            1 Adv.Fighter, 1 Infantry and 3 Tanks moved from S.Karelia to Yaroslavl
            2 Mech.Infs moved from Leningrad to Yaroslavl
            2 Elites moved from Leningrad to S.Karelia
            4 Elites and 2 Infantrys moved from Vyborg to S.Karelia
            4 Tanks moved from Oulu to S.Karelia
            1 Infantry moved from Kotka to Vyborg
            6 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Elites, 10 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Kuybyshev
                Finns attack with 2 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Tanks in Kuybyshev, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Kuybyshev, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kuybyshev
                Finns win, taking Kuybyshev from Russians with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Perm
                Finns attack with 2 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Tanks in Perm, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Perm, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Perm
                Finns win, taking Perm from Russians with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Komi
                Finns attack with 2 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Tanks in Komi, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Komi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Komi
                Finns win, taking Komi from Russians with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Finns: 1 Tank
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            4 Infantrys placed in Arkhangelsk
            Finns undo move 1.
            2 Elites and 2 Tanks placed in Arkhangelsk
            4 Infantrys placed in Leningrad
            6 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Finns : 2.00
    Russians : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Romanians
            4 Infantrys moved from Vinnytsia to Donetsk
            9 Infantrys moved from Bulgaria to Istanbul
            2 Infantrys moved from E.Romania to Bulgaria
            3 Tanks moved from E.Romania to Istanbul
            2 Infantrys moved from E.Romania to Odessa
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 3 Adv.Fighters; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Istanbul
                Romanians attack with 9 Infantrys and 3 Tanks
                Neutral defend with 1 Bunker and 2 Infantrys
                    Romanians roll dice for 9 Infantrys and 3 Tanks in Istanbul, round 2 : 4/12 hits, 3.00 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in Istanbul, round 2 : 0/3 hits, 1.17 expected hits
                    1 Bunker owned by the Neutral and 2 Infantrys owned by the Neutral lost in Istanbul
                Romanians loses 0 PUs for violating Istanbuls neutrality.
                Romanians win, taking Istanbul from Neutral with 9 Infantrys and 3 Tanks remaining. Battle score for attacker is 10
                Casualties for Neutral: 1 Bunker and 2 Infantrys
    
        Non Combat Move - Romanians
            1 Tank moved from Minsk to Donetsk
    
        Place Units - Romanians
            3 Adv.Fighters placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 32 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.00
    Neutral : -1.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Thai
            3 Tanks moved from Punjab to Bombay
            13 Tanks moved from Rajputana to Bombay
            1 Infantry moved from Sikang to Yunnan
            3 Infantrys moved from Burma to S.Thailand
            1 Infantry and 2 Tanks moved from W.Tibet to W.Sinkiang
            2 Marines moved from Punjab to W.Sinkiang
            2 Infantrys and 2 Marines moved from Hyderabad to Delhi
    
        Purchase Units - Thai
            Thai buy 2 Adv.Fighters and 3 Fighters; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Bombay
                Thai attack with 16 Tanks
                British defend with 1 AAGun, 2 Bunkers, 1 Factory and 6 Infantrys; French defend with 2 Adv.Fighters, 1 Fighter and 1 Mech.Inf
                    Thai roll dice for 16 Tanks in Bombay, round 2 : 7/16 hits, 8.00 expected hits
                Units damaged: 2 Bunkers owned by the British
                    British roll dice for 2 Adv.Fighters, 2 Bunkers, 1 Fighter, 6 Infantrys and 1 Mech.Inf in Bombay, round 2 : 4/12 hits, 5.17 expected hits
                    4 Tanks owned by the Thai and 5 Infantrys owned by the British lost in Bombay
                    Thai roll dice for 12 Tanks in Bombay, round 3 : 8/12 hits, 6.00 expected hits
                    British roll dice for 2 Adv.Fighters, 2 Bunkers, 1 Fighter, 1 Infantry and 1 Mech.Inf in Bombay, round 3 : 3/7 hits, 3.50 expected hits
                    1 Fighter owned by the French, 2 Bunkers owned by the British, 3 Tanks owned by the Thai, 1 Mech.Inf owned by the French, 2 Adv.Fighters owned by the French and 1 Infantry owned by the British lost in Bombay
                Thai win, taking Bombay from British with 9 Tanks remaining. Battle score for attacker is 23
                Casualties for Thai: 7 Tanks
                Casualties for British: 2 Bunkers and 6 Infantrys
                Casualties for French: 2 Adv.Fighters, 1 Fighter and 1 Mech.Inf
            Battle in W.Sinkiang
                Thai attack with 1 Infantry, 2 Marines and 2 Tanks
                Neutral defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 1 Infantry, 2 Marines and 2 Tanks in W.Sinkiang, round 2 : 2/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in W.Sinkiang
                Thai loses 0 PUs for violating W.Sinkiangs neutrality.
                Thai win, taking W.Sinkiang from Neutral with 2 Marines and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Infantry
                Casualties for Neutral: 1 Artillery and 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Adv.Fighter and 3 Fighters placed in Madras
            1 Adv.Fighter placed in Malaya
            Thai undo move 2.
            Thai undo move 1.
            3 Fighters placed in Madras
            2 Adv.Fighters placed in Bangkok
            Thai undo move 1.
            2 Fighters placed in Bangkok
            1 Fighter placed in Madras
    
        Turn Complete - Thai
            Thai collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    British : -1.67
    Thai : 0.83
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Americans
            1 Infantry and 3 Marines moved from Bahia to 32 Sea Zone
            2 B.Transports, 1 Infantry and 3 Marines moved from 32 Sea Zone to 13 Sea Zone
            1 Infantry and 3 Marines moved from 13 Sea Zone to Washington
            1 S.Submarine moved from 32 Sea Zone to 26 Sea Zone
            1 Elite moved from South Atlantic USA to 26 Sea Zone
            1 Elite and 1 S.Submarine moved from 26 Sea Zone to 13 Sea Zone
            1 Elite moved from 13 Sea Zone to Washington
            1 Destroyer moved from 32 Sea Zone to 13 Sea Zone
            1 Marine moved from Wake to 95 Sea Zone
            1 Marine and 2 S.Submarines moved from 95 Sea Zone to 86 Sea Zone
            1 Marine moved from Saipan to 86 Sea Zone
            2 Cruisers moved from 85 Sea Zone to 86 Sea Zone
            2 Marines moved from Saipan to 86 Sea Zone
            1 Cruiser moved from 85 Sea Zone to 93 Sea Zone
            1 Infantry moved from Mindoro to 93 Sea Zone
            1 Cruiser and 1 Infantry moved from 93 Sea Zone to 85 Sea Zone
            2 Cruisers and 2 Marines moved from 86 Sea Zone to 85 Sea Zone
            2 Marines and 2 S.Submarines moved from 86 Sea Zone to 85 Sea Zone
            1 Artillery moved from Hokkaido to Tohoku
                  Americans take Tohoku from Yamamoto
            1 Tank moved from Shikoku to Chubu
                  Americans take Chubu from Yamamoto
            1 Tank moved from Shikoku to 85 Sea Zone
            1 Artillery moved from Hokkaido to 85 Sea Zone
            1 Artillery, 1 Infantry, 4 Marines and 1 Tank moved from 85 Sea Zone to Tokyo
            1 B.Transport and 1 Destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 B.Transport and 1 Destroyer moved from 97 Sea Zone to 88 Sea Zone
            1 Infantry and 1 Marine moved from Midway to 88 Sea Zone
            1 Infantry and 1 Marine moved from 88 Sea Zone to Wake
            2 Infantrys moved from Alaska to 71 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 72 Sea Zone to 76 Sea Zone
            2 Infantrys moved from 76 Sea Zone to Kunashir
                  Americans take Kunashir from Yamamoto
            2 Infantrys moved from Canarians to 31 Sea Zone
            3 Battleships, 2 Destroyers, 2 Infantrys, 5 S.Submarines and 1 Submarine moved from 31 Sea Zone to 30 Sea Zone
            2 Infantrys moved from 30 Sea Zone to Azores
    
        Combat - Americans
            Battle in Azores
                Americans attack with 2 Infantrys
                Neutral defend with 1 Infantry
                    Americans roll dice for 3 Battleships in Azores, round 2 : 1/3 hits, 2.00 expected hits
                    1 Infantry owned by the Neutral lost in Azores
                Americans loses 0 PUs for violating Azoress neutrality.
                Americans win, taking Azores from Neutral with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in 13 Sea Zone
                Americans attack with 2 B.Transports, 1 Destroyer and 1 S.Submarine
                Germans defend with 1 Cruiser and 1 Destroyer
                    Americans roll dice for 1 S.Submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 B.Transports and 1 Destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Cruiser and 1 Destroyer in 13 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 Destroyer owned by the Germans lost in 13 Sea Zone
                    Americans roll dice for 1 S.Submarine in 13 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 Cruiser owned by the Germans lost in 13 Sea Zone
                Americans win with 2 B.Transports, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 20
                Casualties for Germans: 1 Cruiser and 1 Destroyer
            Battle in Washington
                Americans attack with 1 Elite, 1 Infantry and 3 Marines
                Germans defend with 1 AAGun, 1 Factory and 1 Infantry
                    Americans roll dice for 1 Elite, 1 Infantry and 3 Marines in Washington, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 Infantry in Washington, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Washington
                Americans win, taking Washington from Germans with 1 Elite, 1 Infantry and 3 Marines remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Tokyo
                Americans attack with 1 Artillery, 1 Infantry, 4 Marines and 1 Tank
                Hisaichi defend with 8 Adv.Fighters; Yamamoto defend with 1 AAGun, 1 Artillery, 1 Factory and 5 Infantrys
                    Americans roll dice for 6 Battleships and 4 Cruisers in Tokyo, round 2 : 9/10 hits, 6.00 expected hits
                    1 Artillery owned by the Yamamoto, 5 Infantrys owned by the Yamamoto and 3 Adv.Fighters owned by the Hisaichi lost in Tokyo
                    Americans roll dice for 1 Artillery, 1 Infantry, 4 Marines and 1 Tank in Tokyo, round 2 : 3/7 hits, 3.17 expected hits
                    Yamamoto roll dice for 5 Adv.Fighters in Tokyo, round 2 : 3/5 hits, 3.33 expected hits
                    1 Marine owned by the Americans, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 3 Adv.Fighters owned by the Hisaichi lost in Tokyo
                    Americans roll dice for 3 Marines and 1 Tank in Tokyo, round 3 : 3/4 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters in Tokyo, round 3 : 1/2 hits, 1.33 expected hits
                    1 Marine owned by the Americans and 2 Adv.Fighters owned by the Hisaichi lost in Tokyo
                Americans captures 53PUs while taking Yamamoto capital
                Americans win, taking Tokyo from Yamamoto with 2 Marines and 1 Tank remaining. Battle score for attacker is 80
                Casualties for Hisaichi: 8 Adv.Fighters
                Casualties for Yamamoto: 1 Artillery and 5 Infantrys
                Casualties for Americans: 1 Artillery, 1 Infantry and 2 Marines
    
        Non Combat Move - Americans
    
        Turn Complete - Americans
            Americans collect 153 PUs; end with 206 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Yamamoto : -0.67
    Americans : 4.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Combat Move - Germans
            26 Infantrys moved from Kursk to Yaroslavl
            2 HeavyTanks, 4 Infantrys, 5 Mech.Infs and 2 Tanks moved from Kiev to Kursk
            4 Bombers moved from Warsaw to Kursk
            4 HeavyTanks moved from Rhine to Belgium
            1 T.Boat moved from 21 Sea Zone to 20 Sea Zone
            1 Fighter moved from 21 Sea Zone to 20 Sea Zone
            1 Adv.Fighter moved from 21 Sea Zone to 20 Sea Zone
            6 Adv.Fighters moved from Paris to 20 Sea Zone
            2 HeavyTanks moved from Paris to Normandy
            1 HeavyTank moved from Bavaria to Picardy
            2 Elites moved from Bavaria to Rhine
            5 Elites moved from Bohemia to Bavaria
            10 Elites and 5 Infantrys moved from Berlin to Saxony
            3 Infantrys moved from Pomerania to Hamburg
            2 Battleships, 1 Carrier, 1 Destroyer, 4 Submarines, 13 T.Boats and 7 Transports moved from 21 Sea Zone to 22 Sea Zone
            1 T.Boat moved from 22 Sea Zone to 21 Sea Zone
            4 Adv.Fighters moved from 20 Sea Zone to 21 Sea Zone
            1 ArmoredCar moved from Kirov to Astrakhan
                  Germans take Astrakhan from Russians
            1 ArmoredCar moved from Gorky to Saratov
                  Germans take Saratov from Russians
            1 Infantry moved from Latvia to Novgorod
    
        Purchase Units - Germans
            Germans buy 4 Bombers, 3 HeavyTanks, 1 JetFighter, 3 Stukas and 6 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 21 Sea Zone
                Germans attack with 4 Adv.Fighters and 1 T.Boat
                British defend with 1 T.Boat
                    Germans roll dice for 4 Adv.Fighters and 1 T.Boat in 21 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in 21 Sea Zone
                Germans win with 4 Adv.Fighters and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
            Battle in 20 Sea Zone
                Germans attack with 3 Adv.Fighters, 1 Fighter and 1 T.Boat
                British defend with 1 T.Boat
                    Germans roll dice for 3 Adv.Fighters, 1 Fighter and 1 T.Boat in 20 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                    British roll dice for 1 T.Boat in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in 20 Sea Zone
                Germans win with 3 Adv.Fighters, 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
    
        Non Combat Move - Germans
            1 Fighter moved from 20 Sea Zone to Brittany
            3 Adv.Fighters moved from 20 Sea Zone to Brittany
            7 Infantrys moved from Normandy to Brittany
            1 Adv.Fighter moved from 21 Sea Zone to Brittany
            1 Adv.Fighter moved from 21 Sea Zone to 22 Sea Zone
            1 Adv.Fighter moved from 21 Sea Zone to 22 Sea Zone
            1 Adv.Fighter moved from 21 Sea Zone to Netherlands
    
        Place Units - Germans
            3 HeavyTanks placed in Kursk
            4 Bombers placed in Warsaw
            6 Transports placed in 22 Sea Zone
            3 Stukas placed in Normandy
            1 JetFighter placed in Paris
    
        Turn Complete - Germans
            Germans collect 118 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    British : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Combat Move - Russians
            1 Infantry moved from Rostov to Tula
                  Russians take Tula from Finns
            12 Infantrys moved from Rostov to Stalingrad
    
        Purchase Units - Russians
            Russians buy 21 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            5 Infantrys placed in Stalingrad
            10 Infantrys placed in Moscow
            5 Infantrys placed in Sverdlovsk
            1 Infantry placed in Georgia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Combat Move - Italians
            1 Transport moved from 47 Sea Zone to 46 Sea Zone
            1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            1 Artillery and 1 Infantry moved from 48 Sea Zone to Tobruk
                  Italians take Tobruk from British
            1 Transport moved from 47 Sea Zone to 48 Sea Zone
            1 Infantry moved from Campania to 48 Sea Zone
            1 Infantry moved from Campania to 48 Sea Zone
            2 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
            2 Infantrys moved from 51 Sea Zone to Mersa Matruh
                  Italians take Mersa Matruh from British
            1 Transport moved from 47 Sea Zone to 46 Sea Zone
            1 Artillery moved from Rome to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            6 Infantrys moved from S.Tunisia to Ghadames
            1 HeavyTank and 2 Tanks moved from Tunis to Ghadames
            2 Infantrys moved from Hun to El Agheila
            1 Artillery and 1 Infantry moved from 48 Sea Zone to Tobruk
            4 Destroyers moved from 47 Sea Zone to 48 Sea Zone
            1 Carrier moved from 47 Sea Zone to 48 Sea Zone
            1 Adv.Fighter moved from 47 Sea Zone to 48 Sea Zone
            1 Submarine moved from 47 Sea Zone to 48 Sea Zone
            2 JetFighters moved from Campania to El Agheila
            1 Infantry moved from Hun to El Agheila
            3 Artillerys, 1 Elite, 8 HeavyTanks, 12 Mech.Infs and 1 Tank moved from Hun to Kufra
            1 Infantry moved from Tunis to S.Tunisia
            3 HeavyTanks moved from E.Morocco to S.Tunisia
            2 Tanks moved from E.Morocco to S.Tunisia
            3 Mech.Infs moved from Rio de Oro to E.Morocco
            2 HeavyTanks moved from Rio de Oro to French Sudan
            6 Tanks moved from Rio de Oro to French Sudan
            2 Infantrys moved from Rio de Oro to Mauritania
            1 Artillery, 1 HeavyTank, 2 Infantrys and 1 Tank moved from Madrid to Leon
            1 Infantry moved from Rome to Campania
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 1 Bunker, 2 HeavyTanks, 6 Infantrys, 7 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Ghadames
                Italians attack with 1 HeavyTank, 6 Infantrys and 2 Tanks
                French defend with 1 Infantry
                    Italians roll dice for 1 HeavyTank, 6 Infantrys and 2 Tanks in Ghadames, round 2 : 5/9 hits, 2.67 expected hits
                    British roll dice for 1 Infantry in Ghadames, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Ghadames
                Italians win, taking Ghadames from British with 1 HeavyTank, 6 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Kufra
                Italians attack with 3 Artillerys, 1 Elite, 8 HeavyTanks, 12 Mech.Infs and 1 Tank
                British defend with 1 Bunker; French defend with 1 Elite
                    Italians roll dice for 3 Artillerys, 1 Elite, 8 HeavyTanks, 12 Mech.Infs and 1 Tank in Kufra, round 2 : 15/25 hits, 11.33 expected hits
                    British roll dice for 1 Bunker and 1 Elite in Kufra, round 2 : 1/2 hits, 0.83 expected hits
                    1 Elite owned by the Italians, 1 Elite owned by the French and 1 Bunker owned by the British lost in Kufra
                Italians win, taking Kufra from British with 3 Artillerys, 8 HeavyTanks, 12 Mech.Infs and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Elite
                Casualties for British: 1 Bunker
                Casualties for French: 1 Elite
            Battle in El Agheila
                Italians attack with 3 Infantrys and 2 JetFighters
                British defend with 1 Infantry; French defend with 1 Infantry
                    Italians roll dice for 3 Infantrys and 2 JetFighters in El Agheila, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 2 Infantrys in El Agheila, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the French and 1 Infantry owned by the British lost in El Agheila
                Italians win, taking El Agheila from British with 3 Infantrys and 2 JetFighters remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for French: 1 Infantry
    
        Non Combat Move - Italians
            2 JetFighters moved from El Agheila to Crete
    
        Place Units - Italians
            2 Artillerys and 2 Infantrys placed in Madrid
            4 Mech.Infs placed in Tunis
            3 Mech.Infs placed in E.Morocco
            1 Bunker, 1 HeavyTank and 1 Tank placed in Rio de Oro
            Italians undo move 4.
            2 HeavyTanks and 1 Tank placed in Hun
            1 Bunker and 3 Infantrys placed in Rio de Oro
            1 Infantry placed in Madrid
    
        Turn Complete - Italians
            Italians collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Italians : 6.17
    British : -0.83
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Purchase Units - French
            French buy 1 Bunker, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 Elite and 1 Infantry moved from Baluchistan to E.Iran
            2 Infantrys moved from Iraq to W.Iran
            1 Mech.Inf and 1 Tank moved from Syria to W.Iran
    
        Place Units - French
            1 Bunker placed in French Equatorial Africa
            1 Infantry and 1 Tank placed in Syria
    
        Turn Complete - French
            French collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary: Yamamoto round 21

    TripleA Move Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Combat Move - Yamamoto
            1 Infantry moved from Mindanao to Panay
            1 Infantry moved from Mindanao to Panay
            4 Infantrys moved from Mindanao to Davao
            1 Artillery moved from Mindanao to Davao
            1 Tank moved from Mindanao to Davao
            1 Tank moved from Novosibirsk to Kuybyshev
                  Yamamoto take Ufa from Russians
            1 Infantry moved from Novosibirsk to Karaganda
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Combat Move - Yamamoto
            1 Infantry moved from Mindanao to Panay
            1 Infantry moved from Mindanao to Panay
            4 Infantrys moved from Mindanao to Davao
            1 Artillery moved from Mindanao to Davao
            1 Tank moved from Mindanao to Davao
            1 Tank moved from Novosibirsk to Kuybyshev
                  Yamamoto take Ufa from Russians
            1 Infantry moved from Novosibirsk to Karaganda
    
        Combat - Yamamoto
    
        Non Combat Move - Yamamoto
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Combat Move - Chinese
            1 Infantry moved from Baluchistan to Rajputana
                  British take Rajputana from Thai
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 3 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Changing ownership of Khobdo from Hisaichi to Chinese
            EDIT: Turning off Edit Mode
            1 Infantry moved from C.Sinkiang to Khobdo
            5 Infantrys moved from C.Sinkiang to Urumqi
    
        Place Units - Chinese
            1 Bunker and 3 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 21

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 21
    
        Combat Move - Hisaichi
            3 Infantrys moved from Gobi Altai to E.Sinkiang
            1 Infantry moved from W.Qinghai to E.Sinkiang
            6 ArmoredCars moved from Shensi to E.Qinghai
            6 Mech.Infs moved from Sibirsky to Sverdlovsk
            6 Infantrys, 1 Marine, 7 Mech.Infs and 5 Tanks moved from Surgut to Sverdlovsk
            1 Mech.Inf moved from Tashkent to Sverdlovsk
    
        Purchase Units - Hisaichi
            Hisaichi buy 22 Infantrys, 1 Marine and 10 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in E.Sinkiang
                Hisaichi attack with 4 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 4 Infantrys in E.Sinkiang, round 2 : 1/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in E.Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in E.Sinkiang
                Hisaichi win, taking E.Sinkiang from Chinese with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Sverdlovsk
                Hisaichi attack with 6 Infantrys, 1 Marine, 14 Mech.Infs and 5 Tanks
                Russians defend with 3 Bunkers, 1 Factory and 21 Infantrys
                    Hisaichi roll dice for 6 Infantrys, 1 Marine, 14 Mech.Infs and 5 Tanks in Sverdlovsk, round 2 : 13/26 hits, 9.83 expected hits
                Units damaged: 3 Bunkers owned by the Russians
                    Russians roll dice for 3 Bunkers and 21 Infantrys in Sverdlovsk, round 2 : 11/24 hits, 8.50 expected hits
                    10 Infantrys owned by the Russians, 5 Mech.Infs owned by the Hisaichi and 6 Infantrys owned by the Hisaichi lost in Sverdlovsk
                    Hisaichi roll dice for 1 Marine, 9 Mech.Infs and 5 Tanks in Sverdlovsk, round 3 : 7/15 hits, 6.17 expected hits
                    Russians roll dice for 3 Bunkers and 11 Infantrys in Sverdlovsk, round 3 : 6/14 hits, 5.17 expected hits
                    7 Infantrys owned by the Russians and 6 Mech.Infs owned by the Hisaichi lost in Sverdlovsk
                    Hisaichi roll dice for 1 Marine, 3 Mech.Infs and 5 Tanks in Sverdlovsk, round 4 : 3/9 hits, 4.17 expected hits
                    Russians roll dice for 3 Bunkers and 4 Infantrys in Sverdlovsk, round 4 : 3/7 hits, 2.83 expected hits
                    3 Infantrys owned by the Russians and 3 Mech.Infs owned by the Hisaichi lost in Sverdlovsk
                    Hisaichi roll dice for 1 Marine and 5 Tanks in Sverdlovsk, round 5 : 2/6 hits, 3.00 expected hits
                    Russians roll dice for 3 Bunkers and 1 Infantry in Sverdlovsk, round 5 : 2/4 hits, 1.83 expected hits
                    1 Infantry owned by the Russians, 1 Tank owned by the Hisaichi, 1 Bunker owned by the Russians and 1 Marine owned by the Hisaichi lost in Sverdlovsk
                    Hisaichi roll dice for 4 Tanks in Sverdlovsk, round 6 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 2 Bunkers in Sverdlovsk, round 6 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 2 Bunkers owned by the Russians lost in Sverdlovsk
                Hisaichi captures 35PUs while taking Russians capital
                Hisaichi win, taking Sverdlovsk from Russians with 3 Tanks remaining. Battle score for attacker is -50
                Casualties for Hisaichi: 6 Infantrys, 1 Marine, 14 Mech.Infs and 2 Tanks
                Casualties for Russians: 3 Bunkers and 21 Infantrys
    
        Non Combat Move - Hisaichi
            5 Infantrys moved from Yeniseysk to Krasnoyarsk
            8 Infantrys moved from Olyokminsk to Irkutsk
    
        Place Units - Hisaichi
            4 Infantrys placed in Banjarmasin
            6 Infantrys placed in Sibirsky
            2 Infantrys placed in Tashkent
            8 Tanks placed in Changchun
            1 Infantry, 1 Marine and 2 Tanks placed in Liaoning
            3 Infantrys placed in Shantung
            6 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 102 PUs; end with 137 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.17
    Chinese : 0.67
    Russians : 3.67
    

    Savegame

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