TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - Americans
1 Infantry and 3 Marines moved from Bahia to 32 Sea Zone
2 B.Transports, 1 Infantry and 3 Marines moved from 32 Sea Zone to 13 Sea Zone
1 Infantry and 3 Marines moved from 13 Sea Zone to Washington
1 S.Submarine moved from 32 Sea Zone to 26 Sea Zone
1 Elite moved from South Atlantic USA to 26 Sea Zone
1 Elite and 1 S.Submarine moved from 26 Sea Zone to 13 Sea Zone
1 Elite moved from 13 Sea Zone to Washington
1 Destroyer moved from 32 Sea Zone to 13 Sea Zone
1 Marine moved from Wake to 95 Sea Zone
1 Marine and 2 S.Submarines moved from 95 Sea Zone to 86 Sea Zone
1 Marine moved from Saipan to 86 Sea Zone
2 Cruisers moved from 85 Sea Zone to 86 Sea Zone
2 Marines moved from Saipan to 86 Sea Zone
1 Cruiser moved from 85 Sea Zone to 93 Sea Zone
1 Infantry moved from Mindoro to 93 Sea Zone
1 Cruiser and 1 Infantry moved from 93 Sea Zone to 85 Sea Zone
2 Cruisers and 2 Marines moved from 86 Sea Zone to 85 Sea Zone
2 Marines and 2 S.Submarines moved from 86 Sea Zone to 85 Sea Zone
1 Artillery moved from Hokkaido to Tohoku
Americans take Tohoku from Yamamoto
1 Tank moved from Shikoku to Chubu
Americans take Chubu from Yamamoto
1 Tank moved from Shikoku to 85 Sea Zone
1 Artillery moved from Hokkaido to 85 Sea Zone
1 Artillery, 1 Infantry, 4 Marines and 1 Tank moved from 85 Sea Zone to Tokyo
1 B.Transport and 1 Destroyer moved from 98 Sea Zone to 97 Sea Zone
1 B.Transport and 1 Destroyer moved from 97 Sea Zone to 88 Sea Zone
1 Infantry and 1 Marine moved from Midway to 88 Sea Zone
1 Infantry and 1 Marine moved from 88 Sea Zone to Wake
2 Infantrys moved from Alaska to 71 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 72 Sea Zone to 76 Sea Zone
2 Infantrys moved from 76 Sea Zone to Kunashir
Americans take Kunashir from Yamamoto
2 Infantrys moved from Canarians to 31 Sea Zone
3 Battleships, 2 Destroyers, 2 Infantrys, 5 S.Submarines and 1 Submarine moved from 31 Sea Zone to 30 Sea Zone
2 Infantrys moved from 30 Sea Zone to Azores
Combat - Americans
Battle in Azores
Americans attack with 2 Infantrys
Neutral defend with 1 Infantry
Americans roll dice for 3 Battleships in Azores, round 2 : 1/3 hits, 2.00 expected hits
1 Infantry owned by the Neutral lost in Azores
Americans loses 0 PUs for violating Azoress neutrality.
Americans win, taking Azores from Neutral with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in 13 Sea Zone
Americans attack with 2 B.Transports, 1 Destroyer and 1 S.Submarine
Germans defend with 1 Cruiser and 1 Destroyer
Americans roll dice for 1 S.Submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 B.Transports and 1 Destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Cruiser and 1 Destroyer in 13 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 Destroyer owned by the Germans lost in 13 Sea Zone
Americans roll dice for 1 S.Submarine in 13 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 Cruiser owned by the Germans lost in 13 Sea Zone
Americans win with 2 B.Transports, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 Cruiser and 1 Destroyer
Battle in Washington
Americans attack with 1 Elite, 1 Infantry and 3 Marines
Germans defend with 1 AAGun, 1 Factory and 1 Infantry
Americans roll dice for 1 Elite, 1 Infantry and 3 Marines in Washington, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 Infantry in Washington, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Washington
Americans win, taking Washington from Germans with 1 Elite, 1 Infantry and 3 Marines remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Tokyo
Americans attack with 1 Artillery, 1 Infantry, 4 Marines and 1 Tank
Hisaichi defend with 8 Adv.Fighters; Yamamoto defend with 1 AAGun, 1 Artillery, 1 Factory and 5 Infantrys
Americans roll dice for 6 Battleships and 4 Cruisers in Tokyo, round 2 : 9/10 hits, 6.00 expected hits
1 Artillery owned by the Yamamoto, 5 Infantrys owned by the Yamamoto and 3 Adv.Fighters owned by the Hisaichi lost in Tokyo
Americans roll dice for 1 Artillery, 1 Infantry, 4 Marines and 1 Tank in Tokyo, round 2 : 3/7 hits, 3.17 expected hits
Yamamoto roll dice for 5 Adv.Fighters in Tokyo, round 2 : 3/5 hits, 3.33 expected hits
1 Marine owned by the Americans, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 3 Adv.Fighters owned by the Hisaichi lost in Tokyo
Americans roll dice for 3 Marines and 1 Tank in Tokyo, round 3 : 3/4 hits, 2.00 expected hits
Yamamoto roll dice for 2 Adv.Fighters in Tokyo, round 3 : 1/2 hits, 1.33 expected hits
1 Marine owned by the Americans and 2 Adv.Fighters owned by the Hisaichi lost in Tokyo
Americans captures 53PUs while taking Yamamoto capital
Americans win, taking Tokyo from Yamamoto with 2 Marines and 1 Tank remaining. Battle score for attacker is 80
Casualties for Hisaichi: 8 Adv.Fighters
Casualties for Yamamoto: 1 Artillery and 5 Infantrys
Casualties for Americans: 1 Artillery, 1 Infantry and 2 Marines
Non Combat Move - Americans
Turn Complete - Americans
Americans collect 153 PUs; end with 206 PUs
Combat Hit Differential Summary :
Germans : -1.17
Yamamoto : -0.67
Americans : 4.50
Savegame