l25-oob-donutgold-axis-v-zar-Japan-4.tsvg going to slow down a bit for a week as I have finals
19L FMErwinRommel (Axis) vs Wizmark (Allies) BM3 no bid
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Axis have caught up to Allies in income and narrowed gap in total units & total TUV. But if the dice don’t improve for me soon, I will be in trouble.
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Oops, let me make change in build location
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 unit repaired. 1 armour moved from Sikang to Volgograd Japanese take Kazakhstan from Russians Japanese take Volgograd from Russians 3 bombers moved from Kwangsi to India 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from UK_Pacific 1 artillery moved from Yunnan to Shan State 1 tactical_bomber moved from Kweichow to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 2 fighters moved from Kwangsi to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 21 Sea Zone to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India UK_Pacific launches 1 interceptors out of India Attackers Fire, : 0/3 hits, 0.50 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in 33 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 33 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 fighter in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 33 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 37 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in 44 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in 44 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 1 tactical_bomber in 44 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in 44 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in 44 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -17 Casualties for Japanese: 1 submarine and 1 tactical_bomber Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Shan State, round 2 : 1/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 bomber moved from India to Kwangsi 1 armour moved from Kansu to Sikang 1 fighter moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter and 2 tactical_bombers moved from 16 Sea Zone to Japan 1 cruiser and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Suiyuyan 1 fighter and 2 tactical_bombers moved from Shan State to Kwangsi 2 fighters and 3 tactical_bombers moved from Shensi to Kweichow 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 mech_infantry moved from Kiangsu to Hopei 1 artillery moved from Yunnan to Kwangsi 1 aaGun moved from Yunnan to Kwangsi 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Anhwe to Kweichow 1 fighter and 2 tactical_bombers moved from Kweichow to Hunan 1 armour moved from Hunan to Kwangsi 1 mech_infantry moved from Kiangsu to Hunan Place Units - Japanese 3 mech_infantrys placed in Kwangtung 1 destroyer and 1 transport placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 2 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2 Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 artillery EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Defenders Fire, : : 0.67 Americans : 0.33 ANZAC : -0.33 Attackers Fire, : : -0.50 UK_Pacific : 0.67 AA fire in India : : 0.67 Japanese : -4.33
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 2 mech_infantrys moved from Queensland to 54 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 41 Sea Zone 2 infantry and 2 mech_infantrys moved from 41 Sea Zone to Sumatra 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 battleship and 2 cruisers moved from 54 Sea Zone to 41 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Midway to 16 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 1 bomber moved from Queensland to Java 1 bomber moved from Queensland to Java
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 2 mech_infantrys moved from Queensland to 54 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 41 Sea Zone 2 infantry and 2 mech_infantrys moved from 41 Sea Zone to Sumatra 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 battleship and 2 cruisers moved from 54 Sea Zone to 41 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Midway to 16 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 1 bomber moved from Queensland to Java 1 bomber moved from Queensland to Java Combat - Americans Battle in Marshall Islands Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Marshall Islands from Japanese, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Java Americans attack with 2 bombers Japanese defend with 1 marine Americans roll dice for 2 bombers in Java, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Java Americans win with 2 bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in 42 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Sumatra Americans attack with 2 infantry and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 2 carriers and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 bomber moved from 42 Sea Zone to India 2 bombers moved from Java to Northern Territory 1 fighter moved from 16 Sea Zone to Midway 3 bombers moved from Western United States to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Hawaiian Islands to Queensland 1 fighter moved from 101 Sea Zone to Morocco Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 2 bombers placed in Western United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 2.17 Japanese : -0.17
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 armour and 1 mech_infantry moved from Persia to Syria 2 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan 1 fighter moved from Iraq to Syria 3 fighters moved from Iraq to 98 Sea Zone 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 72 Sea Zone to 76 Sea Zone 1 mech_infantry moved from French Equatorial Africa to Ethiopia 1 mech_infantry moved from Burma to Malaya UK_Pacific take Malaya from Japanese 2 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 mech_infantry moved from Burma to French Indo China 1 fighter moved from Burma to French Indo China
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@FMErwinRommel Sramble in sz98? and do you want yr sub in combat in sz 76?
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No scramble in sz98
Sub in sz76 submerges -
Whoa, all this time I thought both bombers and fighters rolled 1 in strategic bombing air battles. Just read the rule that fighters roll at 2. Now I see why it was worth intercepting with just one fighter.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 2 mech_infantrys moved from Queensland to 54 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 41 Sea Zone 2 infantry and 2 mech_infantrys moved from 41 Sea Zone to Sumatra 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 battleship and 2 cruisers moved from 54 Sea Zone to 41 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Midway to 16 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 1 bomber moved from Queensland to Java 1 bomber moved from Queensland to Java Combat - Americans Battle in Marshall Islands Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Marshall Islands from Japanese, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Java Americans attack with 2 bombers Japanese defend with 1 marine Americans roll dice for 2 bombers in Java, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Java Americans win with 2 bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in 42 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Sumatra Americans attack with 2 infantry and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 2 carriers and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 bomber moved from 42 Sea Zone to India 2 bombers moved from Java to Northern Territory 1 fighter moved from 16 Sea Zone to Midway 3 bombers moved from Western United States to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Hawaiian Islands to Queensland 1 fighter moved from 101 Sea Zone to Morocco Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 2 bombers placed in Western United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 9 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 9 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 8 PUs; UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 armour and 1 mech_infantry moved from Persia to Syria 2 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan 1 fighter moved from Iraq to Syria 3 fighters moved from Iraq to 98 Sea Zone 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 72 Sea Zone to 76 Sea Zone 1 mech_infantry moved from French Equatorial Africa to Ethiopia 1 mech_infantry moved from Burma to Malaya UK_Pacific take Malaya from Japanese 2 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 mech_infantry moved from Burma to French Indo China 1 fighter moved from Burma to French Indo China Combat - British Battle in 98 Sea Zone British attack with 3 fighters Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 76 Sea Zone British attack with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports Italians defend with 1 destroyer and 1 submarine 1 submarine owned by the Italians Submerged British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports in 76 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Italians roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 76 Sea Zone British win with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Syria British attack with 1 armour, 1 fighter and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Syria, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 2 armour and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 2 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in French Indo China British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in French Indo China, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from French Indo China to Burma 1 infantry moved from Persia to Iraq 3 fighters moved from 98 Sea Zone to Iraq 1 fighter moved from Syria to Iraq 1 mech_infantry moved from India to Burma 3 infantry moved from India to Burma 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia Place Units - British 1 destroyer placed in 71 Sea Zone 2 armour and 1 mech_infantry placed in Persia 1 transport placed in 106 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from India: 1 mech_infantry EDIT: Adding units owned by British to Burma: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.50 Italians : 0.00 Americans : 2.17 Japanese : -1.17
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@FMErwinRommel yes certainly makes strat bombing a different prospect! Was lucky with the AA roll though!
Allies are going to give you a headache in the DEI now, ANZAC will take Java and you only have one TT in range to try anything.
UK PAC starting to amp up and UK EU sweeping up sub sahara africa and getting ready to retake egyptFun times!
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 aaGun, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 76 Sea Zone to 73 Sea Zone 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov 1 fighter moved from Egypt to Rostov 1 bomber moved from Algeria to Rostov 1 armour moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Egypt Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry Russians defend with 3 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians roll dice for 1 armour, 1 bomber and 2 fighters in Rostov, round 3 : 0/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour, 1 bomber and 2 fighters in Rostov, round 4 : 1/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 armour, 1 bomber and 2 fighters in Rostov, round 5 : 4/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Rostov to Ukraine 1 armour moved from Romania to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 aaGun moved from Eastern Poland to Bessarabia 1 fighter moved from Algeria to Egypt 1 fighter and 3 infantry moved from Algeria to Tunisia 1 battleship, 2 cruisers and 1 transport moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 1 aaGun and 2 infantry placed in Ukraine 3 infantry placed in Egypt 1 destroyer and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -2.83 Russians : -0.67
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Interesting U.S. move to take Sum in force to make it more difficult for Japan to retake it. And risk your fleet to protect your transports, knowing you have 7 bombers to counterattack and ANZ to follow up. Japan has done well, but I waited too long to build 2nd I.C. in China, and Japan’s income will take a hit.
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But I am pleased with Italian turn. It never ceases to amaze me how a player can find a shortcut for bombers and even fighters with airbases, to reach far away places like Rostov. I rolled badly, so didn’t take it, but Russia can only attack with air and not retake Ukr. Unusual for Italy to take Ukr, since it rarely has the income to utilize it. Egypt will be secure for another turn with heavy German air support.
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TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from Northern Territory to 41 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from Northern Territory to 41 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer, 1 infantry, 7 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 1 fighter moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Belarus to Bryansk 1 fighter moved from Greece to Bryansk Combat - Germans Battle in Bryansk Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 artillery and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 fighter in Archangel, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Bryansk to Belarus 1 fighter moved from Archangel to Novgorod 1 tactical_bomber moved from Bryansk to Novgorod 1 cruiser and 2 destroyers moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 tactical_bombers moved from Greece to Egypt 2 fighters moved from Western Germany to Egypt 1 infantry moved from Northern Italy to Southern France 2 bombers moved from Southern France to Western Germany 1 infantry moved from Western Ukraine to Ukraine 1 armour moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 7 mech_infantrys moved from Eastern Poland to Belarus 1 artillery moved from Poland to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 3 artilleries and 1 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Novgorod to Belarus Place Units - Germans 3 artilleries placed in Novgorod 1 artillery, 1 infantry and 7 mech_infantrys placed in Germany 1 destroyer, 1 submarine and 1 transport placed in 93 Sea Zone Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : -1.00
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U.S.A. program of modest fleet & building 2 bombers per turn is working well. Bombers can reach sea of Japan or Phil from W. Coast, Hawaii & Australia. Japan can’t leave Phil for DEI or Australia, without being in range of bombers & fleet
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TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Smolensk to Archangel 4 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 mech_infantry moved from Russia to Volgograd 1 infantry moved from Novosibirsk to Tsinghai