Sink DD + CV and down Tac
18 Playoffs MrCunego vs Majikforce
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 marine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 2 armour and 1 mech_infantry moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 artillery and 2 infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Northern Italy to Slovakia Hungary 2 infantry moved from Iraq to Northwest Persia 1 bomber moved from Trans-Jordan to Northwest Persia 1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Alexandria to Egypt 1 fighter moved from Trans-Jordan to Northwest Persia 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Cyprus from British, taking Egypt from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northwest Persia Italians attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Northwest Persia, round 2 : 0/4 hits, 1.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northwest Persia Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Northwest Persia, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Northwest Persia to Iraq 1 bomber moved from Northwest Persia to Iraq 2 cruisers moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 99 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 2 aaGuns moved from Romania to Eastern Poland Place Units - Italians 1 artillery, 1 fighter and 1 marine placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : -0.67 British : 0.00 -
@mrcunego said in 18 Playoffs MrCunego vs Majikforce:
Italians are up.
That battle outside Japan was major lose for the US. Those 2-3 US fighters that wasn’t supposed to die was real crucial for that fleet to survive and be relevant. The allies need some good dice rolling in the next couple of rounds.
Best regards
MrCunego
italians.tsvgYep the dice swung my way a little bit. I am surprised you still parked the fleet in sz6 after losing those planes though.
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TripleA Move Summary: French round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 71 Sea Zone to 76 Sea Zone -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 71 Sea Zone to 76 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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yeah I know.
But I most say the game it going bad in both arenas so I hope for some dice luck to bring me back. When thing is going slowly more and more down the slope then you can choice to 1) play slow, hope for a mistake from your opponent (which I dont expect from you) and if not die slowly and painfully. Or 2) push you luck for some big battles and tell you self that this is a dice game and not chess and see what happens if Lady Fortune looks gently your way :)
Best regards
MrCunego -
@mrcunego Having trouble opening the file? Can you re-post it?
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Research Technology - Germans Purchase Units - GermansCombat Hit Differential Summary :
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tried jumping to the beginning of the german turn
Best regards
MrCunego -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 10 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Karelia 1 artillery and 1 infantry moved from Norway to Finland Combat - Germans Non Combat Move - Germans 3 infantry moved from Poland to Eastern Poland 3 aaGuns, 13 armour, 3 artilleries, 9 infantry and 8 mech_infantrys moved from Slovakia Hungary to Eastern Poland 2 artilleries and 8 infantry moved from Romania to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Bulgaria to Romania 1 infantry moved from Albania to 97 Sea Zone 1 fighter moved from Southern Italy to Egypt 3 tactical_bombers moved from Trans-Jordan to Egypt 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from Southern Italy to Egypt 2 bombers moved from Alexandria to Southern Italy Place Units - Germans 1 armour, 1 fighter, 1 infantry and 5 mech_infantrys placed in Western Germany 1 destroyer and 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine 3 fighters moved from Novgorod to Western Ukraine 3 mech_infantrys moved from Volgograd to Northwest Persia 1 armour, 2 fighters and 1 mech_infantry moved from Caucasus to Northwest Persia 2 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Western Ukraine Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/6 hits, 2,83 expected hits Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Northwest Persia Russians attack with 1 armour, 2 fighters and 4 mech_infantrys Italians defend with 1 infantry Russians roll dice for 1 armour, 2 fighters and 4 mech_infantrys in Northwest Persia, round 2 : 2/7 hits, 2,17 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northwest Persia Russians win, taking Northwest Persia from Italians with 1 armour, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia 1 mech_infantry moved from Rostov to Bryansk 4 aaGuns, 2 artilleries and 22 infantry moved from Belarus to Bryansk 3 infantry moved from Novgorod to Archangel 8 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 infantry moved from Olgiy to Timguska 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Dzavhan 2 fighters moved from Northwest Persia to Volgograd 4 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 1 fighter and 8 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry EDIT: Adding units owned by Russians to Northwest Persia: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 28 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Italians : 0,17 Russians : 1,00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 3 carriers and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 3 infantry moved from Jehol to Manchuria 1 infantry moved from Amur to Manchuria 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan 2 fighters moved from 39 Sea Zone to Iraq 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 3 tactical_bombers moved from French Indo China to 6 Sea Zone 2 fighters moved from 35 Sea Zone to 6 Sea Zone 1 carrier, 1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 6 Sea Zone 1 bomber moved from Anhwe to 6 Sea Zone 1 bomber moved from French Indo China to 6 Sea Zone 2 fighters moved from French Indo China to 6 Sea Zone 1 fighter moved from 43 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 carrier and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Kwangtung to Kwangsi 1 armour moved from Malaya to Yunnan 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in Java Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone Japanese win, taking Java from ANZAC, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Manchuria Japanese attack with 4 infantry Russians defend with 2 infantry Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in 6 Sea Zone Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 5 fighters, 2 submarines and 5 tactical_bombers Americans defend with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports; ANZAC defend with 1 cruiser and 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 8/12 hits, 7.17 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 1 carrier and 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 4/12 hits, 5.50 expected hits 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone 1 submarine owned by the Americans Submerged Japanese roll dice for 2 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 7/13 hits, 7.67 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 1/7 hits, 3.83 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 marine owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone 2 infantry owned by the Americans, 1 artillery owned by the Americans, 2 transports owned by the Americans and 1 mech_infantry owned by the Americans lost in 6 Sea Zone Japanese win with 2 bombers, 1 cruiser, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 143 Casualties for Japanese: 1 carrier, 1 fighter and 2 submarines Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Americans: 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry and 2 transports Battle in Szechwan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 aaGun moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Hopei 1 bomber moved from 6 Sea Zone to Kiangsu 1 bomber moved from 6 Sea Zone to Kiangsu 2 fighters moved from 6 Sea Zone to Japan 1 mech_infantry moved from Kiangsu to Hopei 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Place Units - Japanese 3 carriers placed in 6 Sea Zone 1 armour and 1 mech_infantry placed in French Indo China 1 mech_infantry placed in Kiangsu 1 fighter could not land in 6 Sea Zone and was removed Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4 Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -3.67 Chinese : 1.33 UK_Pacific : -0.33 Japanese : 1.83 -
@majikforce Well that went way better than expected. I edited out a tac instead of losing a fighter in sz 6.
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Hi Majikforce
I’m calling this one. Sorry for all the mistakes that didn’t make this an exciting game. Very well played and I’m going to try the egypt push as hard as you did in this one. It’s not my normal way, but it seemed hard to counter.
Good luck and the rest of the play off.
Best regards
MrCunego -
@mrcunego GG. Thanks for the compliment. Let me know if you want to play again at some point.





