Scramble 111 but not 110
sub fights in 106 and dies first.
7 Luftwaffe smoked in Round 1! How are Germany going to kill Moscow now?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
1 infantry moved from Malaya to Shan State
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
1 infantry moved from Malaya to Shan State
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 infantry moved from Morocco to Algeria
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
Combat - French
Battle in Algeria
French attack with 1 infantry
Neutral_Axis defend with 1 infantry
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Algeria
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French : -0,17
Neutral_Axis : 0,67
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
7 Luftwaffe smoked in Round 1! How are Germany going to kill Moscow now?
I don’t see it yet
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 unit repaired.
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 battleship moved from 112 Sea Zone to 115 Sea Zone
2 tactical_bombers moved from Western Germany to 115 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Poland to Eastern Poland
Germans take Baltic States from Russians
3 artilleries and 16 infantry moved from Poland to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Romania to Eastern Poland
Germans take Bessarabia from Russians
Combat - Germans
Combat Hit Differential Summary :
Submerge in SZ115?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 unit repaired.
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 battleship moved from 112 Sea Zone to 115 Sea Zone
2 tactical_bombers moved from Western Germany to 115 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Poland to Eastern Poland
Germans take Baltic States from Russians
3 artilleries and 16 infantry moved from Poland to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Romania to Eastern Poland
Germans take Bessarabia from Russians
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 cruiser and 1 transport
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Eastern Poland
Germans attack with 3 armour, 3 artilleries and 19 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour, 3 artilleries and 19 infantry in Eastern Poland, round 2 : 9/25 hits, 6.17 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 3 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 115 Sea Zone
Germans attack with 1 battleship and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 tactical_bombers in 115 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 battleship in 115 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Non Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
1 artillery moved from Romania to Eastern Poland
2 artilleries moved from Germany to Poland
2 tactical_bombers moved from 115 Sea Zone to Poland
5 armour and 4 mech_infantrys moved from France to Germany
1 armour moved from Normandy Bordeaux to Northern Italy
3 bombers moved from 91 Sea Zone to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
5 infantry moved from Bulgaria to Romania
2 infantry moved from Western Germany to Holland Belgium
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
Place Units - Germans
1 destroyer placed in 113 Sea Zone
2 armour and 8 mech_infantrys placed in Germany
1 fighter and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 3.17
Americans : -0.50
Russians : -0.33
@Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Submerge in SZ115?
fight
Thought you might but there was always a chance of killing both ships so I was a bit hesitant to assume that one.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2
Purchase Units - Russians
Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Karelia
1 infantry moved from Novgorod to Karelia
1 submarine moved from 124 Sea Zone to 117 Sea Zone
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
Combat - Russians
Battle in Karelia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
3 artilleries moved from Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Bryansk
1 aaGun moved from Bryansk to Ukraine
2 aaGuns and 5 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Caucasus to Persia
Russians take Northwest Persia from Neutral_Allies
Russians take Persia from Neutral_Allies
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 armour moved from Caucasus to Persia
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
Place Units - Russians
3 artilleries placed in Novgorod
1 artillery and 1 infantry placed in Ukraine
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Borneo to 43 Sea Zone
1 battleship, 1 destroyer and 2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Shan State
3 artilleries, 7 infantry and 1 mech_infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 submarines and 1 transport
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Battle in Shan State
Japanese attack with 2 bombers, 6 fighters and 6 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in Shan State, round 2 : 11/14 hits, 8.33 expected hits
UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State
Japanese win, taking Malaya from UK_Pacific with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
2 bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
1 aaGun and 5 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 2 tactical_bombers moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to French Indo China
1 carrier moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery placed in Japan
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : -0.33
UK_Pacific : -0.33
Japanese : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
Combat - Americans
Battle in Algeria
Americans attack with 1 armour, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits, 1,17 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Algeria
Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 fighter moved from Algeria to Gibraltar
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
4 bombers moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 bombers and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : -0,17
Neutral_Axis : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
3 infantry moved from Yunnan to Szechwan
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
Combat - Americans
Battle in Algeria
Americans attack with 1 armour, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits, 1,17 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Algeria
Americans win, taking Algeria from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 fighter moved from Algeria to Gibraltar
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
4 bombers moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 bombers and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
3 infantry moved from Yunnan to Szechwan
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 factory_minor and 2 fighters; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Suriname to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
2 cruisers moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 submarine moved from 96 Sea Zone to 81 Sea Zone
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Eastern Persia to Persia
Combat - British
Battle in French Madagascar
Battle in French West Africa
British attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French West Africa
British roll dice for 1 armour in French West Africa, round 3 : 1/1 hits, 0,50 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
British win, taking French Madagascar from Neutral_Axis, taking French West Africa from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 cruisers in Iraq, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2,33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 3/3 hits, 1,67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 carrier and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
3 aaGuns and 5 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Szechwan to India
1 destroyer moved from 106 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
2 aaGuns moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 fighter moved from Malta to Gibraltar
Place Units - British
2 fighters placed in United Kingdom
1 factory_minor placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,6,5,4,3,1,5,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : -0,17
Americans : -0,17
Neutral_Axis : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 battleship, 2 cruisers and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Crete
Battle in Malta
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 3 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 4 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 5 : 3/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Malta, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Crete from Neutral_Allies, taking Malta from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 infantry moved from Greece to Bulgaria
1 artillery moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 armour moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Northern Italy to Romania
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
Place Units - Italians
3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -1.67
British : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 battleship, 2 cruisers and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 marine moved from Northern Italy to 97 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Crete
Battle in Malta
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 3 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 4 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 5 : 3/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Malta, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Crete from Neutral_Allies, taking Malta from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 infantry moved from Greece to Bulgaria
1 artillery moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 armour moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Northern Italy to Romania
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
Place Units - Italians
3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.67
British : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 78 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Oh when I loaded that up I noticed that USSR took Persia. You can’t blitz on NCM or in any way get through NW Persia while it’s neutral-allies. Are you not aware of this? I suppose you could have put a mech into Turkmenistan.
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Oh when I loaded that up I noticed that USSR took Persia. You can’t blitz on NCM or in any way get through NW Persia while it’s neutral-allies. Are you not aware of this? I suppose you could have put a mech into Turkmenistan.
It is not neutral it’s pro allies, well if it’s not allowed we will have to edit that