this makes me wonder again how much the axis advantage in victory conditions affects the games overall balance; that the axis can win with less than a full victory, whereas the allies basically need what amounts to a total military victory.
Whackamatt Allies -vs- dawgoneit Axis 1914 #A-2
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TripleA Turn Summary: Austria round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 11 Research Technology - Austria Austria spend 0 on tech rolls Austria rolls : 0/1 hits, 0.00 expected hits Combat Move - Austria 2 field_guns and 3 infantry moved from Baranya to Serbia 1 field_gun and 2 infantry moved from Hungary to Baranya 3 field_guns and 5 infantry moved from Montenegro to Serbia 4 field_guns and 8 infantry moved from Tuscany to Piedmont 2 field_guns and 4 infantry moved from Milan to Piedmont 2 field_guns and 8 infantry moved from Venice to Milan 6 infantry moved from Tyrol to Milan 3 field_guns and 3 infantry moved from Trieste to Venice 2 infantry moved from Bessarabia to Galicia Purchase Units - Austria Austria repair damage of 4x Factory, 4x Factory; Remaining resources: 78 PUs; 1 techTokens; Austria buy 2 aaGuns, 7 field_guns, 2 gass, 7 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Austria Battle in Piedmont Austria attack with 6 field_guns and 12 infantry Italy defend with 1 Factory and 4 trenchs; France defend with 1 heavy_gun and 1 infantry Austria roll dice for 6 field_guns and 12 infantry in Piedmont, round 2 : 5/18 hits, 5.00 expected hits Units damaged: 3 trenchs owned by the Italy Italy roll dice for 1 heavy_gun, 1 infantry and 4 trenchs in Piedmont, round 2 : 1/2 hits, 1.00 expected hits 1 trench owned by the Italy and 1 infantry owned by the Austria lost in Piedmont Austria roll dice for 6 field_guns and 11 infantry in Piedmont, round 3 : 4/17 hits, 4.83 expected hits Italy roll dice for 1 heavy_gun, 1 infantry and 3 trenchs in Piedmont, round 3 : 0/2 hits, 1.00 expected hits 3 trenchs owned by the Italy and 1 infantry owned by the France lost in Piedmont Austria roll dice for 6 field_guns and 11 infantry in Piedmont, round 4 : 1/17 hits, 4.83 expected hits Italy roll dice for 1 heavy_gun in Piedmont, round 4 : 0/1 hits, 0.67 expected hits 1 heavy_gun owned by the France lost in Piedmont Austria win, taking Piedmont from Italy with 6 field_guns and 11 infantry remaining. Battle score for attacker is 17 Casualties for Austria: 1 infantry Casualties for Italy: 4 trenchs Casualties for France: 1 heavy_gun and 1 infantry Non Combat Move - Austria Place Units - Austria 3 field_guns and 3 infantry placed in Trieste 3 trenchs placed in Galicia 2 field_guns and 2 infantry placed in Venice Austria undo move 3. Austria undo move 2. 1 aaGun, 1 field_gun, 1 gas and 1 infantry placed in Venice 3 trenchs placed in Galicia Austria undo move 3. 3 trenchs placed in Galicia Austria undo move 2. Austria undo move 1. 1 aaGun, 2 field_guns, 1 gas and 2 infantry placed in Trieste 2 field_guns and 2 infantry placed in Venice 1 aaGun, 2 field_guns, 1 gas and 2 infantry placed in Tyrol Austria undo move 2. 1 aaGun, 3 field_guns and 2 infantry placed in Trieste 1 gas and 1 infantry placed in Hungary Turn Complete - Austria Austria collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
Austria : -4.67 Austria rolls : : 0.00 Italy : -1.67 -
TripleA Turn Summary: Italy round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 11 Research Technology - Italy Italy rolls : 0/1 hits, 0.00 expected hits Combat Move - Italy 5 infantry moved from Rome to Latium 1 infantry moved from Latium to Tuscany Italy take Tuscany from Austria 1 cavalry moved from Palestine to Syria Purchase Units - Italy Italy buy 2 heavy_guns, 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Italy Battle in Syria Italy attack with 1 cavalry Turkey defend with 1 trench Italy roll dice for 1 cavalry in Syria, round 2 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 trench in Syria, round 2 : 0/1 hits, 0.17 expected hits Italy roll dice for 1 cavalry in Syria, round 3 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 trench in Syria, round 3 : 0/1 hits, 0.17 expected hits Italy roll dice for 1 cavalry in Syria, round 4 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 trench in Syria, round 4 : 0/1 hits, 0.17 expected hits Italy roll dice for 1 cavalry in Syria, round 5 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 trench in Syria, round 5 : 0/1 hits, 0.17 expected hits Italy roll dice for 1 cavalry in Syria, round 6 : 1/1 hits, 0.17 expected hits Units damaged: 1 trench owned by the Turkey Turkey roll dice for 1 trench in Syria, round 6 : 0/1 hits, 0.17 expected hits Italy roll dice for 1 cavalry in Syria, round 7 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 trench in Syria, round 7 : 1/1 hits, 0.17 expected hits 1 cavalry owned by the Italy lost in Syria Turkey win with 1 trench remaining. Battle score for attacker is -4 Casualties for Italy: 1 cavalry Non Combat Move - Italy Place Units - Italy 3 trenchs placed in Latium 2 heavy_guns and 1 infantry placed in Rome Turn Complete - Italy Italy collect 22 PUs; end with 22 PUs 1 unit repaired.Combat Hit Differential Summary :
Italy rolls : : 0.00 Turkey : 0.00 Italy : 0.00 -
TripleA Turn Summary: Arabia round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 11 Combat Move - Arabia 1 Bedouin moved from Trucial Coast to Mesopotamia 1 Bedouin moved from Mesopotamia to Smyrna Arabia take Kurdistan from Turkey Arabia take Smyrna from Turkey 1 Bedouin moved from Jordan to Syria 2 Bedouins moved from Mecca to Mesopotamia 1 Bedouin moved from Al-Dammam to Mesopotamia Purchase Units - Arabia Arabia buy 4 Bedouins; Remaining resources: 8 PUs; Combat - Arabia Battle in Syria Arabia attack with 1 Bedouin Turkey defend with 1 trench Arabia roll dice for 1 Bedouin in Syria, round 2 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 trench in Syria, round 2 : 1/1 hits, 0.17 expected hits 1 Bedouin owned by the Arabia lost in Syria Turkey win with 1 trench remaining. Battle score for attacker is -2 Casualties for Arabia: 1 Bedouin Non Combat Move - Arabia Place Units - Arabia 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 22 PUs; end with 30 PUsCombat Hit Differential Summary :
Turkey : 0.83 Arabia : -0.17 -
TripleA Turn Summary: Turkey round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 11 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 6,1 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover creepingBarage Combat Move - Turkey 1 infantry moved from Dardanelles to Smyrna 1 field_gun and 1 infantry moved from Constantinople to Smyrna 2 field_guns, 2 fighters and 6 infantry moved from Bulgaria to Macedonia 1 field_gun moved from Dardanelles to Smyrna 1 infantry moved from Armenia to Kurdistan Turkey take Kurdistan from Arabia Purchase Units - Turkey Turkey repair damage of 1x Factory; Remaining resources: 41 PUs; 0 techTokens; Turkey buy 2 field_guns, 8 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Battle in Smyrna Turkey attack with 2 field_guns and 2 infantry Arabia defend with 1 Bedouin Turkey roll dice for 2 field_guns and 2 infantry in Smyrna, round 2 : 3/4 hits, 1.33 expected hits Arabia roll dice for 1 Bedouin in Smyrna, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Smyrna Turkey win, taking Smyrna from Arabia with 2 field_guns and 1 infantry remaining. Battle score for attacker is -1 Casualties for Turkey: 1 infantry Casualties for Arabia: 1 Bedouin Non Combat Move - Turkey 1 infantry moved from Damascus to Syria Place Units - Turkey 3 infantry and 2 trenchs placed in Damascus 3 infantry and 1 trench placed in Baghdad 2 field_guns and 2 infantry placed in Constantinople Activate Technology - Turkey Turkey activating creepingBarage Turn Complete - Turkey Turkey collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Turkey : 1.67 Arabia : 0.67 -
TripleA Turn Summary: Britain round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 11 Research Technology - Britain Britain spend 15 on tech rolls Britain roll 3,3,1,4,3,4,2,3 and gets 0 hits Combat Move - Britain 2 infantry moved from Amsterdam to Holland 1 field_gun, 4 heavy_guns and 1 infantry moved from Lebanon to Damascus 3 field_guns and 5 infantry moved from Mesopotamia to Damascus 1 field_gun and 1 infantry moved from Palestine to Damascus 1 zeppelin moved from Sinai to Damascus 2 field_guns and 2 infantry moved from Arabia to Jordan 1 field_gun moved from Kuwait to Mesopotamia 1 infantry moved from Kuwait to Mesopotamia 1 field_gun and 1 infantry moved from Bahrain to Sea Zone 72 Persian Gulf 1 field_gun and 1 infantry moved from Sea Zone 72 Persian Gulf to Fars 2 field_guns and 1 infantry moved from Qatar to Sea Zone 72 Persian Gulf 2 field_guns and 1 infantry moved from Sea Zone 72 Persian Gulf to Fars 1 field_gun and 1 infantry moved from Oman to Sea Zone 72 Persian Gulf 1 field_gun and 1 infantry moved from Sea Zone 72 Persian Gulf to Fars 1 field_gun and 1 infantry moved from Oman to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 2 field_guns and 2 infantry moved from Sea Zone 72 Persian Gulf to Fars 3 field_guns and 4 infantry moved from Baluchistan to Sistan 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 1 field_gun and 1 infantry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 71 Eastern Mediterranean 1 field_gun and 1 infantry moved from Sea Zone 71 Eastern Mediterranean to Syria 1 field_gun and 2 infantry moved from Cairo-Suez to Sinai 2 cruisers moved from Sea Zone 75 Red Sea to Sea Zone 71 Eastern Mediterranean 2 colonials moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 2 colonials and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 120 Arafura Sea 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 115 Tasman Sea 2 colonials moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 2 colonials and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 120 Arafura Sea 4 colonials moved from Sea Zone 120 Arafura Sea to Papua 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 115 Tasman Sea 1 colonial moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 1 colonial and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 120 Arafura Sea 1 colonial moved from Sea Zone 120 Arafura Sea to Papua 2 infantry moved from Northern Territory to Sea Zone 119 Timor Sea 2 infantry and 1 transport moved from Sea Zone 119 Timor Sea to Sea Zone 120 Arafura Sea 2 infantry moved from Sea Zone 120 Arafura Sea to Papua 1 transport moved from Sea Zone 118 Java Sea to Sea Zone 126 Java Sea 4 colonials and 2 field_guns moved from Nova Scotia to Sea Zone 22 Mid Atlantic 4 colonials, 2 field_guns and 3 transports moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 4 colonials and 2 field_guns moved from Sea Zone 25 Mid Atlantic to Normandy 1 submarine moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel Purchase Units - Britain Britain buy 4 colonials, 10 field_guns, 5 gass, 10 infantry and 3 trenchs; Remaining resources: 3 PUs; 8 techTokens; Combat - Britain Battle in Sistan Britain attack with 3 field_guns and 4 infantry Neutral defend with 2 infantry Britain roll dice for 3 field_guns and 4 infantry in Sistan, round 2 : 3/7 hits, 2.17 expected hits Neutral roll dice for 2 infantry in Sistan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Sistan Britain loses 0 PUs for violating Sistans neutrality. Britain win, taking Sistan from Neutral with 3 field_guns and 4 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Battle in Damascus Britain attack with 5 field_guns, 4 heavy_guns, 7 infantry and 1 zeppelin Turkey defend with 1 Factory, 1 field_gun, 1 fighter, 7 infantry and 8 trenchs Britain roll dice for 5 field_guns, 4 heavy_guns, 7 infantry and 1 zeppelin in Damascus, round 2 : 4/17 hits, 5.50 expected hits Units damaged: 4 trenchs owned by the Turkey Turkey roll dice for 1 field_gun, 1 fighter, 7 infantry and 8 trenchs in Damascus, round 2 : 8/17 hits, 4.50 expected hits 7 infantry owned by the Britain and 1 zeppelin owned by the Britain lost in Damascus Britain roll dice for 5 field_guns and 4 heavy_guns in Damascus, round 3 : 3/9 hits, 3.00 expected hits Units damaged: 3 trenchs owned by the Turkey Turkey roll dice for 1 field_gun, 1 fighter, 7 infantry and 8 trenchs in Damascus, round 3 : 7/17 hits, 4.50 expected hits 2 heavy_guns owned by the Britain and 5 field_guns owned by the Britain lost in Damascus Britain roll dice for 2 heavy_guns in Damascus, round 4 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 field_gun, 1 fighter, 7 infantry and 8 trenchs in Damascus, round 4 : 7/17 hits, 4.50 expected hits 2 heavy_guns owned by the Britain lost in Damascus Turkey win with 1 field_gun, 1 fighter, 7 infantry and 8 trenchs remaining. Battle score for attacker is -77 Casualties for Britain: 5 field_guns, 4 heavy_guns, 7 infantry and 1 zeppelin Battle in Fars Britain attack with 6 field_guns and 5 infantry Neutral defend with 2 cavalrys Britain roll dice for 2 battlecruisers and 1 battleship in Fars, round 2 : 1/3 hits, 2.00 expected hits Britain roll dice for 6 field_guns and 5 infantry in Fars, round 2 : 2/11 hits, 3.67 expected hits Neutral roll dice for 2 cavalrys in Fars, round 2 : 1/2 hits, 0.33 expected hits 2 cavalrys owned by the Neutral and 1 infantry owned by the Britain lost in Fars Britain loses 0 PUs for violating Farss neutrality. Britain win, taking Fars from Neutral with 6 field_guns and 4 infantry remaining. Battle score for attacker is 5 Casualties for Britain: 1 infantry Casualties for Neutral: 2 cavalrys Battle in Syria Britain attack with 1 field_gun and 1 infantry Turkey defend with 1 infantry and 1 trench Britain roll dice for 1 battleship in Syria, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 trench owned by the Turkey Britain roll dice for 1 field_gun and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 infantry and 1 trench in Syria, round 2 : 0/2 hits, 0.50 expected hits Britain roll dice for 1 field_gun and 1 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 infantry and 1 trench in Syria, round 3 : 0/2 hits, 0.50 expected hits Britain roll dice for 1 field_gun and 1 infantry in Syria, round 4 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 infantry and 1 trench in Syria, round 4 : 0/2 hits, 0.50 expected hits Britain roll dice for 1 field_gun and 1 infantry in Syria, round 5 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 infantry and 1 trench in Syria, round 5 : 0/2 hits, 0.50 expected hits Britain roll dice for 1 field_gun and 1 infantry in Syria, round 6 : 2/2 hits, 0.67 expected hits Turkey roll dice for 1 infantry and 1 trench in Syria, round 6 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Turkey, 1 infantry owned by the Britain and 1 trench owned by the Turkey lost in Syria Britain win, taking Syria from Turkey with 1 field_gun remaining. Battle score for attacker is 3 Casualties for Britain: 1 infantry Casualties for Turkey: 1 infantry and 1 trench Non Combat Move - Britain Place Units - Britain 3 trenchs placed in Palestine 5 gass placed in Cairo-Suez 3 field_guns and 4 infantry placed in Baluchistan 2 field_guns and 3 infantry placed in Bombay 3 field_guns and 2 infantry placed in Goa 4 colonials and 1 field_gun placed in Sydney-Canberra 1 field_gun and 1 infantry placed in Singapore Turn Complete - Britain Britain collect 121 PUs; end with 124 PUs 7 units repaired.Combat Hit Differential Summary :
Neutral : 0.00 Turkey : 7.00 Britain : -5.00 -
TripleA Turn Summary: Russia round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 11 Research Technology - Russia Russia spend 15 on tech rolls Russia roll 5,3,2,6,1,6,6,5 and gets 3 hits Russia removing all Technology Tokens after successful research. Russia discover industry Combat Move - Russia 6 gass moved from St. Petersburg to Oslo 2 field_guns, 1 heavy_gun and 7 infantry moved from Norway to Oslo 4 conscripts and 4 infantry moved from Latvia to Lithuania Russia take Lithuania from Germany 3 infantry moved from Pskov to Latvia 3 conscripts moved from Minsk to Belarus 3 conscripts moved from Kiev to Odessa 9 conscripts, 2 heavy_guns and 2 infantry moved from Belarus to Eastern Poland 1 conscript moved from Odessa to Moldavia Russia take Moldavia from Austria 1 conscript moved from Odessa to Bessarabia Russia take Bessarabia from Austria 2 conscripts moved from Don to Belarus 1 field_gun, 1 heavy_gun and 1 infantry moved from Caucasus to Georgia 1 gas moved from Moscow to Georgia 1 fighter moved from Moscow to Georgia 1 infantry moved from Moscow to Don 3 infantry moved from St. Petersburg to Pskov 1 heavy_gun and 1 infantry moved from Omsk to Novosibirsk 2 conscripts moved from Novosibirsk to Bratsk 2 conscripts and 1 heavy_gun moved from Primorsky to Khabarovsk 1 field_gun, 1 heavy_gun and 1 infantry moved from Vladivostok to Primorsky 3 cavalrys moved from Vladivostok to Khabarovsk 1 conscript and 4 heavy_guns moved from Bratsk to Aldan 1 heavy_gun and 2 infantry moved from Irkutsk to Bratsk 1 conscript moved from Chukotka to Sakhe 2 conscripts and 1 field_gun moved from Magadan to Sakhe 3 cavalrys moved from Khabarovsk to Sakhe Purchase Units - Russia Russia buy 3 cavalrys, 6 conscripts, 10 field_guns, 12 gass and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Sakhe Russia attack with 3 cavalrys, 3 conscripts and 1 field_gun Communists defend with 3 trenchs 3 trenchs owned by the Communists lost in Sakhe Russia win, taking Sakhe from Communists with 3 cavalrys, 3 conscripts and 1 field_gun remaining. Battle score for attacker is 9 Casualties for Communists: 3 trenchs Battle in Eastern Poland Russia attack with 9 conscripts, 2 heavy_guns and 2 infantry Germany defend with 2 field_guns, 5 infantry and 3 tanks Russia roll dice for 9 conscripts, 2 heavy_guns and 2 infantry in Eastern Poland, round 2 : 2/6 hits, 1.33 expected hits Germany roll dice for 2 field_guns, 5 infantry and 3 tanks in Eastern Poland, round 2 : 1/10 hits, 2.83 expected hits 1 conscript owned by the Russia and 2 tanks owned by the Germany lost in Eastern Poland Russia roll dice for 8 conscripts, 2 heavy_guns and 2 infantry in Eastern Poland, round 3 : 0/6 hits, 1.33 expected hits Germany roll dice for 2 field_guns, 5 infantry and 1 tank in Eastern Poland, round 3 : 2/8 hits, 2.50 expected hits 2 conscripts owned by the Russia lost in Eastern Poland Russia roll dice for 6 conscripts, 2 heavy_guns and 2 infantry in Eastern Poland, round 4 : 0/6 hits, 1.33 expected hits Germany roll dice for 2 field_guns, 5 infantry and 1 tank in Eastern Poland, round 4 : 4/8 hits, 2.50 expected hits 4 conscripts owned by the Russia lost in Eastern Poland Russia roll dice for 2 conscripts, 2 heavy_guns and 2 infantry in Eastern Poland, round 5 : 1/6 hits, 1.33 expected hits Germany roll dice for 2 field_guns, 5 infantry and 1 tank in Eastern Poland, round 5 : 1/8 hits, 2.50 expected hits 1 conscript owned by the Russia and 1 tank owned by the Germany lost in Eastern Poland Russia roll dice for 1 conscript, 2 heavy_guns and 2 infantry in Eastern Poland, round 6 : 2/5 hits, 1.33 expected hits Germany roll dice for 2 field_guns and 5 infantry in Eastern Poland, round 6 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Germany, 1 infantry owned by the Russia and 1 conscript owned by the Russia lost in Eastern Poland Russia roll dice for 2 heavy_guns and 1 infantry in Eastern Poland, round 7 : 2/3 hits, 1.00 expected hits Germany roll dice for 2 field_guns and 3 infantry in Eastern Poland, round 7 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Germany, 1 infantry owned by the Russia and 2 heavy_guns owned by the Russia lost in Eastern Poland Germany win with 2 field_guns and 1 infantry remaining. Battle score for attacker is -4 Casualties for Russia: 9 conscripts, 2 heavy_guns and 2 infantry Casualties for Germany: 4 infantry and 3 tanks Battle in Oslo Russia attack with 2 field_guns, 6 gass, 1 heavy_gun and 7 infantry Neutral defend with 3 infantry Russia roll dice for 6 gass in Oslo, round 2 : 4/6 hits, 4.00 expected hits 3 infantry owned by the Neutral lost in Oslo 6 gass owned by the Russia lost in Oslo Russia loses 0 PUs for violating Oslos neutrality. Russia win, taking Oslo from Neutral with 2 field_guns, 1 heavy_gun and 7 infantry remaining. Battle score for attacker is -9 Casualties for Neutral: 3 infantry Casualties for Russia: 6 gass Non Combat Move - Russia Place Units - Russia 3 field_guns placed in Irkutsk 3 field_guns placed in Vladivostok 3 trenchs placed in Belarus 3 conscripts placed in Minsk 3 conscripts placed in Kiev 3 gass placed in Caucasus 2 field_guns placed in Omsk 3 cavalrys placed in Moscow 6 gass placed in St. Petersburg Activate Technology - Russia Russia activating industry Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Russia Russia collect 108 PUs; end with 108 PUs Russia collect 5 PUs from War Bonds; end with 113 PUsCombat Hit Differential Summary :
Germany : -1.33 Russia : -0.67 -
TripleA Turn Summary: Communists round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 11 Purchase Units - Communists Communists buy 4 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Communists Place Units - Communists 4 infantry and 3 trenchs placed in Yakutsk Turn Complete - Communists Communists collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: USA round 11
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 11 Research Technology - USA USA spend 10 on tech rolls USA roll 5,1,3,2,3,1,1 and gets 0 hits Combat Move - USA 5 field_guns and 5 infantry moved from Auvergne to Rhone 5 field_guns, 2 heavy_guns and 10 infantry moved from Languedoc to Rhone 15 field_guns, 2 heavy_guns and 21 infantry moved from Languedoc to Marseilles 1 field_gun, 1 heavy_gun and 4 infantry moved from Aquitaine to Auvergne 3 field_guns, 2 heavy_guns and 5 infantry moved from Catalonia to Languedoc 3 field_guns and 2 infantry moved from Navarre to Aquitaine 2 field_guns and 2 infantry moved from Leon to Sea Zone 26 Bay of Biscay 6 field_guns and 6 infantry moved from Castile to Catalonia 1 infantry moved from Leon to Sea Zone 26 Bay of Biscay 2 field_guns and 3 infantry moved from Sea Zone 26 Bay of Biscay to Aquitaine 1 transport moved from Sea Zone 26 Bay of Biscay to Sea Zone 33 Mid Atlantic 3 infantry moved from Norte to Sea Zone 33 Mid Atlantic 3 infantry and 2 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 56 Gulf of Lyon 3 infantry moved from Sea Zone 56 Gulf of Lyon to Marseilles 1 transport moved from Sea Zone 27 Mid Atlantic to Sea Zone 33 Mid Atlantic 1 transport moved from Sea Zone 27 Mid Atlantic to Sea Zone 33 Mid Atlantic 3 transports moved from Sea Zone 27 Mid Atlantic to Sea Zone 26 Bay of Biscay Purchase Units - USA USA buy 11 field_guns, 1 fighter and 10 infantry; Remaining resources: 2 PUs; 7 techTokens; Non Combat Move - USA Place Units - USA 2 field_guns and 3 infantry placed in Navarre 3 field_guns and 3 infantry placed in Castile 3 field_guns and 2 infantry placed in Leon 3 field_guns, 1 fighter and 2 infantry placed in Norte Turn Complete - USA USA collect 94 PUs; end with 96 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germany round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - Germany Germany spend 5 on tech rolls Germany rolls : 0/1 hits, 0.00 expected hits Combat Move - Germany 1 field_gun and 4 infantry moved from Western Poland to Eastern Poland 1 field_gun and 4 infantry moved from Warsaw to Eastern Poland 5 infantry moved from West Prussia to Western Poland 1 infantry moved from Hanover to Holland 3 infantry moved from Hanover to Holland 2 field_guns and 9 infantry moved from Mecklenburg to Hanover 4 infantry moved from Bavaria to Nassau 1 infantry moved from Bavaria to Nassau 1 field_gun moved from Bavaria to Nassau 3 field_guns moved from Bavaria to Wurttemburg 2 field_guns and 2 infantry moved from Berlin to Saxony Purchase Units - Germany Germany buy 1 destroyer, 3 field_guns, 11 infantry, 3 tanks and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Germany Battle in Holland Germany attack with 4 infantry Britain defend with 1 heavy_gun and 2 infantry Germany roll dice for 4 infantry in Holland, round 2 : 0/4 hits, 0.67 expected hits Britain roll dice for 1 heavy_gun and 2 infantry in Holland, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Germany lost in Holland 2 infantry owned by the Germany retreated to Hanover Britain win with 1 heavy_gun and 2 infantry remaining. Battle score for attacker is -6 Casualties for Germany: 2 infantry Non Combat Move - Germany Place Units - Germany 3 trenchs placed in Wurttemburg 3 trenchs placed in Nassau 9 infantry placed in Wurttemburg 1 field_gun and 2 infantry placed in Warsaw Germany undo move 3. 1 field_gun and 8 infantry placed in Wurttemburg 1 field_gun, 1 infantry and 3 tanks placed in Bavaria 1 destroyer placed in Sea Zone 12 Baltic Sea Turn Complete - Germany Germany collect 90 PUs; end with 90 PUsCombat Hit Differential Summary :
Germany rolls : : 0.00 Britain : 0.67 Germany : -0.67 -
TripleA Turn Summary: France round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - France France spend 30 on tech rolls France roll 1,4,3,4,6,5 and gets 1 hit France removing all Technology Tokens after successful research. France discover propaganda Combat Move - France 2 infantry moved from Belgium to Amsterdam 2 infantry moved from Rhine to Westphalia France take Westphalia from Germany 3 infantry moved from Belgium to Rhine 2 heavy_guns and 4 infantry moved from Champagne to Rhine 1 heavy_gun and 2 infantry moved from Champagne to Rhine 1 heavy_gun and 2 infantry moved from Champagne to Alsace 5 heavy_guns moved from Paris to Champagne 1 zeppelin moved from Marseilles to Piedmont 1 zeppelin moved from Latium to Venice 1 zeppelin moved from Latium to Trieste 1 field_gun and 2 infantry moved from Lower Egypt to Cyrenaica 3 transports moved from Sea Zone 61 Ionian Sea to Sea Zone 60 Central Mediterranean 2 field_guns and 2 infantry moved from Khabarovsk to Aldan 2 field_guns and 2 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea 1 field_gun and 1 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea 3 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 2 field_guns moved from Shanghai 1 to Sea Zone 137 Yellow Sea 1 field_gun moved from Tsingtao to Sea Zone 137 Yellow Sea 1 infantry moved from Tsingtao to Sea Zone 137 Yellow Sea 1 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea 6 field_guns, 6 infantry and 6 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 6 field_guns and 6 infantry moved from Sea Zone 138 Sea of Japan to Tohoku 2 late_fighters moved from Primorsky to Tohoku 2 field_guns and 3 infantry moved from Primorsky to Khabarovsk Purchase Units - France France buy 4 colonials, 6 field_guns, 14 infantry, 1 late_fighter and 2 trenchs; Remaining resources: 1 PUs; 0 techTokens; Combat - France Strategic bombing raid in Trieste AA fire in Trieste : 0/1 hits, 0.17 expected hits Bombing raid in Trieste rolls: 2 and causes: 2 damage to unit: Factory Bombing raid in Trieste causes 2 damage total. Strategic bombing raid in Piedmont Bombing raid in Piedmont rolls: 6 and causes: 6 damage to unit: Factory Bombing raid in Piedmont causes 6 damage total. Strategic bombing raid in Venice Bombing raid in Venice rolls: 5 and causes: 5 damage to unit: Factory Bombing raid in Venice causes 5 damage total. Battle in Tohoku France attack with 6 field_guns, 6 infantry and 2 late_fighters Neutral defend with 6 infantry France roll dice for 6 field_guns, 6 infantry and 2 late_fighters in Tohoku, round 2 : 6/14 hits, 5.00 expected hits Neutral roll dice for 6 infantry in Tohoku, round 2 : 1/6 hits, 2.00 expected hits 6 infantry owned by the Neutral and 1 infantry owned by the France lost in Tohoku France loses 0 PUs for violating Tohokus neutrality. France win, taking Tohoku from Neutral with 6 field_guns, 5 infantry and 2 late_fighters remaining. Battle score for attacker is 15 Casualties for France: 1 infantry Casualties for Neutral: 6 infantry Non Combat Move - France 2 late_fighters moved from Tohoku to Primorsky 1 zeppelin moved from Trieste to Latium 1 zeppelin moved from Venice to Latium 1 zeppelin moved from Piedmont to Latium Place Units - France 2 trenchs placed in Rhine 4 colonials and 1 late_fighter placed in Tobruk France undo move 2. 4 colonials and 1 infantry placed in Tobruk 2 field_guns and 3 infantry placed in Shanghai 2 2 field_guns and 3 infantry placed in Shanghai 1 2 field_guns, 2 infantry and 1 late_fighter placed in Tsingtao 5 infantry placed in Paris Activate Technology - France France activating propaganda Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 119 PUs; end with 120 PUs France collect 8 PUs from War Bonds; end with 128 PUsCombat Hit Differential Summary :
Neutral : -1.00 France : 1.00 AA fire in Trieste : : -0.17 -
TripleA Turn Summary: Serbia round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Purchase Units - Serbia Serbia buy 1 infantry and 2 trenchs; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Serbia Place Units - Serbia 1 infantry and 1 trench placed in Greece 1 trench placed in Albania Turn Complete - Serbia Serbia collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Austria round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 4,3 and gets 0 hits Combat Move - Austria 2 infantry moved from Piedmont to Tuscany 1 gas moved from Tyrol to Tuscany 1 field_gun and 2 infantry moved from Baranya to Serbia 1 gas moved from Hungary to Belgrade 2 infantry moved from Galicia to Bessarabia 2 fighters moved from Galicia to Bessarabia Purchase Units - Austria Austria repair damage of 5x Factory, 2x Factory, 6x Factory; Remaining resources: 71 PUs; 2 techTokens; Austria buy 1 aaGun, 4 field_guns, 2 heavy_guns, 10 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Austria Battle in Bessarabia Austria attack with 2 fighters and 2 infantry Russia defend with 1 conscript Austria roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits Russia roll dice for 1 conscript in Bessarabia, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Bessarabia Austria win, taking Bessarabia from Russia with 2 fighters and 2 infantry remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Tuscany Austria attack with 1 gas and 2 infantry Italy defend with 1 infantry Austria roll dice for 1 gas in Tuscany, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italy lost in Tuscany 1 gas owned by the Austria lost in Tuscany Austria win, taking Tuscany from Italy with 2 infantry remaining. Battle score for attacker is -1 Casualties for Italy: 1 infantry Casualties for Austria: 1 gas Non Combat Move - Austria 2 fighters moved from Bessarabia to Galicia 6 field_guns and 9 infantry moved from Piedmont to Milan 2 field_guns and 2 infantry moved from Tyrol to Milan 5 infantry moved from Venice to Milan 5 field_guns moved from Venice to Milan 3 field_guns and 2 infantry moved from Trieste to Venice 1 infantry moved from Hungary to Baranya Place Units - Austria 3 trenchs placed in Milan 1 aaGun, 2 heavy_guns and 1 infantry placed in Venice 6 infantry placed in Tyrol 3 field_guns and 2 infantry placed in Trieste 1 field_gun and 1 infantry placed in Hungary Turn Complete - Austria Austria collect 88 PUs; end with 88 PUsCombat Hit Differential Summary :
Austria : 1.00 Russia : -0.17 -
TripleA Turn Summary: Italy round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0.00 expected hits Italy removing all Technology Tokens after successful research. Italy discover creepingBarage Combat Move - Italy 2 heavy_guns and 1 infantry moved from Rome to Latium 1 infantry moved from Latium to Sea Zone 57 Ligurian Sea 1 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont Italy take Piedmont from Austria 1 heavy_gun and 2 infantry moved from Latium to Tuscany 1 infantry moved from Latium to Tuscany Purchase Units - Italy Italy buy 2 heavy_guns, 2 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Italy Battle in Tuscany Italy attack with 1 heavy_gun and 3 infantry Austria defend with 2 infantry Italy roll dice for 1 heavy_gun and 3 infantry in Tuscany, round 2 : 2/4 hits, 1.00 expected hits Austria roll dice for 2 infantry in Tuscany, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Austria lost in Tuscany Italy win, taking Tuscany from Austria with 1 heavy_gun and 3 infantry remaining. Battle score for attacker is 6 Casualties for Austria: 2 infantry Non Combat Move - Italy Place Units - Italy 2 trenchs placed in Latium 2 heavy_guns and 2 infantry placed in Rome Activate Technology - Italy Italy activating creepingBarage Turn Complete - Italy Italy collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Italy rolls : : 1.00 Austria : -0.67 Italy : 1.00 -
TripleA Turn Summary: Arabia round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Combat Move - Arabia 4 Bedouins moved from Mecca to Palestine 5 Bedouins moved from Mesopotamia to Syria Purchase Units - Arabia Arabia buy 4 Bedouins and 6 trenchs; Remaining resources: 4 PUs; Non Combat Move - Arabia Place Units - Arabia 3 trenchs placed in Mesopotamia 3 trenchs placed in Jordan 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 16 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Combat Move - Turkey 2 field_guns and 2 infantry moved from Constantinople to Smyrna Purchase Units - Turkey Turkey buy 9 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Turkey Place Units - Turkey 3 infantry and 3 trenchs placed in Baghdad 3 infantry and 3 trenchs placed in Damascus 3 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Britain round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - Britain Britain spend 10 on tech rolls Britain roll 2,3,6,2,6,1,5,5,3,3 and gets 2 hits Britain removing all Technology Tokens after successful research. Britain discover propaganda Combat Move - Britain 2 colonials and 2 field_guns moved from Normandy to Sea Zone 15 English Channel 3 battlecruisers, 1 battleship, 2 colonials, 10 cruisers, 1 destroyer, 2 field_guns, 5 submarines and 2 transports moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 2 colonials and 2 field_guns moved from Sea Zone 14 Helgoland Bight to Holstein 2 colonials moved from Normandy to Sea Zone 25 Mid Atlantic 2 colonials and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 14 Helgoland Bight 2 colonials moved from Sea Zone 14 Helgoland Bight to Denmark 2 transports moved from Sea Zone 25 Mid Atlantic to Sea Zone 22 Mid Atlantic 5 gass moved from Cairo-Suez to Damascus 1 infantry moved from Jordan to Damascus 1 field_gun and 2 infantry moved from Sinai to Palestine 6 field_guns and 4 infantry moved from Fars to Lurs 3 field_guns and 4 infantry moved from Sistan to Fars 6 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 3 field_guns moved from Goa to Sea Zone 73 Arabian Sea 2 field_guns moved from Bombay to Sea Zone 73 Arabian Sea 2 infantry moved from Goa to Sea Zone 73 Arabian Sea 3 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Baluchistan to Sea Zone 73 Arabian Sea 6 field_guns, 6 infantry and 6 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 6 field_guns and 6 infantry moved from Sea Zone 72 Persian Gulf to Fars 1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 75 Red Sea 4 cavalrys, 13 colonials, 2 field_guns and 5 infantry moved from Papua to German New Guinea 1 field_gun and 1 infantry moved from Singapore to Sea Zone 126 Java Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 126 Java Sea to Sea Zone 119 Timor Sea 3 transports moved from Sea Zone 120 Arafura Sea to Sea Zone 115 Tasman Sea 4 colonials and 1 field_gun moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 4 colonials, 1 field_gun and 3 transports moved from Sea Zone 115 Tasman Sea to Sea Zone 120 Arafura Sea 4 colonials and 1 field_gun moved from Sea Zone 120 Arafura Sea to Papua 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 118 Java Sea Purchase Units - Britain Britain buy 3 colonials, 10 field_guns, 13 infantry, 2 submarines and 1 zeppelin; Remaining resources: 1 PUs; 0 techTokens; Combat - Britain Battle in Denmark Britain attack with 2 colonials Germany defend with 2 infantry Britain roll dice for 1 battlecruiser and 1 battleship in Denmark, round 2 : 1/2 hits, 1.33 expected hits Britain roll dice for 2 colonials in Denmark, round 2 : 0/2 hits, 0.67 expected hits Germany roll dice for 2 infantry in Denmark, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germany and 2 colonials owned by the Britain lost in Denmark Germany win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Britain: 2 colonials Casualties for Germany: 1 infantry Battle in Holstein Britain attack with 2 colonials and 2 field_guns Germany defend with 2 infantry Britain roll dice for 2 battlecruisers in Holstein, round 2 : 0/2 hits, 1.33 expected hits Britain roll dice for 2 colonials and 2 field_guns in Holstein, round 2 : 2/4 hits, 1.67 expected hits Germany roll dice for 2 infantry in Holstein, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germany and 1 colonial owned by the Britain lost in Holstein Britain win, taking Holstein from Germany with 1 colonial and 2 field_guns remaining. Battle score for attacker is 3 Casualties for Britain: 1 colonial Casualties for Germany: 2 infantry Battle in Lurs Britain attack with 6 field_guns and 4 infantry Neutral defend with 2 infantry Britain roll dice for 6 field_guns and 4 infantry in Lurs, round 2 : 1/10 hits, 3.33 expected hits Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Lurs Britain roll dice for 6 field_guns and 3 infantry in Lurs, round 3 : 2/9 hits, 3.00 expected hits Neutral roll dice for 1 infantry in Lurs, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Lurs Britain loses 0 PUs for violating Lurss neutrality. Britain win, taking Lurs from Neutral with 6 field_guns and 3 infantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 infantry Casualties for Neutral: 2 infantry Battle in Damascus Britain attack with 5 gass and 1 infantry Turkey defend with 1 Factory, 1 field_gun, 1 fighter, 10 infantry and 11 trenchs Britain roll dice for 5 gass in Damascus, round 2 : 4/5 hits, 4.17 expected hits 4 infantry owned by the Turkey lost in Damascus 5 gass owned by the Britain lost in Damascus Britain roll dice for 1 infantry in Damascus, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 trench owned by the Turkey Turkey roll dice for 1 field_gun, 1 fighter, 6 infantry and 11 trenchs in Damascus, round 2 : 4/19 hits, 4.67 expected hits 1 infantry owned by the Britain lost in Damascus Turkey win with 1 field_gun, 1 fighter, 6 infantry and 11 trenchs remaining. Battle score for attacker is -6 Casualties for Turkey: 4 infantry Casualties for Britain: 5 gass and 1 infantry Battle in German New Guinea Britain attack with 4 cavalrys, 13 colonials, 2 field_guns and 5 infantry Germany defend with 1 Factory, 5 heavy_guns, 4 infantry and 7 trenchs Britain roll dice for 4 cavalrys, 13 colonials, 2 field_guns and 5 infantry in German New Guinea, round 2 : 7/24 hits, 6.83 expected hits Units damaged: 7 trenchs owned by the Germany Germany roll dice for 5 heavy_guns, 4 infantry and 7 trenchs in German New Guinea, round 2 : 3/16 hits, 5.83 expected hits 3 infantry owned by the Britain lost in German New Guinea Britain roll dice for 4 cavalrys, 13 colonials, 2 field_guns and 2 infantry in German New Guinea, round 3 : 5/21 hits, 6.33 expected hits Germany roll dice for 5 heavy_guns, 4 infantry and 7 trenchs in German New Guinea, round 3 : 5/16 hits, 5.83 expected hits 5 trenchs owned by the Germany, 2 infantry owned by the Britain and 3 cavalrys owned by the Britain lost in German New Guinea Britain roll dice for 1 cavalry, 13 colonials and 2 field_guns in German New Guinea, round 4 : 6/16 hits, 5.50 expected hits Germany roll dice for 5 heavy_guns, 4 infantry and 2 trenchs in German New Guinea, round 4 : 3/11 hits, 5.00 expected hits 4 infantry owned by the Germany, 2 colonials owned by the Britain, 2 trenchs owned by the Germany and 1 cavalry owned by the Britain lost in German New Guinea Britain roll dice for 11 colonials and 2 field_guns in German New Guinea, round 5 : 5/13 hits, 4.67 expected hits Germany roll dice for 5 heavy_guns in German New Guinea, round 5 : 4/5 hits, 3.33 expected hits 4 colonials owned by the Britain and 5 heavy_guns owned by the Germany lost in German New Guinea Britain win, taking German New Guinea from Germany with 7 colonials and 2 field_guns remaining. Battle score for attacker is 9 Casualties for Britain: 4 cavalrys, 6 colonials and 5 infantry Casualties for Germany: 5 heavy_guns, 4 infantry and 7 trenchs Non Combat Move - Britain Place Units - Britain 5 field_guns placed in Bombay 5 infantry placed in Goa 3 field_guns and 4 infantry placed in Baluchistan 3 colonials and 2 field_guns placed in Nova Scotia 2 submarines placed in Sea Zone 15 English Channel 1 zeppelin placed in London 4 infantry placed in Cairo-Suez Activate Technology - Britain Britain activating propaganda Trigger BritainP: Britain has 3 infantry placed in London Turn Complete - Britain Britain collect 128 PUs; end with 129 PUs 1 unit repaired.Combat Hit Differential Summary :
Neutral : 0.00 Turkey : -0.67 Britain : -5.00 Germany : -3.33 -
TripleA Turn Summary: Russia round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - Russia Russia spend 15 on tech rolls Russia roll 2,2,5,1 and gets 0 hits Combat Move - Russia 2 conscripts and 1 heavy_gun moved from Khabarovsk to Aldan 1 field_gun, 1 heavy_gun and 1 infantry moved from Primorsky to Khabarovsk 3 field_guns moved from Vladivostok to Primorsky 3 field_guns moved from Irkutsk to Bratsk 2 conscripts, 1 heavy_gun and 2 infantry moved from Bratsk to Aldan 1 heavy_gun and 1 infantry moved from Novosibirsk to Bratsk 2 field_guns moved from Omsk to Novosibirsk 6 gass moved from St. Petersburg to Kazan 1 conscript moved from Moldavia to Odessa 3 conscripts moved from Kiev to Odessa 1 infantry moved from Don to Belarus 3 conscripts moved from Minsk to Belarus 3 infantry moved from Latvia to Lithuania 3 infantry moved from Pskov to Latvia 3 cavalrys moved from Moscow to Caucasus 1 field_gun, 1 fighter, 1 gas, 4 heavy_guns and 1 infantry moved from Georgia to Armenia 3 gass moved from Caucasus to Armenia Purchase Units - Russia Russia buy 11 cavalrys, 4 conscripts, 12 gass and 3 trenchs; Remaining resources: 1 PUs; 4 techTokens; Combat - Russia Battle in Armenia Russia attack with 1 field_gun, 1 fighter, 4 gass, 4 heavy_guns and 1 infantry Turkey defend with 2 field_guns and 2 infantry Russia roll dice for 4 gass in Armenia, round 2 : 4/4 hits, 2.67 expected hits 2 infantry owned by the Turkey and 2 field_guns owned by the Turkey lost in Armenia 4 gass owned by the Russia lost in Armenia Russia win, taking Armenia from Turkey with 1 field_gun, 1 fighter, 4 heavy_guns and 1 infantry remaining. Battle score for attacker is 2 Casualties for Turkey: 2 field_guns and 2 infantry Casualties for Russia: 4 gass Non Combat Move - Russia 1 fighter moved from Armenia to Lurs Place Units - Russia 3 trenchs placed in Lithuania 4 conscripts placed in Minsk 6 cavalrys placed in Caucasus 2 field_guns placed in St. Petersburg 5 cavalrys placed in Omsk 6 gass placed in Irkutsk 6 gass placed in Vladivostok 3 gass placed in Moscow Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Russia Russia collect 109 PUs; end with 110 PUs Russia collect 9 PUs from War Bonds; end with 119 PUsCombat Hit Differential Summary :
Russia : 1.33 -
TripleA Turn Summary: Communists round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Purchase Units - Communists Communists buy 1 heavy_gun, 3 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Communists Place Units - Communists 1 heavy_gun, 3 infantry and 2 trenchs placed in Yakutsk Turn Complete - Communists Communists collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: USA round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12 Research Technology - USA USA spend 10 on tech rolls USA roll 2,5,2,5,2,2,5,5,1 and gets 0 hits Combat Move - USA 15 field_guns, 2 heavy_guns and 24 infantry moved from Marseilles to Piedmont 10 field_guns, 2 heavy_guns and 15 infantry moved from Rhone to Switzerland 1 field_gun, 1 heavy_gun and 4 infantry moved from Auvergne to Rhone 3 field_guns, 2 heavy_guns and 5 infantry moved from Languedoc to Rhone 6 field_guns and 6 infantry moved from Catalonia to Languedoc 2 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 33 Mid Atlantic 3 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 27 Mid Atlantic 3 field_guns moved from Leon to Sea Zone 27 Mid Atlantic 2 infantry moved from Leon to Sea Zone 27 Mid Atlantic 3 field_guns and 3 infantry moved from Castile to Sea Zone 26 Bay of Biscay 2 field_guns and 3 infantry moved from Navarre to Sea Zone 26 Bay of Biscay 1 field_gun moved from Aquitaine to Sea Zone 26 Bay of Biscay 6 field_guns, 6 infantry and 6 transports moved from Sea Zone 26 Bay of Biscay to Sea Zone 33 Mid Atlantic 3 field_guns, 2 infantry and 3 transports moved from Sea Zone 27 Mid Atlantic to Sea Zone 33 Mid Atlantic 9 field_guns and 8 infantry moved from Sea Zone 33 Mid Atlantic to Lisbon 3 field_guns, 1 fighter and 2 infantry moved from Norte to Lisbon 4 field_guns and 5 infantry moved from Aquitaine to Auvergne 1 infantry moved from Guadalahara to Acapulco Purchase Units - USA USA buy 10 field_guns, 1 fighter and 11 infantry; Remaining resources: 4 PUs; 9 techTokens; Combat - USA Battle in Switzerland USA attack with 10 field_guns, 2 heavy_guns and 15 infantry Neutral defend with 2 infantry and 4 trenchs USA roll dice for 10 field_guns, 2 heavy_guns and 15 infantry in Switzerland, round 2 : 9/27 hits, 10.17 expected hits Neutral roll dice for 2 infantry and 4 trenchs in Switzerland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral, 4 trenchs owned by the Neutral and 1 infantry owned by the USA lost in Switzerland USA roll dice for 10 field_guns, 2 heavy_guns and 14 infantry in Switzerland, round 3 : 7/26 hits, 10.00 expected hits Neutral roll dice for 1 infantry in Switzerland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Switzerland USA loses 0 PUs for violating Switzerlands neutrality. USA win, taking Switzerland from Neutral with 10 field_guns, 2 heavy_guns and 14 infantry remaining. Battle score for attacker is 15 Casualties for USA: 1 infantry Casualties for Neutral: 2 infantry and 4 trenchs Battle in Lisbon USA attack with 12 field_guns, 1 fighter and 10 infantry Neutral defend with 4 heavy_guns and 12 infantry USA roll dice for 12 field_guns, 1 fighter and 10 infantry in Lisbon, round 2 : 10/23 hits, 9.67 expected hits Neutral roll dice for 4 heavy_guns and 12 infantry in Lisbon, round 2 : 6/16 hits, 6.67 expected hits 10 infantry owned by the Neutral and 6 infantry owned by the USA lost in Lisbon USA roll dice for 12 field_guns, 1 fighter and 4 infantry in Lisbon, round 3 : 9/17 hits, 7.67 expected hits Neutral roll dice for 4 heavy_guns and 2 infantry in Lisbon, round 3 : 3/6 hits, 3.33 expected hits 4 heavy_guns owned by the Neutral, 2 infantry owned by the Neutral and 3 infantry owned by the USA lost in Lisbon USA loses 0 PUs for violating Lisbons neutrality. USA win, taking Lisbon from Neutral with 12 field_guns, 1 fighter and 1 infantry remaining. Battle score for attacker is 29 Casualties for USA: 9 infantry Casualties for Neutral: 4 heavy_guns and 12 infantry Non Combat Move - USA 1 fighter moved from Lisbon to Andalusia Place Units - USA 2 field_guns and 3 infantry placed in Navarre 3 field_guns and 3 infantry placed in Castile 2 field_guns, 1 fighter and 2 infantry placed in Leon 3 field_guns and 3 infantry placed in Norte Turn Complete - USA USA collect 106 PUs; end with 110 PUsCombat Hit Differential Summary :
Neutral : -1.00 USA : -2.50 -
TripleA Turn Summary: Germany round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 4,3 and gets 0 hits Combat Move - Germany 1 infantry moved from Bavaria to Munich 1 tank moved from Wurttemburg to Bavaria 2 field_guns moved from Saxony to Westphalia 2 infantry moved from Saxony to Westphalia 1 field_gun and 5 infantry moved from Hanover to Holstein 1 field_gun and 5 infantry moved from Hanover to Holland 1 infantry moved from Hanover to Holstein 5 infantry moved from Western Poland to East Prussia 1 field_gun and 2 infantry moved from Warsaw to Eastern Poland Purchase Units - Germany Germany buy 1 field_gun, 18 infantry and 9 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Germany Battle in Holland Germany attack with 1 field_gun and 5 infantry Britain defend with 1 heavy_gun and 2 infantry Germany roll dice for 1 field_gun and 5 infantry in Holland, round 2 : 2/6 hits, 1.50 expected hits Britain roll dice for 1 heavy_gun and 2 infantry in Holland, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germany and 2 infantry owned by the Britain lost in Holland Germany roll dice for 1 field_gun and 4 infantry in Holland, round 3 : 2/5 hits, 1.33 expected hits Britain roll dice for 1 heavy_gun in Holland, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germany and 1 heavy_gun owned by the Britain lost in Holland Germany win, taking Holland from Britain with 1 field_gun and 3 infantry remaining. Battle score for attacker is 5 Casualties for Germany: 2 infantry Casualties for Britain: 1 heavy_gun and 2 infantry Battle in Westphalia Germany attack with 2 field_guns and 2 infantry France defend with 2 infantry Germany roll dice for 2 field_guns and 2 infantry in Westphalia, round 2 : 1/4 hits, 1.67 expected hits France roll dice for 2 infantry in Westphalia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Westphalia Germany roll dice for 2 field_guns and 1 infantry in Westphalia, round 3 : 3/3 hits, 1.33 expected hits France roll dice for 1 infantry in Westphalia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Westphalia Germany win, taking Westphalia from France with 2 field_guns remaining. Battle score for attacker is 0 Casualties for Germany: 2 infantry Casualties for France: 2 infantry Battle in Holstein Germany attack with 1 field_gun and 6 infantry Britain defend with 1 colonial and 2 field_guns Germany roll dice for 1 field_gun and 6 infantry in Holstein, round 2 : 2/7 hits, 1.67 expected hits Britain roll dice for 1 colonial and 2 field_guns in Holstein, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germany, 1 colonial owned by the Britain and 1 field_gun owned by the Britain lost in Holstein Germany roll dice for 1 field_gun and 5 infantry in Holstein, round 3 : 0/6 hits, 1.50 expected hits Britain roll dice for 1 field_gun in Holstein, round 3 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 field_gun and 5 infantry in Holstein, round 4 : 3/6 hits, 1.50 expected hits Britain roll dice for 1 field_gun in Holstein, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 field_gun owned by the Britain lost in Holstein Germany win, taking Holstein from Britain with 1 field_gun and 4 infantry remaining. Battle score for attacker is 5 Casualties for Germany: 2 infantry Casualties for Britain: 1 colonial and 2 field_guns Non Combat Move - Germany Place Units - Germany 1 field_gun placed in Warsaw 3 trenchs placed in Eastern Poland 9 infantry and 3 trenchs placed in Wurttemburg 3 trenchs placed in Nassau 6 infantry placed in Bavaria 3 infantry placed in Warsaw Turn Complete - Germany Germany collect 91 PUs; end with 91 PUsCombat Hit Differential Summary :
Britain : 0.33 France : 1.00 Germany : 2.50





