I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?19L BM3 ll Dawgoneit (Allies) vs max334
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:24:38 AM
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Western United States to 109 Sea Zone 1 submarine moved from 10 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to West Indies 2 fighters moved from 26 Sea Zone to Midway 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 89 Sea Zone Americans attack with 1 submarine and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 89 Sea Zone Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 89 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Midway Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Midway Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 3 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in West Indies Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in West Indies, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in West Indies, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in West Indies, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in West Indies, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in West Indies, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in West Indies, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in West Indies Americans win, taking West Indies from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 109 Sea Zone Americans attack with 4 bombers Italians defend with 1 battleship, 2 cruisers and 2 transports Americans roll dice for 4 bombers in 109 Sea Zone, round 2 : 2/1 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 109 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits 1 cruiser owned by the Italians and 2 bombers owned by the Americans lost in 109 Sea Zone Americans roll dice for 2 bombers in 109 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 109 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits 1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 109 Sea Zone Americans roll dice for 1 bomber in 109 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 battleship and 2 transports in 109 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 109 Sea Zone Italians win with 2 transports remaining. Battle score for attacker is -4 Casualties for Americans: 4 bombers Casualties for Italians: 1 battleship and 2 cruisers Non Combat Move - Americans 2 fighters moved from Midway to 26 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 4 fighters placed in 10 Sea Zone 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Italians : -0.50 Americans : -2.67 Japanese : 0.00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 19 infantry moved from Shensi to Szechwan Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Western United States to 109 Sea Zone 1 submarine moved from 10 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to West Indies 2 fighters moved from 26 Sea Zone to Midway 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 89 Sea Zone Americans attack with 1 submarine and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 89 Sea Zone Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 89 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Midway Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Midway Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 3 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in West Indies Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in West Indies, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in West Indies, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in West Indies, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in West Indies, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in West Indies, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in West Indies, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in West Indies Americans win, taking West Indies from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 109 Sea Zone Americans attack with 4 bombers Italians defend with 1 battleship, 2 cruisers and 2 transports Americans roll dice for 4 bombers in 109 Sea Zone, round 2 : 2/1 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 109 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits 1 cruiser owned by the Italians and 2 bombers owned by the Americans lost in 109 Sea Zone Americans roll dice for 2 bombers in 109 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 109 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits 1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 109 Sea Zone Americans roll dice for 1 bomber in 109 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 battleship and 2 transports in 109 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 109 Sea Zone Italians win with 2 transports remaining. Battle score for attacker is -4 Casualties for Americans: 4 bombers Casualties for Italians: 1 battleship and 2 cruisers Non Combat Move - Americans 2 fighters moved from Midway to 26 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 4 fighters placed in 10 Sea Zone 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 19 infantry moved from Shensi to Szechwan Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British repair damage of 13x factory_major; Remaining resources: 18 PUs; British buy 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 6 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 109 Sea Zone British take 106 Sea Zone from Germans 2 artilleries moved from Egypt to 98 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 81 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 80 Sea Zone 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from Nigeria to Egypt 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 bomber moved from Egypt to India 1 fighter and 1 tactical_bomber moved from Egypt to West India Combat - British Battle in 109 Sea Zone British attack with 1 destroyer Italians defend with 2 transports 2 transports owned by the Italians lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Non Combat Move - British 2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Persia to Eastern Persia 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery moved from Syria to Iraq Place Units - British 6 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6 UK_Pacific collect 5 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : -0.50 Americans : -2.67 Japanese : 0.00 -
TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Romania to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 artillery moved from Scotland to Eire Italians take Eire from Neutral_Allies 2 artilleries and 1 infantry moved from Libya to Tobruk 1 armour moved from Tunisia to Tobruk 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Libya 1 mech_infantry moved from Romania to Eastern Poland 1 armour moved from Romania to Eastern Poland 1 fighter moved from Southern Italy to 98 Sea Zone -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Romania to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 artillery moved from Scotland to Eire Italians take Eire from Neutral_Allies 2 artilleries and 1 infantry moved from Libya to Tobruk 1 armour moved from Tunisia to Tobruk 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Libya 1 mech_infantry moved from Romania to Eastern Poland 1 armour moved from Romania to Eastern Poland 1 fighter moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in Tobruk Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 98 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters French defend with 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from 98 Sea Zone to Southern Italy Place Units - Italians 1 carrier and 1 transport placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4 Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.17 British : -0.33 French : -0.33 -
forgot to move 2 inf and art to Yugoslavia
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Western Australia to Queensland 1 infantry moved from Alexandria to Egypt Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Western Australia to Queensland 1 infantry moved from Alexandria to Egypt Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries moved from Germany to 113 Sea Zone 4 infantry moved from Germany to 113 Sea Zone 3 transports moved from 111 Sea Zone to 112 Sea Zone 2 armour moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 1 cruiser moved from 111 Sea Zone to 112 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 2 armour, 1 artillery, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone 1 battleship moved from 111 Sea Zone to 110 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from Scotland to United Kingdom 3 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to United Kingdom 2 armour, 5 artilleries, 7 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 2 armour and 2 mech_infantrys moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 artillery and 2 infantry moved from Archangel to Vologda 1 armour moved from Baltic States to Karelia Germans take Karelia from Russians 1 armour moved from Baltic States to Vyborg Germans take Vyborg from Russians 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 89 Sea Zone 1 fighter moved from 110 Sea Zone to 109 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone Combat - Germans Battle in 89 Sea Zone Germans attack with 1 submarine Americans defend with 1 submarine and 1 transport Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 89 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 89 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 89 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 89 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 89 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 89 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 89 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 89 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 89 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 89 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 89 Sea Zone Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 109 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from British with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Vologda Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 2 armour, 8 artilleries, 3 bombers, 2 fighters, 10 infantry, 2 marines and 3 tactical_bombers British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry; French defend with 1 infantry AA fire in United Kingdom : 1/1 hits, 1.33 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 2 armour, 8 artilleries, 3 bombers, 1 fighter, 10 infantry, 2 marines and 3 tactical_bombers in United Kingdom, round 2 : 12/1 hits, 11.67 expected hits British roll dice for 4 aaGuns, 18 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/1 hits, 6.33 expected hits 4 aaGuns owned by the British, 7 infantry owned by the Germans and 9 infantry owned by the British lost in United Kingdom Germans roll dice for 2 armour, 8 artilleries, 3 bombers, 1 fighter, 3 infantry, 2 marines and 3 tactical_bombers in United Kingdom, round 3 : 9/1 hits, 9.67 expected hits British roll dice for 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/1 hits, 3.33 expected hits 3 infantry owned by the Germans, 1 infantry owned by the French and 8 infantry owned by the British lost in United Kingdom Germans roll dice for 2 armour, 8 artilleries, 3 bombers, 1 fighter, 2 marines and 3 tactical_bombers in United Kingdom, round 4 : 8/1 hits, 8.67 expected hits British roll dice for 1 mech_infantry in United Kingdom, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in United Kingdom Germans captures 32PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 armour, 8 artilleries, 3 bombers, 1 fighter, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 fighter and 10 infantry Casualties for British: 4 aaGuns, 17 infantry and 1 mech_infantry Casualties for French: 1 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 artillery moved from Holland Belgium to France 1 artillery moved from Holland Belgium to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Eastern Poland to Romania 1 mech_infantry moved from Eastern Poland to Romania 1 infantry moved from Novgorod to Baltic States 2 aaGuns moved from Archangel to Novgorod 1 mech_infantry moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 armour moved from Germany to Romania 1 armour moved from Germany to Baltic States 1 artillery moved from Eastern Poland to Baltic States 1 fighter moved from 109 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from United Kingdom to Holland Belgium 2 tactical_bombers moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Western Germany 3 bombers moved from United Kingdom to Western Germany 4 infantry moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Novgorod 3 infantry placed in Normandy Bordeaux 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 88 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
Germans : -3.50 British : -0.33 Americans : -0.17 Russians : -0.33 AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Russia to Urals 2 armour, 2 artilleries and 3 infantry moved from Russia to Vologda 6 infantry moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Russia Combat - Russians Battle in Vologda Russians attack with 2 armour, 2 artilleries and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Vologda, round 2 : 2/1 hits, 2.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Vologda, round 3 : 2/1 hits, 2.33 expected hits Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Urals Russians attack with 4 fighters and 1 tactical_bomber Germans defend with 2 armour and 2 mech_infantrys Russians roll dice for 4 fighters and 1 tactical_bomber in Urals, round 2 : 2/1 hits, 2.67 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 2 : 1/1 hits, 1.67 expected hits 1 fighter owned by the Russians and 2 mech_infantrys owned by the Germans lost in Urals Russians roll dice for 3 fighters and 1 tactical_bomber in Urals, round 3 : 2/1 hits, 2.17 expected hits Germans roll dice for 2 armour in Urals, round 3 : 1/0 hits, 1.00 expected hits 1 fighter owned by the Russians and 2 armour owned by the Germans lost in Urals Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 fighters Casualties for Germans: 2 armour and 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Urals to Russia Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Ukraine Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,2,5,5,2,6,2 Russians collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -1.67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Malaya to India 1 bomber moved from Hunan to India 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Jehol to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia Combat - Japanese Japanese creates battle in territory 62 Sea Zone Strategic bombing raid in India AA fire in India : 0/1 hits, 0.33 expected hits Bombing raid in India rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in Siberia Battle in Korea Battle in 25 Sea Zone Japanese attack with 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 tactical_bombers in 25 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone 1 transport owned by the Americans lost in 25 Sea Zone Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win, taking Siberia from Russians, taking Korea from Russians with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone ANZAC win with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 transports moved from 37 Sea Zone to 19 Sea Zone 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from Shan State to Malaya 1 artillery moved from Shan State to Malaya 2 artilleries, 1 infantry and 1 mech_infantry moved from Burma to Yunnan 3 artilleries moved from Shantung to Jehol 1 infantry moved from Hunan to Yunnan 2 mech_infantrys moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 bomber moved from India to Yunnan 1 tactical_bomber moved from 6 Sea Zone to Jehol 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from India to Yunnan 1 fighter moved from Jehol to Yunnan 1 fighter moved from Japan to Jehol Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone 5 infantry and 2 mech_infantrys placed in Japan Japanese undo move 2. 1 infantry and 2 mech_infantrys placed in Shantung 3 artilleries and 4 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans : -0.33 ANZAC : 0.67 AA fire in India : : -0.33 Japanese : 0.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 5 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from West Indies to 89 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 22 infantry moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 5 destroyers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from West Indies to 89 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 22 infantry moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 11x factory_major; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone 3 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Eastern Persia to India 1 fighter and 1 tactical_bomber moved from West India to 39 Sea Zone 2 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Northwest Persia to Iraq Combat - British Battle in 39 Sea Zone British attack with 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer British roll dice for 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 39 Sea Zone British win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - British 2 tactical_bombers moved from 39 Sea Zone to India 2 infantry moved from 81 Sea Zone to Egypt 2 artilleries moved from 81 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Eastern Persia to West India 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
British : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 bomber and 1 infantry ANZAC defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Yugoslavia: 1 artillery and 2 infantry EDIT: Removing units owned by Italians from Northern Italy: 1 artillery and 2 infantry EDIT: Turning off Edit Mode 1 infantry moved from Libya to Tobruk 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 carrier moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from 95 Sea Zone to 96 Sea Zone 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to Eastern Poland 1 artillery and 2 infantry moved from Yugoslavia to Romania 2 aaGuns moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Eire to Scotland 1 bomber moved from Alexandria to Tobruk Place Units - Italians 1 transport placed in 95 Sea Zone 1 artillery and 2 mech_infantrys placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : 0.17 British : -0.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 marine moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Germans Germans buy 3 armour, 3 bombers, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 1 artillery moved from Eastern Poland to Western Ukraine 1 infantry moved from Baltic States to Belarus 1 artillery moved from Baltic States to Belarus 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry moved from Novgorod to Archangel 1 armour moved from Karelia to Archangel 1 armour moved from Vyborg to Archangel 1 armour moved from Baltic States to Archangel 1 bomber moved from Western Germany to Western Ukraine 1 bomber moved from Western Germany to Bessarabia 1 bomber moved from Western Germany to Smolensk 1 infantry moved from Archangel to Smolensk 1 fighter moved from 92 Sea Zone to 86 Sea Zone Combat - Germans Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk retreated to Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Bessarabia Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 86 Sea Zone Germans attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Germans roll dice for 1 fighter in 86 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 86 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Western Ukraine Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Novgorod 1 bomber moved from Bessarabia to Greece 1 bomber moved from Western Ukraine to Greece 1 carrier moved from 92 Sea Zone to 87 Sea Zone 1 fighter moved from 86 Sea Zone to 87 Sea Zone 1 tactical_bomber moved from Holland Belgium to 87 Sea Zone 1 fighter moved from Western Germany to Greece 1 tactical_bomber moved from Holland Belgium to Greece 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 1 armour moved from Romania to Eastern Poland 1 mech_infantry moved from Germany to Yugoslavia 1 mech_infantry moved from Germany to Yugoslavia 2 mech_infantrys moved from Germany to Baltic States 5 mech_infantrys moved from Germany to Eastern Poland 2 aaGuns moved from Novgorod to Archangel 1 aaGun moved from Baltic States to Novgorod 4 infantry moved from Germany to Poland 1 artillery moved from Western Germany to France 1 tactical_bomber moved from Holland Belgium to Eastern Poland 2 armour moved from United Kingdom to 110 Sea Zone 5 artilleries moved from United Kingdom to 110 Sea Zone 6 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 2 artilleries moved from United Kingdom to Scotland 1 destroyer moved from 109 Sea Zone to 87 Sea Zone 1 submarine moved from 109 Sea Zone to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa Germans take French West Africa from Neutral_Axis 1 artillery moved from 87 Sea Zone to French West Africa 1 armour moved from 87 Sea Zone to French West Africa 1 destroyer moved from 110 Sea Zone to 87 Sea Zone 2 marines moved from United Kingdom to 110 Sea Zone 1 armour, 4 artilleries, 1 battleship, 1 cruiser, 5 infantry, 2 marines and 5 transports moved from 110 Sea Zone to 92 Sea Zone Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 destroyer and 2 submarines placed in 93 Sea Zone 2 infantry placed in United Kingdom 2 armour and 1 mech_infantry placed in Germany 3 bombers and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -1.33 Russians : 0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Russia to Vologda 2 infantry moved from Bryansk to Belarus 3 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Russia to Western Ukraine 1 fighter moved from Russia to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Tambov to Bryansk 2 armour moved from Vologda to Russia 2 artilleries moved from Vologda to Russia 17 infantry moved from Manchuria to Korea 1 tactical_bomber moved from Russia to Western Ukraine 1 infantry moved from Ukraine to Bessarabia Combat - Russians Battle in Korea Russians attack with 17 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 17 infantry in Korea, round 2 : 3/1 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 16 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Western Ukraine Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Bessarabia Russians attack with 3 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bessarabia 2 infantry owned by the Russians retreated to Ukraine Germans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 fighter moved from Belarus to Russia Place Units - Russians 10 infantry placed in Russia 1 artillery and 1 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,5,2,6,2,6 Russians collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -0.00 Japanese : 0.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 artillery moved from 2 Sea Zone to Alaska 1 infantry moved from 2 Sea Zone to Alaska 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery moved from Siberia to Sakha Japanese take Sakha from Russians 4 artilleries, 5 infantry and 1 mech_infantry moved from Jehol to Manchuria Japanese take Manchuria from Chinese 2 mech_infantrys moved from Shantung to Manchuria 2 bombers moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Yunnan to Burma 2 fighters moved from Yunnan to Burma 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.33 expected hits AA fire in India : 1/1 hits, 0.33 expected hits 1 tactical_bomber killed by AA Bombing raid in India rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in India rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in India causes 11 damage total. Damaged units is as follows: factory_major = 8, airfield = 3 Battle in Alaska Battle in Burma Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/1 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Alaska from Americans with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 mech_infantry moved from Yunnan to Anhwe 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria 1 bomber moved from India to Yunnan 1 bomber moved from India to Yunnan 1 fighter moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 fighter moved from Jehol to 35 Sea Zone 1 tactical_bomber moved from Jehol to Japan 1 tactical_bomber moved from Yunnan to Java 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Jehol to Japan 1 tactical_bomber moved from India to Yunnan Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 2 destroyers and 3 submarines placed in 6 Sea Zone 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
UK_Pacific : 0.67 AA fire in India : : 0.33 Japanese : -0.17





