Well the other option that was rattling around in my head was slightly adjusting costs for not only the cruiser but the BB. The cruiser would drop to 10 IPC’s and the BB would drop to 18 IPC’s. Every other attribute would stay the same. The destroyer is the infantry of the sea so the cruiser would be the fighter of the sea. Except fighters would still defend on 4s and can be used anywhere. And 1 cruiser and 1 destroyer would still be equal in price to a BB. The BB and cruiser would get a little more play due to cost reduction but would still not remove the value of the carrier and fighters.
And SS GEN I’m coming up with these ideas because I’m already playtesting the 11 IPC cruiser. And since it takes a while to play one game I want to start with the best suggestion.
I like 10 cruiser 18 BB.
Also cruiser normal price and can carry 1 infantry.
Last would be the destroyer at 1 A 2 D and 2 can pair up with a cruiser. Maybe drop destroyer price to 7 and cruiser to 11.
But the first two are simple. Usually keeping things simple is the best solution to a problem.
After much consideration I think these three are probably the most realistic and easiest fixes. So the question is which one do you guys like best? I’m going to play test whichever one you guys think would best balance out the cruiser in my next game.
And thanks again for all your time and deliberation guys!