Bid spending:
41931 Game set-up.jpg
Viel Spaß und viel Glück uns beiden! :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to Ceylon
1 infantry moved from 39 Sea Zone to Ceylon
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from Novosibirsk to Kazakhstan
Combat - ANZAC
Battle in Ceylon
Battle in Celebes
Battle in Kazakhstan
ANZAC attack with 1 fighter
Germans defend with 1 mech_infantry
ANZAC roll dice for 1 fighter in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
ANZAC win, taking Ceylon from Japanese, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from Kazakhstan to Yunnan
4 fighters moved from French Indo China to India
1 fighter moved from New South Wales to Queensland
3 mech_infantrys moved from Queensland to Western Australia
2 armour moved from Queensland to Western Australia
3 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to South Australia
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
1 infantry moved from Morocco to Algeria
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.33
ANZAC : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 bombers; Remaining resources: 9 PUs;
Combat Move - Germans
6 bombers moved from Yugoslavia to Egypt
8 bombers moved from Southern Italy to Egypt
2 bombers moved from Ukraine to Egypt
4 bombers moved from Bryansk to Egypt
6 bombers moved from Western Germany to Egypt
1 armour moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Russia to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
Combat - Germans
Battle in Egypt
Germans attack with 26 bombers
British defend with 3 aaGuns, 7 armour, 9 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 21 infantry and 10 mech_infantrys; French defend with 1 fighter and 1 infantry; Americans defend with 1 aaGun, 1 armour, 1 artillery, 3 bombers, 15 fighters, 9 infantry and 1 tactical_bomber
AA fire in Egypt : 2/12 hits, 2.00 expected hits
2 bombers owned by the Germans lost in Egypt
Germans roll dice for 24 bombers in Egypt, round 2 : 14/24 hits, 16.00 expected hits
British roll dice for 4 aaGuns, 8 armour, 10 artilleries, 3 bombers, 19 fighters, 31 infantry, 10 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 34/82 hits, 34.67 expected hits
24 bombers owned by the Germans and 14 infantry owned by the British lost in Egypt
British win with 4 aaGuns, 8 armour, 10 artilleries, 3 bombers, 19 fighters, 17 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -270
Casualties for Germans: 26 bombers
Casualties for British: 14 infantry
Non Combat Move - Germans
4 mech_infantrys moved from Yugoslavia to Western Germany
1 armour moved from Russia to Kazakhstan
5 armour moved from Russia to Volgograd
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Ukraine to Rostov
2 armour moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
2 tactical_bombers moved from Ukraine to Southern Italy
1 fighter moved from Volgograd to Greece
1 fighter and 1 tactical_bomber moved from Bryansk to Greece
Place Units - Germans
8 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,4,5,1,3,1,4,5,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 65 PUs (4 lost to blockades); end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -2.00
British : -0.67
AA fire in Egypt : : 0.00
Same as before - I put all the wounds on UK infantry. If you would have put any hits on anything else instead, feel free to edit the army in Cairo before posting your Russia move.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Politics - Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 3 bombers
EDIT: Adding units owned by British to Egypt: 3 infantry
EDIT: Turning off Edit Mode
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Chahar to Suiyuyan
Turn Complete - Russians
Combat Hit Differential Summary :
As you can see, I pulled off the 3 American bombers and put back 3 British Infantry. Now on your next attack it will be obvious what the order of losses will be- max defense
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Japanese
1 infantry moved from Eastern Persia to 80 Sea Zone
2 battleships, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
12 bombers, 8 fighters and 5 tactical_bombers moved from Iraq to Egypt
1 armour, 19 artilleries, 20 infantry and 10 mech_infantrys moved from Trans-Jordan to Egypt
Combat - Japanese
Battle in Anglo Egyptian Sudan
Battle in Egypt
Japanese attack with 1 armour, 20 artilleries, 12 bombers, 8 fighters, 21 infantry, 10 mech_infantrys and 5 tactical_bombers
British defend with 3 aaGuns, 7 armour, 9 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 10 infantry and 10 mech_infantrys; French defend with 1 fighter and 1 infantry; Americans defend with 1 aaGun, 1 armour, 1 artillery, 15 fighters, 9 infantry and 1 tactical_bomber
AA fire in Egypt : 4/12 hits, 2.00 expected hits
4 fighters owned by the Japanese lost in Egypt
Japanese roll dice for 2 battleships in Egypt, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 20 artilleries, 12 bombers, 4 fighters, 21 infantry, 10 mech_infantrys and 5 tactical_bombers in Egypt, round 2 : 34/73 hits, 29.00 expected hits
British roll dice for 4 aaGuns, 8 armour, 10 artilleries, 19 fighters, 20 infantry, 10 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 28/68 hits, 30.50 expected hits
21 infantry owned by the Japanese, 7 artilleries owned by the Japanese, 10 mech_infantrys owned by the British, 3 aaGuns owned by the British, 1 aaGun owned by the Americans, 9 infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the French and 10 infantry owned by the British lost in Egypt
Japanese roll dice for 1 armour, 13 artilleries, 12 bombers, 4 fighters, 10 mech_infantrys and 5 tactical_bombers in Egypt, round 3 : 23/45 hits, 21.50 expected hits
British roll dice for 8 armour, 9 artilleries, 19 fighters and 1 tactical_bomber in Egypt, round 3 : 24/37 hits, 20.17 expected hits
5 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 4 artilleries owned by the Japanese, 10 mech_infantrys owned by the Japanese, 1 bomber owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 4 fighters owned by the Americans, 1 fighter owned by the French, 9 artilleries owned by the British and 7 armour owned by the British lost in Egypt
Japanese roll dice for 1 armour, 9 artilleries and 11 bombers in Egypt, round 4 : 13/21 hits, 10.83 expected hits
British roll dice for 14 fighters in Egypt, round 4 : 10/14 hits, 9.33 expected hits
10 bombers owned by the Japanese, 11 fighters owned by the Americans and 2 fighters owned by the British lost in Egypt
Japanese roll dice for 1 armour, 9 artilleries and 1 bomber in Egypt, round 5 : 3/11 hits, 4.17 expected hits
British roll dice for 1 fighter in Egypt, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Egypt
Japanese win, taking Anglo Egyptian Sudan from British, taking Egypt from British with 1 armour, 9 artilleries and 1 bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 11 artilleries, 11 bombers, 8 fighters, 21 infantry, 10 mech_infantrys and 5 tactical_bombers
Casualties for Americans: 1 aaGun, 1 armour, 1 artillery, 15 fighters, 9 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 7 armour, 9 artilleries, 3 fighters, 10 infantry and 10 mech_infantrys
Casualties for French: 1 fighter and 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Trans-Jordan to Egypt
1 destroyer moved from 80 Sea Zone to 78 Sea Zone
1 aaGun moved from Iraq to 80 Sea Zone
1 aaGun, 4 carriers, 2 destroyers, 1 submarine and 8 transports moved from 80 Sea Zone to 81 Sea Zone
1 aaGun moved from 81 Sea Zone to Egypt
1 bomber moved from Egypt to Greece
Turn Complete - Japanese
Combat Hit Differential Summary :
British : 1.33
AA fire in Egypt : : 2.00
Japanese : 7.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 5 bombers, 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
4 fighters moved from 39 Sea Zone to 79 Sea Zone
4 fighters moved from 39 Sea Zone to 78 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 78 Sea Zone
1 mech_infantry moved from Suiyuyan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 bomber moved from French Central Africa to Anglo Egyptian Sudan
4 bombers moved from French Central Africa to Egypt
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in 79 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 transport in 79 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 79 Sea Zone
Americans win, taking 79 Sea Zone from Neutral with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 78 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 78 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 78 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 78 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in West India
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Anglo Egyptian Sudan
Japanese win, taking West India from Japanese with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Egypt
Americans attack with 1 artillery, 4 bombers and 1 infantry
Japanese defend with 2 aaGuns, 1 armour, 9 artilleries, 1 factory_minor and 1 harbour
AA fire in Egypt : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 4 bombers and 1 infantry in Egypt, round 2 : 0/6 hits, 3.33 expected hits
Japanese roll dice for 2 aaGuns, 1 armour and 9 artilleries in Egypt, round 2 : 5/10 hits, 3.50 expected hits
1 infantry owned by the Americans, 3 bombers owned by the Americans and 1 artillery owned by the Americans lost in Egypt
Americans roll dice for 1 bomber in Egypt, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 aaGuns, 1 armour and 9 artilleries in Egypt, round 3 : 7/10 hits, 3.50 expected hits
1 aaGun owned by the Japanese and 1 bomber owned by the Americans lost in Egypt
Japanese win with 1 aaGun, 1 armour and 9 artilleries remaining. Battle score for attacker is -50
Casualties for Americans: 1 artillery, 4 bombers and 1 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Shan State to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 battleships, 6 carriers, 3 cruisers, 3 destroyers, 7 submarines, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 76 Sea Zone
4 fighters moved from 78 Sea Zone to 76 Sea Zone
4 fighters moved from 79 Sea Zone to 76 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 armour and 1 infantry moved from Formosa to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
1 armour moved from 38 Sea Zone to Burma
1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Siam to Shan State
2 armour moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Manchuria to Jehol
4 fighters moved from 92 Sea Zone to Syria
1 tactical_bomber moved from Gibraltar to Syria
7 fighters moved from Gibraltar to Syria
5 fighters moved from Eastern United States to Gibraltar
3 fighters moved from Eastern United States to 101 Sea Zone
3 fighters moved from 101 Sea Zone to 92 Sea Zone
Place Units - Americans
1 armour, 5 bombers, 1 fighter and 2 mech_infantrys placed in Eastern United States
Americans undo move 1.
1 armour and 1 mech_infantry placed in French Indo China
2 transports placed in 6 Sea Zone
1 mech_infantry placed in Japan
5 bombers and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 74 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans : -1.33
AA fire in Egypt : : -0.67
Japanese : 6.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
3 infantry moved from Kweichow to Shensi
2 infantry moved from Hopei to Shensi
2 infantry moved from Suiyuyan to Shensi
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Combat Hit Differential Summary :
It looks like you have sufficient victory cities in the west to win, and I am unable to take any back. Well played! I will post your victory on the forum.
Good game!
Thanks for posting the result.
Those were both very hard fought, close long games. Very fun to play. This map in particular has one of the stranger ending states I’ve seen in a while.