@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
1 submarine moved from 42 Sea Zone to 43 Sea Zone
3 fighters moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 63 Sea Zone to 42 Sea Zone
2 infantry and 2 mech_infantrys moved from 42 Sea Zone to Java
3 fighters moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
3 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
2 tactical_bombers moved from Eastern United States to 92 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 infantry and 1 mech_infantry placed in French Indo China
2 destroyers and 2 submarines placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
Americans collect 57 PUs (2 lost to blockades); end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 artillery and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 artillery moved from Kweichow to Anhwe
1 bomber moved from Egypt to Caucasus
2 fighters moved from Persia to Caucasus
Combat - British
Battle in Anhwe
British attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 2 armour
British roll dice for 1 artillery, 2 fighters and 2 infantry in Anhwe, round 2 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 2 armour in Anhwe, round 2 : 1/2 hits, 1,00 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British roll dice for 1 artillery, 2 fighters and 1 infantry in Anhwe, round 3 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 2 armour
Battle in Shensi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 2 fighters
Germans defend with 1 infantry
British roll dice for 1 bomber and 2 fighters in Caucasus, round 2 : 1/3 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Caucasus
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Caucasus to Persia
3 mech_infantrys moved from Trans-Jordan to Egypt
2 artilleries moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
4 mech_infantrys moved from India to Yunnan
1 aaGun moved from Szechwan to Shensi
2 fighters moved from Anhwe to Yunnan
1 aaGun and 3 infantry moved from Yunnan to Kwangsi
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Morocco
Place Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Germans : 0,67
British : -0,00
Americans : 0,83
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
Combat - Italians
Battle in Tunisia
Non Combat Move - Italians
1 infantry moved from Western Ukraine to Bryansk
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Guam
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 marine placed in New South Wales
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Guam
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 marine placed in New South Wales
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Urals
1 mech_infantry moved from Evenkiyskiy to Urals
1 armour moved from Evenkiyskiy to Urals
2 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
3 armour and 3 mech_infantrys moved from Novgorod to Archangel
3 mech_infantrys moved from Eastern Poland to Smolensk
1 armour moved from Western Ukraine to Smolensk
1 armour moved from Ukraine to Smolensk
1 tactical_bomber moved from Ukraine to Smolensk
1 bomber moved from Ukraine to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Urals
1 mech_infantry moved from Evenkiyskiy to Urals
1 armour moved from Evenkiyskiy to Urals
2 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
3 armour and 3 mech_infantrys moved from Novgorod to Archangel
3 mech_infantrys moved from Eastern Poland to Smolensk
1 armour moved from Western Ukraine to Smolensk
1 armour moved from Ukraine to Smolensk
1 tactical_bomber moved from Ukraine to Smolensk
1 bomber moved from Ukraine to Rostov
Combat - Germans
Battle in Urals
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Urals, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Urals, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Urals, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Archangel, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 3 infantry
AA fire in Smolensk : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Rostov
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Ukraine
1 bomber and 1 tactical_bomber moved from Rostov to Ukraine
1 mech_infantry moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
6 artilleries moved from Ukraine to Rostov
5 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 aaGun moved from Novgorod to Archangel
Place Units - Germans
1 destroyer and 1 submarine placed in 113 Sea Zone
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Western Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 59 PUs (5 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.17
AA fire in Smolensk : : -0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Tambov
2 infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Samara to Tambov
1 armour and 1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Caucasus
1 artillery moved from Russia to Bryansk
10 artilleries and 46 infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Russia to Urals
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 4 armour and 4 mech_infantrys
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 4 armour and 4 mech_infantrys in Urals, round 2 : 4/8 hits, 2,67 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Urals, round 2 : 1/3 hits, 1,33 expected hits
1 mech_infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 10 artilleries and 46 infantry
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 10 artilleries and 46 infantry in Smolensk, round 2 : 16/56 hits, 12,67 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 1,33 expected hits
2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 10 artilleries and 46 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Caucasus
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 2,50 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians roll dice for 3 fighters and 1 tactical_bomber in Caucasus, round 3 : 2/4 hits, 2,17 expected hits
Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Russians and 2 armour owned by the Germans lost in Caucasus
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 fighter and 2 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
1 fighter moved from Tambov to Russia
Place Units - Russians
1 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -1,67
Russians : 4,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 mech_infantrys moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
3 armour moved from Shantung to Anhwe
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 bombers moved from Japan to Guam
1 bomber moved from Kiangsu to French Indo China
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 mech_infantrys moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
3 armour moved from Shantung to Anhwe
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
2 bombers moved from Japan to Guam
1 bomber moved from Kiangsu to French Indo China
Combat - Japanese
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 4/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 5/8 hits, 3.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 bombers moved from Guam to Shantung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 mech_infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 36 Sea Zone to 20 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in Manchuria
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : 0.33
Japanese : 3.83
AA fire in French Indo China : : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 83 PUs;
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 7 PUs;
Combat Move - Americans
1 submarine moved from 43 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 infantry and 2 mech_infantrys moved from Java to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 42 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to Caroline Islands
1 carrier, 1 fighter and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 92 Sea Zone to 97 Sea Zone
4 submarines moved from 92 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to Tunisia
1 mech_infantry moved from Morocco to Tunisia
Combat Hit Differential Summary :
scramble?
@Giallo yes max scramble and max defence please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 83 PUs;
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 7 PUs;
Combat Move - Americans
1 submarine moved from 43 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 infantry and 2 mech_infantrys moved from Java to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 42 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to Caroline Islands
1 carrier, 1 fighter and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 92 Sea Zone to 97 Sea Zone
4 submarines moved from 92 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to Tunisia
1 mech_infantry moved from Morocco to Tunisia
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 3 tactical_bombers
Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 fighters
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 fighters in 97 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits
4 submarines owned by the Americans and 2 destroyers owned by the Italians lost in 97 Sea Zone
1 cruiser owned by the Americans and 1 destroyer owned by the Americans retreated to 95 Sea Zone
Italians win with 1 battleship, 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 4 submarines
Casualties for Italians: 2 destroyers
Battle in Caroline Islands
Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Tunisia
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
2 fighters owned by the Italians forced to land in Southern Italy
Non Combat Move - Americans
3 carriers moved from 92 Sea Zone to 99 Sea Zone
3 fighters and 3 tactical_bombers moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Tunisia to Egypt
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Yunnan to French Indo China
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 1 infantry placed in Central United States
1 battleship placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Italians : -1,17
Americans : -1,67
AA fire in Caroline Islands : : -0,17
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 1 infantry moved from Kwangsi to Hunan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
4 fighters and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 2 infantry and 8 mech_infantrys moved from Egypt to Trans-Jordan
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
2 artilleries moved from Kweichow to Anhwe
2 mech_infantrys moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
2 fighters moved from Yunnan to Anhwe
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Yunnan to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Siam to French Indo China
1 battleship moved from 42 Sea Zone to 33 Sea Zone
Combat Hit Differential Summary :
scramble 97?
@Giallo no scramble thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 83 PUs;
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 7 PUs;
Combat Move - Americans
1 submarine moved from 43 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 infantry and 2 mech_infantrys moved from Java to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 42 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to Caroline Islands
1 carrier, 1 fighter and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 92 Sea Zone to 97 Sea Zone
4 submarines moved from 92 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to Tunisia
1 mech_infantry moved from Morocco to Tunisia
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 3 tactical_bombers
Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 fighters
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 fighters in 97 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits
4 submarines owned by the Americans and 2 destroyers owned by the Italians lost in 97 Sea Zone
1 cruiser owned by the Americans and 1 destroyer owned by the Americans retreated to 95 Sea Zone
Italians win with 1 battleship, 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 4 submarines
Casualties for Italians: 2 destroyers
Battle in Caroline Islands
Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Tunisia
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
2 fighters owned by the Italians forced to land in Southern Italy
Non Combat Move - Americans
3 carriers moved from 92 Sea Zone to 99 Sea Zone
3 fighters and 3 tactical_bombers moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Tunisia to Egypt
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Yunnan to French Indo China
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 1 infantry placed in Central United States
1 battleship placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 96 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 1 infantry moved from Kwangsi to Hunan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 6 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
4 fighters and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 2 infantry and 8 mech_infantrys moved from Egypt to Trans-Jordan
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
2 artilleries moved from Kweichow to Anhwe
2 mech_infantrys moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
2 fighters moved from Yunnan to Anhwe
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Yunnan to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Siam to French Indo China
1 battleship moved from 42 Sea Zone to 33 Sea Zone
Combat - British
Battle in Greece
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win, taking Greece from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 97 Sea Zone
British attack with 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier and 1 cruiser
British roll dice for 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits
Italians roll dice for 1 battleship, 1 carrier and 1 cruiser in 97 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 2 cruisers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship, 1 carrier and 1 cruiser
Battle in Suiyuyan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Suiyuyan
British roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
British win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
British attack with 2 artilleries, 2 fighters and 3 mech_infantrys
Japanese defend with 3 armour and 2 mech_infantrys
British roll dice for 2 artilleries, 2 fighters and 3 mech_infantrys in Anhwe, round 2 : 3/7 hits, 2,50 expected hits
Japanese roll dice for 3 armour and 2 mech_infantrys in Anhwe, round 2 : 1/5 hits, 2,17 expected hits
2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Anhwe
British roll dice for 2 artilleries, 2 fighters and 2 mech_infantrys in Anhwe, round 3 : 4/6 hits, 2,33 expected hits
Japanese roll dice for 2 armour in Anhwe, round 3 : 2/2 hits, 1,00 expected hits
2 mech_infantrys owned by the British and 2 armour owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 2 artilleries and 2 fighters remaining. Battle score for attacker is 14
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 3 armour and 2 mech_infantrys
Non Combat Move - British
1 aaGun moved from Shensi to Hopei
1 aaGun moved from Kweichow to Anhwe
2 fighters moved from Anhwe to Kwangsi
3 infantry moved from India to Burma
4 infantry moved from India to West India
2 infantry moved from Gibraltar to 92 Sea Zone
3 carriers, 1 cruiser, 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
4 fighters and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 fighter moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from French Guiana to Suriname
British take Suriname from Dutch
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 artilleries placed in Persia
3 artilleries placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,2,2,5,4,6,4,2,5,6,5,4,5,1,6,4,4,3,1,3,1,4,1,6
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Italians : -1,67
British : 1,83
Americans : -1,67
AA fire in Caroline Islands : : -0,17
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
4 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 4 fighters and 1 submarine
British defend with 2 cruisers
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the British lost in 97 Sea Zone
Italians roll dice for 4 fighters in 97 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 4 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for British: 2 cruisers
Non Combat Move - Italians
4 fighters moved from 97 Sea Zone to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : 2.67
British : -0.50