99% sure open communication is allowed. The extent to which it’s allowed is up to you, though. With my play-group we cut it off at “talk of general strategy is allowed, anything more specific is not.” We do it this way because of bad experiences where multi-player games would devolve into the “good” Axis Player and the “good” Allies Player forcing their teammates to obey their orders on what to do each turn, effectively turning the game into a 1v1 with a peanut gallery. That’s not much fun for anyone.
[House Rules] The 20 IPC Question....
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@Mursilis DD every time; can’t sink those pesky Subs without one .
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Battle ship or 1DD/2subs unless i have some amphibious assaults coming. That’s about the only reason i get cruisers is when i’m ready to take out coastal territory.
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2 Cruisers = C24 A 1.00 D 1.00
3 Destroyers = C24 A 2.25 D 2.25
2 Battleships = C40 A 3.12 D 3.12
2 Cruisers should be able to sink a Battleship.
But they don’t come close for cost.
1 Battleship A 1.56
2 Cruisers A 1.00
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2 Battleships C40 A 3.12 D 3.12
5 Destroyers C40 A 3.75 D 3.75
4 Destroyers C32 A 3.00 D 3.00Leo wins !
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So then how can we make the Cruiser a viable choice in the game? Is it fine where it is with it’s limited use? Should it cost 10 or 11 IPCs? Should it be able to transport one infantry?
Seems like most people would buy anything else over a Cruiser. Larry Harris bumped up tanks from 5 to 6 maybe the same change needs to be applied to cruisers?
I’m about to start a new game with my buddy and we are wondering if we should make a house rule or keep the cruiser as it is.
Thanks everyone!
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Well you could try what you have in Mod Bal game now.
Make the Cruiser A4 and D4.1 Battle ship C20 A4 1.26 D4 1.26
2 Cruisers C24 A4 1.34 D4 1.34 transport 1 INF due to Higher cost.
or
2 Cruisers C24 A4 1.34 D3 1.00 transport 1 INF.so now this is better for Cruiser. Its not yet there but its close.
At least something to try without changing nothing else.Just an Idea for now. The Destroyer is still to strong but thats another discussion.
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OR
Cruiser C10 A3 .72 D3 .721 Battleship C20 A4 1.23 D4 1.23
2 Cruisers C20 A3 1.44 D3 1.44Now that is pretty good. Give the Cruiser the 1 transport INF.
Good luck. Let us know what you try out.
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I chose a BB bc for the Defence.
The First few rounds, the US is on defence.
The BB gives you flexibility to spend ipc the first few rounds on other assets.
E.g. Bombers…etc😉 -
If you house rule it try this in another game.
1 Battleship C16 A5 2.46 D5 2.46
2 Cruisers C18 A4 2.38 D4 2.38
3 Destroyers C24 A2 2.25 D2 2.25This is close but now the Destroyer cost is to high.
But the goal is 2 Cruisers now can sink a Battleship and 3 destroyers can sink a Cruiser or Battleship.
If you lower cost of Destroyer then it gets to strong. This is where the D6 system hurts you in one area.But it is a incentive to buy more Cruisers ?
The Battleship lookin good now too.
You still need Destroyers but now it will cost you.
If a destroyers can block a whole Fricken fleet then the Destroyer cost is correct ! lolThe Tac Bomber is another piece thats under Rated in game. That never gets bought.
But that’s another discussion if so be it.SS OUT !
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IMO letting Crusiers transport an INF would give them an added utility/niche use that they don’t have currently.
It’d also help counter the whole Dark Skies thing by allowing for Transports that can punch back. So you reduce the number of units you can shuck in exchange for getting them to Europe/Africa faster (because you don’t need as much time to build up a Navy that can withstand an attack from the Luftwaffe).
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@DoManMacgee ya go ahead and add the Inf to cruiser. Play test with the above suggestions. Lets us know what you use and changed. If you keep it the same the 1 inf to cruiser wont only wont help.
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if cruisers can carry infantry, the japanese will be lighting striking all over the spice!
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I do worry that this will only help the Axis (and we know this is not needed).
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Sorry, should have looked over the setup before commenting.
Does Japan start with a large amount of Cruisers? If so, they certainly don’t need any more help with their opening.
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@Wittmann Ya Part of the problem is the setup.
DoMan go with no Inf.
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@SS-GEN yea the A4 D3 seems worth a shot. No trprt capability. Still C12.
Seems that the Defensive fleet has the advantage usually, so boosting attack and keeping defense the same should help. BB still has 2 hit advantage but can only fire once per rd as opposed to 2 for the CAs.
Idk, maybe CAs and hit soakers would be better than the BB. I don’t really buy a lot of BBs either though.
Too bad Baron not around to crunch all the numbers. Probably did somewhere in the past, although you’re doing fine job of it as well. : )
Hmm…I think I’ll try it. See what happens. Might have to increase CA cost a buck if it seems too powerful.
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What about keeping the cruiser at 12 IPC’s but gets boosted up to a 4 Attack 4 Defense when paired with a Battleship?
Or maybe just 11 IPC’s for the cruiser. This seems like it would not harm the initial set up since many BB’s are already paired with CA’s. Two cruisers for 22 IPC’s vs 24 seems like a decent change but not too drastic.
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@Mursilis said in [House Rules] The 20 IPC Question....:
What about keeping the cruiser at 12 IPC’s but gets boosted up to a 4 Attack 4 Defense when paired with a Battleship?
That’s an interesting thought. I think I would keep CA Bombard at 3 though. Or keep D3 ? wouldn’t cork as many opening battles that way
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@Mursilis yea I like the idea of pairing with BB. Think this is what I’m gonna try: CA A3 +1 when paired with BB on a 1:1 basis D3 Bombard 3 C12
So have incentive to still buy BB, boosts offensive firepower, which should hopefully encourage more naval engagements, especially larger ones, but shouldn’t (hopefully) break the RD1 battles. Doesn’t overpower shore bombardment.
Idk, maybe people just go all CVs and planes, subs and DDs anyway. Worth a shot I say : )
Also, I’m gonna change the AA ability I use for them to 1 shot at 1 in 10 and keep the BB at 2 shots at 1 in 10. I activate that in the 2nd rd though, so it doesn’t break the rd1 battles.
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@barnee Ya Thats why I am always crunching numbers with him. But I got a good idea anyway.
Plus I was gonna mention you as a go to guy also do to at least your play testing.