2dfe9ba0-e39c-46db-bf48-bc3f96d3f4e3-image.png
build was 7 guns
scramble options for SZ 110 and 111
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 8 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 2 destroyers and 4 fighters moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 fighters moved from Eastern United States to Morocco
4 infantry and 3 mech_infantrys moved from French West Africa to 87 Sea Zone
4 infantry, 3 mech_infantrys and 4 transports moved from 87 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from Iraq to Tsinghai
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from Java to Persia
1 bomber moved from Java to Persia
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 3 destroyers, 2 fighters, 1 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to Caroline Islands
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Tsinghai
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 aaGun moved from French West Africa to French Central Africa
6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 artilleries moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from France to United Kingdom
Place Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Tsinghai from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 35 PUs;
British buy 1 armour and 7 artilleries; Remaining resources: 1 PUs;
Combat Move - British
2 destroyers moved from 94 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Persia to Northwest Persia
3 artilleries and 13 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
6 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
3 fighters moved from Northwest Persia to Kazakhstan
1 tactical_bomber moved from Northwest Persia to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 3 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 2,17 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Kazakhstan
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
Place Units - British
1 armour and 7 artilleries placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4,4,2,6,6,3,6,5,4
British collect 33 PUs (5 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,50
British : -1,17
AA fire in France : : -0,17
Americans : 0,33
Chinese : 0,33
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
2 bombers and 3 fighters moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 2 bombers and 3 fighters
French defend with 1 destroyer
Italians roll dice for 2 bombers and 3 fighters in 94 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 94 Sea Zone
Italians win with 2 bombers and 3 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 bombers and 3 fighters moved from 94 Sea Zone to Southern Italy
1 mech_infantry moved from Turkmenistan to Caucasus
1 armour moved from Novosibirsk to Caucasus
1 aaGun moved from Volgograd to Caucasus
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,1
Italians collect 11 PUs (6 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.17
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
3 infantry moved from New South Wales to Queensland
1 bomber moved from Persia to India
Combat - ANZAC
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Non Combat Move - ANZAC
1 bomber moved from India to Persia
2 aaGuns moved from New South Wales to Queensland
2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
AA fire in India : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
4 bombers moved from Western Germany to United Kingdom
1 infantry moved from Eire to Scotland
Germans take Scotland from British
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3,6,3 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
2 artilleries and 2 infantry moved from Eire to 109 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
2 artilleries and 3 infantry moved from Holland Belgium to France
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone
2 artilleries, 1 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Slovakia Hungary
5 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Samara to Caucasus
3 mech_infantrys moved from Russia to Volgograd
Place Units - Germans
1 carrier, 2 fighters and 1 submarine placed in 112 Sea Zone
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 artilleries placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,6
Germans collect 65 PUs (1 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
4 armour, 5 artilleries, 1 infantry and 3 mech_infantrys moved from Hopei to Chahar
1 artillery and 2 infantry moved from Anhwe to Chahar
2 bombers moved from West India to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 4 armour, 6 artilleries, 3 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 4 armour, 6 artilleries, 3 infantry and 3 mech_infantrys in Chahar, round 2 : 7/16 hits, 6.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 4 armour, 6 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 bombers moved from 37 Sea Zone to French Indo China
1 carrier and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from Sikang to Kweichow
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from India to West India
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 battleships, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Anhwe to Hopei
1 artillery moved from Kweichow to Anhwe
2 bombers moved from Japan to Kiangsu
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 marine placed in Japan
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : -0.33
Japanese : 1.33
You forgot france again.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser, 4 infantry, 1 marine, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Eastern United States to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 bombers moved from Persia to 97 Sea Zone
@VonAlba scramble from italy?
Full scramble. Lose the DD first if the subs miss.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser, 4 infantry, 1 marine, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Eastern United States to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 bombers moved from Persia to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 2 bombers and 3 submarines
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Americans roll dice for 2 bombers in 97 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 2 bombers and 1 submarine
Casualties for Italians: 1 destroyer and 2 fighters
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
7 fighters moved from Eastern United States to Morocco
3 fighters moved from Morocco to Malta
1 aaGun moved from French Central Africa to French Equatorial Africa
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 submarine moved from 43 Sea Zone to 34 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 destroyers, 2 fighters, 2 infantry, 5 submarines and 3 transports moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers, 1 cruiser, 4 submarines and 2 transports placed in 101 Sea Zone
4 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Italians : -0,67
Americans : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Tsinghai to Sikang
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
14 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser, 4 infantry, 1 marine, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Eastern United States to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 bombers moved from Persia to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 2 bombers and 3 submarines
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Americans roll dice for 2 bombers in 97 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 2 bombers and 1 submarine
Casualties for Italians: 1 destroyer and 2 fighters
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
7 fighters moved from Eastern United States to Morocco
3 fighters moved from Morocco to Malta
1 aaGun moved from French Central Africa to French Equatorial Africa
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 submarine moved from 43 Sea Zone to 34 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 destroyers, 2 fighters, 2 infantry, 5 submarines and 3 transports moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers, 1 cruiser, 4 submarines and 2 transports placed in 101 Sea Zone
4 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Tsinghai to Sikang
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
14 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 37 PUs;
British buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
3 artilleries and 13 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Combat - British
Battle in Scotland
British attack with 1 artillery and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 infantry placed in Persia
British undo move 1.
2 infantry and 1 mech_infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
2 infantry placed in Quebec
1 infantry placed in Quebec
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,67
British : 1,17
Americans : 0,33
Chinese : -0,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 8 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Persia
Combat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,6
Italians collect 16 PUs (1 lost to blockades); end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from Persia to Volgograd
Combat - ANZAC
Air Battle in Volgograd
Combat Hit Differential Summary :
@VonAlba scramble?
Yeah, I’ll intercept.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from Persia to Volgograd
Combat - ANZAC
Air Battle in Volgograd
ANZAC attacks with 1 units heading to Volgograd
Germans launches 1 interceptors out of Volgograd
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Cleaning up after air battles
Non Combat Move - ANZAC
1 bomber moved from Volgograd to Persia
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from Persia to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Defenders Fire, : : -0,33
AA fire in Volgograd : : -0,17
Attackers Fire, : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 88 PUs;
Germans buy 3 artilleries, 1 carrier, 3 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to Scotland
1 artillery moved from Eire to Scotland
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Scotland
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in Scotland
Germans attack with 1 artillery, 3 bombers, 3 fighters and 1 tactical_bomber
British defend with 1 airfield, 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 3 bombers, 3 fighters and 1 tactical_bomber in Scotland, round 2 : 5/8 hits, 4.50 expected hits
British roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Scotland
Germans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 fighter
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
3 bombers moved from Scotland to Western Germany
2 fighters and 1 tactical_bomber moved from Scotland to 112 Sea Zone
1 tactical_bomber moved from Slovakia Hungary to 112 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to 112 Sea Zone
3 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
Place Units - Germans
1 carrier and 1 submarine placed in 112 Sea Zone
3 fighters placed in Western Germany
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,1
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : 1.33
AA fire in United Kingdom : : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 56 PUs; 2 SuicideAttackTokens;
Japanese buy 1 artillery, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Kiangsu to Hopei
2 mech_infantrys moved from Chahar to Hopei
1 armour moved from Kweichow to Hopei
1 artillery moved from Anhwe to Hopei
4 armour, 6 artilleries and 3 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
Japanese take 17 Sea Zone from Americans
Japanese take 22 Sea Zone from Americans
1 bomber moved from French Indo China to 34 Sea Zone
1 bomber moved from French Indo China to Hopei
1 destroyer and 1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 3 bombers and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 bombers and 2 mech_infantrys in Hopei, round 2 : 3/7 hits, 3.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 39 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 39 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 39 Sea Zone to India
1 fighter moved from Sumatra to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 artillery and 4 infantry moved from Kiangsu to Anhwe
1 bomber moved from 34 Sea Zone to Philippines
1 infantry moved from Siberia to Amur
1 fighter moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 bombers moved from Hopei to Kiangsu
Place Units - Japanese
1 destroyer and 2 fighters placed in 6 Sea Zone
3 infantry placed in India
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 1.33
Chinese : -1.00
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 bombers, 4 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Tobruk
3 mech_infantrys moved from Morocco to Tunisia
6 infantry moved from Morocco to Algeria
3 fighters moved from Malta to 97 Sea Zone
5 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
2 carriers, 1 cruiser, 7 infantry, 1 marine, 5 mech_infantrys, 4 submarines and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Morocco to 91 Sea Zone
2 bombers moved from United Kingdom to Morocco
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Caroline Islands to 34 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 5 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone