@TSK23 here is our thread
19L FMErwinRommel (Axis) vs Wizmark (Allies) BM3 no bid
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TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Combat Move - British 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 1 fighter moved from Burma to 41 Sea Zone
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 bombers placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 9 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 9 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 2/10 hits, 2.00 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 0/9 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 4 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 18 PUs; UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 1 fighter moved from Burma to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 fighter moved from 41 Sea Zone to India 1 infantry moved from Burma to Shan State 1 armour and 1 mech_infantry moved from Iraq to Persia 1 armour and 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter moved from Rhodesia to Tanganyika Territory 1 bomber moved from Nigeria to Union of South Africa 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 fighters moved from Burma to Persia 3 aaGuns, 1 artillery, 8 infantry and 1 tactical_bomber moved from Burma to India Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5 British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 2 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,6,3 UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 2 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese : -2.67 Japanese : -0.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield, 1 artillery and 1 factory_minor; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 infantry moved from Greece to 99 Sea Zone 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland Combat - Italians Non Combat Move - Italians 2 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 artillery moved from Libya to Tunisia 1 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 marine moved from Cyprus to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Egypt 1 marine moved from Malta to 96 Sea Zone 1 battleship and 1 marine moved from 96 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Egypt 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 mech_infantrys moved from Northern Italy to Romania 1 aaGun moved from Romania to Eastern Poland 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 bomber and 2 fighters moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 1 airfield and 1 factory_minor placed in Egypt 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2,1,6,1,5,5,4 Italians collect 23 PUs (1 lost to blockades); end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
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Woo hoo, Italy has 37 PU and UK only 28. Italy has a solid army and fleet in Egypt. But I see the Brits gathering and it will be tough to hold them off. It’s hard to cut into UK income and as long as Britain is not threatened, they can put all their builds against Italy.
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 4 fighters moved from New South Wales to Queensland 2 aaGuns, 2 artilleries and 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 4 fighters moved from New South Wales to Queensland 2 aaGuns, 2 artilleries and 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Burma: 1 fighter EDIT: Adding units owned by ANZAC to India: 1 fighter EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
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@FMErwinRommel As Italy doesnt have to deal with the french in BM, they have a much freer hand against the UK. I find it better to withdraw, preserve units and then counter when the germans have their own fish to fry. Lossing all the infantry in iraq and aes was a blow though
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Your bad dice in Iraq & AES cost you troops that made a difference at a critical time for UK.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 4 bombers moved from Western Germany to 125 Sea Zone 1 artillery and 6 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Bessarabia to Ukraine 2 tactical_bombers moved from Romania to Ukraine 2 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine 2 artilleries, 2 infantry and 2 mech_infantrys moved from Baltic States to Novgorod 2 armour, 2 artilleries and 6 infantry moved from Baltic States to Belarus 5 armour, 6 artilleries, 18 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus 1 armour moved from Poland to Belarus Combat - Germans Battle in Novgorod Germans attack with 3 artilleries, 9 infantry and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 artilleries, 9 infantry and 2 mech_infantrys in Novgorod, round 2 : 2/14 hits, 3.33 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 125 Sea Zone Germans attack with 4 bombers, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 4 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Ukraine Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Ukraine, round 2 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 8 armour, 8 artilleries, 24 infantry and 8 mech_infantrys Russians defend with 3 infantry Germans roll dice for 8 armour, 8 artilleries, 24 infantry and 8 mech_infantrys in Belarus, round 2 : 15/48 hits, 13.33 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 8 armour, 8 artilleries, 23 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 4 bombers moved from 125 Sea Zone to Western Germany 1 aaGun moved from Baltic States to Novgorod 2 aaGuns moved from Eastern Poland to Belarus 1 aaGun moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 2 fighters and 3 tactical_bombers moved from Ukraine to Eastern Poland 2 submarines moved from 87 Sea Zone to 92 Sea Zone 1 submarine moved from 105 Sea Zone to 92 Sea Zone 2 infantry moved from Western Germany to Northern Italy 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from France to Western Germany 1 mech_infantry moved from Greece to 99 Sea Zone Place Units - Germans 1 armour, 1 artillery and 8 mech_infantrys placed in Germany 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.00 Russians : 0.00
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@FMErwinRommel forgot to move 3 German fighters to be with 2 Italian knfantry. Please wait for my edit
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@FMErwinRommel Algeria.
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I can’t edit the change without going into your turn. Please edit 3 German fighters from Egypt > Algeria.
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TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 8 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 8 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Ukraine to Russia 2 armour and 3 mech_infantrys moved from Archangel to Russia 1 infantry moved from Bryansk to Smolensk 3 infantry moved from Volgograd to Tambov 2 aaGuns and 18 infantry moved from Yenisey to Timguska 1 infantry moved from Bryansk to Smolensk 4 aaGuns, 5 artilleries and 29 infantry moved from Bryansk to Russia Place Units - Russians 1 armour, 8 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry and 1 tactical_bomber moved from Suiyuyan to Kansu 1 armour moved from Kweichow to Kansu 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Kweichow to Sikang Japanese take Szechwan from Chinese Japanese take Sikang from Chinese 4 artilleries and 5 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 3 fighters and 1 tactical_bomber moved from Kwangsi to Burma 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Philippines 2 bombers moved from Kwangsi to Malaya 2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya 2 marines moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes 2 battleships and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from Jehol to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from Kweichow to Szechwan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 artillery moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Hunan 1 armour moved from Kweichow to Shensi 1 armour moved from Kiangsu to Kweichow 1 infantry moved from Kwangtung to Kwangsi 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from Chahar to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone Combat - Japanese Battle in Java Battle in Guam Battle in Philippines Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 marine Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Philippines, round 2 : 3/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Java from ANZAC, taking Guam from Americans, taking Philippines from Americans with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Kansu Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 4 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers Chinese defend with 11 infantry Japanese roll dice for 4 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/16 hits, 6.50 expected hits Chinese roll dice for 11 infantry in Yunnan, round 2 : 5/11 hits, 3.67 expected hits 5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 4 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 3 : 8/11 hits, 5.17 expected hits Chinese roll dice for 6 infantry in Yunnan, round 3 : 2/6 hits, 2.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery and 6 infantry Casualties for Chinese: 11 infantry Battle in Burma Japanese attack with 3 fighters and 1 tactical_bomber Chinese defend with 1 fighter Japanese roll dice for 3 fighters and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 2.17 expected hits UK_Pacific roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Burma Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 fighter Battle in Malaya Japanese attack with 1 artillery, 2 bombers and 3 infantry British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Malaya, round 2 : 1/6 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Malaya, round 3 : 2/6 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Malaya to Kwangsi 2 fighters and 1 tactical_bomber moved from Burma to Kwangsi 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 aaGun moved from Kwangsi to Yunnan 1 aaGun moved from Anhwe to Kweichow 1 tactical_bomber moved from Kansu to Kweichow 1 fighter and 3 tactical_bombers moved from Yunnan to Shensi 1 fighter moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Shensi 1 bomber moved from Philippines to Kwangsi Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kiangsu 1 factory_minor placed in Kwangtung 2 destroyers and 2 submarines placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : 2.00 UK_Pacific : 0.00 Japanese : 3.33
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Got everything that I wanted except F.I.C. China is completely conquered, wiped off the map. Rus & India could take some of it back, but the fighter is permanently gone. How could you let the flying tigers down? I was afraid that the Indian army & air would join up with the Chinese in Yunnan and deny me the Burma Rd. I was pleasantly surprised that you retreated instead. Axis have narrowed the income gap.
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 3 bombers moved from Hawaiian Islands to 33 Sea Zone
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - British 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 armour and 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa 1 bomber moved from Union of South Africa to French Equatorial Africa 2 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 artillery moved from 72 Sea Zone to French Madagascar 1 mech_infantry moved from Siam to Malaya 1 infantry moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from India to Malaya
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 3 bombers moved from Hawaiian Islands to 33 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/6 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 33 Sea Zone Americans attack with 3 bombers and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 3 bombers and 1 destroyer in 33 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 bombers moved from 33 Sea Zone to Queensland 1 fighter moved from 16 Sea Zone to Midway 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 2 mech_infantrys moved from 54 Sea Zone to Queensland 3 infantry moved from 54 Sea Zone to Queensland 2 bombers moved from Eastern United States to Hawaiian Islands 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 bombers placed in Western United States 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 9 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 armour and 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa 1 bomber moved from Union of South Africa to French Equatorial Africa 2 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 artillery moved from 72 Sea Zone to French Madagascar 1 mech_infantry moved from Siam to Malaya 1 infantry moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from India to Malaya Combat - British Battle in French Madagascar Battle in French Equatorial Africa British attack with 1 armour, 1 bomber and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 bomber and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Madagascar from Neutral_Axis, taking French Equatorial Africa from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Malaya British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 harbour and 2 infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 3 aaGuns, 1 artillery, 13 infantry and 6 mech_infantrys moved from India to Burma 1 fighter and 1 tactical_bomber moved from Malaya to Burma 1 infantry moved from French Indo China to Shan State 1 bomber moved from French Equatorial Africa to Union of South Africa 2 armour, 3 fighters and 2 mech_infantrys moved from Persia to Iraq 1 fighter moved from Tanganyika Territory to Iraq 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from United Kingdom to Gibraltar Place Units - British 1 airfield placed in Gibraltar 1 armour, 1 infantry and 1 mech_infantry placed in Persia Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.83 Italians : -0.33 Americans : -1.83 Neutral_Axis : -0.33 Japanese : 0.17
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@FMErwinRommel Its looking a bit grim…but japanese strategic movement curtailed with the loss of 3 transports…US engaged now…and with germany distracted in the med, pressure is less on the russians. Just need to find a way to eject those italians!