Whackamatt Allies -vs- dawgoneit Axis WAW

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Romanians
            1 Tank moved from Vinnytsia to Crimea
                  Romanians take Crimea from Russians
            1 Tank moved from Vinnytsia to Crimea
            9 Infantrys and 1 Tank moved from Vinnytsia to Kiev
            1 Infantry moved from Odessa to Donetsk
            7 Infantrys moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite, 1 Infantry and 2 Tanks placed in Vinnytsia
            3 Infantrys placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Thai
            5 Artillerys, 14 Infantrys, 4 Marines and 2 Tanks moved from Hyderabad to Delhi
            4 ArmoredCars and 1 Tank moved from Madras to Delhi
            3 Artillerys, 1 Fighter, 12 Infantrys, 2 Marines, 4 Mech.Infs and 13 Tanks moved from Bihar to Delhi
            1 Tank moved from Assam to Delhi
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 2 Fighters, 2 Marines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Delhi
                Thai attack with 4 ArmoredCars, 8 Artillerys, 1 Fighter, 26 Infantrys, 6 Marines, 4 Mech.Infs and 17 Tanks
                British defend with 19 Adv.Fighters, 1 Artillery, 5 Bunkers, 1 Elite, 1 Factory, 1 Fighter, 2 Infantrys and 10 Tanks; Anzac defend with 3 Fighters
                    Thai roll dice for 4 ArmoredCars, 8 Artillerys, 1 Fighter, 26 Infantrys, 6 Marines, 4 Mech.Infs and 17 Tanks in Delhi, round 2 : 24/66 hits, 23.50 expected hits
                    British roll dice for 19 Adv.Fighters, 1 Artillery, 5 Bunkers, 1 Elite, 4 Fighters, 2 Infantrys and 10 Tanks in Delhi, round 2 : 23/42 hits, 23.50 expected hits
                    1 Elite owned by the British, 23 Infantrys owned by the Thai, 5 Bunkers owned by the British, 10 Tanks owned by the British, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Delhi
                    Thai roll dice for 4 ArmoredCars, 8 Artillerys, 1 Fighter, 3 Infantrys, 6 Marines, 4 Mech.Infs and 17 Tanks in Delhi, round 3 : 17/43 hits, 19.17 expected hits
                    British roll dice for 19 Adv.Fighters and 4 Fighters in Delhi, round 3 : 18/23 hits, 14.67 expected hits
                    1 Fighter owned by the British, 3 Mech.Infs owned by the Thai, 3 Infantrys owned by the Thai, 4 ArmoredCars owned by the Thai, 3 Fighters owned by the Anzac, 8 Artillerys owned by the Thai and 13 Adv.Fighters owned by the British lost in Delhi
                    Thai roll dice for 1 Fighter, 6 Marines, 1 Mech.Inf and 17 Tanks in Delhi, round 4 : 12/25 hits, 12.33 expected hits
                    British roll dice for 6 Adv.Fighters in Delhi, round 4 : 5/6 hits, 4.00 expected hits
                1 Mech.Inf owned by the Thai, 1 Fighter owned by the Thai, 6 Adv.Fighters owned by the British and 3 Marines owned by the Thai lost in Delhi
                Thai captures 91PUs while taking British capital
                Thai win, taking Delhi from British with 3 Marines and 17 Tanks remaining. Battle score for attacker is 169
                Casualties for Thai: 4 ArmoredCars, 8 Artillerys, 1 Fighter, 26 Infantrys, 3 Marines and 4 Mech.Infs
                Casualties for British: 19 Adv.Fighters, 1 Artillery, 5 Bunkers, 1 Elite, 1 Fighter, 2 Infantrys and 10 Tanks
                Casualties for Anzac: 3 Fighters
    
        Non Combat Move - Thai
            1 AAGun moved from Hyderabad to Delhi
            2 Infantrys moved from Assam to Bihar
            2 Infantrys moved from Assam to Calcutta
            3 Infantrys moved from Assam to Burma
            8 Infantrys and 1 Marine moved from Burma to S.Thailand
            9 Infantrys moved from S.Thailand to Malaya
    
        Place Units - Thai
            2 ArmoredCars, 2 Marines and 1 Tank placed in Madras
            2 Fighters and 1 Tank placed in Malaya
    
        Turn Complete - Thai
            Thai collect 43 PUs; end with 134 PUs
    

    Combat Hit Differential Summary :

    British : 3.83
    Thai : -2.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Americans
            5 units repaired.
            1 Artillery moved from Minamitori to 95 Sea Zone
            1 Artillery moved from Minamitori to 86 Sea Zone
            1 Artillery moved from Saipan to 86 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 86 Sea Zone to 93 Sea Zone
            1 Elite moved from Shikoku to Kyushu
                  Americans take Kyushu from Yamamoto
            2 Artillerys and 1 Infantry moved from 93 Sea Zone to Manila
                  Americans take Manila from Yamamoto
            1 Artillery and 1 B.Transport moved from 95 Sea Zone to 86 Sea Zone
            1 Artillery moved from Saipan to 86 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 86 Sea Zone to 85 Sea Zone
            2 Artillerys and 1 Infantry moved from 85 Sea Zone to Hokkaido
            1 Marine moved from Iwo Jima to 86 Sea Zone
            1 Cruiser and 1 Marine moved from 86 Sea Zone to 85 Sea Zone
            1 Marine moved from 85 Sea Zone to Tohoku
            1 S.Submarine moved from 95 Sea Zone to 86 Sea Zone
            1 Infantry moved from Iwo Jima to 86 Sea Zone
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Chubu
            1 Destroyer moved from 76 Sea Zone to 85 Sea Zone
            1 Battleship moved from 86 Sea Zone to 85 Sea Zone
            1 S.Bomber moved from Iwo Jima to Tohoku
            1 S.Bomber moved from Iwo Jima to Chubu
            1 Submarine moved from 76 Sea Zone to 94 Sea Zone
            1 S.Bomber moved from Iwo Jima to 94 Sea Zone
            1 Marine moved from Pearl Harbor to 98 Sea Zone
            1 Marine and 1 S.Submarine moved from 98 Sea Zone to 103 Sea Zone
            1 Marine moved from 103 Sea Zone to Kusaie
                  Americans take Kusaie from Yamamoto
            3 Infantrys moved from Bahia to 35 Sea Zone
            3 Infantrys and 3 S.Submarines moved from 35 Sea Zone to 31 Sea Zone
            1 Battleship, 2 Destroyers and 1 Submarine moved from 30 Sea Zone to 31 Sea Zone
            1 Infantry moved from 31 Sea Zone to Gibraltar
                  British take Gibraltar from Italians
            1 Infantry moved from 31 Sea Zone to Andalusia
                  Americans take Andalusia from Italians
            1 Infantry moved from 31 Sea Zone to W.Morocco
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 2 B.Transports, 1 Battleship, 5 Infantrys, 5 Marines, 2 S.Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in Chubu
                Bombing raid in Chubu rolls: 1 and costs: 1 PU.
                Bombing raid costs 1 PU
            Strategic bombing raid in Tohoku
                Bombing raid in Tohoku rolls: 6 and costs: 3 PUs.
                Bombing raid costs 3 PUs
            Battle in 85 Sea Zone
                Americans attack with 1 B.Transport, 6 Battleships, 4 Cruisers, 1 Destroyer and 1 S.Submarine
                Yamamoto defend with 7 S.Submarines
                    Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 7 S.Submarines in 85 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
                Units damaged: 5 Battleships owned by the Americans
                    Americans roll dice for 1 B.Transport, 6 Battleships, 4 Cruisers and 1 Destroyer in 85 Sea Zone, round 2 : 4/11 hits, 6.33 expected hits
                4 S.Submarines owned by the Yamamoto lost in 85 Sea Zone
                    Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 3 S.Submarines in 85 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 B.Transport, 6 Battleships, 4 Cruisers and 1 Destroyer in 85 Sea Zone, round 3 : 7/11 hits, 6.33 expected hits
                3 S.Submarines owned by the Yamamoto lost in 85 Sea Zone
                Americans win with 1 B.Transport, 6 Battleships, 4 Cruisers, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 70
                Casualties for Yamamoto: 7 S.Submarines
            Battle in 94 Sea Zone
                Americans attack with 1 S.Bomber and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Bomber in 94 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 94 Sea Zone
                Americans win with 1 S.Bomber and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Tohoku
            Battle in W.Morocco
                Americans attack with 1 Infantry
                Germans defend with 1 Infantry
                    Americans roll dice for 1 Battleship in W.Morocco, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in W.Morocco
                Americans win, taking Tohoku from Yamamoto, taking W.Morocco from Italians with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Hokkaido
            Battle in Chubu
    
        Non Combat Move - Americans
            1 S.Bomber moved from Chubu to Iwo Jima
            1 S.Bomber moved from Tohoku to Iwo Jima
            1 S.Bomber moved from 94 Sea Zone to Iwo Jima
    
        Place Units - Americans
            3 Adv.Fighters placed in Saipan
            1 Battleship placed in 31 Sea Zone
            2 S.Submarines placed in 35 Sea Zone
            2 Marines placed in Salvador
            2 B.Transports placed in 25 Sea Zone
            5 Infantrys and 3 Marines placed in South Central USA
            2 Tanks placed in Shikoku
    
        Turn Complete - Americans
            Americans collect 144 PUs; end with 144 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.33
    Americans : -2.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Germans
            13 HeavyTanks, 3 Infantrys, 5 Mech.Infs and 1 Tank moved from Donetsk to Kursk
            24 Infantrys moved from Brest to Kiev
            2 HeavyTanks and 2 Tanks moved from Vinnytsia to Kursk
            2 Infantrys moved from Vinnytsia to Donetsk
            5 Mech.Infs moved from Bohemia to Kiev
            2 HeavyTanks and 2 Tanks moved from Warsaw to Kiev
            2 ArmoredCars, 5 Artillerys and 31 Infantrys moved from Vyborg to S.Karelia
            1 Infantry moved from Novgorod to S.Karelia
            1 Infantry moved from Smolensk to S.Karelia
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 1 Battleship, 2 HeavyTanks, 12 Infantrys, 5 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Germans creates battle in territory 20 Sea Zone
            Battle in 20 Sea Zone
                Germans attack with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 3 Submarines, 14 T.Boats and 2 Transports
                British defend with 1 T.Boat
                    Germans roll dice for 3 Submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                1 T.Boat owned by the British lost in 20 Sea Zone
                Germans win with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 3 Submarines, 14 T.Boats and 2 Transports remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
            Battle in Kursk
                Germans attack with 15 HeavyTanks, 3 Infantrys, 5 Mech.Infs and 3 Tanks
                Russians defend with 1 AAGun, 5 Bunkers, 1 Elite, 1 Factory and 24 Infantrys
                    Germans roll dice for 15 HeavyTanks, 3 Infantrys, 5 Mech.Infs and 3 Tanks in Kursk, round 2 : 16/26 hits, 14.17 expected hits
                Units damaged: 5 Bunkers owned by the Russians
                    Russians roll dice for 5 Bunkers, 1 Elite and 24 Infantrys in Kursk, round 2 : 12/30 hits, 10.83 expected hits
                    11 Infantrys owned by the Russians, 1 HeavyTank owned by the Germans, 3 Infantrys owned by the Germans, 5 Mech.Infs owned by the Germans and 3 Tanks owned by the Germans lost in Kursk
                    Germans roll dice for 14 HeavyTanks in Kursk, round 3 : 6/14 hits, 9.33 expected hits
                    Russians roll dice for 5 Bunkers, 1 Elite and 13 Infantrys in Kursk, round 3 : 7/19 hits, 7.17 expected hits
                    6 Infantrys owned by the Russians and 7 HeavyTanks owned by the Germans lost in Kursk
                    Germans roll dice for 7 HeavyTanks in Kursk, round 4 : 2/7 hits, 4.67 expected hits
                    Russians roll dice for 5 Bunkers, 1 Elite and 7 Infantrys in Kursk, round 4 : 5/13 hits, 5.17 expected hits
                    2 Infantrys owned by the Russians and 5 HeavyTanks owned by the Germans lost in Kursk
                2 HeavyTanks retreated to Donetsk
                Russians win with 5 Bunkers, 1 Elite and 5 Infantrys remaining. Battle score for attacker is -104
                Casualties for Germans: 13 HeavyTanks, 3 Infantrys, 5 Mech.Infs and 3 Tanks
                Casualties for Russians: 19 Infantrys
            Battle in S.Karelia
                Germans attack with 2 ArmoredCars, 5 Artillerys and 33 Infantrys
                Russians defend with 1 AAGun, 1 Bunker and 22 Infantrys
                    Germans roll dice for 2 ArmoredCars, 5 Artillerys and 33 Infantrys in S.Karelia, round 2 : 8/40 hits, 8.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker and 22 Infantrys in S.Karelia, round 2 : 10/23 hits, 7.83 expected hits
                    7 Infantrys owned by the Russians and 10 Infantrys owned by the Germans lost in S.Karelia
                    Germans roll dice for 2 ArmoredCars, 5 Artillerys and 23 Infantrys in S.Karelia, round 3 : 4/30 hits, 7.00 expected hits
                    Russians roll dice for 1 Bunker and 15 Infantrys in S.Karelia, round 3 : 5/16 hits, 5.50 expected hits
                    4 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in S.Karelia
                    Germans roll dice for 2 ArmoredCars, 5 Artillerys and 18 Infantrys in S.Karelia, round 4 : 8/25 hits, 6.17 expected hits
                    Russians roll dice for 1 Bunker and 11 Infantrys in S.Karelia, round 4 : 4/12 hits, 4.17 expected hits
                    8 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in S.Karelia
                    Germans roll dice for 2 ArmoredCars, 5 Artillerys and 14 Infantrys in S.Karelia, round 5 : 5/21 hits, 5.50 expected hits
                    Russians roll dice for 1 Bunker and 3 Infantrys in S.Karelia, round 5 : 1/4 hits, 1.50 expected hits
                    3 Infantrys owned by the Russians, 1 Infantry owned by the Germans and 1 Bunker owned by the Russians lost in S.Karelia
                Germans win, taking S.Karelia from Russians with 2 ArmoredCars, 5 Artillerys and 13 Infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 20 Infantrys
                Casualties for Russians: 1 Bunker and 22 Infantrys
    
        Non Combat Move - Germans
            1 T.Boat and 5 Transports moved from 24 Sea Zone to 23 Sea Zone
            4 Infantrys moved from Danzig to Brest
            3 Infantrys moved from Pomerania to Danzig
            3 Infantrys moved from Pomerania to Hamburg
            4 Infantrys moved from Rhine to Hamburg
            1 Infantry moved from Brandenburg to Pomerania
            4 Infantrys moved from Belgium to Netherlands
            1 AAGun and 13 Infantrys moved from Normandy to Brittany
            1 Cruiser and 1 Destroyer moved from 4 Sea Zone to 3 Sea Zone
            1 Infantry moved from Iceland to 3 Sea Zone
            1 Cruiser, 1 Destroyer and 1 Infantry moved from 3 Sea Zone to 8 Sea Zone
            1 Infantry moved from Berlin to Saxony
            4 Infantrys moved from Galicia to Leon
    
        Place Units - Germans
            4 Mech.Infs placed in Warsaw
            Germans undo move 1.
            2 HeavyTanks and 2 Tanks placed in Warsaw
            5 Mech.Infs placed in Bohemia
            1 Battleship and 1 Submarine placed in 23 Sea Zone
            1 Adv.Fighter placed in 20 Sea Zone
            4 Infantrys placed in Hamburg
            2 Infantrys placed in Normandy
            4 Infantrys placed in Rhine
            2 Infantrys placed in Paris
    
        Turn Complete - Germans
            Germans collect 113 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Germans : -6.50
    Russians : 1.83
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Russians
            5 units repaired.
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Arkhangelsk to Vologda
            9 Infantrys moved from Yaroslavl to Moscow
    
        Non Combat Move - Russians
            1 Infantry moved from Arkhangelsk to Kirov
            1 Infantry moved from Arkhangelsk to Komi
            1 Infantry moved from Sverdlovsk to Novosibirsk
            1 Infantry moved from Sverdlovsk to Surgut
            1 Infantry moved from Sverdlovsk to Ufa
            1 Infantry moved from Sverdlovsk to Perm
    
        Turn Complete - Russians
            Russians collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Italians
            3 Transports moved from 47 Sea Zone to 46 Sea Zone
            3 Artillerys and 3 Infantrys moved from Rome to 46 Sea Zone
            3 Artillerys, 3 Infantrys and 3 Transports moved from 46 Sea Zone to 47 Sea Zone
            3 Artillerys and 3 Infantrys moved from 47 Sea Zone to Tripoli
            4 HeavyTanks moved from Tunis to S.Tunisia
            4 Mech.Infs moved from E.Morocco to S.Tunisia
            4 Infantrys moved from Leon to Andalusia
            1 Artillery and 1 Infantry moved from E.Morocco to W.Morocco
            1 HeavyTank and 1 Tank moved from Rio de Oro to W.Morocco
            1 Tank moved from Rio de Oro to W.Morocco
            1 Artillery and 1 Infantry moved from E.Morocco to W.Morocco
            4 Infantrys moved from Rome to Campania
            2 Infantrys moved from Portugal to Andalusia
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 1 Elite, 2 HeavyTanks, 1 Infantry, 2 JetFighters, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Andalusia
                Italians attack with 6 Infantrys
                Americans defend with 1 Infantry
                    Italians roll dice for 6 Infantrys in Andalusia, round 2 : 1/6 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Andalusia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Italians lost in Andalusia
                Italians win, taking Andalusia from Americans with 5 Infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in W.Morocco
                Italians attack with 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks
                Americans defend with 1 Infantry
                    Italians roll dice for 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks in W.Morocco, round 2 : 2/7 hits, 3.00 expected hits
                    French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in W.Morocco
                Italians win, taking W.Morocco from French with 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            4 Mech.Infs placed in Tunis
            1 Artillery, 1 Elite, 1 HeavyTank, 1 Infantry and 1 Tank placed in Madrid
            1 Artillery, 1 HeavyTank and 1 Tank placed in E.Morocco
            Italians undo move 2.
            1 HeavyTank placed in E.Morocco
            1 Artillery, 1 Elite, 1 Infantry and 1 Tank placed in Madrid
            2 JetFighters placed in Rome
    
        Turn Complete - Italians
            Italians collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    French : -0.33
    Americans : 0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - French
            1 Infantry moved from Hun to El Agheila
            1 Elite moved from New Valley to Kufra
            1 Mech.Inf moved from Rajputana to Hyderabad
                  British take Hyderabad from Thai
            1 Mech.Inf moved from Hyderabad to Mysore
                  British take Mysore from Thai
            1 Mech.Inf moved from Mysore to Rajputana
            1 Mech.Inf moved from E.Iran to Rajputana
            1 Mech.Inf moved from Rajputana to Bombay
            1 Fighter moved from Syria to Bombay
    
        Purchase Units - French
            French buy 1 Bunker and 2 Infantrys; Remaining resources: 4 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 2 Infantrys placed in Syria
    
        Turn Complete - French
            French collect 13 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Yamamoto
            1 Artillery and 2 Infantrys moved from Tokyo to Tohoku
            4 Infantrys moved from Tokyo to Chubu
            5 Infantrys moved from Davao to Mindanao
            1 Infantry moved from Davao to Mindanao
            1 Artillery moved from Davao to Mindanao
            1 Tank moved from Davao to Mindanao
            1 Tank moved from Khatanga to Krasnoyarsk
                  Yamamoto take Yeniseysk from Russians
                  Yamamoto take Krasnoyarsk from Russians
            1 Infantry moved from Khatanga to Yeniseysk
            1 Infantry moved from Khatanga to Zhigansk
            2 Infantrys moved from Yakutsk to Ayan
            1 Bomber moved from Olyokminsk to 93 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 93 Sea Zone
                Yamamoto attack with 1 Bomber
                Americans defend with 1 B.Transport
                    Yamamoto roll dice for 1 Bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 B.Transport in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber in 93 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 B.Transport in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Americans lost in 93 Sea Zone
                Yamamoto win with 1 Bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 B.Transport
            Battle in Tohoku
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Americans defend with 1 Factory and 1 Marine
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Tohoku, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Marine in Tohoku, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans lost in Tohoku
                Yamamoto win, taking Tohoku from Americans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Marine
            Battle in Chubu
                Yamamoto attack with 4 Infantrys
                Americans defend with 1 Factory and 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Chubu, round 2 : 1/4 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Chubu
                Yamamoto win, taking Chubu from Americans with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Bomber moved from 93 Sea Zone to Mindanao
    
        Place Units - Yamamoto
            3 Adv.Fighters and 5 Tanks placed in Tokyo
            1 Tank placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.17
    Americans : -1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Chinese
            1 Bomber and 2 Infantrys moved from E.Qinghai to Ningsia
            1 Bomber and 2 Infantrys moved from E.Qinghai to Sikang
            2 Tanks moved from Hsining to E.Qinghai
    
        Purchase Units - Chinese
            Chinese buy 10 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 Bomber and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar and 2 Infantrys
                    Chinese roll dice for 1 Bomber and 2 Infantrys in Sikang, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 Bomber and 1 Infantry in Sikang, round 3 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
            Battle in Ningsia
                Chinese attack with 1 Bomber and 2 Infantrys
                Hisaichi defend with 2 ArmoredCars and 1 Infantry
                    Chinese roll dice for 1 Bomber and 2 Infantrys in Ningsia, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 0/3 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Hisaichi lost in Ningsia
                    Chinese roll dice for 1 Bomber and 2 Infantrys in Ningsia, round 3 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Ningsia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia
                Chinese win, taking Ningsia from Hisaichi with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            1 Bomber moved from Ningsia to E.Qinghai
            1 Bomber moved from Sikang to E.Qinghai
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.17
    Chinese : 2.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Hisaichi
            1 T.Boat moved from 111 Sea Zone to 93 Sea Zone
            3 Destroyers moved from 111 Sea Zone to 92 Sea Zone
            1 Marine moved from Merauke to 112 Sea Zone
            1 Marine and 2 Transports moved from 112 Sea Zone to 110 Sea Zone
            2 Artillerys and 1 Elite moved from Sumatra to 110 Sea Zone
            2 Artillerys, 1 Elite and 1 Marine moved from 110 Sea Zone to Lombok
            1 Artillery moved from Java to Lombok
            2 ArmoredCars and 3 Mech.Infs moved from South Gobi to E.Qinghai
                  Hisaichi take Gobi Altai from Chinese
            1 Mech.Inf moved from Ulan Bator to E.Qinghai
            1 Infantry moved from Ulan Bator to Khobdo
                  Hisaichi take Khobdo from Chinese
            1 Infantry moved from Ulan Bator to Gobi Altai
            4 Mech.Infs moved from Suiyuan to Gobi Altai
            4 Mech.Infs moved from Gobi Altai to E.Qinghai
            2 ArmoredCars and 1 Infantry moved from Lanchow to E.Qinghai
            6 ArmoredCars moved from Shensi to E.Qinghai
            1 Marine moved from Shensi to Ningsia
            1 Infantry moved from Yunnan to Sikang
            2 Mech.Infs moved from Shantung to Ningsia
            1 Mech.Inf moved from Shantung to Ningsia
            1 Mech.Inf moved from Sibirsky to Semipalatinsk
                  Hisaichi take Semipalatinsk from Russians
            1 Infantry moved from Irkutsk to Khobdo
            2 Mech.Infs moved from Sibirsky to Surgut
            5 Tanks moved from Sibirsky to Surgut
            1 Marine moved from Sibirsky to Yeniseysk
            4 Infantrys moved from Evenkia to Yeniseysk
            2 Infantrys moved from Bratsk to Yeniseysk
            5 Infantrys moved from Olyokminsk to Evenkia
            8 Infantrys moved from Yakutsk to Olyokminsk
            4 Mech.Infs moved from Liaoning to Changchun
            8 Infantrys moved from Hulunbuir to Liaoning
            6 ArmoredCars moved from Hunan to Shensi
            6 ArmoredCars moved from Hong Kong to Hunan
            1 Destroyer moved from 112 Sea Zone to 111 Sea Zone
            1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Lombok
    
        Purchase Units - Hisaichi
            Hisaichi buy 13 Adv.Fighters, 1 Marine and 6 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Surgut
                Hisaichi attack with 2 Mech.Infs and 5 Tanks
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Mech.Infs and 5 Tanks in Surgut, round 2 : 4/7 hits, 3.17 expected hits
                    Russians roll dice for 1 Infantry in Surgut, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in Surgut
                Hisaichi win, taking Surgut from Russians with 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Mech.Inf
                Casualties for Russians: 1 Infantry
            Battle in Sikang
                Hisaichi attack with 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sikang
                Chinese win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
            Battle in Lombok
                Hisaichi attack with 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine
                Anzac defend with 3 Artillerys, 1 Elite and 2 Infantrys; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Lombok, round 2 : 2/6 hits, 2.50 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 3 Artillerys, 1 Bunker, 1 Elite and 2 Infantrys in Lombok, round 2 : 2/7 hits, 2.50 expected hits
                    1 Infantry owned by the Anzac, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Marine in Lombok, round 3 : 1/4 hits, 1.83 expected hits
                    Dutch roll dice for 3 Artillerys, 1 Bunker, 1 Elite and 1 Infantry in Lombok, round 3 : 1/6 hits, 2.17 expected hits
                    1 Infantry owned by the Anzac and 1 Elite owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 2 Artillerys and 1 Marine in Lombok, round 4 : 2/3 hits, 1.33 expected hits
                    Dutch roll dice for 3 Artillerys, 1 Bunker and 1 Elite in Lombok, round 4 : 3/5 hits, 1.83 expected hits
                    1 Artillery owned by the Anzac, 1 Elite owned by the Anzac, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Lombok
                Dutch win with 2 Artillerys and 1 Bunker remaining. Battle score for attacker is -10
                Casualties for Hisaichi: 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine
                Casualties for Anzac: 1 Artillery, 1 Elite and 2 Infantrys
            Battle in E.Qinghai
                Hisaichi attack with 10 ArmoredCars, 1 Infantry and 8 Mech.Infs
                Chinese defend with 1 AAGun, 2 Bombers, 2 Bunkers, 1 Fighter and 2 Tanks
                    Hisaichi roll dice for 10 ArmoredCars, 1 Infantry and 8 Mech.Infs in E.Qinghai, round 2 : 6/19 hits, 6.33 expected hits
                Units damaged: 2 Bunkers owned by the Chinese
                    Chinese roll dice for 2 Bombers, 2 Bunkers, 1 Fighter and 2 Tanks in E.Qinghai, round 2 : 4/7 hits, 2.83 expected hits
                    3 ArmoredCars owned by the Hisaichi, 2 Tanks owned by the Chinese, 2 Bombers owned by the Chinese and 1 Infantry owned by the Hisaichi lost in E.Qinghai
                    Hisaichi roll dice for 7 ArmoredCars and 8 Mech.Infs in E.Qinghai, round 3 : 7/15 hits, 5.00 expected hits
                    Chinese roll dice for 2 Bunkers and 1 Fighter in E.Qinghai, round 3 : 3/3 hits, 1.50 expected hits
                    3 ArmoredCars owned by the Hisaichi, 2 Bunkers owned by the Chinese and 1 Fighter owned by the Chinese lost in E.Qinghai
                Hisaichi win, taking E.Qinghai from Chinese with 4 ArmoredCars and 8 Mech.Infs remaining. Battle score for attacker is 32
                Casualties for Hisaichi: 6 ArmoredCars and 1 Infantry
                Casualties for Chinese: 2 Bombers, 2 Bunkers, 1 Fighter and 2 Tanks
            Battle in Ningsia
                Hisaichi attack with 1 Marine and 3 Mech.Infs
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Marine and 3 Mech.Infs in Ningsia, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 1 Marine and 3 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            8 Adv.Fighters placed in Changchun
            4 Adv.Fighters placed in Liaoning
            1 Adv.Fighter and 1 Marine placed in Shantung
            6 Mech.Infs placed in Sibirsky
    
        Turn Complete - Hisaichi
            Hisaichi collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.00
    Chinese : 3.00
    Russians : 0.67
    Dutch : -0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - British
            1 Infantry moved from El Agheila to Hun
            3 Infantrys moved from Darfur to Kufra
            1 Infantry moved from Rajputana to Hyderabad
            3 Infantrys moved from Baluchistan to Rajputana
            4 Infantrys moved from Bombay to Rajputana
            3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank moved from Dover to Manchester
            1 Infantry moved from Wales to Manchester
            1 Artillery, 2 Infantrys and 1 Tank moved from Northern Ireland to Dublin
    
        Combat - British
            Battle in Dublin
                British attack with 1 Artillery, 2 Infantrys and 1 Tank
                Germans defend with 1 Artillery
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Dublin, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery in Dublin, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Dublin
                British win, taking Dublin from Germans with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Artillery
    
        Non Combat Move - British
    
        Turn Complete - British
            British collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - British
            1 Artillery, 2 Infantrys and 1 Tank moved from Northern Ireland to Dublin
            2 Cruisers and 1 Destroyer moved from 67 Sea Zone to 112 Sea Zone
            2 Transports moved from 67 Sea Zone to 112 Sea Zone
    
        Combat - British
            Battle in 112 Sea Zone
                British attack with 2 Cruisers, 1 Destroyer and 2 Transports
                Yamamoto defend with 1 Destroyer
                    British roll dice for 2 Cruisers, 1 Destroyer and 2 Transports in 112 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 112 Sea Zone
                British win with 2 Cruisers, 1 Destroyer and 2 Transports remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Dublin
                British attack with 1 Artillery, 2 Infantrys and 1 Tank
                Germans defend with 1 Artillery
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Dublin, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery in Dublin, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Dublin
                British win, taking Dublin from Germans with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Artillery
    
        Non Combat Move - British
            3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank moved from Dover to Manchester
            1 Infantry moved from Wales to Manchester
            1 Infantry moved from El Agheila to Hun
            1 Infantry moved from Italian East Africa to Nubia
            1 Infantry moved from Lower Egypt to New Valley
    
        Turn Complete - British
            British collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.33
    Yamamoto : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - British
            1 Artillery, 2 Infantrys and 1 Tank moved from Northern Ireland to Dublin
            1 Destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 Cruiser and 1 Destroyer moved from 67 Sea Zone to 111 Sea Zone
            1 Cruiser moved from 67 Sea Zone to 112 Sea Zone
            1 Transport moved from 67 Sea Zone to 111 Sea Zone
            1 Transport moved from 67 Sea Zone to 112 Sea Zone
    
        Combat - British
            Battle in 112 Sea Zone
                British attack with 1 Cruiser, 1 Destroyer and 1 Transport
                Yamamoto defend with 1 Destroyer
                    British roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 112 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 112 Sea Zone
                British win with 1 Cruiser, 1 Destroyer and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Dublin
                British attack with 1 Artillery, 2 Infantrys and 1 Tank
                Germans defend with 1 Artillery
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Dublin, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery in Dublin, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Dublin
                British win, taking Dublin from Germans with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Artillery
            Battle in 111 Sea Zone
                British attack with 1 Cruiser, 1 Destroyer and 1 Transport
                Hisaichi defend with 1 Destroyer
                    British roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 111 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 111 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 111 Sea Zone
                British win with 1 Cruiser, 1 Destroyer and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
    
        Non Combat Move - British
            3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank moved from Dover to Manchester
            1 Infantry moved from Wales to Manchester
    
        Turn Complete - British
            British collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 1.17
    Hisaichi : -0.67
    Yamamoto : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Anzac
                Anzac captures 134PUs while taking Thai capital
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry and 1 S.Submarine moved from 67 Sea Zone to 106 Sea Zone
            1 Infantry and 1 S.Submarine moved from 106 Sea Zone to 105 Sea Zone
            1 Infantry moved from 105 Sea Zone to Bangkok
                  Anzac take Bangkok from Thai
            1 Destroyer and 1 Submarine moved from 67 Sea Zone to 110 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            2 Cruisers and 2 Infantrys moved from 67 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Sumatra
            1 Infantry moved from 110 Sea Zone to Java
            2 Artillerys moved from Lombok to 67 Sea Zone
            3 Infantrys moved from Western Australia to 67 Sea Zone
            1 Tank moved from Tanimbar to 113 Sea Zone
            6 Infantrys moved from Broome to 67 Sea Zone
            1 Infantry moved from Soembawa to 67 Sea Zone
            1 Infantry moved from Flores to 67 Sea Zone
            2 Infantrys moved from Flores to 67 Sea Zone
            2 Infantrys moved from Timor to 67 Sea Zone
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Davao
            1 Transport moved from 67 Sea Zone to 112 Sea Zone
            1 Transport moved from 67 Sea Zone to 112 Sea Zone
            3 Infantrys moved from Tanimbar to 112 Sea Zone
            1 Infantry moved from Aroe to 112 Sea Zone
            2 Artillerys, 14 Infantrys and 8 Transports moved from 67 Sea Zone to 107 Sea Zone
            4 Infantrys and 2 Transports moved from 112 Sea Zone to 107 Sea Zone
            8 Infantrys moved from West Papua to 113 Sea Zone
            1 Cruiser, 8 Infantrys, 1 Tank and 4 Transports moved from 113 Sea Zone to 107 Sea Zone
            2 Artillerys, 26 Infantrys and 1 Tank moved from 107 Sea Zone to Davao
            1 L.Fighter moved from 113 Sea Zone to Davao
            1 Infantry moved from West Papua to Hollandia
                  Dutch take Hollandia from Thai
            9 Infantrys moved from West Papua to Merauke
            1 Carrier and 1 Submarine moved from 113 Sea Zone to 112 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 9 Elites, 1 Factory, 2 L.Fighters, 1 Marine and 1 Transport; Remaining resources: 40 PUs; 
    
        Combat - Anzac
            Battle in Merauke
                Anzac attack with 9 Infantrys
                Hisaichi defend with 2 Marines
                    Anzac roll dice for 9 Infantrys in Merauke, round 2 : 1/9 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Marines in Merauke, round 2 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Hisaichi lost in Merauke
                    Anzac roll dice for 9 Infantrys in Merauke, round 3 : 1/9 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Marine in Merauke, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Marine owned by the Hisaichi lost in Merauke
                Anzac win, taking Merauke from Hisaichi with 8 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 Marines
                Casualties for Anzac: 1 Infantry
            Battle in 110 Sea Zone
                Anzac attack with 2 Cruisers, 1 Destroyer and 1 Submarine
                Hisaichi defend with 1 T.Boat and 2 Transports
                    Anzac roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Cruisers and 1 Destroyer in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 T.Boat and 2 Transports in 110 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                    1 Transport owned by the Hisaichi and 1 Submarine owned by the Anzac lost in 110 Sea Zone
                    Anzac roll dice for 2 Cruisers and 1 Destroyer in 110 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 T.Boat and 1 Transport in 110 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Hisaichi lost in 110 Sea Zone
                    Anzac roll dice for 2 Cruisers and 1 Destroyer in 110 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 T.Boat in 110 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Hisaichi lost in 110 Sea Zone
                Anzac win with 2 Cruisers and 1 Destroyer remaining. Battle score for attacker is 11
                Casualties for Anzac: 1 Submarine
                Casualties for Hisaichi: 1 T.Boat and 2 Transports
            Battle in Sumatra
            Battle in Davao
                Anzac attack with 2 Artillerys, 27 Infantrys, 1 L.Fighter and 1 Tank
                Yamamoto defend with 1 AAGun, 1 Factory, 20 Infantrys and 1 Tank
                    AA fire in Davao : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 2 Cruisers in Davao, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Davao
                    Anzac roll dice for 2 Artillerys, 27 Infantrys, 1 L.Fighter and 1 Tank in Davao, round 2 : 2/31 hits, 6.50 expected hits
                    Yamamoto roll dice for 19 Infantrys and 1 Tank in Davao, round 2 : 10/20 hits, 6.83 expected hits
                    10 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Davao
                    Anzac roll dice for 2 Artillerys, 17 Infantrys, 1 L.Fighter and 1 Tank in Davao, round 3 : 3/21 hits, 4.83 expected hits
                    Yamamoto roll dice for 17 Infantrys and 1 Tank in Davao, round 3 : 8/18 hits, 6.17 expected hits
                    8 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Davao
                    Anzac roll dice for 2 Artillerys, 9 Infantrys, 1 L.Fighter and 1 Tank in Davao, round 4 : 3/13 hits, 3.50 expected hits
                    Yamamoto roll dice for 14 Infantrys and 1 Tank in Davao, round 4 : 7/15 hits, 5.17 expected hits
                    7 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Davao
                    Anzac roll dice for 2 Artillerys, 2 Infantrys, 1 L.Fighter and 1 Tank in Davao, round 5 : 1/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 11 Infantrys and 1 Tank in Davao, round 5 : 2/12 hits, 4.17 expected hits
                    2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Davao
                    Anzac roll dice for 2 Artillerys, 1 L.Fighter and 1 Tank in Davao, round 6 : 0/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 10 Infantrys and 1 Tank in Davao, round 6 : 5/11 hits, 3.83 expected hits
                    2 Artillerys owned by the Anzac, 1 L.Fighter owned by the Anzac and 1 Tank owned by the Anzac lost in Davao
                Yamamoto win, taking Sumatra from Hisaichi with 10 Infantrys and 1 Tank remaining. Battle score for attacker is -59
                Casualties for Yamamoto: 10 Infantrys
                Casualties for Anzac: 2 Artillerys, 27 Infantrys, 1 L.Fighter and 1 Tank
            Battle in Java
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Factory placed in Western Australia
            3 Elites placed in Broome
            3 Elites placed in Townsville
            3 Elites placed in Port Moresby
            1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Transport placed in 122 Sea Zone
            2 L.Fighters placed in 122 Sea Zone
            1 Marine placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 42 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Yamamoto : 5.83
    Anzac : -11.17
    AA fire in Davao : : -0.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Dutch
            1 unit repaired.
            1 Marine moved from Bolivia to N.Chile
            1 Marine moved from Amazon to Bolivia
    
        Purchase Units - Dutch
            Dutch buy 3 Tanks; Remaining resources: 9 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            3 Tanks placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Finns
            1 Adv.Fighter moved from Oulu to Arkhangelsk
            3 Tanks moved from Leningrad to Arkhangelsk
            3 Tanks moved from Leningrad to Vologda
            3 Tanks moved from Leningrad to Yaroslavl
            3 Tanks moved from Leningrad to Vologda
            1 Tank moved from Leningrad to Arkhangelsk
            3 Tanks moved from Oulu to S.Karelia
            1 Infantry moved from N.Karelia to S.Karelia
            2 Elites and 2 Infantrys moved from Oulu to Vyborg
            1 Infantry moved from Tampere to Kotka
            2 Elites moved from Helsinki to 24 Sea Zone
            2 Elites moved from 24 Sea Zone to Vyborg
            4 Tanks moved from Helsinki to Oulu
    
        Purchase Units - Finns
            Finns buy 2 Elites, 6 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vologda
                Finns attack with 6 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 6 Tanks in Vologda, round 2 : 2/6 hits, 3.00 expected hits
                    Russians roll dice for 1 Infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vologda
                Finns win, taking Vologda from Russians with 6 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Yaroslavl
                Finns attack with 3 Tanks
                Russians defend with 1 AAGun and 1 Infantry
                    Finns roll dice for 3 Tanks in Yaroslavl, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Yaroslavl
                Finns win, taking Yaroslavl from Russians with 2 Tanks remaining. Battle score for attacker is -3
                Casualties for Finns: 1 Tank
                Casualties for Russians: 1 Infantry
            Battle in Arkhangelsk
                Finns attack with 1 Adv.Fighter and 4 Tanks
                Russians defend with 1 Factory and 1 Infantry
                    Finns roll dice for 1 Adv.Fighter and 4 Tanks in Arkhangelsk, round 2 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 1 Infantry in Arkhangelsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Arkhangelsk
                Finns win, taking Arkhangelsk from Russians with 1 Adv.Fighter and 3 Tanks remaining. Battle score for attacker is -3
                Casualties for Finns: 1 Tank
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Adv.Fighter moved from Arkhangelsk to S.Karelia
    
        Place Units - Finns
            2 Elites and 2 Mech.Infs placed in Leningrad
            6 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Finns : -1.00
    Russians : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Romanians
            2 Tanks moved from Crimea to Kursk
            2 Tanks moved from Vinnytsia to Kursk
            9 Infantrys and 1 Tank moved from Kiev to Kursk
            1 Elite moved from Minsk to Kursk
            1 Infantry moved from Donetsk to Kursk
            1 Elite and 8 Infantrys moved from Vinnytsia to Donetsk
            7 Infantrys moved from E.Romania to Bulgaria
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 8 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kursk
                Romanians attack with 1 Elite, 10 Infantrys and 5 Tanks
                Russians defend with 1 AAGun, 5 Bunkers, 1 Elite, 1 Factory and 5 Infantrys
                    Romanians roll dice for 1 Elite, 10 Infantrys and 5 Tanks in Kursk, round 2 : 4/16 hits, 4.50 expected hits
                Units damaged: 4 Bunkers owned by the Russians
                    Russians roll dice for 5 Bunkers, 1 Elite and 5 Infantrys in Kursk, round 2 : 4/11 hits, 4.50 expected hits
                    4 Infantrys owned by the Romanians lost in Kursk
                    Romanians roll dice for 1 Elite, 6 Infantrys and 5 Tanks in Kursk, round 3 : 4/12 hits, 3.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 5 Bunkers, 1 Elite and 5 Infantrys in Kursk, round 3 : 6/11 hits, 4.50 expected hits
                    3 Infantrys owned by the Russians and 6 Infantrys owned by the Romanians lost in Kursk
                    Romanians roll dice for 1 Elite and 5 Tanks in Kursk, round 4 : 4/6 hits, 2.83 expected hits
                    Russians roll dice for 5 Bunkers, 1 Elite and 2 Infantrys in Kursk, round 4 : 2/8 hits, 3.50 expected hits
                    1 Elite owned by the Russians, 2 Infantrys owned by the Russians, 1 Elite owned by the Romanians, 1 Tank owned by the Romanians and 1 Bunker owned by the Russians lost in Kursk
                    Romanians roll dice for 4 Tanks in Kursk, round 5 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 4 Bunkers in Kursk, round 5 : 3/4 hits, 2.00 expected hits
                    3 Tanks owned by the Romanians and 1 Bunker owned by the Russians lost in Kursk
                1 Tank retreated to Minsk
                Russians win with 3 Bunkers remaining. Battle score for attacker is -18
                Casualties for Romanians: 1 Elite, 10 Infantrys and 4 Tanks
                Casualties for Russians: 2 Bunkers, 1 Elite and 5 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            4 Infantrys placed in Vinnytsia
            3 Tanks placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.17
    Russians : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Thai
            8 Infantrys and 1 Marine moved from S.Thailand to Bangkok
            1 Adv.Fighter and 2 Fighters moved from Malaya to 110 Sea Zone
            1 Infantry moved from Calcutta to Hyderabad
                  Thai take Hyderabad from British
            12 Tanks moved from Delhi to Rajputana
            3 Marines moved from Delhi to Punjab
            2 Tanks moved from Delhi to W.Tibet
            2 Infantrys moved from Bihar to W.Tibet
            3 Tanks moved from Delhi to Punjab
            2 ArmoredCars moved from Madras to Mysore
                  Thai take Mysore from British
            2 ArmoredCars moved from Mysore to Rajputana
            1 Tank moved from Madras to Rajputana
            2 Marines moved from Madras to Hyderabad
            1 Infantry moved from Calcutta to Hyderabad
            2 Infantrys moved from Assam to Sikang
    
        Combat - Thai
            Battle in Sikang
                Thai attack with 2 Infantrys
                Chinese defend with 1 Infantry
                    Thai roll dice for 2 Infantrys in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Infantrys in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Sikang
                    Thai roll dice for 1 Infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Sikang, round 6 : 1/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                Thai win, taking Sikang from Chinese with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Punjab
                Thai attack with 3 Marines and 3 Tanks
                British defend with 1 Infantry
                    Thai roll dice for 3 Marines and 3 Tanks in Punjab, round 2 : 0/6 hits, 3.00 expected hits
                    British roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Thai lost in Punjab
                    Thai roll dice for 2 Marines and 3 Tanks in Punjab, round 3 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Punjab
                Thai win, taking Punjab from British with 2 Marines and 3 Tanks remaining. Battle score for attacker is -2
                Casualties for Thai: 1 Marine
                Casualties for British: 1 Infantry
            Battle in 110 Sea Zone
                Thai attack with 1 Adv.Fighter and 2 Fighters
                Anzac defend with 2 Cruisers and 1 Destroyer
                    Thai roll dice for 1 Adv.Fighter and 2 Fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    Anzac roll dice for 2 Cruisers and 1 Destroyer in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    1 Destroyer owned by the Anzac and 1 Fighter owned by the Thai lost in 110 Sea Zone
                    Thai roll dice for 1 Adv.Fighter and 1 Fighter in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Anzac roll dice for 2 Cruisers in 110 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    1 Cruiser owned by the Anzac, 1 Adv.Fighter owned by the Thai and 1 Fighter owned by the Thai lost in 110 Sea Zone
                Anzac win with 1 Cruiser remaining. Battle score for attacker is -6
                Casualties for Thai: 1 Adv.Fighter and 2 Fighters
                Casualties for Anzac: 1 Cruiser and 1 Destroyer
            Battle in W.Tibet
                Thai attack with 2 Infantrys and 2 Tanks
                Chinese defend with 1 Infantry
                    Thai roll dice for 2 Infantrys and 2 Tanks in W.Tibet, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in W.Tibet, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Chinese lost in W.Tibet
                Thai win, taking W.Tibet from Chinese with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Rajputana
                Thai attack with 2 ArmoredCars and 13 Tanks
                British defend with 8 Infantrys; French defend with 1 Mech.Inf
                    Thai roll dice for 2 ArmoredCars and 13 Tanks in Rajputana, round 2 : 8/15 hits, 7.17 expected hits
                    British roll dice for 8 Infantrys and 1 Mech.Inf in Rajputana, round 2 : 2/9 hits, 3.00 expected hits
                    2 ArmoredCars owned by the Thai and 8 Infantrys owned by the British lost in Rajputana
                    Thai roll dice for 13 Tanks in Rajputana, round 3 : 4/13 hits, 6.50 expected hits
                    British roll dice for 1 Mech.Inf in Rajputana, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the French lost in Rajputana
                Thai win, taking Rajputana from British with 13 Tanks remaining. Battle score for attacker is 14
                Casualties for Thai: 2 ArmoredCars
                Casualties for British: 8 Infantrys
                Casualties for French: 1 Mech.Inf
            Battle in Bangkok
                Thai attack with 8 Infantrys and 1 Marine
                Anzac defend with 1 AAGun, 1 Factory and 1 Infantry
                    Thai roll dice for 8 Infantrys and 1 Marine in Bangkok, round 2 : 3/9 hits, 1.83 expected hits
                    Anzac roll dice for 1 Infantry in Bangkok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Bangkok
                Thai win, taking Bangkok from Anzac with 7 Infantrys and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Thai
    
        Turn Complete - Thai
            Thai collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    British : -1.00
    Anzac : 1.33
    Chinese : 0.00
    Thai : -4.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Americans
            5 units repaired.
            5 Infantrys and 3 Marines moved from South Central USA to 25 Sea Zone
            2 B.Transports, 5 Infantrys and 3 Marines moved from 25 Sea Zone to 32 Sea Zone
            5 Infantrys and 3 Marines moved from 32 Sea Zone to Bahia
            2 Marines moved from Salvador to 35 Sea Zone
            2 Marines and 2 S.Submarines moved from 35 Sea Zone to 31 Sea Zone
            2 Infantrys moved from Canarians to 31 Sea Zone
            1 Infantry moved from Gibraltar to 31 Sea Zone
            3 Infantrys and 2 Marines moved from 31 Sea Zone to Canarians
            1 Marine moved from Kusaie to 103 Sea Zone
            1 Submarine moved from 94 Sea Zone to 93 Sea Zone
            1 Infantry moved from Manila to Mindoro
                  Americans take Mindoro from Yamamoto
            1 Marine and 1 S.Submarine moved from 103 Sea Zone to 85 Sea Zone
            2 Tanks moved from Shikoku to 85 Sea Zone
            1 Elite moved from Kyushu to 85 Sea Zone
            1 Infantry moved from Hokkaido to 85 Sea Zone
            3 Infantrys moved from Iwo Jima to 85 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 93 Sea Zone
            3 S.Bombers moved from Iwo Jima to Tokyo
            1 Elite, 4 Infantrys, 1 Marine and 2 Tanks moved from 85 Sea Zone to Tokyo
            3 Adv.Fighters moved from Saipan to 92 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Battleship, 1 Bunker, 3 Destroyers, 3 Elites, 1 Factory, 2 Infantrys, 3 Marines, 3 S.Submarines, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 Destroyer and 1 Submarine
                Hisaichi defend with 1 T.Boat
                    Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 T.Boat in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Hisaichi lost in 93 Sea Zone
                Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 T.Boat
            Battle in 92 Sea Zone
                Americans attack with 3 Adv.Fighters
                Hisaichi defend with 3 Destroyers
                    Americans roll dice for 3 Adv.Fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 3 Destroyers in 92 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    2 Destroyers owned by the Hisaichi and 2 Adv.Fighters owned by the Americans lost in 92 Sea Zone
                    Americans roll dice for 1 Adv.Fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Americans lost in 92 Sea Zone
                Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -14
                Casualties for Americans: 3 Adv.Fighters
                Casualties for Hisaichi: 2 Destroyers
            Battle in Tokyo
                Americans attack with 1 Elite, 4 Infantrys, 1 Marine, 3 S.Bombers and 2 Tanks
                Yamamoto defend with 1 AAGun, 3 Adv.Fighters, 1 Factory, 4 Infantrys and 5 Tanks
                    AA fire in Tokyo : 2/3 hits, 0.50 expected hits
                2 S.Bombers owned by the Americans lost in Tokyo
                    Americans roll dice for 6 Battleships and 4 Cruisers in Tokyo, round 2 : 5/10 hits, 6.00 expected hits
                    4 Infantrys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Tokyo
                    Americans roll dice for 1 Elite, 4 Infantrys, 1 Marine, 1 S.Bomber and 2 Tanks in Tokyo, round 2 : 2/9 hits, 3.50 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters and 4 Tanks in Tokyo, round 2 : 2/7 hits, 4.00 expected hits
                    2 Infantrys owned by the Americans and 2 Tanks owned by the Yamamoto lost in Tokyo
                    Americans roll dice for 1 Elite, 2 Infantrys, 1 Marine, 1 S.Bomber and 2 Tanks in Tokyo, round 3 : 3/7 hits, 3.17 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters and 2 Tanks in Tokyo, round 3 : 3/5 hits, 3.00 expected hits
                1 Adv.Fighter owned by the Yamamoto, 1 Elite owned by the Americans, 2 Infantrys owned by the Americans and 2 Tanks owned by the Yamamoto lost in Tokyo
                    Americans roll dice for 1 Marine, 1 S.Bomber and 2 Tanks in Tokyo, round 4 : 1/4 hits, 2.50 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters in Tokyo, round 4 : 1/2 hits, 1.33 expected hits
                1 Adv.Fighter owned by the Yamamoto and 1 Tank owned by the Americans lost in Tokyo
                    Americans roll dice for 1 Marine, 1 S.Bomber and 1 Tank in Tokyo, round 5 : 3/3 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter in Tokyo, round 5 : 1/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Yamamoto and 1 S.Bomber owned by the Americans lost in Tokyo
                Americans captures 54PUs while taking Yamamoto capital
                Americans win, taking Tokyo from Yamamoto with 1 Marine and 1 Tank remaining. Battle score for attacker is -7
                Casualties for Americans: 1 Elite, 4 Infantrys, 3 S.Bombers and 1 Tank
                Casualties for Yamamoto: 3 Adv.Fighters, 4 Infantrys and 5 Tanks
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 Tanks placed in Shikoku
            3 Marines placed in Saipan
            1 Bunker and 1 Factory placed in Kyushu
            2 S.Submarines placed in 95 Sea Zone
            1 Destroyer and 1 Transport placed in 71 Sea Zone
            1 Battleship placed in 31 Sea Zone
            1 Destroyer and 1 S.Submarine placed in 32 Sea Zone
            1 B.Transport and 1 Destroyer placed in 98 Sea Zone
            1 Elite and 1 Infantry placed in Salvador
            1 Infantry placed in Alaska
            2 Elites placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 144 PUs; end with 198 PUs
    

    Combat Hit Differential Summary :

    AA fire in Tokyo : : 1.50
    Hisaichi : 1.50
    Yamamoto : -2.00
    Americans : -3.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Germans
                Germans captures 198PUs while taking Americans capital
            1 ArmoredCar moved from S.Karelia to Gorky
                  Germans take Gorky from Russians
            1 ArmoredCar moved from S.Karelia to Kirov
            5 Artillerys and 13 Infantrys moved from S.Karelia to Yaroslavl
            24 Infantrys moved from Kiev to Kursk
            2 Infantrys moved from Donetsk to Kursk
            1 Cruiser, 1 Destroyer and 1 Infantry moved from 8 Sea Zone to 13 Sea Zone
            1 Infantry moved from 13 Sea Zone to Washington
                  Germans take Washington from Americans
            12 Infantrys moved from Picardy to 20 Sea Zone
            6 Infantrys moved from Brittany to 20 Sea Zone
            10 Infantrys moved from Paris to Picardy
            1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 18 Infantrys, 3 Submarines, 14 T.Boats and 2 Transports moved from 20 Sea Zone to 21 Sea Zone
            5 Transports moved from 23 Sea Zone to 22 Sea Zone
            10 Infantrys moved from Hamburg to 22 Sea Zone
            10 Infantrys and 5 Transports moved from 22 Sea Zone to 21 Sea Zone
            28 Infantrys moved from 21 Sea Zone to Dover
                  Germans take Dover from British
            1 Battleship moved from 23 Sea Zone to 21 Sea Zone
            1 T.Boat moved from 23 Sea Zone to 22 Sea Zone
            1 Submarine moved from 23 Sea Zone to 21 Sea Zone
            2 ArmoredCars, 2 Artillerys and 3 Infantrys moved from Hamburg to Netherlands
            4 Infantrys moved from Rhine to Netherlands
            1 Infantry moved from Saxony to Hamburg
            1 Infantry moved from Pomerania to Hamburg
            1 Artillery moved from Picardy to Belgium
            7 Infantrys moved from Brittany to Normandy
            2 Infantrys moved from Normandy to Picardy
            3 Infantrys moved from Danzig to Pomerania
    
        Purchase Units - Germans
            Germans buy 6 Adv.Fighters, 4 Bombers, 19 Elites, 14 HeavyTanks and 20 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kursk
                Germans attack with 26 Infantrys
                Russians defend with 1 AAGun, 3 Bunkers and 1 Factory
                    Germans roll dice for 26 Infantrys in Kursk, round 2 : 5/26 hits, 4.33 expected hits
                    Russians roll dice for 3 Bunkers in Kursk, round 2 : 0/3 hits, 1.50 expected hits
                    3 Bunkers owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 26 Infantrys remaining. Battle score for attacker is 18
                Casualties for Russians: 3 Bunkers
            Battle in Kirov
                Germans attack with 1 ArmoredCar
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar in Kirov, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kirov
                Germans win, taking Kirov from Russians with 1 ArmoredCar remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            2 HeavyTanks, 5 Mech.Infs and 2 Tanks moved from Kiev to Yaroslavl
            2 HeavyTanks and 2 Tanks moved from Warsaw to Kiev
            2 HeavyTanks moved from Donetsk to Yaroslavl
            5 Mech.Infs moved from Bohemia to Kiev
            4 Infantrys moved from Brest to Kiev
    
        Place Units - Germans
            4 Bombers placed in Warsaw
            3 Elites placed in Normandy
            6 Elites placed in Hamburg
            Germans undo move 3.
            Germans undo move 2.
            6 Adv.Fighters placed in Paris
            1 Elite and 2 HeavyTanks placed in Normandy
            1 Elite and 5 HeavyTanks placed in Hamburg
            2 HeavyTanks placed in Paris
            4 HeavyTanks placed in Rhine
            2 Elites and 1 HeavyTank placed in Bavaria
            5 Elites placed in Bohemia
            10 Elites and 5 Infantrys placed in Berlin
            15 Infantrys were produced but were not placed
    
        Turn Complete - Germans
            Germans collect 134 PUs; end with 134 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Germans from 134 to 149
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -1.83
    

    Savegame

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