And our first AAA victim of the game! 😅
19L FMErwinRommel (Axis) vs Wizmark (Allies) BM3 no bid
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I’ve seen other allied players take Dutch Isles on T1 and then leave them unguarded as they moved on to the next isle. But you took it to the minimalist, only using a single infantry. Guess you figured Japan would take them with air support; so just get the most income as quick as possible at least cost. Your ANZ DOW got it some early N.O.'s, but gave me the option of not attacking U.S. this turn. It has advantages for all the Axis. U.S. gets more N.O.'s for a turn, but can’t move much. Ger built navy & bombers, but no troops for eastern front. Rus gets so much income, go build a dacha on the Caspian sea.
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@FMErwinRommel For me, this game is all about economy and PU’s…If you have them, or can deny them to the enemy then eventually you win. The benefit of the early anzac dow is in the positioning of the uk destroyer. You cant load yr transports with an enemy in the water therefore holding japan off from the deis for at least another turn, if not two. Anzac got a full set of N.O.s and an isalnd…UK PAC has all home territorys and 2 islands…another 7 or 8 units in this round will make india very hard to take. Stopping japan growing too quick too fast seems to be the best way for the allies to grind the win out eventually!
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Ha, I didn’t notice that you made the “Sneaky Karl” move with the UKP dd. That’s the only way an ANZ DOW makes sense. The color of the Jpn & UK units is similar. I didn’t notice that the dd was facing/slanted the opposite of the Jpn units. I usually read all of the movement history log while looking at the computer screen, but this time I read it on my cell phone. Normally, I go for China first anyway. But I was tempted by the empty isles. Touche.
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@FMErwinRommel Love the sneaky karl lol
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Suiyuyan to Kansu 1 fighter moved from Chahar to Kansu 1 tactical_bomber moved from Hunan to Kansu 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Hopei to Kweichow 1 armour moved from Jehol to Kweichow 3 armour moved from Kiangsu to Kweichow 3 infantry moved from Kiangsi to Kwangtung 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Anhwe to Chahar 1 artillery moved from Kiangsi to Kwangsi 3 infantry moved from Kwangsi to Yunnan 2 infantry moved from Anhwe to Kweichow 2 bombers moved from Hunan to India 3 artilleries and 2 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Kweichow 2 fighters and 2 tactical_bombers moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung 1 fighter moved from Chahar to Yunnan 1 fighter moved from Hunan to Kwangtung 1 carrier moved from 36 Sea Zone to 20 Sea Zone 2 marines moved from Japan to 6 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in Borneo Battle in Sumatra Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kansu Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu retreated to Kansu Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Kweichow Japanese attack with 4 armour, 4 artilleries and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 4 armour, 4 artilleries and 5 infantry in Kweichow, round 2 : 1/13 hits, 4.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 4 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/8 hits, 3.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 2 marines British defend with 1 destroyer Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 36 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 fighter moved from Kansu to Chahar 1 tactical_bomber moved from Kansu to Suiyuyan 3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 1 carrier moved from 33 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone 1 fighter moved from 45 Sea Zone to 43 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 2 marines moved from 36 Sea Zone to Kwangsi 1 bomber moved from Japan to Kwangsi 2 bombers moved from India to Kwangsi 2 infantry moved from Manchuria to 19 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to Kwangsi 1 aaGun moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 destroyer moved from 33 Sea Zone to 20 Sea Zone Place Units - Japanese 2 armour and 1 artillery placed in Kiangsu 2 submarines and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 46 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : 0.67 Chinese : -0.33 UK_Pacific : 1.33 AA fire in India : : -0.33 Japanese : -4.00
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You reduced the effect of sneaky Karl, by not garrisoning the isles. Japan was able to use 2 of the 3 transports to convoy 2 infantry in Shan to 2 empty UKPac islands. Plus I bombed India, so you can’t build more than 5 units. UKPac will still have a sizable army and it will take Japan longer than in G40 to take and hold Yunnan, let alone India. Not DOW U.S. has its costs, but Japan kept the 10 point N.O. and the U.S. can’t advance to Gibraltar, making it suicide for Brit.
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TripleA Move Summary: Chinese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 9 infantry moved from Szechwan to Yunnan
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 9 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 9 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 2/10 hits, 2.00 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 0/9 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 4 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -2.67 Japanese : -0.67
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TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Combat Move - British 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 1 fighter moved from Burma to 41 Sea Zone
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 bombers placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 9 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 9 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 2/10 hits, 2.00 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 3 : 0/9 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 4 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 18 PUs; UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 1 fighter moved from Burma to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 fighter moved from 41 Sea Zone to India 1 infantry moved from Burma to Shan State 1 armour and 1 mech_infantry moved from Iraq to Persia 1 armour and 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter moved from Rhodesia to Tanganyika Territory 1 bomber moved from Nigeria to Union of South Africa 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 fighters moved from Burma to Persia 3 aaGuns, 1 artillery, 8 infantry and 1 tactical_bomber moved from Burma to India Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5 British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 2 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,6,3 UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 2 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese : -2.67 Japanese : -0.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield, 1 artillery and 1 factory_minor; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 infantry moved from Greece to 99 Sea Zone 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland Combat - Italians Non Combat Move - Italians 2 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 artillery moved from Libya to Tunisia 1 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 marine moved from Cyprus to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Egypt 1 marine moved from Malta to 96 Sea Zone 1 battleship and 1 marine moved from 96 Sea Zone to 98 Sea Zone 1 marine moved from 98 Sea Zone to Egypt 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 mech_infantrys moved from Northern Italy to Romania 1 aaGun moved from Romania to Eastern Poland 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 bomber and 2 fighters moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 1 airfield and 1 factory_minor placed in Egypt 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2,1,6,1,5,5,4 Italians collect 23 PUs (1 lost to blockades); end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
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Woo hoo, Italy has 37 PU and UK only 28. Italy has a solid army and fleet in Egypt. But I see the Brits gathering and it will be tough to hold them off. It’s hard to cut into UK income and as long as Britain is not threatened, they can put all their builds against Italy.
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 4 fighters moved from New South Wales to Queensland 2 aaGuns, 2 artilleries and 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 4 fighters moved from New South Wales to Queensland 2 aaGuns, 2 artilleries and 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Burma: 1 fighter EDIT: Adding units owned by ANZAC to India: 1 fighter EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
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@FMErwinRommel As Italy doesnt have to deal with the french in BM, they have a much freer hand against the UK. I find it better to withdraw, preserve units and then counter when the germans have their own fish to fry. Lossing all the infantry in iraq and aes was a blow though
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Your bad dice in Iraq & AES cost you troops that made a difference at a critical time for UK.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 4 bombers moved from Western Germany to 125 Sea Zone 1 artillery and 6 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Bessarabia to Ukraine 2 tactical_bombers moved from Romania to Ukraine 2 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine 2 artilleries, 2 infantry and 2 mech_infantrys moved from Baltic States to Novgorod 2 armour, 2 artilleries and 6 infantry moved from Baltic States to Belarus 5 armour, 6 artilleries, 18 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus 1 armour moved from Poland to Belarus Combat - Germans Battle in Novgorod Germans attack with 3 artilleries, 9 infantry and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 artilleries, 9 infantry and 2 mech_infantrys in Novgorod, round 2 : 2/14 hits, 3.33 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 125 Sea Zone Germans attack with 4 bombers, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 4 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Ukraine Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Ukraine, round 2 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 8 armour, 8 artilleries, 24 infantry and 8 mech_infantrys Russians defend with 3 infantry Germans roll dice for 8 armour, 8 artilleries, 24 infantry and 8 mech_infantrys in Belarus, round 2 : 15/48 hits, 13.33 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 8 armour, 8 artilleries, 23 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 4 bombers moved from 125 Sea Zone to Western Germany 1 aaGun moved from Baltic States to Novgorod 2 aaGuns moved from Eastern Poland to Belarus 1 aaGun moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 2 fighters and 3 tactical_bombers moved from Ukraine to Eastern Poland 2 submarines moved from 87 Sea Zone to 92 Sea Zone 1 submarine moved from 105 Sea Zone to 92 Sea Zone 2 infantry moved from Western Germany to Northern Italy 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from France to Western Germany 1 mech_infantry moved from Greece to 99 Sea Zone Place Units - Germans 1 armour, 1 artillery and 8 mech_infantrys placed in Germany 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.00 Russians : 0.00
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@FMErwinRommel forgot to move 3 German fighters to be with 2 Italian knfantry. Please wait for my edit
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@FMErwinRommel Algeria.
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I can’t edit the change without going into your turn. Please edit 3 German fighters from Egypt > Algeria.