• TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 5 infantry and 5 transports; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 56 Sea Zone to 37 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 91 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 37 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 34 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 transport moved from 28 Sea Zone to 10 Sea Zone
            1 infantry moved from 10 Sea Zone to Western United States
            1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 28 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Wake Island
            1 destroyer moved from 25 Sea Zone to 23 Sea Zone
            4 bombers moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            5 transports placed in 10 Sea Zone
            Americans undo move 1.
            5 transports placed in 10 Sea Zone
            5 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 infantry moved from Szechwan to Yunnan
            1 artillery moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Chahar, round 2 : 2/4 hits, 2.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 3/4 hits, 2.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Kansu
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 2.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 5 infantry and 5 transports; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 56 Sea Zone to 37 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 91 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 37 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Caroline Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 34 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 transport moved from 28 Sea Zone to 10 Sea Zone
            1 infantry moved from 10 Sea Zone to Western United States
            1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 28 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Wake Island
            1 destroyer moved from 25 Sea Zone to 23 Sea Zone
            4 bombers moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            5 transports placed in 10 Sea Zone
            Americans undo move 1.
            5 transports placed in 10 Sea Zone
            5 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 infantry moved from Szechwan to Yunnan
            1 artillery moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Kweichow
            1 artillery moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Chahar, round 2 : 2/4 hits, 2.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 3/4 hits, 2.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Kansu
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British repair damage of 8x factory_major; Remaining resources: 25 PUs; 
            British buy 8 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
            1 armour moved from Kenya to Tanganyika Territory
            1 mech_infantry moved from Anglo Egyptian Sudan to Tanganyika Territory
            2 transports moved from 76 Sea Zone to 80 Sea Zone
            3 infantry moved from Persia to 80 Sea Zone
            3 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
            3 infantry moved from 76 Sea Zone to British Somaliland
            1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - British
            Battle in British Somaliland
                British attack with 3 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in British Somaliland
                British win, taking British Somaliland from Italians with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Tanganyika Territory
                British attack with 1 armour and 1 mech_infantry
                Italians defend with 1 artillery
                    British roll dice for 1 armour and 1 mech_infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            3 infantry moved from Burma to Shan State
            2 armour moved from India to Shan State
            1 infantry moved from India to Burma
    
        Place Units - British
            8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 3 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 0.17
    Italians : -0.67
    Americans : -0.67
    Chinese : -0.50
    Japanese : 1.83
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from Greece to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 carrier moved from 95 Sea Zone to 98 Sea Zone
            2 fighters moved from Southern Italy to Alexandria
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in Alexandria
                Italians attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 2/11 hits, 3,50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Trans-Jordan from British, taking Alexandria from British with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Alexandria to 98 Sea Zone
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 infantry moved from Romania to Yugoslavia
            2 aaGuns and 2 artilleries moved from Romania to Yugoslavia
            1 infantry moved from Greece to Albania
    
        Place Units - Italians
            2 artilleries and 2 infantry placed in Northern Italy
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,50
    British : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry and 1 transport moved from 60 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 artillery moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry and 1 transport moved from 60 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 artillery moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            3 armour moved from Normandy Bordeaux to 110 Sea Zone
            3 infantry moved from Holland Belgium to 110 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 110 Sea Zone to 111 Sea Zone
            3 armour and 3 infantry moved from 111 Sea Zone to Scotland
            3 transports moved from 110 Sea Zone to 112 Sea Zone
            3 artilleries moved from Western Germany to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
            3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
            5 infantry moved from Germany to 113 Sea Zone
            5 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            6 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
            6 infantry moved from 111 Sea Zone to Scotland
            2 submarines moved from 110 Sea Zone to 91 Sea Zone
            2 submarines moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 123 Sea Zone to 106 Sea Zone
            2 bombers moved from Holland Belgium to United Kingdom
            2 fighters moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 cruiser moved from 110 Sea Zone to 111 Sea Zone
            1 destroyer moved from 110 Sea Zone to 111 Sea Zone
            1 battleship moved from 110 Sea Zone to 111 Sea Zone
            1 carrier moved from 110 Sea Zone to 111 Sea Zone
            2 tactical_bombers moved from 110 Sea Zone to United Kingdom
            3 armour and 3 artilleries moved from Germany to Western Germany
            14 infantry moved from Slovakia Hungary to Germany
            1 infantry moved from Romania to Yugoslavia
            5 infantry moved from Finland to Norway
    
        Combat - Germans
            Air Battle in United Kingdom
    

    Combat Hit Differential Summary :

    Savegame


  • @Toyls Intercept i UK?


  • No scramble


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            3 armour moved from Normandy Bordeaux to 110 Sea Zone
            3 infantry moved from Holland Belgium to 110 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 110 Sea Zone to 111 Sea Zone
            3 armour and 3 infantry moved from 111 Sea Zone to Scotland
            3 transports moved from 110 Sea Zone to 112 Sea Zone
            3 artilleries moved from Western Germany to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
            3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
            5 infantry moved from Germany to 113 Sea Zone
            5 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            6 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
            6 infantry moved from 111 Sea Zone to Scotland
            2 submarines moved from 110 Sea Zone to 91 Sea Zone
            2 submarines moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 123 Sea Zone to 106 Sea Zone
            2 bombers moved from Holland Belgium to United Kingdom
            2 fighters moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 cruiser moved from 110 Sea Zone to 111 Sea Zone
            1 destroyer moved from 110 Sea Zone to 111 Sea Zone
            1 battleship moved from 110 Sea Zone to 111 Sea Zone
            1 carrier moved from 110 Sea Zone to 111 Sea Zone
            2 tactical_bombers moved from 110 Sea Zone to United Kingdom
            3 armour and 3 artilleries moved from Germany to Western Germany
            14 infantry moved from Slovakia Hungary to Germany
            1 infantry moved from Romania to Yugoslavia
            5 infantry moved from Finland to Norway
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 8 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/4 hits, 0,67 expected hits
                1 tactical_bomber killed by AA
                    AA fire in United Kingdom : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 3,6,5 and causes: 6 damage to unit: harbour
                Bombing raid in United Kingdom causes 9 damage total.  Damaged units is as follows: factory_major = 3, harbour = 6
            Battle in Scotland
            Battle in 91 Sea Zone
                Germans attack with 2 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win, taking Scotland from British with no units remaining. Battle score for attacker is -4
                Casualties for Germans: 2 submarines
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from United Kingdom to 111 Sea Zone
            3 tactical_bombers moved from United Kingdom to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            1 aaGun moved from Normandy Bordeaux to Holland Belgium
            2 aaGuns moved from Slovakia Hungary to Germany
            1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            2 artilleries and 8 infantry placed in Germany
            1 fighter and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Americans : 1,33
    AA fire in United Kingdom : : 1,00
    

    Savegame


  • Not gonna lie, but my sealion is going pretty bad:-/


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            2 artilleries and 1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 infantry moved from Eastern Poland to Poland
                  Russians take Poland from Germans
            1 infantry moved from Eastern Poland to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 mech_infantrys moved from Novgorod to Finland
            6 artilleries moved from Eastern Poland to Poland
            13 infantry moved from Eastern Poland to Poland
            1 mech_infantry moved from Belarus to Poland
            3 armour moved from Novgorod to Poland
            1 armour moved from Novgorod to Poland
            7 infantry moved from Eastern Poland to Slovakia Hungary
            4 infantry moved from Eastern Poland to Slovakia Hungary
            4 artilleries and 2 infantry moved from Bessarabia to Romania
            2 armour moved from Ukraine to Romania
            5 infantry moved from Western Ukraine to Eastern Poland
            1 aaGun moved from Eastern Poland to Poland
            1 aaGun moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Tsagaan Olom to Olgiy
            11 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            2 armour and 1 bomber placed in Novgorod
            2 mech_infantrys placed in Ukraine
            Russians undo move 2.
            2 mech_infantrys placed in Volgograd
            Russians undo move 1.
            1 armour placed in Volgograd
            1 armour and 1 bomber placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 armour moved from Ulaanbaatar to Dzavhan
                  Japanese take Dzavhan from Russians
            1 armour moved from Dzavhan to Yakut S.S.R.
            1 artillery and 9 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Central Mongolia to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Suiyuyan to Shensi
            1 fighter and 1 tactical_bomber moved from Chahar to Kansu
            1 fighter and 1 tactical_bomber moved from Chahar to Shensi
            1 infantry moved from Guam to 21 Sea Zone
            1 battleship moved from 35 Sea Zone to 37 Sea Zone
            2 cruisers moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Malaya
            1 fighter moved from Hunan to Malaya
            2 bombers moved from Hunan to Malaya
            1 destroyer moved from 34 Sea Zone to 42 Sea Zone
            2 fighters moved from 35 Sea Zone to 42 Sea Zone
            2 tactical_bombers moved from Hunan to Malaya
            1 fighter moved from Hunan to Malaya
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from Japan to Shensi
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 battleship moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Manchuria to Jehol
            2 artilleries moved from Shantung to Anhwe
            1 infantry moved from Manchuria to Buyant-Uhaa
            1 fighter and 1 tactical_bomber moved from Hopei to Kansu
            1 fighter and 1 tactical_bomber moved from Hopei to Shensi
    
        Combat - Japanese
            Battle in Borneo
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 4 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 4 transports in 37 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 2 cruisers, 1 destroyer and 4 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Malaya
                Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers
                British defend with 3 infantry; ANZAC defend with 3 fighters and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers in Malaya, round 2 : 7/16 hits, 7,50 expected hits
                    UK_Pacific roll dice for 3 fighters and 4 infantry in Malaya, round 2 : 2/7 hits, 3,33 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 3 fighters owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 3 artilleries, 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 36
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 3 fighters and 1 infantry
                Casualties for British: 3 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour, 1 artillery and 10 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 10 infantry in Yakut S.S.R., round 2 : 2/12 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kansu
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kansu, round 2 : 4/5 hits, 2,50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 4/6 hits, 3,17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Central Mongolia to Suiyuyan
            1 aaGun moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Hunan to Kweichow
            1 armour moved from Hunan to Chahar
            2 fighters and 2 tactical_bombers moved from Shensi to Hunan
            1 tactical_bomber moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
            2 carriers moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 bomber moved from Malaya to Hunan
            1 fighter moved from 41 Sea Zone to Siam
            2 fighters moved from 42 Sea Zone to Siam
            1 fighter and 2 tactical_bombers moved from Malaya to Siam
            2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
            1 bomber moved from Malaya to Hunan
            1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            1 bomber moved from Shensi to Hopei
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
    
        Place Units - Japanese
            4 infantry placed in Japan
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Americans : 0,50
    Chinese : 0,33
    UK_Pacific : -1,33
    Russians : -0,33
    Japanese : 1,17
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 cruiser moved from 33 Sea Zone to 36 Sea Zone
            3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            3 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 destroyer moved from 23 Sea Zone to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • kamikaze?


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 cruiser moved from 33 Sea Zone to 36 Sea Zone
            3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            3 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 destroyer moved from 23 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,4
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1
                Units damaged: 1 carrier owned by the Americans
            Battle in Korea
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 cruiser moved from 33 Sea Zone to 36 Sea Zone
            3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            3 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 destroyer moved from 23 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,4
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1
                Units damaged: 1 carrier owned by the Americans
            Battle in Korea
            Battle in 43 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking Korea from Japanese, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 36 Sea Zone
                Americans attack with 1 cruiser
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 cruiser in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
            4 bombers moved from Hawaiian Islands to Wake Island
            4 mech_infantrys moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            6 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
    
        Place Units - Americans
            5 artilleries and 3 infantry placed in Western United States
            Americans undo move 1.
            3 transports placed in 10 Sea Zone
            4 artilleries and 1 infantry placed in Western United States
            1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
            1 artillery moved from Szechwan to Shensi
            3 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
            1 artillery moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
            3 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Kansu
            Chinese undo move 1.
            3 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 cruiser moved from 33 Sea Zone to 36 Sea Zone
            3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            3 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 destroyer moved from 23 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1,4
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1
                Units damaged: 1 carrier owned by the Americans
            Battle in Korea
            Battle in 43 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking Korea from Japanese, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 36 Sea Zone
                Americans attack with 1 cruiser
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 cruiser in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
            4 bombers moved from Hawaiian Islands to Wake Island
            4 mech_infantrys moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            6 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
    
        Place Units - Americans
            5 artilleries and 3 infantry placed in Western United States
            Americans undo move 1.
            3 transports placed in 10 Sea Zone
            4 artilleries and 1 infantry placed in Western United States
            1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
            1 artillery moved from Szechwan to Shensi
            3 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
            1 artillery moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
            3 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Kansu
            Chinese undo move 1.
            3 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British repair damage of 4x airfield, 3x factory_major; Remaining resources: 30 PUs; 
            British buy 10 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour and 3 infantry moved from Shan State to Siam
            1 fighter moved from India to Siam
            1 artillery moved from Ethiopia to 76 Sea Zone
            3 infantry moved from British Somaliland to 76 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
            3 infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery moved from 81 Sea Zone to Trans-Jordan
            1 cruiser moved from 76 Sea Zone to 81 Sea Zone
            1 battleship moved from 76 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in Siam
                British attack with 2 armour, 1 fighter and 3 infantry
                Japanese defend with 4 fighters and 2 tactical_bombers
                    British roll dice for 2 armour, 1 fighter and 3 infantry in Siam, round 2 : 4/6 hits, 2.00 expected hits
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in Siam, round 2 : 4/6 hits, 3.67 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 infantry owned by the British and 1 armour owned by the British lost in Siam
                    British roll dice for 1 armour and 1 fighter in Siam, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 fighters in Siam, round 3 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 1 armour owned by the British lost in Siam
                    British roll dice for 1 fighter in Siam, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter in Siam, round 4 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 fighter in Siam, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter in Siam, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Siam
                Japanese win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for British: 2 armour, 1 fighter and 3 infantry
                Casualties for Japanese: 3 fighters and 2 tactical_bombers
            Battle in Trans-Jordan
                British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Trans-Jordan to Iraq
            1 tactical_bomber moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 infantry moved from Burma to Shan State
            1 infantry moved from India to Burma
            1 mech_infantry moved from India to Yunnan
            1 mech_infantry moved from India to Shan State
    
        Place Units - British
            10 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,2,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,6,5
            British collect 21 PUs (10 lost to blockades); end with 21 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 24 PUs
    
        Place Units - UK_Pacific
            3 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,6,2,6,6,4,1,3,1,5,5,4
            UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 armour and 1 infantry
    

    Combat Hit Differential Summary :

    British : 1.83
    Italians : -0.67
    Americans : 0.50
    Chinese : 0.33
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 transports moved from 98 Sea Zone to 99 Sea Zone
            2 armour and 2 infantry moved from Greece to 99 Sea Zone
            1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 bomber moved from Southern Italy to Trans-Jordan
            1 tactical_bomber moved from Southern Italy to Trans-Jordan
            2 fighters moved from 98 Sea Zone to Trans-Jordan
            2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            2 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                British defend with 1 harbour; French defend with 1 infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 2 : 3/9 hits, 2,50 expected hits
                    British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the ANZAC, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 2 infantry
                Casualties for French: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 4 infantry
                    Italians roll dice for 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/8 hits, 3,67 expected hits
                    British roll dice for 1 artillery and 4 infantry in Trans-Jordan, round 2 : 3/5 hits, 1,67 expected hits
                    4 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 2/5 hits, 2,83 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
                Italians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Italians: 2 armour and 2 infantry
                Casualties for British: 1 artillery and 4 infantry
    
        Non Combat Move - Italians
            1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
            1 fighter moved from Trans-Jordan to 98 Sea Zone
            1 bomber moved from Trans-Jordan to Greece
            1 fighter moved from Trans-Jordan to Greece
            1 infantry moved from Albania to Bulgaria
            4 aaGuns, 2 artilleries and 5 infantry moved from Yugoslavia to Greater Southern Germany
            2 artilleries and 2 infantry moved from Northern Italy to Greater Southern Germany
            1 infantry moved from Algeria to Morocco
    
        Place Units - Italians
            1 bomber placed in Southern Italy
            2 artilleries and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    British : 2,00
    

    Savegame

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