Whackamatt Allies -vs- dawgoneit Axis WAW

  • 20 18 17 15

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - French
            1 Elite moved from Lower Egypt to New Valley
            1 Infantry moved from Hun to Ghadames
            1 Mech.Inf moved from E.Iran to Rajputana
                  British take Rajputana from Thai
            1 Elite and 1 Infantry moved from W.Iran to E.Iran
            1 Mech.Inf moved from Syria to E.Iran
            1 Adv.Fighter moved from Syria to Bombay
    
        Purchase Units - French
            French buy 1 Fighter and 1 Mech.Inf; Remaining resources: 1 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Fighter and 1 Mech.Inf placed in Syria
    
        Turn Complete - French
            French collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Purchase Units - Yamamoto
            Yamamoto buy 7 S.Submarines; Remaining resources: 1 PUs; 
    
        Place Units - Yamamoto
            7 S.Submarines placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 63 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Chinese
            2 ArmoredCars moved from Hsining to Ningsia
            1 Infantry moved from Khobdo to Gobi Altai
            1 Infantry moved from Irkutsk to Ulan Bator
            1 Elite and 1 Infantry moved from E.Qinghai to Sikang
            1 Bomber moved from E.Qinghai to Sikang
            1 Bomber moved from E.Qinghai to Ningsia
            4 Infantrys moved from Hsining to E.Qinghai
            1 Fighter moved from Khobdo to Ningsia
            3 Infantrys moved from W.Tibet to C.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 Bomber, 1 Elite and 1 Infantry
                Hisaichi defend with 4 ArmoredCars
                    Chinese roll dice for 1 Bomber, 1 Elite and 1 Infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 4 ArmoredCars in Sikang, round 2 : 1/4 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 Bomber and 1 Elite in Sikang, round 3 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Sikang, round 3 : 0/3 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Sikang
                    Chinese roll dice for 1 Bomber and 1 Elite in Sikang, round 4 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Sikang, round 4 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Sikang
                    Chinese roll dice for 1 Bomber and 1 Elite in Sikang, round 5 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Sikang, round 5 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 Bomber and 1 Elite remaining. Battle score for attacker is 14
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 4 ArmoredCars
            Battle in Ningsia
                Chinese attack with 2 ArmoredCars, 1 Bomber and 1 Fighter
                Hisaichi defend with 2 ArmoredCars and 1 Infantry
                    Chinese roll dice for 2 ArmoredCars, 1 Bomber and 1 Fighter in Ningsia, round 2 : 1/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 0/3 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Ningsia
                    Chinese roll dice for 2 ArmoredCars, 1 Bomber and 1 Fighter in Ningsia, round 3 : 2/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 3 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Ningsia
                Chinese win, taking Ningsia from Hisaichi with 1 ArmoredCar, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
                Casualties for Chinese: 1 ArmoredCar
    
        Non Combat Move - Chinese
            1 Bomber and 1 Fighter moved from Ningsia to E.Qinghai
            1 Bomber moved from Sikang to E.Qinghai
    
        Place Units - Chinese
            1 Bunker placed in E.Qinghai
            4 Infantrys and 2 Tanks placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    Chinese : -0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Hisaichi
            3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 8 Mech.Infs and 5 Tanks moved from Evenkia to Sibirsky
            4 Mech.Infs moved from N.Buryat Mongolia to Sibirsky
            8 Infantrys moved from Ayan to Yakutsk
            3 Infantrys moved from S.Buryat Mongolia to Ulan Bator
            1 Infantry moved from Olyokminsk to Bratsk
            1 Infantry moved from Olyokminsk to Irkutsk
                  Hisaichi take Irkutsk from Russians
            1 Infantry moved from Olyokminsk to Bratsk
            1 Infantry moved from Olyokminsk to Bratsk
            4 Infantrys moved from Olyokminsk to Evenkia
            5 Infantrys moved from N.Buryat Mongolia to Olyokminsk
            1 ArmoredCar and 2 Infantrys moved from Lanchow to Sikang
            1 Infantry moved from Lanchow to Ningsia
            2 ArmoredCars moved from Shensi to Ningsia
            1 Marine moved from Shansi to Shensi
            2 ArmoredCars moved from South Gobi to Gobi Altai
            1 Mech.Inf moved from South Gobi to Ulan Bator
            1 Marine moved from Sumatra to 110 Sea Zone
            1 Marine and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
            1 Artillery moved from Flores to 112 Sea Zone
            2 Marines moved from Flores to 112 Sea Zone
            1 Artillery and 3 Marines moved from 112 Sea Zone to Merauke
            2 Infantrys moved from Java to Lombok
            2 Artillerys and 1 Elite moved from Sumatra to Java
            2 ArmoredCars moved from Sumatra to Lombok
            1 Elite moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            4 Destroyers, 1 Elite, 1 Infantry and 2 T.Boats moved from 110 Sea Zone to 111 Sea Zone
            1 Elite and 1 Infantry moved from 111 Sea Zone to Flores
            1 Destroyer moved from 111 Sea Zone to 112 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 12 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Bratsk
                Hisaichi attack with 3 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in Bratsk, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Bratsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Bratsk
                Hisaichi win, taking Bratsk from Russians with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Sikang
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Chinese defend with 1 Elite
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Sikang, round 2 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Elite in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Elite
            Battle in Gobi Altai
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Gobi Altai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Gobi Altai
                    Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Gobi Altai, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Gobi Altai, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gobi Altai
                Chinese win with no units remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 2 ArmoredCars
                Casualties for Chinese: 1 Infantry
            Battle in Sibirsky
                Hisaichi attack with 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 12 Mech.Infs and 5 Tanks
                Russians defend with 3 Bunkers, 1 Factory and 39 Infantrys
                    Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 12 Mech.Infs and 5 Tanks in Sibirsky, round 2 : 7/46 hits, 14.83 expected hits
                Units damaged: 3 Bunkers owned by the Russians
                    Russians roll dice for 3 Bunkers and 39 Infantrys in Sibirsky, round 2 : 8/42 hits, 14.50 expected hits
                    4 Infantrys owned by the Russians and 8 Infantrys owned by the Hisaichi lost in Sibirsky
                    Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 15 Infantrys, 1 Marine, 12 Mech.Infs and 5 Tanks in Sibirsky, round 3 : 16/38 hits, 13.50 expected hits
                    Russians roll dice for 3 Bunkers and 35 Infantrys in Sibirsky, round 3 : 14/38 hits, 13.17 expected hits
                    16 Infantrys owned by the Russians and 14 Infantrys owned by the Hisaichi lost in Sibirsky
                    Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 1 Infantry, 1 Marine, 12 Mech.Infs and 5 Tanks in Sibirsky, round 4 : 9/24 hits, 9.17 expected hits
                    Russians roll dice for 3 Bunkers and 19 Infantrys in Sibirsky, round 4 : 7/22 hits, 7.83 expected hits
                    3 ArmoredCars owned by the Hisaichi, 9 Infantrys owned by the Russians, 1 Mech.Inf owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sibirsky
                    Hisaichi roll dice for 1 Marine, 11 Mech.Infs and 5 Tanks in Sibirsky, round 5 : 7/17 hits, 6.83 expected hits
                    Russians roll dice for 3 Bunkers and 10 Infantrys in Sibirsky, round 5 : 4/13 hits, 4.83 expected hits
                    7 Infantrys owned by the Russians and 4 Mech.Infs owned by the Hisaichi lost in Sibirsky
                    Hisaichi roll dice for 1 Marine, 7 Mech.Infs and 5 Tanks in Sibirsky, round 6 : 6/13 hits, 5.50 expected hits
                    Russians roll dice for 3 Bunkers and 3 Infantrys in Sibirsky, round 6 : 4/6 hits, 2.50 expected hits
                    3 Infantrys owned by the Russians, 3 Bunkers owned by the Russians and 4 Mech.Infs owned by the Hisaichi lost in Sibirsky
                Hisaichi captures 73PUs while taking Russians capital
                Hisaichi win, taking Sibirsky from Russians with 1 Marine, 3 Mech.Infs and 5 Tanks remaining. Battle score for attacker is -24
                Casualties for Hisaichi: 3 ArmoredCars, 2 Artillerys, 23 Infantrys and 9 Mech.Infs
                Casualties for Russians: 3 Bunkers and 39 Infantrys
            Battle in Ulan Bator
                Hisaichi attack with 3 Infantrys and 1 Mech.Inf
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Ulan Bator, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Ulan Bator, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Ulan Bator
                Hisaichi win, taking Ulan Bator from Chinese with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Ningsia
                Hisaichi attack with 2 ArmoredCars and 1 Infantry
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar in Ningsia, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 3 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar in Ningsia, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
            Battle in Merauke
                Hisaichi attack with 1 Artillery and 3 Marines
                Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery and 3 Marines in Merauke, round 2 : 3/4 hits, 2.00 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Merauke, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Bunker owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Merauke
                Hisaichi win, taking Merauke from Dutch with 3 Marines remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
                Casualties for Dutch: 1 Bunker
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Hisaichi
            8 Infantrys moved from Heilungchiang to Hulunbuir
            6 Infantrys moved from Kirin to Liaoning
            4 Mech.Infs moved from Liaoning to Suiyuan
            1 AAGun moved from Chita to Hulunbuir
            6 ArmoredCars moved from Hunan to Shensi
            3 Mech.Infs moved from Shantung to South Gobi
            2 ArmoredCars moved from Shensi to South Gobi
            1 Artillery and 1 Infantry moved from Shantung to Shansi
            6 ArmoredCars moved from Hong Kong to Hunan
    
        Place Units - Hisaichi
            3 Mech.Infs placed in Shantung
            6 ArmoredCars placed in Hong Kong
            4 Mech.Infs placed in Liaoning
            8 Infantrys placed in Changchun
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Hisaichi
            Hisaichi collect 97 PUs; end with 170 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.00
    Chinese : 0.00
    Russians : -5.17
    Dutch : 0.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - British
            3 Adv.Fighters and 5 Infantrys moved from El Agheila to Hun
            6 Infantrys moved from Cairo to Lower Egypt
            6 Infantrys moved from Baluchistan to Rajputana
            2 Infantrys moved from Bombay to Rajputana
            3 Infantrys moved from E.Iran to Baluchistan
            3 Infantrys moved from W.Iran to E.Iran
            1 Artillery, 2 Infantrys and 1 Tank moved from Scotland to Northern Ireland
            3 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank moved from Manchester to Dover
            6 Infantrys moved from London to Dover
            2 Infantrys moved from French Equatorial Africa to Darfur
            1 Infantry moved from Equatoria to Darfur
            1 Cruiser and 1 Destroyer moved from 65 Sea Zone to 67 Sea Zone
    
        Purchase Units - British
            British buy 5 Adv.Fighters, 1 Bunker, 14 Infantrys and 1 T.Boat; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Northern Ireland
                British attack with 1 Artillery, 2 Infantrys and 1 Tank
                Germans defend with 1 Infantry
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Northern Ireland, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry in Northern Ireland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Northern Ireland
                British win, taking Northern Ireland from Germans with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Dover
                British attack with 3 Adv.Fighters, 3 Artillerys, 2 Elites, 15 Infantrys and 1 Tank
                Germans defend with 13 Infantrys
                    British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 15 Infantrys and 1 Tank in Dover, round 2 : 7/24 hits, 6.67 expected hits
                    Germans roll dice for 13 Infantrys in Dover, round 2 : 5/13 hits, 4.33 expected hits
                    7 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Dover
                    British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 10 Infantrys and 1 Tank in Dover, round 3 : 4/19 hits, 5.83 expected hits
                    Germans roll dice for 6 Infantrys in Dover, round 3 : 0/6 hits, 2.00 expected hits
                    4 Infantrys owned by the Germans lost in Dover
                    British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 10 Infantrys and 1 Tank in Dover, round 4 : 6/19 hits, 5.83 expected hits
                    Germans roll dice for 2 Infantrys in Dover, round 4 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Dover
                British win, taking Dover from Germans with 3 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank remaining. Battle score for attacker is 14
                Casualties for British: 6 Infantrys
                Casualties for Germans: 13 Infantrys
    
        Non Combat Move - British
            3 Adv.Fighters moved from Dover to Manchester
    
        Place Units - British
            5 Adv.Fighters and 1 Bunker placed in Delhi
            2 Infantrys placed in Bombay
            6 Infantrys placed in Cairo
            3 Infantrys placed in Hun
            1 T.Boat placed in 20 Sea Zone
            2 Infantrys placed in Montreal
            1 Infantry placed in Italian East Africa
    
        Turn Complete - British
            British collect 90 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : -0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Cruiser and 2 Transports moved from 114 Sea Zone to 67 Sea Zone
            3 Artillerys moved from Port Moresby to 114 Sea Zone
            1 Tank moved from Northern Territory to 113 Sea Zone
            17 Infantrys moved from Queensland to 114 Sea Zone
            18 Infantrys moved from Port Moresby to West Papua
            1 Infantry moved from Queensland to 113 Sea Zone
            2 Cruisers moved from 113 Sea Zone to 67 Sea Zone
            2 Elites moved from Broome to 67 Sea Zone
            1 Elite moved from 67 Sea Zone to Java
            1 Elite moved from 67 Sea Zone to Lombok
            1 Infantry and 1 S.Submarine moved from 114 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Soembawa
                  Dutch take Soembawa from Yamamoto
            1 Infantry, 1 L.Fighter and 1 Tank moved from 113 Sea Zone to Tanimbar
            2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
            2 Infantrys moved from 113 Sea Zone to Tanimbar
            2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
            2 Infantrys moved from 113 Sea Zone to Aroe
                  Dutch take Aroe from Thai
            2 Artillerys, 2 Infantrys and 2 Transports moved from 114 Sea Zone to 67 Sea Zone
            2 Artillerys and 2 Infantrys moved from 67 Sea Zone to Lombok
            2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
            2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Flores
            1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok
            2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
            2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Flores
            1 Cruiser, 1 Destroyer and 1 Infantry moved from 114 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Java
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser and 4 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Flores
                Anzac attack with 4 Infantrys
                Hisaichi defend with 1 Elite and 1 Infantry
                    Anzac roll dice for 1 Cruiser in Flores, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Flores
                    Anzac roll dice for 4 Infantrys in Flores, round 2 : 1/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Elite in Flores, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Elite owned by the Hisaichi lost in Flores
                Anzac win, taking Flores from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Elite and 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in Lombok
                Anzac attack with 3 Artillerys, 1 Elite and 3 Infantrys
                Hisaichi defend with 2 ArmoredCars and 2 Infantrys; Yamamoto defend with 1 Artillery and 1 Infantry
                    Anzac roll dice for 2 Cruisers in Lombok, round 2 : 2/2 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Hisaichi lost in Lombok
                    Anzac roll dice for 3 Artillerys, 1 Elite and 3 Infantrys in Lombok, round 2 : 4/7 hits, 2.33 expected hits
                    Thai roll dice for 1 Artillery and 3 Infantrys in Lombok, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Hisaichi lost in Lombok
                Anzac win, taking Lombok from Thai with 3 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 16
                Casualties for Hisaichi: 2 ArmoredCars and 2 Infantrys
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Java
                Anzac attack with 1 Elite and 5 Infantrys
                Hisaichi defend with 2 Artillerys and 1 Elite
                    Anzac roll dice for 1 Elite and 5 Infantrys in Java, round 2 : 0/6 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Elite in Java, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Anzac lost in Java
                    Anzac roll dice for 1 Elite and 3 Infantrys in Java, round 3 : 1/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Elite in Java, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac and 1 Elite owned by the Hisaichi lost in Java
                    Anzac roll dice for 1 Elite and 2 Infantrys in Java, round 4 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys in Java, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Java
                    Anzac roll dice for 1 Elite and 1 Infantry in Java, round 5 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    Anzac roll dice for 1 Elite in Java, round 6 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Java, round 6 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in Java
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -6
                Casualties for Anzac: 1 Elite and 5 Infantrys
                Casualties for Hisaichi: 1 Artillery and 1 Elite
            Battle in Tanimbar
                Anzac attack with 3 Infantrys, 1 L.Fighter and 1 Tank
                Hisaichi defend with 2 Marines
                    Anzac roll dice for 3 Infantrys, 1 L.Fighter and 1 Tank in Tanimbar, round 2 : 0/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Marines in Tanimbar, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 3 Infantrys, 1 L.Fighter and 1 Tank in Tanimbar, round 3 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Marines in Tanimbar, round 3 : 0/2 hits, 0.67 expected hits
                    2 Marines owned by the Hisaichi lost in Tanimbar
                Anzac win, taking Tanimbar from Hisaichi with 3 Infantrys, 1 L.Fighter and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Marines
    
        Non Combat Move - Anzac
            1 L.Fighter moved from Tanimbar to 113 Sea Zone
    
        Place Units - Anzac
            3 Transports placed in 67 Sea Zone
            1 Cruiser and 1 Transport placed in 113 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.00
    Anzac : 1.00
    Thai : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Dutch
            1 Marine moved from Suriname to Amazon
            1 Marine moved from Amazon to Bolivia
            1 Infantry moved from Bolivia to N.Chile
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers; Remaining resources: 4 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Bunker placed in Flores
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Finns
            2 ArmoredCars, 9 Artillerys, 9 Elites, 19 Infantrys, 1 Mot.Inf and 27 Tanks moved from Vyborg to Leningrad
            3 Tanks moved from Oulu to Leningrad
            1 Adv.Fighter and 2 Fighters moved from Oulu to Leningrad
            1 Infantry and 1 Tank moved from Helsinki to 24 Sea Zone
            1 Infantry and 1 Tank moved from 24 Sea Zone to Leningrad
    
        Purchase Units - Finns
            Finns buy 2 Elites and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Leningrad
                Finns attack with 1 Adv.Fighter, 2 ArmoredCars, 9 Artillerys, 9 Elites, 2 Fighters, 20 Infantrys, 1 Mot.Inf and 31 Tanks
                Russians defend with 1 AAGun, 1 Artillery, 5 Bunkers, 1 Factory, 4 HeavyTanks, 57 Infantrys and 4 Tanks
                    AA fire in Leningrad : 0/3 hits, 0.50 expected hits
                    Finns roll dice for 1 Adv.Fighter, 2 ArmoredCars, 9 Artillerys, 9 Elites, 2 Fighters, 20 Infantrys, 1 Mot.Inf and 31 Tanks in Leningrad, round 2 : 31/75 hits, 28.33 expected hits
                Units damaged: 5 Bunkers owned by the Russians
                    Russians roll dice for 1 Artillery, 5 Bunkers, 4 HeavyTanks, 57 Infantrys and 4 Tanks in Leningrad, round 2 : 29/71 hits, 26.50 expected hits
                    26 Infantrys owned by the Russians, 2 Elites owned by the Finns, 2 ArmoredCars owned by the Finns, 20 Infantrys owned by the Finns, 2 Artillerys owned by the Finns, 2 Fighters owned by the Finns and 1 Mot.Inf owned by the Finns lost in Leningrad
                    Finns roll dice for 1 Adv.Fighter, 7 Artillerys, 7 Elites and 31 Tanks in Leningrad, round 3 : 25/46 hits, 21.83 expected hits
                    Russians roll dice for 1 Artillery, 5 Bunkers, 4 HeavyTanks, 31 Infantrys and 4 Tanks in Leningrad, round 3 : 21/45 hits, 17.83 expected hits
                    25 Infantrys owned by the Russians, 7 Elites owned by the Finns, 7 Artillerys owned by the Finns and 7 Tanks owned by the Finns lost in Leningrad
                    Finns roll dice for 1 Adv.Fighter and 24 Tanks in Leningrad, round 4 : 16/25 hits, 12.50 expected hits
                    Russians roll dice for 1 Artillery, 5 Bunkers, 4 HeavyTanks, 6 Infantrys and 4 Tanks in Leningrad, round 4 : 9/20 hits, 9.50 expected hits
                    6 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 5 Bunkers owned by the Russians, 4 Tanks owned by the Russians and 9 Tanks owned by the Finns lost in Leningrad
                    Finns roll dice for 1 Adv.Fighter and 15 Tanks in Leningrad, round 5 : 4/16 hits, 8.00 expected hits
                    Russians roll dice for 4 HeavyTanks in Leningrad, round 5 : 2/4 hits, 2.67 expected hits
                    4 HeavyTanks owned by the Russians and 2 Tanks owned by the Finns lost in Leningrad
                Finns win, taking Leningrad from Russians with 1 Adv.Fighter and 13 Tanks remaining. Battle score for attacker is -26
                Casualties for Finns: 2 ArmoredCars, 9 Artillerys, 9 Elites, 2 Fighters, 20 Infantrys, 1 Mot.Inf and 18 Tanks
                Casualties for Russians: 1 Artillery, 5 Bunkers, 4 HeavyTanks, 57 Infantrys and 4 Tanks
    
        Non Combat Move - Finns
            1 Adv.Fighter moved from Leningrad to Oulu
            2 Elites and 1 Infantry moved from Tampere to Oulu
            3 Tanks moved from Helsinki to Oulu
            1 Infantry moved from Helsinki to Tampere
    
        Place Units - Finns
            2 Elites and 4 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Finns : 5.33
    Russians : 4.50
    AA fire in Leningrad : : -0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Romanians
            1 Tank moved from Vinnytsia to Crimea
                  Romanians take Crimea from Russians
            1 Tank moved from Vinnytsia to Crimea
            9 Infantrys and 1 Tank moved from Vinnytsia to Kiev
            1 Infantry moved from Odessa to Donetsk
            7 Infantrys moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite, 1 Infantry and 2 Tanks placed in Vinnytsia
            3 Infantrys placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Thai
            5 Artillerys, 14 Infantrys, 4 Marines and 2 Tanks moved from Hyderabad to Delhi
            4 ArmoredCars and 1 Tank moved from Madras to Delhi
            3 Artillerys, 1 Fighter, 12 Infantrys, 2 Marines, 4 Mech.Infs and 13 Tanks moved from Bihar to Delhi
            1 Tank moved from Assam to Delhi
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 2 Fighters, 2 Marines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Delhi
                Thai attack with 4 ArmoredCars, 8 Artillerys, 1 Fighter, 26 Infantrys, 6 Marines, 4 Mech.Infs and 17 Tanks
                British defend with 19 Adv.Fighters, 1 Artillery, 5 Bunkers, 1 Elite, 1 Factory, 1 Fighter, 2 Infantrys and 10 Tanks; Anzac defend with 3 Fighters
                    Thai roll dice for 4 ArmoredCars, 8 Artillerys, 1 Fighter, 26 Infantrys, 6 Marines, 4 Mech.Infs and 17 Tanks in Delhi, round 2 : 24/66 hits, 23.50 expected hits
                    British roll dice for 19 Adv.Fighters, 1 Artillery, 5 Bunkers, 1 Elite, 4 Fighters, 2 Infantrys and 10 Tanks in Delhi, round 2 : 23/42 hits, 23.50 expected hits
                    1 Elite owned by the British, 23 Infantrys owned by the Thai, 5 Bunkers owned by the British, 10 Tanks owned by the British, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Delhi
                    Thai roll dice for 4 ArmoredCars, 8 Artillerys, 1 Fighter, 3 Infantrys, 6 Marines, 4 Mech.Infs and 17 Tanks in Delhi, round 3 : 17/43 hits, 19.17 expected hits
                    British roll dice for 19 Adv.Fighters and 4 Fighters in Delhi, round 3 : 18/23 hits, 14.67 expected hits
                    1 Fighter owned by the British, 3 Mech.Infs owned by the Thai, 3 Infantrys owned by the Thai, 4 ArmoredCars owned by the Thai, 3 Fighters owned by the Anzac, 8 Artillerys owned by the Thai and 13 Adv.Fighters owned by the British lost in Delhi
                    Thai roll dice for 1 Fighter, 6 Marines, 1 Mech.Inf and 17 Tanks in Delhi, round 4 : 12/25 hits, 12.33 expected hits
                    British roll dice for 6 Adv.Fighters in Delhi, round 4 : 5/6 hits, 4.00 expected hits
                1 Mech.Inf owned by the Thai, 1 Fighter owned by the Thai, 6 Adv.Fighters owned by the British and 3 Marines owned by the Thai lost in Delhi
                Thai captures 91PUs while taking British capital
                Thai win, taking Delhi from British with 3 Marines and 17 Tanks remaining. Battle score for attacker is 169
                Casualties for Thai: 4 ArmoredCars, 8 Artillerys, 1 Fighter, 26 Infantrys, 3 Marines and 4 Mech.Infs
                Casualties for British: 19 Adv.Fighters, 1 Artillery, 5 Bunkers, 1 Elite, 1 Fighter, 2 Infantrys and 10 Tanks
                Casualties for Anzac: 3 Fighters
    
        Non Combat Move - Thai
            1 AAGun moved from Hyderabad to Delhi
            2 Infantrys moved from Assam to Bihar
            2 Infantrys moved from Assam to Calcutta
            3 Infantrys moved from Assam to Burma
            8 Infantrys and 1 Marine moved from Burma to S.Thailand
            9 Infantrys moved from S.Thailand to Malaya
    
        Place Units - Thai
            2 ArmoredCars, 2 Marines and 1 Tank placed in Madras
            2 Fighters and 1 Tank placed in Malaya
    
        Turn Complete - Thai
            Thai collect 43 PUs; end with 134 PUs
    

    Combat Hit Differential Summary :

    British : 3.83
    Thai : -2.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Americans
            5 units repaired.
            1 Artillery moved from Minamitori to 95 Sea Zone
            1 Artillery moved from Minamitori to 86 Sea Zone
            1 Artillery moved from Saipan to 86 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 86 Sea Zone to 93 Sea Zone
            1 Elite moved from Shikoku to Kyushu
                  Americans take Kyushu from Yamamoto
            2 Artillerys and 1 Infantry moved from 93 Sea Zone to Manila
                  Americans take Manila from Yamamoto
            1 Artillery and 1 B.Transport moved from 95 Sea Zone to 86 Sea Zone
            1 Artillery moved from Saipan to 86 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 86 Sea Zone to 85 Sea Zone
            2 Artillerys and 1 Infantry moved from 85 Sea Zone to Hokkaido
            1 Marine moved from Iwo Jima to 86 Sea Zone
            1 Cruiser and 1 Marine moved from 86 Sea Zone to 85 Sea Zone
            1 Marine moved from 85 Sea Zone to Tohoku
            1 S.Submarine moved from 95 Sea Zone to 86 Sea Zone
            1 Infantry moved from Iwo Jima to 86 Sea Zone
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Chubu
            1 Destroyer moved from 76 Sea Zone to 85 Sea Zone
            1 Battleship moved from 86 Sea Zone to 85 Sea Zone
            1 S.Bomber moved from Iwo Jima to Tohoku
            1 S.Bomber moved from Iwo Jima to Chubu
            1 Submarine moved from 76 Sea Zone to 94 Sea Zone
            1 S.Bomber moved from Iwo Jima to 94 Sea Zone
            1 Marine moved from Pearl Harbor to 98 Sea Zone
            1 Marine and 1 S.Submarine moved from 98 Sea Zone to 103 Sea Zone
            1 Marine moved from 103 Sea Zone to Kusaie
                  Americans take Kusaie from Yamamoto
            3 Infantrys moved from Bahia to 35 Sea Zone
            3 Infantrys and 3 S.Submarines moved from 35 Sea Zone to 31 Sea Zone
            1 Battleship, 2 Destroyers and 1 Submarine moved from 30 Sea Zone to 31 Sea Zone
            1 Infantry moved from 31 Sea Zone to Gibraltar
                  British take Gibraltar from Italians
            1 Infantry moved from 31 Sea Zone to Andalusia
                  Americans take Andalusia from Italians
            1 Infantry moved from 31 Sea Zone to W.Morocco
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 2 B.Transports, 1 Battleship, 5 Infantrys, 5 Marines, 2 S.Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in Chubu
                Bombing raid in Chubu rolls: 1 and costs: 1 PU.
                Bombing raid costs 1 PU
            Strategic bombing raid in Tohoku
                Bombing raid in Tohoku rolls: 6 and costs: 3 PUs.
                Bombing raid costs 3 PUs
            Battle in 85 Sea Zone
                Americans attack with 1 B.Transport, 6 Battleships, 4 Cruisers, 1 Destroyer and 1 S.Submarine
                Yamamoto defend with 7 S.Submarines
                    Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 7 S.Submarines in 85 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
                Units damaged: 5 Battleships owned by the Americans
                    Americans roll dice for 1 B.Transport, 6 Battleships, 4 Cruisers and 1 Destroyer in 85 Sea Zone, round 2 : 4/11 hits, 6.33 expected hits
                4 S.Submarines owned by the Yamamoto lost in 85 Sea Zone
                    Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 3 S.Submarines in 85 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 B.Transport, 6 Battleships, 4 Cruisers and 1 Destroyer in 85 Sea Zone, round 3 : 7/11 hits, 6.33 expected hits
                3 S.Submarines owned by the Yamamoto lost in 85 Sea Zone
                Americans win with 1 B.Transport, 6 Battleships, 4 Cruisers, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 70
                Casualties for Yamamoto: 7 S.Submarines
            Battle in 94 Sea Zone
                Americans attack with 1 S.Bomber and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Bomber in 94 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 94 Sea Zone
                Americans win with 1 S.Bomber and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Tohoku
            Battle in W.Morocco
                Americans attack with 1 Infantry
                Germans defend with 1 Infantry
                    Americans roll dice for 1 Battleship in W.Morocco, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in W.Morocco
                Americans win, taking Tohoku from Yamamoto, taking W.Morocco from Italians with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Hokkaido
            Battle in Chubu
    
        Non Combat Move - Americans
            1 S.Bomber moved from Chubu to Iwo Jima
            1 S.Bomber moved from Tohoku to Iwo Jima
            1 S.Bomber moved from 94 Sea Zone to Iwo Jima
    
        Place Units - Americans
            3 Adv.Fighters placed in Saipan
            1 Battleship placed in 31 Sea Zone
            2 S.Submarines placed in 35 Sea Zone
            2 Marines placed in Salvador
            2 B.Transports placed in 25 Sea Zone
            5 Infantrys and 3 Marines placed in South Central USA
            2 Tanks placed in Shikoku
    
        Turn Complete - Americans
            Americans collect 144 PUs; end with 144 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.33
    Americans : -2.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Germans
            13 HeavyTanks, 3 Infantrys, 5 Mech.Infs and 1 Tank moved from Donetsk to Kursk
            24 Infantrys moved from Brest to Kiev
            2 HeavyTanks and 2 Tanks moved from Vinnytsia to Kursk
            2 Infantrys moved from Vinnytsia to Donetsk
            5 Mech.Infs moved from Bohemia to Kiev
            2 HeavyTanks and 2 Tanks moved from Warsaw to Kiev
            2 ArmoredCars, 5 Artillerys and 31 Infantrys moved from Vyborg to S.Karelia
            1 Infantry moved from Novgorod to S.Karelia
            1 Infantry moved from Smolensk to S.Karelia
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 1 Battleship, 2 HeavyTanks, 12 Infantrys, 5 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Germans creates battle in territory 20 Sea Zone
            Battle in 20 Sea Zone
                Germans attack with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 3 Submarines, 14 T.Boats and 2 Transports
                British defend with 1 T.Boat
                    Germans roll dice for 3 Submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                1 T.Boat owned by the British lost in 20 Sea Zone
                Germans win with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 3 Submarines, 14 T.Boats and 2 Transports remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
            Battle in Kursk
                Germans attack with 15 HeavyTanks, 3 Infantrys, 5 Mech.Infs and 3 Tanks
                Russians defend with 1 AAGun, 5 Bunkers, 1 Elite, 1 Factory and 24 Infantrys
                    Germans roll dice for 15 HeavyTanks, 3 Infantrys, 5 Mech.Infs and 3 Tanks in Kursk, round 2 : 16/26 hits, 14.17 expected hits
                Units damaged: 5 Bunkers owned by the Russians
                    Russians roll dice for 5 Bunkers, 1 Elite and 24 Infantrys in Kursk, round 2 : 12/30 hits, 10.83 expected hits
                    11 Infantrys owned by the Russians, 1 HeavyTank owned by the Germans, 3 Infantrys owned by the Germans, 5 Mech.Infs owned by the Germans and 3 Tanks owned by the Germans lost in Kursk
                    Germans roll dice for 14 HeavyTanks in Kursk, round 3 : 6/14 hits, 9.33 expected hits
                    Russians roll dice for 5 Bunkers, 1 Elite and 13 Infantrys in Kursk, round 3 : 7/19 hits, 7.17 expected hits
                    6 Infantrys owned by the Russians and 7 HeavyTanks owned by the Germans lost in Kursk
                    Germans roll dice for 7 HeavyTanks in Kursk, round 4 : 2/7 hits, 4.67 expected hits
                    Russians roll dice for 5 Bunkers, 1 Elite and 7 Infantrys in Kursk, round 4 : 5/13 hits, 5.17 expected hits
                    2 Infantrys owned by the Russians and 5 HeavyTanks owned by the Germans lost in Kursk
                2 HeavyTanks retreated to Donetsk
                Russians win with 5 Bunkers, 1 Elite and 5 Infantrys remaining. Battle score for attacker is -104
                Casualties for Germans: 13 HeavyTanks, 3 Infantrys, 5 Mech.Infs and 3 Tanks
                Casualties for Russians: 19 Infantrys
            Battle in S.Karelia
                Germans attack with 2 ArmoredCars, 5 Artillerys and 33 Infantrys
                Russians defend with 1 AAGun, 1 Bunker and 22 Infantrys
                    Germans roll dice for 2 ArmoredCars, 5 Artillerys and 33 Infantrys in S.Karelia, round 2 : 8/40 hits, 8.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker and 22 Infantrys in S.Karelia, round 2 : 10/23 hits, 7.83 expected hits
                    7 Infantrys owned by the Russians and 10 Infantrys owned by the Germans lost in S.Karelia
                    Germans roll dice for 2 ArmoredCars, 5 Artillerys and 23 Infantrys in S.Karelia, round 3 : 4/30 hits, 7.00 expected hits
                    Russians roll dice for 1 Bunker and 15 Infantrys in S.Karelia, round 3 : 5/16 hits, 5.50 expected hits
                    4 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in S.Karelia
                    Germans roll dice for 2 ArmoredCars, 5 Artillerys and 18 Infantrys in S.Karelia, round 4 : 8/25 hits, 6.17 expected hits
                    Russians roll dice for 1 Bunker and 11 Infantrys in S.Karelia, round 4 : 4/12 hits, 4.17 expected hits
                    8 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in S.Karelia
                    Germans roll dice for 2 ArmoredCars, 5 Artillerys and 14 Infantrys in S.Karelia, round 5 : 5/21 hits, 5.50 expected hits
                    Russians roll dice for 1 Bunker and 3 Infantrys in S.Karelia, round 5 : 1/4 hits, 1.50 expected hits
                    3 Infantrys owned by the Russians, 1 Infantry owned by the Germans and 1 Bunker owned by the Russians lost in S.Karelia
                Germans win, taking S.Karelia from Russians with 2 ArmoredCars, 5 Artillerys and 13 Infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 20 Infantrys
                Casualties for Russians: 1 Bunker and 22 Infantrys
    
        Non Combat Move - Germans
            1 T.Boat and 5 Transports moved from 24 Sea Zone to 23 Sea Zone
            4 Infantrys moved from Danzig to Brest
            3 Infantrys moved from Pomerania to Danzig
            3 Infantrys moved from Pomerania to Hamburg
            4 Infantrys moved from Rhine to Hamburg
            1 Infantry moved from Brandenburg to Pomerania
            4 Infantrys moved from Belgium to Netherlands
            1 AAGun and 13 Infantrys moved from Normandy to Brittany
            1 Cruiser and 1 Destroyer moved from 4 Sea Zone to 3 Sea Zone
            1 Infantry moved from Iceland to 3 Sea Zone
            1 Cruiser, 1 Destroyer and 1 Infantry moved from 3 Sea Zone to 8 Sea Zone
            1 Infantry moved from Berlin to Saxony
            4 Infantrys moved from Galicia to Leon
    
        Place Units - Germans
            4 Mech.Infs placed in Warsaw
            Germans undo move 1.
            2 HeavyTanks and 2 Tanks placed in Warsaw
            5 Mech.Infs placed in Bohemia
            1 Battleship and 1 Submarine placed in 23 Sea Zone
            1 Adv.Fighter placed in 20 Sea Zone
            4 Infantrys placed in Hamburg
            2 Infantrys placed in Normandy
            4 Infantrys placed in Rhine
            2 Infantrys placed in Paris
    
        Turn Complete - Germans
            Germans collect 113 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Germans : -6.50
    Russians : 1.83
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Russians
            5 units repaired.
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Arkhangelsk to Vologda
            9 Infantrys moved from Yaroslavl to Moscow
    
        Non Combat Move - Russians
            1 Infantry moved from Arkhangelsk to Kirov
            1 Infantry moved from Arkhangelsk to Komi
            1 Infantry moved from Sverdlovsk to Novosibirsk
            1 Infantry moved from Sverdlovsk to Surgut
            1 Infantry moved from Sverdlovsk to Ufa
            1 Infantry moved from Sverdlovsk to Perm
    
        Turn Complete - Russians
            Russians collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Italians
            3 Transports moved from 47 Sea Zone to 46 Sea Zone
            3 Artillerys and 3 Infantrys moved from Rome to 46 Sea Zone
            3 Artillerys, 3 Infantrys and 3 Transports moved from 46 Sea Zone to 47 Sea Zone
            3 Artillerys and 3 Infantrys moved from 47 Sea Zone to Tripoli
            4 HeavyTanks moved from Tunis to S.Tunisia
            4 Mech.Infs moved from E.Morocco to S.Tunisia
            4 Infantrys moved from Leon to Andalusia
            1 Artillery and 1 Infantry moved from E.Morocco to W.Morocco
            1 HeavyTank and 1 Tank moved from Rio de Oro to W.Morocco
            1 Tank moved from Rio de Oro to W.Morocco
            1 Artillery and 1 Infantry moved from E.Morocco to W.Morocco
            4 Infantrys moved from Rome to Campania
            2 Infantrys moved from Portugal to Andalusia
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 1 Elite, 2 HeavyTanks, 1 Infantry, 2 JetFighters, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Andalusia
                Italians attack with 6 Infantrys
                Americans defend with 1 Infantry
                    Italians roll dice for 6 Infantrys in Andalusia, round 2 : 1/6 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Andalusia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Italians lost in Andalusia
                Italians win, taking Andalusia from Americans with 5 Infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in W.Morocco
                Italians attack with 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks
                Americans defend with 1 Infantry
                    Italians roll dice for 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks in W.Morocco, round 2 : 2/7 hits, 3.00 expected hits
                    French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in W.Morocco
                Italians win, taking W.Morocco from French with 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            4 Mech.Infs placed in Tunis
            1 Artillery, 1 Elite, 1 HeavyTank, 1 Infantry and 1 Tank placed in Madrid
            1 Artillery, 1 HeavyTank and 1 Tank placed in E.Morocco
            Italians undo move 2.
            1 HeavyTank placed in E.Morocco
            1 Artillery, 1 Elite, 1 Infantry and 1 Tank placed in Madrid
            2 JetFighters placed in Rome
    
        Turn Complete - Italians
            Italians collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    French : -0.33
    Americans : 0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - French
            1 Infantry moved from Hun to El Agheila
            1 Elite moved from New Valley to Kufra
            1 Mech.Inf moved from Rajputana to Hyderabad
                  British take Hyderabad from Thai
            1 Mech.Inf moved from Hyderabad to Mysore
                  British take Mysore from Thai
            1 Mech.Inf moved from Mysore to Rajputana
            1 Mech.Inf moved from E.Iran to Rajputana
            1 Mech.Inf moved from Rajputana to Bombay
            1 Fighter moved from Syria to Bombay
    
        Purchase Units - French
            French buy 1 Bunker and 2 Infantrys; Remaining resources: 4 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 2 Infantrys placed in Syria
    
        Turn Complete - French
            French collect 13 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Yamamoto
            1 Artillery and 2 Infantrys moved from Tokyo to Tohoku
            4 Infantrys moved from Tokyo to Chubu
            5 Infantrys moved from Davao to Mindanao
            1 Infantry moved from Davao to Mindanao
            1 Artillery moved from Davao to Mindanao
            1 Tank moved from Davao to Mindanao
            1 Tank moved from Khatanga to Krasnoyarsk
                  Yamamoto take Yeniseysk from Russians
                  Yamamoto take Krasnoyarsk from Russians
            1 Infantry moved from Khatanga to Yeniseysk
            1 Infantry moved from Khatanga to Zhigansk
            2 Infantrys moved from Yakutsk to Ayan
            1 Bomber moved from Olyokminsk to 93 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 93 Sea Zone
                Yamamoto attack with 1 Bomber
                Americans defend with 1 B.Transport
                    Yamamoto roll dice for 1 Bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 B.Transport in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber in 93 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 B.Transport in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Americans lost in 93 Sea Zone
                Yamamoto win with 1 Bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 B.Transport
            Battle in Tohoku
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Americans defend with 1 Factory and 1 Marine
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Tohoku, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Marine in Tohoku, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans lost in Tohoku
                Yamamoto win, taking Tohoku from Americans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Marine
            Battle in Chubu
                Yamamoto attack with 4 Infantrys
                Americans defend with 1 Factory and 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Chubu, round 2 : 1/4 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Chubu
                Yamamoto win, taking Chubu from Americans with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Bomber moved from 93 Sea Zone to Mindanao
    
        Place Units - Yamamoto
            3 Adv.Fighters and 5 Tanks placed in Tokyo
            1 Tank placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.17
    Americans : -1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Chinese
            1 Bomber and 2 Infantrys moved from E.Qinghai to Ningsia
            1 Bomber and 2 Infantrys moved from E.Qinghai to Sikang
            2 Tanks moved from Hsining to E.Qinghai
    
        Purchase Units - Chinese
            Chinese buy 10 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 Bomber and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar and 2 Infantrys
                    Chinese roll dice for 1 Bomber and 2 Infantrys in Sikang, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 Bomber and 1 Infantry in Sikang, round 3 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
            Battle in Ningsia
                Chinese attack with 1 Bomber and 2 Infantrys
                Hisaichi defend with 2 ArmoredCars and 1 Infantry
                    Chinese roll dice for 1 Bomber and 2 Infantrys in Ningsia, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 0/3 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Hisaichi lost in Ningsia
                    Chinese roll dice for 1 Bomber and 2 Infantrys in Ningsia, round 3 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Ningsia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia
                Chinese win, taking Ningsia from Hisaichi with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            1 Bomber moved from Ningsia to E.Qinghai
            1 Bomber moved from Sikang to E.Qinghai
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.17
    Chinese : 2.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - Hisaichi
            1 T.Boat moved from 111 Sea Zone to 93 Sea Zone
            3 Destroyers moved from 111 Sea Zone to 92 Sea Zone
            1 Marine moved from Merauke to 112 Sea Zone
            1 Marine and 2 Transports moved from 112 Sea Zone to 110 Sea Zone
            2 Artillerys and 1 Elite moved from Sumatra to 110 Sea Zone
            2 Artillerys, 1 Elite and 1 Marine moved from 110 Sea Zone to Lombok
            1 Artillery moved from Java to Lombok
            2 ArmoredCars and 3 Mech.Infs moved from South Gobi to E.Qinghai
                  Hisaichi take Gobi Altai from Chinese
            1 Mech.Inf moved from Ulan Bator to E.Qinghai
            1 Infantry moved from Ulan Bator to Khobdo
                  Hisaichi take Khobdo from Chinese
            1 Infantry moved from Ulan Bator to Gobi Altai
            4 Mech.Infs moved from Suiyuan to Gobi Altai
            4 Mech.Infs moved from Gobi Altai to E.Qinghai
            2 ArmoredCars and 1 Infantry moved from Lanchow to E.Qinghai
            6 ArmoredCars moved from Shensi to E.Qinghai
            1 Marine moved from Shensi to Ningsia
            1 Infantry moved from Yunnan to Sikang
            2 Mech.Infs moved from Shantung to Ningsia
            1 Mech.Inf moved from Shantung to Ningsia
            1 Mech.Inf moved from Sibirsky to Semipalatinsk
                  Hisaichi take Semipalatinsk from Russians
            1 Infantry moved from Irkutsk to Khobdo
            2 Mech.Infs moved from Sibirsky to Surgut
            5 Tanks moved from Sibirsky to Surgut
            1 Marine moved from Sibirsky to Yeniseysk
            4 Infantrys moved from Evenkia to Yeniseysk
            2 Infantrys moved from Bratsk to Yeniseysk
            5 Infantrys moved from Olyokminsk to Evenkia
            8 Infantrys moved from Yakutsk to Olyokminsk
            4 Mech.Infs moved from Liaoning to Changchun
            8 Infantrys moved from Hulunbuir to Liaoning
            6 ArmoredCars moved from Hunan to Shensi
            6 ArmoredCars moved from Hong Kong to Hunan
            1 Destroyer moved from 112 Sea Zone to 111 Sea Zone
            1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Lombok
    
        Purchase Units - Hisaichi
            Hisaichi buy 13 Adv.Fighters, 1 Marine and 6 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Surgut
                Hisaichi attack with 2 Mech.Infs and 5 Tanks
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Mech.Infs and 5 Tanks in Surgut, round 2 : 4/7 hits, 3.17 expected hits
                    Russians roll dice for 1 Infantry in Surgut, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in Surgut
                Hisaichi win, taking Surgut from Russians with 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Mech.Inf
                Casualties for Russians: 1 Infantry
            Battle in Sikang
                Hisaichi attack with 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sikang
                Chinese win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
            Battle in Lombok
                Hisaichi attack with 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine
                Anzac defend with 3 Artillerys, 1 Elite and 2 Infantrys; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Lombok, round 2 : 2/6 hits, 2.50 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 3 Artillerys, 1 Bunker, 1 Elite and 2 Infantrys in Lombok, round 2 : 2/7 hits, 2.50 expected hits
                    1 Infantry owned by the Anzac, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Marine in Lombok, round 3 : 1/4 hits, 1.83 expected hits
                    Dutch roll dice for 3 Artillerys, 1 Bunker, 1 Elite and 1 Infantry in Lombok, round 3 : 1/6 hits, 2.17 expected hits
                    1 Infantry owned by the Anzac and 1 Elite owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 2 Artillerys and 1 Marine in Lombok, round 4 : 2/3 hits, 1.33 expected hits
                    Dutch roll dice for 3 Artillerys, 1 Bunker and 1 Elite in Lombok, round 4 : 3/5 hits, 1.83 expected hits
                    1 Artillery owned by the Anzac, 1 Elite owned by the Anzac, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Lombok
                Dutch win with 2 Artillerys and 1 Bunker remaining. Battle score for attacker is -10
                Casualties for Hisaichi: 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine
                Casualties for Anzac: 1 Artillery, 1 Elite and 2 Infantrys
            Battle in E.Qinghai
                Hisaichi attack with 10 ArmoredCars, 1 Infantry and 8 Mech.Infs
                Chinese defend with 1 AAGun, 2 Bombers, 2 Bunkers, 1 Fighter and 2 Tanks
                    Hisaichi roll dice for 10 ArmoredCars, 1 Infantry and 8 Mech.Infs in E.Qinghai, round 2 : 6/19 hits, 6.33 expected hits
                Units damaged: 2 Bunkers owned by the Chinese
                    Chinese roll dice for 2 Bombers, 2 Bunkers, 1 Fighter and 2 Tanks in E.Qinghai, round 2 : 4/7 hits, 2.83 expected hits
                    3 ArmoredCars owned by the Hisaichi, 2 Tanks owned by the Chinese, 2 Bombers owned by the Chinese and 1 Infantry owned by the Hisaichi lost in E.Qinghai
                    Hisaichi roll dice for 7 ArmoredCars and 8 Mech.Infs in E.Qinghai, round 3 : 7/15 hits, 5.00 expected hits
                    Chinese roll dice for 2 Bunkers and 1 Fighter in E.Qinghai, round 3 : 3/3 hits, 1.50 expected hits
                    3 ArmoredCars owned by the Hisaichi, 2 Bunkers owned by the Chinese and 1 Fighter owned by the Chinese lost in E.Qinghai
                Hisaichi win, taking E.Qinghai from Chinese with 4 ArmoredCars and 8 Mech.Infs remaining. Battle score for attacker is 32
                Casualties for Hisaichi: 6 ArmoredCars and 1 Infantry
                Casualties for Chinese: 2 Bombers, 2 Bunkers, 1 Fighter and 2 Tanks
            Battle in Ningsia
                Hisaichi attack with 1 Marine and 3 Mech.Infs
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Marine and 3 Mech.Infs in Ningsia, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 1 Marine and 3 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            8 Adv.Fighters placed in Changchun
            4 Adv.Fighters placed in Liaoning
            1 Adv.Fighter and 1 Marine placed in Shantung
            6 Mech.Infs placed in Sibirsky
    
        Turn Complete - Hisaichi
            Hisaichi collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.00
    Chinese : 3.00
    Russians : 0.67
    Dutch : -0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - British
            1 Infantry moved from El Agheila to Hun
            3 Infantrys moved from Darfur to Kufra
            1 Infantry moved from Rajputana to Hyderabad
            3 Infantrys moved from Baluchistan to Rajputana
            4 Infantrys moved from Bombay to Rajputana
            3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank moved from Dover to Manchester
            1 Infantry moved from Wales to Manchester
            1 Artillery, 2 Infantrys and 1 Tank moved from Northern Ireland to Dublin
    
        Combat - British
            Battle in Dublin
                British attack with 1 Artillery, 2 Infantrys and 1 Tank
                Germans defend with 1 Artillery
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Dublin, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery in Dublin, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Dublin
                British win, taking Dublin from Germans with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Artillery
    
        Non Combat Move - British
    
        Turn Complete - British
            British collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 19

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 19
    
        Combat Move - British
            1 Artillery, 2 Infantrys and 1 Tank moved from Northern Ireland to Dublin
            2 Cruisers and 1 Destroyer moved from 67 Sea Zone to 112 Sea Zone
            2 Transports moved from 67 Sea Zone to 112 Sea Zone
    
        Combat - British
            Battle in 112 Sea Zone
                British attack with 2 Cruisers, 1 Destroyer and 2 Transports
                Yamamoto defend with 1 Destroyer
                    British roll dice for 2 Cruisers, 1 Destroyer and 2 Transports in 112 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 112 Sea Zone
                British win with 2 Cruisers, 1 Destroyer and 2 Transports remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Dublin
                British attack with 1 Artillery, 2 Infantrys and 1 Tank
                Germans defend with 1 Artillery
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Dublin, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery in Dublin, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Dublin
                British win, taking Dublin from Germans with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Artillery
    
        Non Combat Move - British
            3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank moved from Dover to Manchester
            1 Infantry moved from Wales to Manchester
            1 Infantry moved from El Agheila to Hun
            1 Infantry moved from Italian East Africa to Nubia
            1 Infantry moved from Lower Egypt to New Valley
    
        Turn Complete - British
            British collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.33
    Yamamoto : -0.33
    

    Savegame

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