TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - French
1 Elite moved from Lower Egypt to New Valley
1 Infantry moved from Hun to Ghadames
1 Mech.Inf moved from E.Iran to Rajputana
British take Rajputana from Thai
1 Elite and 1 Infantry moved from W.Iran to E.Iran
1 Mech.Inf moved from Syria to E.Iran
1 Adv.Fighter moved from Syria to Bombay
Purchase Units - French
French buy 1 Fighter and 1 Mech.Inf; Remaining resources: 1 PUs;
Combat - French
Non Combat Move - French
Place Units - French
1 Fighter and 1 Mech.Inf placed in Syria
Turn Complete - French
French collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Purchase Units - Yamamoto
Yamamoto buy 7 S.Submarines; Remaining resources: 1 PUs;
Place Units - Yamamoto
7 S.Submarines placed in 85 Sea Zone
Turn Complete - Yamamoto
Yamamoto collect 63 PUs; end with 64 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Chinese
2 ArmoredCars moved from Hsining to Ningsia
1 Infantry moved from Khobdo to Gobi Altai
1 Infantry moved from Irkutsk to Ulan Bator
1 Elite and 1 Infantry moved from E.Qinghai to Sikang
1 Bomber moved from E.Qinghai to Sikang
1 Bomber moved from E.Qinghai to Ningsia
4 Infantrys moved from Hsining to E.Qinghai
1 Fighter moved from Khobdo to Ningsia
3 Infantrys moved from W.Tibet to C.Sinkiang
Purchase Units - Chinese
Chinese buy 1 Bunker, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sikang
Chinese attack with 1 Bomber, 1 Elite and 1 Infantry
Hisaichi defend with 4 ArmoredCars
Chinese roll dice for 1 Bomber, 1 Elite and 1 Infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 4 ArmoredCars in Sikang, round 2 : 1/4 hits, 0.67 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 Bomber and 1 Elite in Sikang, round 3 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 3 ArmoredCars in Sikang, round 3 : 0/3 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi lost in Sikang
Chinese roll dice for 1 Bomber and 1 Elite in Sikang, round 4 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 2 ArmoredCars in Sikang, round 4 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi lost in Sikang
Chinese roll dice for 1 Bomber and 1 Elite in Sikang, round 5 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 ArmoredCar in Sikang, round 5 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Sikang
Chinese win, taking Sikang from Hisaichi with 1 Bomber and 1 Elite remaining. Battle score for attacker is 14
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 4 ArmoredCars
Battle in Ningsia
Chinese attack with 2 ArmoredCars, 1 Bomber and 1 Fighter
Hisaichi defend with 2 ArmoredCars and 1 Infantry
Chinese roll dice for 2 ArmoredCars, 1 Bomber and 1 Fighter in Ningsia, round 2 : 1/4 hits, 1.67 expected hits
Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 0/3 hits, 0.67 expected hits
1 ArmoredCar owned by the Hisaichi lost in Ningsia
Chinese roll dice for 2 ArmoredCars, 1 Bomber and 1 Fighter in Ningsia, round 3 : 2/4 hits, 1.67 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 3 : 1/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Ningsia
Chinese win, taking Ningsia from Hisaichi with 1 ArmoredCar, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 6
Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
Casualties for Chinese: 1 ArmoredCar
Non Combat Move - Chinese
1 Bomber and 1 Fighter moved from Ningsia to E.Qinghai
1 Bomber moved from Sikang to E.Qinghai
Place Units - Chinese
1 Bunker placed in E.Qinghai
4 Infantrys and 2 Tanks placed in Hsining
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Hisaichi : -0.83
Chinese : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Hisaichi
3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 8 Mech.Infs and 5 Tanks moved from Evenkia to Sibirsky
4 Mech.Infs moved from N.Buryat Mongolia to Sibirsky
8 Infantrys moved from Ayan to Yakutsk
3 Infantrys moved from S.Buryat Mongolia to Ulan Bator
1 Infantry moved from Olyokminsk to Bratsk
1 Infantry moved from Olyokminsk to Irkutsk
Hisaichi take Irkutsk from Russians
1 Infantry moved from Olyokminsk to Bratsk
1 Infantry moved from Olyokminsk to Bratsk
4 Infantrys moved from Olyokminsk to Evenkia
5 Infantrys moved from N.Buryat Mongolia to Olyokminsk
1 ArmoredCar and 2 Infantrys moved from Lanchow to Sikang
1 Infantry moved from Lanchow to Ningsia
2 ArmoredCars moved from Shensi to Ningsia
1 Marine moved from Shansi to Shensi
2 ArmoredCars moved from South Gobi to Gobi Altai
1 Mech.Inf moved from South Gobi to Ulan Bator
1 Marine moved from Sumatra to 110 Sea Zone
1 Marine and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
1 Artillery moved from Flores to 112 Sea Zone
2 Marines moved from Flores to 112 Sea Zone
1 Artillery and 3 Marines moved from 112 Sea Zone to Merauke
2 Infantrys moved from Java to Lombok
2 Artillerys and 1 Elite moved from Sumatra to Java
2 ArmoredCars moved from Sumatra to Lombok
1 Elite moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
4 Destroyers, 1 Elite, 1 Infantry and 2 T.Boats moved from 110 Sea Zone to 111 Sea Zone
1 Elite and 1 Infantry moved from 111 Sea Zone to Flores
1 Destroyer moved from 111 Sea Zone to 112 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 12 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Bratsk
Hisaichi attack with 3 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 3 Infantrys in Bratsk, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Bratsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Bratsk
Hisaichi win, taking Bratsk from Russians with 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Sikang
Hisaichi attack with 1 ArmoredCar and 2 Infantrys
Chinese defend with 1 Elite
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Sikang, round 2 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 Elite in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Elite
Battle in Gobi Altai
Hisaichi attack with 2 ArmoredCars
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 ArmoredCars in Gobi Altai, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi lost in Gobi Altai
Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Gobi Altai, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 4 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Gobi Altai, round 4 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gobi Altai
Chinese win with no units remaining. Battle score for attacker is -6
Casualties for Hisaichi: 2 ArmoredCars
Casualties for Chinese: 1 Infantry
Battle in Sibirsky
Hisaichi attack with 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 12 Mech.Infs and 5 Tanks
Russians defend with 3 Bunkers, 1 Factory and 39 Infantrys
Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 12 Mech.Infs and 5 Tanks in Sibirsky, round 2 : 7/46 hits, 14.83 expected hits
Units damaged: 3 Bunkers owned by the Russians
Russians roll dice for 3 Bunkers and 39 Infantrys in Sibirsky, round 2 : 8/42 hits, 14.50 expected hits
4 Infantrys owned by the Russians and 8 Infantrys owned by the Hisaichi lost in Sibirsky
Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 15 Infantrys, 1 Marine, 12 Mech.Infs and 5 Tanks in Sibirsky, round 3 : 16/38 hits, 13.50 expected hits
Russians roll dice for 3 Bunkers and 35 Infantrys in Sibirsky, round 3 : 14/38 hits, 13.17 expected hits
16 Infantrys owned by the Russians and 14 Infantrys owned by the Hisaichi lost in Sibirsky
Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 1 Infantry, 1 Marine, 12 Mech.Infs and 5 Tanks in Sibirsky, round 4 : 9/24 hits, 9.17 expected hits
Russians roll dice for 3 Bunkers and 19 Infantrys in Sibirsky, round 4 : 7/22 hits, 7.83 expected hits
3 ArmoredCars owned by the Hisaichi, 9 Infantrys owned by the Russians, 1 Mech.Inf owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sibirsky
Hisaichi roll dice for 1 Marine, 11 Mech.Infs and 5 Tanks in Sibirsky, round 5 : 7/17 hits, 6.83 expected hits
Russians roll dice for 3 Bunkers and 10 Infantrys in Sibirsky, round 5 : 4/13 hits, 4.83 expected hits
7 Infantrys owned by the Russians and 4 Mech.Infs owned by the Hisaichi lost in Sibirsky
Hisaichi roll dice for 1 Marine, 7 Mech.Infs and 5 Tanks in Sibirsky, round 6 : 6/13 hits, 5.50 expected hits
Russians roll dice for 3 Bunkers and 3 Infantrys in Sibirsky, round 6 : 4/6 hits, 2.50 expected hits
3 Infantrys owned by the Russians, 3 Bunkers owned by the Russians and 4 Mech.Infs owned by the Hisaichi lost in Sibirsky
Hisaichi captures 73PUs while taking Russians capital
Hisaichi win, taking Sibirsky from Russians with 1 Marine, 3 Mech.Infs and 5 Tanks remaining. Battle score for attacker is -24
Casualties for Hisaichi: 3 ArmoredCars, 2 Artillerys, 23 Infantrys and 9 Mech.Infs
Casualties for Russians: 3 Bunkers and 39 Infantrys
Battle in Ulan Bator
Hisaichi attack with 3 Infantrys and 1 Mech.Inf
Chinese defend with 1 Infantry
Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Ulan Bator, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Ulan Bator, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Ulan Bator
Hisaichi win, taking Ulan Bator from Chinese with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Ningsia
Hisaichi attack with 2 ArmoredCars and 1 Infantry
Chinese defend with 1 ArmoredCar
Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 ArmoredCar in Ningsia, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 3 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 ArmoredCar in Ningsia, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese lost in Ningsia
Hisaichi win, taking Ningsia from Chinese with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 ArmoredCar
Battle in Merauke
Hisaichi attack with 1 Artillery and 3 Marines
Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
Hisaichi roll dice for 1 Artillery and 3 Marines in Merauke, round 2 : 3/4 hits, 2.00 expected hits
Dutch roll dice for 1 Bunker and 1 Infantry in Merauke, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Anzac, 1 Bunker owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Merauke
Hisaichi win, taking Merauke from Dutch with 3 Marines remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Casualties for Dutch: 1 Bunker
Casualties for Anzac: 1 Infantry
Non Combat Move - Hisaichi
8 Infantrys moved from Heilungchiang to Hulunbuir
6 Infantrys moved from Kirin to Liaoning
4 Mech.Infs moved from Liaoning to Suiyuan
1 AAGun moved from Chita to Hulunbuir
6 ArmoredCars moved from Hunan to Shensi
3 Mech.Infs moved from Shantung to South Gobi
2 ArmoredCars moved from Shensi to South Gobi
1 Artillery and 1 Infantry moved from Shantung to Shansi
6 ArmoredCars moved from Hong Kong to Hunan
Place Units - Hisaichi
3 Mech.Infs placed in Shantung
6 ArmoredCars placed in Hong Kong
4 Mech.Infs placed in Liaoning
8 Infantrys placed in Changchun
4 Infantrys placed in Banjarmasin
Turn Complete - Hisaichi
Hisaichi collect 97 PUs; end with 170 PUs
Combat Hit Differential Summary :
Hisaichi : -2.00
Chinese : 0.00
Russians : -5.17
Dutch : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - British
3 Adv.Fighters and 5 Infantrys moved from El Agheila to Hun
6 Infantrys moved from Cairo to Lower Egypt
6 Infantrys moved from Baluchistan to Rajputana
2 Infantrys moved from Bombay to Rajputana
3 Infantrys moved from E.Iran to Baluchistan
3 Infantrys moved from W.Iran to E.Iran
1 Artillery, 2 Infantrys and 1 Tank moved from Scotland to Northern Ireland
3 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank moved from Manchester to Dover
6 Infantrys moved from London to Dover
2 Infantrys moved from French Equatorial Africa to Darfur
1 Infantry moved from Equatoria to Darfur
1 Cruiser and 1 Destroyer moved from 65 Sea Zone to 67 Sea Zone
Purchase Units - British
British buy 5 Adv.Fighters, 1 Bunker, 14 Infantrys and 1 T.Boat; Remaining resources: 1 PUs;
Combat - British
Battle in Northern Ireland
British attack with 1 Artillery, 2 Infantrys and 1 Tank
Germans defend with 1 Infantry
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Northern Ireland, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 Infantry in Northern Ireland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Northern Ireland
British win, taking Northern Ireland from Germans with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Dover
British attack with 3 Adv.Fighters, 3 Artillerys, 2 Elites, 15 Infantrys and 1 Tank
Germans defend with 13 Infantrys
British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 15 Infantrys and 1 Tank in Dover, round 2 : 7/24 hits, 6.67 expected hits
Germans roll dice for 13 Infantrys in Dover, round 2 : 5/13 hits, 4.33 expected hits
7 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Dover
British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 10 Infantrys and 1 Tank in Dover, round 3 : 4/19 hits, 5.83 expected hits
Germans roll dice for 6 Infantrys in Dover, round 3 : 0/6 hits, 2.00 expected hits
4 Infantrys owned by the Germans lost in Dover
British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 10 Infantrys and 1 Tank in Dover, round 4 : 6/19 hits, 5.83 expected hits
Germans roll dice for 2 Infantrys in Dover, round 4 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Dover
British win, taking Dover from Germans with 3 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank remaining. Battle score for attacker is 14
Casualties for British: 6 Infantrys
Casualties for Germans: 13 Infantrys
Non Combat Move - British
3 Adv.Fighters moved from Dover to Manchester
Place Units - British
5 Adv.Fighters and 1 Bunker placed in Delhi
2 Infantrys placed in Bombay
6 Infantrys placed in Cairo
3 Infantrys placed in Hun
1 T.Boat placed in 20 Sea Zone
2 Infantrys placed in Montreal
1 Infantry placed in Italian East Africa
Turn Complete - British
British collect 90 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 Cruiser and 2 Transports moved from 114 Sea Zone to 67 Sea Zone
3 Artillerys moved from Port Moresby to 114 Sea Zone
1 Tank moved from Northern Territory to 113 Sea Zone
17 Infantrys moved from Queensland to 114 Sea Zone
18 Infantrys moved from Port Moresby to West Papua
1 Infantry moved from Queensland to 113 Sea Zone
2 Cruisers moved from 113 Sea Zone to 67 Sea Zone
2 Elites moved from Broome to 67 Sea Zone
1 Elite moved from 67 Sea Zone to Java
1 Elite moved from 67 Sea Zone to Lombok
1 Infantry and 1 S.Submarine moved from 114 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Soembawa
Dutch take Soembawa from Yamamoto
1 Infantry, 1 L.Fighter and 1 Tank moved from 113 Sea Zone to Tanimbar
2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
2 Infantrys moved from 113 Sea Zone to Tanimbar
2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
2 Infantrys moved from 113 Sea Zone to Aroe
Dutch take Aroe from Thai
2 Artillerys, 2 Infantrys and 2 Transports moved from 114 Sea Zone to 67 Sea Zone
2 Artillerys and 2 Infantrys moved from 67 Sea Zone to Lombok
2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Java
2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Flores
1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok
2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Java
2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Flores
1 Cruiser, 1 Destroyer and 1 Infantry moved from 114 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Java
Purchase Units - Anzac
Anzac buy 1 Cruiser and 4 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Flores
Anzac attack with 4 Infantrys
Hisaichi defend with 1 Elite and 1 Infantry
Anzac roll dice for 1 Cruiser in Flores, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Flores
Anzac roll dice for 4 Infantrys in Flores, round 2 : 1/4 hits, 0.67 expected hits
Hisaichi roll dice for 1 Elite in Flores, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Elite owned by the Hisaichi lost in Flores
Anzac win, taking Flores from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Elite and 1 Infantry
Casualties for Anzac: 1 Infantry
Battle in Lombok
Anzac attack with 3 Artillerys, 1 Elite and 3 Infantrys
Hisaichi defend with 2 ArmoredCars and 2 Infantrys; Yamamoto defend with 1 Artillery and 1 Infantry
Anzac roll dice for 2 Cruisers in Lombok, round 2 : 2/2 hits, 1.00 expected hits
2 ArmoredCars owned by the Hisaichi lost in Lombok
Anzac roll dice for 3 Artillerys, 1 Elite and 3 Infantrys in Lombok, round 2 : 4/7 hits, 2.33 expected hits
Thai roll dice for 1 Artillery and 3 Infantrys in Lombok, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Hisaichi lost in Lombok
Anzac win, taking Lombok from Thai with 3 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 16
Casualties for Hisaichi: 2 ArmoredCars and 2 Infantrys
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in Java
Anzac attack with 1 Elite and 5 Infantrys
Hisaichi defend with 2 Artillerys and 1 Elite
Anzac roll dice for 1 Elite and 5 Infantrys in Java, round 2 : 0/6 hits, 1.17 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Elite in Java, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Anzac lost in Java
Anzac roll dice for 1 Elite and 3 Infantrys in Java, round 3 : 1/4 hits, 0.83 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Elite in Java, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Anzac and 1 Elite owned by the Hisaichi lost in Java
Anzac roll dice for 1 Elite and 2 Infantrys in Java, round 4 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 2 Artillerys in Java, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Java
Anzac roll dice for 1 Elite and 1 Infantry in Java, round 5 : 0/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Java
Anzac roll dice for 1 Elite in Java, round 6 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Java, round 6 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Anzac lost in Java
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -6
Casualties for Anzac: 1 Elite and 5 Infantrys
Casualties for Hisaichi: 1 Artillery and 1 Elite
Battle in Tanimbar
Anzac attack with 3 Infantrys, 1 L.Fighter and 1 Tank
Hisaichi defend with 2 Marines
Anzac roll dice for 3 Infantrys, 1 L.Fighter and 1 Tank in Tanimbar, round 2 : 0/5 hits, 1.50 expected hits
Hisaichi roll dice for 2 Marines in Tanimbar, round 2 : 0/2 hits, 0.67 expected hits
Anzac roll dice for 3 Infantrys, 1 L.Fighter and 1 Tank in Tanimbar, round 3 : 2/5 hits, 1.50 expected hits
Hisaichi roll dice for 2 Marines in Tanimbar, round 3 : 0/2 hits, 0.67 expected hits
2 Marines owned by the Hisaichi lost in Tanimbar
Anzac win, taking Tanimbar from Hisaichi with 3 Infantrys, 1 L.Fighter and 1 Tank remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 Marines
Non Combat Move - Anzac
1 L.Fighter moved from Tanimbar to 113 Sea Zone
Place Units - Anzac
3 Transports placed in 67 Sea Zone
1 Cruiser and 1 Transport placed in 113 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : 2.00
Anzac : 1.00
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Dutch
1 Marine moved from Suriname to Amazon
1 Marine moved from Amazon to Bolivia
1 Infantry moved from Bolivia to N.Chile
Purchase Units - Dutch
Dutch buy 2 Bunkers; Remaining resources: 4 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Lombok
1 Bunker placed in Flores
Turn Complete - Dutch
Dutch collect 20 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Finns
2 ArmoredCars, 9 Artillerys, 9 Elites, 19 Infantrys, 1 Mot.Inf and 27 Tanks moved from Vyborg to Leningrad
3 Tanks moved from Oulu to Leningrad
1 Adv.Fighter and 2 Fighters moved from Oulu to Leningrad
1 Infantry and 1 Tank moved from Helsinki to 24 Sea Zone
1 Infantry and 1 Tank moved from 24 Sea Zone to Leningrad
Purchase Units - Finns
Finns buy 2 Elites and 4 Tanks; Remaining resources: 0 PUs;
Combat - Finns
Battle in Leningrad
Finns attack with 1 Adv.Fighter, 2 ArmoredCars, 9 Artillerys, 9 Elites, 2 Fighters, 20 Infantrys, 1 Mot.Inf and 31 Tanks
Russians defend with 1 AAGun, 1 Artillery, 5 Bunkers, 1 Factory, 4 HeavyTanks, 57 Infantrys and 4 Tanks
AA fire in Leningrad : 0/3 hits, 0.50 expected hits
Finns roll dice for 1 Adv.Fighter, 2 ArmoredCars, 9 Artillerys, 9 Elites, 2 Fighters, 20 Infantrys, 1 Mot.Inf and 31 Tanks in Leningrad, round 2 : 31/75 hits, 28.33 expected hits
Units damaged: 5 Bunkers owned by the Russians
Russians roll dice for 1 Artillery, 5 Bunkers, 4 HeavyTanks, 57 Infantrys and 4 Tanks in Leningrad, round 2 : 29/71 hits, 26.50 expected hits
26 Infantrys owned by the Russians, 2 Elites owned by the Finns, 2 ArmoredCars owned by the Finns, 20 Infantrys owned by the Finns, 2 Artillerys owned by the Finns, 2 Fighters owned by the Finns and 1 Mot.Inf owned by the Finns lost in Leningrad
Finns roll dice for 1 Adv.Fighter, 7 Artillerys, 7 Elites and 31 Tanks in Leningrad, round 3 : 25/46 hits, 21.83 expected hits
Russians roll dice for 1 Artillery, 5 Bunkers, 4 HeavyTanks, 31 Infantrys and 4 Tanks in Leningrad, round 3 : 21/45 hits, 17.83 expected hits
25 Infantrys owned by the Russians, 7 Elites owned by the Finns, 7 Artillerys owned by the Finns and 7 Tanks owned by the Finns lost in Leningrad
Finns roll dice for 1 Adv.Fighter and 24 Tanks in Leningrad, round 4 : 16/25 hits, 12.50 expected hits
Russians roll dice for 1 Artillery, 5 Bunkers, 4 HeavyTanks, 6 Infantrys and 4 Tanks in Leningrad, round 4 : 9/20 hits, 9.50 expected hits
6 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 5 Bunkers owned by the Russians, 4 Tanks owned by the Russians and 9 Tanks owned by the Finns lost in Leningrad
Finns roll dice for 1 Adv.Fighter and 15 Tanks in Leningrad, round 5 : 4/16 hits, 8.00 expected hits
Russians roll dice for 4 HeavyTanks in Leningrad, round 5 : 2/4 hits, 2.67 expected hits
4 HeavyTanks owned by the Russians and 2 Tanks owned by the Finns lost in Leningrad
Finns win, taking Leningrad from Russians with 1 Adv.Fighter and 13 Tanks remaining. Battle score for attacker is -26
Casualties for Finns: 2 ArmoredCars, 9 Artillerys, 9 Elites, 2 Fighters, 20 Infantrys, 1 Mot.Inf and 18 Tanks
Casualties for Russians: 1 Artillery, 5 Bunkers, 4 HeavyTanks, 57 Infantrys and 4 Tanks
Non Combat Move - Finns
1 Adv.Fighter moved from Leningrad to Oulu
2 Elites and 1 Infantry moved from Tampere to Oulu
3 Tanks moved from Helsinki to Oulu
1 Infantry moved from Helsinki to Tampere
Place Units - Finns
2 Elites and 4 Tanks placed in Helsinki
Turn Complete - Finns
Finns collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Finns : 5.33
Russians : 4.50
AA fire in Leningrad : : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Romanians
1 Tank moved from Vinnytsia to Crimea
Romanians take Crimea from Russians
1 Tank moved from Vinnytsia to Crimea
9 Infantrys and 1 Tank moved from Vinnytsia to Kiev
1 Infantry moved from Odessa to Donetsk
7 Infantrys moved from E.Romania to Vinnytsia
4 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 1 Elite, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Non Combat Move - Romanians
Place Units - Romanians
1 Elite, 1 Infantry and 2 Tanks placed in Vinnytsia
3 Infantrys placed in E.Romania
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Thai
5 Artillerys, 14 Infantrys, 4 Marines and 2 Tanks moved from Hyderabad to Delhi
4 ArmoredCars and 1 Tank moved from Madras to Delhi
3 Artillerys, 1 Fighter, 12 Infantrys, 2 Marines, 4 Mech.Infs and 13 Tanks moved from Bihar to Delhi
1 Tank moved from Assam to Delhi
Purchase Units - Thai
Thai buy 2 ArmoredCars, 2 Fighters, 2 Marines and 2 Tanks; Remaining resources: 0 PUs;
Combat - Thai
Battle in Delhi
Thai attack with 4 ArmoredCars, 8 Artillerys, 1 Fighter, 26 Infantrys, 6 Marines, 4 Mech.Infs and 17 Tanks
British defend with 19 Adv.Fighters, 1 Artillery, 5 Bunkers, 1 Elite, 1 Factory, 1 Fighter, 2 Infantrys and 10 Tanks; Anzac defend with 3 Fighters
Thai roll dice for 4 ArmoredCars, 8 Artillerys, 1 Fighter, 26 Infantrys, 6 Marines, 4 Mech.Infs and 17 Tanks in Delhi, round 2 : 24/66 hits, 23.50 expected hits
British roll dice for 19 Adv.Fighters, 1 Artillery, 5 Bunkers, 1 Elite, 4 Fighters, 2 Infantrys and 10 Tanks in Delhi, round 2 : 23/42 hits, 23.50 expected hits
1 Elite owned by the British, 23 Infantrys owned by the Thai, 5 Bunkers owned by the British, 10 Tanks owned by the British, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Delhi
Thai roll dice for 4 ArmoredCars, 8 Artillerys, 1 Fighter, 3 Infantrys, 6 Marines, 4 Mech.Infs and 17 Tanks in Delhi, round 3 : 17/43 hits, 19.17 expected hits
British roll dice for 19 Adv.Fighters and 4 Fighters in Delhi, round 3 : 18/23 hits, 14.67 expected hits
1 Fighter owned by the British, 3 Mech.Infs owned by the Thai, 3 Infantrys owned by the Thai, 4 ArmoredCars owned by the Thai, 3 Fighters owned by the Anzac, 8 Artillerys owned by the Thai and 13 Adv.Fighters owned by the British lost in Delhi
Thai roll dice for 1 Fighter, 6 Marines, 1 Mech.Inf and 17 Tanks in Delhi, round 4 : 12/25 hits, 12.33 expected hits
British roll dice for 6 Adv.Fighters in Delhi, round 4 : 5/6 hits, 4.00 expected hits
1 Mech.Inf owned by the Thai, 1 Fighter owned by the Thai, 6 Adv.Fighters owned by the British and 3 Marines owned by the Thai lost in Delhi
Thai captures 91PUs while taking British capital
Thai win, taking Delhi from British with 3 Marines and 17 Tanks remaining. Battle score for attacker is 169
Casualties for Thai: 4 ArmoredCars, 8 Artillerys, 1 Fighter, 26 Infantrys, 3 Marines and 4 Mech.Infs
Casualties for British: 19 Adv.Fighters, 1 Artillery, 5 Bunkers, 1 Elite, 1 Fighter, 2 Infantrys and 10 Tanks
Casualties for Anzac: 3 Fighters
Non Combat Move - Thai
1 AAGun moved from Hyderabad to Delhi
2 Infantrys moved from Assam to Bihar
2 Infantrys moved from Assam to Calcutta
3 Infantrys moved from Assam to Burma
8 Infantrys and 1 Marine moved from Burma to S.Thailand
9 Infantrys moved from S.Thailand to Malaya
Place Units - Thai
2 ArmoredCars, 2 Marines and 1 Tank placed in Madras
2 Fighters and 1 Tank placed in Malaya
Turn Complete - Thai
Thai collect 43 PUs; end with 134 PUs
Combat Hit Differential Summary :
British : 3.83
Thai : -2.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18
Combat Move - Americans
5 units repaired.
1 Artillery moved from Minamitori to 95 Sea Zone
1 Artillery moved from Minamitori to 86 Sea Zone
1 Artillery moved from Saipan to 86 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
2 Artillerys, 1 B.Transport and 1 Infantry moved from 86 Sea Zone to 93 Sea Zone
1 Elite moved from Shikoku to Kyushu
Americans take Kyushu from Yamamoto
2 Artillerys and 1 Infantry moved from 93 Sea Zone to Manila
Americans take Manila from Yamamoto
1 Artillery and 1 B.Transport moved from 95 Sea Zone to 86 Sea Zone
1 Artillery moved from Saipan to 86 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
2 Artillerys, 1 B.Transport and 1 Infantry moved from 86 Sea Zone to 85 Sea Zone
2 Artillerys and 1 Infantry moved from 85 Sea Zone to Hokkaido
1 Marine moved from Iwo Jima to 86 Sea Zone
1 Cruiser and 1 Marine moved from 86 Sea Zone to 85 Sea Zone
1 Marine moved from 85 Sea Zone to Tohoku
1 S.Submarine moved from 95 Sea Zone to 86 Sea Zone
1 Infantry moved from Iwo Jima to 86 Sea Zone
1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Chubu
1 Destroyer moved from 76 Sea Zone to 85 Sea Zone
1 Battleship moved from 86 Sea Zone to 85 Sea Zone
1 S.Bomber moved from Iwo Jima to Tohoku
1 S.Bomber moved from Iwo Jima to Chubu
1 Submarine moved from 76 Sea Zone to 94 Sea Zone
1 S.Bomber moved from Iwo Jima to 94 Sea Zone
1 Marine moved from Pearl Harbor to 98 Sea Zone
1 Marine and 1 S.Submarine moved from 98 Sea Zone to 103 Sea Zone
1 Marine moved from 103 Sea Zone to Kusaie
Americans take Kusaie from Yamamoto
3 Infantrys moved from Bahia to 35 Sea Zone
3 Infantrys and 3 S.Submarines moved from 35 Sea Zone to 31 Sea Zone
1 Battleship, 2 Destroyers and 1 Submarine moved from 30 Sea Zone to 31 Sea Zone
1 Infantry moved from 31 Sea Zone to Gibraltar
British take Gibraltar from Italians
1 Infantry moved from 31 Sea Zone to Andalusia
Americans take Andalusia from Italians
1 Infantry moved from 31 Sea Zone to W.Morocco
Purchase Units - Americans
Americans buy 3 Adv.Fighters, 2 B.Transports, 1 Battleship, 5 Infantrys, 5 Marines, 2 S.Submarines and 2 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Strategic bombing raid in Chubu
Bombing raid in Chubu rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Strategic bombing raid in Tohoku
Bombing raid in Tohoku rolls: 6 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in 85 Sea Zone
Americans attack with 1 B.Transport, 6 Battleships, 4 Cruisers, 1 Destroyer and 1 S.Submarine
Yamamoto defend with 7 S.Submarines
Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 7 S.Submarines in 85 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Units damaged: 5 Battleships owned by the Americans
Americans roll dice for 1 B.Transport, 6 Battleships, 4 Cruisers and 1 Destroyer in 85 Sea Zone, round 2 : 4/11 hits, 6.33 expected hits
4 S.Submarines owned by the Yamamoto lost in 85 Sea Zone
Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 3 S.Submarines in 85 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 B.Transport, 6 Battleships, 4 Cruisers and 1 Destroyer in 85 Sea Zone, round 3 : 7/11 hits, 6.33 expected hits
3 S.Submarines owned by the Yamamoto lost in 85 Sea Zone
Americans win with 1 B.Transport, 6 Battleships, 4 Cruisers, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 70
Casualties for Yamamoto: 7 S.Submarines
Battle in 94 Sea Zone
Americans attack with 1 S.Bomber and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 S.Bomber in 94 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Yamamoto roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 94 Sea Zone
Americans win with 1 S.Bomber and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in Tohoku
Battle in W.Morocco
Americans attack with 1 Infantry
Germans defend with 1 Infantry
Americans roll dice for 1 Battleship in W.Morocco, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in W.Morocco
Americans win, taking Tohoku from Yamamoto, taking W.Morocco from Italians with 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Hokkaido
Battle in Chubu
Non Combat Move - Americans
1 S.Bomber moved from Chubu to Iwo Jima
1 S.Bomber moved from Tohoku to Iwo Jima
1 S.Bomber moved from 94 Sea Zone to Iwo Jima
Place Units - Americans
3 Adv.Fighters placed in Saipan
1 Battleship placed in 31 Sea Zone
2 S.Submarines placed in 35 Sea Zone
2 Marines placed in Salvador
2 B.Transports placed in 25 Sea Zone
5 Infantrys and 3 Marines placed in South Central USA
2 Tanks placed in Shikoku
Turn Complete - Americans
Americans collect 144 PUs; end with 144 PUs
Combat Hit Differential Summary :
Yamamoto : -0.33
Americans : -2.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - Germans
13 HeavyTanks, 3 Infantrys, 5 Mech.Infs and 1 Tank moved from Donetsk to Kursk
24 Infantrys moved from Brest to Kiev
2 HeavyTanks and 2 Tanks moved from Vinnytsia to Kursk
2 Infantrys moved from Vinnytsia to Donetsk
5 Mech.Infs moved from Bohemia to Kiev
2 HeavyTanks and 2 Tanks moved from Warsaw to Kiev
2 ArmoredCars, 5 Artillerys and 31 Infantrys moved from Vyborg to S.Karelia
1 Infantry moved from Novgorod to S.Karelia
1 Infantry moved from Smolensk to S.Karelia
Purchase Units - Germans
Germans buy 1 Adv.Fighter, 1 Battleship, 2 HeavyTanks, 12 Infantrys, 5 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Germans creates battle in territory 20 Sea Zone
Battle in 20 Sea Zone
Germans attack with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 3 Submarines, 14 T.Boats and 2 Transports
British defend with 1 T.Boat
Germans roll dice for 3 Submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 T.Boat owned by the British lost in 20 Sea Zone
Germans win with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 3 Submarines, 14 T.Boats and 2 Transports remaining. Battle score for attacker is 6
Casualties for British: 1 T.Boat
Battle in Kursk
Germans attack with 15 HeavyTanks, 3 Infantrys, 5 Mech.Infs and 3 Tanks
Russians defend with 1 AAGun, 5 Bunkers, 1 Elite, 1 Factory and 24 Infantrys
Germans roll dice for 15 HeavyTanks, 3 Infantrys, 5 Mech.Infs and 3 Tanks in Kursk, round 2 : 16/26 hits, 14.17 expected hits
Units damaged: 5 Bunkers owned by the Russians
Russians roll dice for 5 Bunkers, 1 Elite and 24 Infantrys in Kursk, round 2 : 12/30 hits, 10.83 expected hits
11 Infantrys owned by the Russians, 1 HeavyTank owned by the Germans, 3 Infantrys owned by the Germans, 5 Mech.Infs owned by the Germans and 3 Tanks owned by the Germans lost in Kursk
Germans roll dice for 14 HeavyTanks in Kursk, round 3 : 6/14 hits, 9.33 expected hits
Russians roll dice for 5 Bunkers, 1 Elite and 13 Infantrys in Kursk, round 3 : 7/19 hits, 7.17 expected hits
6 Infantrys owned by the Russians and 7 HeavyTanks owned by the Germans lost in Kursk
Germans roll dice for 7 HeavyTanks in Kursk, round 4 : 2/7 hits, 4.67 expected hits
Russians roll dice for 5 Bunkers, 1 Elite and 7 Infantrys in Kursk, round 4 : 5/13 hits, 5.17 expected hits
2 Infantrys owned by the Russians and 5 HeavyTanks owned by the Germans lost in Kursk
2 HeavyTanks retreated to Donetsk
Russians win with 5 Bunkers, 1 Elite and 5 Infantrys remaining. Battle score for attacker is -104
Casualties for Germans: 13 HeavyTanks, 3 Infantrys, 5 Mech.Infs and 3 Tanks
Casualties for Russians: 19 Infantrys
Battle in S.Karelia
Germans attack with 2 ArmoredCars, 5 Artillerys and 33 Infantrys
Russians defend with 1 AAGun, 1 Bunker and 22 Infantrys
Germans roll dice for 2 ArmoredCars, 5 Artillerys and 33 Infantrys in S.Karelia, round 2 : 8/40 hits, 8.67 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker and 22 Infantrys in S.Karelia, round 2 : 10/23 hits, 7.83 expected hits
7 Infantrys owned by the Russians and 10 Infantrys owned by the Germans lost in S.Karelia
Germans roll dice for 2 ArmoredCars, 5 Artillerys and 23 Infantrys in S.Karelia, round 3 : 4/30 hits, 7.00 expected hits
Russians roll dice for 1 Bunker and 15 Infantrys in S.Karelia, round 3 : 5/16 hits, 5.50 expected hits
4 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in S.Karelia
Germans roll dice for 2 ArmoredCars, 5 Artillerys and 18 Infantrys in S.Karelia, round 4 : 8/25 hits, 6.17 expected hits
Russians roll dice for 1 Bunker and 11 Infantrys in S.Karelia, round 4 : 4/12 hits, 4.17 expected hits
8 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in S.Karelia
Germans roll dice for 2 ArmoredCars, 5 Artillerys and 14 Infantrys in S.Karelia, round 5 : 5/21 hits, 5.50 expected hits
Russians roll dice for 1 Bunker and 3 Infantrys in S.Karelia, round 5 : 1/4 hits, 1.50 expected hits
3 Infantrys owned by the Russians, 1 Infantry owned by the Germans and 1 Bunker owned by the Russians lost in S.Karelia
Germans win, taking S.Karelia from Russians with 2 ArmoredCars, 5 Artillerys and 13 Infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 20 Infantrys
Casualties for Russians: 1 Bunker and 22 Infantrys
Non Combat Move - Germans
1 T.Boat and 5 Transports moved from 24 Sea Zone to 23 Sea Zone
4 Infantrys moved from Danzig to Brest
3 Infantrys moved from Pomerania to Danzig
3 Infantrys moved from Pomerania to Hamburg
4 Infantrys moved from Rhine to Hamburg
1 Infantry moved from Brandenburg to Pomerania
4 Infantrys moved from Belgium to Netherlands
1 AAGun and 13 Infantrys moved from Normandy to Brittany
1 Cruiser and 1 Destroyer moved from 4 Sea Zone to 3 Sea Zone
1 Infantry moved from Iceland to 3 Sea Zone
1 Cruiser, 1 Destroyer and 1 Infantry moved from 3 Sea Zone to 8 Sea Zone
1 Infantry moved from Berlin to Saxony
4 Infantrys moved from Galicia to Leon
Place Units - Germans
4 Mech.Infs placed in Warsaw
Germans undo move 1.
2 HeavyTanks and 2 Tanks placed in Warsaw
5 Mech.Infs placed in Bohemia
1 Battleship and 1 Submarine placed in 23 Sea Zone
1 Adv.Fighter placed in 20 Sea Zone
4 Infantrys placed in Hamburg
2 Infantrys placed in Normandy
4 Infantrys placed in Rhine
2 Infantrys placed in Paris
Turn Complete - Germans
Germans collect 113 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : -6.50
Russians : 1.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - Russians
5 units repaired.
5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Arkhangelsk to Vologda
9 Infantrys moved from Yaroslavl to Moscow
Non Combat Move - Russians
1 Infantry moved from Arkhangelsk to Kirov
1 Infantry moved from Arkhangelsk to Komi
1 Infantry moved from Sverdlovsk to Novosibirsk
1 Infantry moved from Sverdlovsk to Surgut
1 Infantry moved from Sverdlovsk to Ufa
1 Infantry moved from Sverdlovsk to Perm
Turn Complete - Russians
Russians collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - Italians
3 Transports moved from 47 Sea Zone to 46 Sea Zone
3 Artillerys and 3 Infantrys moved from Rome to 46 Sea Zone
3 Artillerys, 3 Infantrys and 3 Transports moved from 46 Sea Zone to 47 Sea Zone
3 Artillerys and 3 Infantrys moved from 47 Sea Zone to Tripoli
4 HeavyTanks moved from Tunis to S.Tunisia
4 Mech.Infs moved from E.Morocco to S.Tunisia
4 Infantrys moved from Leon to Andalusia
1 Artillery and 1 Infantry moved from E.Morocco to W.Morocco
1 HeavyTank and 1 Tank moved from Rio de Oro to W.Morocco
1 Tank moved from Rio de Oro to W.Morocco
1 Artillery and 1 Infantry moved from E.Morocco to W.Morocco
4 Infantrys moved from Rome to Campania
2 Infantrys moved from Portugal to Andalusia
Purchase Units - Italians
Italians buy 2 Artillerys, 1 Elite, 2 HeavyTanks, 1 Infantry, 2 JetFighters, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in Andalusia
Italians attack with 6 Infantrys
Americans defend with 1 Infantry
Italians roll dice for 6 Infantrys in Andalusia, round 2 : 1/6 hits, 1.00 expected hits
Americans roll dice for 1 Infantry in Andalusia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Italians lost in Andalusia
Italians win, taking Andalusia from Americans with 5 Infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in W.Morocco
Italians attack with 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks
Americans defend with 1 Infantry
Italians roll dice for 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks in W.Morocco, round 2 : 2/7 hits, 3.00 expected hits
French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in W.Morocco
Italians win, taking W.Morocco from French with 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Non Combat Move - Italians
Place Units - Italians
4 Mech.Infs placed in Tunis
1 Artillery, 1 Elite, 1 HeavyTank, 1 Infantry and 1 Tank placed in Madrid
1 Artillery, 1 HeavyTank and 1 Tank placed in E.Morocco
Italians undo move 2.
1 HeavyTank placed in E.Morocco
1 Artillery, 1 Elite, 1 Infantry and 1 Tank placed in Madrid
2 JetFighters placed in Rome
Turn Complete - Italians
Italians collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italians : -1.00
French : -0.33
Americans : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - French
1 Infantry moved from Hun to El Agheila
1 Elite moved from New Valley to Kufra
1 Mech.Inf moved from Rajputana to Hyderabad
British take Hyderabad from Thai
1 Mech.Inf moved from Hyderabad to Mysore
British take Mysore from Thai
1 Mech.Inf moved from Mysore to Rajputana
1 Mech.Inf moved from E.Iran to Rajputana
1 Mech.Inf moved from Rajputana to Bombay
1 Fighter moved from Syria to Bombay
Purchase Units - French
French buy 1 Bunker and 2 Infantrys; Remaining resources: 4 PUs;
Combat - French
Non Combat Move - French
Place Units - French
1 Bunker and 2 Infantrys placed in Syria
Turn Complete - French
French collect 13 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - Yamamoto
1 Artillery and 2 Infantrys moved from Tokyo to Tohoku
4 Infantrys moved from Tokyo to Chubu
5 Infantrys moved from Davao to Mindanao
1 Infantry moved from Davao to Mindanao
1 Artillery moved from Davao to Mindanao
1 Tank moved from Davao to Mindanao
1 Tank moved from Khatanga to Krasnoyarsk
Yamamoto take Yeniseysk from Russians
Yamamoto take Krasnoyarsk from Russians
1 Infantry moved from Khatanga to Yeniseysk
1 Infantry moved from Khatanga to Zhigansk
2 Infantrys moved from Yakutsk to Ayan
1 Bomber moved from Olyokminsk to 93 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 3 Adv.Fighters and 6 Tanks; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 93 Sea Zone
Yamamoto attack with 1 Bomber
Americans defend with 1 B.Transport
Yamamoto roll dice for 1 Bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 B.Transport in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Bomber in 93 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 B.Transport in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 B.Transport owned by the Americans lost in 93 Sea Zone
Yamamoto win with 1 Bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 B.Transport
Battle in Tohoku
Yamamoto attack with 1 Artillery and 2 Infantrys
Americans defend with 1 Factory and 1 Marine
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Tohoku, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 Marine in Tohoku, round 2 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Americans lost in Tohoku
Yamamoto win, taking Tohoku from Americans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 Marine
Battle in Chubu
Yamamoto attack with 4 Infantrys
Americans defend with 1 Factory and 1 Infantry
Yamamoto roll dice for 4 Infantrys in Chubu, round 2 : 1/4 hits, 0.67 expected hits
Americans roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Chubu
Yamamoto win, taking Chubu from Americans with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Non Combat Move - Yamamoto
1 Bomber moved from 93 Sea Zone to Mindanao
Place Units - Yamamoto
3 Adv.Fighters and 5 Tanks placed in Tokyo
1 Tank placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Yamamoto : 0.17
Americans : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - Chinese
1 Bomber and 2 Infantrys moved from E.Qinghai to Ningsia
1 Bomber and 2 Infantrys moved from E.Qinghai to Sikang
2 Tanks moved from Hsining to E.Qinghai
Purchase Units - Chinese
Chinese buy 10 Infantrys; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Sikang
Chinese attack with 1 Bomber and 2 Infantrys
Hisaichi defend with 1 ArmoredCar and 2 Infantrys
Chinese roll dice for 1 Bomber and 2 Infantrys in Sikang, round 2 : 2/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Sikang, round 2 : 1/3 hits, 0.83 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 Bomber and 1 Infantry in Sikang, round 3 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Sikang
Chinese win, taking Sikang from Hisaichi with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
Battle in Ningsia
Chinese attack with 1 Bomber and 2 Infantrys
Hisaichi defend with 2 ArmoredCars and 1 Infantry
Chinese roll dice for 1 Bomber and 2 Infantrys in Ningsia, round 2 : 2/3 hits, 1.00 expected hits
Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 0/3 hits, 0.67 expected hits
2 ArmoredCars owned by the Hisaichi lost in Ningsia
Chinese roll dice for 1 Bomber and 2 Infantrys in Ningsia, round 3 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Ningsia, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia
Chinese win, taking Ningsia from Hisaichi with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Chinese
1 Bomber moved from Ningsia to E.Qinghai
1 Bomber moved from Sikang to E.Qinghai
Place Units - Chinese
6 Infantrys placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Hisaichi : -0.17
Chinese : 2.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - Hisaichi
1 T.Boat moved from 111 Sea Zone to 93 Sea Zone
3 Destroyers moved from 111 Sea Zone to 92 Sea Zone
1 Marine moved from Merauke to 112 Sea Zone
1 Marine and 2 Transports moved from 112 Sea Zone to 110 Sea Zone
2 Artillerys and 1 Elite moved from Sumatra to 110 Sea Zone
2 Artillerys, 1 Elite and 1 Marine moved from 110 Sea Zone to Lombok
1 Artillery moved from Java to Lombok
2 ArmoredCars and 3 Mech.Infs moved from South Gobi to E.Qinghai
Hisaichi take Gobi Altai from Chinese
1 Mech.Inf moved from Ulan Bator to E.Qinghai
1 Infantry moved from Ulan Bator to Khobdo
Hisaichi take Khobdo from Chinese
1 Infantry moved from Ulan Bator to Gobi Altai
4 Mech.Infs moved from Suiyuan to Gobi Altai
4 Mech.Infs moved from Gobi Altai to E.Qinghai
2 ArmoredCars and 1 Infantry moved from Lanchow to E.Qinghai
6 ArmoredCars moved from Shensi to E.Qinghai
1 Marine moved from Shensi to Ningsia
1 Infantry moved from Yunnan to Sikang
2 Mech.Infs moved from Shantung to Ningsia
1 Mech.Inf moved from Shantung to Ningsia
1 Mech.Inf moved from Sibirsky to Semipalatinsk
Hisaichi take Semipalatinsk from Russians
1 Infantry moved from Irkutsk to Khobdo
2 Mech.Infs moved from Sibirsky to Surgut
5 Tanks moved from Sibirsky to Surgut
1 Marine moved from Sibirsky to Yeniseysk
4 Infantrys moved from Evenkia to Yeniseysk
2 Infantrys moved from Bratsk to Yeniseysk
5 Infantrys moved from Olyokminsk to Evenkia
8 Infantrys moved from Yakutsk to Olyokminsk
4 Mech.Infs moved from Liaoning to Changchun
8 Infantrys moved from Hulunbuir to Liaoning
6 ArmoredCars moved from Hunan to Shensi
6 ArmoredCars moved from Hong Kong to Hunan
1 Destroyer moved from 112 Sea Zone to 111 Sea Zone
1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Lombok
Purchase Units - Hisaichi
Hisaichi buy 13 Adv.Fighters, 1 Marine and 6 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Surgut
Hisaichi attack with 2 Mech.Infs and 5 Tanks
Russians defend with 1 Infantry
Hisaichi roll dice for 2 Mech.Infs and 5 Tanks in Surgut, round 2 : 4/7 hits, 3.17 expected hits
Russians roll dice for 1 Infantry in Surgut, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in Surgut
Hisaichi win, taking Surgut from Russians with 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is -4
Casualties for Hisaichi: 1 Mech.Inf
Casualties for Russians: 1 Infantry
Battle in Sikang
Hisaichi attack with 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Sikang
Chinese win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Infantry
Battle in Lombok
Hisaichi attack with 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine
Anzac defend with 3 Artillerys, 1 Elite and 2 Infantrys; Dutch defend with 1 Bunker
Hisaichi roll dice for 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Lombok, round 2 : 2/6 hits, 2.50 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 3 Artillerys, 1 Bunker, 1 Elite and 2 Infantrys in Lombok, round 2 : 2/7 hits, 2.50 expected hits
1 Infantry owned by the Anzac, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lombok
Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Marine in Lombok, round 3 : 1/4 hits, 1.83 expected hits
Dutch roll dice for 3 Artillerys, 1 Bunker, 1 Elite and 1 Infantry in Lombok, round 3 : 1/6 hits, 2.17 expected hits
1 Infantry owned by the Anzac and 1 Elite owned by the Hisaichi lost in Lombok
Hisaichi roll dice for 2 Artillerys and 1 Marine in Lombok, round 4 : 2/3 hits, 1.33 expected hits
Dutch roll dice for 3 Artillerys, 1 Bunker and 1 Elite in Lombok, round 4 : 3/5 hits, 1.83 expected hits
1 Artillery owned by the Anzac, 1 Elite owned by the Anzac, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Lombok
Dutch win with 2 Artillerys and 1 Bunker remaining. Battle score for attacker is -10
Casualties for Hisaichi: 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine
Casualties for Anzac: 1 Artillery, 1 Elite and 2 Infantrys
Battle in E.Qinghai
Hisaichi attack with 10 ArmoredCars, 1 Infantry and 8 Mech.Infs
Chinese defend with 1 AAGun, 2 Bombers, 2 Bunkers, 1 Fighter and 2 Tanks
Hisaichi roll dice for 10 ArmoredCars, 1 Infantry and 8 Mech.Infs in E.Qinghai, round 2 : 6/19 hits, 6.33 expected hits
Units damaged: 2 Bunkers owned by the Chinese
Chinese roll dice for 2 Bombers, 2 Bunkers, 1 Fighter and 2 Tanks in E.Qinghai, round 2 : 4/7 hits, 2.83 expected hits
3 ArmoredCars owned by the Hisaichi, 2 Tanks owned by the Chinese, 2 Bombers owned by the Chinese and 1 Infantry owned by the Hisaichi lost in E.Qinghai
Hisaichi roll dice for 7 ArmoredCars and 8 Mech.Infs in E.Qinghai, round 3 : 7/15 hits, 5.00 expected hits
Chinese roll dice for 2 Bunkers and 1 Fighter in E.Qinghai, round 3 : 3/3 hits, 1.50 expected hits
3 ArmoredCars owned by the Hisaichi, 2 Bunkers owned by the Chinese and 1 Fighter owned by the Chinese lost in E.Qinghai
Hisaichi win, taking E.Qinghai from Chinese with 4 ArmoredCars and 8 Mech.Infs remaining. Battle score for attacker is 32
Casualties for Hisaichi: 6 ArmoredCars and 1 Infantry
Casualties for Chinese: 2 Bombers, 2 Bunkers, 1 Fighter and 2 Tanks
Battle in Ningsia
Hisaichi attack with 1 Marine and 3 Mech.Infs
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Marine and 3 Mech.Infs in Ningsia, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Ningsia
Hisaichi win, taking Ningsia from Chinese with 1 Marine and 3 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
Place Units - Hisaichi
8 Adv.Fighters placed in Changchun
4 Adv.Fighters placed in Liaoning
1 Adv.Fighter and 1 Marine placed in Shantung
6 Mech.Infs placed in Sibirsky
Turn Complete - Hisaichi
Hisaichi collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Hisaichi : 2.00
Chinese : 3.00
Russians : 0.67
Dutch : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - British
1 Infantry moved from El Agheila to Hun
3 Infantrys moved from Darfur to Kufra
1 Infantry moved from Rajputana to Hyderabad
3 Infantrys moved from Baluchistan to Rajputana
4 Infantrys moved from Bombay to Rajputana
3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank moved from Dover to Manchester
1 Infantry moved from Wales to Manchester
1 Artillery, 2 Infantrys and 1 Tank moved from Northern Ireland to Dublin
Combat - British
Battle in Dublin
British attack with 1 Artillery, 2 Infantrys and 1 Tank
Germans defend with 1 Artillery
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Dublin, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 Artillery in Dublin, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Dublin
British win, taking Dublin from Germans with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Casualties for Germans: 1 Artillery
Non Combat Move - British
Turn Complete - British
British collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19
Combat Move - British
1 Artillery, 2 Infantrys and 1 Tank moved from Northern Ireland to Dublin
2 Cruisers and 1 Destroyer moved from 67 Sea Zone to 112 Sea Zone
2 Transports moved from 67 Sea Zone to 112 Sea Zone
Combat - British
Battle in 112 Sea Zone
British attack with 2 Cruisers, 1 Destroyer and 2 Transports
Yamamoto defend with 1 Destroyer
British roll dice for 2 Cruisers, 1 Destroyer and 2 Transports in 112 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Yamamoto roll dice for 1 Destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 112 Sea Zone
British win with 2 Cruisers, 1 Destroyer and 2 Transports remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in Dublin
British attack with 1 Artillery, 2 Infantrys and 1 Tank
Germans defend with 1 Artillery
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Dublin, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 Artillery in Dublin, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Dublin
British win, taking Dublin from Germans with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Germans: 1 Artillery
Non Combat Move - British
3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank moved from Dover to Manchester
1 Infantry moved from Wales to Manchester
1 Infantry moved from El Agheila to Hun
1 Infantry moved from Italian East Africa to Nubia
1 Infantry moved from Lower Egypt to New Valley
Turn Complete - British
British collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 0.33
Yamamoto : -0.33