BOOM AND DOOM!
Whackamatt Allies -vs- dawgoneit Axis WAW
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Russians 1 Infantry moved from Georgia to Rostov 5 Infantrys moved from Yeniseysk to Sibirsky Purchase Units - Russians Russians buy 40 Infantrys; Remaining resources: 1 PUs; Non Combat Move - Russians Place Units - Russians 6 Infantrys placed in Sibirsky 5 Infantrys placed in Sverdlovsk 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 3 Infantrys placed in Kursk 10 Infantrys placed in Moscow 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk Turn Complete - Russians Russians collect 72 PUs; end with 73 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Italians 2 Mech.Infs moved from French Sudan to Nigeria 2 Infantrys moved from Rio de Oro to Mauritania 3 Mech.Infs moved from E.Morocco to Tripoli 3 HeavyTanks moved from Tunis to Tripoli 3 Transports moved from 47 Sea Zone to 46 Sea Zone 1 HeavyTank moved from Rome to 46 Sea Zone 1 Tank moved from Rome to 46 Sea Zone 1 Elite moved from Rome to 46 Sea Zone 3 Infantrys moved from Rome to 46 Sea Zone 1 Elite, 1 HeavyTank, 3 Infantrys, 1 Tank and 3 Transports moved from 46 Sea Zone to 47 Sea Zone 1 Elite, 1 HeavyTank, 3 Infantrys and 1 Tank moved from 47 Sea Zone to Tripoli 1 Mech.Inf moved from E.Morocco to Tripoli Purchase Units - Italians Italians buy 4 Artillerys, 4 HeavyTanks, 9 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in Nigeria Italians attack with 2 Mech.Infs French defend with 1 Infantry Italians roll dice for 2 Mech.Infs in Nigeria, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Nigeria Italians win, taking Nigeria from British with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Tripoli Italians attack with 1 Elite, 4 HeavyTanks, 3 Infantrys, 4 Mech.Infs and 1 Tank British defend with 1 Infantry and 3 Tanks Italians roll dice for 1 Elite, 4 HeavyTanks, 3 Infantrys, 4 Mech.Infs and 1 Tank in Tripoli, round 2 : 7/13 hits, 6.00 expected hits British roll dice for 1 Infantry and 3 Tanks in Tripoli, round 2 : 0/4 hits, 1.83 expected hits 3 Tanks owned by the British and 1 Infantry owned by the British lost in Tripoli Italians win, taking Tripoli from British with 1 Elite, 4 HeavyTanks, 3 Infantrys, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 17 Casualties for British: 1 Infantry and 3 Tanks Non Combat Move - Italians 1 Elite moved from Mauritania to French Sudan Place Units - Italians 4 HeavyTanks placed in Tunis 4 Mech.Infs placed in E.Morocco 1 Artillery and 2 Infantrys placed in Rio de Oro 3 Artillerys and 7 Infantrys placed in Rome Turn Complete - Italians Italians collect 84 PUs; end with 84 PUsCombat Hit Differential Summary :
Italians : 1.33 British : -2.17 -
TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - French 1 Elite moved from Lower Egypt to New Valley 1 Infantry moved from Hun to Ghadames 1 Mech.Inf moved from E.Iran to Rajputana British take Rajputana from Thai 1 Elite and 1 Infantry moved from W.Iran to E.Iran 1 Mech.Inf moved from Syria to E.Iran 1 Adv.Fighter moved from Syria to Bombay Purchase Units - French French buy 1 Fighter and 1 Mech.Inf; Remaining resources: 1 PUs; Combat - French Non Combat Move - French Place Units - French 1 Fighter and 1 Mech.Inf placed in Syria Turn Complete - French French collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Purchase Units - Yamamoto Yamamoto buy 7 S.Submarines; Remaining resources: 1 PUs; Place Units - Yamamoto 7 S.Submarines placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 63 PUs; end with 64 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Chinese 2 ArmoredCars moved from Hsining to Ningsia 1 Infantry moved from Khobdo to Gobi Altai 1 Infantry moved from Irkutsk to Ulan Bator 1 Elite and 1 Infantry moved from E.Qinghai to Sikang 1 Bomber moved from E.Qinghai to Sikang 1 Bomber moved from E.Qinghai to Ningsia 4 Infantrys moved from Hsining to E.Qinghai 1 Fighter moved from Khobdo to Ningsia 3 Infantrys moved from W.Tibet to C.Sinkiang Purchase Units - Chinese Chinese buy 1 Bunker, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Sikang Chinese attack with 1 Bomber, 1 Elite and 1 Infantry Hisaichi defend with 4 ArmoredCars Chinese roll dice for 1 Bomber, 1 Elite and 1 Infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 4 ArmoredCars in Sikang, round 2 : 1/4 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 Bomber and 1 Elite in Sikang, round 3 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 3 ArmoredCars in Sikang, round 3 : 0/3 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi lost in Sikang Chinese roll dice for 1 Bomber and 1 Elite in Sikang, round 4 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 2 ArmoredCars in Sikang, round 4 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Sikang Chinese roll dice for 1 Bomber and 1 Elite in Sikang, round 5 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar in Sikang, round 5 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Sikang Chinese win, taking Sikang from Hisaichi with 1 Bomber and 1 Elite remaining. Battle score for attacker is 14 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 4 ArmoredCars Battle in Ningsia Chinese attack with 2 ArmoredCars, 1 Bomber and 1 Fighter Hisaichi defend with 2 ArmoredCars and 1 Infantry Chinese roll dice for 2 ArmoredCars, 1 Bomber and 1 Fighter in Ningsia, round 2 : 1/4 hits, 1.67 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 0/3 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi lost in Ningsia Chinese roll dice for 2 ArmoredCars, 1 Bomber and 1 Fighter in Ningsia, round 3 : 2/4 hits, 1.67 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 3 : 1/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Ningsia Chinese win, taking Ningsia from Hisaichi with 1 ArmoredCar, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry Casualties for Chinese: 1 ArmoredCar Non Combat Move - Chinese 1 Bomber and 1 Fighter moved from Ningsia to E.Qinghai 1 Bomber moved from Sikang to E.Qinghai Place Units - Chinese 1 Bunker placed in E.Qinghai 4 Infantrys and 2 Tanks placed in Hsining Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Hisaichi : -0.83 Chinese : -0.50 -
TripleA Turn Summary: Hisaichi round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Hisaichi 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 8 Mech.Infs and 5 Tanks moved from Evenkia to Sibirsky 4 Mech.Infs moved from N.Buryat Mongolia to Sibirsky 8 Infantrys moved from Ayan to Yakutsk 3 Infantrys moved from S.Buryat Mongolia to Ulan Bator 1 Infantry moved from Olyokminsk to Bratsk 1 Infantry moved from Olyokminsk to Irkutsk Hisaichi take Irkutsk from Russians 1 Infantry moved from Olyokminsk to Bratsk 1 Infantry moved from Olyokminsk to Bratsk 4 Infantrys moved from Olyokminsk to Evenkia 5 Infantrys moved from N.Buryat Mongolia to Olyokminsk 1 ArmoredCar and 2 Infantrys moved from Lanchow to Sikang 1 Infantry moved from Lanchow to Ningsia 2 ArmoredCars moved from Shensi to Ningsia 1 Marine moved from Shansi to Shensi 2 ArmoredCars moved from South Gobi to Gobi Altai 1 Mech.Inf moved from South Gobi to Ulan Bator 1 Marine moved from Sumatra to 110 Sea Zone 1 Marine and 1 Transport moved from 110 Sea Zone to 112 Sea Zone 1 Artillery moved from Flores to 112 Sea Zone 2 Marines moved from Flores to 112 Sea Zone 1 Artillery and 3 Marines moved from 112 Sea Zone to Merauke 2 Infantrys moved from Java to Lombok 2 Artillerys and 1 Elite moved from Sumatra to Java 2 ArmoredCars moved from Sumatra to Lombok 1 Elite moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 4 Destroyers, 1 Elite, 1 Infantry and 2 T.Boats moved from 110 Sea Zone to 111 Sea Zone 1 Elite and 1 Infantry moved from 111 Sea Zone to Flores 1 Destroyer moved from 111 Sea Zone to 112 Sea Zone Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 12 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Bratsk Hisaichi attack with 3 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 3 Infantrys in Bratsk, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Bratsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Bratsk Hisaichi win, taking Bratsk from Russians with 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Sikang Hisaichi attack with 1 ArmoredCar and 2 Infantrys Chinese defend with 1 Elite Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Sikang, round 2 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Elite in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Chinese lost in Sikang Hisaichi win, taking Sikang from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Elite Battle in Gobi Altai Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in Gobi Altai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Gobi Altai Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Gobi Altai, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Gobi Altai, round 4 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gobi Altai Chinese win with no units remaining. Battle score for attacker is -6 Casualties for Hisaichi: 2 ArmoredCars Casualties for Chinese: 1 Infantry Battle in Sibirsky Hisaichi attack with 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 12 Mech.Infs and 5 Tanks Russians defend with 3 Bunkers, 1 Factory and 39 Infantrys Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 12 Mech.Infs and 5 Tanks in Sibirsky, round 2 : 7/46 hits, 14.83 expected hits Units damaged: 3 Bunkers owned by the Russians Russians roll dice for 3 Bunkers and 39 Infantrys in Sibirsky, round 2 : 8/42 hits, 14.50 expected hits 4 Infantrys owned by the Russians and 8 Infantrys owned by the Hisaichi lost in Sibirsky Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 15 Infantrys, 1 Marine, 12 Mech.Infs and 5 Tanks in Sibirsky, round 3 : 16/38 hits, 13.50 expected hits Russians roll dice for 3 Bunkers and 35 Infantrys in Sibirsky, round 3 : 14/38 hits, 13.17 expected hits 16 Infantrys owned by the Russians and 14 Infantrys owned by the Hisaichi lost in Sibirsky Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 1 Infantry, 1 Marine, 12 Mech.Infs and 5 Tanks in Sibirsky, round 4 : 9/24 hits, 9.17 expected hits Russians roll dice for 3 Bunkers and 19 Infantrys in Sibirsky, round 4 : 7/22 hits, 7.83 expected hits 3 ArmoredCars owned by the Hisaichi, 9 Infantrys owned by the Russians, 1 Mech.Inf owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sibirsky Hisaichi roll dice for 1 Marine, 11 Mech.Infs and 5 Tanks in Sibirsky, round 5 : 7/17 hits, 6.83 expected hits Russians roll dice for 3 Bunkers and 10 Infantrys in Sibirsky, round 5 : 4/13 hits, 4.83 expected hits 7 Infantrys owned by the Russians and 4 Mech.Infs owned by the Hisaichi lost in Sibirsky Hisaichi roll dice for 1 Marine, 7 Mech.Infs and 5 Tanks in Sibirsky, round 6 : 6/13 hits, 5.50 expected hits Russians roll dice for 3 Bunkers and 3 Infantrys in Sibirsky, round 6 : 4/6 hits, 2.50 expected hits 3 Infantrys owned by the Russians, 3 Bunkers owned by the Russians and 4 Mech.Infs owned by the Hisaichi lost in Sibirsky Hisaichi captures 73PUs while taking Russians capital Hisaichi win, taking Sibirsky from Russians with 1 Marine, 3 Mech.Infs and 5 Tanks remaining. Battle score for attacker is -24 Casualties for Hisaichi: 3 ArmoredCars, 2 Artillerys, 23 Infantrys and 9 Mech.Infs Casualties for Russians: 3 Bunkers and 39 Infantrys Battle in Ulan Bator Hisaichi attack with 3 Infantrys and 1 Mech.Inf Chinese defend with 1 Infantry Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Ulan Bator, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Ulan Bator, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Ulan Bator Hisaichi win, taking Ulan Bator from Chinese with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Ningsia Hisaichi attack with 2 ArmoredCars and 1 Infantry Chinese defend with 1 ArmoredCar Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 ArmoredCar in Ningsia, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 ArmoredCar in Ningsia, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Battle in Merauke Hisaichi attack with 1 Artillery and 3 Marines Anzac defend with 1 Infantry; Dutch defend with 1 Bunker Hisaichi roll dice for 1 Artillery and 3 Marines in Merauke, round 2 : 3/4 hits, 2.00 expected hits Dutch roll dice for 1 Bunker and 1 Infantry in Merauke, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac, 1 Bunker owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Merauke Hisaichi win, taking Merauke from Dutch with 3 Marines remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Casualties for Dutch: 1 Bunker Casualties for Anzac: 1 Infantry Non Combat Move - Hisaichi 8 Infantrys moved from Heilungchiang to Hulunbuir 6 Infantrys moved from Kirin to Liaoning 4 Mech.Infs moved from Liaoning to Suiyuan 1 AAGun moved from Chita to Hulunbuir 6 ArmoredCars moved from Hunan to Shensi 3 Mech.Infs moved from Shantung to South Gobi 2 ArmoredCars moved from Shensi to South Gobi 1 Artillery and 1 Infantry moved from Shantung to Shansi 6 ArmoredCars moved from Hong Kong to Hunan Place Units - Hisaichi 3 Mech.Infs placed in Shantung 6 ArmoredCars placed in Hong Kong 4 Mech.Infs placed in Liaoning 8 Infantrys placed in Changchun 4 Infantrys placed in Banjarmasin Turn Complete - Hisaichi Hisaichi collect 97 PUs; end with 170 PUsCombat Hit Differential Summary :
Hisaichi : -2.00 Chinese : 0.00 Russians : -5.17 Dutch : 0.17 -
TripleA Turn Summary: British round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - British 3 Adv.Fighters and 5 Infantrys moved from El Agheila to Hun 6 Infantrys moved from Cairo to Lower Egypt 6 Infantrys moved from Baluchistan to Rajputana 2 Infantrys moved from Bombay to Rajputana 3 Infantrys moved from E.Iran to Baluchistan 3 Infantrys moved from W.Iran to E.Iran 1 Artillery, 2 Infantrys and 1 Tank moved from Scotland to Northern Ireland 3 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank moved from Manchester to Dover 6 Infantrys moved from London to Dover 2 Infantrys moved from French Equatorial Africa to Darfur 1 Infantry moved from Equatoria to Darfur 1 Cruiser and 1 Destroyer moved from 65 Sea Zone to 67 Sea Zone Purchase Units - British British buy 5 Adv.Fighters, 1 Bunker, 14 Infantrys and 1 T.Boat; Remaining resources: 1 PUs; Combat - British Battle in Northern Ireland British attack with 1 Artillery, 2 Infantrys and 1 Tank Germans defend with 1 Infantry British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Northern Ireland, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 Infantry in Northern Ireland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Northern Ireland British win, taking Northern Ireland from Germans with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Dover British attack with 3 Adv.Fighters, 3 Artillerys, 2 Elites, 15 Infantrys and 1 Tank Germans defend with 13 Infantrys British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 15 Infantrys and 1 Tank in Dover, round 2 : 7/24 hits, 6.67 expected hits Germans roll dice for 13 Infantrys in Dover, round 2 : 5/13 hits, 4.33 expected hits 7 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Dover British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 10 Infantrys and 1 Tank in Dover, round 3 : 4/19 hits, 5.83 expected hits Germans roll dice for 6 Infantrys in Dover, round 3 : 0/6 hits, 2.00 expected hits 4 Infantrys owned by the Germans lost in Dover British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 10 Infantrys and 1 Tank in Dover, round 4 : 6/19 hits, 5.83 expected hits Germans roll dice for 2 Infantrys in Dover, round 4 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Dover British win, taking Dover from Germans with 3 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank remaining. Battle score for attacker is 14 Casualties for British: 6 Infantrys Casualties for Germans: 13 Infantrys Non Combat Move - British 3 Adv.Fighters moved from Dover to Manchester Place Units - British 5 Adv.Fighters and 1 Bunker placed in Delhi 2 Infantrys placed in Bombay 6 Infantrys placed in Cairo 3 Infantrys placed in Hun 1 T.Boat placed in 20 Sea Zone 2 Infantrys placed in Montreal 1 Infantry placed in Italian East Africa Turn Complete - British British collect 90 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : -1.33 British : -0.67 -
TripleA Turn Summary: Anzac round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Cruiser and 2 Transports moved from 114 Sea Zone to 67 Sea Zone 3 Artillerys moved from Port Moresby to 114 Sea Zone 1 Tank moved from Northern Territory to 113 Sea Zone 17 Infantrys moved from Queensland to 114 Sea Zone 18 Infantrys moved from Port Moresby to West Papua 1 Infantry moved from Queensland to 113 Sea Zone 2 Cruisers moved from 113 Sea Zone to 67 Sea Zone 2 Elites moved from Broome to 67 Sea Zone 1 Elite moved from 67 Sea Zone to Java 1 Elite moved from 67 Sea Zone to Lombok 1 Infantry and 1 S.Submarine moved from 114 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Soembawa Dutch take Soembawa from Yamamoto 1 Infantry, 1 L.Fighter and 1 Tank moved from 113 Sea Zone to Tanimbar 2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone 2 Infantrys moved from 113 Sea Zone to Tanimbar 2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone 2 Infantrys moved from 113 Sea Zone to Aroe Dutch take Aroe from Thai 2 Artillerys, 2 Infantrys and 2 Transports moved from 114 Sea Zone to 67 Sea Zone 2 Artillerys and 2 Infantrys moved from 67 Sea Zone to Lombok 2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Flores 1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok 2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Flores 1 Cruiser, 1 Destroyer and 1 Infantry moved from 114 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Java Purchase Units - Anzac Anzac buy 1 Cruiser and 4 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Flores Anzac attack with 4 Infantrys Hisaichi defend with 1 Elite and 1 Infantry Anzac roll dice for 1 Cruiser in Flores, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Flores Anzac roll dice for 4 Infantrys in Flores, round 2 : 1/4 hits, 0.67 expected hits Hisaichi roll dice for 1 Elite in Flores, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Elite owned by the Hisaichi lost in Flores Anzac win, taking Flores from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Elite and 1 Infantry Casualties for Anzac: 1 Infantry Battle in Lombok Anzac attack with 3 Artillerys, 1 Elite and 3 Infantrys Hisaichi defend with 2 ArmoredCars and 2 Infantrys; Yamamoto defend with 1 Artillery and 1 Infantry Anzac roll dice for 2 Cruisers in Lombok, round 2 : 2/2 hits, 1.00 expected hits 2 ArmoredCars owned by the Hisaichi lost in Lombok Anzac roll dice for 3 Artillerys, 1 Elite and 3 Infantrys in Lombok, round 2 : 4/7 hits, 2.33 expected hits Thai roll dice for 1 Artillery and 3 Infantrys in Lombok, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Hisaichi lost in Lombok Anzac win, taking Lombok from Thai with 3 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 16 Casualties for Hisaichi: 2 ArmoredCars and 2 Infantrys Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in Java Anzac attack with 1 Elite and 5 Infantrys Hisaichi defend with 2 Artillerys and 1 Elite Anzac roll dice for 1 Elite and 5 Infantrys in Java, round 2 : 0/6 hits, 1.17 expected hits Hisaichi roll dice for 2 Artillerys and 1 Elite in Java, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Anzac lost in Java Anzac roll dice for 1 Elite and 3 Infantrys in Java, round 3 : 1/4 hits, 0.83 expected hits Hisaichi roll dice for 2 Artillerys and 1 Elite in Java, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 1 Elite owned by the Hisaichi lost in Java Anzac roll dice for 1 Elite and 2 Infantrys in Java, round 4 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys in Java, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Java Anzac roll dice for 1 Elite and 1 Infantry in Java, round 5 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery in Java, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Java Anzac roll dice for 1 Elite in Java, round 6 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Java, round 6 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Anzac lost in Java Hisaichi win with 1 Artillery remaining. Battle score for attacker is -6 Casualties for Anzac: 1 Elite and 5 Infantrys Casualties for Hisaichi: 1 Artillery and 1 Elite Battle in Tanimbar Anzac attack with 3 Infantrys, 1 L.Fighter and 1 Tank Hisaichi defend with 2 Marines Anzac roll dice for 3 Infantrys, 1 L.Fighter and 1 Tank in Tanimbar, round 2 : 0/5 hits, 1.50 expected hits Hisaichi roll dice for 2 Marines in Tanimbar, round 2 : 0/2 hits, 0.67 expected hits Anzac roll dice for 3 Infantrys, 1 L.Fighter and 1 Tank in Tanimbar, round 3 : 2/5 hits, 1.50 expected hits Hisaichi roll dice for 2 Marines in Tanimbar, round 3 : 0/2 hits, 0.67 expected hits 2 Marines owned by the Hisaichi lost in Tanimbar Anzac win, taking Tanimbar from Hisaichi with 3 Infantrys, 1 L.Fighter and 1 Tank remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 Marines Non Combat Move - Anzac 1 L.Fighter moved from Tanimbar to 113 Sea Zone Place Units - Anzac 3 Transports placed in 67 Sea Zone 1 Cruiser and 1 Transport placed in 113 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Hisaichi : 2.00 Anzac : 1.00 Thai : -0.33 -
TripleA Turn Summary: Dutch round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Dutch 1 Marine moved from Suriname to Amazon 1 Marine moved from Amazon to Bolivia 1 Infantry moved from Bolivia to N.Chile Purchase Units - Dutch Dutch buy 2 Bunkers; Remaining resources: 4 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Lombok 1 Bunker placed in Flores Turn Complete - Dutch Dutch collect 20 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Finns 2 ArmoredCars, 9 Artillerys, 9 Elites, 19 Infantrys, 1 Mot.Inf and 27 Tanks moved from Vyborg to Leningrad 3 Tanks moved from Oulu to Leningrad 1 Adv.Fighter and 2 Fighters moved from Oulu to Leningrad 1 Infantry and 1 Tank moved from Helsinki to 24 Sea Zone 1 Infantry and 1 Tank moved from 24 Sea Zone to Leningrad Purchase Units - Finns Finns buy 2 Elites and 4 Tanks; Remaining resources: 0 PUs; Combat - Finns Battle in Leningrad Finns attack with 1 Adv.Fighter, 2 ArmoredCars, 9 Artillerys, 9 Elites, 2 Fighters, 20 Infantrys, 1 Mot.Inf and 31 Tanks Russians defend with 1 AAGun, 1 Artillery, 5 Bunkers, 1 Factory, 4 HeavyTanks, 57 Infantrys and 4 Tanks AA fire in Leningrad : 0/3 hits, 0.50 expected hits Finns roll dice for 1 Adv.Fighter, 2 ArmoredCars, 9 Artillerys, 9 Elites, 2 Fighters, 20 Infantrys, 1 Mot.Inf and 31 Tanks in Leningrad, round 2 : 31/75 hits, 28.33 expected hits Units damaged: 5 Bunkers owned by the Russians Russians roll dice for 1 Artillery, 5 Bunkers, 4 HeavyTanks, 57 Infantrys and 4 Tanks in Leningrad, round 2 : 29/71 hits, 26.50 expected hits 26 Infantrys owned by the Russians, 2 Elites owned by the Finns, 2 ArmoredCars owned by the Finns, 20 Infantrys owned by the Finns, 2 Artillerys owned by the Finns, 2 Fighters owned by the Finns and 1 Mot.Inf owned by the Finns lost in Leningrad Finns roll dice for 1 Adv.Fighter, 7 Artillerys, 7 Elites and 31 Tanks in Leningrad, round 3 : 25/46 hits, 21.83 expected hits Russians roll dice for 1 Artillery, 5 Bunkers, 4 HeavyTanks, 31 Infantrys and 4 Tanks in Leningrad, round 3 : 21/45 hits, 17.83 expected hits 25 Infantrys owned by the Russians, 7 Elites owned by the Finns, 7 Artillerys owned by the Finns and 7 Tanks owned by the Finns lost in Leningrad Finns roll dice for 1 Adv.Fighter and 24 Tanks in Leningrad, round 4 : 16/25 hits, 12.50 expected hits Russians roll dice for 1 Artillery, 5 Bunkers, 4 HeavyTanks, 6 Infantrys and 4 Tanks in Leningrad, round 4 : 9/20 hits, 9.50 expected hits 6 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 5 Bunkers owned by the Russians, 4 Tanks owned by the Russians and 9 Tanks owned by the Finns lost in Leningrad Finns roll dice for 1 Adv.Fighter and 15 Tanks in Leningrad, round 5 : 4/16 hits, 8.00 expected hits Russians roll dice for 4 HeavyTanks in Leningrad, round 5 : 2/4 hits, 2.67 expected hits 4 HeavyTanks owned by the Russians and 2 Tanks owned by the Finns lost in Leningrad Finns win, taking Leningrad from Russians with 1 Adv.Fighter and 13 Tanks remaining. Battle score for attacker is -26 Casualties for Finns: 2 ArmoredCars, 9 Artillerys, 9 Elites, 2 Fighters, 20 Infantrys, 1 Mot.Inf and 18 Tanks Casualties for Russians: 1 Artillery, 5 Bunkers, 4 HeavyTanks, 57 Infantrys and 4 Tanks Non Combat Move - Finns 1 Adv.Fighter moved from Leningrad to Oulu 2 Elites and 1 Infantry moved from Tampere to Oulu 3 Tanks moved from Helsinki to Oulu 1 Infantry moved from Helsinki to Tampere Place Units - Finns 2 Elites and 4 Tanks placed in Helsinki Turn Complete - Finns Finns collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Finns : 5.33 Russians : 4.50 AA fire in Leningrad : : -0.50 -
TripleA Turn Summary: Romanians round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Romanians 1 Tank moved from Vinnytsia to Crimea Romanians take Crimea from Russians 1 Tank moved from Vinnytsia to Crimea 9 Infantrys and 1 Tank moved from Vinnytsia to Kiev 1 Infantry moved from Odessa to Donetsk 7 Infantrys moved from E.Romania to Vinnytsia 4 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Elite, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Non Combat Move - Romanians Place Units - Romanians 1 Elite, 1 Infantry and 2 Tanks placed in Vinnytsia 3 Infantrys placed in E.Romania 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Thai 5 Artillerys, 14 Infantrys, 4 Marines and 2 Tanks moved from Hyderabad to Delhi 4 ArmoredCars and 1 Tank moved from Madras to Delhi 3 Artillerys, 1 Fighter, 12 Infantrys, 2 Marines, 4 Mech.Infs and 13 Tanks moved from Bihar to Delhi 1 Tank moved from Assam to Delhi Purchase Units - Thai Thai buy 2 ArmoredCars, 2 Fighters, 2 Marines and 2 Tanks; Remaining resources: 0 PUs; Combat - Thai Battle in Delhi Thai attack with 4 ArmoredCars, 8 Artillerys, 1 Fighter, 26 Infantrys, 6 Marines, 4 Mech.Infs and 17 Tanks British defend with 19 Adv.Fighters, 1 Artillery, 5 Bunkers, 1 Elite, 1 Factory, 1 Fighter, 2 Infantrys and 10 Tanks; Anzac defend with 3 Fighters Thai roll dice for 4 ArmoredCars, 8 Artillerys, 1 Fighter, 26 Infantrys, 6 Marines, 4 Mech.Infs and 17 Tanks in Delhi, round 2 : 24/66 hits, 23.50 expected hits British roll dice for 19 Adv.Fighters, 1 Artillery, 5 Bunkers, 1 Elite, 4 Fighters, 2 Infantrys and 10 Tanks in Delhi, round 2 : 23/42 hits, 23.50 expected hits 1 Elite owned by the British, 23 Infantrys owned by the Thai, 5 Bunkers owned by the British, 10 Tanks owned by the British, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Delhi Thai roll dice for 4 ArmoredCars, 8 Artillerys, 1 Fighter, 3 Infantrys, 6 Marines, 4 Mech.Infs and 17 Tanks in Delhi, round 3 : 17/43 hits, 19.17 expected hits British roll dice for 19 Adv.Fighters and 4 Fighters in Delhi, round 3 : 18/23 hits, 14.67 expected hits 1 Fighter owned by the British, 3 Mech.Infs owned by the Thai, 3 Infantrys owned by the Thai, 4 ArmoredCars owned by the Thai, 3 Fighters owned by the Anzac, 8 Artillerys owned by the Thai and 13 Adv.Fighters owned by the British lost in Delhi Thai roll dice for 1 Fighter, 6 Marines, 1 Mech.Inf and 17 Tanks in Delhi, round 4 : 12/25 hits, 12.33 expected hits British roll dice for 6 Adv.Fighters in Delhi, round 4 : 5/6 hits, 4.00 expected hits 1 Mech.Inf owned by the Thai, 1 Fighter owned by the Thai, 6 Adv.Fighters owned by the British and 3 Marines owned by the Thai lost in Delhi Thai captures 91PUs while taking British capital Thai win, taking Delhi from British with 3 Marines and 17 Tanks remaining. Battle score for attacker is 169 Casualties for Thai: 4 ArmoredCars, 8 Artillerys, 1 Fighter, 26 Infantrys, 3 Marines and 4 Mech.Infs Casualties for British: 19 Adv.Fighters, 1 Artillery, 5 Bunkers, 1 Elite, 1 Fighter, 2 Infantrys and 10 Tanks Casualties for Anzac: 3 Fighters Non Combat Move - Thai 1 AAGun moved from Hyderabad to Delhi 2 Infantrys moved from Assam to Bihar 2 Infantrys moved from Assam to Calcutta 3 Infantrys moved from Assam to Burma 8 Infantrys and 1 Marine moved from Burma to S.Thailand 9 Infantrys moved from S.Thailand to Malaya Place Units - Thai 2 ArmoredCars, 2 Marines and 1 Tank placed in Madras 2 Fighters and 1 Tank placed in Malaya Turn Complete - Thai Thai collect 43 PUs; end with 134 PUsCombat Hit Differential Summary :
British : 3.83 Thai : -2.00 -
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 18 Combat Move - Americans 5 units repaired. 1 Artillery moved from Minamitori to 95 Sea Zone 1 Artillery moved from Minamitori to 86 Sea Zone 1 Artillery moved from Saipan to 86 Sea Zone 1 Infantry moved from Saipan to 86 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 86 Sea Zone to 93 Sea Zone 1 Elite moved from Shikoku to Kyushu Americans take Kyushu from Yamamoto 2 Artillerys and 1 Infantry moved from 93 Sea Zone to Manila Americans take Manila from Yamamoto 1 Artillery and 1 B.Transport moved from 95 Sea Zone to 86 Sea Zone 1 Artillery moved from Saipan to 86 Sea Zone 1 Infantry moved from Saipan to 86 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 86 Sea Zone to 85 Sea Zone 2 Artillerys and 1 Infantry moved from 85 Sea Zone to Hokkaido 1 Marine moved from Iwo Jima to 86 Sea Zone 1 Cruiser and 1 Marine moved from 86 Sea Zone to 85 Sea Zone 1 Marine moved from 85 Sea Zone to Tohoku 1 S.Submarine moved from 95 Sea Zone to 86 Sea Zone 1 Infantry moved from Iwo Jima to 86 Sea Zone 1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Chubu 1 Destroyer moved from 76 Sea Zone to 85 Sea Zone 1 Battleship moved from 86 Sea Zone to 85 Sea Zone 1 S.Bomber moved from Iwo Jima to Tohoku 1 S.Bomber moved from Iwo Jima to Chubu 1 Submarine moved from 76 Sea Zone to 94 Sea Zone 1 S.Bomber moved from Iwo Jima to 94 Sea Zone 1 Marine moved from Pearl Harbor to 98 Sea Zone 1 Marine and 1 S.Submarine moved from 98 Sea Zone to 103 Sea Zone 1 Marine moved from 103 Sea Zone to Kusaie Americans take Kusaie from Yamamoto 3 Infantrys moved from Bahia to 35 Sea Zone 3 Infantrys and 3 S.Submarines moved from 35 Sea Zone to 31 Sea Zone 1 Battleship, 2 Destroyers and 1 Submarine moved from 30 Sea Zone to 31 Sea Zone 1 Infantry moved from 31 Sea Zone to Gibraltar British take Gibraltar from Italians 1 Infantry moved from 31 Sea Zone to Andalusia Americans take Andalusia from Italians 1 Infantry moved from 31 Sea Zone to W.Morocco Purchase Units - Americans Americans buy 3 Adv.Fighters, 2 B.Transports, 1 Battleship, 5 Infantrys, 5 Marines, 2 S.Submarines and 2 Tanks; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in Chubu Bombing raid in Chubu rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Strategic bombing raid in Tohoku Bombing raid in Tohoku rolls: 6 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in 85 Sea Zone Americans attack with 1 B.Transport, 6 Battleships, 4 Cruisers, 1 Destroyer and 1 S.Submarine Yamamoto defend with 7 S.Submarines Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 7 S.Submarines in 85 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Units damaged: 5 Battleships owned by the Americans Americans roll dice for 1 B.Transport, 6 Battleships, 4 Cruisers and 1 Destroyer in 85 Sea Zone, round 2 : 4/11 hits, 6.33 expected hits 4 S.Submarines owned by the Yamamoto lost in 85 Sea Zone Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 3 S.Submarines in 85 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 B.Transport, 6 Battleships, 4 Cruisers and 1 Destroyer in 85 Sea Zone, round 3 : 7/11 hits, 6.33 expected hits 3 S.Submarines owned by the Yamamoto lost in 85 Sea Zone Americans win with 1 B.Transport, 6 Battleships, 4 Cruisers, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 70 Casualties for Yamamoto: 7 S.Submarines Battle in 94 Sea Zone Americans attack with 1 S.Bomber and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Bomber in 94 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 94 Sea Zone Americans win with 1 S.Bomber and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in Tohoku Battle in W.Morocco Americans attack with 1 Infantry Germans defend with 1 Infantry Americans roll dice for 1 Battleship in W.Morocco, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in W.Morocco Americans win, taking Tohoku from Yamamoto, taking W.Morocco from Italians with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Hokkaido Battle in Chubu Non Combat Move - Americans 1 S.Bomber moved from Chubu to Iwo Jima 1 S.Bomber moved from Tohoku to Iwo Jima 1 S.Bomber moved from 94 Sea Zone to Iwo Jima Place Units - Americans 3 Adv.Fighters placed in Saipan 1 Battleship placed in 31 Sea Zone 2 S.Submarines placed in 35 Sea Zone 2 Marines placed in Salvador 2 B.Transports placed in 25 Sea Zone 5 Infantrys and 3 Marines placed in South Central USA 2 Tanks placed in Shikoku Turn Complete - Americans Americans collect 144 PUs; end with 144 PUsCombat Hit Differential Summary :
Yamamoto : -0.33 Americans : -2.50 -
TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Germans 13 HeavyTanks, 3 Infantrys, 5 Mech.Infs and 1 Tank moved from Donetsk to Kursk 24 Infantrys moved from Brest to Kiev 2 HeavyTanks and 2 Tanks moved from Vinnytsia to Kursk 2 Infantrys moved from Vinnytsia to Donetsk 5 Mech.Infs moved from Bohemia to Kiev 2 HeavyTanks and 2 Tanks moved from Warsaw to Kiev 2 ArmoredCars, 5 Artillerys and 31 Infantrys moved from Vyborg to S.Karelia 1 Infantry moved from Novgorod to S.Karelia 1 Infantry moved from Smolensk to S.Karelia Purchase Units - Germans Germans buy 1 Adv.Fighter, 1 Battleship, 2 HeavyTanks, 12 Infantrys, 5 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Germans creates battle in territory 20 Sea Zone Battle in 20 Sea Zone Germans attack with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 3 Submarines, 14 T.Boats and 2 Transports British defend with 1 T.Boat Germans roll dice for 3 Submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 T.Boat owned by the British lost in 20 Sea Zone Germans win with 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter, 3 Submarines, 14 T.Boats and 2 Transports remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Battle in Kursk Germans attack with 15 HeavyTanks, 3 Infantrys, 5 Mech.Infs and 3 Tanks Russians defend with 1 AAGun, 5 Bunkers, 1 Elite, 1 Factory and 24 Infantrys Germans roll dice for 15 HeavyTanks, 3 Infantrys, 5 Mech.Infs and 3 Tanks in Kursk, round 2 : 16/26 hits, 14.17 expected hits Units damaged: 5 Bunkers owned by the Russians Russians roll dice for 5 Bunkers, 1 Elite and 24 Infantrys in Kursk, round 2 : 12/30 hits, 10.83 expected hits 11 Infantrys owned by the Russians, 1 HeavyTank owned by the Germans, 3 Infantrys owned by the Germans, 5 Mech.Infs owned by the Germans and 3 Tanks owned by the Germans lost in Kursk Germans roll dice for 14 HeavyTanks in Kursk, round 3 : 6/14 hits, 9.33 expected hits Russians roll dice for 5 Bunkers, 1 Elite and 13 Infantrys in Kursk, round 3 : 7/19 hits, 7.17 expected hits 6 Infantrys owned by the Russians and 7 HeavyTanks owned by the Germans lost in Kursk Germans roll dice for 7 HeavyTanks in Kursk, round 4 : 2/7 hits, 4.67 expected hits Russians roll dice for 5 Bunkers, 1 Elite and 7 Infantrys in Kursk, round 4 : 5/13 hits, 5.17 expected hits 2 Infantrys owned by the Russians and 5 HeavyTanks owned by the Germans lost in Kursk 2 HeavyTanks retreated to Donetsk Russians win with 5 Bunkers, 1 Elite and 5 Infantrys remaining. Battle score for attacker is -104 Casualties for Germans: 13 HeavyTanks, 3 Infantrys, 5 Mech.Infs and 3 Tanks Casualties for Russians: 19 Infantrys Battle in S.Karelia Germans attack with 2 ArmoredCars, 5 Artillerys and 33 Infantrys Russians defend with 1 AAGun, 1 Bunker and 22 Infantrys Germans roll dice for 2 ArmoredCars, 5 Artillerys and 33 Infantrys in S.Karelia, round 2 : 8/40 hits, 8.67 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker and 22 Infantrys in S.Karelia, round 2 : 10/23 hits, 7.83 expected hits 7 Infantrys owned by the Russians and 10 Infantrys owned by the Germans lost in S.Karelia Germans roll dice for 2 ArmoredCars, 5 Artillerys and 23 Infantrys in S.Karelia, round 3 : 4/30 hits, 7.00 expected hits Russians roll dice for 1 Bunker and 15 Infantrys in S.Karelia, round 3 : 5/16 hits, 5.50 expected hits 4 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in S.Karelia Germans roll dice for 2 ArmoredCars, 5 Artillerys and 18 Infantrys in S.Karelia, round 4 : 8/25 hits, 6.17 expected hits Russians roll dice for 1 Bunker and 11 Infantrys in S.Karelia, round 4 : 4/12 hits, 4.17 expected hits 8 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in S.Karelia Germans roll dice for 2 ArmoredCars, 5 Artillerys and 14 Infantrys in S.Karelia, round 5 : 5/21 hits, 5.50 expected hits Russians roll dice for 1 Bunker and 3 Infantrys in S.Karelia, round 5 : 1/4 hits, 1.50 expected hits 3 Infantrys owned by the Russians, 1 Infantry owned by the Germans and 1 Bunker owned by the Russians lost in S.Karelia Germans win, taking S.Karelia from Russians with 2 ArmoredCars, 5 Artillerys and 13 Infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 20 Infantrys Casualties for Russians: 1 Bunker and 22 Infantrys Non Combat Move - Germans 1 T.Boat and 5 Transports moved from 24 Sea Zone to 23 Sea Zone 4 Infantrys moved from Danzig to Brest 3 Infantrys moved from Pomerania to Danzig 3 Infantrys moved from Pomerania to Hamburg 4 Infantrys moved from Rhine to Hamburg 1 Infantry moved from Brandenburg to Pomerania 4 Infantrys moved from Belgium to Netherlands 1 AAGun and 13 Infantrys moved from Normandy to Brittany 1 Cruiser and 1 Destroyer moved from 4 Sea Zone to 3 Sea Zone 1 Infantry moved from Iceland to 3 Sea Zone 1 Cruiser, 1 Destroyer and 1 Infantry moved from 3 Sea Zone to 8 Sea Zone 1 Infantry moved from Berlin to Saxony 4 Infantrys moved from Galicia to Leon Place Units - Germans 4 Mech.Infs placed in Warsaw Germans undo move 1. 2 HeavyTanks and 2 Tanks placed in Warsaw 5 Mech.Infs placed in Bohemia 1 Battleship and 1 Submarine placed in 23 Sea Zone 1 Adv.Fighter placed in 20 Sea Zone 4 Infantrys placed in Hamburg 2 Infantrys placed in Normandy 4 Infantrys placed in Rhine 2 Infantrys placed in Paris Turn Complete - Germans Germans collect 113 PUs; end with 113 PUsCombat Hit Differential Summary :
Germans : -6.50 Russians : 1.83 -
TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Russians 5 units repaired. 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Arkhangelsk to Vologda 9 Infantrys moved from Yaroslavl to Moscow Non Combat Move - Russians 1 Infantry moved from Arkhangelsk to Kirov 1 Infantry moved from Arkhangelsk to Komi 1 Infantry moved from Sverdlovsk to Novosibirsk 1 Infantry moved from Sverdlovsk to Surgut 1 Infantry moved from Sverdlovsk to Ufa 1 Infantry moved from Sverdlovsk to Perm Turn Complete - Russians Russians collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Italians 3 Transports moved from 47 Sea Zone to 46 Sea Zone 3 Artillerys and 3 Infantrys moved from Rome to 46 Sea Zone 3 Artillerys, 3 Infantrys and 3 Transports moved from 46 Sea Zone to 47 Sea Zone 3 Artillerys and 3 Infantrys moved from 47 Sea Zone to Tripoli 4 HeavyTanks moved from Tunis to S.Tunisia 4 Mech.Infs moved from E.Morocco to S.Tunisia 4 Infantrys moved from Leon to Andalusia 1 Artillery and 1 Infantry moved from E.Morocco to W.Morocco 1 HeavyTank and 1 Tank moved from Rio de Oro to W.Morocco 1 Tank moved from Rio de Oro to W.Morocco 1 Artillery and 1 Infantry moved from E.Morocco to W.Morocco 4 Infantrys moved from Rome to Campania 2 Infantrys moved from Portugal to Andalusia Purchase Units - Italians Italians buy 2 Artillerys, 1 Elite, 2 HeavyTanks, 1 Infantry, 2 JetFighters, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Andalusia Italians attack with 6 Infantrys Americans defend with 1 Infantry Italians roll dice for 6 Infantrys in Andalusia, round 2 : 1/6 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Andalusia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Italians lost in Andalusia Italians win, taking Andalusia from Americans with 5 Infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for Americans: 1 Infantry Battle in W.Morocco Italians attack with 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks Americans defend with 1 Infantry Italians roll dice for 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks in W.Morocco, round 2 : 2/7 hits, 3.00 expected hits French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in W.Morocco Italians win, taking W.Morocco from French with 2 Artillerys, 1 HeavyTank, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Non Combat Move - Italians Place Units - Italians 4 Mech.Infs placed in Tunis 1 Artillery, 1 Elite, 1 HeavyTank, 1 Infantry and 1 Tank placed in Madrid 1 Artillery, 1 HeavyTank and 1 Tank placed in E.Morocco Italians undo move 2. 1 HeavyTank placed in E.Morocco 1 Artillery, 1 Elite, 1 Infantry and 1 Tank placed in Madrid 2 JetFighters placed in Rome Turn Complete - Italians Italians collect 83 PUs; end with 83 PUsCombat Hit Differential Summary :
Italians : -1.00 French : -0.33 Americans : 0.67 -
TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - French 1 Infantry moved from Hun to El Agheila 1 Elite moved from New Valley to Kufra 1 Mech.Inf moved from Rajputana to Hyderabad British take Hyderabad from Thai 1 Mech.Inf moved from Hyderabad to Mysore British take Mysore from Thai 1 Mech.Inf moved from Mysore to Rajputana 1 Mech.Inf moved from E.Iran to Rajputana 1 Mech.Inf moved from Rajputana to Bombay 1 Fighter moved from Syria to Bombay Purchase Units - French French buy 1 Bunker and 2 Infantrys; Remaining resources: 4 PUs; Combat - French Non Combat Move - French Place Units - French 1 Bunker and 2 Infantrys placed in Syria Turn Complete - French French collect 13 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Yamamoto 1 Artillery and 2 Infantrys moved from Tokyo to Tohoku 4 Infantrys moved from Tokyo to Chubu 5 Infantrys moved from Davao to Mindanao 1 Infantry moved from Davao to Mindanao 1 Artillery moved from Davao to Mindanao 1 Tank moved from Davao to Mindanao 1 Tank moved from Khatanga to Krasnoyarsk Yamamoto take Yeniseysk from Russians Yamamoto take Krasnoyarsk from Russians 1 Infantry moved from Khatanga to Yeniseysk 1 Infantry moved from Khatanga to Zhigansk 2 Infantrys moved from Yakutsk to Ayan 1 Bomber moved from Olyokminsk to 93 Sea Zone Purchase Units - Yamamoto Yamamoto buy 3 Adv.Fighters and 6 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 93 Sea Zone Yamamoto attack with 1 Bomber Americans defend with 1 B.Transport Yamamoto roll dice for 1 Bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 B.Transport in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Bomber in 93 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 B.Transport in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Americans lost in 93 Sea Zone Yamamoto win with 1 Bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 B.Transport Battle in Tohoku Yamamoto attack with 1 Artillery and 2 Infantrys Americans defend with 1 Factory and 1 Marine Yamamoto roll dice for 1 Artillery and 2 Infantrys in Tohoku, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 Marine in Tohoku, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Tohoku Yamamoto win, taking Tohoku from Americans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 Marine Battle in Chubu Yamamoto attack with 4 Infantrys Americans defend with 1 Factory and 1 Infantry Yamamoto roll dice for 4 Infantrys in Chubu, round 2 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Chubu Yamamoto win, taking Chubu from Americans with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Non Combat Move - Yamamoto 1 Bomber moved from 93 Sea Zone to Mindanao Place Units - Yamamoto 3 Adv.Fighters and 5 Tanks placed in Tokyo 1 Tank placed in Davao Turn Complete - Yamamoto Yamamoto collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
Yamamoto : 0.17 Americans : -1.00 -
TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Chinese 1 Bomber and 2 Infantrys moved from E.Qinghai to Ningsia 1 Bomber and 2 Infantrys moved from E.Qinghai to Sikang 2 Tanks moved from Hsining to E.Qinghai Purchase Units - Chinese Chinese buy 10 Infantrys; Remaining resources: 1 PUs; Combat - Chinese Battle in Sikang Chinese attack with 1 Bomber and 2 Infantrys Hisaichi defend with 1 ArmoredCar and 2 Infantrys Chinese roll dice for 1 Bomber and 2 Infantrys in Sikang, round 2 : 2/3 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Sikang, round 2 : 1/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 Bomber and 1 Infantry in Sikang, round 3 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sikang Chinese win, taking Sikang from Hisaichi with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys Battle in Ningsia Chinese attack with 1 Bomber and 2 Infantrys Hisaichi defend with 2 ArmoredCars and 1 Infantry Chinese roll dice for 1 Bomber and 2 Infantrys in Ningsia, round 2 : 2/3 hits, 1.00 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 0/3 hits, 0.67 expected hits 2 ArmoredCars owned by the Hisaichi lost in Ningsia Chinese roll dice for 1 Bomber and 2 Infantrys in Ningsia, round 3 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Ningsia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia Chinese win, taking Ningsia from Hisaichi with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Chinese 1 Bomber moved from Ningsia to E.Qinghai 1 Bomber moved from Sikang to E.Qinghai Place Units - Chinese 6 Infantrys placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Hisaichi : -0.17 Chinese : 2.17 -
TripleA Turn Summary: Hisaichi round 19
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 19 Combat Move - Hisaichi 1 T.Boat moved from 111 Sea Zone to 93 Sea Zone 3 Destroyers moved from 111 Sea Zone to 92 Sea Zone 1 Marine moved from Merauke to 112 Sea Zone 1 Marine and 2 Transports moved from 112 Sea Zone to 110 Sea Zone 2 Artillerys and 1 Elite moved from Sumatra to 110 Sea Zone 2 Artillerys, 1 Elite and 1 Marine moved from 110 Sea Zone to Lombok 1 Artillery moved from Java to Lombok 2 ArmoredCars and 3 Mech.Infs moved from South Gobi to E.Qinghai Hisaichi take Gobi Altai from Chinese 1 Mech.Inf moved from Ulan Bator to E.Qinghai 1 Infantry moved from Ulan Bator to Khobdo Hisaichi take Khobdo from Chinese 1 Infantry moved from Ulan Bator to Gobi Altai 4 Mech.Infs moved from Suiyuan to Gobi Altai 4 Mech.Infs moved from Gobi Altai to E.Qinghai 2 ArmoredCars and 1 Infantry moved from Lanchow to E.Qinghai 6 ArmoredCars moved from Shensi to E.Qinghai 1 Marine moved from Shensi to Ningsia 1 Infantry moved from Yunnan to Sikang 2 Mech.Infs moved from Shantung to Ningsia 1 Mech.Inf moved from Shantung to Ningsia 1 Mech.Inf moved from Sibirsky to Semipalatinsk Hisaichi take Semipalatinsk from Russians 1 Infantry moved from Irkutsk to Khobdo 2 Mech.Infs moved from Sibirsky to Surgut 5 Tanks moved from Sibirsky to Surgut 1 Marine moved from Sibirsky to Yeniseysk 4 Infantrys moved from Evenkia to Yeniseysk 2 Infantrys moved from Bratsk to Yeniseysk 5 Infantrys moved from Olyokminsk to Evenkia 8 Infantrys moved from Yakutsk to Olyokminsk 4 Mech.Infs moved from Liaoning to Changchun 8 Infantrys moved from Hulunbuir to Liaoning 6 ArmoredCars moved from Hunan to Shensi 6 ArmoredCars moved from Hong Kong to Hunan 1 Destroyer moved from 112 Sea Zone to 111 Sea Zone 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Lombok Purchase Units - Hisaichi Hisaichi buy 13 Adv.Fighters, 1 Marine and 6 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Surgut Hisaichi attack with 2 Mech.Infs and 5 Tanks Russians defend with 1 Infantry Hisaichi roll dice for 2 Mech.Infs and 5 Tanks in Surgut, round 2 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 Infantry in Surgut, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in Surgut Hisaichi win, taking Surgut from Russians with 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 Mech.Inf Casualties for Russians: 1 Infantry Battle in Sikang Hisaichi attack with 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sikang Chinese win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Infantry Battle in Lombok Hisaichi attack with 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine Anzac defend with 3 Artillerys, 1 Elite and 2 Infantrys; Dutch defend with 1 Bunker Hisaichi roll dice for 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Lombok, round 2 : 2/6 hits, 2.50 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 3 Artillerys, 1 Bunker, 1 Elite and 2 Infantrys in Lombok, round 2 : 2/7 hits, 2.50 expected hits 1 Infantry owned by the Anzac, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lombok Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Marine in Lombok, round 3 : 1/4 hits, 1.83 expected hits Dutch roll dice for 3 Artillerys, 1 Bunker, 1 Elite and 1 Infantry in Lombok, round 3 : 1/6 hits, 2.17 expected hits 1 Infantry owned by the Anzac and 1 Elite owned by the Hisaichi lost in Lombok Hisaichi roll dice for 2 Artillerys and 1 Marine in Lombok, round 4 : 2/3 hits, 1.33 expected hits Dutch roll dice for 3 Artillerys, 1 Bunker and 1 Elite in Lombok, round 4 : 3/5 hits, 1.83 expected hits 1 Artillery owned by the Anzac, 1 Elite owned by the Anzac, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Lombok Dutch win with 2 Artillerys and 1 Bunker remaining. Battle score for attacker is -10 Casualties for Hisaichi: 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine Casualties for Anzac: 1 Artillery, 1 Elite and 2 Infantrys Battle in E.Qinghai Hisaichi attack with 10 ArmoredCars, 1 Infantry and 8 Mech.Infs Chinese defend with 1 AAGun, 2 Bombers, 2 Bunkers, 1 Fighter and 2 Tanks Hisaichi roll dice for 10 ArmoredCars, 1 Infantry and 8 Mech.Infs in E.Qinghai, round 2 : 6/19 hits, 6.33 expected hits Units damaged: 2 Bunkers owned by the Chinese Chinese roll dice for 2 Bombers, 2 Bunkers, 1 Fighter and 2 Tanks in E.Qinghai, round 2 : 4/7 hits, 2.83 expected hits 3 ArmoredCars owned by the Hisaichi, 2 Tanks owned by the Chinese, 2 Bombers owned by the Chinese and 1 Infantry owned by the Hisaichi lost in E.Qinghai Hisaichi roll dice for 7 ArmoredCars and 8 Mech.Infs in E.Qinghai, round 3 : 7/15 hits, 5.00 expected hits Chinese roll dice for 2 Bunkers and 1 Fighter in E.Qinghai, round 3 : 3/3 hits, 1.50 expected hits 3 ArmoredCars owned by the Hisaichi, 2 Bunkers owned by the Chinese and 1 Fighter owned by the Chinese lost in E.Qinghai Hisaichi win, taking E.Qinghai from Chinese with 4 ArmoredCars and 8 Mech.Infs remaining. Battle score for attacker is 32 Casualties for Hisaichi: 6 ArmoredCars and 1 Infantry Casualties for Chinese: 2 Bombers, 2 Bunkers, 1 Fighter and 2 Tanks Battle in Ningsia Hisaichi attack with 1 Marine and 3 Mech.Infs Chinese defend with 1 Infantry Hisaichi roll dice for 1 Marine and 3 Mech.Infs in Ningsia, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 1 Marine and 3 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi Place Units - Hisaichi 8 Adv.Fighters placed in Changchun 4 Adv.Fighters placed in Liaoning 1 Adv.Fighter and 1 Marine placed in Shantung 6 Mech.Infs placed in Sibirsky Turn Complete - Hisaichi Hisaichi collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
Hisaichi : 2.00 Chinese : 3.00 Russians : 0.67 Dutch : -0.50





