@gamerman01 I tend to roll play the madman as the Axis.
Argothair (Axis +0) v. Simon33 (Allies) bm3
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OK, you’ve talked me into it. I’ll scramble the fighter. Final answer.
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Just rolled it, but I don’t think you could have seen the results. You said final answer so I’ll roll the fighter by “Roll Dice”.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from United Kingdom to 113 Sea Zone 1 bomber moved from Gold Coast to French Equatorial Africa 1 mech_infantry moved from French West Africa to French Equatorial Africa Combat - Americans Battle in French Equatorial Africa Americans attack with 1 bomber and 1 mech_infantry Italians defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 mech_infantry in French Equatorial Africa, round 2 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in French Equatorial Africa Americans win, taking French Equatorial Africa from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 113 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer and 1 transport Americans roll dice for 2 bombers in 113 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 bomber owned by the Americans and 1 transport owned by the Germans lost in 113 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer and 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 113 Sea Zone: 1 bomber EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 bombers moved from Eastern United States to United Kingdom 1 carrier and 2 fighters moved from 125 Sea Zone to 110 Sea Zone 1 cruiser and 3 transports moved from 125 Sea Zone to 123 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 bomber moved from French Equatorial Africa to Rhodesia 1 artillery and 1 infantry moved from Central United States to Southeast Mexico 1 mech_infantry moved from Central United States to Southeast Mexico 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 armour, 3 artilleries, 4 infantry and 1 marine placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan 3 infantry moved from Sikang to Shensi 4 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Tsinghai Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Tsinghai, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 3 infantry and 1 marine; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 110 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to Algeria 1 infantry moved from Morocco to Algeria 2 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 artillery moved from Persia to Iraq 1 tactical_bomber moved from India to Iraq 1 mech_infantry moved from Eastern Persia to Iraq Combat - British Battle in 113 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 113 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Iraq British attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Algeria British attack with 1 fighter, 1 infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 0/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 3 : 1/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Algeria British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Algeria to Gibraltar 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 113 Sea Zone to 110 Sea Zone 1 infantry moved from Tanganyika Territory to Belgian Congo 4 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Union of South Africa to Rhodesia 1 tactical_bomber moved from Iraq to Persia 1 mech_infantry moved from Eastern Persia to Persia 1 cruiser and 1 transport moved from 77 Sea Zone to 71 Sea Zone Place Units - British 1 artillery, 1 infantry and 1 marine placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : 0.67 Italians : -1.33 British : -2.00 Americans : 1.83 Chinese : 0.50 Neutral_Axis : 0.33 Japanese : 1.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 bomber moved from Southern Italy to Iraq 1 fighter moved from Southern Italy to Malta 2 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 2 infantry moved from Cyprus to 99 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 artillery and 2 infantry moved from Bessarabia to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 artillery and 2 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Iraq Italians attack with 1 artillery, 1 bomber and 2 mech_infantrys British defend with 1 artillery and 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Iraq, round 2 : 3/4 hits, 1.50 expected hits British roll dice for 1 artillery and 1 mech_infantry in Iraq, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians and 1 artillery owned by the British lost in Iraq Italians win, taking Iraq from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 2 mech_infantrys Casualties for British: 1 artillery and 1 mech_infantry Battle in Malta Italians attack with 1 fighter and 2 infantry British defend with 1 aaGun and 1 infantry AA fire in Malta : 0/1 hits, 0.17 expected hits Italians roll dice for 1 fighter and 2 infantry in Malta, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Malta, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 infantry in Malta, round 4 : 2/3 hits, 0.83 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 fighter moved from Malta to Tobruk 1 bomber moved from Iraq to Egypt 2 infantry moved from 95 Sea Zone to Southern Italy 1 aaGun moved from Bessarabia to Ukraine 2 armour and 3 mech_infantrys moved from Romania to Eastern Poland 4 infantry moved from Bulgaria to Romania Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 destroyer and 1 submarine placed in 95 Sea Zone 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5 Italians collect 26 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 2.17 British : 0.33 AA fire in Malta : : -0.17 Russians : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 63 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 1 fighter and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 fighter moved from 110 Sea Zone to Gibraltar 1 destroyer moved from 80 Sea Zone to 77 Sea Zone 1 destroyer moved from 77 Sea Zone to 72 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 artillery and 2 infantry moved from Baltic States to Novgorod 1 armour moved from Poland to Novgorod 1 bomber moved from Eastern Poland to Novgorod 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 infantry moved from Eastern Poland to Belarus 4 artilleries and 6 infantry moved from Poland to Baltic States 1 armour and 8 mech_infantrys moved from Germany to Baltic States 1 artillery and 2 infantry moved from Eastern Poland to Baltic States 6 armour, 6 artilleries, 19 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland 6 armour and 1 mech_infantry moved from Eastern Poland to Baltic States Combat - Germans Battle in Novgorod Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Novgorod, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Novgorod to Western Germany 1 infantry moved from France to Western Germany 1 aaGun moved from France to Western Germany 1 aaGun moved from Western Ukraine to Eastern Poland Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -1.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 13 artilleries; Remaining resources: 3 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Bryansk to Archangel 1 fighter and 1 infantry moved from Bryansk to Western Ukraine 2 artilleries moved from Bryansk to Rostov 3 infantry moved from Bryansk to Rostov 3 infantry moved from Bryansk to Rostov 2 armour, 23 infantry and 2 mech_infantrys moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 armour, 23 infantry and 2 mech_infantrys Italians defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 2 armour, 23 infantry and 2 mech_infantrys in Ukraine, round 2 : 5/27 hits, 5.17 expected hits Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 2 armour, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 7 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus retreated to Belarus Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Rostov Russians attack with 2 artilleries and 6 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 artilleries and 6 infantry in Rostov, round 2 : 1/8 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Bryansk to Ukraine 4 infantry moved from Samara to Russia 3 infantry moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Belarus to Russia 1 fighter moved from Western Ukraine to Russia 2 aaGuns and 10 infantry moved from Vologda to Russia 3 infantry moved from Vologda to Russia Place Units - Russians 3 artilleries placed in Volgograd 10 artilleries placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -2.00 Italians : -0.67 Russians : -5.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 factory_minors, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 artilleries, 1 fighter and 11 infantry moved from Korea to Amur 2 tactical_bombers moved from Shantung to Amur 1 tactical_bomber moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to Amur 3 fighters moved from Japan to Amur 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 3 infantry moved from 5 Sea Zone to Amur 2 tactical_bombers moved from 37 Sea Zone to Dutch New Guinea 2 fighters moved from 37 Sea Zone to Dutch New Guinea 1 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 5 infantry moved from 45 Sea Zone to Dutch New Guinea 2 battleships, 2 carriers and 2 cruisers moved from 37 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from Shan State to Burma 2 artilleries and 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Chahar 1 armour moved from Shantung to Hopei 1 infantry moved from Shantung to Anhwe 2 armour and 2 mech_infantrys moved from Kweichow to Sikang 1 bomber moved from French Indo China to Sikang 1 infantry moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 mech_infantry moved from French Indo China to Szechwan 1 armour moved from Shan State to Szechwan 2 fighters and 2 tactical_bombers moved from Shan State to Sikang 1 artillery moved from Kweichow to Shensi Combat - Japanese Battle in Dutch New Guinea Japanese attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Dutch New Guinea, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Amur Japanese attack with 3 artilleries, 5 fighters, 14 infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 18 infantry AA fire in Amur : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in Amur Japanese roll dice for 1 battleship in Amur, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 artilleries, 3 fighters, 14 infantry and 3 tactical_bombers in Amur, round 2 : 5/23 hits, 7.33 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 9/18 hits, 6.00 expected hits 9 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 3 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers in Amur, round 3 : 7/14 hits, 5.83 expected hits Russians roll dice for 14 infantry in Amur, round 3 : 5/14 hits, 4.67 expected hits 5 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur Japanese roll dice for 3 artilleries, 3 fighters and 3 tactical_bombers in Amur, round 4 : 4/9 hits, 4.50 expected hits Russians roll dice for 7 infantry in Amur, round 4 : 2/7 hits, 2.33 expected hits 4 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Amur Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Amur, round 5 : 6/7 hits, 3.83 expected hits Russians roll dice for 3 infantry in Amur, round 5 : 2/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -27 Casualties for Japanese: 2 artilleries, 3 fighters, 14 infantry and 1 tactical_bomber Casualties for Russians: 2 aaGuns and 18 infantry Battle in Szechwan Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 2 : 2/6 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Sikang Japanese attack with 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 4/9 hits, 4.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 3/3 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for Chinese: 1 fighter and 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from Sikang to French Indo China 2 fighters and 2 tactical_bombers moved from Sikang to Shensi 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Jehol 1 aaGun moved from Korea to Amur 1 fighter moved from Amur to Japan 1 tactical_bomber moved from Amur to Korea 1 fighter and 1 tactical_bomber moved from Amur to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 factory_minor placed in Kwangtung 4 submarines placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Shantung Japanese undo move 5. 1 armour and 1 mech_infantry placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 1.00 ANZAC : -0.67 Chinese : 2.00 Russians : 4.00 Japanese : 0.17
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A few comments:
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I didn’t realize that invading Amur automatically activates the Mongolians. I thought they just became pro-Allied neutrals. Is that a change from Global '40 to Balanced Mod, or have I always been playing that wrong?
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The point of moving the Japanese fleet to Queensland a few turns ago was to keep the US fleets away from the Chinese coast, so that I’d be able to build transports in Tokyo and use them to ship units south. That plan more or less worked – I took very heavy losses in the Queensland battle, but I’m also holding both China and the money islands. Perhaps it was not a very good plan, but I achieved the goals that I set.
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The battle calculator says that average dice would have given me 12 units left after the Amur battle – 7 planes and 5 land units. That would have been enough to spread out, take control of Siberia, and still dominate the sea zones around Tokyo. Instead I got diced and wound up with 4 planes and 1 land unit. That happens; it’s a dice game, but it leaves Japan without the forces it needs to keep the momentum going. Instead of gaining income at Russia’s expense, Japan is going to be at best treading water for the next few turns.
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Given that Germany and Italy are also basically just treading water right now, and that the Allies are still outearning the Axis by 30 IPCs a turn, I’m probably going to surrender soon unless something drastic happens. I’ve been enjoying the game, but we’re rapidly moving into a situation where the Axis don’t have anything realistic to hope for. You could make a huge blunder or roll terrible dice, but with normal luck and normal play, I’m not really seeing any paths to victory from this position.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters and 4 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 bombers moved from United Kingdom to Germany 1 bomber moved from Rhodesia to Egypt 1 mech_infantry moved from French Equatorial Africa to Kenya British take Kenya from Italians Combat - Americans Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Non Combat Move - Americans 1 bomber moved from Germany to Norway 1 bomber moved from Egypt to French Equatorial Africa 1 carrier, 1 destroyer and 1 fighter moved from 110 Sea Zone to 92 Sea Zone 1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone 1 cruiser and 3 transports moved from 123 Sea Zone to 106 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 marine moved from Eastern United States to Quebec 1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from 26 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 destroyer and 4 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Morocco to Algeria British take Algeria from Neutral_Axis 1 fighter moved from 92 Sea Zone to 96 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Persia to Iraq 1 fighter moved from India to Iraq 1 armour, 1 artillery, 2 fighters and 22 infantry moved from India to Burma 1 artillery, 1 infantry and 1 marine moved from Union of South Africa to 71 Sea Zone 1 cruiser and 1 marine moved from 71 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory 3 infantry moved from Rhodesia to Tanganyika Territory 4 infantry moved from Belgian Congo to Tanganyika Territory 1 battleship and 2 destroyers moved from 77 Sea Zone to 72 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French Madagascar Battle in Tanganyika Territory British attack with 1 artillery and 8 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Tanganyika Territory, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 artillery and 8 infantry in Tanganyika Territory, round 2 : 4/9 hits, 1.83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking French Madagascar from Neutral_Axis, taking Tanganyika Territory from Italians with 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 1 armour, 1 artillery, 2 fighters and 22 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery, 2 fighters and 22 infantry in Burma, round 2 : 6/26 hits, 5.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 1 artillery, 2 fighters and 22 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 artillery in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Italians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 tactical_bomber moved from Iraq to West India 1 fighter moved from Iraq to Persia 1 fighter moved from 96 Sea Zone to 92 Sea Zone 2 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Belgian Congo to French Equatorial Africa 1 fighter moved from United Kingdom to Norway 1 fighter moved from Gibraltar to United Kingdom 2 fighters moved from Burma to India Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 1 mech_infantry
Combat Hit Differential Summary :
British : 1.17 Italians : 0.33 AA fire in Egypt : : -0.17 Chinese : -0.33 Japanese : -1.00 AA fire in Germany : : 0.67
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1 - yes. It’s standard G40 if Japan invades Amur or Tinguska, or any other border territory.
2 - Hmm, interesting. You bought 2 TTs J1. Some buy 3, I normally go 2. Is there really a need for more? I noticed that you bought a BB? Normally people buy CVs to put under the starting planes.
3 - yeah but when there’s AA Guns involved things really swing on an extra AA hit.
4 - Germany really suffers with a failed sea lion. Given that you only had 2 Luftwaffe left, I couldn’t possibly see how you could recover to be honest. -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 30 PUs; Italians buy 1 artillery, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 battleship, 2 cruisers, 2 destroyers and 3 submarines moved from 95 Sea Zone to 94 Sea Zone 1 battleship, 2 cruisers, 2 destroyers and 3 submarines moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 1 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 1 armour and 2 mech_infantrys moved from Eastern Poland to Archangel 3 infantry moved from Romania to Eastern Poland 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria Combat - Italians Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 battleship, 2 cruisers, 2 destroyers, 2 fighters and 3 submarines British defend with 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber; French defend with 1 cruiser and 1 fighter; Americans defend with 1 carrier, 2 destroyers and 3 submarines Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits Units damaged: 1 battleship owned by the Italians 1 submarine owned by the Americans, 2 destroyers owned by the Italians, 1 fighter owned by the Italians and 3 submarines owned by the Italians lost in 92 Sea Zone Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 battleship and 2 cruisers in 92 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/10 hits, 5.00 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 cruisers owned by the Italians, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 92 Sea Zone Americans win with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -72 Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers, 2 fighters and 3 submarines Casualties for Americans: 1 destroyer and 3 submarines Battle in Algeria Italians attack with 1 artillery and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria Italians roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Algeria, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Algeria, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Algeria British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Archangel Italians attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel Italians win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar 1 fighter owned by the British forced to land in Gibraltar Non Combat Move - Italians 1 fighter moved from Tobruk to Southern Italy 1 bomber moved from Egypt to Southern Italy Place Units - Italians 1 carrier placed in 95 Sea Zone 1 artillery and 2 infantry placed in Egypt 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : 0.33 Americans : 0.17 Russians : 1.33
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OK, I think this game is over, then – because the Axis had no straightforward paths to victory, I attacked the Allied Med fleet at low odds to see if I could get lucky there, but I think I rolled below-average again, and I also rolled below-average in all of the land battles. I could have abandoned Egypt, put the units I purchased in Rome, and kept Italy alive for one more turn even after all those losses, but why bother? The game was going nowhere interesting for the Axis before I5, and the problem is that much worse after I5.
It’s interesting to see the limits of the Vichy rule…rendering northwest Africa pro-Axis neutral is of limited use if the Allies stack up near Gibraltar and you need a landing spot. I suppose the Germans should have walked into Southern France on G5 to create more of a dead zone in SZ 92…the Italian bomber would have been able to land in Southern France, and I could have sent two of the Italian fighters out without building that ridiculous carrier.
Anyway, congratulations, and thanks for the game! I’ll report your win in the results thread.
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Thanks for the game. Perhaps it was a mistake to give you the shot at London G2. I don’t think I’ve ever seen that. UK was stretched pretty thin, but when it held on in London, I think the Axis were pretty doomed, unless Japan could bring out the victory. Would have been a more interesting game if you’d won. USA would have had to go hard to liberate London and Italy would have gone hog wild. I got unlucky in China when it counted and you looked like cleaning them up easily but India wasn’t in any danger anytime soon. USA was in danger of taking back money islands or at least making Japan fight for them.