Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 124 Sea Zone to 109 Sea Zone
9 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Ukraine to Bessarabia
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery and 4 infantry moved from Russia to Smolensk
2 aaGuns and 18 infantry moved from Sakha to Amur
2 aaGuns moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
2 artilleries and 4 infantry moved from Novgorod to Karelia
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
3 infantry moved from Korea to Manchuria
3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 armour and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 4 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kiangsi
1 artillery and 1 infantry moved from Anhwe to Hopei
1 fighter moved from Kiangsi to Hopei
1 bomber moved from Kwangsi to Hopei
1 bomber moved from Kwangsi to Suiyuyan
1 fighter moved from Kwangsi to Kweichow
8 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
2 destroyers moved from 36 Sea Zone to 19 Sea Zone
3 artilleries, 1 battleship, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
Combat - Japanese
Battle in French Indo China
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Kweichow, round 2 : 3/6 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Hopei, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 9 fighters, 5 infantry, 1 mech_infantry and 8 tactical_bombers
Chinese defend with 8 infantry
Japanese roll dice for 1 armour, 1 artillery, 9 fighters, 5 infantry, 1 mech_infantry and 8 tactical_bombers in Yunnan, round 2 : 12/25 hits, 11.83 expected hits
Chinese roll dice for 8 infantry in Yunnan, round 2 : 4/8 hits, 2.67 expected hits
4 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 9 fighters, 1 infantry, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Casualties for Chinese: 8 infantry
Non Combat Move - Japanese
1 fighter moved from Kweichow to Jehol
1 bomber moved from Suiyuyan to Jehol
1 bomber moved from Hopei to Jehol
1 fighter moved from Hopei to Jehol
9 fighters and 8 tactical_bombers moved from Yunnan to Jehol
3 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria
Place Units - Japanese
1 artillery and 5 infantry placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese : 3.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 fighters moved from 10 Sea Zone to Eastern United States
1 bomber moved from Western United States to Eastern United States
2 mech_infantrys moved from Western United States to Eastern United States
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
3 transports placed in 10 Sea Zone
3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 4 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
3 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 fighters moved from 10 Sea Zone to Eastern United States
1 bomber moved from Western United States to Eastern United States
2 mech_infantrys moved from Western United States to Eastern United States
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
3 transports placed in 10 Sea Zone
3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 4 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
3 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 1x airfield, 7x factory_major; Remaining resources: 28 PUs;
British buy 2 fighters and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
2 fighters moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
2 tactical_bombers moved from Syria to Alexandria
1 fighter moved from Syria to Alexandria
1 bomber moved from Syria to Alexandria
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 98 Sea Zone
2 destroyers moved from 76 Sea Zone to 98 Sea Zone
8 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from 98 Sea Zone to Alexandria
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 10 infantry
Japanese defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 10 infantry in Yunnan, round 2 : 1/12 hits, 2.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 fighter and 8 infantry in Yunnan, round 3 : 3/10 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 3 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 8 infantry remaining. Battle score for attacker is 11
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 3/8 hits, 4.00 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/5 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in Alexandria, round 3 : 4/6 hits, 3.33 expected hits
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - British
2 tactical_bombers moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Yunnan to India
3 infantry moved from India to Burma
2 artilleries moved from India to Burma
3 aaGuns moved from Burma to Yunnan
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from 109 Sea Zone to United Kingdom
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 2 infantry
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 fighters and 2 infantry placed in United Kingdom
British undo move 1.
2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 32 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Germans : -0.17
British : -0.17
Italians : -0.33
Chinese : 0.83
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 fighter and 1 submarine
British defend with 1 cruiser, 2 destroyers and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 98 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
2 destroyers owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 35
Casualties for British: 1 cruiser, 2 destroyers and 1 transport
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Greece
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Greece to Romania
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Queensland to Malaya
1 fighter moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Queensland to Malaya
1 fighter moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from 91 Sea Zone to Algeria
1 tactical_bomber moved from 91 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 carrier, 1 cruiser and 3 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
3 armour, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 93 Sea Zone to 95 Sea Zone
1 fighter and 3 tactical_bombers moved from Holland Belgium to United Kingdom
2 bombers and 2 fighters moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.50 expected hits
AA fire in United Kingdom : 1/1 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 2,6,1 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: factory_major = 3, airfield = 6
Battle in Algeria
Germans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 5/5 hits, 2.33 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the French lost in Algeria
Germans win, taking Algeria from French with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
3 tactical_bombers moved from United Kingdom to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from Algeria to 95 Sea Zone
1 fighter moved from Algeria to 95 Sea Zone
1 infantry moved from Bulgaria to Romania
6 infantry moved from Germany to Poland
4 infantry moved from Germany to Poland
1 armour moved from Greater Southern Germany to Slovakia Hungary
3 armour moved from Western Germany to Poland
1 armour moved from Southern France to Normandy Bordeaux
1 artillery moved from Yugoslavia to Slovakia Hungary
Place Units - Germans
1 destroyer and 1 transport placed in 93 Sea Zone
10 infantry placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 2.67
French : -0.67
AA fire in United Kingdom : : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 2 fighters, 13 infantry and 1 tactical_bomber moved from Baltic States to Belarus
1 artillery and 4 infantry moved from Ukraine to Western Ukraine
1 artillery and 4 infantry moved from Smolensk to Belarus
1 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Novgorod to Belarus
2 aaGuns and 18 infantry moved from Amur to Siberia
2 artilleries and 3 infantry moved from Russia to Bryansk
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Russia
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangsi
3 fighters and 3 tactical_bombers moved from Jehol to Kwangsi
2 bombers, 8 fighters and 5 tactical_bombers moved from Jehol to Yunnan
4 artilleries and 6 infantry moved from Manchuria to 19 Sea Zone
4 infantry moved from Manchuria to Jehol
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 7 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
4 artilleries, 1 battleship, 6 infantry and 5 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery, 1 cruiser, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Hopei to Chahar
Combat - Japanese
Battle in Kwangsi
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/7 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 8 fighters, 4 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 8 infantry
AA fire in Yunnan : 2/1 hits, 1.50 expected hits
2 fighters owned by the Japanese lost in Yunnan
Japanese roll dice for 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers in Yunnan, round 2 : 11/17 hits, 8.33 expected hits
Chinese roll dice for 3 aaGuns, 1 artillery and 8 infantry in Yunnan, round 2 : 5/9 hits, 3.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 3 : 7/12 hits, 6.67 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 3 fighters, 4 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 artillery and 8 infantry
Non Combat Move - Japanese
2 bombers, 5 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
5 artilleries and 11 infantry moved from 36 Sea Zone to French Indo China
1 aaGun moved from Manchuria to Jehol
Place Units - Japanese
1 factory_minor and 1 harbour placed in French Indo China
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
AA fire in Yunnan : : 0.50
Chinese : 3.33
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 harbour and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 fighters moved from Eastern United States to 8 Sea Zone
1 bomber moved from Eastern United States to Midway
2 artilleries moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
5 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports moved from 10 Sea Zone to 8 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Eastern United States
2 mech_infantrys moved from Eastern United States to Western United States
1 fighter moved from 26 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 submarine moved from 101 Sea Zone to 64 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 64 Sea Zone to 11 Sea Zone
1 armour moved from 8 Sea Zone to Aleutian Islands
2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
2 artilleries moved from 8 Sea Zone to Aleutian Islands
5 infantry moved from 8 Sea Zone to Aleutian Islands
Place Units - Americans
1 harbour placed in Aleutian Islands
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery placed in Central United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Tsinghai to Szechwan
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 harbour and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 fighters moved from Eastern United States to 8 Sea Zone
1 bomber moved from Eastern United States to Midway
2 artilleries moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
5 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports moved from 10 Sea Zone to 8 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Eastern United States
2 mech_infantrys moved from Eastern United States to Western United States
1 fighter moved from 26 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 submarine moved from 101 Sea Zone to 64 Sea Zone
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 64 Sea Zone to 11 Sea Zone
1 armour moved from 8 Sea Zone to Aleutian Islands
2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
2 artilleries moved from 8 Sea Zone to Aleutian Islands
5 infantry moved from 8 Sea Zone to Aleutian Islands
Place Units - Americans
1 harbour placed in Aleutian Islands
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery placed in Central United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Tsinghai to Szechwan
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 29 PUs;
British buy 1 bomber; Remaining resources: 17 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 battleship moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
2 tactical_bombers moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Kenya
Combat - British
Battle in Iraq
British attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 2/5 hits, 2.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
retreated to Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 2 infantry
Non Combat Move - British
1 bomber moved from Iraq to Persia
2 tactical_bombers moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 armour moved from Alexandria to Trans-Jordan
1 artillery moved from Alexandria to Egypt
2 artilleries moved from Burma to India
3 infantry moved from Burma to India
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
1 artillery moved from 119 Sea Zone to Scotland
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
3 fighters moved from United Kingdom to Scotland
2 infantry moved from 79 Sea Zone to West India
Place Units - British
1 bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3
British collect 27 PUs (3 lost to blockades); end with 44 PUs
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
British : -0.50
Neutral_Axis : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer, 2 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Greece to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Tunisia to Algeria
Combat - Italians
Battle in Alexandria
Battle in Trans-Jordan
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 armour
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Trans-Jordan
Italians win, taking Alexandria from British, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Greece
1 armour moved from Romania to Greece
1 fighter moved from Greece to Alexandria
1 fighter moved from Alexandria to Tobruk
Place Units - Italians
3 armour placed in Southern Italy
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 7 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 8 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from 42 Sea Zone to Java
3 fighters moved from Malaya to India
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0.33
ANZAC : -1.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 7 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 8 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from 42 Sea Zone to Java
3 fighters moved from Malaya to India
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - French
Battle in Anglo Egyptian Sudan
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
French roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.33
French : -1.17
ANZAC : -1.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber and 10 infantry; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
3 armour, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Syria
1 armour moved from 98 Sea Zone to Syria
1 armour moved from 98 Sea Zone to Syria
1 artillery moved from Algeria to Morocco
1 destroyer and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 armour moved from Algeria to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 armour moved from 98 Sea Zone to Syria
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 armour moved from Poland to Baltic States
3 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Bessarabia
2 infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
1 fighter moved from Southern Italy to Eastern Poland
1 fighter moved from Southern Italy to Egypt
1 tactical_bomber moved from Holland Belgium to Finland
2 bombers moved from Western Germany to Egypt
1 fighter moved from Holland Belgium to Finland
1 tactical_bomber moved from Holland Belgium to Finland
1 infantry moved from Finland to Norway
1 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Syria
Battle in Bessarabia
Germans attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Syria from French, taking Bessarabia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Eastern Poland, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Baltic States, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 3 infantry in Baltic States, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 3 infantry in Baltic States, round 4 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour and 2 infantry in Baltic States, round 5 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 harbour
Germans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Germans
2 fighters moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to Trans-Jordan
2 bombers moved from Egypt to Trans-Jordan
1 fighter moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Bessarabia to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
6 infantry moved from Poland to Slovakia Hungary
9 infantry moved from Germany to Poland
Place Units - Germans
10 infantry placed in Germany
2 armour and 1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 51 PUs; end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -2.17
British : -0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 5 infantry moved from Karelia to Finland
2 fighters and 1 tactical_bomber moved from Belarus to Finland
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Baltic States
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Baltic States, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 4 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 5 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Baltic States, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 2 infantry
Battle in Finland
Russians attack with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 fighter, 4 infantry and 2 tactical_bombers
Russians roll dice for 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Finland, round 2 : 5/10 hits, 3.50 expected hits
Germans roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Finland, round 2 : 4/7 hits, 3.00 expected hits
4 infantry owned by the Russians, 4 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Finland
Russians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Finland, round 3 : 0/6 hits, 2.67 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Finland, round 3 : 0/2 hits, 1.17 expected hits
Russians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Finland, round 4 : 3/6 hits, 2.67 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Finland, round 4 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Russians: 5 infantry
Casualties for Germans: 1 fighter, 4 infantry and 2 tactical_bombers
Non Combat Move - Russians
1 fighter moved from Finland to Karelia
1 fighter moved from Finland to Karelia
1 tactical_bomber moved from Finland to Karelia
3 infantry moved from Bryansk to Western Ukraine
2 artilleries moved from Bryansk to Belarus
2 armour moved from Russia to Belarus
1 armour moved from Russia to Western Ukraine
2 aaGuns and 18 infantry moved from Siberia to Amur
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -3.67
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
8 fighters moved from French Indo China to 6 Sea Zone
2 battleships and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
3 carriers and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
2 artilleries moved from Chahar to Anhwe
4 tactical_bombers moved from French Indo China to Anhwe
3 tactical_bombers moved from French Indo China to Malaya
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from French Indo China to Philippines
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 4 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Jehol to Anhwe
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Kwangtung
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 4 tactical_bombers in Anhwe, round 2 : 3/7 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 cruiser, 1 destroyer and 3 transports in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 bomber, 1 cruiser, 1 destroyer and 3 transports in 42 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Philippines
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Philippines, round 2 : 5/5 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Java
Japanese attack with 1 artillery and 4 infantry
ANZAC defend with 1 fighter and 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Java, round 2 : 1/5 hits, 1.17 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Java, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 4 infantry in Java, round 3 : 1/5 hits, 1.17 expected hits
ANZAC roll dice for 1 fighter in Java, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from 6 Sea Zone to Japan
1 bomber moved from 42 Sea Zone to Paulau Island
1 bomber moved from Philippines to Paulau Island
3 tactical_bombers moved from Malaya to French Indo China
4 tactical_bombers moved from Anhwe to Jehol
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Java: 1 artillery
EDIT: Turning off Edit Mode
1 fighter placed in Japan
1 carrier placed in 6 Sea Zone
1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 43 PUs; end with 45 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : 0.33
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 0.17