@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Anhwe to Hunan
1 armour and 1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
4 armour, 3 artilleries and 3 mech_infantrys moved from Yunnan to Kweichow
5 artilleries and 7 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from Americans
1 bomber moved from French Indo China to 43 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters
Americans defend with 2 submarines
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters in 6 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Hunan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 bomber in 43 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 43 Sea Zone to French Indo China
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 artilleries and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 bombers moved from French Indo China to Kiangsu
1 artillery moved from Manchuria to Amur
3 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
Japanese collect 43 PUs (8 lost to blockades); end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Anhwe to Hunan
1 armour and 1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
4 armour, 3 artilleries and 3 mech_infantrys moved from Yunnan to Kweichow
5 artilleries and 7 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from Americans
1 bomber moved from French Indo China to 43 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters
Americans defend with 2 submarines
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters in 6 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Hunan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 bomber in 43 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 43 Sea Zone to French Indo China
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 artilleries and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 bombers moved from French Indo China to Kiangsu
1 artillery moved from Manchuria to Amur
3 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
Japanese collect 43 PUs (8 lost to blockades); end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 5 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 destroyer and 5 submarines moved from 33 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 31 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 transports moved from 31 Sea Zone to 26 Sea Zone
3 fighters moved from Caroline Islands to Hawaiian Islands
2 bombers moved from Wake Island to Java
2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 submarines moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 marine moved from Sicily to 95 Sea Zone
1 mech_infantry moved from Sicily to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from 99 Sea Zone to Cyprus
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 cruiser and 1 marine moved from 95 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
4 fighters moved from 95 Sea Zone to Malta
1 bomber moved from Tobruk to Cyprus
1 fighter moved from Tobruk to Malta
2 carriers and 2 destroyers moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Persia to India
1 armour, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Egypt
1 armour moved from French Equatorial Africa to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
2 bombers moved from Eastern United States to United Kingdom
Combat - Americans
Strategic bombing raid in India
AA fire in India : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Crete
Battle in Cyprus
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Cyprus, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Cyprus
Americans win, taking Crete from Italians, taking Cyprus from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Malta
Americans attack with 5 fighters and 1 marine
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 5 fighters and 1 marine in Malta, round 2 : 3/6 hits, 2,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 4 fighters and 1 marine remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
4 fighters moved from Malta to 94 Sea Zone
1 bomber moved from Cyprus to Iraq
1 aaGun moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone
1 aaGun, 4 infantry and 3 mech_infantrys moved from 87 Sea Zone to French West Africa
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone
4 fighters placed in Eastern United States
5 infantry and 4 mech_infantrys placed in Central United States
Turn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Italians : 1,00
Americans : 0,67
AA fire in India : : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 12 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 5 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 destroyer and 5 submarines moved from 33 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 31 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 transports moved from 31 Sea Zone to 26 Sea Zone
3 fighters moved from Caroline Islands to Hawaiian Islands
2 bombers moved from Wake Island to Java
2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 submarines moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 marine moved from Sicily to 95 Sea Zone
1 mech_infantry moved from Sicily to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from 99 Sea Zone to Cyprus
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 cruiser and 1 marine moved from 95 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
4 fighters moved from 95 Sea Zone to Malta
1 bomber moved from Tobruk to Cyprus
1 fighter moved from Tobruk to Malta
2 carriers and 2 destroyers moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Persia to India
1 armour, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Egypt
1 armour moved from French Equatorial Africa to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
2 bombers moved from Eastern United States to United Kingdom
Combat - Americans
Strategic bombing raid in India
AA fire in India : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Crete
Battle in Cyprus
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Cyprus, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Cyprus
Americans win, taking Crete from Italians, taking Cyprus from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Malta
Americans attack with 5 fighters and 1 marine
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 5 fighters and 1 marine in Malta, round 2 : 3/6 hits, 2,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 4 fighters and 1 marine remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
4 fighters moved from Malta to 94 Sea Zone
1 bomber moved from Cyprus to Iraq
1 aaGun moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone
1 aaGun, 4 infantry and 3 mech_infantrys moved from 87 Sea Zone to French West Africa
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone
4 fighters placed in Eastern United States
5 infantry and 4 mech_infantrys placed in Central United States
Turn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 12 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 40 PUs;
British buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers moved from 95 Sea Zone to 94 Sea Zone
3 infantry moved from Persia to Eastern Persia
3 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Eastern Persia
3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 6 infantry moved from Iraq to Northwest Persia
1 artillery and 5 infantry moved from Trans-Jordan to Iraq
1 armour, 3 artilleries, 13 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Eastern United States to Central United States
1 transport moved from 87 Sea Zone to 89 Sea Zone
Combat - British
Battle in Eastern Persia
British attack with 3 armour, 3 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 5 artilleries and 7 infantry
British roll dice for 3 armour, 3 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 6/16 hits, 5,17 expected hits
Japanese roll dice for 5 artilleries and 7 infantry in Eastern Persia, round 2 : 5/12 hits, 4,00 expected hits
6 infantry owned by the Japanese and 5 infantry owned by the British lost in Eastern Persia
British roll dice for 3 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 3 : 2/11 hits, 4,33 expected hits
Japanese roll dice for 5 artilleries and 1 infantry in Eastern Persia, round 3 : 4/6 hits, 2,00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 mech_infantrys owned by the British lost in Eastern Persia
British roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Eastern Persia, round 4 : 4/7 hits, 3,67 expected hits
Japanese roll dice for 4 artilleries in Eastern Persia, round 4 : 1/4 hits, 1,33 expected hits
4 artilleries owned by the Japanese and 1 armour owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 armour, 5 infantry and 4 mech_infantrys
Casualties for Japanese: 5 artilleries and 7 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Eastern Persia to Northwest Persia
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,2,4
British collect 35 PUs (3 lost to blockades); end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 1,00
British : -1,17
Americans : 0,67
AA fire in India : : 0,83
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
2 bombers and 1 fighter moved from Southern Italy to 96 Sea Zone
1 mech_infantry moved from Volgograd to Turkmenistan
Italians take Turkmenistan from Russians
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 99 Sea Zone
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 96 Sea Zone
Italians attack with 2 bombers and 1 fighter
Americans defend with 1 cruiser
Italians roll dice for 2 bombers and 1 fighter in 96 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 fighter owned by the Italians lost in 96 Sea Zone
Italians win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 cruiser
Non Combat Move - Italians
2 bombers moved from 96 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 armour moved from Evenkiyskiy to Novosibirsk
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Volgograd to Caucasus
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,3
Italians collect 7 PUs (10 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.50
You didn’t pick up my edit, moving the German sub from SZ124 to SZ109. Can I apply it and roll for convoy disruption on Germany’s turn?
@simon33 said in VonAlba (Allies+3) vs Simon33 (Axis) BM3 Game I:
pick up
ok, is better if you do your edit
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
2 bombers and 1 fighter moved from Southern Italy to 96 Sea Zone
1 mech_infantry moved from Volgograd to Turkmenistan
Italians take Turkmenistan from Russians
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 99 Sea Zone
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 96 Sea Zone
Italians attack with 2 bombers and 1 fighter
Americans defend with 1 cruiser
Italians roll dice for 2 bombers and 1 fighter in 96 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 fighter owned by the Italians lost in 96 Sea Zone
Italians win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 cruiser
Non Combat Move - Italians
2 bombers moved from 96 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 armour moved from Evenkiyskiy to Novosibirsk
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Volgograd to Caucasus
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,3
Italians collect 7 PUs (10 lost to blockades); end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Changing PUs for British from 44 to 43
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 bomber moved from Sumatra to India
1 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Battle in Caucasus
ANZAC attack with 1 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Caucasus
ANZAC win, taking Caucasus from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Non Combat Move - ANZAC
1 bomber moved from India to Persia
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
AA fire in India : : -0,17
Nothing for france?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 6 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Caucasus: 1 infantry
EDIT: Turning off Edit Mode
15 armour, 3 artilleries and 6 mech_infantrys moved from Volgograd to Caucasus
Germans take Caucasus from ANZAC
3 armour moved from Ukraine to Caucasus
1 bomber moved from Norway to United Kingdom
1 bomber moved from Norway to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Volgograd to Persia
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in United Kingdom rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total. Damaged units is as follows: airfield = 3, harbour = 4, factory_major = 10
Non Combat Move - Germans
4 bombers moved from United Kingdom to Western Germany
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Poland to Western Germany
2 artilleries and 3 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Northern Italy to France
2 aaGuns moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Volgograd
5 infantry moved from Bryansk to Rostov
1 bomber moved from Persia to Volgograd
1 destroyer moved from 127 Sea Zone to 112 Sea Zone
1 armour moved from Nenetsia to Samara
1 armour moved from Urals to Kazakhstan
Place Units - Germans
2 artilleries and 1 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 artilleries and 5 infantry placed in Western Germany
1 destroyer and 3 transports placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,5
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
AA fire in United Kingdom : : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 43 PUs; 2 SuicideAttackTokens;
Japanese buy 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from West India to Eastern Persia
2 bombers moved from French Indo China to Eastern Persia
1 armour moved from Kweichow to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
4 armour, 4 artilleries and 3 mech_infantrys moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Anhwe to Hopei
2 bombers moved from Kiangsu to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Timguska to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Philippines
Battle in 5 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 5 Sea Zone
Japanese win, taking Philippines from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Eastern Persia
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 2 armour
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Eastern Persia, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 2 armour in Eastern Persia, round 2 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 armour owned by the British lost in Eastern Persia
Japanese win with 2 bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 armour
Non Combat Move - Japanese
1 artillery and 2 infantry moved from India to West India
2 bombers moved from Eastern Persia to West India
1 artillery moved from Yunnan to Kweichow
1 artillery and 3 infantry moved from Kiangsu to Anhwe
2 fighters moved from Japan to 35 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 bombers moved from 5 Sea Zone to Japan
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
Japanese collect 54 PUs (4 lost to blockades); end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 1.00
Americans : -0.17
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 8 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 2 destroyers and 4 fighters moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 fighters moved from Eastern United States to Morocco
4 infantry and 3 mech_infantrys moved from French West Africa to 87 Sea Zone
4 infantry, 3 mech_infantrys and 4 transports moved from 87 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from Iraq to Tsinghai
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from Java to Persia
1 bomber moved from Java to Persia
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 3 destroyers, 2 fighters, 1 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to Caroline Islands
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Tsinghai
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 aaGun moved from French West Africa to French Central Africa
6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 artilleries moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from France to United Kingdom
Place Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
AA fire in France : : -0,17
Americans : 0,33
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Tsinghai from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 8 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 2 destroyers and 4 fighters moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 fighters moved from Eastern United States to Morocco
4 infantry and 3 mech_infantrys moved from French West Africa to 87 Sea Zone
4 infantry, 3 mech_infantrys and 4 transports moved from 87 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from Iraq to Tsinghai
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from Java to Persia
1 bomber moved from Java to Persia
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 3 destroyers, 2 fighters, 1 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to Caroline Islands
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Tsinghai
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 aaGun moved from French West Africa to French Central Africa
6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 artilleries moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from France to United Kingdom
Place Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Tsinghai from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 35 PUs;
British buy 1 armour and 7 artilleries; Remaining resources: 1 PUs;
Combat Move - British
2 destroyers moved from 94 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Persia to Northwest Persia
3 artilleries and 13 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
6 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
3 fighters moved from Northwest Persia to Kazakhstan
1 tactical_bomber moved from Northwest Persia to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 3 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 2,17 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Kazakhstan
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
Place Units - British
1 armour and 7 artilleries placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4,4,2,6,6,3,6,5,4
British collect 33 PUs (5 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,50
British : -1,17
AA fire in France : : -0,17
Americans : 0,33
Chinese : 0,33
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
2 bombers and 3 fighters moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 2 bombers and 3 fighters
French defend with 1 destroyer
Italians roll dice for 2 bombers and 3 fighters in 94 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 94 Sea Zone
Italians win with 2 bombers and 3 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 bombers and 3 fighters moved from 94 Sea Zone to Southern Italy
1 mech_infantry moved from Turkmenistan to Caucasus
1 armour moved from Novosibirsk to Caucasus
1 aaGun moved from Volgograd to Caucasus
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,1
Italians collect 11 PUs (6 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.17
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
3 infantry moved from New South Wales to Queensland
1 bomber moved from Persia to India
Combat - ANZAC
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Non Combat Move - ANZAC
1 bomber moved from India to Persia
2 aaGuns moved from New South Wales to Queensland
2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
AA fire in India : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
4 bombers moved from Western Germany to United Kingdom
1 infantry moved from Eire to Scotland
Germans take Scotland from British
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3,6,3 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
2 artilleries and 2 infantry moved from Eire to 109 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
2 artilleries and 3 infantry moved from Holland Belgium to France
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone
2 artilleries, 1 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Slovakia Hungary
5 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Samara to Caucasus
3 mech_infantrys moved from Russia to Volgograd
Place Units - Germans
1 carrier, 2 fighters and 1 submarine placed in 112 Sea Zone
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 artilleries placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,6
Germans collect 65 PUs (1 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
4 armour, 5 artilleries, 1 infantry and 3 mech_infantrys moved from Hopei to Chahar
1 artillery and 2 infantry moved from Anhwe to Chahar
2 bombers moved from West India to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 4 armour, 6 artilleries, 3 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 4 armour, 6 artilleries, 3 infantry and 3 mech_infantrys in Chahar, round 2 : 7/16 hits, 6.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 4 armour, 6 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 bombers moved from 37 Sea Zone to French Indo China
1 carrier and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from Sikang to Kweichow
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from India to West India
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 battleships, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Anhwe to Hopei
1 artillery moved from Kweichow to Anhwe
2 bombers moved from Japan to Kiangsu
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 marine placed in Japan
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : -0.33
Japanese : 1.33