Bid spending:
04-08-_2025_22-10-08.jpg
@Adam514 in on my phone but I think you have 2 bombers and 1 fighter against 2 fighters. In that case I’ll intercept. If odds are worse, than no.
Intercept it is.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from Marianas to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
3 fighters moved from 22 Sea Zone to 17 Sea Zone
1 submarine moved from 22 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
2 submarines moved from 22 Sea Zone to 18 Sea Zone
1 submarine moved from 22 Sea Zone to 21 Sea Zone
1 fighter moved from 22 Sea Zone to 21 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
2 fighters moved from 22 Sea Zone to 34 Sea Zone
1 bomber and 1 fighter moved from Queensland to New Guinea
Combat - Americans
Battle in Johnston Island
Battle in Wake Island
Battle in New Guinea
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in New Guinea, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking Johnston Island from Japanese, taking Wake Island from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 7 fighters in 26 Sea Zone, round 2 : 6/8 hits, 3.83 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 7 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 18 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 18 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Americans roll dice for 1 fighter in 21 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 21 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from New Guinea to Dutch New Guinea
1 bomber moved from New Guinea to New South Wales
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from 34 Sea Zone to 30 Sea Zone
1 destroyer moved from 22 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
3 destroyers moved from 22 Sea Zone to 30 Sea Zone
6 carriers and 4 fighters moved from 22 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 30 Sea Zone
5 submarines moved from 22 Sea Zone to 30 Sea Zone
3 fighters moved from 17 Sea Zone to 30 Sea Zone
3 fighters moved from 26 Sea Zone to 30 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 64 Sea Zone to 10 Sea Zone
1 carrier moved from 89 Sea Zone to 28 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 123 Sea Zone to 110 Sea Zone
1 aaGun and 6 armour moved from Holland Belgium to 110 Sea Zone
7 infantry moved from Holland Belgium to 110 Sea Zone
1 aaGun, 6 armour and 6 infantry moved from 110 Sea Zone to United Kingdom
4 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Belarus to Eastern Poland
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Queensland to New South Wales
1 infantry moved from 30 Sea Zone to Johnston Island
4 fighters moved from Holland Belgium to United Kingdom
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Central United States: 2 infantry
EDIT: Turning off Edit Mode
2 destroyers and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
3 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 5 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 bomber and 1 fighter moved from Trans-Jordan to 80 Sea Zone
1 fighter moved from Trans-Jordan to 99 Sea Zone
1 infantry moved from Tunisia to Algeria
British take Algeria from Italians
1 bomber and 1 fighter moved from Holland Belgium to Germany
1 bomber moved from Belarus to Germany
Combat - British
Air Battle in Germany
British attacks with 3 units heading to Germany
Germans launches 2 interceptors out of Germany
Attackers Fire, : 1/3 hits, 0.67 expected hits
Defenders Fire, : 1/2 hits, 0.67 expected hits
1 fighter owned by the British lost in Germany
1 fighter owned by the Germans lost in Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 2/2 hits, 0.33 expected hits
2 bombers killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 80 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - British
7 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour and 4 infantry moved from Holland Belgium to 110 Sea Zone
1 aaGun, 1 armour and 4 infantry moved from 110 Sea Zone to United Kingdom
13 infantry moved from Holland Belgium to 110 Sea Zone
1 aaGun, 7 artilleries and 19 infantry moved from Tunisia to Algeria
1 infantry moved from Libya to Tunisia
1 infantry moved from Libya to Tobruk
1 fighter moved from 99 Sea Zone to Trans-Jordan
1 bomber and 1 fighter moved from 80 Sea Zone to Trans-Jordan
1 artillery and 12 infantry moved from Eastern Persia to West India
1 armour and 3 mech_infantrys moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Persia
1 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Persia
1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by British to Persia: 1 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Defenders Fire, : : 0.33
British : 0.50
Americans : 1.83
Chinese : -1.67
Attackers Fire, : : 0.33
Japanese : -1.33
AA fire in Germany : : 1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - Italians
Italians buy 1 artillery, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
7 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
8 infantry and 4 transports moved from 92 Sea Zone to 96 Sea Zone
7 infantry moved from 96 Sea Zone to Libya
1 battleship, 2 cruisers and 1 marine moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
18 artilleries and 36 infantry moved from Normandy Bordeaux to Holland Belgium
2 armour, 1 artillery, 4 infantry and 10 mech_infantrys moved from Western Germany to Holland Belgium
2 armour and 2 mech_infantrys moved from Germany to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Southern Italy to 96 Sea Zone
2 fighters moved from 96 Sea Zone to Tobruk
Combat - Italians
Battle in Libya
Battle in 91 Sea Zone
Italians attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win, taking Libya from British with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tobruk
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 4 armour, 23 artilleries, 45 infantry and 12 mech_infantrys
British defend with 35 infantry; Americans defend with 2 aaGuns, 4 artilleries and 13 infantry
Italians roll dice for 4 armour, 23 artilleries, 45 infantry and 12 mech_infantrys in Holland Belgium, round 2 : 20/84 hits, 23.00 expected hits
Combat Hit Differential Summary :
Italians : -1.17
British : 0.67
Americans : -0.33
max defense or save the AA?
Save 1 AA lol.
20 more hits. Save the other one?
I’ll assume you will actually since I’m likely retreating after this (will have to judge it based on your hits). And we can always roll for an extra inf after the fact.
Yeah save it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - Italians
Italians buy 1 artillery, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
7 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
8 infantry and 4 transports moved from 92 Sea Zone to 96 Sea Zone
7 infantry moved from 96 Sea Zone to Libya
1 battleship, 2 cruisers and 1 marine moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
18 artilleries and 36 infantry moved from Normandy Bordeaux to Holland Belgium
2 armour, 1 artillery, 4 infantry and 10 mech_infantrys moved from Western Germany to Holland Belgium
2 armour and 2 mech_infantrys moved from Germany to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Southern Italy to 96 Sea Zone
2 fighters moved from 96 Sea Zone to Tobruk
Combat - Italians
Battle in Libya
Battle in 91 Sea Zone
Italians attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win, taking Libya from British with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tobruk
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 4 armour, 23 artilleries, 45 infantry and 12 mech_infantrys
British defend with 35 infantry; Americans defend with 2 aaGuns, 4 artilleries and 13 infantry
Italians roll dice for 4 armour, 23 artilleries, 45 infantry and 12 mech_infantrys in Holland Belgium, round 2 : 20/84 hits, 23.00 expected hits
Americans roll dice for 2 aaGuns, 4 artilleries and 48 infantry in Holland Belgium, round 2 : 18/52 hits, 17.33 expected hits
1 aaGun owned by the Americans, 12 infantry owned by the Americans, 7 infantry owned by the British and 18 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 4 armour, 23 artilleries, 27 infantry and 12 mech_infantrys in Holland Belgium, round 3 : 20/66 hits, 20.00 expected hits
Americans roll dice for 1 aaGun, 4 artilleries and 29 infantry in Holland Belgium, round 3 : 9/33 hits, 11.00 expected hits
1 infantry owned by the Americans, 19 infantry owned by the British and 9 infantry owned by the Italians lost in Holland Belgium
12 mech_infantrys owned by the Italians, 23 artilleries owned by the Italians, 18 infantry owned by the Italians and 4 armour owned by the Italians retreated to Western Germany
Americans win with 1 aaGun, 4 artilleries and 9 infantry remaining. Battle score for attacker is 41
Casualties for Italians: 27 infantry
Casualties for Americans: 1 aaGun and 13 infantry
Casualties for British: 26 infantry
Non Combat Move - Italians
2 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Slovakia Hungary
1 carrier moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Tobruk to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 83 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
3 destroyers moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Slovakia Hungary
1 fighter moved from Southern Italy to Slovakia Hungary
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery and 6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -1.17
British : 0.67
Americans : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 22 Sea Zone to 30 Sea Zone
2 fighters moved from 30 Sea Zone to Wake Island
2 fighters moved from 30 Sea Zone to New South Wales
2 fighters moved from New Zealand to New South Wales
2 aaGuns, 2 artilleries, 2 fighters, 9 infantry and 2 mech_infantrys moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 10 artilleries and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Vyborg to Novgorod
2 bombers moved from Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Germany to Baltic States
1 fighter moved from Southern Italy to Holland Belgium
9 tactical_bombers moved from Western Germany to Holland Belgium
7 fighters moved from Western Germany to Holland Belgium
10 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Novgorod, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 8 fighters, 10 infantry and 9 tactical_bombers
British defend with 9 infantry; Americans defend with 1 aaGun and 4 artilleries
AA fire in Holland Belgium : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Holland Belgium
Germans roll dice for 7 fighters, 10 infantry and 9 tactical_bombers in Holland Belgium, round 2 : 9/26 hits, 10.83 expected hits
Americans roll dice for 1 aaGun, 4 artilleries and 9 infantry in Holland Belgium, round 2 : 3/13 hits, 4.33 expected hits
1 aaGun owned by the Americans, 3 infantry owned by the Germans and 8 infantry owned by the British lost in Holland Belgium
Germans roll dice for 7 fighters, 7 infantry and 9 tactical_bombers in Holland Belgium, round 3 : 14/23 hits, 10.33 expected hits
Americans roll dice for 4 artilleries and 1 infantry in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans, 4 artilleries owned by the Americans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 7 fighters, 5 infantry and 9 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 fighter and 5 infantry
Casualties for Americans: 1 aaGun and 4 artilleries
Casualties for British: 9 infantry
Battle in Baltic States
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Baltic States, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
24 artilleries and 34 infantry moved from Poland to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Baltic States to Slovakia Hungary
1 bomber moved from Novgorod to Slovakia Hungary
1 bomber moved from Novgorod to Slovakia Hungary
12 armour, 34 mech_infantrys and 1 tactical_bomber moved from Germany to Slovakia Hungary
7 mech_infantrys moved from Western Germany to Slovakia Hungary
1 battleship and 1 carrier moved from 92 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry and 1 marine moved from 96 Sea Zone to Libya
1 fighter moved from Holland Belgium to Gibraltar
4 fighters and 3 tactical_bombers moved from Holland Belgium to Slovakia Hungary
1 tactical_bomber moved from Holland Belgium to Gibraltar
1 fighter and 1 tactical_bomber moved from Holland Belgium to Slovakia Hungary
1 fighter and 4 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun, 5 artilleries and 19 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
3 artilleries and 12 infantry moved from Western Germany to Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in Western Germany
10 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 44 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 1.33
Americans : -1.00
Russians : 0.33
AA fire in Holland Belgium : : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
2 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Belarus to Poland
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
1 fighter moved from Belarus to Romania
1 fighter moved from Kansu to Sikang
1 infantry and 1 mech_infantry moved from Tsinghai to Sikang
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Romania, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Poland to Eastern Poland
1 fighter moved from Romania to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
5 infantry moved from Belarus to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
7 infantry moved from Bryansk to Belarus
1 armour moved from Archangel to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 artillery and 9 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Central Mongolia to Dzavhan
3 armour, 3 artilleries, 10 infantry and 2 mech_infantrys moved from Suiyuyan to Shensi
1 fighter moved from Sikang to Shensi
1 aaGun and 7 infantry moved from Central Mongolia to Suiyuyan
Place Units - Russians
3 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from Philippines to 44 Sea Zone
4 fighters moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Dutch New Guinea
6 fighters and 1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone
1 submarine moved from 46 Sea Zone to 49 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
6 fighters moved from 46 Sea Zone to 49 Sea Zone
1 fighter moved from 46 Sea Zone to 49 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 fighter
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Celebes
Japanese attack with 1 artillery, 4 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Celebes, round 2 : 3/6 hits, 2.67 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 49 Sea Zone
Japanese attack with 7 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 7 fighters in 49 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 49 Sea Zone
Japanese win with 7 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to India
7 fighters moved from 49 Sea Zone to 33 Sea Zone
2 carriers moved from 46 Sea Zone to 35 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 46 Sea Zone to 33 Sea Zone
6 fighters moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
4 infantry moved from Burma to India
2 armour moved from India to Yunnan
1 aaGun moved from Yunnan to Burma
2 infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Anhwe
3 armour and 1 mech_infantry moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Sakha to Buyant-Uhaa
1 aaGun, 3 artilleries and 8 infantry moved from Manchuria to Jehol
1 artillery moved from Kweichow to Anhwe
7 infantry moved from Kweichow to Anhwe
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
2 fighters moved from Celebes to 42 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
3 fighters moved from Philippines to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 transports moved from 46 Sea Zone to 42 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in India
1 infantry placed in French Indo China
1 infantry placed in French Indo China
2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 artillery and 8 infantry
EDIT: Adding units owned by Japanese to Hunan: 1 artillery and 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : 0.50
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 18 Sea Zone to 34 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
6 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Norway
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 91 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win, taking Norway from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 28 Sea Zone to 30 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
4 fighters moved from Hawaiian Islands to 30 Sea Zone
3 fighters moved from Western United States to 30 Sea Zone
1 fighter moved from New South Wales to 30 Sea Zone
1 bomber moved from New South Wales to Queensland
1 artillery and 2 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
6 fighters moved from 91 Sea Zone to Algeria
2 fighters moved from 110 Sea Zone to Algeria
10 fighters moved from United Kingdom to Algeria
12 infantry and 6 transports moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 87 Sea Zone
1 aaGun, 6 armour and 6 infantry moved from United Kingdom to Scotland
1 fighter moved from Eastern Poland to Northwest Persia
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
2 carriers and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 17 Sea Zone to 25 Sea Zone
1 submarine moved from 18 Sea Zone to 23 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Trans-Jordan to Tobruk
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Algeria to Morocco
British take Morocco from Italians
Combat - British
Battle in Tobruk
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Tobruk, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Tobruk to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
7 fighters and 1 tactical_bomber moved from Eastern Poland to Norway
2 fighters moved from 110 Sea Zone to Norway
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
1 aaGun, 1 armour, 1 artillery and 16 infantry moved from 125 Sea Zone to Norway
6 infantry moved from United Kingdom to Scotland
3 carriers and 3 destroyers moved from 110 Sea Zone to 125 Sea Zone
6 artilleries and 15 infantry moved from Algeria to Tunisia
1 artillery and 2 infantry moved from Algeria to Tunisia
1 aaGun moved from Algeria to Tunisia
1 infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Eastern Persia to West India
3 artilleries and 1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 armour and 4 mech_infantrys moved from Persia to Trans-Jordan
2 armour and 2 mech_infantrys moved from West India to Persia
1 armour and 2 mech_infantrys moved from West India to Persia
3 artilleries moved from Trans-Jordan to Egypt
3 infantry moved from Trans-Jordan to Egypt
Place Units - British
1 destroyer placed in 71 Sea Zone
1 mech_infantry placed in Union of South Africa
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0.50
British : 0.17
Americans : -1.67
Chinese : 0.67
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29
Purchase Units - Italians
Italians buy 1 airfield and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
7 infantry moved from Libya to Tobruk
2 infantry moved from 96 Sea Zone to Tobruk
5 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 6 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 9 infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 83 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters moved from 96 Sea Zone to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 2 fighters and 18 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Tobruk, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery, 2 fighters and 17 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Italians attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from Slovakia Hungary to Malta
1 fighter moved from Tobruk to 96 Sea Zone
1 fighter moved from Tobruk to Malta
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Slovakia Hungary to Western Germany
5 artilleries and 1 infantry moved from Western Germany to Northern Italy
2 artilleries and 8 infantry moved from Southern France to Normandy Bordeaux
9 infantry moved from Western Germany to Denmark
9 artilleries moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Denmark
4 infantry moved from Western Germany to Northern Italy
3 mech_infantrys moved from Western Germany to Southern Italy
4 armour and 4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Southern Italy to Gibraltar
2 mech_infantrys moved from Western Germany to Southern Italy
Place Units - Italians
1 airfield placed in Malta
1 infantry placed in Southern Italy
3 infantry placed in Normandy Bordeaux
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Italians collect 13 PUs (1 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : 0.67
Americans : -0.33
The Maltese thank you :joy: .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 30 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 aaGun and 2 artilleries moved from New South Wales to Queensland
12 infantry moved from New South Wales to Queensland
7 fighters moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
@Adam514 lol. I wonder what the record is for air and naval base builds and if we are getting close.
I count 14 extra bases haha.