I am playing a casual game of BM3 (3.0) with Canada being a separate faction instead of under British’s domain. I noticed in the game that China does not spawn guerrillas in Japan’s territories not garrisoned by a land unit. The notes differ as to also in that China gets another +3 for their Objective. Is this a compensation or a bug rather?
19L axis-dominion (+4) vs KILL! (allies) bm3
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@axis-dominion said in 19L axis-dominion (+4) vs KILL! (allies) bm3:
Euro axis is so wrecked lol
QUIET!
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Germans Germans buy 1 airfield, 2 fighters and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Germany to Slovakia Hungary Germans take Slovakia Hungary from Russians 1 mech_infantry moved from Poland to Eastern Poland 3 fighters moved from Novgorod to Eastern Poland 2 artilleries and 2 infantry moved from Western Germany to Northern Italy 1 infantry moved from Holland Belgium to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 bomber moved from Jehol to Japan Combat - Germans Battle in Northern Italy Germans attack with 2 artilleries and 2 infantry Russians defend with 1 aaGun, 1 factory_minor and 3 infantry Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Northern Italy 2 artilleries owned by the Germans retreated to Western Germany Russians win with 1 aaGun and 3 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Eastern Poland Germans attack with 3 fighters and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 3 fighters and 1 mech_infantry in Eastern Poland, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 1 mech_infantry in Eastern Poland, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 6 artilleries moved from Novgorod to 115 Sea Zone 6 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 9 transports moved from 115 Sea Zone to 113 Sea Zone 2 fighters moved from Eastern Poland to 113 Sea Zone 6 artilleries moved from 113 Sea Zone to Germany 1 fighter moved from Eastern Poland to Western Germany 3 fighters moved from Germany to Western Germany 10 infantry moved from Western Germany to Germany 2 armour and 1 mech_infantry moved from Poland to Germany 1 infantry moved from Western Germany to Holland Belgium 12 artilleries moved from Western Germany to Greater Southern Germany 1 infantry moved from Western Germany to Germany 3 tactical_bombers moved from Western Germany to Germany Place Units - Germans 1 airfield placed in Germany 2 fighters placed in Western Germany 8 infantry placed in Western Germany 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,4,1,2,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -3.67 Russians : 0.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 63 PUs; Russians buy 3 armour, 1 factory_minor and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 2 infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Yugoslavia to Normandy Bordeaux 2 infantry moved from Bessarabia to Eastern Poland 1 fighter moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Yugoslavia to Eastern Poland 1 infantry moved from Romania to Slovakia Hungary 1 armour and 1 mech_infantry moved from Bulgaria to Slovakia Hungary 2 artilleries moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Yugoslavia to Slovakia Hungary 4 mech_infantrys moved from Yugoslavia to Slovakia Hungary 1 marine moved from Yugoslavia to Slovakia Hungary 3 armour and 3 mech_infantrys moved from Yugoslavia to Slovakia Hungary 1 bomber moved from Bessarabia to Eastern Poland Combat - Russians Battle in Normandy Bordeaux Russians attack with 1 fighter and 4 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Russians win, taking Normandy Bordeaux from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 4 armour, 2 artilleries, 3 infantry, 1 marine and 8 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 2 artilleries, 3 infantry, 1 marine and 8 mech_infantrys in Slovakia Hungary, round 2 : 5/18 hits, 5.00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 4 armour, 2 artilleries, 2 infantry, 1 marine and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Yugoslavia to Northern Italy 1 fighter moved from Normandy Bordeaux to Southern France 24 mech_infantrys moved from Bessarabia to Slovakia Hungary 1 mech_infantry moved from Western Ukraine to Slovakia Hungary 1 aaGun moved from Bessarabia to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Smolensk to Eastern Poland 8 artilleries and 8 infantry moved from Bryansk to Western Ukraine 3 armour and 6 mech_infantrys moved from Ukraine to Romania 2 artilleries moved from Bessarabia to Romania 6 infantry moved from Russia to Bryansk 1 aaGun and 12 infantry moved from Timguska to Kansu 1 aaGun and 6 infantry moved from Novosibirsk to Tsinghai 1 submarine moved from 105 Sea Zone to 91 Sea Zone 22 armour, 2 infantry and 14 mech_infantrys moved from Yugoslavia to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Western Ukraine 1 infantry moved from Bulgaria to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia Place Units - Russians 1 factory_minor placed in Romania 3 infantry placed in Southern France 3 infantry placed in Northern Italy 3 infantry placed in Yugoslavia 3 armour placed in Ukraine 2 infantry placed in Russia Turn Complete - Russians Russians collect 52 PUs; end with 52 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.67
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woop there it is!
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 3 fighters and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 31 Sea Zone 8 fighters moved from 33 Sea Zone to 31 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone 4 infantry moved from 25 Sea Zone to Midway 13 armour, 10 artilleries, 13 infantry and 12 mech_infantrys moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Battle in Midway Battle in 31 Sea Zone Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win, taking Midway from Americans with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 armour, 3 artilleries, 7 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 3 tactical_bombers moved from Caroline Islands to 6 Sea Zone 1 armour, 3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 7 infantry, 1 marine and 6 transports moved from 33 Sea Zone to 25 Sea Zone 6 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone 3 artilleries and 7 infantry moved from 25 Sea Zone to Midway 1 armour and 1 marine moved from 25 Sea Zone to Midway 2 fighters moved from 31 Sea Zone to 25 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to Japan 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 carrier and 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Japan 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 9 infantry moved from Anhwe to Kweichow 1 infantry moved from Burma to Yunnan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Jehol to Chahar 1 infantry moved from Chahar to Hopei 1 infantry moved from Hopei to Kweichow 3 infantry moved from Jehol to Anhwe 2 artilleries and 1 infantry moved from Shan State to Yunnan 2 aaGuns moved from India to West India Place Units - Japanese 1 carrier, 2 destroyers, 2 fighters and 3 transports placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 7 fighters, 1 harbour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 30 Sea Zone to 31 Sea Zone 7 fighters moved from 30 Sea Zone to 31 Sea Zone 3 fighters moved from Hawaiian Islands to 31 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Americans creates battle in territory 109 Sea Zone Battle in Marshall Islands Battle in 31 Sea Zone Americans attack with 1 destroyer and 10 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 10 fighters in 31 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 31 Sea Zone Americans win, taking 109 Sea Zone from Germans, taking Marshall Islands from Japanese with 1 destroyer and 10 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 10 fighters moved from 31 Sea Zone to Hawaiian Islands 2 aaGuns and 4 infantry moved from Johnston Island to 30 Sea Zone 2 aaGuns, 4 infantry and 3 transports moved from 30 Sea Zone to 26 Sea Zone 2 aaGuns and 4 infantry moved from 26 Sea Zone to Hawaiian Islands 6 fighters moved from Western United States to Hawaiian Islands 2 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 91 Sea Zone to 64 Sea Zone 1 destroyer and 4 transports moved from 89 Sea Zone to 64 Sea Zone 3 infantry moved from Southern Italy to Northern Italy 7 armour, 1 artillery, 7 bombers, 8 fighters, 3 infantry, 2 marines, 1 mech_infantry and 2 tactical_bombers moved from Yugoslavia to Slovakia Hungary 3 infantry moved from Greece to 97 Sea Zone 2 destroyers, 3 infantry and 6 transports moved from 97 Sea Zone to 92 Sea Zone 3 infantry moved from 92 Sea Zone to Morocco 1 aaGun moved from Southern France to Normandy Bordeaux 1 infantry moved from Tunisia to Algeria 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 2 submarines moved from 92 Sea Zone to 89 Sea Zone 3 submarines moved from 109 Sea Zone to 91 Sea Zone Place Units - Americans 3 infantry placed in Southern Italy 1 harbour placed in Southeast Mexico 7 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 14 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Hopei, round 2 : 1/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 8 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Combat Move - British Non Combat Move - British 1 artillery, 1 bomber and 3 infantry moved from Yugoslavia to Slovakia Hungary 1 battleship, 1 carrier, 3 cruisers and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 artilleries and 7 infantry moved from Persia to Eastern Persia 1 tactical_bomber moved from Eastern Persia to Kazakhstan 1 fighter moved from Greece to Slovakia Hungary Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -1.33 Chinese : -1.33 Japanese : -0.50
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TripleA Manual Gamesave Post: ANZAC round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC
Combat Hit Differential Summary :
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sorry too quick there
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not that Italy did anything
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Persia to Eastern Persia 9 fighters moved from 30 Sea Zone to Hawaiian Islands 2 fighters moved from New South Wales to 30 Sea Zone 1 aaGun, 1 armour, 2 artilleries, 9 infantry and 4 mech_infantrys moved from New South Wales to Queensland 3 fighters moved from 64 Sea Zone to 30 Sea Zone 1 destroyer moved from 52 Sea Zone to 30 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3 ANZAC collect 12 PUs (2 lost to blockades); end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 carrier, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Japan to 31 Sea Zone Combat - Germans Battle in 31 Sea Zone Germans attack with 1 bomber Americans defend with 1 destroyer Germans roll dice for 1 bomber in 31 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 bomber moved from 31 Sea Zone to Midway 6 artilleries moved from Germany to 113 Sea Zone 2 armour moved from Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 2 marines moved from Western Germany to 113 Sea Zone 2 armour, 7 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 marines, 2 submarines and 9 transports moved from 113 Sea Zone to 109 Sea Zone 2 tactical_bombers moved from Germany to United Kingdom 2 armour and 7 artilleries moved from 109 Sea Zone to United Kingdom 2 marines moved from 109 Sea Zone to United Kingdom 1 fighter moved from Western Germany to United Kingdom 7 armour and 13 mech_infantrys moved from Greater Southern Germany to Western Germany 3 infantry moved from Holland Belgium to France 5 armour moved from Greater Southern Germany to Western Germany 3 aaGuns, 9 armour, 12 artilleries and 27 infantry moved from Greater Southern Germany to Germany 2 armour moved from Western Germany to Germany 6 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Greater Southern Germany 5 armour moved from Western Germany to Germany 2 infantry moved from Western Germany to Germany 2 infantry moved from Western Germany to Germany 3 infantry moved from Western Germany to Germany 5 infantry moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany Place Units - Germans 1 carrier placed in 109 Sea Zone 1 fighter placed in 109 Sea Zone 1 armour, 2 artilleries and 7 infantry placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : -0.33
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Going to have to leave it there for now. Probably going to be busy rest of evening FYI.
Interesting shit shaping up in the PAC.
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The Germans still have some potency
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hey I had a brain glitch and totally forgot to put a fig in wake, forgot about your bomber. ok if we edit and you can redo your bomber strike if u still wish to? it’s not like this game counts anyway, and it’s not so much fun with a dumb oversight.
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@Karl7 lol yah probably would be worse off if you do hit my navy! hmmm ok, maybe let’s go with this then. but it was an oversight lol. but let’s see
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 3x factory_minor; Remaining resources: 69 PUs; Russians buy 1 airfield, 2 armour, 1 factory_minor and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 1 infantry moved from Normandy Bordeaux to Holland Belgium Russians take Holland Belgium from Germans 3 infantry moved from Northern Italy to Greater Southern Germany 1 fighter and 1 tactical_bomber moved from Western Ukraine to Greater Southern Germany 1 bomber moved from Western Ukraine to Greater Southern Germany 1 fighter moved from Southern France to Greater Southern Germany Combat - Russians Battle in Greater Southern Germany Russians attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany Russians win, taking Greater Southern Germany from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 6 infantry moved from Yugoslavia to Slovakia Hungary 3 infantry moved from Southern France to Northern Italy 1 infantry moved from Slovakia Hungary to Greater Southern Germany 1 aaGun moved from Yugoslavia to Greater Southern Germany 2 infantry moved from Eastern Poland to Slovakia Hungary 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 8 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland 3 armour moved from Ukraine to Eastern Poland 6 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Russia to Bryansk 1 aaGun and 6 infantry moved from Tsinghai to Shensi 1 aaGun and 12 infantry moved from Kansu to Shensi 2 artilleries moved from Romania to Slovakia Hungary 1 infantry moved from Romania to Slovakia Hungary 2 fighters moved from Greater Southern Germany to Slovakia Hungary 1 tactical_bomber moved from Greater Southern Germany to Slovakia Hungary 1 bomber moved from Greater Southern Germany to Slovakia Hungary 3 armour and 6 mech_infantrys moved from Romania to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 1 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 1 submarine moved from 91 Sea Zone to 64 Sea Zone Place Units - Russians 1 factory_minor placed in Slovakia Hungary 1 airfield placed in Slovakia Hungary 2 armour placed in Romania 1 infantry placed in Romania 3 infantry placed in Yugoslavia 3 infantry placed in Northern Italy 3 infantry placed in Southern France Turn Complete - Russians Russians collect 62 PUs; end with 62 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 64 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.83
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ok all yours. have fun destroying my fleet ;)