wizmark Allies -VS- dawgoneit Axis BM3

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    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 37 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 3 infantry moved from Suiyuyan to Shensi
            2 artilleries and 2 infantry moved from Kweichow to Shensi
            1 artillery and 1 infantry moved from Szechwan to Shensi
            2 tactical_bombers moved from Yunnan to Shensi
            1 armour moved from Yunnan to Malaya
                  Japanese take Shan State from UK_Pacific
                  Japanese take Malaya from UK_Pacific
            2 artilleries moved from Yunnan to French Indo China
            1 tactical_bomber moved from Kwangtung to French Indo China
            1 armour and 1 mech_infantry moved from Hunan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Anhwe to Hunan
            3 infantry moved from Kwangtung to Kwangsi
            2 carriers, 1 cruiser, 3 destroyers and 4 fighters moved from 35 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 1 armour, 5 artilleries, 6 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 13 infantry
                    Japanese roll dice for 1 armour, 5 artilleries, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 6/15 hits, 5.33 expected hits
                    Chinese roll dice for 13 infantry in Shensi, round 2 : 6/13 hits, 4.33 expected hits
                    6 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 armour, 5 artilleries, 1 mech_infantry and 2 tactical_bombers in Shensi, round 3 : 3/9 hits, 3.67 expected hits
                    Chinese roll dice for 7 infantry in Shensi, round 3 : 2/7 hits, 2.33 expected hits
                    2 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 armour, 3 artilleries, 1 mech_infantry and 2 tactical_bombers in Shensi, round 4 : 1/7 hits, 3.00 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 armour, 3 artilleries and 2 tactical_bombers in Shensi, round 5 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 5 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 3 artilleries, 6 infantry and 1 mech_infantry
                Casualties for Chinese: 13 infantry
            Battle in French Indo China
                Japanese attack with 2 artilleries and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from French Indo China to Hunan
            2 tactical_bombers moved from Shensi to Hunan
            2 fighters moved from 20 Sea Zone to Hunan
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from Japan to Hunan
            3 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Anhwe to Kweichow
            3 infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Kiangsu
            3 infantry placed in Shantung
            3 infantry placed in Kwangtung
            1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    UK_Pacific : 0.67
    Japanese : -0.83
    

    Savegame

  • 20 19

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            2 bombers moved from Midway to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            5 submarines moved from 25 Sea Zone to 16 Sea Zone
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from India to Kwangtung
            1 bomber moved from India to Yunnan
            4 bombers moved from India to Volgograd
            1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Strategic bombing raid in Kwangtung
                    AA fire in Kwangtung : 0/1 hits, 0.17 expected hits
                Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 6 damage total. 
            Battle in Marianas
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 carrier, 2 fighters and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Americans win, taking Marianas from Japanese, taking 6 Sea Zone from Japanese with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 27
                Casualties for Americans: 1 bomber and 1 tactical_bomber
                Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
            Battle in 16 Sea Zone
                Americans attack with 5 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 submarines in 16 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 5 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Paulau Island
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Paulau Island, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iwo Jima
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                Americans attack with 4 bombers
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 4 bombers in Volgograd, round 2 : 3/4 hits, 2.67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Germans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Volgograd
                Americans win with 3 bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Yunnan
                Americans attack with 1 bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Yunnan
                Japanese win with 1 artillery remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            3 bombers moved from Volgograd to Russia
            1 bomber moved from Kwangtung to 35 Sea Zone
            1 bomber moved from 35 Sea Zone to Philippines
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 6 Sea Zone to Midway
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            4 transports moved from 110 Sea Zone to 107 Sea Zone
            2 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 destroyer moved from 101 Sea Zone to 108 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            3 fighters placed in Normandy Bordeaux
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            2 bombers and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    AA fire in Kwangtung : : -0.17
    Germans : 0.50
    Americans : 3.50
    Japanese : -0.33
    

    Savegame

  • 20 19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            2 bombers moved from Midway to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            5 submarines moved from 25 Sea Zone to 16 Sea Zone
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from India to Kwangtung
            1 bomber moved from India to Yunnan
            4 bombers moved from India to Volgograd
            1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Strategic bombing raid in Kwangtung
                    AA fire in Kwangtung : 0/1 hits, 0.17 expected hits
                Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 6 damage total. 
            Battle in Marianas
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 carrier, 2 fighters and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                    Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Americans win, taking Marianas from Japanese, taking 6 Sea Zone from Japanese with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 27
                Casualties for Americans: 1 bomber and 1 tactical_bomber
                Casualties for Japanese: 1 carrier, 2 fighters and 2 transports
            Battle in 16 Sea Zone
                Americans attack with 5 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 submarines in 16 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 5 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Paulau Island
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Paulau Island, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iwo Jima
                Americans attack with 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                Americans attack with 4 bombers
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 4 bombers in Volgograd, round 2 : 3/4 hits, 2.67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Germans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Volgograd
                Americans win with 3 bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Yunnan
                Americans attack with 1 bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Yunnan
                Japanese win with 1 artillery remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            3 bombers moved from Volgograd to Russia
            1 bomber moved from Kwangtung to 35 Sea Zone
            1 bomber moved from 35 Sea Zone to Philippines
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 6 Sea Zone to Midway
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            4 transports moved from 110 Sea Zone to 107 Sea Zone
            2 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 destroyer moved from 101 Sea Zone to 108 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            3 fighters placed in Normandy Bordeaux
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            2 bombers and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Burma to Malaya
                  UK_Pacific take Shan State from Japanese
            1 bomber moved from India to Malaya
            1 armour and 1 mech_infantry moved from Burma to French Indo China
            1 mech_infantry moved from Siam to French Indo China
            1 tactical_bomber moved from Burma to French Indo China
            1 armour and 2 mech_infantrys moved from India to Yunnan
            1 artillery, 7 infantry and 11 mech_infantrys moved from Burma to Yunnan
            1 tactical_bomber moved from Burma to Malaya
            2 fighters moved from Burma to Yunnan
    
        Combat - British
            Battle in Malaya
                British attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 1 harbour
                    British roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Malaya
                British win, taking Malaya from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 armour
            Battle in French Indo China
                British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Yunnan
                British attack with 1 armour, 1 artillery, 2 fighters, 7 infantry and 13 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 7 infantry and 13 mech_infantrys in Yunnan, round 2 : 2/24 hits, 5.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters, 7 infantry and 13 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 tactical_bomber moved from French Indo China to Burma
            2 fighters moved from Yunnan to Burma
            1 infantry moved from India to Burma
            1 tactical_bomber moved from Malaya to Burma
            1 bomber moved from Malaya to India
            1 aaGun moved from Burma to Yunnan
            1 armour moved from Iraq to Caucasus
            1 armour moved from Persia to Caucasus
            2 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
            8 infantry moved from United Kingdom to 110 Sea Zone
            8 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 cruiser and 1 destroyer moved from 110 Sea Zone to 108 Sea Zone
    
        Place Units - British
            1 fighter placed in 110 Sea Zone
            2 armour and 1 mech_infantry placed in Persia
            3 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            2 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 2 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    AA fire in Kwangtung : : -0.17
    Germans : 0.50
    British : -3.83
    Americans : 3.50
    Japanese : -0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from France to Holland Belgium
            1 bomber moved from France to United Kingdom
            2 fighters moved from France to Holland Belgium
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries and 4 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in United Kingdom causes 7 damage total. 
            Battle in Holland Belgium
                Italians attack with 2 fighters and 2 infantry
                Americans defend with 1 artillery
                    Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from United Kingdom to France
            2 fighters moved from Holland Belgium to France
            1 armour and 1 infantry moved from Greece to 97 Sea Zone
            1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
            2 fighters moved from France to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : -0.33
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • 20 19

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
    
        Non Combat Move - ANZAC
            1 fighter moved from Burma to Yunnan
            2 submarines moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
    
        Non Combat Move - ANZAC
            1 fighter moved from Burma to Yunnan
            2 submarines moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 7 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Ukraine to Caucasus
            1 tactical_bomber moved from Bryansk to Caucasus
            1 armour moved from Bryansk to Caucasus
            1 artillery and 3 infantry moved from Bryansk to Tambov
            3 mech_infantrys moved from Novgorod to Archangel
            1 armour moved from Bryansk to Archangel
            1 artillery and 3 infantry moved from Bryansk to Smolensk
            2 infantry and 8 mech_infantrys moved from France to Normandy Bordeaux
            2 artilleries and 13 infantry moved from Southern France to Normandy Bordeaux
            1 bomber moved from Northern Italy to Normandy Bordeaux
            3 fighters and 3 tactical_bombers moved from Germany to Normandy Bordeaux
            5 armour and 5 mech_infantrys moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
                British defend with 2 armour
                    Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 armour
            Battle in Smolensk
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 5 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 6 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 7 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 7 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Archangel
                Germans attack with 1 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Tambov, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 3 infantry in Tambov, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 6 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 6 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 7 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Normandy Bordeaux
                Germans attack with 5 armour, 2 artilleries, 1 bomber, 3 fighters, 15 infantry, 13 mech_infantrys and 3 tactical_bombers
                British defend with 1 armour, 2 fighters and 9 infantry; Americans defend with 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry, 1 marine and 2 mech_infantrys
                    Germans roll dice for 5 armour, 2 artilleries, 1 bomber, 3 fighters, 15 infantry, 13 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 17/42 hits, 12.33 expected hits
                    Americans roll dice for 2 armour, 5 fighters, 12 infantry, 1 marine and 2 mech_infantrys in Normandy Bordeaux, round 2 : 6/22 hits, 9.33 expected hits
                    6 infantry owned by the Germans, 1 armour owned by the Americans, 3 infantry owned by the Americans, 1 marine owned by the Americans, 9 infantry owned by the British, 1 armour owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 5 armour, 2 artilleries, 1 bomber, 3 fighters, 9 infantry, 13 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 3 : 9/36 hits, 11.33 expected hits
                    Americans roll dice for 5 fighters in Normandy Bordeaux, round 3 : 4/5 hits, 3.33 expected hits
                    4 infantry owned by the Germans, 3 fighters owned by the Americans and 2 fighters owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 5 armour, 2 artilleries, 1 bomber, 3 fighters, 5 infantry, 13 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 81
                Casualties for Germans: 10 infantry
                Casualties for Americans: 1 armour, 3 fighters, 3 infantry, 1 marine and 2 mech_infantrys
                Casualties for British: 1 armour, 2 fighters and 9 infantry
    
        Non Combat Move - Germans
            1 bomber, 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to France
            7 mech_infantrys moved from Germany to Denmark
            2 mech_infantrys moved from Germany to Denmark
            19 armour, 12 artilleries, 11 infantry and 23 mech_infantrys moved from Bryansk to Ukraine
            1 tactical_bomber moved from Caucasus to Ukraine
    
        Place Units - Germans
            1 artillery, 7 infantry and 2 mech_infantrys placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Americans : -2.67
    Russians : -3.33
    

    Savegame

  • 20 19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            1 artillery and 1 infantry moved from Urals to Nenetsia
                  Russians take Nenetsia from Germans
            14 armour and 3 mech_infantrys moved from Russia to Archangel
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            3 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            3 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Tambov
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Archangel
                Russians attack with 14 armour and 3 mech_infantrys
                Germans defend with 1 armour and 3 mech_infantrys
                    Russians roll dice for 14 armour and 3 mech_infantrys in Archangel, round 2 : 8/17 hits, 7.50 expected hits
                    Germans roll dice for 1 armour and 3 mech_infantrys in Archangel, round 2 : 2/4 hits, 1.50 expected hits
                    2 mech_infantrys owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 14 armour and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 armour and 3 mech_infantrys
            Battle in Smolensk
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 4 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            6 aaGuns, 8 artilleries and 63 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Russians : -2.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 cruiser, 3 destroyers and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 artillery moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 armour moved from Shensi to Szechwan
            1 artillery and 1 infantry moved from Kweichow to Szechwan
            2 carriers, 1 cruiser, 3 destroyers and 2 fighters moved from 20 Sea Zone to 6 Sea Zone
            2 fighters moved from Hunan to 6 Sea Zone
            1 tactical_bomber moved from Hunan to Szechwan
            1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
            3 infantry moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 artillery moved from Hunan to Kiangsi
            1 infantry moved from Anhwe to Hunan
            1 armour moved from Kiangsu to Anhwe
            2 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Kiangsu to Shantung
            1 infantry moved from Shantung to Kiangsu
            1 infantry moved from Shantung to Anhwe
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 1 armour and 2 mech_infantrys
                    Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/7 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 armour and 2 mech_infantrys in French Indo China, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 armour and 2 mech_infantrys
            Battle in Szechwan
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 6 Sea Zone
                Japanese attack with 2 carriers, 1 cruiser, 3 destroyers and 4 fighters
                Americans defend with 1 submarine; ANZAC defend with 2 submarines
                    Japanese roll dice for 2 carriers, 1 cruiser, 3 destroyers and 4 fighters in 6 Sea Zone, round 2 : 5/8 hits, 3.50 expected hits
                    ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
                    1 submarine owned by the Americans, 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 2 carriers, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 destroyers
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 2 submarines
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Szechwan to Anhwe
            2 fighters moved from French Indo China to Kwangtung
            2 tactical_bombers moved from French Indo China to Kwangtung
            1 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            1 cruiser and 3 destroyers placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.50
    Chinese : -0.67
    UK_Pacific : 0.83
    Japanese : 1.83
    

    Savegame

  • 20 19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 4 bombers, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Russia to Caucasus
            1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 bomber moved from Philippines to French Indo China
            2 infantry moved from Marianas to 22 Sea Zone
            2 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Western Germany causes 8 damage total. 
            Battle in Caucasus
                Americans attack with 3 bombers
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 3 bombers in Caucasus, round 2 : 1/3 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
                    Americans roll dice for 2 bombers in Caucasus, round 3 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 bomber owned by the Americans lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is -14
                Casualties for Americans: 2 bombers
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Caroline Islands
                Americans attack with 6 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 6 infantry in Caroline Islands, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 4 infantry in Caroline Islands, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 4 infantry in Caroline Islands, round 4 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 4 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in French Indo China
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French Indo China, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                Americans win, taking French Indo China from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from French Indo China to 35 Sea Zone
            1 bomber moved from 35 Sea Zone to Philippines
            5 submarines moved from 16 Sea Zone to 25 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 transports moved from 107 Sea Zone to 101 Sea Zone
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            2 bombers moved from Eastern United States to United Kingdom
            1 bomber moved from Caucasus to Russia
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            4 bombers and 1 tactical_bomber placed in Western United States
            6 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    AA fire in Western Germany : : -0.17
    Americans : 1.00
    Japanese : 0.00
    

    Savegame

  • 20 19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 4 bombers, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Russia to Caucasus
            1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 bomber moved from Philippines to French Indo China
            2 infantry moved from Marianas to 22 Sea Zone
            2 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Western Germany causes 8 damage total. 
            Battle in Caucasus
                Americans attack with 3 bombers
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 3 bombers in Caucasus, round 2 : 1/3 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
                    Americans roll dice for 2 bombers in Caucasus, round 3 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 bomber owned by the Americans lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is -14
                Casualties for Americans: 2 bombers
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Caroline Islands
                Americans attack with 6 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 6 infantry in Caroline Islands, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 4 infantry in Caroline Islands, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 4 infantry in Caroline Islands, round 4 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 4 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in French Indo China
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French Indo China, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                Americans win, taking French Indo China from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from French Indo China to 35 Sea Zone
            1 bomber moved from 35 Sea Zone to Philippines
            5 submarines moved from 16 Sea Zone to 25 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 transports moved from 107 Sea Zone to 101 Sea Zone
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            2 bombers moved from Eastern United States to United Kingdom
            1 bomber moved from Caucasus to Russia
    
        Place Units - Americans
            2 submarines placed in 10 Sea Zone
            4 bombers and 1 tactical_bomber placed in Western United States
            6 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 7x factory_major; Remaining resources: 40 PUs; 
            British buy 2 armour, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
                  Russians take Caucasus from Germans
                  Russians take Rostov from Germans
            2 infantry moved from Yunnan to Kwangsi
            1 bomber moved from India to Kwangsi
            2 infantry moved from Yunnan to Kweichow
            1 fighter and 1 tactical_bomber moved from Burma to Kweichow
            1 armour moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            3 mech_infantrys moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Burma to Szechwan
    
        Combat - British
            Battle in Kwangsi
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                British attack with 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour, 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 2/7 hits, 2.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Szechwan
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 3/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
            Battle in Kweichow
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Kwangsi to Yunnan
            2 aaGuns and 1 infantry moved from Burma to Yunnan
            2 armour and 2 mech_infantrys moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            2 armour and 1 mech_infantry moved from Persia to Turkmenistan
            1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Malaya to Yunnan
            3 fighters moved from Russia to Bryansk
            2 fighters moved from Persia to Bryansk
            3 fighters moved from Gibraltar to United Kingdom
            3 fighters moved from Egypt to Gibraltar
            3 fighters moved from Persia to Egypt
    
        Place Units - British
            1 destroyer placed in 81 Sea Zone
            2 armour and 1 mech_infantry placed in Persia
            1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,6,5
            British collect 33 PUs (3 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            2 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 2 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.33
    AA fire in Western Germany : : -0.17
    Americans : 1.00
    Japanese : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 submarines moved from 98 Sea Zone to 95 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            2 destroyers, 12 submarines and 2 transports moved from 97 Sea Zone to 95 Sea Zone
            2 armour, 2 artilleries and 4 infantry moved from France to Normandy Bordeaux
            1 armour moved from Northern Italy to Normandy Bordeaux
            2 artilleries and 4 infantry moved from Southern France to Normandy Bordeaux
            2 fighters moved from Southern Italy to Greece
            1 bomber moved from France to Greece
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 fighters placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 fighters placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 8x factory_major; Remaining resources: 70 PUs; 
            Germans buy 3 armour, 1 artillery and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            10 mech_infantrys moved from Germany to Romania
            1 infantry moved from Western Germany to Denmark
            6 infantry moved from Western Germany to Denmark
            9 mech_infantrys moved from Denmark to Germany
            2 mech_infantrys moved from Western Germany to Poland
            1 artillery moved from Western Germany to France
            1 bomber, 3 fighters and 3 tactical_bombers moved from France to Ukraine
            1 mech_infantry moved from Finland to Novgorod
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 3 infantry and 1 tactical_bomber
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Rostov, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 tactical_bomber in Rostov, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour in Rostov, round 5 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Rostov
                Russians win with no units remaining. Battle score for attacker is -10
                Casualties for Germans: 3 infantry and 1 tactical_bomber
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Eastern Poland to Belarus
    
        Place Units - Germans
            3 armour placed in Ukraine
            10 infantry placed in Western Germany
            1 artillery and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            Germans collect 50 PUs (1 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 1.33
    

    Savegame

  • 20 19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            3 infantry moved from Smolensk to Belarus
            14 armour and 1 mech_infantry moved from Archangel to Novgorod
            1 mech_infantry moved from Russia to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 3 infantry and 1 mech_infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Novgorod
                Russians attack with 14 armour and 1 mech_infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 14 armour and 1 mech_infantry in Novgorod, round 2 : 9/15 hits, 7.17 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 14 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 artillery and 1 infantry moved from Nenetsia to Archangel
            1 infantry moved from Volgograd to Rostov
            8 infantry moved from Russia to Bryansk
            3 infantry moved from Tambov to Samara
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 1.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens; 
            Japanese buy 11 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 armour moved from Anhwe to Kweichow
            1 tactical_bomber moved from Anhwe to Kweichow
            2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kwangtung to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 artillery moved from Sikang to Szechwan
            1 artillery moved from Tsinghai to Sikang
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 fighter moved from Japan to 36 Sea Zone
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 36 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kwangsi
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 armour, 1 artillery and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Szechwan, round 2 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the British lost in Szechwan
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Kweichow to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Szechwan to Sikang
            1 fighter moved from 36 Sea Zone to Hainan
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.33
    Japanese : 0.50
    

    Savegame

  • 20 19

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 3 bombers, 1 factory_minor, 1 harbour, 1 infantry and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
            1 bomber moved from Philippines to Kwangsi
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 bomber moved from Russia to Kwangsi
            2 bombers moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to France
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Midway to 16 Sea Zone
            4 bombers moved from Western United States to 16 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Western Germany causes 5 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in France causes 4 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 5 bombers, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Kwangsi
                Americans attack with 1 artillery, 2 bombers and 3 infantry
                Japanese defend with 3 infantry
                    Americans roll dice for 1 artillery, 2 bombers and 3 infantry in Kwangsi, round 2 : 4/6 hits, 2.33 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
                Americans win, taking Kwangsi from Japanese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Kwangsi to French Indo China
            5 bombers moved from 16 Sea Zone to Midway
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 16 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Western United States to 25 Sea Zone
            6 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 108 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from France to United Kingdom
            1 transport moved from 107 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in French Indo China
            1 harbour placed in Midway
            3 bombers placed in Western United States
            2 submarines placed in 10 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    AA fire in France : : -0.17
    AA fire in Western Germany : : 0.67
    Americans : 2.33
    Japanese : 0.67
    

    Savegame

  • 20 19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 3 bombers, 1 factory_minor, 1 harbour, 1 infantry and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
            1 bomber moved from Philippines to Kwangsi
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 bomber moved from Russia to Kwangsi
            2 bombers moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to France
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            1 fighter moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Midway to 16 Sea Zone
            4 bombers moved from Western United States to 16 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Western Germany causes 5 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in France causes 4 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 5 bombers, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Kwangsi
                Americans attack with 1 artillery, 2 bombers and 3 infantry
                Japanese defend with 3 infantry
                    Americans roll dice for 1 artillery, 2 bombers and 3 infantry in Kwangsi, round 2 : 4/6 hits, 2.33 expected hits
                    Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
                Americans win, taking Kwangsi from Japanese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Kwangsi to French Indo China
            5 bombers moved from 16 Sea Zone to Midway
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 16 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Western United States to 25 Sea Zone
            6 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 108 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from France to United Kingdom
            1 transport moved from 107 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in French Indo China
            1 harbour placed in Midway
            3 bombers placed in Western United States
            2 submarines placed in 10 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 fighter and 1 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Shensi from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour and 1 mech_infantry moved from Turkmenistan to Sikang
            3 armour and 5 mech_infantrys moved from Yunnan to Kwangtung
            1 bomber moved from Yunnan to Kwangtung
            1 armour and 1 mech_infantry moved from Volgograd to Sikang
            1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
            1 infantry moved from Yunnan to Szechwan
                  Chinese take Szechwan from Japanese
            1 mech_infantry moved from Yunnan to Kwangtung
            5 mech_infantrys moved from Yunnan to Kweichow
            1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
            3 infantry and 1 mech_infantry moved from Yunnan to Hunan
    
        Combat - British
            Battle in Kweichow
                British attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour and 2 infantry
                    British roll dice for 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/7 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
                    British roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 2/6 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 1 armour and 2 infantry
            Battle in Kwangtung
                British attack with 3 armour, 1 bomber and 6 mech_infantrys
                Japanese defend with 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
                    British roll dice for 3 armour, 1 bomber and 6 mech_infantrys in Kwangtung, round 2 : 4/10 hits, 3.17 expected hits
                    Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/6 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in Kwangtung
                    British roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Kwangtung, round 3 : 1/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 3 : 1/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                    British roll dice for 3 armour, 1 bomber and 1 mech_infantry in Kwangtung, round 4 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 fighter in Kwangtung, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                British win, taking Kwangtung from Japanese with 3 armour and 1 bomber remaining. Battle score for attacker is 17
                Casualties for British: 6 mech_infantrys
                Casualties for Japanese: 1 fighter, 3 infantry and 2 tactical_bombers
            Battle in Hunan
                British attack with 3 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry and 1 mech_infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry and 1 mech_infantry in Hunan, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Hunan
                    British roll dice for 2 infantry and 1 mech_infantry in Hunan, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                British win, taking Hunan from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                British attack with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 fighter and 1 tactical_bomber
                    British roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 3/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Sikang
                British win, taking Sikang from Japanese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 1 artillery, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - British
            2 armour and 2 mech_infantrys moved from India to Yunnan
            1 aaGun moved from Yunnan to French Indo China
            1 bomber moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            1 artillery moved from Iraq to Trans-Jordan
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
            1 cruiser moved from 108 Sea Zone to 110 Sea Zone
    
        Place Units - British
            1 artillery and 2 bombers placed in United Kingdom
            2 transports placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 1 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -1.67
    AA fire in France : : -0.17
    AA fire in Western Germany : : 0.67
    Americans : 2.33
    Chinese : 0.33
    Japanese : 4.67
    

    Savegame

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    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Northern Italy to France
            2 destroyers, 16 submarines and 2 transports moved from 95 Sea Zone to 97 Sea Zone
            4 infantry moved from Southern Italy to 97 Sea Zone
    
        Non Combat Move - Italians
            2 fighters moved from Greece to Western Germany
            1 bomber moved from Greece to France
            4 infantry moved from 97 Sea Zone to Greece
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

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