Scramble 3 fighters to 99.
19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Central America to 89 Sea Zone 1 armour and 2 mech_infantrys moved from Central America to 89 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 7 destroyers and 4 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 artillery moved from South Australia to 61 Sea Zone 1 battleship and 1 cruiser moved from 62 Sea Zone to 33 Sea Zone 2 cruisers moved from 61 Sea Zone to 54 Sea Zone 1 artillery and 1 transport moved from 61 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 fighter and 3 tactical_bombers moved from Queensland to Philippines 2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 3 bombers moved from Eastern United States to United Kingdom 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone Combat - Americans Battle in New Zealand Battle in Gibraltar Battle in Morocco Battle in 6 Sea Zone Americans attack with 7 destroyers and 4 submarines Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 7 destroyers in 6 Sea Zone, round 2 : 4/7 hits, 2,33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans win, taking New Zealand from Japanese, taking Gibraltar from Italians, taking Morocco from Germans, taking 6 Sea Zone from Japanese with 7 destroyers and 4 submarines remaining. Battle score for attacker is 20 Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - Americans 1 battleship and 2 carriers moved from 33 Sea Zone to 6 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Central United States 1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : 2,33 Japanese : -0,67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 6 infantry moved from Jehol to Manchuria 1 artillery moved from Kwangsi to Hunan 2 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Manchuria Chinese attack with 1 artillery, 1 fighter and 6 infantry Japanese defend with 1 aaGun, 4 artilleries and 6 infantry AA fire in Manchuria : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Manchuria, round 2 : 1/8 hits, 2,00 expected hits Japanese roll dice for 1 aaGun, 4 artilleries and 6 infantry in Manchuria, round 2 : 2/10 hits, 3,33 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Manchuria, round 3 : 2/6 hits, 1,67 expected hits Japanese roll dice for 4 artilleries and 6 infantry in Manchuria, round 3 : 3/10 hits, 3,33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 4 : 1/3 hits, 1,17 expected hits Japanese roll dice for 4 artilleries and 4 infantry in Manchuria, round 4 : 4/8 hits, 2,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria Japanese win with 4 artilleries and 3 infantry remaining. Battle score for attacker is -18 Casualties for Chinese: 1 artillery, 1 fighter and 6 infantry Casualties for Japanese: 1 aaGun and 3 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese : -0,83 AA fire in Manchuria : : -0,17 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Central America to 89 Sea Zone 1 armour and 2 mech_infantrys moved from Central America to 89 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 7 destroyers and 4 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 artillery moved from South Australia to 61 Sea Zone 1 battleship and 1 cruiser moved from 62 Sea Zone to 33 Sea Zone 2 cruisers moved from 61 Sea Zone to 54 Sea Zone 1 artillery and 1 transport moved from 61 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 fighter and 3 tactical_bombers moved from Queensland to Philippines 2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 3 bombers moved from Eastern United States to United Kingdom 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone Combat - Americans Battle in New Zealand Battle in Gibraltar Battle in Morocco Battle in 6 Sea Zone Americans attack with 7 destroyers and 4 submarines Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 7 destroyers in 6 Sea Zone, round 2 : 4/7 hits, 2,33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans win, taking New Zealand from Japanese, taking Gibraltar from Italians, taking Morocco from Germans, taking 6 Sea Zone from Japanese with 7 destroyers and 4 submarines remaining. Battle score for attacker is 20 Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - Americans 1 battleship and 2 carriers moved from 33 Sea Zone to 6 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Central United States 1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 6 infantry moved from Jehol to Manchuria 1 artillery moved from Kwangsi to Hunan 2 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Manchuria Chinese attack with 1 artillery, 1 fighter and 6 infantry Japanese defend with 1 aaGun, 4 artilleries and 6 infantry AA fire in Manchuria : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Manchuria, round 2 : 1/8 hits, 2,00 expected hits Japanese roll dice for 1 aaGun, 4 artilleries and 6 infantry in Manchuria, round 2 : 2/10 hits, 3,33 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Manchuria, round 3 : 2/6 hits, 1,67 expected hits Japanese roll dice for 4 artilleries and 6 infantry in Manchuria, round 3 : 3/10 hits, 3,33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 4 : 1/3 hits, 1,17 expected hits Japanese roll dice for 4 artilleries and 4 infantry in Manchuria, round 4 : 4/8 hits, 2,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria Japanese win with 4 artilleries and 3 infantry remaining. Battle score for attacker is -18 Casualties for Chinese: 1 artillery, 1 fighter and 6 infantry Casualties for Japanese: 1 aaGun and 3 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 1 cruiser, 4 marines and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 1 carrier; Remaining resources: 3 PUs; Combat Move - British 1 mech_infantry moved from Eastern Persia to Turkmenistan 2 mech_infantrys moved from Eastern Persia to Persia 4 bombers moved from India to 80 Sea Zone 1 fighter moved from Union of South Africa to 79 Sea Zone 3 transports moved from 79 Sea Zone to 39 Sea Zone 3 fighters moved from India to Persia 3 infantry moved from Jehol to Anhwe 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from Kiangsi to Anhwe 1 armour, 1 artillery and 7 infantry moved from West India to Eastern Persia 1 artillery and 5 infantry moved from India to West India 5 artilleries and 3 infantry moved from Burma to India Combat - British Battle in 80 Sea Zone British attack with 4 bombers and 1 destroyer Germans defend with 1 destroyer and 1 transport British roll dice for 4 bombers and 1 destroyer in 80 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits Germans roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 4 bombers and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Battle in Persia British attack with 3 fighters and 2 mech_infantrys Germans defend with 1 artillery and 1 factory_minor British roll dice for 3 fighters and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Persia British win, taking Persia from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from Persia to 79 Sea Zone 1 fighter moved from Persia to West India 1 fighter moved from Persia to West India 2 aaGuns moved from Burma to India 4 bombers moved from 80 Sea Zone to India 1 battleship, 2 cruisers and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 2 marines placed in Quebec 1 cruiser placed in 71 Sea Zone 2 marines placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,4 British collect 25 PUs (4 lost to blockades); end with 26 PUs Place Units - UK_Pacific 1 bomber placed in India 1 carrier placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 27 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs Units Change Ownership Some Units in India change ownership: 1 bomber Some Units in 39 Sea Zone change ownership: 1 carrierCombat Hit Differential Summary :
Germans : -0,67 British : 1,17 Americans : 2,33 Chinese : -0,83 AA fire in Manchuria : : -0,17 Japanese : -1,00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Iraq to Northwest Persia Italians take Northwest Persia from Russians 1 armour moved from Northwest Persia to Persia 1 bomber and 1 fighter moved from Egypt to Persia 2 submarines moved from 92 Sea Zone to 91 Sea Zone Combat - Italians Battle in Persia Italians attack with 1 armour, 1 bomber and 1 fighter British defend with 1 factory_minor and 2 mech_infantrys Italians roll dice for 1 armour, 1 bomber and 1 fighter in Persia, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British and 1 bomber owned by the Italians lost in Persia Italians win, taking Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 1 bomber Casualties for British: 2 mech_infantrys Battle in 91 Sea Zone Italians attack with 2 submarines Americans defend with 1 destroyer and 3 transports Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone 3 transports owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 23 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer and 3 transports Non Combat Move - Italians 1 fighter moved from Persia to Iraq 1 fighter moved from Southern Italy to Iraq 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 armour and 1 infantry moved from Crete to 99 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 4 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 battleship, 5 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour, 3 artilleries and 8 infantry moved from 98 Sea Zone to Trans-Jordan Place Units - Italians 3 infantry placed in Iraq 3 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5 Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : 1.33 British : 0.33 Americans : 0.67 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Burma to India Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Burma to India Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 infantry, 8 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 92 Sea Zone to 88 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan Germans take Anglo Egyptian Sudan from British 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Germans take French Equatorial Africa from French 1 armour and 1 mech_infantry moved from Yenisey to Olgiy Germans take Olgiy from Russians 1 armour and 1 mech_infantry moved from Olgiy to Kansu Germans take Kansu from Chinese 1 mech_infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Novosibirsk to Tsinghai Germans take Tsinghai from Chinese 1 armour moved from Kazakhstan to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Rostov Germans take Rostov from Russians 3 armour and 8 mech_infantrys moved from Kazakhstan to Turkmenistan 2 artilleries and 4 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 3 armour, 8 artilleries, 8 infantry and 15 mech_infantrys moved from Eastern Poland to Western Ukraine 3 bombers moved from Iraq to 39 Sea Zone 1 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 4 tactical_bombers moved from Iraq to Eastern Persia 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians Combat - Germans Battle in 39 Sea Zone Germans attack with 3 bombers British defend with 1 carrier and 3 transports Germans roll dice for 3 bombers in 39 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits British roll dice for 1 carrier and 3 transports in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the British and 1 carrier owned by the British lost in 39 Sea Zone 2 transports owned by the British lost in 39 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 37 Casualties for British: 1 carrier and 3 transports Battle in Eastern Persia Germans attack with 1 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 4 tactical_bombers British defend with 1 armour, 1 artillery and 7 infantry Germans roll dice for 1 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Eastern Persia, round 2 : 8/12 hits, 6.17 expected hits British roll dice for 1 armour, 1 artillery and 7 infantry in Eastern Persia, round 2 : 1/9 hits, 3.17 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 7 infantry owned by the British lost in Eastern Persia Germans roll dice for 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Eastern Persia, round 3 : 6/11 hits, 6.00 expected hits British roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour, 1 artillery and 7 infantry Battle in Western Ukraine Germans attack with 3 armour, 8 artilleries, 8 infantry and 15 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 8 artilleries, 8 infantry and 15 mech_infantrys in Western Ukraine, round 2 : 7/34 hits, 9.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 armour, 8 artilleries, 8 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 88 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 88 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 88 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 88 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 88 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Turkmenistan Germans attack with 3 armour and 8 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 3 armour and 8 mech_infantrys in Turkmenistan, round 2 : 4/11 hits, 2.83 expected hits Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 submarines moved from 109 Sea Zone to 110 Sea Zone 2 artilleries and 1 infantry moved from Novgorod to Karelia 2 aaGuns moved from Eastern Poland to Western Ukraine 1 armour and 3 mech_infantrys moved from Novgorod to Nenetsia 1 aaGun moved from Novgorod to Karelia 1 bomber, 4 fighters and 4 tactical_bombers moved from Eastern Persia to Iraq 3 bombers moved from 39 Sea Zone to Iraq 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 5 mech_infantrys moved from Germany to Romania 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Southern France to Northern Italy Place Units - Germans 1 armour and 2 mech_infantrys placed in Egypt 1 infantry placed in Novgorod 1 armour and 6 mech_infantrys placed in Germany 3 submarines placed in 110 Sea Zone 3 submarines placed in 93 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 70 PUs (3 lost to blockades); end with 70 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : 1.33 British : -3.00 Americans : 0.33 Russians : -0.67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Germans 6 infantry moved from Yakut S.S.R. to Buryatia 2 infantry moved from Tambov to Rostov 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Belarus to Archangel Russians take Archangel from Germans 2 infantry moved from Belarus to Novgorod 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 2 fighters moved from Russia to Vologda 2 fighters moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 2 fighters moved from Russia to Rostov 6 artilleries, 1 infantry and 2 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Belarus to Smolensk 6 artilleries moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 17 infantry moved from Belarus to Bryansk 4 infantry moved from Belarus to Bryansk 3 infantry moved from Belarus to Bryansk 7 infantry moved from Belarus to Bryansk Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Buryatia Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Buryatia, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 6 infantry in Buryatia, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 armour Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 2 fighters and 2 infantry in Rostov, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 2 fighters moved from Smolensk to Bryansk 4 aaGuns moved from Belarus to Bryansk 2 fighters moved from Vologda to Bryansk 2 fighters moved from Rostov to Bryansk 7 infantry moved from Tambov to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 9 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 2 infantry placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : -2,00 Japanese : -0,67 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians Combat - Japanese Non Combat Move - Japanese 4 artilleries and 3 infantry moved from Manchuria to Amur 2 infantry moved from Korea to Amur 2 bombers and 2 fighters moved from Korea to Japan 1 infantry moved from Korea to Manchuria Place Units - Japanese 2 infantry placed in Korea 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,3,2,4,5,1,5,2,1,5,6,5,2,1,4 Japanese collect 11 PUs (11 lost to blockades); end with 13 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 4 bombers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 88 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 4 bombers moved from United Kingdom to Germany 4 bombers moved from United Kingdom to Western Germany 2 artilleries moved from New Zealand to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 transport moved from 63 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Paulau Island Combat - Americans Air Battle in Western Germany Americans attacks with 4 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 1/4 hits, 0,67 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 8,3,4 and causes: 15 damage to unit: factory_major Bombing raid in Western Germany causes 15 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/4 hits, 0,67 expected hits Bombing raid in Germany rolls: 5,4,5,8 and causes: 20 damage to unit: factory_major Bombing raid in Germany causes 20 damage total. Battle in Paulau Island Battle in Marshall Islands Battle in French West Africa Battle in 91 Sea Zone Americans attack with 1 carrier, 2 destroyers and 1 fighter Italians defend with 1 submarine Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 91 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking French West Africa from Neutral_Axis with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Italians: 1 submarine Battle in 88 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 88 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from 88 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 bombers moved from Western Germany to United Kingdom 4 bombers moved from Germany to Belarus 2 carriers moved from 35 Sea Zone to 34 Sea Zone 2 cruisers moved from 54 Sea Zone to 34 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 3 tactical_bombers moved from Philippines to 6 Sea Zone Place Units - Americans 1 airfield placed in Morocco 4 bombers placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Germans : -0,50 Italians : 0,83 AA fire in Western Germany : : 0,33 Americans : -1,17 AA fire in Germany : : -0,67 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 2 artilleries and 6 infantry moved from Jehol to Manchuria 1 artillery moved from Hunan to Kweichow Combat - Chinese Battle in Manchuria Chinese attack with 2 artilleries and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 8 infantry in Manchuria, round 2 : 2/10 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 2 artilleries and 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 4 bombers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 88 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 4 bombers moved from United Kingdom to Germany 4 bombers moved from United Kingdom to Western Germany 2 artilleries moved from New Zealand to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 transport moved from 63 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Paulau Island Combat - Americans Air Battle in Western Germany Americans attacks with 4 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 1/4 hits, 0,67 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 8,3,4 and causes: 15 damage to unit: factory_major Bombing raid in Western Germany causes 15 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/4 hits, 0,67 expected hits Bombing raid in Germany rolls: 5,4,5,8 and causes: 20 damage to unit: factory_major Bombing raid in Germany causes 20 damage total. Battle in Paulau Island Battle in Marshall Islands Battle in French West Africa Battle in 91 Sea Zone Americans attack with 1 carrier, 2 destroyers and 1 fighter Italians defend with 1 submarine Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 91 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking French West Africa from Neutral_Axis with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Italians: 1 submarine Battle in 88 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 88 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from 88 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 bombers moved from Western Germany to United Kingdom 4 bombers moved from Germany to Belarus 2 carriers moved from 35 Sea Zone to 34 Sea Zone 2 cruisers moved from 54 Sea Zone to 34 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 3 tactical_bombers moved from Philippines to 6 Sea Zone Place Units - Americans 1 airfield placed in Morocco 4 bombers placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 2 artilleries and 6 infantry moved from Jehol to Manchuria 1 artillery moved from Hunan to Kweichow Combat - Chinese Battle in Manchuria Chinese attack with 2 artilleries and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 8 infantry in Manchuria, round 2 : 2/10 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 2 artilleries and 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from West India to Eastern Persia 4 bombers moved from India to Persia 1 bomber moved from India to Persia 2 fighters moved from West India to Eastern Persia 2 fighters moved from 79 Sea Zone to Persia Combat - British Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in Eastern Persia British attack with 2 fighters and 2 infantry Germans defend with 1 armour and 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Eastern Persia, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/2 hits, 0,83 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Eastern Persia British win with 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Persia British attack with 4 bombers and 2 fighters Italians defend with 1 armour and 1 factory_minor British roll dice for 4 bombers and 2 fighters in Persia, round 2 : 3/6 hits, 3,67 expected hits Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the British and 1 armour owned by the Italians lost in Persia British win with 4 bombers and 1 fighter remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Italians: 1 armour Non Combat Move - British 4 bombers moved from Persia to India 2 fighters moved from Eastern Persia to India 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from West India to India 1 fighter moved from Persia to Caucasus 1 infantry moved from Union of South Africa to Rhodesia 2 marines moved from Quebec to 106 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 91 Sea Zone to Gibraltar 2 fighters moved from United Kingdom to 91 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 aaGun moved from Jehol to Manchuria 7 infantry moved from Anhwe to Jehol Place Units - British 1 cruiser and 1 transport placed in 71 Sea Zone 1 armour placed in Union of South Africa Turn Complete - British British collect 26 PUs; end with 27 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India 1 carrier placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Units Change Ownership Some Units in India change ownership: 4 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 carrierCombat Hit Differential Summary :
Germans : 0,67 Italians : 1,33 AA fire in Persia : : 0,83 British : 0,00 AA fire in Western Germany : : 0,33 Americans : -1,17 Chinese : -0,33 Japanese : 0,67 AA fire in Germany : : -0,67 -
TripleA Move Summary: Italians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 3 aaGuns, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Iraq to Kazakhstan 1 armour, 3 artilleries and 8 infantry moved from Trans-Jordan to 98 Sea Zone 1 armour, 3 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 8 infantry and 6 transports moved from 98 Sea Zone to 92 Sea Zone 1 armour, 3 artilleries and 8 infantry moved from 92 Sea Zone to Morocco -
Scramble SZ92?
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yes please. lol thought I had an ab in gib already
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That’s me rubbing off on you LOL. Did you want to just scramble 1 or all 3? (or 2 I guess is possible too hehehe)
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@DizzKneeLand33 all 3
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 3 aaGuns, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Iraq to Kazakhstan 1 armour, 3 artilleries and 8 infantry moved from Trans-Jordan to 98 Sea Zone 1 armour, 3 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 8 infantry and 6 transports moved from 98 Sea Zone to 92 Sea Zone 1 armour, 3 artilleries and 8 infantry moved from 92 Sea Zone to Morocco Combat - Italians Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone Americans scrambles to create a battle in territory 92 Sea Zone Battle in 92 Sea Zone Germans loiter and taunt; Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 6 transports Americans defend with 3 fighters Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 6 transports in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone Italians roll dice for 1 battleship, 2 cruisers and 6 transports in 92 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 cruisers owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone Italians win with 1 battleship and 6 transports remaining. Battle score for attacker is -2 Casualties for Italians: 2 cruisers and 1 destroyer Casualties for Americans: 3 fighters Battle in Morocco Italians attack with 1 armour, 3 artilleries and 8 infantry Americans defend with 1 airfield, 1 artillery and 2 infantry Italians roll dice for 1 armour, 3 artilleries and 8 infantry in Morocco, round 2 : 1/12 hits, 3.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 3 artilleries and 7 infantry in Morocco, round 3 : 3/11 hits, 3.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 2 infantry Battle in Kazakhstan Italians attack with 2 fighters Russians defend with 1 infantry Italians roll dice for 2 fighters in Kazakhstan, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in Kazakhstan, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Italians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Kazakhstan to Turkmenistan 2 aaGuns and 6 infantry moved from Northern Italy to Southern France 2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy 3 infantry moved from Iraq to Persia Place Units - Italians 2 aaGuns and 1 artillery placed in Persia 1 aaGun and 2 infantry placed in Iraq 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : -4.17 Americans : 0.00 Russians : -0.67 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 11 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Victoria ANZAC take Victoria from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 11 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Victoria ANZAC take Victoria from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs Politics - French Combat Move - French 1 fighter moved from Gibraltar to 92 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 fighter Germans defend with 3 submarines; Italians defend with 1 battleship and 6 transports 3 submarines owned by the Germans Submerged French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 battleship and 6 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Italians lost in 92 Sea Zone 6 transports owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 62 Casualties for Italians: 1 battleship and 6 transports Non Combat Move - French 1 fighter moved from 92 Sea Zone to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -0,67 French : 0,50





