@max334 Scrambles?
2018 Playoffs Adam (Allies) vs Farmboy (Axis) BM
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It was a tough call, but I used a sleek trick: I killed off the fighters that had 2 range remaining first, leaving only those that had 1 range so that I can’t send carriers to pick them up.
Still lost lots of TUV, hopefully the position is worth it.
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TripleA Turn Summary: UK_Pacific round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 1 harbour, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to Johnston Island 4 fighters moved from Hawaiian Islands to Johnston Island 4 fighters moved from 54 Sea Zone to Johnston Island 4 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 27 Sea Zone to 30 Sea Zone 1 submarine moved from 55 Sea Zone to 49 Sea Zone 2 fighters moved from Hawaiian Islands to 49 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Johnston Island Americans attack with 1 bomber and 8 fighters Japanese defend with 2 artilleries, 1 bomber, 1 harbour, 4 infantry and 3 marines Americans roll dice for 1 bomber and 8 fighters in Johnston Island, round 2 : 5/9 hits, 4.67 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 4 infantry and 3 marines in Johnston Island, round 2 : 4/10 hits, 3.17 expected hits 4 infantry owned by the Japanese, 1 bomber owned by the Japanese and 4 fighters owned by the Americans lost in Johnston Island Americans roll dice for 1 bomber and 4 fighters in Johnston Island, round 3 : 3/5 hits, 2.67 expected hits Japanese roll dice for 2 artilleries and 3 marines in Johnston Island, round 3 : 0/5 hits, 1.67 expected hits 2 artilleries owned by the Japanese and 1 marine owned by the Japanese lost in Johnston Island Americans roll dice for 1 bomber and 4 fighters in Johnston Island, round 4 : 2/5 hits, 2.67 expected hits Japanese roll dice for 2 marines in Johnston Island, round 4 : 0/2 hits, 0.67 expected hits 2 marines owned by the Japanese lost in Johnston Island Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 4 fighters Casualties for Japanese: 2 artilleries, 1 bomber, 4 infantry and 3 marines Battle in 49 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 49 Sea Zone Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 1 submarine Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 14 fighters, 5 submarines, 2 tactical_bombers and 3 transports Japanese roll dice for 5 submarines in 30 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits 1 submarine owned by the Americans lost in 30 Sea Zone Japanese win with 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 14 fighters, 5 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 4 fighters could not land in Johnston Island and were removed 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 6 carriers, 4 destroyers, 2 infantry, 9 submarines and 2 transports moved from 54 Sea Zone to 22 Sea Zone 1 artillery and 2 infantry moved from 22 Sea Zone to Marianas 6 fighters moved from Hawaiian Islands to 22 Sea Zone 4 fighters moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Johnston Island to Queensland 2 fighters moved from 49 Sea Zone to Queensland 1 submarine moved from 46 Sea Zone to 22 Sea Zone 1 carrier moved from 89 Sea Zone to 64 Sea Zone 2 infantry moved from Iceland to 123 Sea Zone 2 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 8 fighters moved from United Kingdom to Holland Belgium 1 destroyer moved from 123 Sea Zone to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 1 transport moved from 110 Sea Zone to 123 Sea Zone 1 fighter moved from Syria to Belarus Place Units - Americans 1 harbour placed in Marianas 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Libya to Tunisia British take Tunisia from Italians Combat - British Non Combat Move - British 7 fighters and 1 tactical_bomber moved from Syria to Belarus 2 fighters moved from Syria to Trans-Jordan 1 bomber moved from Tobruk to Belarus 1 bomber moved from Syria to Trans-Jordan 1 bomber moved from Syria to Holland Belgium 2 infantry moved from 110 Sea Zone to Holland Belgium 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium 1 aaGun, 7 artilleries and 19 infantry moved from Libya to Tunisia 1 aaGun and 1 infantry moved from Syria to Trans-Jordan 1 artillery and 2 infantry moved from Eastern Persia to West India 1 infantry moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya 3 infantry moved from Tobruk to Alexandria 1 artillery and 12 infantry moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Alexandria to Egypt 1 infantry moved from Iraq to Persia Place Units - British 2 artilleries placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 2 artilleries EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 artillery, 1 fighter and 5 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2 British collect 35 PUs (2 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -3.00 Japanese : -1.33
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@Adam514 Clever.
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we are really developing the world’s air and port facilities through this war. :)
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The world will thank us one day :wink: .
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Just a heads up that I probably won’t get to Italy today.
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Thanks for letting me know.
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TripleA Turn Summary: Italians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Italians Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 tactical_bomber moved from Southern Italy to Crete 1 fighter moved from 97 Sea Zone to Crete 1 fighter moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 99 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Crete Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Crete Italians win, taking Crete from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from Crete to 97 Sea Zone 3 destroyers and 5 transports moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 94 Sea Zone to 92 Sea Zone 1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to Southern Italy 2 mech_infantrys moved from Southern Italy to Northern Italy 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Algeria to 92 Sea Zone 3 infantry moved from 92 Sea Zone to Gibraltar 8 infantry moved from Algeria to Morocco 1 artillery and 4 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Romania to Northern Italy 2 armour and 2 mech_infantrys moved from Romania to Northern Italy 2 mech_infantrys moved from Northern Italy to Western Germany Place Units - Italians 3 artilleries placed in Normandy Bordeaux 3 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 armour and 4 mech_infantrys EDIT: Adding units owned by Italians to Germany: 2 armour and 4 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Italians collect 14 PUs (1 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0.50 ANZAC : -0.33
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TripleA Turn Summary: Italians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Italians Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 tactical_bomber moved from Southern Italy to Crete 1 fighter moved from 97 Sea Zone to Crete 1 fighter moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 99 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Crete Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Crete Italians win, taking Crete from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from Crete to 97 Sea Zone 3 destroyers and 5 transports moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 94 Sea Zone to 92 Sea Zone 1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to Southern Italy 2 mech_infantrys moved from Southern Italy to Northern Italy 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Algeria to 92 Sea Zone 3 infantry moved from 92 Sea Zone to Gibraltar 8 infantry moved from Algeria to Morocco 1 artillery and 4 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Romania to Northern Italy 2 armour and 2 mech_infantrys moved from Romania to Northern Italy 2 mech_infantrys moved from Northern Italy to Western Germany Place Units - Italians 3 artilleries placed in Normandy Bordeaux 3 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 armour and 4 mech_infantrys EDIT: Adding units owned by Italians to Germany: 2 armour and 4 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Italians collect 14 PUs (1 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.50 ANZAC : -0.33
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reposted with an NCM change.
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TripleA Turn Summary: Italians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Italians Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 tactical_bomber moved from Southern Italy to Crete 1 fighter moved from 97 Sea Zone to Crete 1 fighter moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 99 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Crete Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Crete Italians win, taking Crete from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from Crete to 97 Sea Zone 3 destroyers and 5 transports moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 94 Sea Zone to 92 Sea Zone 1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to Southern Italy 2 mech_infantrys moved from Southern Italy to Northern Italy 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Algeria to 92 Sea Zone 3 infantry moved from 92 Sea Zone to Gibraltar 8 infantry moved from Algeria to Morocco 1 artillery and 4 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Romania to Northern Italy 2 armour and 2 mech_infantrys moved from Romania to Northern Italy 2 mech_infantrys moved from Northern Italy to Western Germany Place Units - Italians 3 artilleries placed in Normandy Bordeaux 3 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 armour and 4 mech_infantrys EDIT: Adding units owned by Italians to Germany: 2 armour and 4 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Italians collect 14 PUs (1 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport EDIT: Removing units owned by Italians from Morocco: 1 infantry EDIT: Adding units owned by Italians to Gibraltar: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.50 ANZAC : -0.33
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And one more NCM change.
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TripleA Turn Summary: French round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - ANZAC ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Hawaiian Islands to 50 Sea Zone Combat - ANZAC Battle in 50 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 50 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 50 Sea Zone to New Zealand 1 destroyer moved from 54 Sea Zone to 23 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 22 Sea Zone 4 fighters moved from Hawaiian Islands to 22 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.33
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TripleA Turn Summary: Germans round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 48 PUs; Germans buy 6 armour and 3 artilleries; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 bomber moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to Germany 4 fighters and 1 tactical_bomber moved from Germany to Western Germany 2 artilleries and 7 infantry moved from Germany to Western Germany 1 aaGun and 2 infantry moved from Northern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Western Ukraine to Poland 1 fighter and 1 tactical_bomber moved from Bessarabia to Germany 11 artilleries moved from Baltic States to Poland 13 artilleries and 36 infantry moved from Eastern Poland to Poland 1 armour and 10 mech_infantrys moved from Romania to Germany 1 armour and 13 mech_infantrys moved from Baltic States to Germany 1 bomber moved from Western Ukraine to Germany 1 bomber moved from Bessarabia to Germany 1 fighter moved from 97 Sea Zone to Southern Italy 1 marine moved from Southern Italy to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 battleship, 1 carrier, 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 1 infantry and 1 marine moved from Gibraltar to 92 Sea Zone 1 infantry moved from Novgorod to Baltic States 4 armour moved from Western Germany to Germany 8 mech_infantrys moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Germany 2 mech_infantrys moved from Western Germany to Germany 6 artilleries moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Vyborg 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 3 artilleries placed in Western Germany 6 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,4,4 Germans collect 43 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 0.00
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the German inf and marine are on a Italian transport and cruiser.
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TripleA Turn Summary: Russians round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 1 armour moved from Russia to Archangel 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Bryansk to Novgorod 2 infantry moved from Belarus to Novgorod 1 fighter moved from Bryansk to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Bryansk to Baltic States 2 infantry moved from Belarus to Baltic States 32 artilleries and 69 infantry moved from Belarus to Eastern Poland 3 artilleries and 9 infantry moved from Shensi to Suiyuyan Combat - Russians Battle in Novgorod Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Suiyuyan Russians attack with 3 artilleries and 9 infantry Japanese defend with 1 infantry Russians roll dice for 3 artilleries and 9 infantry in Suiyuyan, round 2 : 2/12 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 armour, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 4/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 32 artilleries and 69 infantry Germans defend with 1 infantry Russians roll dice for 32 artilleries and 69 infantry in Eastern Poland, round 2 : 35/101 hits, 27.50 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 32 artilleries and 69 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia 1 aaGun, 14 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland 7 infantry moved from Bryansk to Belarus 1 infantry moved from Russia to Vologda 7 infantry moved from Russia to Bryansk 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Baltic States to Belarus 1 fighter moved from Novgorod to Belarus 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun and 1 armour moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 aaGun and 9 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Central Mongolia to Suiyuyan 2 armour moved from Ulaanbaatar to Suiyuyan 1 mech_infantry moved from Shensi to Tsinghai 1 armour and 2 mech_infantrys moved from Shensi to Suiyuyan 1 fighter moved from Yakut S.S.R. to Kansu 1 infantry moved from Russia to Samara Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 10.83 Japanese : -0.33
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TripleA Turn Summary: Japanese round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Japanese Japanese buy 2 aaGuns, 1 artillery, 3 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 23 Sea Zone 1 submarine moved from 30 Sea Zone to 33 Sea Zone 4 fighters and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone 3 fighters moved from 30 Sea Zone to 23 Sea Zone 3 fighters moved from 30 Sea Zone to 33 Sea Zone 4 fighters moved from 30 Sea Zone to New Guinea 2 battleships moved from 30 Sea Zone to 46 Sea Zone Combat - Japanese Japanese creates battle in territory 42 Sea Zone Battle in New Guinea Japanese attack with 4 fighters and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 battleships in New Guinea, round 2 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking 42 Sea Zone from ANZAC, taking New Guinea from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 33 Sea Zone Japanese attack with 3 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 26 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 23 Sea Zone Japanese attack with 3 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 23 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 23 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 aaGun, 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Amur to Manchuria 1 mech_infantry moved from Soviet Far East to Sakha 1 armour and 4 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Szechwan 3 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 2 infantry moved from French Indo China to Yunnan 1 fighter moved from India to 37 Sea Zone 1 fighter moved from Java to 37 Sea Zone 3 fighters moved from 33 Sea Zone to 46 Sea Zone 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 46 Sea Zone 3 fighters moved from 23 Sea Zone to 46 Sea Zone 4 fighters moved from New Guinea to 46 Sea Zone 8 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 30 Sea Zone to 46 Sea Zone 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 34 Sea Zone 1 destroyer moved from 37 Sea Zone to 21 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 armour and 1 mech_infantry moved from Yunnan to India 2 fighters moved from Java to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 destroyer moved from 20 Sea Zone to 17 Sea Zone 1 destroyer moved from 20 Sea Zone to 18 Sea Zone 3 fighters moved from 37 Sea Zone to Philippines 1 carrier moved from 37 Sea Zone to 46 Sea Zone 1 aaGun moved from Kweichow to Yunnan 1 fighter moved from Japan to Philippines Place Units - Japanese 2 aaGuns, 3 fighters and 5 infantry placed in Japan 1 submarine placed in 39 Sea Zone 2 infantry placed in India 1 transport placed in 37 Sea Zone 1 artillery placed in Manchuria Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : 2.00 Americans : -0.33 Japanese : 2.17
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at least two of those destroyers are quite unnecessary but I i imagined losing the game on the 1% chance you would still have had I stacked Japan fully and couldn’t stomach it.
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Yeah buying to protect Japan and blocking is overkill. At least you’re blocking so much that I can’t efficiently attack them all haha.
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Switching 1 sub for 2 inf.