assumed no scrambles btw. lmk if you disagree
19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2
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no…
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 mech_infantry moved from Urals to Timguska Germans take Timguska from Russians 1 armour and 1 mech_infantry moved from Urals to Kazakhstan Germans take Novosibirsk from Russians Germans take Kazakhstan from Russians 1 artillery and 2 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 1 artillery and 4 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Eastern Poland to Western Ukraine 2 submarines moved from 92 Sea Zone to 109 Sea Zone 7 bombers moved from Western Germany to 109 Sea Zone 1 artillery and 1 infantry moved from Syria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 3 fighters and 3 tactical_bombers moved from Trans-Jordan to Persia 1 fighter and 1 tactical_bomber moved from Egypt to Persia 3 bombers moved from Egypt to Persia 1 artillery moved from Novgorod to Belarus Combat - Germans Battle in Bessarabia Germans attack with 2 artilleries and 4 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 4/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Germans attack with 1 artillery, 3 bombers, 4 fighters, 1 infantry and 4 tactical_bombers British defend with 2 armour, 1 factory_minor and 2 mech_infantrys Germans roll dice for 1 artillery, 3 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in Persia, round 2 : 9/13 hits, 7.33 expected hits British roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1.67 expected hits 2 mech_infantrys owned by the British, 1 bomber owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the British lost in Persia Germans win, taking Persia from British with 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 bomber and 1 infantry Casualties for British: 2 armour and 2 mech_infantrys Battle in 109 Sea Zone Germans attack with 7 bombers and 2 submarines British defend with 1 destroyer Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 7 bombers and 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Western Ukraine Germans attack with 1 artillery, 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Western Ukraine, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 armour and 7 mech_infantrys moved from Urals to Kazakhstan 1 armour and 2 mech_infantrys moved from Egypt to Iraq 2 bombers, 4 fighters and 4 tactical_bombers moved from Persia to Iraq 2 bombers moved from Western Ukraine to Iraq 1 artillery and 1 infantry moved from Albania to Greece 7 bombers moved from 109 Sea Zone to Western Germany 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Eastern Poland to Novgorod Place Units - Germans 1 transport placed in 98 Sea Zone 1 armour and 1 mech_infantry placed in Egypt 2 artilleries and 1 infantry placed in Novgorod 5 mech_infantrys placed in Germany 1 fighter and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Germans collect 64 PUs (1 lost to blockades); end with 64 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 5.67 British : -0.00 Russians : 2.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine 13 artilleries and 50 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Western Ukraine 5 fighters moved from Russia to Archangel 2 mech_infantrys moved from Volgograd to Russia 16 infantry moved from Ulaanbaatar to Yakut S.S.R. Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Archangel Russians attack with 5 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 5 fighters and 1 infantry in Archangel, round 2 : 3/6 hits, 2,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win with 5 fighters remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 13 artilleries and 50 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 13 artilleries and 50 infantry in Belarus, round 2 : 17/63 hits, 14,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 13 artilleries and 48 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 aaGuns moved from Bryansk to Belarus 2 aaGuns moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 infantry moved from Russia to Samara 9 infantry moved from Russia to Tambov 5 fighters moved from Archangel to Russia 1 aaGun and 1 infantry moved from Jehol to Manchuria 1 aaGun moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria Place Units - Russians 6 artilleries and 4 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 1,33 Russians : 1,67 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 4 artilleries and 16 infantry moved from Amur to Manchuria 2 bombers, 2 fighters and 8 infantry moved from Korea to Manchuria 1 fighter moved from Japan to Manchuria 1 destroyer and 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Victoria to New South Wales Combat - Japanese Battle in Manchuria Japanese attack with 4 artilleries, 2 bombers, 3 fighters and 24 infantry Chinese defend with 14 artilleries and 6 infantry; Russians defend with 2 aaGuns and 2 infantry AA fire in Manchuria : 1/5 hits, 0.83 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters and 24 infantry in Manchuria, round 2 : 5/32 hits, 8.33 expected hits Chinese roll dice for 2 aaGuns, 14 artilleries and 8 infantry in Manchuria, round 2 : 5/22 hits, 7.33 expected hits 5 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 3 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters and 19 infantry in Manchuria, round 3 : 8/27 hits, 7.50 expected hits Chinese roll dice for 14 artilleries and 5 infantry in Manchuria, round 3 : 9/19 hits, 6.33 expected hits 9 infantry owned by the Japanese, 2 infantry owned by the Russians, 3 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Manchuria Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters and 10 infantry in Manchuria, round 4 : 5/18 hits, 6.00 expected hits Chinese roll dice for 11 artilleries in Manchuria, round 4 : 3/11 hits, 3.67 expected hits 3 infantry owned by the Japanese and 5 artilleries owned by the Chinese lost in Manchuria Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters and 7 infantry in Manchuria, round 5 : 6/15 hits, 5.50 expected hits Chinese roll dice for 6 artilleries in Manchuria, round 5 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 6 artilleries owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 4 artilleries, 2 bombers, 2 fighters and 6 infantry remaining. Battle score for attacker is 26 Casualties for Japanese: 1 fighter and 18 infantry Casualties for Chinese: 14 artilleries and 6 infantry Casualties for Russians: 2 aaGuns and 2 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer and 2 submarines Americans defend with 2 submarines Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in New South Wales Japanese attack with 1 infantry ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 infantry in New South Wales, round 2 : 1/1 hits, 0.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New South Wales ANZAC win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Amur to Manchuria 2 bombers and 2 fighters moved from Manchuria to Korea Place Units - Japanese 2 artilleries and 8 infantry placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2 Japanese collect 23 PUs (1 lost to blockades); end with 23 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Americans : -0.50 ANZAC : 0.33 Chinese : -1.33 AA fire in Manchuria : : 0.17 Japanese : -2.50 -
I hit on the first turn in NSW… was thinking maybe in this game the way it’s been I’d win that battle hehehehehe.
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Central America to 89 Sea Zone 1 armour and 2 mech_infantrys moved from Central America to 89 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 7 destroyers and 4 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 artillery moved from South Australia to 61 Sea Zone 1 battleship and 1 cruiser moved from 62 Sea Zone to 33 Sea Zone 2 cruisers moved from 61 Sea Zone to 54 Sea Zone 1 artillery and 1 transport moved from 61 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 fighter and 3 tactical_bombers moved from Queensland to Philippines 2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 3 bombers moved from Eastern United States to United Kingdom 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea ZoneCombat Hit Differential Summary :
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@DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:
I hit on the first turn in NSW… was thinking maybe in this game the way it’s been I’d win that battle hehehehehe.
Almost…
Do you want to use any token in sz6?
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No tokens this time thx!
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Central America to 89 Sea Zone 1 armour and 2 mech_infantrys moved from Central America to 89 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 7 destroyers and 4 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 artillery moved from South Australia to 61 Sea Zone 1 battleship and 1 cruiser moved from 62 Sea Zone to 33 Sea Zone 2 cruisers moved from 61 Sea Zone to 54 Sea Zone 1 artillery and 1 transport moved from 61 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 fighter and 3 tactical_bombers moved from Queensland to Philippines 2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 3 bombers moved from Eastern United States to United Kingdom 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone Combat - Americans Battle in New Zealand Battle in Gibraltar Battle in Morocco Battle in 6 Sea Zone Americans attack with 7 destroyers and 4 submarines Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 7 destroyers in 6 Sea Zone, round 2 : 4/7 hits, 2,33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans win, taking New Zealand from Japanese, taking Gibraltar from Italians, taking Morocco from Germans, taking 6 Sea Zone from Japanese with 7 destroyers and 4 submarines remaining. Battle score for attacker is 20 Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - Americans 1 battleship and 2 carriers moved from 33 Sea Zone to 6 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Central United States 1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : 2,33 Japanese : -0,67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 6 infantry moved from Jehol to Manchuria 1 artillery moved from Kwangsi to Hunan 2 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Manchuria Chinese attack with 1 artillery, 1 fighter and 6 infantry Japanese defend with 1 aaGun, 4 artilleries and 6 infantry AA fire in Manchuria : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Manchuria, round 2 : 1/8 hits, 2,00 expected hits Japanese roll dice for 1 aaGun, 4 artilleries and 6 infantry in Manchuria, round 2 : 2/10 hits, 3,33 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Manchuria, round 3 : 2/6 hits, 1,67 expected hits Japanese roll dice for 4 artilleries and 6 infantry in Manchuria, round 3 : 3/10 hits, 3,33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 4 : 1/3 hits, 1,17 expected hits Japanese roll dice for 4 artilleries and 4 infantry in Manchuria, round 4 : 4/8 hits, 2,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria Japanese win with 4 artilleries and 3 infantry remaining. Battle score for attacker is -18 Casualties for Chinese: 1 artillery, 1 fighter and 6 infantry Casualties for Japanese: 1 aaGun and 3 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese : -0,83 AA fire in Manchuria : : -0,17 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Central America to 89 Sea Zone 1 armour and 2 mech_infantrys moved from Central America to 89 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 7 destroyers and 4 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 artillery moved from South Australia to 61 Sea Zone 1 battleship and 1 cruiser moved from 62 Sea Zone to 33 Sea Zone 2 cruisers moved from 61 Sea Zone to 54 Sea Zone 1 artillery and 1 transport moved from 61 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 fighter and 3 tactical_bombers moved from Queensland to Philippines 2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 3 bombers moved from Eastern United States to United Kingdom 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone Combat - Americans Battle in New Zealand Battle in Gibraltar Battle in Morocco Battle in 6 Sea Zone Americans attack with 7 destroyers and 4 submarines Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 7 destroyers in 6 Sea Zone, round 2 : 4/7 hits, 2,33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans win, taking New Zealand from Japanese, taking Gibraltar from Italians, taking Morocco from Germans, taking 6 Sea Zone from Japanese with 7 destroyers and 4 submarines remaining. Battle score for attacker is 20 Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - Americans 1 battleship and 2 carriers moved from 33 Sea Zone to 6 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Central United States 1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 6 infantry moved from Jehol to Manchuria 1 artillery moved from Kwangsi to Hunan 2 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Manchuria Chinese attack with 1 artillery, 1 fighter and 6 infantry Japanese defend with 1 aaGun, 4 artilleries and 6 infantry AA fire in Manchuria : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Manchuria, round 2 : 1/8 hits, 2,00 expected hits Japanese roll dice for 1 aaGun, 4 artilleries and 6 infantry in Manchuria, round 2 : 2/10 hits, 3,33 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Manchuria, round 3 : 2/6 hits, 1,67 expected hits Japanese roll dice for 4 artilleries and 6 infantry in Manchuria, round 3 : 3/10 hits, 3,33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 4 : 1/3 hits, 1,17 expected hits Japanese roll dice for 4 artilleries and 4 infantry in Manchuria, round 4 : 4/8 hits, 2,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria Japanese win with 4 artilleries and 3 infantry remaining. Battle score for attacker is -18 Casualties for Chinese: 1 artillery, 1 fighter and 6 infantry Casualties for Japanese: 1 aaGun and 3 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 1 cruiser, 4 marines and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 1 carrier; Remaining resources: 3 PUs; Combat Move - British 1 mech_infantry moved from Eastern Persia to Turkmenistan 2 mech_infantrys moved from Eastern Persia to Persia 4 bombers moved from India to 80 Sea Zone 1 fighter moved from Union of South Africa to 79 Sea Zone 3 transports moved from 79 Sea Zone to 39 Sea Zone 3 fighters moved from India to Persia 3 infantry moved from Jehol to Anhwe 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from Kiangsi to Anhwe 1 armour, 1 artillery and 7 infantry moved from West India to Eastern Persia 1 artillery and 5 infantry moved from India to West India 5 artilleries and 3 infantry moved from Burma to India Combat - British Battle in 80 Sea Zone British attack with 4 bombers and 1 destroyer Germans defend with 1 destroyer and 1 transport British roll dice for 4 bombers and 1 destroyer in 80 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits Germans roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 4 bombers and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Battle in Persia British attack with 3 fighters and 2 mech_infantrys Germans defend with 1 artillery and 1 factory_minor British roll dice for 3 fighters and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Persia British win, taking Persia from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from Persia to 79 Sea Zone 1 fighter moved from Persia to West India 1 fighter moved from Persia to West India 2 aaGuns moved from Burma to India 4 bombers moved from 80 Sea Zone to India 1 battleship, 2 cruisers and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 2 marines placed in Quebec 1 cruiser placed in 71 Sea Zone 2 marines placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,4 British collect 25 PUs (4 lost to blockades); end with 26 PUs Place Units - UK_Pacific 1 bomber placed in India 1 carrier placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 27 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs Units Change Ownership Some Units in India change ownership: 1 bomber Some Units in 39 Sea Zone change ownership: 1 carrierCombat Hit Differential Summary :
Germans : -0,67 British : 1,17 Americans : 2,33 Chinese : -0,83 AA fire in Manchuria : : -0,17 Japanese : -1,00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Iraq to Northwest Persia Italians take Northwest Persia from Russians 1 armour moved from Northwest Persia to Persia 1 bomber and 1 fighter moved from Egypt to Persia 2 submarines moved from 92 Sea Zone to 91 Sea Zone Combat - Italians Battle in Persia Italians attack with 1 armour, 1 bomber and 1 fighter British defend with 1 factory_minor and 2 mech_infantrys Italians roll dice for 1 armour, 1 bomber and 1 fighter in Persia, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British and 1 bomber owned by the Italians lost in Persia Italians win, taking Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 1 bomber Casualties for British: 2 mech_infantrys Battle in 91 Sea Zone Italians attack with 2 submarines Americans defend with 1 destroyer and 3 transports Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone 3 transports owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 23 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer and 3 transports Non Combat Move - Italians 1 fighter moved from Persia to Iraq 1 fighter moved from Southern Italy to Iraq 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 armour and 1 infantry moved from Crete to 99 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 4 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 battleship, 5 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour, 3 artilleries and 8 infantry moved from 98 Sea Zone to Trans-Jordan Place Units - Italians 3 infantry placed in Iraq 3 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5 Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : 1.33 British : 0.33 Americans : 0.67 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Burma to India Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Burma to India Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 infantry, 8 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 submarines moved from 92 Sea Zone to 88 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan Germans take Anglo Egyptian Sudan from British 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Germans take French Equatorial Africa from French 1 armour and 1 mech_infantry moved from Yenisey to Olgiy Germans take Olgiy from Russians 1 armour and 1 mech_infantry moved from Olgiy to Kansu Germans take Kansu from Chinese 1 mech_infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Novosibirsk to Tsinghai Germans take Tsinghai from Chinese 1 armour moved from Kazakhstan to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Rostov Germans take Rostov from Russians 3 armour and 8 mech_infantrys moved from Kazakhstan to Turkmenistan 2 artilleries and 4 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 3 armour, 8 artilleries, 8 infantry and 15 mech_infantrys moved from Eastern Poland to Western Ukraine 3 bombers moved from Iraq to 39 Sea Zone 1 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 4 tactical_bombers moved from Iraq to Eastern Persia 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians Combat - Germans Battle in 39 Sea Zone Germans attack with 3 bombers British defend with 1 carrier and 3 transports Germans roll dice for 3 bombers in 39 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits British roll dice for 1 carrier and 3 transports in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the British and 1 carrier owned by the British lost in 39 Sea Zone 2 transports owned by the British lost in 39 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 37 Casualties for British: 1 carrier and 3 transports Battle in Eastern Persia Germans attack with 1 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 4 tactical_bombers British defend with 1 armour, 1 artillery and 7 infantry Germans roll dice for 1 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Eastern Persia, round 2 : 8/12 hits, 6.17 expected hits British roll dice for 1 armour, 1 artillery and 7 infantry in Eastern Persia, round 2 : 1/9 hits, 3.17 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 7 infantry owned by the British lost in Eastern Persia Germans roll dice for 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Eastern Persia, round 3 : 6/11 hits, 6.00 expected hits British roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 armour, 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour, 1 artillery and 7 infantry Battle in Western Ukraine Germans attack with 3 armour, 8 artilleries, 8 infantry and 15 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 8 artilleries, 8 infantry and 15 mech_infantrys in Western Ukraine, round 2 : 7/34 hits, 9.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 armour, 8 artilleries, 8 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 88 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 88 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 88 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 88 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 88 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Turkmenistan Germans attack with 3 armour and 8 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 3 armour and 8 mech_infantrys in Turkmenistan, round 2 : 4/11 hits, 2.83 expected hits Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 submarines moved from 109 Sea Zone to 110 Sea Zone 2 artilleries and 1 infantry moved from Novgorod to Karelia 2 aaGuns moved from Eastern Poland to Western Ukraine 1 armour and 3 mech_infantrys moved from Novgorod to Nenetsia 1 aaGun moved from Novgorod to Karelia 1 bomber, 4 fighters and 4 tactical_bombers moved from Eastern Persia to Iraq 3 bombers moved from 39 Sea Zone to Iraq 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 5 mech_infantrys moved from Germany to Romania 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Southern France to Northern Italy Place Units - Germans 1 armour and 2 mech_infantrys placed in Egypt 1 infantry placed in Novgorod 1 armour and 6 mech_infantrys placed in Germany 3 submarines placed in 110 Sea Zone 3 submarines placed in 93 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 70 PUs (3 lost to blockades); end with 70 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : 1.33 British : -3.00 Americans : 0.33 Russians : -0.67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Germans 6 infantry moved from Yakut S.S.R. to Buryatia 2 infantry moved from Tambov to Rostov 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Belarus to Archangel Russians take Archangel from Germans 2 infantry moved from Belarus to Novgorod 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 2 fighters moved from Russia to Vologda 2 fighters moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 2 fighters moved from Russia to Rostov 6 artilleries, 1 infantry and 2 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Belarus to Smolensk 6 artilleries moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 17 infantry moved from Belarus to Bryansk 4 infantry moved from Belarus to Bryansk 3 infantry moved from Belarus to Bryansk 7 infantry moved from Belarus to Bryansk Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Buryatia Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Buryatia, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 6 infantry in Buryatia, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 armour Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 2 fighters and 2 infantry in Rostov, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 2 fighters moved from Smolensk to Bryansk 4 aaGuns moved from Belarus to Bryansk 2 fighters moved from Vologda to Bryansk 2 fighters moved from Rostov to Bryansk 7 infantry moved from Tambov to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 9 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 2 infantry placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : -2,00 Japanese : -0,67 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians Combat - Japanese Non Combat Move - Japanese 4 artilleries and 3 infantry moved from Manchuria to Amur 2 infantry moved from Korea to Amur 2 bombers and 2 fighters moved from Korea to Japan 1 infantry moved from Korea to Manchuria Place Units - Japanese 2 infantry placed in Korea 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,3,2,4,5,1,5,2,1,5,6,5,2,1,4 Japanese collect 11 PUs (11 lost to blockades); end with 13 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 4 bombers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 88 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 4 bombers moved from United Kingdom to Germany 4 bombers moved from United Kingdom to Western Germany 2 artilleries moved from New Zealand to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 transport moved from 63 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Paulau Island Combat - Americans Air Battle in Western Germany Americans attacks with 4 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 1/4 hits, 0,67 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 8,3,4 and causes: 15 damage to unit: factory_major Bombing raid in Western Germany causes 15 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/4 hits, 0,67 expected hits Bombing raid in Germany rolls: 5,4,5,8 and causes: 20 damage to unit: factory_major Bombing raid in Germany causes 20 damage total. Battle in Paulau Island Battle in Marshall Islands Battle in French West Africa Battle in 91 Sea Zone Americans attack with 1 carrier, 2 destroyers and 1 fighter Italians defend with 1 submarine Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 91 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking French West Africa from Neutral_Axis with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Italians: 1 submarine Battle in 88 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 88 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from 88 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 bombers moved from Western Germany to United Kingdom 4 bombers moved from Germany to Belarus 2 carriers moved from 35 Sea Zone to 34 Sea Zone 2 cruisers moved from 54 Sea Zone to 34 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 3 tactical_bombers moved from Philippines to 6 Sea Zone Place Units - Americans 1 airfield placed in Morocco 4 bombers placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Germans : -0,50 Italians : 0,83 AA fire in Western Germany : : 0,33 Americans : -1,17 AA fire in Germany : : -0,67 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 2 artilleries and 6 infantry moved from Jehol to Manchuria 1 artillery moved from Hunan to Kweichow Combat - Chinese Battle in Manchuria Chinese attack with 2 artilleries and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 8 infantry in Manchuria, round 2 : 2/10 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 2 artilleries and 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 4 bombers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 88 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 4 bombers moved from United Kingdom to Germany 4 bombers moved from United Kingdom to Western Germany 2 artilleries moved from New Zealand to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 transport moved from 63 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Paulau Island Combat - Americans Air Battle in Western Germany Americans attacks with 4 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 1/4 hits, 0,67 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 8,3,4 and causes: 15 damage to unit: factory_major Bombing raid in Western Germany causes 15 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/4 hits, 0,67 expected hits Bombing raid in Germany rolls: 5,4,5,8 and causes: 20 damage to unit: factory_major Bombing raid in Germany causes 20 damage total. Battle in Paulau Island Battle in Marshall Islands Battle in French West Africa Battle in 91 Sea Zone Americans attack with 1 carrier, 2 destroyers and 1 fighter Italians defend with 1 submarine Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 91 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking French West Africa from Neutral_Axis with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Italians: 1 submarine Battle in 88 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 88 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 88 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 88 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from 88 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 bombers moved from Western Germany to United Kingdom 4 bombers moved from Germany to Belarus 2 carriers moved from 35 Sea Zone to 34 Sea Zone 2 cruisers moved from 54 Sea Zone to 34 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 35 Sea Zone to 34 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 3 tactical_bombers moved from Philippines to 6 Sea Zone Place Units - Americans 1 airfield placed in Morocco 4 bombers placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 2 artilleries and 6 infantry moved from Jehol to Manchuria 1 artillery moved from Hunan to Kweichow Combat - Chinese Battle in Manchuria Chinese attack with 2 artilleries and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 8 infantry in Manchuria, round 2 : 2/10 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 2 artilleries and 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from West India to Eastern Persia 4 bombers moved from India to Persia 1 bomber moved from India to Persia 2 fighters moved from West India to Eastern Persia 2 fighters moved from 79 Sea Zone to Persia Combat - British Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in Eastern Persia British attack with 2 fighters and 2 infantry Germans defend with 1 armour and 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Eastern Persia, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/2 hits, 0,83 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Eastern Persia British win with 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Persia British attack with 4 bombers and 2 fighters Italians defend with 1 armour and 1 factory_minor British roll dice for 4 bombers and 2 fighters in Persia, round 2 : 3/6 hits, 3,67 expected hits Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the British and 1 armour owned by the Italians lost in Persia British win with 4 bombers and 1 fighter remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Italians: 1 armour Non Combat Move - British 4 bombers moved from Persia to India 2 fighters moved from Eastern Persia to India 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from West India to India 1 fighter moved from Persia to Caucasus 1 infantry moved from Union of South Africa to Rhodesia 2 marines moved from Quebec to 106 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 91 Sea Zone to Gibraltar 2 fighters moved from United Kingdom to 91 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 aaGun moved from Jehol to Manchuria 7 infantry moved from Anhwe to Jehol Place Units - British 1 cruiser and 1 transport placed in 71 Sea Zone 1 armour placed in Union of South Africa Turn Complete - British British collect 26 PUs; end with 27 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India 1 carrier placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Units Change Ownership Some Units in India change ownership: 4 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 carrierCombat Hit Differential Summary :
Germans : 0,67 Italians : 1,33 AA fire in Persia : : 0,83 British : 0,00 AA fire in Western Germany : : 0,33 Americans : -1,17 Chinese : -0,33 Japanese : 0,67 AA fire in Germany : : -0,67





