@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to Spain
1 bomber moved from Gibraltar to Saudi Arabia
1 bomber, 2 fighters and 1 mech_infantry moved from Egypt to Saudi Arabia
1 fighter moved from 22 Sea Zone to 21 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
2 infantry moved from Gibraltar to Spain
3 transports moved from 89 Sea Zone to 101 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Spain, round 2 : 5/13 hits, 4.33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Spain, round 3 : 2/10 hits, 3.83 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Saudi Arabia
Americans attack with 2 bombers, 2 fighters and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Saudi Arabia, round 2 : 3/5 hits, 2.50 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking Saudi Arabia from Neutral_True with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
2 fighters moved from Saudi Arabia to Egypt
2 bombers moved from Saudi Arabia to Iraq
1 bomber moved from Iraq to Egypt
2 fighters moved from Spain to 91 Sea Zone
1 bomber moved from Spain to Gibraltar
1 aaGun moved from Gibraltar to Spain
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Gibraltar to Spain
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 22 Sea Zone to 46 Sea Zone
1 carrier moved from 22 Sea Zone to 46 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 21 Sea Zone to 46 Sea Zone
1 carrier moved from 22 Sea Zone to 45 Sea Zone
1 battleship moved from 22 Sea Zone to 45 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
1 submarine moved from 22 Sea Zone to 45 Sea Zone
2 fighters moved from 22 Sea Zone to 45 Sea Zone
1 cruiser moved from 22 Sea Zone to 45 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Iwo Jima to 46 Sea Zone
1 fighter moved from 22 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 46 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 artillery and 5 infantry placed in Eastern United States
2 fighters placed in Western United States
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Move - Chinese
4 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
7 infantry moved from Suiyuyan to Kansu
1 fighter moved from Chahar to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour and 2 mech_infantrys moved from Caucasus to Turkey
1 bomber moved from Persia to India
2 fighters moved from Eastern Persia to Turkey
1 mech_infantry moved from Northwest Persia to Turkey
3 mech_infantrys moved from Persia to Turkey
1 artillery moved from Syria to Turkey
1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to Turkey
1 fighter moved from Egypt to Turkey
2 fighters moved from Russia to Turkey
Purchase Units - British
British buy 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in Normandy Bordeaux
Battle in Malta
Battle in Turkey
British attack with 1 armour, 1 artillery, 1 bomber, 7 fighters, 6 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 8 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 6 mech_infantrys and 2 tactical_bombers in Turkey, round 2 : 8/18 hits, 7.50 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
2 mech_infantrys owned by the British and 8 infantry owned by the Neutral_True lost in Turkey
British win, taking Normandy Bordeaux from Germans, taking Malta from Italians, taking Turkey from Neutral_True with 1 armour, 1 artillery, 1 bomber, 7 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 2 mech_infantrys
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
1 bomber moved from Turkey to Persia
1 bomber moved from India to Persia
2 tactical_bombers moved from Turkey to Persia
3 fighters moved from Turkey to Persia
4 fighters moved from Turkey to Iraq
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 mech_infantrys moved from Egypt to Iraq
Place Units - British
1 destroyer placed in 81 Sea Zone
3 mech_infantrys placed in Persia
1 fighter and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 2 infantry
EDIT: Adding units owned by British to Iraq: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 3 fighters and 2 tactical_bombers
EDIT: Adding units owned by British to Northwest Persia: 3 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.50
Americans : -1.17
Neutral_True : 0.33
Chinese : -1.83
AA fire in India : : -0.17
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to Spain
1 bomber moved from Gibraltar to Saudi Arabia
1 bomber, 2 fighters and 1 mech_infantry moved from Egypt to Saudi Arabia
1 fighter moved from 22 Sea Zone to 21 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
2 infantry moved from Gibraltar to Spain
3 transports moved from 89 Sea Zone to 101 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Spain, round 2 : 5/13 hits, 4.33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Spain, round 3 : 2/10 hits, 3.83 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Saudi Arabia
Americans attack with 2 bombers, 2 fighters and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Saudi Arabia, round 2 : 3/5 hits, 2.50 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking Saudi Arabia from Neutral_True with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
2 fighters moved from Saudi Arabia to Egypt
2 bombers moved from Saudi Arabia to Iraq
1 bomber moved from Iraq to Egypt
2 fighters moved from Spain to 91 Sea Zone
1 bomber moved from Spain to Gibraltar
1 aaGun moved from Gibraltar to Spain
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Gibraltar to Spain
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 22 Sea Zone to 46 Sea Zone
1 carrier moved from 22 Sea Zone to 46 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 21 Sea Zone to 46 Sea Zone
1 carrier moved from 22 Sea Zone to 45 Sea Zone
1 battleship moved from 22 Sea Zone to 45 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
1 submarine moved from 22 Sea Zone to 45 Sea Zone
2 fighters moved from 22 Sea Zone to 45 Sea Zone
1 cruiser moved from 22 Sea Zone to 45 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Iwo Jima to 46 Sea Zone
1 fighter moved from 22 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 46 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 artillery and 5 infantry placed in Eastern United States
2 fighters placed in Western United States
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Move - Chinese
4 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
7 infantry moved from Suiyuyan to Kansu
1 fighter moved from Chahar to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour and 2 mech_infantrys moved from Caucasus to Turkey
1 bomber moved from Persia to India
2 fighters moved from Eastern Persia to Turkey
1 mech_infantry moved from Northwest Persia to Turkey
3 mech_infantrys moved from Persia to Turkey
1 artillery moved from Syria to Turkey
1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to Turkey
1 fighter moved from Egypt to Turkey
2 fighters moved from Russia to Turkey
Purchase Units - British
British buy 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Battle in Normandy Bordeaux
Battle in Malta
Battle in Turkey
British attack with 1 armour, 1 artillery, 1 bomber, 7 fighters, 6 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 8 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 7 fighters, 6 mech_infantrys and 2 tactical_bombers in Turkey, round 2 : 8/18 hits, 7.50 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
2 mech_infantrys owned by the British and 8 infantry owned by the Neutral_True lost in Turkey
British win, taking Normandy Bordeaux from Germans, taking Malta from Italians, taking Turkey from Neutral_True with 1 armour, 1 artillery, 1 bomber, 7 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 2 mech_infantrys
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
1 bomber moved from Turkey to Persia
1 bomber moved from India to Persia
2 tactical_bombers moved from Turkey to Persia
3 fighters moved from Turkey to Persia
4 fighters moved from Turkey to Iraq
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 mech_infantrys moved from Egypt to Iraq
Place Units - British
1 destroyer placed in 81 Sea Zone
3 mech_infantrys placed in Persia
1 fighter and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 2 infantry
EDIT: Adding units owned by British to Iraq: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 3 fighters and 2 tactical_bombers
EDIT: Adding units owned by British to Northwest Persia: 3 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 2 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.50
Americans : -1.17
Neutral_True : 0.33
Chinese : -1.83
AA fire in India : : -0.17
Japanese : -0.33
@simon33 really sorry for the number of posts. I needed to make some edits with UK at the end of the round.
Left off the Rostov attack. I’m going to add it. Trust that’s ok. Attacking 1s then 3s then defense.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Tunisia to 96 Sea Zone
1 bomber moved from Tunisia to Malta
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 infantry
EDIT: Removing units owned by Italians from Belarus: 1 mech_infantry
EDIT: Changing ownership of Rostov from Russians to Italians
EDIT: Turning off Edit Mode
1 fighter moved from 99 Sea Zone to Bulgaria
1 fighter moved from Tunisia to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from Malta to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
2 armour and 1 mech_infantry moved from Bryansk to Rostov
1 infantry moved from Algeria to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.17
British : -0.33
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 30 Sea Zone
4 fighters moved from New South Wales to Queensland
1 artillery and 3 infantry moved from New South Wales to Queensland
1 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from Russia to Northwest Persia
Place Units - ANZAC
2 armour and 1 mech_infantry placed in Iraq
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter moved from Gibraltar to 96 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 96 Sea Zone to Egypt
Turn Complete - French
Combat Hit Differential Summary :
@simon33 I made a major miscalc and i was wondering if i could edit. I meant to put US carriers in sz45 instead of sz46, can i edit this on Russia’s turn. Very good game so far.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
2 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 infantry and 2 tactical_bombers moved from Bryansk to Tambov
3 fighters moved from Bryansk to Russia
3 bombers moved from Southern Italy to Russia
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
5 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to 105 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 2/3 hits, 0.50 expected hits
2 bombers killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in 105 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 105 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 5 artilleries, 2 infantry and 3 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 artilleries, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 0/10 hits, 3.33 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 artilleries, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 6/10 hits, 3.33 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 5 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Cleaning up after air battles
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 bomber and 3 fighters moved from Russia to Bryansk
1 infantry moved from Belarus to Smolensk
8 artilleries, 4 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
3 armour moved from Novgorod to Bryansk
4 armour moved from Ukraine to Bryansk
6 mech_infantrys moved from Ukraine to Volgograd
5 mech_infantrys moved from Bryansk to Volgograd
1 fighter moved from 105 Sea Zone to France
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
2 mech_infantrys moved from Northern Italy to Bulgaria
2 fighters moved from Western Germany to Bulgaria
3 mech_infantrys moved from Southern Italy to Northern Italy
1 fighter and 1 tactical_bomber moved from Tunisia to Western Germany
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Bryansk to Volgograd
Place Units - Germans
3 armour placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in France
3 infantry and 3 mech_infantrys placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.50
Germans : 1.83
British : -0.67
Russians : -0.17
@AldoRaine said in AldoRaine (Allies+6) vs Simon33 (Axis) BM3:
@simon33 I made a major miscalc and i was wondering if i could edit. I meant to put US carriers in sz45 instead of sz46, can i edit this on Russia’s turn. Very good game so far.
Sounds fine.
I assumed no intercept in Moscow. Wouldn’t make sense.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Timguska
18 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Russia to Tambov
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 28 PUs;
Russians buy 7 artilleries; Remaining resources: 0 PUs;
Combat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 destroyer
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Tambov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 18 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 18 infantry in Vologda, round 2 : 2/18 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 17 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Vologda
3 fighters and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
7 artilleries placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : -1.67
You didn’t move your CVs. Not sure about the Cruiser and marine. Did you want me to do it?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Timguska
18 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Russia to Tambov
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 28 PUs;
Russians buy 7 artilleries; Remaining resources: 0 PUs;
Combat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 destroyer
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Tambov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 18 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 18 infantry in Vologda, round 2 : 2/18 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 17 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Vologda
3 fighters and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
7 artilleries placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 46 Sea Zone: 2 carriers, 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 45 Sea Zone: 2 carriers, 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from New Guinea: 1 marine
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 47 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to New Britain: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 47 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from New Britain: 1 marine
EDIT: Adding units owned by Americans to New Guinea: 1 marine
EDIT: Adding units owned by Americans to 46 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
Russians : -1.67
@simon33 Sorry about that. Thanks again
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 bomber moved from Shan State to Java
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 77 Sea Zone to 81 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Kiangsu to Jehol
1 artillery moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Kiangsu to Jehol
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 artillery and 1 infantry moved from Anhwe to Chahar
2 armour and 1 mech_infantry moved from Kweichow to Chahar
Japanese take Hopei from Chinese
2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 artilleries and 2 infantry moved from Korea to Manchuria
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 25 Sea Zone to Midway
1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 70 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
British scrambles 3 units out of Egypt to defend against the attack in 81 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 3/3 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in 81 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer, 1 fighter and 1 transport; Americans defend with 2 fighters
Japanese roll dice for 2 submarines in 81 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer, 3 fighters and 1 transport in 81 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
1 destroyer owned by the British and 2 submarines owned by the Japanese lost in 81 Sea Zone
British win, taking Midway from Americans with 3 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 2 submarines
Casualties for British: 1 destroyer
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 4/8 hits, 3.67 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Manchuria
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Manchuria, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt
Non Combat Move - Japanese
1 infantry moved from Kweichow to Hopei
1 tactical_bomber moved from French Indo China to Philippines
1 fighter moved from 42 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Java to Shan State
1 carrier and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery moved from French Indo China to Shan State
1 mech_infantry moved from Kweichow to Shan State
1 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Jehol to Korea
1 fighter moved from Japan to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Kweichow to Shan State
3 artilleries and 1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Hunan
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
1 bomber moved from Chahar to Japan
Place Units - Japanese
1 submarine placed in 39 Sea Zone
1 armour and 1 infantry placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
British : -0.33
ANZAC : 0.33
Americans : -0.33
Chinese : -0.33
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
2 infantry moved from Spain to Southern France
1 bomber moved from Gibraltar to Southern France
2 fighters moved from 91 Sea Zone to Southern France
1 bomber moved from Iraq to India
1 marine moved from New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to Java
2 fighters moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 2 fighters, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Battle in Holland Belgium
Battle in 42 Sea Zone
Americans attack with 1 cruiser, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans win, taking Holland Belgium from Germans, taking 42 Sea Zone from Japanese with 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
Americans attack with 3 fighters, 1 marine and 1 tactical_bomber
Japanese defend with 1 artillery
Americans roll dice for 3 fighters, 1 marine and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Java
Americans win, taking Java from Japanese with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery
Battle in Southern France
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Southern France to Southeast Mexico
2 aaGuns, 1 armour, 2 artilleries and 1 mech_infantry moved from Spain to Gibraltar
1 transport moved from 91 Sea Zone to 64 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
EDIT: 1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Saudi Arabia to Persia
1 bomber and 2 fighters moved from Egypt to West India
1 bomber moved from India to West India
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
2 submarines moved from 54 Sea Zone to 27 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 27 Sea Zone
4 submarines moved from 10 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Southern France to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
6 infantry placed in Eastern United States
2 infantry placed in Western United States
2 fighters placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 factory_minor placed in Saudi Arabia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Algeria from Italians to Americans
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Non Combat Move - Chinese
1 fighter and 12 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Move - British
1 mech_infantry moved from Turkey to Greece
British take Greece from Italians
2 mech_infantrys moved from Turkey to Caucasus
1 fighter moved from Iraq to 41 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 bomber moved from Persia to 99 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Persia to Volgograd
3 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 fighter moved from Iraq to 99 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 fighter moved from United Kingdom to 124 Sea Zone
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
Purchase Units - British
British buy 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 99 Sea Zone
British attack with 1 bomber, 2 fighters and 1 transport
Italians defend with 1 destroyer
British roll dice for 1 bomber, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 99 Sea Zone
British win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Crete
Battle in 124 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win, taking Crete from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caucasus
British attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 5/7 hits, 3.17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Volgograd to Persia
3 fighters moved from Caucasus to Persia
2 fighters moved from Iraq to Persia
1 fighter moved from 99 Sea Zone to Persia
1 fighter moved from 99 Sea Zone to Egypt
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from 99 Sea Zone to Persia
2 tactical_bombers moved from Caucasus to Persia
1 carrier and 2 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 124 Sea Zone to 110 Sea Zone
3 aaGuns, 1 artillery and 10 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Turkey to Iraq
1 armour and 1 mech_infantry moved from Turkey to Iraq
Place Units - British
1 destroyer placed in 98 Sea Zone
1 fighter and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,1,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.17
British : 4.33
Italians : -0.33
AA fire in Volgograd : : -0.17
Americans : 1.33
AA fire in India : : -0.17
Japanese : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
1 fighter moved from Bulgaria to 99 Sea Zone
2 fighters moved from Southern Italy to Greece
2 infantry moved from Bulgaria to Greece
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
2 armour and 1 mech_infantry moved from Rostov to Caucasus
Purchase Units - Italians
Italians buy 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Combat Hit Differential Summary :
Scramble from Gibraltar?
@simon33 no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
1 fighter moved from Bulgaria to 99 Sea Zone
2 fighters moved from Southern Italy to Greece
2 infantry moved from Bulgaria to Greece
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
2 armour and 1 mech_infantry moved from Rostov to Caucasus
Purchase Units - Italians
Italians buy 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Algeria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Algeria, round 2 : 3/8 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from Americans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greece
Italians attack with 2 fighters and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 2 fighters and 2 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Greece
Italians win, taking Greece from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from Greece to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Northern Italy
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.67
Americans : 0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
1 infantry moved from Northwest Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 fighter moved from Northwest Persia to Greece
1 mech_infantry moved from Iraq to Greece
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 cruiser moved from 30 Sea Zone to 63 Sea Zone
4 fighters moved from Queensland to Hawaiian Islands
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 4 PUs;
Combat - ANZAC
Battle in Caucasus
ANZAC attack with 2 armour and 1 infantry
Italians defend with 2 armour
ANZAC roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Italians lost in Caucasus
ANZAC win, taking Caucasus from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Battle in Greece
ANZAC attack with 1 fighter and 1 mech_infantry
Italians defend with 2 infantry
ANZAC roll dice for 1 fighter and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Greece
ANZAC roll dice for 1 fighter and 1 mech_infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
ANZAC win, taking Greece from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Greece to Iraq
1 artillery and 3 infantry moved from Queensland to South Australia
2 aaGuns moved from New South Wales to South Australia
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in Iraq
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2
ANZAC collect 13 PUs (2 lost to blockades); end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 fighter moved from Egypt to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -2.00
ANZAC : 1.50