Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
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19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 artilleries and 6 infantry moved from Jehol to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 9 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 9 artilleries and 6 infantry in Manchuria, round 2 : 5/15 hits, 5,00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 9 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shantung to Jehol 1 infantry moved from Chahar to Jehol 1 artillery, 1 fighter and 4 infantry moved from Anhwe to Jehol 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe 1 artillery moved from Kwangtung to Kwangsi Place Units - Chinese 5 artilleries and 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese : 0,00 Japanese : 0,67 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 bombers, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 fighter and 2 tactical_bombers moved from 49 Sea Zone to New South Wales 1 fighter moved from 54 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to South Australia 1 tactical_bomber moved from 49 Sea Zone to New South Wales 1 tactical_bomber moved from 54 Sea Zone to New South Wales 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 61 Sea Zone 1 artillery moved from 61 Sea Zone to South Australia 1 battleship and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Americans take 62 Sea Zone from Japanese 2 cruisers moved from 54 Sea Zone to 61 Sea Zone Combat - Americans Battle in New South Wales Americans attack with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers Japanese defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry AA fire in New South Wales : 0/3 hits, 0,50 expected hits Americans roll dice for 1 battleship and 1 cruiser in New South Wales, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers in New South Wales, round 2 : 3/8 hits, 4,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in New South Wales, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in New South Wales Americans win, taking New South Wales from Japanese, taking Queensland from Americans with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in South Australia Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 cruiser in South Australia, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in South Australia, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 2 infantry in South Australia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in South Australia Americans win, taking South Australia from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from South Australia to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to Queensland 1 tactical_bomber moved from New South Wales to Queensland 1 tactical_bomber moved from New South Wales to Queensland 2 carriers, 4 destroyers and 2 submarines moved from 49 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 battleship, 3 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 5 bombers moved from Eastern United States to United Kingdom Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 3 bombers and 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 artilleries and 6 infantry moved from Jehol to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 9 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 9 artilleries and 6 infantry in Manchuria, round 2 : 5/15 hits, 5,00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 9 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shantung to Jehol 1 infantry moved from Chahar to Jehol 1 artillery, 1 fighter and 4 infantry moved from Anhwe to Jehol 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe 1 artillery moved from Kwangtung to Kwangsi Place Units - Chinese 5 artilleries and 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 2 aaGuns, 1 artillery, 1 factory_minor and 3 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 fighters; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Nigeria to Union of South Africa 2 armour and 2 mech_infantrys moved from West India to Persia 3 mech_infantrys moved from India to Eastern Persia 7 infantry moved from India to West India 1 armour moved from Burma to West India 1 artillery and 5 infantry moved from Burma to India 2 cruisers and 1 destroyer moved from 76 Sea Zone to 79 Sea Zone 1 battleship, 1 carrier and 2 transports moved from 80 Sea Zone to 79 Sea Zone 1 destroyer moved from 39 Sea Zone to 79 Sea Zone Non Combat Move - British 2 bombers moved from Union of South Africa to India 2 aaGuns, 3 artilleries and 2 infantry moved from Yunnan to Burma 2 artilleries and 1 infantry moved from Yunnan to Burma 2 infantry moved from Anhwe to Kiangsi 2 infantry moved from Anhwe to Jehol 1 aaGun moved from Anhwe to Jehol 1 infantry moved from Anhwe to Jehol 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 artillery moved from 79 Sea Zone to West India 1 battleship, 2 cruisers and 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 1 destroyer moved from 118 Sea Zone to 109 Sea Zone Place Units - British 1 factory_minor placed in Persia 2 aaGuns and 1 infantry placed in Iraq 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Some Units in India change ownership: 3 fightersCombat Hit Differential Summary :
Americans : 0,83 Chinese : 0,00 AA fire in New South Wales : : -0,50 Japanese : -0,67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Crete 1 armour, 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq 1 bomber and 1 fighter moved from Egypt to Iraq Combat - Italians Battle in Crete Battle in Cyprus Battle in Malta Battle in Iraq Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry British defend with 2 aaGuns, 1 factory_minor and 1 infantry; Russians defend with 2 armour and 2 mech_infantrys AA fire in Iraq : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Iraq, round 2 : 4/8 hits, 3.17 expected hits British roll dice for 2 aaGuns, 2 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 2/5 hits, 2.00 expected hits 1 mech_infantry owned by the Russians, 2 aaGuns owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Iraq, round 3 : 2/6 hits, 2.67 expected hits British roll dice for 2 armour and 1 mech_infantry in Iraq, round 3 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Iraq Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 1 fighter in Iraq, round 4 : 0/5 hits, 2.33 expected hits British roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians lost in Iraq Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Iraq, round 5 : 2/4 hits, 2.00 expected hits British roll dice for 1 armour in Iraq, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 artillery owned by the Italians lost in Iraq Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British, taking Iraq from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 16 Casualties for Italians: 2 artilleries and 3 infantry Casualties for British: 2 aaGuns and 1 infantry Casualties for Russians: 2 armour and 2 mech_infantrys Non Combat Move - Italians 1 bomber and 1 fighter moved from Iraq to Egypt 2 aaGuns moved from Southern Italy to Northern Italy 3 transports moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : -2.17 British : 0.67 AA fire in Iraq : : -0.33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 1 infantry moved from Yunnan to Burma Non Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 1 infantry moved from Yunnan to Burma Non Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 mech_infantry moved from Urals to Timguska Germans take Timguska from Russians 1 armour and 1 mech_infantry moved from Urals to Kazakhstan Germans take Novosibirsk from Russians Germans take Kazakhstan from Russians 1 artillery and 2 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 1 artillery and 4 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Eastern Poland to Western Ukraine 2 submarines moved from 92 Sea Zone to 109 Sea Zone 7 bombers moved from Western Germany to 109 Sea Zone 1 artillery and 1 infantry moved from Syria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 3 fighters and 3 tactical_bombers moved from Trans-Jordan to Persia 1 fighter and 1 tactical_bomber moved from Egypt to Persia 3 bombers moved from Egypt to Persia 1 artillery moved from Novgorod to Belarus -
Scramble SZ109?
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no…
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 mech_infantry moved from Urals to Timguska Germans take Timguska from Russians 1 armour and 1 mech_infantry moved from Urals to Kazakhstan Germans take Novosibirsk from Russians Germans take Kazakhstan from Russians 1 artillery and 2 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 1 artillery and 4 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Eastern Poland to Western Ukraine 2 submarines moved from 92 Sea Zone to 109 Sea Zone 7 bombers moved from Western Germany to 109 Sea Zone 1 artillery and 1 infantry moved from Syria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 3 fighters and 3 tactical_bombers moved from Trans-Jordan to Persia 1 fighter and 1 tactical_bomber moved from Egypt to Persia 3 bombers moved from Egypt to Persia 1 artillery moved from Novgorod to Belarus Combat - Germans Battle in Bessarabia Germans attack with 2 artilleries and 4 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 4/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Germans attack with 1 artillery, 3 bombers, 4 fighters, 1 infantry and 4 tactical_bombers British defend with 2 armour, 1 factory_minor and 2 mech_infantrys Germans roll dice for 1 artillery, 3 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in Persia, round 2 : 9/13 hits, 7.33 expected hits British roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1.67 expected hits 2 mech_infantrys owned by the British, 1 bomber owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the British lost in Persia Germans win, taking Persia from British with 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 bomber and 1 infantry Casualties for British: 2 armour and 2 mech_infantrys Battle in 109 Sea Zone Germans attack with 7 bombers and 2 submarines British defend with 1 destroyer Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 7 bombers and 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Western Ukraine Germans attack with 1 artillery, 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Western Ukraine, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 armour and 7 mech_infantrys moved from Urals to Kazakhstan 1 armour and 2 mech_infantrys moved from Egypt to Iraq 2 bombers, 4 fighters and 4 tactical_bombers moved from Persia to Iraq 2 bombers moved from Western Ukraine to Iraq 1 artillery and 1 infantry moved from Albania to Greece 7 bombers moved from 109 Sea Zone to Western Germany 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Eastern Poland to Novgorod Place Units - Germans 1 transport placed in 98 Sea Zone 1 armour and 1 mech_infantry placed in Egypt 2 artilleries and 1 infantry placed in Novgorod 5 mech_infantrys placed in Germany 1 fighter and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Germans collect 64 PUs (1 lost to blockades); end with 64 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 5.67 British : -0.00 Russians : 2.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine 13 artilleries and 50 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Western Ukraine 5 fighters moved from Russia to Archangel 2 mech_infantrys moved from Volgograd to Russia 16 infantry moved from Ulaanbaatar to Yakut S.S.R. Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Archangel Russians attack with 5 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 5 fighters and 1 infantry in Archangel, round 2 : 3/6 hits, 2,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win with 5 fighters remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 13 artilleries and 50 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 13 artilleries and 50 infantry in Belarus, round 2 : 17/63 hits, 14,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 13 artilleries and 48 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 aaGuns moved from Bryansk to Belarus 2 aaGuns moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 infantry moved from Russia to Samara 9 infantry moved from Russia to Tambov 5 fighters moved from Archangel to Russia 1 aaGun and 1 infantry moved from Jehol to Manchuria 1 aaGun moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria Place Units - Russians 6 artilleries and 4 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 1,33 Russians : 1,67 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 4 artilleries and 16 infantry moved from Amur to Manchuria 2 bombers, 2 fighters and 8 infantry moved from Korea to Manchuria 1 fighter moved from Japan to Manchuria 1 destroyer and 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Victoria to New South Wales Combat - Japanese Battle in Manchuria Japanese attack with 4 artilleries, 2 bombers, 3 fighters and 24 infantry Chinese defend with 14 artilleries and 6 infantry; Russians defend with 2 aaGuns and 2 infantry AA fire in Manchuria : 1/5 hits, 0.83 expected hits 1 fighter owned by the Japanese lost in Manchuria Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters and 24 infantry in Manchuria, round 2 : 5/32 hits, 8.33 expected hits Chinese roll dice for 2 aaGuns, 14 artilleries and 8 infantry in Manchuria, round 2 : 5/22 hits, 7.33 expected hits 5 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 3 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters and 19 infantry in Manchuria, round 3 : 8/27 hits, 7.50 expected hits Chinese roll dice for 14 artilleries and 5 infantry in Manchuria, round 3 : 9/19 hits, 6.33 expected hits 9 infantry owned by the Japanese, 2 infantry owned by the Russians, 3 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Manchuria Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters and 10 infantry in Manchuria, round 4 : 5/18 hits, 6.00 expected hits Chinese roll dice for 11 artilleries in Manchuria, round 4 : 3/11 hits, 3.67 expected hits 3 infantry owned by the Japanese and 5 artilleries owned by the Chinese lost in Manchuria Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters and 7 infantry in Manchuria, round 5 : 6/15 hits, 5.50 expected hits Chinese roll dice for 6 artilleries in Manchuria, round 5 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 6 artilleries owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 4 artilleries, 2 bombers, 2 fighters and 6 infantry remaining. Battle score for attacker is 26 Casualties for Japanese: 1 fighter and 18 infantry Casualties for Chinese: 14 artilleries and 6 infantry Casualties for Russians: 2 aaGuns and 2 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer and 2 submarines Americans defend with 2 submarines Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in New South Wales Japanese attack with 1 infantry ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 infantry in New South Wales, round 2 : 1/1 hits, 0.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New South Wales ANZAC win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Amur to Manchuria 2 bombers and 2 fighters moved from Manchuria to Korea Place Units - Japanese 2 artilleries and 8 infantry placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2 Japanese collect 23 PUs (1 lost to blockades); end with 23 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Americans : -0.50 ANZAC : 0.33 Chinese : -1.33 AA fire in Manchuria : : 0.17 Japanese : -2.50 -
I hit on the first turn in NSW… was thinking maybe in this game the way it’s been I’d win that battle hehehehehe.
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Central America to 89 Sea Zone 1 armour and 2 mech_infantrys moved from Central America to 89 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 7 destroyers and 4 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 artillery moved from South Australia to 61 Sea Zone 1 battleship and 1 cruiser moved from 62 Sea Zone to 33 Sea Zone 2 cruisers moved from 61 Sea Zone to 54 Sea Zone 1 artillery and 1 transport moved from 61 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 fighter and 3 tactical_bombers moved from Queensland to Philippines 2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 3 bombers moved from Eastern United States to United Kingdom 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea ZoneCombat Hit Differential Summary :
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@DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:
I hit on the first turn in NSW… was thinking maybe in this game the way it’s been I’d win that battle hehehehehe.
Almost…
Do you want to use any token in sz6?
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No tokens this time thx!
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Central America to 89 Sea Zone 1 armour and 2 mech_infantrys moved from Central America to 89 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 7 destroyers and 4 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 artillery moved from South Australia to 61 Sea Zone 1 battleship and 1 cruiser moved from 62 Sea Zone to 33 Sea Zone 2 cruisers moved from 61 Sea Zone to 54 Sea Zone 1 artillery and 1 transport moved from 61 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 fighter and 3 tactical_bombers moved from Queensland to Philippines 2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 3 bombers moved from Eastern United States to United Kingdom 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone Combat - Americans Battle in New Zealand Battle in Gibraltar Battle in Morocco Battle in 6 Sea Zone Americans attack with 7 destroyers and 4 submarines Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 7 destroyers in 6 Sea Zone, round 2 : 4/7 hits, 2,33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans win, taking New Zealand from Japanese, taking Gibraltar from Italians, taking Morocco from Germans, taking 6 Sea Zone from Japanese with 7 destroyers and 4 submarines remaining. Battle score for attacker is 20 Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - Americans 1 battleship and 2 carriers moved from 33 Sea Zone to 6 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Central United States 1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans : 2,33 Japanese : -0,67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 6 infantry moved from Jehol to Manchuria 1 artillery moved from Kwangsi to Hunan 2 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Manchuria Chinese attack with 1 artillery, 1 fighter and 6 infantry Japanese defend with 1 aaGun, 4 artilleries and 6 infantry AA fire in Manchuria : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Manchuria, round 2 : 1/8 hits, 2,00 expected hits Japanese roll dice for 1 aaGun, 4 artilleries and 6 infantry in Manchuria, round 2 : 2/10 hits, 3,33 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Manchuria, round 3 : 2/6 hits, 1,67 expected hits Japanese roll dice for 4 artilleries and 6 infantry in Manchuria, round 3 : 3/10 hits, 3,33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 4 : 1/3 hits, 1,17 expected hits Japanese roll dice for 4 artilleries and 4 infantry in Manchuria, round 4 : 4/8 hits, 2,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria Japanese win with 4 artilleries and 3 infantry remaining. Battle score for attacker is -18 Casualties for Chinese: 1 artillery, 1 fighter and 6 infantry Casualties for Japanese: 1 aaGun and 3 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese : -0,83 AA fire in Manchuria : : -0,17 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Central America to 89 Sea Zone 1 armour and 2 mech_infantrys moved from Central America to 89 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 7 destroyers and 4 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 artillery moved from South Australia to 61 Sea Zone 1 battleship and 1 cruiser moved from 62 Sea Zone to 33 Sea Zone 2 cruisers moved from 61 Sea Zone to 54 Sea Zone 1 artillery and 1 transport moved from 61 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 fighter and 3 tactical_bombers moved from Queensland to Philippines 2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 3 bombers moved from Eastern United States to United Kingdom 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 88 Sea Zone Combat - Americans Battle in New Zealand Battle in Gibraltar Battle in Morocco Battle in 6 Sea Zone Americans attack with 7 destroyers and 4 submarines Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 7 destroyers in 6 Sea Zone, round 2 : 4/7 hits, 2,33 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans win, taking New Zealand from Japanese, taking Gibraltar from Italians, taking Morocco from Germans, taking 6 Sea Zone from Japanese with 7 destroyers and 4 submarines remaining. Battle score for attacker is 20 Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - Americans 1 battleship and 2 carriers moved from 33 Sea Zone to 6 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Central United States 1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery, 1 fighter and 6 infantry moved from Jehol to Manchuria 1 artillery moved from Kwangsi to Hunan 2 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Manchuria Chinese attack with 1 artillery, 1 fighter and 6 infantry Japanese defend with 1 aaGun, 4 artilleries and 6 infantry AA fire in Manchuria : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Manchuria, round 2 : 1/8 hits, 2,00 expected hits Japanese roll dice for 1 aaGun, 4 artilleries and 6 infantry in Manchuria, round 2 : 2/10 hits, 3,33 expected hits 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Manchuria, round 3 : 2/6 hits, 1,67 expected hits Japanese roll dice for 4 artilleries and 6 infantry in Manchuria, round 3 : 3/10 hits, 3,33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 4 : 1/3 hits, 1,17 expected hits Japanese roll dice for 4 artilleries and 4 infantry in Manchuria, round 4 : 4/8 hits, 2,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria Japanese win with 4 artilleries and 3 infantry remaining. Battle score for attacker is -18 Casualties for Chinese: 1 artillery, 1 fighter and 6 infantry Casualties for Japanese: 1 aaGun and 3 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 1 cruiser, 4 marines and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 1 carrier; Remaining resources: 3 PUs; Combat Move - British 1 mech_infantry moved from Eastern Persia to Turkmenistan 2 mech_infantrys moved from Eastern Persia to Persia 4 bombers moved from India to 80 Sea Zone 1 fighter moved from Union of South Africa to 79 Sea Zone 3 transports moved from 79 Sea Zone to 39 Sea Zone 3 fighters moved from India to Persia 3 infantry moved from Jehol to Anhwe 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from Kiangsi to Anhwe 1 armour, 1 artillery and 7 infantry moved from West India to Eastern Persia 1 artillery and 5 infantry moved from India to West India 5 artilleries and 3 infantry moved from Burma to India Combat - British Battle in 80 Sea Zone British attack with 4 bombers and 1 destroyer Germans defend with 1 destroyer and 1 transport British roll dice for 4 bombers and 1 destroyer in 80 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits Germans roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 4 bombers and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Battle in Persia British attack with 3 fighters and 2 mech_infantrys Germans defend with 1 artillery and 1 factory_minor British roll dice for 3 fighters and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Persia British win, taking Persia from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from Persia to 79 Sea Zone 1 fighter moved from Persia to West India 1 fighter moved from Persia to West India 2 aaGuns moved from Burma to India 4 bombers moved from 80 Sea Zone to India 1 battleship, 2 cruisers and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 2 marines placed in Quebec 1 cruiser placed in 71 Sea Zone 2 marines placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,4 British collect 25 PUs (4 lost to blockades); end with 26 PUs Place Units - UK_Pacific 1 bomber placed in India 1 carrier placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 27 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs Units Change Ownership Some Units in India change ownership: 1 bomber Some Units in 39 Sea Zone change ownership: 1 carrierCombat Hit Differential Summary :
Germans : -0,67 British : 1,17 Americans : 2,33 Chinese : -0,83 AA fire in Manchuria : : -0,17 Japanese : -1,00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Iraq to Northwest Persia Italians take Northwest Persia from Russians 1 armour moved from Northwest Persia to Persia 1 bomber and 1 fighter moved from Egypt to Persia 2 submarines moved from 92 Sea Zone to 91 Sea Zone Combat - Italians Battle in Persia Italians attack with 1 armour, 1 bomber and 1 fighter British defend with 1 factory_minor and 2 mech_infantrys Italians roll dice for 1 armour, 1 bomber and 1 fighter in Persia, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British and 1 bomber owned by the Italians lost in Persia Italians win, taking Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 1 bomber Casualties for British: 2 mech_infantrys Battle in 91 Sea Zone Italians attack with 2 submarines Americans defend with 1 destroyer and 3 transports Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone 3 transports owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 23 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer and 3 transports Non Combat Move - Italians 1 fighter moved from Persia to Iraq 1 fighter moved from Southern Italy to Iraq 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone 1 armour and 1 infantry moved from Crete to 99 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 4 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 battleship, 5 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour, 3 artilleries and 8 infantry moved from 98 Sea Zone to Trans-Jordan Place Units - Italians 3 infantry placed in Iraq 3 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5 Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : 1.33 British : 0.33 Americans : 0.67 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Burma to India Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :





