@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
19L Patryn Axis -VS- dawgoneit Allies +22
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Holland Belgium to Normandy Bordeaux Germans take Normandy Bordeaux from French 2 bombers moved from Western Germany to Karelia 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Karelia 3 infantry moved from Finland to Karelia 3 fighters and 4 tactical_bombers moved from Western Germany to Karelia 1 cruiser moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 artilleries and 13 infantry moved from Romania to Eastern Poland 9 infantry moved from Poland to Eastern Poland 7 infantry moved from Poland to Eastern Poland 1 artillery moved from Poland to Eastern Poland 3 armour moved from Poland to Eastern Poland 10 armour and 10 mech_infantrys moved from Germany to Baltic States 5 artilleries and 4 infantry moved from Poland to Baltic States 1 submarine moved from 118 Sea Zone to 119 Sea Zone Combat - Germans Russians scrambles 2 units out of Novgorod to defend against the attack in 127 Sea Zone Russians scrambles to create a battle in territory 127 Sea Zone Battle in 127 Sea Zone Germans attack with 1 cruiser and 1 transport Russians defend with 2 fighters Germans roll dice for 1 cruiser and 1 transport in 127 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 fighters in 127 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Russians and 1 cruiser owned by the Germans lost in 127 Sea Zone 1 transport owned by the Germans retreated to 126 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Germans: 1 cruiser Casualties for Russians: 1 fighter Battle in Karelia Germans attack with 2 bombers, 3 fighters, 3 infantry and 4 tactical_bombers Russians defend with 1 artillery and 5 infantry Germans roll dice for 2 bombers, 3 fighters, 3 infantry and 4 tactical_bombers in Karelia, round 2 : 6/12 hits, 5.83 expected hits Russians roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 1/6 hits, 2.00 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Baltic States Germans attack with 10 armour, 5 artilleries, 4 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 5 artilleries, 4 infantry and 10 mech_infantrys in Baltic States, round 2 : 14/29 hits, 9.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 10 armour, 5 artilleries, 4 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 3 armour, 3 artilleries and 29 infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 3 artilleries and 29 infantry in Eastern Poland, round 2 : 9/35 hits, 7.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 3 artilleries and 29 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod Non Combat Move - Germans 1 infantry moved from Norway to Finland 3 fighters and 4 tactical_bombers moved from Karelia to Finland 2 bombers moved from Karelia to Finland 1 aaGun moved from Poland to Eastern Poland 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Poland to Eastern Poland 5 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Holland Belgium to Western Germany Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 43 PUs (1 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 6.00 Russians : -2.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 3 armour and 1 fighter moved from Novgorod to Bryansk 2 aaGuns, 2 armour, 9 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 aaGun and 6 infantry moved from Ukraine to Bryansk 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk 2 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Smolensk to Bryansk 1 fighter moved from Yenisey to Amur 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 armour moved from Urals to Yenisey Place Units - Russians 2 armour, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 10 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 3 artilleries and 9 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Kweichow to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 2 artilleries and 6 infantry moved from Chahar to Suiyuyan 3 fighters and 3 tactical_bombers moved from Hunan to Suiyuyan 2 bombers moved from Kwangsi to Suiyuyan Combat - Japanese Battle in Suiyuyan Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 15 infantry Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers in Suiyuyan, round 2 : 7/18 hits, 7.17 expected hits Chinese roll dice for 15 infantry in Suiyuyan, round 2 : 2/15 hits, 5.00 expected hits 2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Suiyuyan, round 3 : 12/16 hits, 6.83 expected hits Chinese roll dice for 8 infantry in Suiyuyan, round 3 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Japanese: 5 infantry Casualties for Chinese: 15 infantry Battle in Szechwan Japanese attack with 3 artilleries and 9 infantry Chinese defend with 2 infantry Japanese roll dice for 3 artilleries and 9 infantry in Szechwan, round 2 : 1/12 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 3 artilleries and 9 infantry in Szechwan, round 3 : 3/12 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 aaGun moved from Chahar to Suiyuyan 3 infantry moved from Kiangsu to Kiangsi 3 fighters and 3 tactical_bombers moved from Suiyuyan to Hopei 2 bombers moved from Suiyuyan to Hopei 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Jehol to 19 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 2 transports placed in 6 Sea Zone 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese : -3.67 Japanese : 3.00 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Burma Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Burma Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Persia to Iraq 1 fighter moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Iraq 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 bomber moved from United Kingdom to 92 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Iraq British attack with 4 fighters, 3 infantry and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 5/9 hits, 3.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Iraq to 98 Sea Zone 2 fighters moved from Iraq to Egypt 1 bomber moved from 92 Sea Zone to French West Africa 3 artilleries and 1 infantry moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Kenya 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters and 1 tactical_bomber moved from United Kingdom to French West Africa Place Units - British 1 airfield and 1 factory_minor placed in Egypt 1 armour placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5 British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 artillery and 8 infantryCombat Hit Differential Summary :
British : 1.17 Neutral_Axis : 0.00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 96 Sea Zone to 95 Sea Zone Combat - Italians Non Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Romania to Eastern Poland 1 aaGun, 1 artillery and 4 infantry moved from Bulgaria to Romania Place Units - Italians 3 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 tactical_bomber placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Move Summary: French round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians 2 infantry moved from Tunisia to Algeria 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from United Kingdom to Scotland -
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - GermansCombat Hit Differential Summary :
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Game History
Round: 4 Purchase Units - Germans Germans buy 4 bombers; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Karelia to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Finland to Western Ukraine 3 fighters and 4 tactical_bombers moved from Finland to Novgorod 5 artilleries and 4 infantry moved from Baltic States to Belarus 2 artilleries and 2 infantry moved from Eastern Poland to Belarus 1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Archangel 3 armour moved from Baltic States to Belarus Combat - Germans Battle in Archangel Battle in Novgorod Germans attack with 3 fighters, 2 infantry and 4 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Archangel from Russians, taking Novgorod from Russians with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 3 armour, 7 artilleries and 6 infantry Russians defend with 2 infantry Germans win, taking Belarus from Russians with 3 armour, 7 artilleries and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun, 7 armour and 10 mech_infantrys moved from Baltic States to Belarus 2 aaGuns, 3 armour, 1 artillery and 25 infantry moved from Eastern Poland to Belarus 1 bomber moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Poland to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland 1 mech_infantry moved from Poland to Belarus 3 mech_infantrys moved from Poland to Belarus 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland 1 fighter and 2 tactical_bombers moved from Novgorod to Eastern Poland 1 infantry moved from Normandy Bordeaux to France 1 submarine moved from 119 Sea Zone to 125 Sea Zone Place Units - Germans 4 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 48 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 fighter and 17 infantry moved from Amur to Manchuria 1 armour moved from Yenisey to Buryatia Combat - Russians Battle in Western Ukraine Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Manchuria Russians attack with 1 fighter and 17 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 17 infantry in Manchuria, round 2 : 5/18 hits, 3.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Manchuria to Buryatia 2 aaGuns moved from Amur to Manchuria 2 infantry moved from Ukraine to Bryansk 2 aaGuns, 6 armour, 2 artilleries, 19 infantry and 2 mech_infantrys moved from Bryansk to Russia 2 infantry moved from Russia to Smolensk 1 aaGun moved from Bryansk to Smolensk 3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 2.17 Japanese : 0.33 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 12:50:50 AM
Savegame -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Suiyuyan to Shensi 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Burma 1 armour moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter and 1 tactical_bomber moved from Hopei to Tsinghai 1 fighter and 1 tactical_bomber moved from Hopei to Burma 1 fighter and 1 tactical_bomber moved from Hopei to Burma 1 bomber moved from Hopei to Tsinghai 2 infantry moved from Siam to Shan State 1 fighter moved from Kwangsi to Shan State 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 3 infantry moved from Kiangsi to Kwangtung 2 fighters moved from Kwangsi to Kwangtung 1 bomber moved from Hopei to Shan State 1 fighter and 1 tactical_bomber moved from Japan to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Java Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win, taking Sumatra from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 36 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 2 fighters and 3 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters and 3 infantry in Kwangtung, round 2 : 1/5 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery and 5 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 5 infantry in Philippines, round 2 : 0/6 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 3 : 0/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 4 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Tsinghai Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Celebes Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits, 2.50 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry; Chinese defend with 1 fighter Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 5/8 hits, 4.17 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 fighter owned by the Chinese and 2 infantry owned by the British lost in Burma Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour, 1 fighter and 1 infantry Casualties for Chinese: 1 fighter Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 bomber, 1 fighter and 2 infantry British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 0/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 3 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Korea Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun, 2 artilleries and 1 infantry moved from Suiyuyan to Chahar 3 infantry moved from Kiangsu to Anhwe 3 artilleries and 8 infantry moved from Szechwan to Yunnan 1 bomber, 1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow 3 tactical_bombers moved from Burma to Yunnan 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Burma to Kwangsi 1 fighter moved from Burma to Yunnan 1 fighter moved from Shan State to Kwangsi 1 bomber moved from Shan State to Kwangsi 1 bomber moved from Kweichow to Kwangsi 2 fighters moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 fighter moved from Celebes to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to Japan 1 infantry moved from Jehol to Anhwe Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 fighter and 3 infantry placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
British : 0.67 Americans : 0.33 ANZAC : 0.67 Chinese : -0.67 UK_Pacific : 0.33 Russians : -0.33 Japanese : -1.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Guam to Caroline Islands Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Americans roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Gibraltar Americans attack with 1 artillery, 2 fighters, 5 infantry and 4 mech_infantrys Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 fighters, 5 infantry and 4 mech_infantrys in Gibraltar, round 2 : 3/12 hits, 3.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to Northern Territory 3 bombers moved from Eastern United States to French Equatorial Africa Place Units - Americans 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Italians : 0.67 Americans : 1.50 AA fire in Caroline Islands : : 0.83 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - British 2 carriers, 3 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from Egypt to 95 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour moved from Union of South Africa to Belgian Congo 1 battleship moved from 54 Sea Zone to 33 Sea Zone -
@Patryn scramble in sz95?
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@dawgoneit Sorry didn’t see this for some reason. Yes please max scramble.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Guam to Caroline Islands Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Americans roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/1 hits, 0.17 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Gibraltar Americans attack with 1 artillery, 2 fighters, 5 infantry and 4 mech_infantrys Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 fighters, 5 infantry and 4 mech_infantrys in Gibraltar, round 2 : 3/12 hits, 3.00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to Northern Territory 3 bombers moved from Eastern United States to French Equatorial Africa Place Units - Americans 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 carriers, 3 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from Egypt to 95 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour moved from Union of South Africa to Belgian Congo 1 battleship moved from 54 Sea Zone to 33 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone British attack with 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 1 transport British roll dice for 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 6/11 hits, 5.50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits 1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the Italians, 3 submarines owned by the Italians and 2 carriers owned by the British lost in 95 Sea Zone British roll dice for 3 cruisers, 4 fighters and 2 tactical_bombers in 95 Sea Zone, round 3 : 6/9 hits, 4.83 expected hits Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 95 Sea Zone, round 3 : 5/5 hits, 3.17 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians, 3 cruisers owned by the British, 3 fighters owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 95 Sea Zone British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 2 carriers, 3 cruisers, 2 destroyers and 2 fighters Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 1 transport Non Combat Move - British 2 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Malta 2 fighters moved from French West Africa to Egypt 1 bomber and 1 tactical_bomber moved from French West Africa to Egypt 2 transports moved from 98 Sea Zone to 81 Sea Zone Place Units - British 1 carrier placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Italians : 4.00 British : 1.67 Americans : 1.50 AA fire in Caroline Islands : : 0.83 Japanese : 0.33





