@ArtofWar1947 You really surprised me with the Russians, I’ve never seen anyone play them as well as you did. To think they started marching on the Reich
19L FMErwinRommel (Axis) vs Wizmark (Allies) BM3 no bid
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan 1 infantry owned by the ANZAC retreated to Egypt Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Sumatra 1 artillery and 2 infantry moved from Queensland to New South Wales 2 fighters moved from New Zealand to New South Wales 1 cruiser moved from 63 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.33 ANZAC : -0.67
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan 1 infantry owned by the ANZAC retreated to Egypt Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Sumatra 1 artillery and 2 infantry moved from Queensland to New South Wales 2 fighters moved from New Zealand to New South Wales 1 cruiser moved from 63 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.33 ANZAC : -0.67
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans Non Combat Move - Germans 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 5 infantry moved from Bulgaria to Romania 2 infantry moved from Slovakia Hungary to Poland 6 artilleries moved from Germany to Poland 2 artilleries and 2 infantry moved from Yugoslavia to Romania 3 armour moved from Yugoslavia to Poland 3 infantry moved from Western Germany to Germany 1 fighter moved from Tobruk to Alexandria 1 tactical_bomber moved from Southern Italy to Alexandria 2 fighters and 1 tactical_bomber moved from Western Germany to Alexandria 1 armour and 1 mech_infantry moved from France to Yugoslavia 4 armour moved from France to Germany 1 artillery moved from Normandy Bordeaux to France 1 armour moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Poland to Slovakia Hungary 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 10 mech_infantrys placed in Germany 1 submarine placed in 105 Sea Zone 1 submarine placed in 112 Sea Zone 1 destroyer placed in 113 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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ANZAC was supposed to build and move defensively when Japan moved in force to the Carolines. Guess you saw thru my feint. The Luftwaffe will ensure that Italian army Alex is safe. Italian army Ethiopia was afraid to go towards Egypt, least UK carrier planes support a small Egyptian attack. Altho it’s tricky trying to weaken an expected attack without actually winning the battle and unintentionally leaving the territory you’re defending.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 artillery and 8 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk 4 infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Belarus to Archangel 1 armour and 1 mech_infantry moved from Bryansk to Archangel 3 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Russia to Archangel 1 artillery and 1 infantry moved from Russia to Bryansk 3 infantry moved from Novgorod to Belarus 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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@FMErwinRommel I was fairly sure the caroline island move was a feint…with only 1 transport there was no beachhead to made that I couldnt knock out. Luftwaffe have a few turns before the eastern front opens up to help the Italians, making that cairo factory an unsafe build. Activating persia turn 1 is more important I feel.
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I’ve seen others do Persia on UK1, but I’ve never tried it. Gets you a head start on support to Russia or block Italy from Mideast. But tradeoff is not wiping out Italians in Ethiopia or Tobruk. I always go for Sumatra, like you did.
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber and 2 marines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Jehol to Suiyuyan Japanese take Suiyuyan from Chinese 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan 2 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Jehol to Chahar Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 9/16 hits, 8.17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 armour moved from Korea to Jehol 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kwangsi to Hunan 1 aaGun, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Korea to Manchuria 1 artillery and 2 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to Hunan 1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Jehol 2 fighters moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe Place Units - Japanese 1 bomber and 2 marines placed in Japan 3 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : 1.67 Japanese : 0.83
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I didn’t want to put too many troops into Yunnan, since China would just retake it. I hit every unit twice, but you rolled 3/4 and I had to take a fighter as a hit in order to take Yunnan. You placed the Chinese well. I wanted to attack Szech by air, but didn’t want to lose 4 planes.
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TripleA Move Summary: Americans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands Place Units - Americans 1 battleship and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 2 infantry placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Chinese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Kweichow
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.00
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TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - British 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Nigeria to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Iraq 1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands Place Units - Americans 1 battleship and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 2 infantry placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Nigeria to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Iraq 1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone Combat - British Battle in Anglo Egyptian Sudan British attack with 2 artilleries, 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 2 artilleries, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/8 hits, 2.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 3 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 4 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone 1 fighter moved from Anglo Egyptian Sudan to Rhodesia 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 infantry moved from India to Burma 1 mech_infantry moved from India to Burma 1 infantry moved from Shan State to Burma 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from India to Burma 1 mech_infantry moved from Eire to United Kingdom 1 bomber moved from United Kingdom to Nigeria Place Units - British 1 factory_minor placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 3 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
British : 1.00 Italians : -0.33 Chinese : 0.00 Neutral_Axis : 2.67 Japanese : 0.00
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Yay Iraq. Marti had the Chinese valiantly defend against the Japanese, and now the 3 Iraqi’s took out 4 Brits. That will help Italy take and hold the Mideast.
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@FMErwinRommel Iraq seems to nearly always cause me problems…I never go in there unless with overwhelming force…they always seem to do well, like chinese in yunnan always seem to roll well
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 marine and 2 mech_infantrys; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 bomber moved from Southern Italy to Anglo Egyptian Sudan 2 marines moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Malta Combat - Italians Battle in Crete Battle in Cyprus Battle in Egypt Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Egypt from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for ANZAC: 1 infantry Battle in Malta Italians attack with 1 artillery, 1 infantry and 1 marine British defend with 1 aaGun and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery, 1 bomber and 2 infantry British defend with 2 artilleries and 2 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/4 hits, 1.50 expected hits British roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.33 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Anglo Egyptian Sudan Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 3 : 4/4 hits, 1.50 expected hits British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 14 Casualties for British: 2 artilleries and 2 infantry Non Combat Move - Italians 1 bomber moved from Anglo Egyptian Sudan to Alexandria 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 aaGun moved from Yugoslavia to Romania 2 fighters moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Libya Place Units - Italians 1 marine and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 5.33 British : -1.33
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Dice favored me in AESudan, which was lucky, since the odds were only 2/3. Since you abandoned Egypt as it was untenable, I took the opportunity to take all the islands in the Med that weren’t already mine. This prevents you from landing planes on islands after attacking ships. The Luftwaffe will have to hang around to protect Egypt until I can ferry troops there. I’ve been Italy before with big income, but didn’t last long between U.K. from S. Africa & U.S. Still having its expensive capital ships helps Italy. Otherwise, I couldn’t compete in building a new navy in addition to planes and troops and improvements in Egypt.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser and 1 destroyer moved from 62 Sea Zone to 61 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Sumatra: 1 fighter EDIT: Adding units owned by ANZAC to Burma: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :