Whackamatt Allies -vs- dawgoneit Axis WAW

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Dutch
            1 Marine moved from Suriname to Amazon
            1 Infantry, 1 Marine and 2 Mech.Infs moved from N.Chile to S.Chile
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in S.Chile
                Dutch attack with 1 Infantry, 1 Marine and 2 Mech.Infs
                Neutral defend with 1 Fighter and 2 Infantrys
                    Dutch roll dice for 1 Infantry, 1 Marine and 2 Mech.Infs in S.Chile, round 2 : 3/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits
                    1 Fighter owned by the Neutral, 1 Mech.Inf owned by the Dutch, 2 Infantrys owned by the Neutral and 1 Infantry owned by the Dutch lost in S.Chile
                Dutch loses 0 PUs for violating S.Chiles neutrality.
                Dutch win, taking S.Chile from Neutral with 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Dutch: 1 Infantry and 1 Mech.Inf
                Casualties for Neutral: 1 Fighter and 2 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Flores
            1 Bunker placed in Timor
            1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.83
    Dutch : 1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Finns
            2 Elites moved from Helsinki to 24 Sea Zone
            2 Elites moved from 24 Sea Zone to Oulu
            3 Tanks moved from Helsinki to Oulu
            1 Infantry moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Elites, 1 Infantry and 3 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Elites, 1 Infantry and 3 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Romanians
            1 Artillery and 2 Elites moved from Vinnytsia to Brest
            5 Elites moved from Vinnytsia to Donetsk
            1 Infantry moved from Odessa to Donetsk
            2 Tanks moved from Vinnytsia to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 5 Elites, 1 Infantry and 2 Tanks
                Russians defend with 1 AAGun, 7 Bunkers and 6 Infantrys
                    Romanians roll dice for 5 Elites, 1 Infantry and 2 Tanks in Donetsk, round 2 : 3/8 hits, 2.83 expected hits
                Units damaged: 3 Bunkers owned by the Russians
                    Russians roll dice for 7 Bunkers and 6 Infantrys in Donetsk, round 2 : 6/13 hits, 5.50 expected hits
                    5 Elites owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                2 Tanks retreated to Vinnytsia
                Russians win with 7 Bunkers and 6 Infantrys remaining. Battle score for attacker is -17
                Casualties for Romanians: 5 Elites and 1 Infantry
            Battle in Brest
                Romanians attack with 1 Artillery and 2 Elites
                Russians defend with 1 AAGun and 1 Artillery
                    Romanians roll dice for 1 Artillery and 2 Elites in Brest, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Brest, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Artillery and 2 Elites in Brest, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Brest, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Elite owned by the Romanians lost in Brest
                Romanians win, taking Brest from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 1
                Casualties for Romanians: 1 Elite
                Casualties for Russians: 1 Artillery
    
        Non Combat Move - Romanians
            1 Infantry moved from E.Romania to Odessa
            6 Infantrys moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            1 Elite, 2 Infantrys and 1 Tank placed in Vinnytsia
            3 Infantrys placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Romanians : -1.17
    Russians : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Thai
            1 Destroyer, 1 Submarine and 1 Transport moved from 70 Sea Zone to 122 Sea Zone
            2 Artillerys, 10 Infantrys and 2 Mech.Infs moved from Assam to Bihar
            2 Artillerys, 1 Fighter, 5 Infantrys, 1 Marine and 2 Tanks moved from Calcutta to Bihar
            6 Infantrys and 1 Tank moved from Burma to Assam
            1 Tank moved from Assam to Bihar
            8 Infantrys and 2 Marines moved from S.Thailand to Burma
            3 Infantrys, 2 Mech.Infs and 1 Tank moved from Malaya to S.Thailand
            1 Tank moved from S.Thailand to Burma
            2 Mech.Infs moved from S.Thailand to Assam
            6 Infantrys moved from Bangkok to S.Thailand
            1 Mech.Inf moved from Hyderabad to Mysore
                  Thai take Mysore from British
            1 Mech.Inf moved from Mysore to Madras
            6 Infantrys and 2 Marines moved from Hyderabad to Madras
            3 Artillerys and 1 Marine moved from Hyderabad to Madras
            3 Artillerys moved from Hyderabad to Madras
            1 Artillery and 1 Mech.Inf moved from Hyderabad to Rajputana
            1 Mech.Inf moved from Bihar to Baluchistan
                  Thai take Punjab from British
                  Thai take Baluchistan from British
            1 Mech.Inf moved from Bihar to Rajputana
            1 Fighter moved from Bihar to Rajputana
            1 Tank moved from Bihar to Punjab
            10 Tanks moved from Hyderabad to Bihar
    
        Purchase Units - Thai
            Thai buy 8 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in 122 Sea Zone
                Thai attack with 1 Destroyer, 1 Submarine and 1 Transport
                Anzac defend with 4 Transports
                    Thai roll dice for 1 Submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer and 1 Transport in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 4 Transports in 122 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                    1 Transport owned by the Thai lost in 122 Sea Zone
                    Thai roll dice for 1 Submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 4 Transports in 122 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits
                    1 Submarine owned by the Thai lost in 122 Sea Zone
                    Thai roll dice for 1 Destroyer in 122 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 4 Transports in 122 Sea Zone, round 4 : 0/4 hits, 0.67 expected hits
                    1 Transport owned by the Anzac lost in 122 Sea Zone
                    Thai roll dice for 1 Destroyer in 122 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 Transports in 122 Sea Zone, round 5 : 0/3 hits, 0.50 expected hits
                    Thai roll dice for 1 Destroyer in 122 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 Transports in 122 Sea Zone, round 6 : 1/3 hits, 0.50 expected hits
                    1 Destroyer owned by the Thai lost in 122 Sea Zone
                Anzac win with 3 Transports remaining. Battle score for attacker is -15
                Casualties for Thai: 1 Destroyer, 1 Submarine and 1 Transport
                Casualties for Anzac: 1 Transport
            Battle in Madras
                Thai attack with 6 Artillerys, 6 Infantrys, 3 Marines and 1 Mech.Inf
                British defend with 1 Artillery, 1 Bunker, 1 Factory and 8 Infantrys
                    Thai roll dice for 6 Artillerys, 6 Infantrys, 3 Marines and 1 Mech.Inf in Madras, round 2 : 9/16 hits, 6.00 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Artillery, 1 Bunker and 8 Infantrys in Madras, round 2 : 5/10 hits, 3.50 expected hits
                    5 Infantrys owned by the Thai and 8 Infantrys owned by the British lost in Madras
                    Thai roll dice for 6 Artillerys, 1 Infantry, 3 Marines and 1 Mech.Inf in Madras, round 3 : 5/11 hits, 4.67 expected hits
                    British roll dice for 1 Artillery and 1 Bunker in Madras, round 3 : 2/2 hits, 0.83 expected hits
                    1 Infantry owned by the Thai, 1 Bunker owned by the British, 1 Artillery owned by the British and 1 Artillery owned by the Thai lost in Madras
                Thai win, taking Madras from British with 5 Artillerys, 3 Marines and 1 Mech.Inf remaining. Battle score for attacker is 10
                Casualties for Thai: 1 Artillery and 6 Infantrys
                Casualties for British: 1 Artillery, 1 Bunker and 8 Infantrys
            Battle in Rajputana
                Thai attack with 1 Artillery, 1 Fighter and 2 Mech.Infs
                British defend with 2 Infantrys
                    Thai roll dice for 1 Artillery, 1 Fighter and 2 Mech.Infs in Rajputana, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 Infantrys in Rajputana, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British lost in Rajputana
                Thai win, taking Rajputana from British with 1 Artillery, 1 Fighter and 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from Rajputana to Hyderabad
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
            2 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank placed in Malaya
    
        Turn Complete - Thai
            Thai collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    British : 2.00
    Anzac : 0.00
    Thai : 2.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Americans
            2 units repaired.
            1 Marine moved from Yap to Ulithi
                  Americans take Ulithi from Yamamoto
            3 Infantrys moved from Tarawa to 104 Sea Zone
            1 Cruiser and 1 Infantry moved from 104 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Ponape
            1 B.Transport and 1 Infantry moved from 104 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Truk
                  Americans take Truk from Yamamoto
            1 Destroyer, 1 Infantry and 1 Transport moved from 104 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Woleai
                  Americans take Woleai from Yamamoto
            1 Submarine moved from 101 Sea Zone to 93 Sea Zone
            1 Submarine moved from 101 Sea Zone to 94 Sea Zone
            1 Submarine moved from 101 Sea Zone to 86 Sea Zone
            1 S.Bomber moved from Saipan to Chubu
            1 S.Bomber moved from Saipan to Liaoning
            1 S.Bomber moved from Saipan to Tohoku
            1 Adv.Fighter moved from Minamitori to 86 Sea Zone
            1 Destroyer moved from 101 Sea Zone to 94 Sea Zone
            1 Destroyer moved from 101 Sea Zone to 93 Sea Zone
            1 Adv.Fighter moved from Canarians to 31 Sea Zone
            1 Destroyer and 3 Submarines moved from 35 Sea Zone to 33 Sea Zone
            3 S.Submarines moved from 26 Sea Zone to 32 Sea Zone
            2 Infantrys moved from Bahia to 32 Sea Zone
            2 Infantrys and 3 S.Submarines moved from 32 Sea Zone to 33 Sea Zone
            1 Destroyer, 2 Infantrys, 3 S.Submarines and 3 Submarines moved from 33 Sea Zone to 34 Sea Zone
            2 Infantrys moved from 34 Sea Zone to Canarians
            2 Infantrys moved from Salvador to Bahia
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Saipan: 1 Infantry
            EDIT: Changing ownership of Peleliu from Yamamoto to Americans
            EDIT: Adding units owned by Americans to Peleliu: 1 Infantry
            EDIT: Turning off Edit Mode
            Americans buy 1 Battleship, 1 Bunker, 2 Destroyers, 1 Factory, 2 Infantrys, 2 S.Bombers and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in Chubu
                Bombing raid in Chubu rolls: 5 and costs: 4 PUs.
                Bombing raid costs 4 PUs
            Strategic bombing raid in Liaoning
                Bombing raid in Liaoning rolls: 1 and costs: 1 PU.
                Bombing raid costs 1 PU
            Strategic bombing raid in Tohoku
                Bombing raid in Tohoku rolls: 4 and costs: 3 PUs.
                Bombing raid costs 3 PUs
            Battle in 31 Sea Zone
                Americans attack with 1 Adv.Fighter, 2 Battleships, 1 Destroyer and 1 S.Submarine
                Italians defend with 3 S.Submarines
                    Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 3 S.Submarines in 31 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    Americans roll dice for 1 Adv.Fighter, 2 Battleships and 1 Destroyer in 31 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
                1 S.Submarine owned by the Italians lost in 31 Sea Zone
                    Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 S.Submarines in 31 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Adv.Fighter, 2 Battleships and 1 Destroyer in 31 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                    1 Destroyer owned by the Americans, 1 S.Submarine owned by the Italians and 1 S.Submarine owned by the Americans lost in 31 Sea Zone
                1 S.Submarine owned by the Italians Submerged
                Americans win with 1 Adv.Fighter and 2 Battleships remaining. Battle score for attacker is 2
                Casualties for Italians: 2 S.Submarines
                Casualties for Americans: 1 Destroyer and 1 S.Submarine
            Battle in 93 Sea Zone
                Americans attack with 1 Destroyer and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in 93 Sea Zone
                    Americans roll dice for 1 Destroyer in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 93 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 93 Sea Zone
                Yamamoto win with no units remaining. Battle score for attacker is -7
                Casualties for Americans: 1 Destroyer and 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in 94 Sea Zone
                Americans attack with 1 Destroyer and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in 94 Sea Zone
                    Americans roll dice for 1 Destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 94 Sea Zone
                Americans win with 1 Destroyer remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in Ponape
                Americans attack with 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Cruiser in Ponape, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Ponape
                Americans win, taking Ponape from Yamamoto with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in 86 Sea Zone
                Americans attack with 1 Adv.Fighter and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter in 86 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 1 Adv.Fighter remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            1 Submarine moved from 101 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 101 Sea Zone to 93 Sea Zone
            1 B.Carrier moved from 101 Sea Zone to 102 Sea Zone
            1 Adv.Fighter moved from 86 Sea Zone to 102 Sea Zone
            1 S.Bomber moved from Chubu to Saipan
            1 S.Bomber moved from Tohoku to Saipan
            1 S.Bomber moved from Liaoning to Saipan
            1 Adv.Fighter moved from 31 Sea Zone to Canarians
    
        Place Units - Americans
            1 Bunker and 1 Factory placed in Canarians
            1 Battleship and 1 Destroyer placed in 101 Sea Zone
            2 S.Bombers placed in Wake
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 102 Sea Zone: 1 Adv.Fighter
            EDIT: Adding units owned by Americans to Wake: 1 Adv.Fighter
            EDIT: Turning off Edit Mode
            2 S.Submarines placed in 35 Sea Zone
            1 Destroyer placed in 32 Sea Zone
            1 Infantry placed in Bahia
            1 Infantry placed in Saipan
    
        Turn Complete - Americans
            Americans collect 121 PUs; end with 121 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    Yamamoto : 1.67
    Americans : -3.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Germans
            1 Mech.Inf moved from Vinnytsia to Smolensk
                  Germans take Minsk from Russians
                  Germans take Smolensk from Russians
            1 Infantry moved from Latvia to Novgorod
                  Germans take Novgorod from Russians
            1 Infantry moved from East Prussia to Lithuania
                  Germans take Lithuania from Russians
            2 Artillerys moved from East Prussia to 24 Sea Zone
            2 Artillerys and 5 Transports moved from 24 Sea Zone to 23 Sea Zone
            3 Artillerys moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            3 Infantrys moved from Pomerania to 23 Sea Zone
            1 Infantry moved from East Prussia to Latvia
            5 Artillerys, 5 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            3 Artillerys moved from 24 Sea Zone to Leningrad
            1 Infantry moved from Estonia to Leningrad
            2 Artillerys and 6 Infantrys moved from 24 Sea Zone to Leningrad
            1 Elite and 9 Infantrys moved from Krakow to Vinnytsia
            9 Infantrys moved from Bohemia to Krakow
            4 Infantrys moved from East Prussia to Latvia
            9 Infantrys moved from Danzig to East Prussia
            7 Infantrys moved from Pomerania to Danzig
            1 Artillery moved from Hamburg to Netherlands
            4 Infantrys moved from Rhine to Netherlands
            9 T.Boats moved from 20 Sea Zone to 19 Sea Zone
            9 Infantrys moved from Normandy to Brittany
            2 Artillerys moved from Normandy to Brittany
            2 Transports moved from 20 Sea Zone to 19 Sea Zone
            10 T.Boats moved from 20 Sea Zone to 19 Sea Zone
            1 Cruiser moved from 20 Sea Zone to 19 Sea Zone
            4 Infantrys moved from Belgium to Picardy
            8 Infantrys moved from Paris to Normandy
            7 Infantrys moved from Brandenburg to Bohemia
            8 Infantrys moved from Brandenburg to Pomerania
            8 Infantrys moved from Berlin to Brandenburg
    
        Purchase Units - Germans
            Germans buy 4 HeavyTanks, 23 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Germans creates battle in territory 20 Sea Zone
            Battle in Leningrad
                Germans attack with 5 Artillerys and 7 Infantrys
                Russians defend with 1 AAGun, 5 Bunkers, 1 Factory and 7 Infantrys
                    Germans roll dice for 5 Artillerys and 7 Infantrys in Leningrad, round 2 : 6/12 hits, 3.67 expected hits
                Units damaged: 5 Bunkers owned by the Russians
                    Russians roll dice for 5 Bunkers and 7 Infantrys in Leningrad, round 2 : 5/12 hits, 4.83 expected hits
                    1 Infantry owned by the Russians and 5 Infantrys owned by the Germans lost in Leningrad
                    Germans roll dice for 5 Artillerys and 2 Infantrys in Leningrad, round 3 : 3/7 hits, 2.33 expected hits
                    Russians roll dice for 5 Bunkers and 6 Infantrys in Leningrad, round 3 : 5/11 hits, 4.50 expected hits
                    3 Infantrys owned by the Russians, 3 Artillerys owned by the Germans and 2 Infantrys owned by the Germans lost in Leningrad
                    Germans roll dice for 2 Artillerys in Leningrad, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 5 Bunkers and 3 Infantrys in Leningrad, round 4 : 3/8 hits, 3.50 expected hits
                    1 Infantry owned by the Russians and 2 Artillerys owned by the Germans lost in Leningrad
                Russians win with 5 Bunkers and 2 Infantrys remaining. Battle score for attacker is -24
                Casualties for Germans: 5 Artillerys and 7 Infantrys
                Casualties for Russians: 5 Infantrys
            Battle in 20 Sea Zone
                Germans attack with 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 3 Submarines
                British defend with 1 T.Boat
                    Germans roll dice for 3 Submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                1 T.Boat owned by the British lost in 20 Sea Zone
                Germans win with 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 3 Submarines remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
    
        Non Combat Move - Germans
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Warsaw: 4 HeavyTanks and 4 Tanks
            EDIT: Adding units owned by Germans to Vinnytsia: 4 HeavyTanks and 4 Tanks
            EDIT: Turning off Edit Mode
            4 HeavyTanks placed in Warsaw
            5 Mech.Infs placed in Bohemia
            6 Infantrys placed in Hamburg
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            6 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    Russians : 0.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Russians
            8 units repaired.
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 Artillery, 1 Elite and 1 Infantry moved from S.Karelia to Smolensk
            1 Artillery, 1 Elite and 1 Infantry moved from S.Karelia to Novgorod
            1 Infantry moved from Leningrad to Estonia
                  Russians take Estonia from Germans
            2 Infantrys moved from Evenkia to Olyokminsk
            1 Infantry moved from Evenkia to Khatanga
            1 Infantry moved from Evenkia to Olyokminsk
            5 Infantrys moved from Novosibirsk to Yeniseysk
            5 Infantrys moved from Sverdlovsk to Novosibirsk
            1 Infantry moved from Evenkia to Bratsk
            1 Mech.Rocket moved from Kiev to Minsk
                  Russians take Minsk from Germans
            1 Mech.Rocket moved from Minsk to Lithuania
            3 Infantrys and 1 Mech.Rocket moved from Kiev to Brest
            1 Elite and 5 Infantrys moved from Yaroslavl to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            5 Infantrys moved from Yaroslavl to S.Karelia
    
        Purchase Units - Russians
            Russians buy 3 Bunkers and 40 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Olyokminsk
                Russians attack with 3 Infantrys
                Yamamoto defend with 1 ArmoredCar
                    Russians roll dice for 3 Infantrys in Olyokminsk, round 2 : 0/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Olyokminsk, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 3 Infantrys in Olyokminsk, round 3 : 0/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Olyokminsk, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 3 Infantrys in Olyokminsk, round 4 : 0/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Olyokminsk, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 3 Infantrys in Olyokminsk, round 5 : 1/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Olyokminsk, round 5 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Olyokminsk
                Russians win, taking Olyokminsk from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 ArmoredCar
            Battle in Brest
                Russians attack with 3 Infantrys and 1 Mech.Rocket
                Romanians defend with 1 AAGun, 1 Artillery and 1 Elite
                    Russians roll dice for 3 Infantrys and 1 Mech.Rocket in Brest, round 2 : 3/4 hits, 1.17 expected hits
                    Romanians roll dice for 1 Artillery and 1 Elite in Brest, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Brest
                Russians win, taking Brest from Romanians with 3 Infantrys and 1 Mech.Rocket remaining. Battle score for attacker is 7
                Casualties for Romanians: 1 Artillery and 1 Elite
            Battle in Smolensk
                Russians attack with 1 Artillery, 1 Elite and 1 Infantry
                Germans defend with 1 Mech.Inf
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Mech.Inf in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Mech.Inf
            Battle in Lithuania
                Russians attack with 1 Mech.Rocket
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Mech.Rocket in Lithuania, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Lithuania
                Russians win, taking Lithuania from Germans with 1 Mech.Rocket remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Novgorod
                Russians attack with 1 Artillery, 1 Elite and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            12 Infantrys moved from Sibirsky to Khatanga
    
        Place Units - Russians
            1 Bunker and 6 Infantrys placed in Sibirsky
            1 Bunker and 5 Infantrys placed in Sverdlovsk
            1 Bunker placed in E.Iran
            Russians undo move 2.
            1 Bunker placed in Alma Ata
            5 Infantrys placed in Sverdlovsk
            Russians undo move 3.
            1 Bunker placed in Kiev
            3 Infantrys placed in Kursk
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            10 Infantrys placed in Moscow
            4 Infantrys placed in Arkhangelsk
            4 Infantrys placed in Leningrad
    
        Turn Complete - Russians
            Russians collect 90 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.67
    Germans : -1.00
    Yamamoto : -0.67
    Russians : 2.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Italians
            4 S.Submarines moved from 41 Sea Zone to 31 Sea Zone
            6 Mech.Infs moved from Rio de Oro to French Equatorial Africa
            1 Artillery and 1 Infantry moved from French Sudan to French Equatorial Africa
            1 Infantry moved from Nigeria to French Equatorial Africa
            2 Transports moved from 48 Sea Zone to 47 Sea Zone
            4 Infantrys moved from Tunis to 47 Sea Zone
            4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
            4 Infantrys moved from 48 Sea Zone to Tripoli
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 13 Infantrys, 2 S.Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 1 Artillery, 2 Infantrys and 6 Mech.Infs
                British defend with 2 Infantrys; French defend with 9 Bunkers and 1 Infantry
                    Italians roll dice for 1 Artillery, 2 Infantrys and 6 Mech.Infs in French Equatorial Africa, round 2 : 3/9 hits, 3.00 expected hits
                Units damaged: 3 Bunkers owned by the French
                    French roll dice for 9 Bunkers and 3 Infantrys in French Equatorial Africa, round 2 : 6/12 hits, 5.50 expected hits
                    1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 3 Mech.Infs owned by the Italians lost in French Equatorial Africa
                3 Mech.Infs retreated to French Sudan
                French win with 9 Bunkers and 3 Infantrys remaining. Battle score for attacker is -26
                Casualties for Italians: 1 Artillery, 2 Infantrys and 3 Mech.Infs
            Battle in 31 Sea Zone
                Italians attack with 5 S.Submarines
                Americans defend with 2 Battleships
                    Italians roll dice for 5 S.Submarines in 31 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    1 Battleship owned by the Americans lost in 31 Sea Zone
                    Americans roll dice for 1 Battleship in 31 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                1 S.Submarine owned by the Italians lost in 31 Sea Zone
                    Italians roll dice for 4 S.Submarines in 31 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    1 Battleship owned by the Americans lost in 31 Sea Zone
                Italians win with 4 S.Submarines remaining. Battle score for attacker is 30
                Casualties for Americans: 2 Battleships
                Casualties for Italians: 1 S.Submarine
            Battle in Tripoli
                Italians attack with 4 Infantrys
                French defend with 1 Mech.Inf
                    Italians roll dice for 4 Infantrys in Tripoli, round 2 : 0/4 hits, 0.67 expected hits
                    French roll dice for 1 Mech.Inf in Tripoli, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Tripoli
                    Italians roll dice for 3 Infantrys in Tripoli, round 3 : 1/3 hits, 0.50 expected hits
                    French roll dice for 1 Mech.Inf in Tripoli, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the French lost in Tripoli
                Italians win, taking Tripoli from French with 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 Mech.Inf
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 S.Submarines placed in 31 Sea Zone
            1 Infantry placed in Rio de Oro
            2 ArmoredCars and 2 HeavyTanks placed in Tunis
            2 Artillerys and 2 Infantrys placed in E.Morocco
            Italians undo move 3.
            2 HeavyTanks and 2 Tanks placed in Tunis
            2 ArmoredCars, 2 Artillerys and 6 Infantrys placed in Rome
            4 Infantrys placed in Madrid
    
        Turn Complete - Italians
            Italians collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    French : 0.83
    Americans : 0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - French
            3 units repaired.
            1 Mech.Inf moved from Mersa Matruh to Tripoli
            1 Adv.Fighter moved from Kufra to Tripoli
            1 Elite and 1 Infantry moved from Syria to Iraq
            1 Infantry moved from French Equatorial Africa to Nigeria
                  British take Nigeria from Italians
            2 Infantrys moved from New Valley to Kufra
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 1 Mech.Inf; Remaining resources: 1 PUs; 
    
        Combat - French
            Battle in Tripoli
                French attack with 1 Adv.Fighter and 1 Mech.Inf
                Italians defend with 3 Infantrys
                    French roll dice for 1 Adv.Fighter and 1 Mech.Inf in Tripoli, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 3 Infantrys in Tripoli, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians, 1 Mech.Inf owned by the French and 1 Adv.Fighter owned by the French lost in Tripoli
                Italians win with 2 Infantrys remaining. Battle score for attacker is -14
                Casualties for French: 1 Adv.Fighter and 1 Mech.Inf
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            1 Adv.Fighter and 1 Mech.Inf placed in Syria
    
        Turn Complete - French
            French collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    French : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Yamamoto
            1 Artillery moved from N.Sakhalin to 75 Sea Zone
            1 Infantry moved from N.Sakhalin to 75 Sea Zone
            1 Artillery and 1 Infantry moved from Kamchatka to 75 Sea Zone
            1 B.Transport and 1 Transport moved from 75 Sea Zone to 85 Sea Zone
            1 Submarine moved from 85 Sea Zone to 93 Sea Zone
            1 Bomber moved from Tokyo to 93 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 94 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            1 Adv.Fighter moved from Davao to 93 Sea Zone
            2 Fighters moved from 85 Sea Zone to 86 Sea Zone
            1 Fighter moved from 85 Sea Zone to 94 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Destroyers, 16 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 94 Sea Zone
                Yamamoto attack with 1 Destroyer and 1 Fighter
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in 94 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in 94 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in 94 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 94 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 94 Sea Zone
                Yamamoto win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in 93 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Bomber in 93 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 93 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 1 Bomber remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Destroyer and 2 Fighters
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 2 Fighters in 86 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter moved from 93 Sea Zone to Davao
            1 Bomber moved from 93 Sea Zone to Tokyo
            1 Destroyer moved from 85 Sea Zone to 93 Sea Zone
            1 Fighter moved from 94 Sea Zone to 85 Sea Zone
            2 Fighters moved from 86 Sea Zone to 85 Sea Zone
    
        Place Units - Yamamoto
            3 Destroyers and 2 S.Submarines placed in 85 Sea Zone
            4 Infantrys placed in Davao
            3 Infantrys placed in Port Moresby
            4 Infantrys placed in Chubu
            3 Infantrys placed in Tohoku
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.50
    Americans : -0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Chinese
            1 Infantry moved from Semipalatinsk to Alma Ata
            3 ArmoredCars moved from E.Qinghai to South Gobi
            1 Fighter moved from E.Qinghai to South Gobi
            1 Mech.Inf moved from Hsining to South Gobi
            2 Bombers moved from E.Qinghai to South Gobi
            2 Mech.Infs moved from Khobdo to South Gobi
            1 Infantry moved from Ulan Bator to S.Buryat Mongolia
            2 ArmoredCars moved from Hsining to Ningsia
            2 ArmoredCars moved from Hsining to Lanchow
            1 Elite and 1 Infantry moved from E.Qinghai to Sikang
            1 Infantry moved from E.Qinghai to Sikang
            1 Infantry moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to Ningsia
            1 Elite and 1 Infantry moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Qinghai to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in South Gobi
                Chinese attack with 3 ArmoredCars, 2 Bombers, 1 Fighter and 3 Mech.Infs
                Hisaichi defend with 1 ArmoredCar, 2 Artillerys, 5 Infantrys and 1 Mech.Inf
                    Chinese roll dice for 3 ArmoredCars, 2 Bombers, 1 Fighter and 3 Mech.Infs in South Gobi, round 2 : 7/9 hits, 3.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys, 5 Infantrys and 1 Mech.Inf in South Gobi, round 2 : 6/9 hits, 2.83 expected hits
                    1 ArmoredCar owned by the Hisaichi, 3 Mech.Infs owned by the Chinese, 3 ArmoredCars owned by the Chinese, 5 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in South Gobi
                    Chinese roll dice for 2 Bombers and 1 Fighter in South Gobi, round 3 : 1/3 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in South Gobi, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Hisaichi lost in South Gobi
                    Chinese roll dice for 2 Bombers and 1 Fighter in South Gobi, round 4 : 2/3 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in South Gobi, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in South Gobi
                Chinese win with 2 Bombers and 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Chinese: 3 ArmoredCars and 3 Mech.Infs
                Casualties for Hisaichi: 1 ArmoredCar, 2 Artillerys, 5 Infantrys and 1 Mech.Inf
            Battle in S.Buryat Mongolia
                Chinese attack with 1 Infantry
                Yamamoto defend with 1 ArmoredCar
                    Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 5 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 6 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 6 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 7 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 7 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Chinese lost in S.Buryat Mongolia
                Yamamoto win with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Sikang
                Chinese attack with 1 Elite and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Elite and 2 Infantrys in Sikang, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Lanchow
                Chinese attack with 2 ArmoredCars and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Lanchow, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Lanchow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Lanchow
                Chinese win, taking Lanchow from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Ningsia
                Chinese attack with 2 ArmoredCars and 1 Infantry
                Hisaichi defend with 1 ArmoredCar and 1 Artillery
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Ningsia, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ningsia
                Chinese win, taking Ningsia from Hisaichi with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery
    
        Non Combat Move - Chinese
            2 Bombers and 1 Fighter moved from South Gobi to E.Qinghai
            1 AAGun moved from E.Qinghai to Hsining
            1 Infantry moved from C.Sinkiang to Semipalatinsk
    
        Place Units - Chinese
            4 ArmoredCars, 1 Elite and 1 Infantry placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.17
    Yamamoto : 0.00
    Chinese : 3.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Hisaichi
            3 ArmoredCars, 2 Artillerys, 25 Infantrys, 1 Marine, 4 Mech.Infs and 5 Tanks moved from N.Buryat Mongolia to Olyokminsk
            3 Mech.Infs moved from Liaoning to N.Buryat Mongolia
            8 Infantrys moved from Heilungchiang to Chita
            8 Infantrys moved from Ayan to Yakutsk
            1 Infantry moved from Szechwan to Lanchow
            1 Infantry moved from Shensi to Lanchow
            1 Artillery moved from Shensi to Lanchow
            1 Infantry moved from Shensi to Ningsia
            3 ArmoredCars moved from Shensi to Ningsia
            5 Infantrys moved from Hupeh to Szechwan
            2 Infantrys moved from Shansi to Shensi
            2 ArmoredCars moved from Shantung to Shensi
            1 Marine moved from Shantung to Shansi
            6 ArmoredCars moved from Hunan to Shensi
            1 ArmoredCar and 1 Tank moved from E.Tibet to Sikang
            2 Submarines moved from 110 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Marines moved from Sumatra to 110 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            2 Artillerys and 2 Marines moved from 111 Sea Zone to Flores
            2 T.Boats moved from 111 Sea Zone to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Java
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 1 Elite, 9 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 65 Sea Zone
                Hisaichi attack with 2 Submarines
                British defend with 2 Transports
                    Hisaichi roll dice for 2 Submarines in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 Transport owned by the British lost in 65 Sea Zone
                    British roll dice for 1 Transport in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Submarines in 65 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 Transport owned by the British lost in 65 Sea Zone
                Hisaichi win with 2 Submarines remaining. Battle score for attacker is 12
                Casualties for British: 2 Transports
            Battle in Flores
                Hisaichi attack with 2 Artillerys and 2 Marines
                Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 2 Artillerys and 2 Marines in Flores, round 2 : 3/4 hits, 2.00 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Flores, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Bunker owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Flores
                Hisaichi win, taking Flores from Dutch with 1 Artillery and 2 Marines remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
                Casualties for Dutch: 1 Bunker
                Casualties for Anzac: 1 Infantry
            Battle in Sikang
                Hisaichi attack with 1 ArmoredCar and 1 Tank
                Chinese defend with 1 Elite and 2 Infantrys
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Sikang, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Elite and 2 Infantrys in Sikang, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
                    Hisaichi roll dice for 1 Tank in Sikang, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Sikang, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Sikang, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                    Hisaichi roll dice for 1 Tank in Sikang, round 5 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 1 Tank remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Elite and 2 Infantrys
            Battle in Lanchow
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 2 ArmoredCars
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 ArmoredCars in Lanchow, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese lost in Lanchow
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 3 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar in Lanchow, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Lanchow
                Hisaichi win, taking Lanchow from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Chinese: 2 ArmoredCars
            Battle in Ningsia
                Hisaichi attack with 3 ArmoredCars and 1 Infantry
                Chinese defend with 2 ArmoredCars and 1 Infantry
                    Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Ningsia, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 0/3 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Chinese lost in Ningsia
                    Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Ningsia, round 3 : 0/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 3 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Ningsia
                    Hisaichi roll dice for 3 ArmoredCars in Ningsia, round 4 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 4 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Ningsia
                    Hisaichi roll dice for 2 ArmoredCars in Ningsia, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Ningsia, round 5 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Ningsia
                    Hisaichi roll dice for 1 ArmoredCar in Ningsia, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Ningsia, round 6 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Ningsia, round 7 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Ningsia, round 7 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 ArmoredCars and 1 Infantry
                Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
            Battle in Olyokminsk
                Hisaichi attack with 3 ArmoredCars, 2 Artillerys, 25 Infantrys, 1 Marine, 4 Mech.Infs and 5 Tanks
                Russians defend with 3 Infantrys
                    Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 25 Infantrys, 1 Marine, 4 Mech.Infs and 5 Tanks in Olyokminsk, round 2 : 14/40 hits, 11.17 expected hits
                    Russians roll dice for 3 Infantrys in Olyokminsk, round 2 : 2/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Olyokminsk
                Hisaichi win, taking Olyokminsk from Russians with 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 3 Infantrys
    
        Non Combat Move - Hisaichi
            1 Mech.Inf moved from Liaoning to N.Buryat Mongolia
            8 Infantrys moved from Kirin to Heilungchiang
            8 Infantrys moved from Changchun to Kirin
            2 ArmoredCars moved from Hong Kong to 92 Sea Zone
            2 ArmoredCars and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            4 ArmoredCars moved from Hong Kong to Hunan
            2 ArmoredCars moved from 110 Sea Zone to Sumatra
    
        Place Units - Hisaichi
            4 Mech.Infs placed in Liaoning
            3 Mech.Infs placed in Shantung
            6 ArmoredCars placed in Hong Kong
            1 Elite and 3 Infantrys placed in Banjarmasin
            6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 4.83
    British : -0.17
    Chinese : -1.83
    Russians : 1.00
    Dutch : 0.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - British
            2 Tanks moved from Northern Ireland to Dublin
            3 Adv.Fighters moved from Manchester to Dublin
            2 Infantrys moved from Hun to Tripoli
            3 Adv.Fighters moved from Tobruk to Tripoli
            4 Infantrys moved from Kufra to Hun
            5 Infantrys moved from Tobruk to El Agheila
            6 Infantrys moved from Mersa Matruh to Tobruk
            6 Infantrys moved from W.Iran to E.Iran
            2 Infantrys moved from Bombay to Rajputana
            1 Infantry moved from Delhi to Rajputana
            5 Adv.Fighters moved from Delhi to Rajputana
            5 Adv.Fighters moved from Delhi to Baluchistan
            1 Artillery, 1 Elite and 1 Infantry moved from Delhi to Punjab
            2 Destroyers and 1 Submarine moved from 67 Sea Zone to 65 Sea Zone
            1 Cruiser moved from 67 Sea Zone to 65 Sea Zone
    
        Purchase Units - British
            British buy 4 Adv.Fighters, 1 Fighter, 13 Infantrys, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 65 Sea Zone
                British attack with 1 Cruiser, 2 Destroyers and 1 Submarine
                Hisaichi defend with 2 Submarines
                    British roll dice for 1 Submarine in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Submarines in 65 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Cruiser and 2 Destroyers in 65 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    1 Submarine owned by the British, 1 Destroyer owned by the British and 2 Submarines owned by the Hisaichi lost in 65 Sea Zone
                British win with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is -1
                Casualties for British: 1 Destroyer and 1 Submarine
                Casualties for Hisaichi: 2 Submarines
            Battle in Tripoli
                British attack with 3 Adv.Fighters and 2 Infantrys
                Italians defend with 2 Infantrys
                    British roll dice for 3 Adv.Fighters and 2 Infantrys in Tripoli, round 2 : 0/5 hits, 1.83 expected hits
                    Italians roll dice for 2 Infantrys in Tripoli, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 3 Adv.Fighters and 2 Infantrys in Tripoli, round 3 : 1/5 hits, 1.83 expected hits
                    Italians roll dice for 2 Infantrys in Tripoli, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Tripoli
                    British roll dice for 3 Adv.Fighters and 1 Infantry in Tripoli, round 4 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 1 Infantry in Tripoli, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Tripoli
                British win, taking Tripoli from Italians with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Italians: 2 Infantrys
            Battle in Baluchistan
                British attack with 5 Adv.Fighters
                Thai defend with 1 Mech.Inf
                    British roll dice for 5 Adv.Fighters in Baluchistan, round 2 : 2/5 hits, 2.50 expected hits
                    Thai roll dice for 1 Mech.Inf in Baluchistan, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Thai lost in Baluchistan
                British win with 5 Adv.Fighters remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Mech.Inf
            Battle in Punjab
                British attack with 1 Artillery, 1 Elite and 1 Infantry
                Thai defend with 1 Tank
                    British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Punjab, round 2 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Tank in Punjab, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Punjab, round 3 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Tank in Punjab, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in Punjab
                British win, taking Punjab from Thai with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Thai: 1 Tank
            Battle in Rajputana
                British attack with 5 Adv.Fighters and 3 Infantrys
                Thai defend with 1 Artillery and 2 Mech.Infs
                    British roll dice for 5 Adv.Fighters and 3 Infantrys in Rajputana, round 2 : 2/8 hits, 3.00 expected hits
                    Thai roll dice for 1 Artillery and 2 Mech.Infs in Rajputana, round 2 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Rajputana
                    British roll dice for 5 Adv.Fighters and 2 Infantrys in Rajputana, round 3 : 4/7 hits, 2.83 expected hits
                    Thai roll dice for 1 Mech.Inf in Rajputana, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Thai and 1 Infantry owned by the British lost in Rajputana
                British win, taking Rajputana from Thai with 5 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 12
                Casualties for British: 2 Infantrys
                Casualties for Thai: 1 Artillery and 2 Mech.Infs
            Battle in Dublin
                British attack with 3 Adv.Fighters and 2 Tanks
                Italians defend with 1 Infantry
                    British roll dice for 3 Adv.Fighters and 2 Tanks in Dublin, round 2 : 1/5 hits, 2.50 expected hits
                    Italians roll dice for 1 Infantry in Dublin, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Dublin
                British win, taking Dublin from Italians with 3 Adv.Fighters and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            3 Adv.Fighters moved from Dublin to Wales
            8 Infantrys moved from London to Wales
            1 AAGun moved from London to Manchester
            5 Adv.Fighters moved from Rajputana to Delhi
            5 Adv.Fighters moved from Baluchistan to Delhi
            1 Cruiser moved from 67 Sea Zone to 114 Sea Zone
            2 Transports moved from 67 Sea Zone to 113 Sea Zone
            3 Adv.Fighters moved from Tripoli to Hun
    
        Place Units - British
            3 Tanks placed in Hun
            3 Infantrys placed in W.Iran
            4 Adv.Fighters and 1 Fighter placed in Delhi
            2 Infantrys placed in Bombay
            1 T.Boat placed in 20 Sea Zone
            3 Infantrys placed in Wales
            4 Infantrys placed in Manchester
            1 Infantry placed in Italian East Africa
    
        Turn Complete - British
            British collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    British : -5.67
    Hisaichi : 1.33
    Italians : -1.00
    Thai : -0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Infantry moved from Tasmania to 122 Sea Zone
            1 Infantry moved from Wellington to 122 Sea Zone
            4 Infantrys moved from Canberra to 122 Sea Zone
            16 Infantrys moved from Canberra to New South Wales
            6 Infantrys and 3 Transports moved from 122 Sea Zone to 114 Sea Zone
            4 Infantrys moved from New Caledonia to 114 Sea Zone
            1 Infantry moved from New Georgia to 114 Sea Zone
            2 Infantrys moved from New Ireland to 114 Sea Zone
            2 Infantrys moved from New Ireland to 114 Sea Zone
            2 Infantrys moved from Guadalcanal to 114 Sea Zone
            3 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from 113 Sea Zone to West Papua
            1 Infantry, 1 S.Submarine and 1 Submarine moved from 67 Sea Zone to 113 Sea Zone
            EDIT: 1 Destroyer moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from 114 Sea Zone to Milne Bay
                  Anzac take Milne Bay from Yamamoto
            15 Infantrys moved from 114 Sea Zone to West Papua
            1 Infantry moved from 113 Sea Zone to Tanimbar
                  Dutch take Tanimbar from Hisaichi
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Carrier, 1 Elite and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in West Papua
                Anzac attack with 17 Infantrys
                Yamamoto defend with 2 Infantrys
                    Anzac roll dice for 1 Cruiser in West Papua, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 17 Infantrys in West Papua, round 2 : 1/17 hits, 2.83 expected hits
                    Yamamoto roll dice for 2 Infantrys in West Papua, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Papua
                    Anzac roll dice for 16 Infantrys in West Papua, round 3 : 2/16 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Papua
                Anzac win, taking West Papua from Yamamoto with 15 Infantrys remaining. Battle score for attacker is 0
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Anzac
            3 Infantrys moved from Northern Territory to 113 Sea Zone
            1 Infantry moved from Queensland to 113 Sea Zone
            4 Infantrys moved from Broome to Western Australia
            9 Infantrys moved from Townsville to Queensland
            1 L.Fighter moved from Townsville to 113 Sea Zone
    
        Place Units - Anzac
            1 Carrier placed in 113 Sea Zone
            2 Artillerys placed in Townsville
            1 Elite and 1 Tank placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.00
    Anzac : -3.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Dutch
            1 Infantry moved from Suriname to Amazon
            1 Marine moved from Amazon to Bolivia
            1 Marine and 1 Mech.Inf moved from S.Chile to N.Chile
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Marine placed in Suriname
            1 Bunker placed in Timor
            1 Bunker placed in Tanimbar
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Finns
            2 Elites moved from Helsinki to 24 Sea Zone
            2 Elites moved from 24 Sea Zone to Estonia
            3 Tanks moved from Helsinki to Oulu
            1 Infantry moved from Tampere to Oulu
            1 Infantry moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Elites, 1 Infantry and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Estonia
                Finns attack with 2 Elites
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Elites in Estonia, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Estonia
                Finns win, taking Estonia from Russians with 2 Elites remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Elites, 1 Infantry and 3 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.33
    Russians : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Romanians
            1 Elite and 3 Infantrys moved from Vinnytsia to Brest
            2 Infantrys moved from Vinnytsia to Brest
            1 Tank moved from Vinnytsia to Brest
            7 Infantrys moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 9 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Brest
                Romanians attack with 1 Elite, 5 Infantrys and 1 Tank
                Russians defend with 1 AAGun, 3 Infantrys and 1 Mech.Rocket
                    Romanians roll dice for 1 Elite, 5 Infantrys and 1 Tank in Brest, round 2 : 0/7 hits, 1.67 expected hits
                    Russians roll dice for 3 Infantrys and 1 Mech.Rocket in Brest, round 2 : 1/4 hits, 1.17 expected hits
                    1 Infantry owned by the Romanians lost in Brest
                    Romanians roll dice for 1 Elite, 4 Infantrys and 1 Tank in Brest, round 3 : 1/6 hits, 1.50 expected hits
                    Russians roll dice for 3 Infantrys and 1 Mech.Rocket in Brest, round 3 : 3/4 hits, 1.17 expected hits
                1 Mech.Rocket owned by the Russians and 3 Infantrys owned by the Romanians lost in Brest
                    Romanians roll dice for 1 Elite, 1 Infantry and 1 Tank in Brest, round 4 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 3 Infantrys in Brest, round 4 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians lost in Brest
                    Romanians roll dice for 1 Elite, 1 Infantry and 1 Tank in Brest, round 5 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Brest, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Brest
                    Romanians roll dice for 1 Elite and 1 Tank in Brest, round 6 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Brest, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Brest
                Romanians win, taking Brest from Russians with 1 Elite and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Romanians: 5 Infantrys
                Casualties for Russians: 3 Infantrys and 1 Mech.Rocket
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Infantrys and 2 Tanks placed in Vinnytsia
            3 Infantrys placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Romanians : -2.00
    Russians : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Thai
            2 Infantrys moved from Bihar to W.Tibet
            1 Artillery moved from Bihar to W.Tibet
            3 Infantrys and 1 Marine moved from Bihar to Punjab
            1 Mech.Inf moved from Madras to Rajputana
            1 Tank moved from Hyderabad to Rajputana
            1 Fighter moved from Hyderabad to Rajputana
            1 Infantry moved from Bihar to Hyderabad
            6 Infantrys and 2 Mech.Infs moved from Assam to Bihar
            8 Infantrys, 2 Marines and 1 Tank moved from Burma to Assam
            1 Tank moved from Assam to Bihar
            9 Infantrys moved from S.Thailand to Burma
            5 Artillerys and 3 Marines moved from Madras to Mysore
            6 Infantrys moved from Bangkok to S.Thailand
            2 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank moved from Malaya to S.Thailand
            2 Mech.Infs and 1 Tank moved from S.Thailand to Burma
            2 Mech.Infs moved from Burma to Assam
    
        Purchase Units - Thai
            Thai buy 14 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Punjab
                Thai attack with 3 Infantrys and 1 Marine
                British defend with 1 Artillery, 1 Elite and 1 Infantry
                    Thai roll dice for 3 Infantrys and 1 Marine in Punjab, round 2 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Punjab, round 2 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the British, 2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Punjab
                    Thai roll dice for 1 Infantry and 1 Marine in Punjab, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery in Punjab, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Punjab
                Thai win, taking Punjab from British with 1 Infantry and 1 Marine remaining. Battle score for attacker is 5
                Casualties for Thai: 2 Infantrys
                Casualties for British: 1 Artillery, 1 Elite and 1 Infantry
            Battle in W.Tibet
                Thai attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in W.Tibet, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Chinese lost in W.Tibet
                Thai win, taking W.Tibet from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Rajputana
                Thai attack with 1 Fighter, 1 Mech.Inf and 1 Tank
                British defend with 1 Infantry
                    Thai roll dice for 1 Fighter, 1 Mech.Inf and 1 Tank in Rajputana, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Rajputana, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Thai and 1 Infantry owned by the British lost in Rajputana
                Thai win, taking Rajputana from British with 1 Fighter and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Thai: 1 Mech.Inf
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Rajputana to Bihar
    
        Place Units - Thai
            2 Infantrys, 1 Marine and 2 Tanks placed in Madras
            6 Infantrys placed in Malaya
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Chinese : 0.67
    Thai : 2.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Americans
            1 Destroyer, 3 S.Submarines and 3 Submarines moved from 34 Sea Zone to 31 Sea Zone
            1 Adv.Fighter moved from Canarians to 31 Sea Zone
            2 S.Submarines moved from 35 Sea Zone to 31 Sea Zone
            1 Destroyer moved from 32 Sea Zone to 34 Sea Zone
            1 S.Bomber moved from Wake to Chubu
            2 S.Bombers moved from Saipan to 111 Sea Zone
            1 Submarine moved from 74 Sea Zone to 72 Sea Zone
            1 Marine moved from Ulithi to 101 Sea Zone
            1 Infantry moved from Peleliu to 101 Sea Zone
            1 Infantry moved from Woleai to 102 Sea Zone
            1 Infantry moved from Truk to 102 Sea Zone
            1 Infantry moved from Ponape to 102 Sea Zone
            1 B.Carrier, 1 B.Transport, 1 Cruiser, 1 Destroyer, 3 Infantrys and 1 Transport moved from 102 Sea Zone to 86 Sea Zone
            2 B.Carriers, 2 Battleships, 3 Cruisers, 1 Destroyer, 1 Infantry and 1 Marine moved from 101 Sea Zone to 86 Sea Zone
            4 Infantrys and 1 Marine moved from 86 Sea Zone to Iwo Jima
            1 S.Bomber moved from Wake to 75 Sea Zone
            1 S.Bomber moved from Saipan to 75 Sea Zone
            1 Adv.Fighter moved from Wake to 86 Sea Zone
    
        Purchase Units - Americans
            Americans buy 3 Battleships, 1 Destroyer, 3 L.Fighters, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in Chubu
                Bombing raid in Chubu rolls: 1 and costs: 1 PU.
                Bombing raid costs 1 PU
            Battle in 75 Sea Zone
                Americans attack with 2 S.Bombers
                Yamamoto defend with 2 Artillerys, 2 Infantrys and 2 Transports
                    Americans roll dice for 2 S.Bombers in 75 Sea Zone, round 2 : 1/2 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Transports in 75 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in 75 Sea Zone
                    Americans roll dice for 2 S.Bombers in 75 Sea Zone, round 3 : 0/2 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Transport in 75 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                1 S.Bomber owned by the Americans lost in 75 Sea Zone
                    Americans roll dice for 1 S.Bomber in 75 Sea Zone, round 4 : 0/1 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Transport in 75 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                1 S.Bomber owned by the Americans lost in 75 Sea Zone
                Yamamoto win with 1 Transport remaining. Battle score for attacker is -24
                Casualties for Yamamoto: 1 Artillery, 1 Infantry and 1 Transport
                Casualties for Americans: 2 S.Bombers
            Battle in 111 Sea Zone
                Americans attack with 2 S.Bombers
                Hisaichi defend with 2 Transports
                    Americans roll dice for 2 S.Bombers in 111 Sea Zone, round 2 : 2/2 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Transports in 111 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 Transports owned by the Hisaichi lost in 111 Sea Zone
                Americans win with 2 S.Bombers remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 2 Transports
            Battle in 31 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Destroyer, 5 S.Submarines and 3 Submarines
                Italians defend with 6 S.Submarines
                    Americans roll dice for 5 S.Submarines and 3 Submarines in 31 Sea Zone, round 2 : 3/8 hits, 3.50 expected hits
                    Italians roll dice for 6 S.Submarines in 31 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    2 Submarines owned by the Americans and 4 S.Submarines owned by the Italians lost in 31 Sea Zone
                    Americans roll dice for 5 S.Submarines and 1 Submarine in 31 Sea Zone, round 3 : 2/6 hits, 2.83 expected hits
                    Italians roll dice for 2 S.Submarines in 31 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                2 S.Submarines owned by the Italians lost in 31 Sea Zone
                Americans win with 1 Adv.Fighter, 1 Destroyer, 5 S.Submarines and 1 Submarine remaining. Battle score for attacker is 46
                Casualties for Americans: 2 Submarines
                Casualties for Italians: 6 S.Submarines
            Battle in 86 Sea Zone
                Americans attack with 1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 2 Battleships, 4 Cruisers, 2 Destroyers and 1 Transport
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 2 Battleships, 4 Cruisers, 2 Destroyers and 1 Transport in 86 Sea Zone, round 2 : 6/12 hits, 5.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 2 Battleships, 4 Cruisers, 2 Destroyers and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Iwo Jima
    
        Non Combat Move - Americans
            1 S.Bomber moved from Chubu to Saipan
            2 S.Bombers moved from 111 Sea Zone to Saipan
            1 Adv.Fighter moved from 31 Sea Zone to Canarians
    
        Place Units - Americans
            1 S.Submarine placed in 31 Sea Zone
            3 Battleships placed in 86 Sea Zone
            1 Destroyer and 1 Submarine placed in 88 Sea Zone
            3 L.Fighters placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 123 PUs; end with 123 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Italians : -2.00
    Yamamoto : 1.00
    Americans : -3.00
    

    Savegame

  • 20 18 17 15

    My advice? You should really attack with Finland. Odds show you having 94% chance at destroying me up there. Then you can advance as Germany.

    I’d also dump all your money in to taking India as Thai. Then start building navy to counter act ANZAC to help Japan. I’d consider mobile buys now, with 5 tanks in that new factory with mechs/bombers from Thailand itself. It can’t produce more than what is currently marching up. if you combine that with mobile buys, India will be yours in 2 more rounds

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