@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Egypt to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
2 artilleries and 1 mech_infantry moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
2 marines moved from Midway to 25 Sea Zone
2 cruisers and 2 marines moved from 25 Sea Zone to 6 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
4 fighters moved from 25 Sea Zone to Japan
5 bombers moved from Midway to Japan
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 marine moved from 6 Sea Zone to Japan
2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 fighter moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,6
Battle in Korea
Battle in Japan
Americans attack with 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
AA fire in Japan : 0/9 hits, 1,50 expected hits
Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry in Japan, round 2 : 10/16 hits, 7,33 expected hits
Japanese roll dice for 3 aaGuns, 1 artillery, 1 fighter and 7 infantry in Japan, round 2 : 2/9 hits, 3,33 expected hits
7 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 1 infantry, 1 marine and 1 mech_infantry in Japan, round 3 : 4/14 hits, 7,00 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Japan, round 3 : 2/2 hits, 1,00 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Japan
Americans captures 49PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Korea from Japanese, taking Japan from Japanese with 2 artilleries, 5 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Americans: 2 fighters and 2 infantry
Casualties for Japanese: 3 aaGuns, 1 artillery, 1 fighter and 7 infantry
Battle in 96 Sea Zone
Americans attack with 3 bombers
Italians defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans roll dice for 3 bombers in 96 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 bomber
Casualties for Italians: 1 destroyer and 1 transport
Battle in 19 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
2 carriers and 1 destroyer moved from 25 Sea Zone to 16 Sea Zone
5 bombers moved from Japan to Soviet Far East
2 carriers and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Soviet Far East
4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 bombers moved from 96 Sea Zone to Morocco
1 artillery moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from French Equatorial Africa to 82 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry, 1 mech_infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 mech_infantry moved from 71 Sea Zone to Union of South Africa
Place Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Americans collect 72 PUs (1 lost to blockades); end with 121 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 136 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 141 PUs
Combat Hit Differential Summary :
Italians : 0,67
AA fire in Japan : : -1,50
Americans : -2,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Egypt to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
2 artilleries and 1 mech_infantry moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
2 marines moved from Midway to 25 Sea Zone
2 cruisers and 2 marines moved from 25 Sea Zone to 6 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
4 fighters moved from 25 Sea Zone to Japan
5 bombers moved from Midway to Japan
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 marine moved from 6 Sea Zone to Japan
2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 fighter moved from Midway to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,6
Battle in Korea
Battle in Japan
Americans attack with 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
AA fire in Japan : 0/9 hits, 1,50 expected hits
Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry in Japan, round 2 : 10/16 hits, 7,33 expected hits
Japanese roll dice for 3 aaGuns, 1 artillery, 1 fighter and 7 infantry in Japan, round 2 : 2/9 hits, 3,33 expected hits
7 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 2 artilleries, 5 bombers, 4 fighters, 1 infantry, 1 marine and 1 mech_infantry in Japan, round 3 : 4/14 hits, 7,00 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Japan, round 3 : 2/2 hits, 1,00 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Japan
Americans captures 49PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Korea from Japanese, taking Japan from Japanese with 2 artilleries, 5 bombers, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Americans: 2 fighters and 2 infantry
Casualties for Japanese: 3 aaGuns, 1 artillery, 1 fighter and 7 infantry
Battle in 96 Sea Zone
Americans attack with 3 bombers
Italians defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans roll dice for 3 bombers in 96 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 bomber
Casualties for Italians: 1 destroyer and 1 transport
Battle in 19 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
2 carriers and 1 destroyer moved from 25 Sea Zone to 16 Sea Zone
5 bombers moved from Japan to Soviet Far East
2 carriers and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Soviet Far East
4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 bombers moved from 96 Sea Zone to Morocco
1 artillery moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from French Equatorial Africa to 82 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry, 1 mech_infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 mech_infantry moved from 71 Sea Zone to Union of South Africa
Place Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Americans collect 72 PUs (1 lost to blockades); end with 121 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 136 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 141 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 artillery
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 mech_infantry moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from Morocco to 109 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Yunnan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2,17 expected hits
Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 2 infantry
Battle in Caucasus
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
4 artilleries and 6 infantry moved from Iraq to Northwest Persia
3 artilleries and 6 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Morocco to Tunisia
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from French Indo China to Shan State
2 fighters moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 transport moved from 106 Sea Zone to 101 Sea Zone
Place Units - British
3 armour placed in Persia
3 infantry placed in Iraq
British undo move 2.
British undo move 1.
3 armour placed in Iraq
3 infantry placed in Persia
2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in French Indo China
1 armour, 1 marine and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 marine and 1 mech_infantry
Some Units in French Indo China change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,83
Italians : 0,67
British : 1,17
AA fire in Japan : : -1,50
Americans : -2,00
Chinese : 0,67
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 submarine moved from 96 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Malta
Non Combat Move - Italians
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Battle in Celebes
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
ANZAC roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking Dutch New Guinea from Japanese, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : 1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
15 armour and 23 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
2 armour and 1 mech_infantry moved from Novgorod to Archangel
5 armour and 2 mech_infantrys moved from Belarus to Archangel
1 artillery moved from Bryansk to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 submarine moved from 105 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
15 armour and 23 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
2 armour and 1 mech_infantry moved from Novgorod to Archangel
5 armour and 2 mech_infantrys moved from Belarus to Archangel
1 artillery moved from Bryansk to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 submarine moved from 105 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 15 armour and 23 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 15 armour and 23 mech_infantrys in Volgograd, round 2 : 7/38 hits, 11.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 15 armour and 23 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 7 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 7 armour and 3 mech_infantrys in Archangel, round 2 : 3/10 hits, 4.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 3 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
3 aaGuns and 7 artilleries moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from 104 Sea Zone to Western Germany
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 105 Sea Zone to 110 Sea Zone
Place Units - Germans
1 bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
4 infantry and 6 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -5.00
Americans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Smolensk
1 artillery moved from Russia to Samara
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
Place Units - Russians
1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Japanese
2 artilleries moved from Kwangtung to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kiangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Japan
5 bombers moved from Kwangtung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Korea
1 armour moved from Siberia to Korea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Japanese
2 artilleries moved from Kwangtung to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kiangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Japan
5 bombers moved from Kwangtung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Korea
1 armour moved from Siberia to Korea
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 5 bombers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 2 carriers, 2 destroyers, 4 fighters and 3 transports
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 5 bombers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 3 transports in 6 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 5 bombers, 2 destroyers and 2 transports in 6 Sea Zone, round 3 : 6/7 hits, 4.00 expected hits
Americans roll dice for 3 fighters and 3 transports in 6 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
1 bomber owned by the Japanese, 3 fighters owned by the Americans and 3 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 4 bombers, 2 destroyers and 2 transports remaining. Battle score for attacker is 58
Casualties for Japanese: 1 bomber, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 3 transports
Battle in Japan
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Japan, round 2 : 3/8 hits, 3.67 expected hits
Americans roll dice for 2 artilleries, 1 infantry, 1 marine and 1 mech_infantry in Japan, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Japan, round 3 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 artillery and 1 marine in Japan, round 3 : 0/2 hits, 0.67 expected hits
1 marine owned by the Americans and 1 artillery owned by the Americans lost in Japan
Japanese win, taking Japan from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 artilleries, 1 infantry, 1 marine and 1 mech_infantry
Battle in Korea
Japanese attack with 1 armour and 1 bomber
Americans defend with 1 marine
Japanese roll dice for 1 armour and 1 bomber in Korea, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 marine in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; Chinese defend with 1 airfield
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 4/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 carriers moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
4 bombers moved from 6 Sea Zone to Shantung
1 bomber moved from Korea to Jehol
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : -1.67
Chinese : 0.33
Japanese : 6.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 bombers, 3 carriers, 4 fighters and 1 marine; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers and 1 fighter moved from Soviet Far East to 6 Sea Zone
4 submarines moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry and 1 mech_infantry moved from 72 Sea Zone to French Madagascar
2 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from Morocco to 104 Sea Zone
1 bomber moved from Morocco to 96 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in French Madagascar
Battle in Aleutian Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 4 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking French Madagascar from Neutral_Axis, taking Aleutian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 5 bombers, 1 fighter and 4 submarines
Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 5 bombers and 1 fighter in 6 Sea Zone, round 2 : 4/6 hits, 3,83 expected hits
Combat Hit Differential Summary :
Germans : -0,17
Americans : 0,83
Japanese : -1,00
1st Round sz 6.
One Sub hit -> tipped CV
4 hits -> casualties? Ool?
@aequitas-et-veritas all the carriers then max def please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 bombers, 3 carriers, 4 fighters and 1 marine; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers and 1 fighter moved from Soviet Far East to 6 Sea Zone
4 submarines moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry and 1 mech_infantry moved from 72 Sea Zone to French Madagascar
2 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from Morocco to 104 Sea Zone
1 bomber moved from Morocco to 96 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in French Madagascar
Battle in Aleutian Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 4 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking French Madagascar from Neutral_Axis, taking Aleutian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 5 bombers, 1 fighter and 4 submarines
Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 5 bombers and 1 fighter in 6 Sea Zone, round 2 : 4/6 hits, 3,83 expected hits
Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 3/8 hits, 3,67 expected hits
3 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 5 bombers and 1 fighter in 6 Sea Zone, round 3 : 4/6 hits, 3,83 expected hits
Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 58
Casualties for Americans: 1 bomber, 1 fighter and 4 submarines
Casualties for Japanese: 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
Non Combat Move - Americans
4 bombers moved from 6 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Midway
1 bomber and 2 fighters moved from 104 Sea Zone to Morocco
1 bomber moved from 96 Sea Zone to Morocco
1 fighter moved from Eastern United States to Morocco
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery moved from 45 Sea Zone to Dutch New Guinea
Place Units - Americans
1 marine placed in Central United States
1 carrier and 2 fighters placed in 101 Sea Zone
2 carriers placed in 10 Sea Zone
2 fighters placed in Western United States
4 bombers placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Kansu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Tunisia to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
3 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Bryansk
1 infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Szechwan
1 armour and 1 mech_infantry moved from French Indo China to Kwangsi
1 artillery and 7 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Yunnan
Combat - British
Battle in Bryansk
British attack with 2 fighters
Germans defend with 1 infantry
British roll dice for 2 fighters in Bryansk, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
British win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 tactical_bomber in Tambov, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Tambov
British win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/5 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Szechwan
British attack with 1 fighter
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 2 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2,17 expected hits
Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,17 expected hits
2 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 2,17 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour and 2 infantry
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 1 artillery
British roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/10 hits, 2,33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Szechwan to French Indo China
1 marine moved from India to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 marines and 2 transports moved from 39 Sea Zone to 37 Sea Zone
2 marines moved from 37 Sea Zone to Malaya
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Russia
3 infantry moved from Persia to Northwest Persia
3 armour moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 factory_minor placed in Egypt
3 mech_infantrys placed in Iraq
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 34 PUs (1 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour and 2 infantry placed in French Indo China
1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber
Some Units in French Indo China change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Germans : -0,83
British : 0,33
Americans : 1,67
Chinese : -0,50
Japanese : -4,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
Place Units - Italians
2 transports placed in 95 Sea Zone
2 artilleries placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from Queensland to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters, 1 infantry and 1 mech_infantry in New Guinea, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from New Guinea to Dutch New Guinea
2 destroyers moved from 62 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 marine, 10 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Archangel to Vologda
1 bomber moved from Ukraine to Vologda
3 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
3 mech_infantrys moved from Ukraine to Caucasus
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
6 bombers moved from Western Germany to United Kingdom
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 bomber moved from Ukraine to Smolensk
1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
2 mech_infantrys moved from Volgograd to Samara
1 bomber moved from Ukraine to Samara
1 armour moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
13 armour and 19 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
@aequitas-et-veritas Intercept in Uk? 2 fighter escorts and 6 bombers going in
@wizmark , no interceptors
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 marine, 10 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Archangel to Vologda
1 bomber moved from Ukraine to Vologda
3 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
3 mech_infantrys moved from Ukraine to Caucasus
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
6 bombers moved from Western Germany to United Kingdom
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 bomber moved from Ukraine to Smolensk
1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
2 mech_infantrys moved from Volgograd to Samara
1 bomber moved from Ukraine to Samara
1 armour moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
13 armour and 19 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/4 hits, 0.67 expected hits
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 6,3,6,7 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 28 damage total. Damaged units is as follows: factory_major = 20, harbour = 3, airfield = 5
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 16 armour and 22 mech_infantrys
British defend with 3 infantry
Germans roll dice for 16 armour and 22 mech_infantrys in Caucasus, round 2 : 13/38 hits, 11.67 expected hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 16 armour and 21 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Smolensk to Ukraine
1 bomber moved from Samara to Ukraine
1 bomber moved from Vologda to Ukraine
1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 110 Sea Zone
6 bombers moved from United Kingdom to Western Germany
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Germany to Poland
2 armour and 1 mech_infantry moved from Novgorod to Belarus
4 armour moved from Archangel to Belarus
Place Units - Germans
3 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone
1 marine placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 1.00
Americans : -0.67
Russians : 1.33
AA fire in United Kingdom : : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Vologda to Russia
Place Units - Russians
4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -0,83