BOOM AND DOOM!
Whackamatt Allies -vs- dawgoneit Axis WAW
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Chinese 1 Infantry moved from W.Tibet to E.Tibet 1 Infantry moved from Ulan Bator to Irkutsk 1 Bomber moved from E.Qinghai to Irkutsk 1 Infantry moved from South Gobi to Ulan Bator 1 ArmoredCar moved from Sikang to Shensi Chinese take Szechwan from Hisaichi 1 ArmoredCar moved from E.Qinghai to Yunnan 1 Infantry moved from Sikang to Yunnan 1 Infantry moved from E.Qinghai to Sikang 1 Fighter moved from E.Qinghai to E.Tibet 2 ArmoredCars moved from Hsining to Ningsia 2 ArmoredCars moved from Hsining to Lanchow 1 Infantry moved from C.Sinkiang to Khobdo 1 Infantry moved from C.Sinkiang to Semipalatinsk 2 Infantrys moved from Urumqi to C.Sinkiang 1 Infantry moved from C.Sinkiang to W.Tibet 1 Infantry moved from E.Qinghai to Ningsia 1 Infantry moved from E.Qinghai to Lanchow 1 Mech.Inf moved from Hsining to Khobdo 1 Mech.Inf moved from Hsining to Khobdo 1 Bomber moved from E.Qinghai to E.Tibet Purchase Units - Chinese Chinese buy 4 ArmoredCars, 1 Elite and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Ningsia Chinese attack with 2 ArmoredCars and 1 Infantry Hisaichi defend with 1 ArmoredCar and 1 Infantry Chinese roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 2 : 0/2 hits, 0.50 expected hits Chinese roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 3 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 3 : 1/2 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Ningsia Chinese roll dice for 2 ArmoredCars in Ningsia, round 4 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 4 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Ningsia Chinese win, taking Ningsia from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Battle in Irkutsk Chinese attack with 1 Bomber and 1 Infantry Yamamoto defend with 1 ArmoredCar Chinese roll dice for 1 Bomber and 1 Infantry in Irkutsk, round 2 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 ArmoredCar in Irkutsk, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Yamamoto lost in Irkutsk Chinese win, taking Irkutsk from Yamamoto with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 ArmoredCar Battle in Yunnan Chinese attack with 1 ArmoredCar and 1 Infantry Hisaichi defend with 3 ArmoredCars and 1 Tank Chinese roll dice for 1 ArmoredCar and 1 Infantry in Yunnan, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 3 ArmoredCars and 1 Tank in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar and 1 Infantry in Yunnan, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 3 ArmoredCars and 1 Tank in Yunnan, round 3 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar and 1 Infantry in Yunnan, round 4 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 3 ArmoredCars and 1 Tank in Yunnan, round 4 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar and 1 Infantry in Yunnan, round 5 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 3 ArmoredCars and 1 Tank in Yunnan, round 5 : 2/4 hits, 1.00 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Yunnan Hisaichi win with 3 ArmoredCars and 1 Tank remaining. Battle score for attacker is -6 Casualties for Chinese: 1 ArmoredCar and 1 Infantry Battle in Shensi Chinese attack with 1 ArmoredCar Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 ArmoredCar in Shensi, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Shensi, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Shensi Chinese win, taking Shensi from Hisaichi with 1 ArmoredCar remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in E.Tibet Chinese attack with 1 Bomber, 1 Fighter and 1 Infantry Thai defend with 1 Infantry Chinese roll dice for 1 Bomber, 1 Fighter and 1 Infantry in E.Tibet, round 2 : 2/3 hits, 1.17 expected hits Thai roll dice for 1 Infantry in E.Tibet, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in E.Tibet Chinese win, taking E.Tibet from Thai with 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Lanchow Chinese attack with 2 ArmoredCars and 1 Infantry Hisaichi defend with 1 ArmoredCar and 1 Infantry Chinese roll dice for 2 ArmoredCars and 1 Infantry in Lanchow, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Lanchow, round 2 : 1/2 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Lanchow Chinese roll dice for 2 ArmoredCars in Lanchow, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Lanchow, round 3 : 2/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 2 ArmoredCars owned by the Chinese lost in Lanchow Hisaichi win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 ArmoredCars and 1 Infantry Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Chinese 1 Bomber and 1 Fighter moved from E.Tibet to E.Qinghai 1 Bomber moved from Irkutsk to E.Qinghai Place Units - Chinese 4 ArmoredCars, 1 Elite and 1 Mech.Inf placed in Hsining Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Hisaichi : -0.67 Yamamoto : -0.17 Chinese : -1.17 Thai : -0.33 -
TripleA Turn Summary: Hisaichi round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Hisaichi 1 Infantry moved from Hupeh to Szechwan Hisaichi take Szechwan from Chinese 1 Infantry moved from Hupeh to Shensi 1 Infantry moved from Shansi to Shensi 1 Artillery moved from Suiyuan to Shensi 1 Artillery and 2 Infantrys moved from Suiyuan to Ningsia 1 ArmoredCar moved from Suiyuan to Ningsia 1 ArmoredCar, 2 Artillerys and 6 Infantrys moved from Suiyuan to South Gobi 1 Mech.Inf moved from Shantung to South Gobi 6 ArmoredCars moved from Hunan to Shensi 1 ArmoredCar and 1 Tank moved from Yunnan to E.Tibet 2 ArmoredCars moved from Yunnan to Sikang 2 Infantrys moved from Shantung to Shansi 5 Infantrys moved from Hunan to Hupeh 6 ArmoredCars moved from Hong Kong to Hunan 4 Mech.Infs moved from Liaoning to N.Buryat Mongolia 3 ArmoredCars, 2 Artillerys, 25 Infantrys, 1 Marine and 5 Tanks moved from Chita to N.Buryat Mongolia 8 Infantrys moved from Heilungchiang to Ayan 6 Artillerys, 2 Elites, 5 Infantrys and 5 Marines moved from Java to Sumatra 2 T.Boats moved from 110 Sea Zone to 111 Sea Zone 1 Transport moved from 110 Sea Zone to 92 Sea Zone 4 Infantrys moved from Banjarmasin to 110 Sea Zone 4 Infantrys moved from 110 Sea Zone to Sumatra 8 Infantrys moved from Kirin to Heilungchiang 8 Infantrys moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 8 ArmoredCars, 12 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shensi Hisaichi attack with 6 ArmoredCars, 1 Artillery and 2 Infantrys Chinese defend with 1 ArmoredCar Hisaichi roll dice for 6 ArmoredCars, 1 Artillery and 2 Infantrys in Shensi, round 2 : 5/9 hits, 2.83 expected hits Chinese roll dice for 1 ArmoredCar in Shensi, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Shensi Hisaichi win, taking Shensi from Chinese with 6 ArmoredCars, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Battle in Sikang Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in Sikang, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 ArmoredCars in Sikang, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang Hisaichi win, taking Sikang from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Infantry Battle in E.Tibet Hisaichi attack with 1 ArmoredCar and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 1 Tank in E.Tibet, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in E.Tibet, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in E.Tibet Hisaichi win, taking E.Tibet from Chinese with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Sumatra Hisaichi attack with 6 Artillerys, 2 Elites, 9 Infantrys and 5 Marines British defend with 9 Infantrys and 1 Tank; Dutch defend with 1 AAGun and 5 Bunkers Hisaichi roll dice for 6 Artillerys, 2 Elites, 9 Infantrys and 5 Marines in Sumatra, round 2 : 9/22 hits, 7.67 expected hits Units damaged: 5 Bunkers owned by the Dutch Dutch roll dice for 5 Bunkers, 9 Infantrys and 1 Tank in Sumatra, round 2 : 3/15 hits, 6.00 expected hits 4 Infantrys owned by the British and 3 Infantrys owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 6 Artillerys, 2 Elites, 6 Infantrys and 5 Marines in Sumatra, round 3 : 10/19 hits, 7.17 expected hits Dutch roll dice for 5 Bunkers, 5 Infantrys and 1 Tank in Sumatra, round 3 : 5/11 hits, 4.67 expected hits 1 Tank owned by the British, 4 Bunkers owned by the Dutch, 5 Infantrys owned by the British and 5 Infantrys owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 6 Artillerys, 2 Elites, 1 Infantry and 5 Marines in Sumatra, round 4 : 9/14 hits, 6.33 expected hits Dutch roll dice for 1 Bunker in Sumatra, round 4 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Sumatra Hisaichi win, taking Sumatra from Dutch with 6 Artillerys, 2 Elites and 5 Marines remaining. Battle score for attacker is 35 Casualties for Hisaichi: 9 Infantrys Casualties for British: 9 Infantrys and 1 Tank Casualties for Dutch: 5 Bunkers Battle in South Gobi Hisaichi attack with 1 ArmoredCar, 2 Artillerys, 6 Infantrys and 1 Mech.Inf Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys, 6 Infantrys and 1 Mech.Inf in South Gobi, round 2 : 5/10 hits, 2.83 expected hits Chinese roll dice for 1 Infantry in South Gobi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in South Gobi Hisaichi win, taking South Gobi from Chinese with 1 ArmoredCar, 2 Artillerys, 5 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Ningsia Hisaichi attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys Chinese defend with 2 ArmoredCars Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Ningsia, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 2 ArmoredCars in Ningsia, round 2 : 1/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Ningsia Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Ningsia, round 3 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Ningsia, round 3 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 2 ArmoredCars Non Combat Move - Hisaichi Place Units - Hisaichi 8 Infantrys placed in Changchun 4 Mech.Infs placed in Liaoning 2 ArmoredCars and 1 Marine placed in Shantung 6 ArmoredCars placed in Hong Kong 4 Infantrys placed in Banjarmasin Turn Complete - Hisaichi Hisaichi collect 85 PUs; end with 85 PUsCombat Hit Differential Summary :
Hisaichi : 11.83 Chinese : 2.00 Dutch : -2.17 -
@dawgoneit said in Whackamatt Allies -vs- dawgoneit Axis WAW:
Hisaichi : 11.83
:scream: :scream: :scream:
Payback is a bitch! lol. I guess that makes up for some of your bad luck in this game.
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - British 1 Tank moved from Manchester to Dover British take Dover from Germans 4 Artillerys and 4 Infantrys moved from London to Manchester 1 Tank moved from Dover to Manchester 3 Adv.Fighters moved from Wales to Northern Ireland 2 Tanks moved from Manchester to Northern Ireland 1 Infantry moved from Kufra to Hun 6 Infantrys moved from El Agheila to Hun 3 Adv.Fighters moved from Kufra to Hun 4 Infantrys moved from New Valley to Kufra 5 Infantrys moved from Mersa Matruh to Tobruk 6 Infantrys moved from Lower Egypt to Mersa Matruh 1 Infantry moved from Punjab to Bihar 3 Adv.Fighters moved from Delhi to Bihar 2 Infantrys moved from Bombay to Rajputana 2 Cruisers, 3 Destroyers, 1 Submarine and 2 Transports moved from 65 Sea Zone to 67 Sea Zone Purchase Units - British British buy 3 Bunkers, 20 Infantrys, 1 T.Boat and 5 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Hun British attack with 3 Adv.Fighters and 7 Infantrys Italians defend with 1 Bunker, 1 Factory and 3 Tanks British roll dice for 3 Adv.Fighters and 7 Infantrys in Hun, round 2 : 2/10 hits, 2.67 expected hits Units damaged: 1 Bunker owned by the Italians Italians roll dice for 1 Bunker and 3 Tanks in Hun, round 2 : 3/4 hits, 2.00 expected hits 1 Tank owned by the Italians and 3 Infantrys owned by the British lost in Hun British roll dice for 3 Adv.Fighters and 4 Infantrys in Hun, round 3 : 2/7 hits, 2.17 expected hits Italians roll dice for 1 Bunker and 2 Tanks in Hun, round 3 : 2/3 hits, 1.50 expected hits 2 Tanks owned by the Italians and 2 Infantrys owned by the British lost in Hun British roll dice for 3 Adv.Fighters and 2 Infantrys in Hun, round 4 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 Bunker in Hun, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Italians lost in Hun British win, taking Hun from Italians with 3 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 11 Casualties for British: 5 Infantrys Casualties for Italians: 1 Bunker and 3 Tanks Battle in Bihar British attack with 3 Adv.Fighters and 1 Infantry Thai defend with 1 Infantry British roll dice for 3 Adv.Fighters and 1 Infantry in Bihar, round 2 : 3/4 hits, 1.67 expected hits Thai roll dice for 1 Infantry in Bihar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Bihar British win with 3 Adv.Fighters remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Battle in 67 Sea Zone British attack with 2 Cruisers, 3 Destroyers, 1 Submarine and 2 Transports Thai defend with 1 T.Boat British roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Cruisers, 3 Destroyers and 2 Transports in 67 Sea Zone, round 2 : 0/5 hits, 2.00 expected hits Thai roll dice for 1 T.Boat in 67 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Submarine in 67 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Thai lost in 67 Sea Zone British win with 2 Cruisers, 3 Destroyers, 1 Submarine and 2 Transports remaining. Battle score for attacker is 6 Casualties for Thai: 1 T.Boat Battle in Northern Ireland British attack with 3 Adv.Fighters and 2 Tanks Italians defend with 1 Infantry British roll dice for 3 Adv.Fighters and 2 Tanks in Northern Ireland, round 2 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 Infantry in Northern Ireland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Northern Ireland British win, taking Northern Ireland from Italians with 3 Adv.Fighters and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - British 3 Adv.Fighters moved from Northern Ireland to Manchester 3 Adv.Fighters moved from Bihar to Delhi 3 Adv.Fighters moved from Hun to Tobruk Place Units - British 1 Bunker and 5 Tanks placed in Delhi 1 Bunker and 2 Infantrys placed in Bombay 1 Bunker and 3 Infantrys placed in W.Iran 1 T.Boat placed in 20 Sea Zone 8 Infantrys placed in London 4 Infantrys placed in Manchester 3 Infantrys placed in Wales Turn Complete - British British collect 95 PUs; end with 95 PUsCombat Hit Differential Summary :
British : -1.50 Italians : 0.67 Thai : 0.50 -
TripleA Turn Summary: Anzac round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Anzac 6 Infantrys moved from Wellington to 122 Sea Zone 6 Infantrys, 1 Submarine and 3 Transports moved from 122 Sea Zone to 114 Sea Zone 6 Infantrys moved from 114 Sea Zone to New Ireland Anzac take New Ireland from Yamamoto 3 Infantrys moved from Queensland to Northern Territory 1 L.Fighter moved from Townsville to Northern Territory 1 Submarine moved from 65 Sea Zone to 67 Sea Zone 1 S.Submarine moved from 114 Sea Zone to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Flores Dutch take Flores from Thai 1 Transport moved from 114 Sea Zone to 113 Sea Zone 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from Broome to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Timor Dutch take Timor from Hisaichi 5 Infantrys moved from New South Wales to Queensland 5 Infantrys moved from Townsville to Queensland Purchase Units - Anzac Anzac buy 2 Infantrys and 4 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Northern Territory Anzac attack with 3 Infantrys and 1 L.Fighter Thai defend with 1 Infantry Anzac roll dice for 3 Infantrys and 1 L.Fighter in Northern Territory, round 2 : 2/4 hits, 1.00 expected hits Thai roll dice for 1 Infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Northern Territory Anzac win, taking Northern Territory from Thai with 3 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - Anzac 1 L.Fighter moved from Northern Territory to Townsville Place Units - Anzac 4 Transports placed in 122 Sea Zone Anzac undo move 1. 4 Transports placed in 122 Sea Zone 2 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Anzac : 1.00 Thai : -0.33 -
TripleA Turn Summary: Dutch round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Dutch 1 Marine moved from Suriname to Amazon 1 Infantry, 1 Marine and 2 Mech.Infs moved from N.Chile to S.Chile Purchase Units - Dutch Dutch buy 2 Bunkers and 1 Infantry; Remaining resources: 0 PUs; Combat - Dutch Battle in S.Chile Dutch attack with 1 Infantry, 1 Marine and 2 Mech.Infs Neutral defend with 1 Fighter and 2 Infantrys Dutch roll dice for 1 Infantry, 1 Marine and 2 Mech.Infs in S.Chile, round 2 : 3/4 hits, 1.67 expected hits Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits 1 Fighter owned by the Neutral, 1 Mech.Inf owned by the Dutch, 2 Infantrys owned by the Neutral and 1 Infantry owned by the Dutch lost in S.Chile Dutch loses 0 PUs for violating S.Chiles neutrality. Dutch win, taking S.Chile from Neutral with 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Dutch: 1 Infantry and 1 Mech.Inf Casualties for Neutral: 1 Fighter and 2 Infantrys Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Flores 1 Bunker placed in Timor 1 Infantry placed in Suriname Turn Complete - Dutch Dutch collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Neutral : 0.83 Dutch : 1.33 -
TripleA Turn Summary: Finns round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Finns 2 Elites moved from Helsinki to 24 Sea Zone 2 Elites moved from 24 Sea Zone to Oulu 3 Tanks moved from Helsinki to Oulu 1 Infantry moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Elites, 1 Infantry and 3 Tanks; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 2 Elites, 1 Infantry and 3 Tanks placed in Helsinki Turn Complete - Finns Finns collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Romanians 1 Artillery and 2 Elites moved from Vinnytsia to Brest 5 Elites moved from Vinnytsia to Donetsk 1 Infantry moved from Odessa to Donetsk 2 Tanks moved from Vinnytsia to Donetsk Purchase Units - Romanians Romanians buy 1 Elite, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 5 Elites, 1 Infantry and 2 Tanks Russians defend with 1 AAGun, 7 Bunkers and 6 Infantrys Romanians roll dice for 5 Elites, 1 Infantry and 2 Tanks in Donetsk, round 2 : 3/8 hits, 2.83 expected hits Units damaged: 3 Bunkers owned by the Russians Russians roll dice for 7 Bunkers and 6 Infantrys in Donetsk, round 2 : 6/13 hits, 5.50 expected hits 5 Elites owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk 2 Tanks retreated to Vinnytsia Russians win with 7 Bunkers and 6 Infantrys remaining. Battle score for attacker is -17 Casualties for Romanians: 5 Elites and 1 Infantry Battle in Brest Romanians attack with 1 Artillery and 2 Elites Russians defend with 1 AAGun and 1 Artillery Romanians roll dice for 1 Artillery and 2 Elites in Brest, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 Artillery in Brest, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Artillery and 2 Elites in Brest, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Artillery in Brest, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Elite owned by the Romanians lost in Brest Romanians win, taking Brest from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 1 Casualties for Romanians: 1 Elite Casualties for Russians: 1 Artillery Non Combat Move - Romanians 1 Infantry moved from E.Romania to Odessa 6 Infantrys moved from E.Romania to Vinnytsia 4 Infantrys moved from Bucharest to E.Romania Place Units - Romanians 1 Elite, 2 Infantrys and 1 Tank placed in Vinnytsia 3 Infantrys placed in E.Romania 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Romanians : -1.17 Russians : 0.83 -
TripleA Turn Summary: Thai round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Thai 1 Destroyer, 1 Submarine and 1 Transport moved from 70 Sea Zone to 122 Sea Zone 2 Artillerys, 10 Infantrys and 2 Mech.Infs moved from Assam to Bihar 2 Artillerys, 1 Fighter, 5 Infantrys, 1 Marine and 2 Tanks moved from Calcutta to Bihar 6 Infantrys and 1 Tank moved from Burma to Assam 1 Tank moved from Assam to Bihar 8 Infantrys and 2 Marines moved from S.Thailand to Burma 3 Infantrys, 2 Mech.Infs and 1 Tank moved from Malaya to S.Thailand 1 Tank moved from S.Thailand to Burma 2 Mech.Infs moved from S.Thailand to Assam 6 Infantrys moved from Bangkok to S.Thailand 1 Mech.Inf moved from Hyderabad to Mysore Thai take Mysore from British 1 Mech.Inf moved from Mysore to Madras 6 Infantrys and 2 Marines moved from Hyderabad to Madras 3 Artillerys and 1 Marine moved from Hyderabad to Madras 3 Artillerys moved from Hyderabad to Madras 1 Artillery and 1 Mech.Inf moved from Hyderabad to Rajputana 1 Mech.Inf moved from Bihar to Baluchistan Thai take Punjab from British Thai take Baluchistan from British 1 Mech.Inf moved from Bihar to Rajputana 1 Fighter moved from Bihar to Rajputana 1 Tank moved from Bihar to Punjab 10 Tanks moved from Hyderabad to Bihar Purchase Units - Thai Thai buy 8 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in 122 Sea Zone Thai attack with 1 Destroyer, 1 Submarine and 1 Transport Anzac defend with 4 Transports Thai roll dice for 1 Submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Destroyer and 1 Transport in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 4 Transports in 122 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits 1 Transport owned by the Thai lost in 122 Sea Zone Thai roll dice for 1 Submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Destroyer in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 4 Transports in 122 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits 1 Submarine owned by the Thai lost in 122 Sea Zone Thai roll dice for 1 Destroyer in 122 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Anzac roll dice for 4 Transports in 122 Sea Zone, round 4 : 0/4 hits, 0.67 expected hits 1 Transport owned by the Anzac lost in 122 Sea Zone Thai roll dice for 1 Destroyer in 122 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Anzac roll dice for 3 Transports in 122 Sea Zone, round 5 : 0/3 hits, 0.50 expected hits Thai roll dice for 1 Destroyer in 122 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Anzac roll dice for 3 Transports in 122 Sea Zone, round 6 : 1/3 hits, 0.50 expected hits 1 Destroyer owned by the Thai lost in 122 Sea Zone Anzac win with 3 Transports remaining. Battle score for attacker is -15 Casualties for Thai: 1 Destroyer, 1 Submarine and 1 Transport Casualties for Anzac: 1 Transport Battle in Madras Thai attack with 6 Artillerys, 6 Infantrys, 3 Marines and 1 Mech.Inf British defend with 1 Artillery, 1 Bunker, 1 Factory and 8 Infantrys Thai roll dice for 6 Artillerys, 6 Infantrys, 3 Marines and 1 Mech.Inf in Madras, round 2 : 9/16 hits, 6.00 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Artillery, 1 Bunker and 8 Infantrys in Madras, round 2 : 5/10 hits, 3.50 expected hits 5 Infantrys owned by the Thai and 8 Infantrys owned by the British lost in Madras Thai roll dice for 6 Artillerys, 1 Infantry, 3 Marines and 1 Mech.Inf in Madras, round 3 : 5/11 hits, 4.67 expected hits British roll dice for 1 Artillery and 1 Bunker in Madras, round 3 : 2/2 hits, 0.83 expected hits 1 Infantry owned by the Thai, 1 Bunker owned by the British, 1 Artillery owned by the British and 1 Artillery owned by the Thai lost in Madras Thai win, taking Madras from British with 5 Artillerys, 3 Marines and 1 Mech.Inf remaining. Battle score for attacker is 10 Casualties for Thai: 1 Artillery and 6 Infantrys Casualties for British: 1 Artillery, 1 Bunker and 8 Infantrys Battle in Rajputana Thai attack with 1 Artillery, 1 Fighter and 2 Mech.Infs British defend with 2 Infantrys Thai roll dice for 1 Artillery, 1 Fighter and 2 Mech.Infs in Rajputana, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 2 Infantrys in Rajputana, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the British lost in Rajputana Thai win, taking Rajputana from British with 1 Artillery, 1 Fighter and 2 Mech.Infs remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Non Combat Move - Thai 1 Fighter moved from Rajputana to Hyderabad Place Units - Thai 6 Infantrys placed in Bangkok 2 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank placed in Malaya Turn Complete - Thai Thai collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
British : 2.00 Anzac : 0.00 Thai : 2.67 -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Americans 2 units repaired. 1 Marine moved from Yap to Ulithi Americans take Ulithi from Yamamoto 3 Infantrys moved from Tarawa to 104 Sea Zone 1 Cruiser and 1 Infantry moved from 104 Sea Zone to 102 Sea Zone 1 Infantry moved from 102 Sea Zone to Ponape 1 B.Transport and 1 Infantry moved from 104 Sea Zone to 102 Sea Zone 1 Infantry moved from 102 Sea Zone to Truk Americans take Truk from Yamamoto 1 Destroyer, 1 Infantry and 1 Transport moved from 104 Sea Zone to 102 Sea Zone 1 Infantry moved from 102 Sea Zone to Woleai Americans take Woleai from Yamamoto 1 Submarine moved from 101 Sea Zone to 93 Sea Zone 1 Submarine moved from 101 Sea Zone to 94 Sea Zone 1 Submarine moved from 101 Sea Zone to 86 Sea Zone 1 S.Bomber moved from Saipan to Chubu 1 S.Bomber moved from Saipan to Liaoning 1 S.Bomber moved from Saipan to Tohoku 1 Adv.Fighter moved from Minamitori to 86 Sea Zone 1 Destroyer moved from 101 Sea Zone to 94 Sea Zone 1 Destroyer moved from 101 Sea Zone to 93 Sea Zone 1 Adv.Fighter moved from Canarians to 31 Sea Zone 1 Destroyer and 3 Submarines moved from 35 Sea Zone to 33 Sea Zone 3 S.Submarines moved from 26 Sea Zone to 32 Sea Zone 2 Infantrys moved from Bahia to 32 Sea Zone 2 Infantrys and 3 S.Submarines moved from 32 Sea Zone to 33 Sea Zone 1 Destroyer, 2 Infantrys, 3 S.Submarines and 3 Submarines moved from 33 Sea Zone to 34 Sea Zone 2 Infantrys moved from 34 Sea Zone to Canarians 2 Infantrys moved from Salvador to Bahia Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Saipan: 1 Infantry EDIT: Changing ownership of Peleliu from Yamamoto to Americans EDIT: Adding units owned by Americans to Peleliu: 1 Infantry EDIT: Turning off Edit Mode Americans buy 1 Battleship, 1 Bunker, 2 Destroyers, 1 Factory, 2 Infantrys, 2 S.Bombers and 2 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in Chubu Bombing raid in Chubu rolls: 5 and costs: 4 PUs. Bombing raid costs 4 PUs Strategic bombing raid in Liaoning Bombing raid in Liaoning rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Strategic bombing raid in Tohoku Bombing raid in Tohoku rolls: 4 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in 31 Sea Zone Americans attack with 1 Adv.Fighter, 2 Battleships, 1 Destroyer and 1 S.Submarine Italians defend with 3 S.Submarines Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 3 S.Submarines in 31 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 2 Battleships owned by the Americans Americans roll dice for 1 Adv.Fighter, 2 Battleships and 1 Destroyer in 31 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits 1 S.Submarine owned by the Italians lost in 31 Sea Zone Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 S.Submarines in 31 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 Adv.Fighter, 2 Battleships and 1 Destroyer in 31 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits 1 Destroyer owned by the Americans, 1 S.Submarine owned by the Italians and 1 S.Submarine owned by the Americans lost in 31 Sea Zone 1 S.Submarine owned by the Italians Submerged Americans win with 1 Adv.Fighter and 2 Battleships remaining. Battle score for attacker is 2 Casualties for Italians: 2 S.Submarines Casualties for Americans: 1 Destroyer and 1 S.Submarine Battle in 93 Sea Zone Americans attack with 1 Destroyer and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans lost in 93 Sea Zone Americans roll dice for 1 Destroyer in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 93 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 93 Sea Zone Yamamoto win with no units remaining. Battle score for attacker is -7 Casualties for Americans: 1 Destroyer and 1 Submarine Casualties for Yamamoto: 1 Destroyer Battle in 94 Sea Zone Americans attack with 1 Destroyer and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans lost in 94 Sea Zone Americans roll dice for 1 Destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 94 Sea Zone Americans win with 1 Destroyer remaining. Battle score for attacker is 1 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Destroyer Battle in Ponape Americans attack with 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Cruiser in Ponape, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Ponape Americans win, taking Ponape from Yamamoto with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in 86 Sea Zone Americans attack with 1 Adv.Fighter and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter in 86 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone Americans win with 1 Adv.Fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 1 Submarine moved from 101 Sea Zone to 86 Sea Zone 1 Destroyer moved from 101 Sea Zone to 93 Sea Zone 1 B.Carrier moved from 101 Sea Zone to 102 Sea Zone 1 Adv.Fighter moved from 86 Sea Zone to 102 Sea Zone 1 S.Bomber moved from Chubu to Saipan 1 S.Bomber moved from Tohoku to Saipan 1 S.Bomber moved from Liaoning to Saipan 1 Adv.Fighter moved from 31 Sea Zone to Canarians Place Units - Americans 1 Bunker and 1 Factory placed in Canarians 1 Battleship and 1 Destroyer placed in 101 Sea Zone 2 S.Bombers placed in Wake Turning on Edit Mode EDIT: Removing units owned by Americans from 102 Sea Zone: 1 Adv.Fighter EDIT: Adding units owned by Americans to Wake: 1 Adv.Fighter EDIT: Turning off Edit Mode 2 S.Submarines placed in 35 Sea Zone 1 Destroyer placed in 32 Sea Zone 1 Infantry placed in Bahia 1 Infantry placed in Saipan Turn Complete - Americans Americans collect 121 PUs; end with 121 PUsCombat Hit Differential Summary :
Italians : 1.50 Yamamoto : 1.67 Americans : -3.67 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Germans 1 Mech.Inf moved from Vinnytsia to Smolensk Germans take Minsk from Russians Germans take Smolensk from Russians 1 Infantry moved from Latvia to Novgorod Germans take Novgorod from Russians 1 Infantry moved from East Prussia to Lithuania Germans take Lithuania from Russians 2 Artillerys moved from East Prussia to 24 Sea Zone 2 Artillerys and 5 Transports moved from 24 Sea Zone to 23 Sea Zone 3 Artillerys moved from Hamburg to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 3 Infantrys moved from Pomerania to 23 Sea Zone 1 Infantry moved from East Prussia to Latvia 5 Artillerys, 5 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from Danzig to 24 Sea Zone 3 Artillerys moved from 24 Sea Zone to Leningrad 1 Infantry moved from Estonia to Leningrad 2 Artillerys and 6 Infantrys moved from 24 Sea Zone to Leningrad 1 Elite and 9 Infantrys moved from Krakow to Vinnytsia 9 Infantrys moved from Bohemia to Krakow 4 Infantrys moved from East Prussia to Latvia 9 Infantrys moved from Danzig to East Prussia 7 Infantrys moved from Pomerania to Danzig 1 Artillery moved from Hamburg to Netherlands 4 Infantrys moved from Rhine to Netherlands 9 T.Boats moved from 20 Sea Zone to 19 Sea Zone 9 Infantrys moved from Normandy to Brittany 2 Artillerys moved from Normandy to Brittany 2 Transports moved from 20 Sea Zone to 19 Sea Zone 10 T.Boats moved from 20 Sea Zone to 19 Sea Zone 1 Cruiser moved from 20 Sea Zone to 19 Sea Zone 4 Infantrys moved from Belgium to Picardy 8 Infantrys moved from Paris to Normandy 7 Infantrys moved from Brandenburg to Bohemia 8 Infantrys moved from Brandenburg to Pomerania 8 Infantrys moved from Berlin to Brandenburg Purchase Units - Germans Germans buy 4 HeavyTanks, 23 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Germans creates battle in territory 20 Sea Zone Battle in Leningrad Germans attack with 5 Artillerys and 7 Infantrys Russians defend with 1 AAGun, 5 Bunkers, 1 Factory and 7 Infantrys Germans roll dice for 5 Artillerys and 7 Infantrys in Leningrad, round 2 : 6/12 hits, 3.67 expected hits Units damaged: 5 Bunkers owned by the Russians Russians roll dice for 5 Bunkers and 7 Infantrys in Leningrad, round 2 : 5/12 hits, 4.83 expected hits 1 Infantry owned by the Russians and 5 Infantrys owned by the Germans lost in Leningrad Germans roll dice for 5 Artillerys and 2 Infantrys in Leningrad, round 3 : 3/7 hits, 2.33 expected hits Russians roll dice for 5 Bunkers and 6 Infantrys in Leningrad, round 3 : 5/11 hits, 4.50 expected hits 3 Infantrys owned by the Russians, 3 Artillerys owned by the Germans and 2 Infantrys owned by the Germans lost in Leningrad Germans roll dice for 2 Artillerys in Leningrad, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 5 Bunkers and 3 Infantrys in Leningrad, round 4 : 3/8 hits, 3.50 expected hits 1 Infantry owned by the Russians and 2 Artillerys owned by the Germans lost in Leningrad Russians win with 5 Bunkers and 2 Infantrys remaining. Battle score for attacker is -24 Casualties for Germans: 5 Artillerys and 7 Infantrys Casualties for Russians: 5 Infantrys Battle in 20 Sea Zone Germans attack with 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 3 Submarines British defend with 1 T.Boat Germans roll dice for 3 Submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 T.Boat owned by the British lost in 20 Sea Zone Germans win with 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 3 Submarines remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Non Combat Move - Germans Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Warsaw: 4 HeavyTanks and 4 Tanks EDIT: Adding units owned by Germans to Vinnytsia: 4 HeavyTanks and 4 Tanks EDIT: Turning off Edit Mode 4 HeavyTanks placed in Warsaw 5 Mech.Infs placed in Bohemia 6 Infantrys placed in Hamburg 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 6 Infantrys placed in Berlin Turn Complete - Germans Germans collect 104 PUs; end with 104 PUsCombat Hit Differential Summary :
Germans : 3.33 Russians : 0.17 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Russians 8 units repaired. 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 4 Infantrys moved from Arkhangelsk to S.Karelia 1 Artillery, 1 Elite and 1 Infantry moved from S.Karelia to Smolensk 1 Artillery, 1 Elite and 1 Infantry moved from S.Karelia to Novgorod 1 Infantry moved from Leningrad to Estonia Russians take Estonia from Germans 2 Infantrys moved from Evenkia to Olyokminsk 1 Infantry moved from Evenkia to Khatanga 1 Infantry moved from Evenkia to Olyokminsk 5 Infantrys moved from Novosibirsk to Yeniseysk 5 Infantrys moved from Sverdlovsk to Novosibirsk 1 Infantry moved from Evenkia to Bratsk 1 Mech.Rocket moved from Kiev to Minsk Russians take Minsk from Germans 1 Mech.Rocket moved from Minsk to Lithuania 3 Infantrys and 1 Mech.Rocket moved from Kiev to Brest 1 Elite and 5 Infantrys moved from Yaroslavl to Kursk 10 Infantrys moved from Moscow to Yaroslavl 5 Infantrys moved from Yaroslavl to S.Karelia Purchase Units - Russians Russians buy 3 Bunkers and 40 Infantrys; Remaining resources: 1 PUs; Combat - Russians Battle in Olyokminsk Russians attack with 3 Infantrys Yamamoto defend with 1 ArmoredCar Russians roll dice for 3 Infantrys in Olyokminsk, round 2 : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 ArmoredCar in Olyokminsk, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 3 Infantrys in Olyokminsk, round 3 : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 ArmoredCar in Olyokminsk, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 3 Infantrys in Olyokminsk, round 4 : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 ArmoredCar in Olyokminsk, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 3 Infantrys in Olyokminsk, round 5 : 1/3 hits, 0.50 expected hits Yamamoto roll dice for 1 ArmoredCar in Olyokminsk, round 5 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Yamamoto lost in Olyokminsk Russians win, taking Olyokminsk from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 ArmoredCar Battle in Brest Russians attack with 3 Infantrys and 1 Mech.Rocket Romanians defend with 1 AAGun, 1 Artillery and 1 Elite Russians roll dice for 3 Infantrys and 1 Mech.Rocket in Brest, round 2 : 3/4 hits, 1.17 expected hits Romanians roll dice for 1 Artillery and 1 Elite in Brest, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Brest Russians win, taking Brest from Romanians with 3 Infantrys and 1 Mech.Rocket remaining. Battle score for attacker is 7 Casualties for Romanians: 1 Artillery and 1 Elite Battle in Smolensk Russians attack with 1 Artillery, 1 Elite and 1 Infantry Germans defend with 1 Mech.Inf Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 Mech.Inf in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 Mech.Inf Battle in Lithuania Russians attack with 1 Mech.Rocket Germans defend with 1 Infantry Russians roll dice for 1 Mech.Rocket in Lithuania, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Lithuania Russians win, taking Lithuania from Germans with 1 Mech.Rocket remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Novgorod Russians attack with 1 Artillery, 1 Elite and 1 Infantry Germans defend with 1 Infantry Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - Russians 12 Infantrys moved from Sibirsky to Khatanga Place Units - Russians 1 Bunker and 6 Infantrys placed in Sibirsky 1 Bunker and 5 Infantrys placed in Sverdlovsk 1 Bunker placed in E.Iran Russians undo move 2. 1 Bunker placed in Alma Ata 5 Infantrys placed in Sverdlovsk Russians undo move 3. 1 Bunker placed in Kiev 3 Infantrys placed in Kursk 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 10 Infantrys placed in Moscow 4 Infantrys placed in Arkhangelsk 4 Infantrys placed in Leningrad Turn Complete - Russians Russians collect 90 PUs; end with 91 PUsCombat Hit Differential Summary :
Romanians : -0.67 Germans : -1.00 Yamamoto : -0.67 Russians : 2.33 -
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Italians 4 S.Submarines moved from 41 Sea Zone to 31 Sea Zone 6 Mech.Infs moved from Rio de Oro to French Equatorial Africa 1 Artillery and 1 Infantry moved from French Sudan to French Equatorial Africa 1 Infantry moved from Nigeria to French Equatorial Africa 2 Transports moved from 48 Sea Zone to 47 Sea Zone 4 Infantrys moved from Tunis to 47 Sea Zone 4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone 4 Infantrys moved from 48 Sea Zone to Tripoli Purchase Units - Italians Italians buy 2 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 13 Infantrys, 2 S.Submarines and 2 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in French Equatorial Africa Italians attack with 1 Artillery, 2 Infantrys and 6 Mech.Infs British defend with 2 Infantrys; French defend with 9 Bunkers and 1 Infantry Italians roll dice for 1 Artillery, 2 Infantrys and 6 Mech.Infs in French Equatorial Africa, round 2 : 3/9 hits, 3.00 expected hits Units damaged: 3 Bunkers owned by the French French roll dice for 9 Bunkers and 3 Infantrys in French Equatorial Africa, round 2 : 6/12 hits, 5.50 expected hits 1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 3 Mech.Infs owned by the Italians lost in French Equatorial Africa 3 Mech.Infs retreated to French Sudan French win with 9 Bunkers and 3 Infantrys remaining. Battle score for attacker is -26 Casualties for Italians: 1 Artillery, 2 Infantrys and 3 Mech.Infs Battle in 31 Sea Zone Italians attack with 5 S.Submarines Americans defend with 2 Battleships Italians roll dice for 5 S.Submarines in 31 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits 1 Battleship owned by the Americans lost in 31 Sea Zone Americans roll dice for 1 Battleship in 31 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 S.Submarine owned by the Italians lost in 31 Sea Zone Italians roll dice for 4 S.Submarines in 31 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 1 Battleship owned by the Americans lost in 31 Sea Zone Italians win with 4 S.Submarines remaining. Battle score for attacker is 30 Casualties for Americans: 2 Battleships Casualties for Italians: 1 S.Submarine Battle in Tripoli Italians attack with 4 Infantrys French defend with 1 Mech.Inf Italians roll dice for 4 Infantrys in Tripoli, round 2 : 0/4 hits, 0.67 expected hits French roll dice for 1 Mech.Inf in Tripoli, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Tripoli Italians roll dice for 3 Infantrys in Tripoli, round 3 : 1/3 hits, 0.50 expected hits French roll dice for 1 Mech.Inf in Tripoli, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the French lost in Tripoli Italians win, taking Tripoli from French with 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 Infantry Casualties for French: 1 Mech.Inf Non Combat Move - Italians Place Units - Italians 2 S.Submarines placed in 31 Sea Zone 1 Infantry placed in Rio de Oro 2 ArmoredCars and 2 HeavyTanks placed in Tunis 2 Artillerys and 2 Infantrys placed in E.Morocco Italians undo move 3. 2 HeavyTanks and 2 Tanks placed in Tunis 2 ArmoredCars, 2 Artillerys and 6 Infantrys placed in Rome 4 Infantrys placed in Madrid Turn Complete - Italians Italians collect 87 PUs; end with 87 PUsCombat Hit Differential Summary :
Italians : -1.67 French : 0.83 Americans : 0.33 -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - French 3 units repaired. 1 Mech.Inf moved from Mersa Matruh to Tripoli 1 Adv.Fighter moved from Kufra to Tripoli 1 Elite and 1 Infantry moved from Syria to Iraq 1 Infantry moved from French Equatorial Africa to Nigeria British take Nigeria from Italians 2 Infantrys moved from New Valley to Kufra Purchase Units - French French buy 1 Adv.Fighter and 1 Mech.Inf; Remaining resources: 1 PUs; Combat - French Battle in Tripoli French attack with 1 Adv.Fighter and 1 Mech.Inf Italians defend with 3 Infantrys French roll dice for 1 Adv.Fighter and 1 Mech.Inf in Tripoli, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 3 Infantrys in Tripoli, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Italians, 1 Mech.Inf owned by the French and 1 Adv.Fighter owned by the French lost in Tripoli Italians win with 2 Infantrys remaining. Battle score for attacker is -14 Casualties for French: 1 Adv.Fighter and 1 Mech.Inf Casualties for Italians: 1 Infantry Non Combat Move - French Place Units - French 1 Adv.Fighter and 1 Mech.Inf placed in Syria Turn Complete - French French collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 1.00 French : 0.17 -
TripleA Turn Summary: Yamamoto round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Yamamoto 1 Artillery moved from N.Sakhalin to 75 Sea Zone 1 Infantry moved from N.Sakhalin to 75 Sea Zone 1 Artillery and 1 Infantry moved from Kamchatka to 75 Sea Zone 1 B.Transport and 1 Transport moved from 75 Sea Zone to 85 Sea Zone 1 Submarine moved from 85 Sea Zone to 93 Sea Zone 1 Bomber moved from Tokyo to 93 Sea Zone 1 Destroyer moved from 85 Sea Zone to 94 Sea Zone 1 Destroyer moved from 85 Sea Zone to 86 Sea Zone 1 Adv.Fighter moved from Davao to 93 Sea Zone 2 Fighters moved from 85 Sea Zone to 86 Sea Zone 1 Fighter moved from 85 Sea Zone to 94 Sea Zone Purchase Units - Yamamoto Yamamoto buy 3 Destroyers, 16 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 94 Sea Zone Yamamoto attack with 1 Destroyer and 1 Fighter Americans defend with 1 Destroyer Yamamoto roll dice for 1 Destroyer and 1 Fighter in 94 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 Fighter in 94 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 Fighter in 94 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in 94 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 94 Sea Zone Yamamoto win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in 93 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 1 Submarine Americans defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter and 1 Bomber in 93 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 93 Sea Zone Yamamoto win with 1 Adv.Fighter and 1 Bomber remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Destroyer Battle in 86 Sea Zone Yamamoto attack with 1 Destroyer and 2 Fighters Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 2 Fighters in 86 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 Submarine owned by the Americans lost in 86 Sea Zone Yamamoto win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Non Combat Move - Yamamoto 1 Adv.Fighter moved from 93 Sea Zone to Davao 1 Bomber moved from 93 Sea Zone to Tokyo 1 Destroyer moved from 85 Sea Zone to 93 Sea Zone 1 Fighter moved from 94 Sea Zone to 85 Sea Zone 2 Fighters moved from 86 Sea Zone to 85 Sea Zone Place Units - Yamamoto 3 Destroyers and 2 S.Submarines placed in 85 Sea Zone 4 Infantrys placed in Davao 3 Infantrys placed in Port Moresby 4 Infantrys placed in Chubu 3 Infantrys placed in Tohoku 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 74 PUs; end with 74 PUsCombat Hit Differential Summary :
Yamamoto : -0.50 Americans : -0.67 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Chinese 1 Infantry moved from Semipalatinsk to Alma Ata 3 ArmoredCars moved from E.Qinghai to South Gobi 1 Fighter moved from E.Qinghai to South Gobi 1 Mech.Inf moved from Hsining to South Gobi 2 Bombers moved from E.Qinghai to South Gobi 2 Mech.Infs moved from Khobdo to South Gobi 1 Infantry moved from Ulan Bator to S.Buryat Mongolia 2 ArmoredCars moved from Hsining to Ningsia 2 ArmoredCars moved from Hsining to Lanchow 1 Elite and 1 Infantry moved from E.Qinghai to Sikang 1 Infantry moved from E.Qinghai to Sikang 1 Infantry moved from E.Qinghai to Lanchow 1 Infantry moved from E.Qinghai to Ningsia 1 Elite and 1 Infantry moved from Hsining to E.Qinghai 2 Infantrys moved from E.Qinghai to Gobi Altai Purchase Units - Chinese Chinese buy 4 ArmoredCars, 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in South Gobi Chinese attack with 3 ArmoredCars, 2 Bombers, 1 Fighter and 3 Mech.Infs Hisaichi defend with 1 ArmoredCar, 2 Artillerys, 5 Infantrys and 1 Mech.Inf Chinese roll dice for 3 ArmoredCars, 2 Bombers, 1 Fighter and 3 Mech.Infs in South Gobi, round 2 : 7/9 hits, 3.67 expected hits Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys, 5 Infantrys and 1 Mech.Inf in South Gobi, round 2 : 6/9 hits, 2.83 expected hits 1 ArmoredCar owned by the Hisaichi, 3 Mech.Infs owned by the Chinese, 3 ArmoredCars owned by the Chinese, 5 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in South Gobi Chinese roll dice for 2 Bombers and 1 Fighter in South Gobi, round 3 : 1/3 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in South Gobi, round 3 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Hisaichi lost in South Gobi Chinese roll dice for 2 Bombers and 1 Fighter in South Gobi, round 4 : 2/3 hits, 1.67 expected hits Hisaichi roll dice for 1 Mech.Inf in South Gobi, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in South Gobi Chinese win with 2 Bombers and 1 Fighter remaining. Battle score for attacker is -2 Casualties for Chinese: 3 ArmoredCars and 3 Mech.Infs Casualties for Hisaichi: 1 ArmoredCar, 2 Artillerys, 5 Infantrys and 1 Mech.Inf Battle in S.Buryat Mongolia Chinese attack with 1 Infantry Yamamoto defend with 1 ArmoredCar Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 4 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 5 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 6 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 7 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 7 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Chinese lost in S.Buryat Mongolia Yamamoto win with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in Sikang Chinese attack with 1 Elite and 2 Infantrys Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Elite and 2 Infantrys in Sikang, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Sikang, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Sikang Chinese win, taking Sikang from Hisaichi with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Lanchow Chinese attack with 2 ArmoredCars and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 2 ArmoredCars and 1 Infantry in Lanchow, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Lanchow, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Lanchow Chinese win, taking Lanchow from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Ningsia Chinese attack with 2 ArmoredCars and 1 Infantry Hisaichi defend with 1 ArmoredCar and 1 Artillery Chinese roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Ningsia, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ningsia Chinese win, taking Ningsia from Hisaichi with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery Non Combat Move - Chinese 2 Bombers and 1 Fighter moved from South Gobi to E.Qinghai 1 AAGun moved from E.Qinghai to Hsining 1 Infantry moved from C.Sinkiang to Semipalatinsk Place Units - Chinese 4 ArmoredCars, 1 Elite and 1 Infantry placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Hisaichi : 2.17 Yamamoto : 0.00 Chinese : 3.67 -
TripleA Turn Summary: Hisaichi round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Hisaichi 3 ArmoredCars, 2 Artillerys, 25 Infantrys, 1 Marine, 4 Mech.Infs and 5 Tanks moved from N.Buryat Mongolia to Olyokminsk 3 Mech.Infs moved from Liaoning to N.Buryat Mongolia 8 Infantrys moved from Heilungchiang to Chita 8 Infantrys moved from Ayan to Yakutsk 1 Infantry moved from Szechwan to Lanchow 1 Infantry moved from Shensi to Lanchow 1 Artillery moved from Shensi to Lanchow 1 Infantry moved from Shensi to Ningsia 3 ArmoredCars moved from Shensi to Ningsia 5 Infantrys moved from Hupeh to Szechwan 2 Infantrys moved from Shansi to Shensi 2 ArmoredCars moved from Shantung to Shensi 1 Marine moved from Shantung to Shansi 6 ArmoredCars moved from Hunan to Shensi 1 ArmoredCar and 1 Tank moved from E.Tibet to Sikang 2 Submarines moved from 110 Sea Zone to 65 Sea Zone 2 Artillerys and 2 Marines moved from Sumatra to 110 Sea Zone 1 Artillery, 1 Marine and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Artillery, 1 Marine and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 2 Artillerys and 2 Marines moved from 111 Sea Zone to Flores 2 T.Boats moved from 111 Sea Zone to 110 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Java Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 1 Elite, 9 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 65 Sea Zone Hisaichi attack with 2 Submarines British defend with 2 Transports Hisaichi roll dice for 2 Submarines in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 Transport owned by the British lost in 65 Sea Zone British roll dice for 1 Transport in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 Submarines in 65 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 Transport owned by the British lost in 65 Sea Zone Hisaichi win with 2 Submarines remaining. Battle score for attacker is 12 Casualties for British: 2 Transports Battle in Flores Hisaichi attack with 2 Artillerys and 2 Marines Anzac defend with 1 Infantry; Dutch defend with 1 Bunker Hisaichi roll dice for 2 Artillerys and 2 Marines in Flores, round 2 : 3/4 hits, 2.00 expected hits Dutch roll dice for 1 Bunker and 1 Infantry in Flores, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac, 1 Bunker owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Flores Hisaichi win, taking Flores from Dutch with 1 Artillery and 2 Marines remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Casualties for Dutch: 1 Bunker Casualties for Anzac: 1 Infantry Battle in Sikang Hisaichi attack with 1 ArmoredCar and 1 Tank Chinese defend with 1 Elite and 2 Infantrys Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Sikang, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Elite and 2 Infantrys in Sikang, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang Hisaichi roll dice for 1 Tank in Sikang, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Sikang, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Elite and 1 Infantry in Sikang, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Sikang Hisaichi roll dice for 1 Tank in Sikang, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Elite in Sikang, round 5 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Chinese lost in Sikang Hisaichi win, taking Sikang from Chinese with 1 Tank remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Elite and 2 Infantrys Battle in Lanchow Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 2 ArmoredCars Hisaichi roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 ArmoredCars in Lanchow, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in Lanchow Hisaichi roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 ArmoredCar in Lanchow, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Lanchow Hisaichi win, taking Lanchow from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Chinese: 2 ArmoredCars Battle in Ningsia Hisaichi attack with 3 ArmoredCars and 1 Infantry Chinese defend with 2 ArmoredCars and 1 Infantry Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Ningsia, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 0/3 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese lost in Ningsia Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Ningsia, round 3 : 0/4 hits, 1.17 expected hits Chinese roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 3 : 1/2 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Ningsia Hisaichi roll dice for 3 ArmoredCars in Ningsia, round 4 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 4 : 1/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Ningsia Hisaichi roll dice for 2 ArmoredCars in Ningsia, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Ningsia, round 5 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Ningsia Hisaichi roll dice for 1 ArmoredCar in Ningsia, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Ningsia, round 6 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Ningsia, round 7 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Ningsia, round 7 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar remaining. Battle score for attacker is 0 Casualties for Chinese: 2 ArmoredCars and 1 Infantry Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry Battle in Olyokminsk Hisaichi attack with 3 ArmoredCars, 2 Artillerys, 25 Infantrys, 1 Marine, 4 Mech.Infs and 5 Tanks Russians defend with 3 Infantrys Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 25 Infantrys, 1 Marine, 4 Mech.Infs and 5 Tanks in Olyokminsk, round 2 : 14/40 hits, 11.17 expected hits Russians roll dice for 3 Infantrys in Olyokminsk, round 2 : 2/3 hits, 1.00 expected hits 3 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Olyokminsk Hisaichi win, taking Olyokminsk from Russians with 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 3 Infantrys Non Combat Move - Hisaichi 1 Mech.Inf moved from Liaoning to N.Buryat Mongolia 8 Infantrys moved from Kirin to Heilungchiang 8 Infantrys moved from Changchun to Kirin 2 ArmoredCars moved from Hong Kong to 92 Sea Zone 2 ArmoredCars and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 4 ArmoredCars moved from Hong Kong to Hunan 2 ArmoredCars moved from 110 Sea Zone to Sumatra Place Units - Hisaichi 4 Mech.Infs placed in Liaoning 3 Mech.Infs placed in Shantung 6 ArmoredCars placed in Hong Kong 1 Elite and 3 Infantrys placed in Banjarmasin 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
Hisaichi : 4.83 British : -0.17 Chinese : -1.83 Russians : 1.00 Dutch : 0.17 -
TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - British 2 Tanks moved from Northern Ireland to Dublin 3 Adv.Fighters moved from Manchester to Dublin 2 Infantrys moved from Hun to Tripoli 3 Adv.Fighters moved from Tobruk to Tripoli 4 Infantrys moved from Kufra to Hun 5 Infantrys moved from Tobruk to El Agheila 6 Infantrys moved from Mersa Matruh to Tobruk 6 Infantrys moved from W.Iran to E.Iran 2 Infantrys moved from Bombay to Rajputana 1 Infantry moved from Delhi to Rajputana 5 Adv.Fighters moved from Delhi to Rajputana 5 Adv.Fighters moved from Delhi to Baluchistan 1 Artillery, 1 Elite and 1 Infantry moved from Delhi to Punjab 2 Destroyers and 1 Submarine moved from 67 Sea Zone to 65 Sea Zone 1 Cruiser moved from 67 Sea Zone to 65 Sea Zone Purchase Units - British British buy 4 Adv.Fighters, 1 Fighter, 13 Infantrys, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 65 Sea Zone British attack with 1 Cruiser, 2 Destroyers and 1 Submarine Hisaichi defend with 2 Submarines British roll dice for 1 Submarine in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Submarines in 65 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 Cruiser and 2 Destroyers in 65 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 Submarine owned by the British, 1 Destroyer owned by the British and 2 Submarines owned by the Hisaichi lost in 65 Sea Zone British win with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is -1 Casualties for British: 1 Destroyer and 1 Submarine Casualties for Hisaichi: 2 Submarines Battle in Tripoli British attack with 3 Adv.Fighters and 2 Infantrys Italians defend with 2 Infantrys British roll dice for 3 Adv.Fighters and 2 Infantrys in Tripoli, round 2 : 0/5 hits, 1.83 expected hits Italians roll dice for 2 Infantrys in Tripoli, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 3 Adv.Fighters and 2 Infantrys in Tripoli, round 3 : 1/5 hits, 1.83 expected hits Italians roll dice for 2 Infantrys in Tripoli, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Tripoli British roll dice for 3 Adv.Fighters and 1 Infantry in Tripoli, round 4 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 Infantry in Tripoli, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Tripoli British win, taking Tripoli from Italians with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Italians: 2 Infantrys Battle in Baluchistan British attack with 5 Adv.Fighters Thai defend with 1 Mech.Inf British roll dice for 5 Adv.Fighters in Baluchistan, round 2 : 2/5 hits, 2.50 expected hits Thai roll dice for 1 Mech.Inf in Baluchistan, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Thai lost in Baluchistan British win with 5 Adv.Fighters remaining. Battle score for attacker is 6 Casualties for Thai: 1 Mech.Inf Battle in Punjab British attack with 1 Artillery, 1 Elite and 1 Infantry Thai defend with 1 Tank British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Punjab, round 2 : 0/3 hits, 1.00 expected hits Thai roll dice for 1 Tank in Punjab, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Punjab, round 3 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Tank in Punjab, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Thai lost in Punjab British win, taking Punjab from Thai with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Thai: 1 Tank Battle in Rajputana British attack with 5 Adv.Fighters and 3 Infantrys Thai defend with 1 Artillery and 2 Mech.Infs British roll dice for 5 Adv.Fighters and 3 Infantrys in Rajputana, round 2 : 2/8 hits, 3.00 expected hits Thai roll dice for 1 Artillery and 2 Mech.Infs in Rajputana, round 2 : 1/3 hits, 1.00 expected hits 1 Mech.Inf owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Rajputana British roll dice for 5 Adv.Fighters and 2 Infantrys in Rajputana, round 3 : 4/7 hits, 2.83 expected hits Thai roll dice for 1 Mech.Inf in Rajputana, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Thai and 1 Infantry owned by the British lost in Rajputana British win, taking Rajputana from Thai with 5 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 12 Casualties for British: 2 Infantrys Casualties for Thai: 1 Artillery and 2 Mech.Infs Battle in Dublin British attack with 3 Adv.Fighters and 2 Tanks Italians defend with 1 Infantry British roll dice for 3 Adv.Fighters and 2 Tanks in Dublin, round 2 : 1/5 hits, 2.50 expected hits Italians roll dice for 1 Infantry in Dublin, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Dublin British win, taking Dublin from Italians with 3 Adv.Fighters and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - British 3 Adv.Fighters moved from Dublin to Wales 8 Infantrys moved from London to Wales 1 AAGun moved from London to Manchester 5 Adv.Fighters moved from Rajputana to Delhi 5 Adv.Fighters moved from Baluchistan to Delhi 1 Cruiser moved from 67 Sea Zone to 114 Sea Zone 2 Transports moved from 67 Sea Zone to 113 Sea Zone 3 Adv.Fighters moved from Tripoli to Hun Place Units - British 3 Tanks placed in Hun 3 Infantrys placed in W.Iran 4 Adv.Fighters and 1 Fighter placed in Delhi 2 Infantrys placed in Bombay 1 T.Boat placed in 20 Sea Zone 3 Infantrys placed in Wales 4 Infantrys placed in Manchester 1 Infantry placed in Italian East Africa Turn Complete - British British collect 93 PUs; end with 93 PUsCombat Hit Differential Summary :
British : -5.67 Hisaichi : 1.33 Italians : -1.00 Thai : -0.67 -
TripleA Turn Summary: Anzac round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode 1 Infantry moved from Tasmania to 122 Sea Zone 1 Infantry moved from Wellington to 122 Sea Zone 4 Infantrys moved from Canberra to 122 Sea Zone 16 Infantrys moved from Canberra to New South Wales 6 Infantrys and 3 Transports moved from 122 Sea Zone to 114 Sea Zone 4 Infantrys moved from New Caledonia to 114 Sea Zone 1 Infantry moved from New Georgia to 114 Sea Zone 2 Infantrys moved from New Ireland to 114 Sea Zone 2 Infantrys moved from New Ireland to 114 Sea Zone 2 Infantrys moved from Guadalcanal to 114 Sea Zone 3 Infantrys moved from Broome to 67 Sea Zone 2 Infantrys and 1 Transport moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys moved from 113 Sea Zone to West Papua 1 Infantry, 1 S.Submarine and 1 Submarine moved from 67 Sea Zone to 113 Sea Zone EDIT: 1 Destroyer moved from 67 Sea Zone to 113 Sea Zone 1 Infantry moved from 114 Sea Zone to Milne Bay Anzac take Milne Bay from Yamamoto 15 Infantrys moved from 114 Sea Zone to West Papua 1 Infantry moved from 113 Sea Zone to Tanimbar Dutch take Tanimbar from Hisaichi Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Carrier, 1 Elite and 1 Tank; Remaining resources: 0 PUs; Combat - Anzac Battle in West Papua Anzac attack with 17 Infantrys Yamamoto defend with 2 Infantrys Anzac roll dice for 1 Cruiser in West Papua, round 2 : 0/1 hits, 0.50 expected hits Anzac roll dice for 17 Infantrys in West Papua, round 2 : 1/17 hits, 2.83 expected hits Yamamoto roll dice for 2 Infantrys in West Papua, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Papua Anzac roll dice for 16 Infantrys in West Papua, round 3 : 2/16 hits, 2.67 expected hits Yamamoto roll dice for 1 Infantry in West Papua, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Papua Anzac win, taking West Papua from Yamamoto with 15 Infantrys remaining. Battle score for attacker is 0 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 2 Infantrys Non Combat Move - Anzac 3 Infantrys moved from Northern Territory to 113 Sea Zone 1 Infantry moved from Queensland to 113 Sea Zone 4 Infantrys moved from Broome to Western Australia 9 Infantrys moved from Townsville to Queensland 1 L.Fighter moved from Townsville to 113 Sea Zone Place Units - Anzac 1 Carrier placed in 113 Sea Zone 2 Artillerys placed in Townsville 1 Elite and 1 Tank placed in Broome Turn Complete - Anzac Anzac collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Yamamoto : 1.00 Anzac : -3.00 -
TripleA Turn Summary: Dutch round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Dutch 1 Infantry moved from Suriname to Amazon 1 Marine moved from Amazon to Bolivia 1 Marine and 1 Mech.Inf moved from S.Chile to N.Chile Purchase Units - Dutch Dutch buy 2 Bunkers and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Marine placed in Suriname 1 Bunker placed in Timor 1 Bunker placed in Tanimbar Turn Complete - Dutch Dutch collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :





