Whackamatt Allies -vs- dawgoneit Axis WAW

  • 20 18 17 15

    TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - British
            1 Tank moved from Manchester to Dover
                  British take Dover from Germans
            4 Artillerys and 4 Infantrys moved from London to Manchester
            1 Tank moved from Dover to Manchester
            3 Adv.Fighters moved from Wales to Northern Ireland
            2 Tanks moved from Manchester to Northern Ireland
            1 Infantry moved from Kufra to Hun
            6 Infantrys moved from El Agheila to Hun
            3 Adv.Fighters moved from Kufra to Hun
            4 Infantrys moved from New Valley to Kufra
            5 Infantrys moved from Mersa Matruh to Tobruk
            6 Infantrys moved from Lower Egypt to Mersa Matruh
            1 Infantry moved from Punjab to Bihar
            3 Adv.Fighters moved from Delhi to Bihar
            2 Infantrys moved from Bombay to Rajputana
            2 Cruisers, 3 Destroyers, 1 Submarine and 2 Transports moved from 65 Sea Zone to 67 Sea Zone
    
        Purchase Units - British
            British buy 3 Bunkers, 20 Infantrys, 1 T.Boat and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Hun
                British attack with 3 Adv.Fighters and 7 Infantrys
                Italians defend with 1 Bunker, 1 Factory and 3 Tanks
                    British roll dice for 3 Adv.Fighters and 7 Infantrys in Hun, round 2 : 2/10 hits, 2.67 expected hits
                Units damaged: 1 Bunker owned by the Italians
                    Italians roll dice for 1 Bunker and 3 Tanks in Hun, round 2 : 3/4 hits, 2.00 expected hits
                    1 Tank owned by the Italians and 3 Infantrys owned by the British lost in Hun
                    British roll dice for 3 Adv.Fighters and 4 Infantrys in Hun, round 3 : 2/7 hits, 2.17 expected hits
                    Italians roll dice for 1 Bunker and 2 Tanks in Hun, round 3 : 2/3 hits, 1.50 expected hits
                    2 Tanks owned by the Italians and 2 Infantrys owned by the British lost in Hun
                    British roll dice for 3 Adv.Fighters and 2 Infantrys in Hun, round 4 : 1/5 hits, 1.83 expected hits
                    Italians roll dice for 1 Bunker in Hun, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Italians lost in Hun
                British win, taking Hun from Italians with 3 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 11
                Casualties for British: 5 Infantrys
                Casualties for Italians: 1 Bunker and 3 Tanks
            Battle in Bihar
                British attack with 3 Adv.Fighters and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 3 Adv.Fighters and 1 Infantry in Bihar, round 2 : 3/4 hits, 1.67 expected hits
                    Thai roll dice for 1 Infantry in Bihar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Bihar
                British win with 3 Adv.Fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in 67 Sea Zone
                British attack with 2 Cruisers, 3 Destroyers, 1 Submarine and 2 Transports
                Thai defend with 1 T.Boat
                    British roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Cruisers, 3 Destroyers and 2 Transports in 67 Sea Zone, round 2 : 0/5 hits, 2.00 expected hits
                    Thai roll dice for 1 T.Boat in 67 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Submarine in 67 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Thai lost in 67 Sea Zone
                British win with 2 Cruisers, 3 Destroyers, 1 Submarine and 2 Transports remaining. Battle score for attacker is 6
                Casualties for Thai: 1 T.Boat
            Battle in Northern Ireland
                British attack with 3 Adv.Fighters and 2 Tanks
                Italians defend with 1 Infantry
                    British roll dice for 3 Adv.Fighters and 2 Tanks in Northern Ireland, round 2 : 3/5 hits, 2.50 expected hits
                    Italians roll dice for 1 Infantry in Northern Ireland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Northern Ireland
                British win, taking Northern Ireland from Italians with 3 Adv.Fighters and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            3 Adv.Fighters moved from Northern Ireland to Manchester
            3 Adv.Fighters moved from Bihar to Delhi
            3 Adv.Fighters moved from Hun to Tobruk
    
        Place Units - British
            1 Bunker and 5 Tanks placed in Delhi
            1 Bunker and 2 Infantrys placed in Bombay
            1 Bunker and 3 Infantrys placed in W.Iran
            1 T.Boat placed in 20 Sea Zone
            8 Infantrys placed in London
            4 Infantrys placed in Manchester
            3 Infantrys placed in Wales
    
        Turn Complete - British
            British collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    British : -1.50
    Italians : 0.67
    Thai : 0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Anzac
            6 Infantrys moved from Wellington to 122 Sea Zone
            6 Infantrys, 1 Submarine and 3 Transports moved from 122 Sea Zone to 114 Sea Zone
            6 Infantrys moved from 114 Sea Zone to New Ireland
                  Anzac take New Ireland from Yamamoto
            3 Infantrys moved from Queensland to Northern Territory
            1 L.Fighter moved from Townsville to Northern Territory
            1 Submarine moved from 65 Sea Zone to 67 Sea Zone
            1 S.Submarine moved from 114 Sea Zone to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Flores
                  Dutch take Flores from Thai
            1 Transport moved from 114 Sea Zone to 113 Sea Zone
            1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Timor
                  Dutch take Timor from Hisaichi
            5 Infantrys moved from New South Wales to Queensland
            5 Infantrys moved from Townsville to Queensland
    
        Purchase Units - Anzac
            Anzac buy 2 Infantrys and 4 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Northern Territory
                Anzac attack with 3 Infantrys and 1 L.Fighter
                Thai defend with 1 Infantry
                    Anzac roll dice for 3 Infantrys and 1 L.Fighter in Northern Territory, round 2 : 2/4 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Northern Territory
                Anzac win, taking Northern Territory from Thai with 3 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
            1 L.Fighter moved from Northern Territory to Townsville
    
        Place Units - Anzac
            4 Transports placed in 122 Sea Zone
            Anzac undo move 1.
            4 Transports placed in 122 Sea Zone
            2 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Anzac : 1.00
    Thai : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Dutch
            1 Marine moved from Suriname to Amazon
            1 Infantry, 1 Marine and 2 Mech.Infs moved from N.Chile to S.Chile
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in S.Chile
                Dutch attack with 1 Infantry, 1 Marine and 2 Mech.Infs
                Neutral defend with 1 Fighter and 2 Infantrys
                    Dutch roll dice for 1 Infantry, 1 Marine and 2 Mech.Infs in S.Chile, round 2 : 3/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits
                    1 Fighter owned by the Neutral, 1 Mech.Inf owned by the Dutch, 2 Infantrys owned by the Neutral and 1 Infantry owned by the Dutch lost in S.Chile
                Dutch loses 0 PUs for violating S.Chiles neutrality.
                Dutch win, taking S.Chile from Neutral with 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Dutch: 1 Infantry and 1 Mech.Inf
                Casualties for Neutral: 1 Fighter and 2 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Flores
            1 Bunker placed in Timor
            1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.83
    Dutch : 1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Finns
            2 Elites moved from Helsinki to 24 Sea Zone
            2 Elites moved from 24 Sea Zone to Oulu
            3 Tanks moved from Helsinki to Oulu
            1 Infantry moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Elites, 1 Infantry and 3 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Elites, 1 Infantry and 3 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Romanians
            1 Artillery and 2 Elites moved from Vinnytsia to Brest
            5 Elites moved from Vinnytsia to Donetsk
            1 Infantry moved from Odessa to Donetsk
            2 Tanks moved from Vinnytsia to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 5 Elites, 1 Infantry and 2 Tanks
                Russians defend with 1 AAGun, 7 Bunkers and 6 Infantrys
                    Romanians roll dice for 5 Elites, 1 Infantry and 2 Tanks in Donetsk, round 2 : 3/8 hits, 2.83 expected hits
                Units damaged: 3 Bunkers owned by the Russians
                    Russians roll dice for 7 Bunkers and 6 Infantrys in Donetsk, round 2 : 6/13 hits, 5.50 expected hits
                    5 Elites owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                2 Tanks retreated to Vinnytsia
                Russians win with 7 Bunkers and 6 Infantrys remaining. Battle score for attacker is -17
                Casualties for Romanians: 5 Elites and 1 Infantry
            Battle in Brest
                Romanians attack with 1 Artillery and 2 Elites
                Russians defend with 1 AAGun and 1 Artillery
                    Romanians roll dice for 1 Artillery and 2 Elites in Brest, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Brest, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Artillery and 2 Elites in Brest, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Brest, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Elite owned by the Romanians lost in Brest
                Romanians win, taking Brest from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 1
                Casualties for Romanians: 1 Elite
                Casualties for Russians: 1 Artillery
    
        Non Combat Move - Romanians
            1 Infantry moved from E.Romania to Odessa
            6 Infantrys moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            1 Elite, 2 Infantrys and 1 Tank placed in Vinnytsia
            3 Infantrys placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Romanians : -1.17
    Russians : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Thai
            1 Destroyer, 1 Submarine and 1 Transport moved from 70 Sea Zone to 122 Sea Zone
            2 Artillerys, 10 Infantrys and 2 Mech.Infs moved from Assam to Bihar
            2 Artillerys, 1 Fighter, 5 Infantrys, 1 Marine and 2 Tanks moved from Calcutta to Bihar
            6 Infantrys and 1 Tank moved from Burma to Assam
            1 Tank moved from Assam to Bihar
            8 Infantrys and 2 Marines moved from S.Thailand to Burma
            3 Infantrys, 2 Mech.Infs and 1 Tank moved from Malaya to S.Thailand
            1 Tank moved from S.Thailand to Burma
            2 Mech.Infs moved from S.Thailand to Assam
            6 Infantrys moved from Bangkok to S.Thailand
            1 Mech.Inf moved from Hyderabad to Mysore
                  Thai take Mysore from British
            1 Mech.Inf moved from Mysore to Madras
            6 Infantrys and 2 Marines moved from Hyderabad to Madras
            3 Artillerys and 1 Marine moved from Hyderabad to Madras
            3 Artillerys moved from Hyderabad to Madras
            1 Artillery and 1 Mech.Inf moved from Hyderabad to Rajputana
            1 Mech.Inf moved from Bihar to Baluchistan
                  Thai take Punjab from British
                  Thai take Baluchistan from British
            1 Mech.Inf moved from Bihar to Rajputana
            1 Fighter moved from Bihar to Rajputana
            1 Tank moved from Bihar to Punjab
            10 Tanks moved from Hyderabad to Bihar
    
        Purchase Units - Thai
            Thai buy 8 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in 122 Sea Zone
                Thai attack with 1 Destroyer, 1 Submarine and 1 Transport
                Anzac defend with 4 Transports
                    Thai roll dice for 1 Submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer and 1 Transport in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 4 Transports in 122 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                    1 Transport owned by the Thai lost in 122 Sea Zone
                    Thai roll dice for 1 Submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 4 Transports in 122 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits
                    1 Submarine owned by the Thai lost in 122 Sea Zone
                    Thai roll dice for 1 Destroyer in 122 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 4 Transports in 122 Sea Zone, round 4 : 0/4 hits, 0.67 expected hits
                    1 Transport owned by the Anzac lost in 122 Sea Zone
                    Thai roll dice for 1 Destroyer in 122 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 Transports in 122 Sea Zone, round 5 : 0/3 hits, 0.50 expected hits
                    Thai roll dice for 1 Destroyer in 122 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 Transports in 122 Sea Zone, round 6 : 1/3 hits, 0.50 expected hits
                    1 Destroyer owned by the Thai lost in 122 Sea Zone
                Anzac win with 3 Transports remaining. Battle score for attacker is -15
                Casualties for Thai: 1 Destroyer, 1 Submarine and 1 Transport
                Casualties for Anzac: 1 Transport
            Battle in Madras
                Thai attack with 6 Artillerys, 6 Infantrys, 3 Marines and 1 Mech.Inf
                British defend with 1 Artillery, 1 Bunker, 1 Factory and 8 Infantrys
                    Thai roll dice for 6 Artillerys, 6 Infantrys, 3 Marines and 1 Mech.Inf in Madras, round 2 : 9/16 hits, 6.00 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Artillery, 1 Bunker and 8 Infantrys in Madras, round 2 : 5/10 hits, 3.50 expected hits
                    5 Infantrys owned by the Thai and 8 Infantrys owned by the British lost in Madras
                    Thai roll dice for 6 Artillerys, 1 Infantry, 3 Marines and 1 Mech.Inf in Madras, round 3 : 5/11 hits, 4.67 expected hits
                    British roll dice for 1 Artillery and 1 Bunker in Madras, round 3 : 2/2 hits, 0.83 expected hits
                    1 Infantry owned by the Thai, 1 Bunker owned by the British, 1 Artillery owned by the British and 1 Artillery owned by the Thai lost in Madras
                Thai win, taking Madras from British with 5 Artillerys, 3 Marines and 1 Mech.Inf remaining. Battle score for attacker is 10
                Casualties for Thai: 1 Artillery and 6 Infantrys
                Casualties for British: 1 Artillery, 1 Bunker and 8 Infantrys
            Battle in Rajputana
                Thai attack with 1 Artillery, 1 Fighter and 2 Mech.Infs
                British defend with 2 Infantrys
                    Thai roll dice for 1 Artillery, 1 Fighter and 2 Mech.Infs in Rajputana, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 Infantrys in Rajputana, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British lost in Rajputana
                Thai win, taking Rajputana from British with 1 Artillery, 1 Fighter and 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from Rajputana to Hyderabad
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
            2 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank placed in Malaya
    
        Turn Complete - Thai
            Thai collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    British : 2.00
    Anzac : 0.00
    Thai : 2.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Americans
            2 units repaired.
            1 Marine moved from Yap to Ulithi
                  Americans take Ulithi from Yamamoto
            3 Infantrys moved from Tarawa to 104 Sea Zone
            1 Cruiser and 1 Infantry moved from 104 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Ponape
            1 B.Transport and 1 Infantry moved from 104 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Truk
                  Americans take Truk from Yamamoto
            1 Destroyer, 1 Infantry and 1 Transport moved from 104 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Woleai
                  Americans take Woleai from Yamamoto
            1 Submarine moved from 101 Sea Zone to 93 Sea Zone
            1 Submarine moved from 101 Sea Zone to 94 Sea Zone
            1 Submarine moved from 101 Sea Zone to 86 Sea Zone
            1 S.Bomber moved from Saipan to Chubu
            1 S.Bomber moved from Saipan to Liaoning
            1 S.Bomber moved from Saipan to Tohoku
            1 Adv.Fighter moved from Minamitori to 86 Sea Zone
            1 Destroyer moved from 101 Sea Zone to 94 Sea Zone
            1 Destroyer moved from 101 Sea Zone to 93 Sea Zone
            1 Adv.Fighter moved from Canarians to 31 Sea Zone
            1 Destroyer and 3 Submarines moved from 35 Sea Zone to 33 Sea Zone
            3 S.Submarines moved from 26 Sea Zone to 32 Sea Zone
            2 Infantrys moved from Bahia to 32 Sea Zone
            2 Infantrys and 3 S.Submarines moved from 32 Sea Zone to 33 Sea Zone
            1 Destroyer, 2 Infantrys, 3 S.Submarines and 3 Submarines moved from 33 Sea Zone to 34 Sea Zone
            2 Infantrys moved from 34 Sea Zone to Canarians
            2 Infantrys moved from Salvador to Bahia
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Saipan: 1 Infantry
            EDIT: Changing ownership of Peleliu from Yamamoto to Americans
            EDIT: Adding units owned by Americans to Peleliu: 1 Infantry
            EDIT: Turning off Edit Mode
            Americans buy 1 Battleship, 1 Bunker, 2 Destroyers, 1 Factory, 2 Infantrys, 2 S.Bombers and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in Chubu
                Bombing raid in Chubu rolls: 5 and costs: 4 PUs.
                Bombing raid costs 4 PUs
            Strategic bombing raid in Liaoning
                Bombing raid in Liaoning rolls: 1 and costs: 1 PU.
                Bombing raid costs 1 PU
            Strategic bombing raid in Tohoku
                Bombing raid in Tohoku rolls: 4 and costs: 3 PUs.
                Bombing raid costs 3 PUs
            Battle in 31 Sea Zone
                Americans attack with 1 Adv.Fighter, 2 Battleships, 1 Destroyer and 1 S.Submarine
                Italians defend with 3 S.Submarines
                    Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 3 S.Submarines in 31 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    Americans roll dice for 1 Adv.Fighter, 2 Battleships and 1 Destroyer in 31 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
                1 S.Submarine owned by the Italians lost in 31 Sea Zone
                    Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 S.Submarines in 31 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Adv.Fighter, 2 Battleships and 1 Destroyer in 31 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                    1 Destroyer owned by the Americans, 1 S.Submarine owned by the Italians and 1 S.Submarine owned by the Americans lost in 31 Sea Zone
                1 S.Submarine owned by the Italians Submerged
                Americans win with 1 Adv.Fighter and 2 Battleships remaining. Battle score for attacker is 2
                Casualties for Italians: 2 S.Submarines
                Casualties for Americans: 1 Destroyer and 1 S.Submarine
            Battle in 93 Sea Zone
                Americans attack with 1 Destroyer and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in 93 Sea Zone
                    Americans roll dice for 1 Destroyer in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 93 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 93 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 93 Sea Zone
                Yamamoto win with no units remaining. Battle score for attacker is -7
                Casualties for Americans: 1 Destroyer and 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in 94 Sea Zone
                Americans attack with 1 Destroyer and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in 94 Sea Zone
                    Americans roll dice for 1 Destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 94 Sea Zone
                Americans win with 1 Destroyer remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in Ponape
                Americans attack with 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Cruiser in Ponape, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Ponape
                Americans win, taking Ponape from Yamamoto with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in 86 Sea Zone
                Americans attack with 1 Adv.Fighter and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter in 86 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 1 Adv.Fighter remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            1 Submarine moved from 101 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 101 Sea Zone to 93 Sea Zone
            1 B.Carrier moved from 101 Sea Zone to 102 Sea Zone
            1 Adv.Fighter moved from 86 Sea Zone to 102 Sea Zone
            1 S.Bomber moved from Chubu to Saipan
            1 S.Bomber moved from Tohoku to Saipan
            1 S.Bomber moved from Liaoning to Saipan
            1 Adv.Fighter moved from 31 Sea Zone to Canarians
    
        Place Units - Americans
            1 Bunker and 1 Factory placed in Canarians
            1 Battleship and 1 Destroyer placed in 101 Sea Zone
            2 S.Bombers placed in Wake
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 102 Sea Zone: 1 Adv.Fighter
            EDIT: Adding units owned by Americans to Wake: 1 Adv.Fighter
            EDIT: Turning off Edit Mode
            2 S.Submarines placed in 35 Sea Zone
            1 Destroyer placed in 32 Sea Zone
            1 Infantry placed in Bahia
            1 Infantry placed in Saipan
    
        Turn Complete - Americans
            Americans collect 121 PUs; end with 121 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    Yamamoto : 1.67
    Americans : -3.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Germans
            1 Mech.Inf moved from Vinnytsia to Smolensk
                  Germans take Minsk from Russians
                  Germans take Smolensk from Russians
            1 Infantry moved from Latvia to Novgorod
                  Germans take Novgorod from Russians
            1 Infantry moved from East Prussia to Lithuania
                  Germans take Lithuania from Russians
            2 Artillerys moved from East Prussia to 24 Sea Zone
            2 Artillerys and 5 Transports moved from 24 Sea Zone to 23 Sea Zone
            3 Artillerys moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            3 Infantrys moved from Pomerania to 23 Sea Zone
            1 Infantry moved from East Prussia to Latvia
            5 Artillerys, 5 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            3 Artillerys moved from 24 Sea Zone to Leningrad
            1 Infantry moved from Estonia to Leningrad
            2 Artillerys and 6 Infantrys moved from 24 Sea Zone to Leningrad
            1 Elite and 9 Infantrys moved from Krakow to Vinnytsia
            9 Infantrys moved from Bohemia to Krakow
            4 Infantrys moved from East Prussia to Latvia
            9 Infantrys moved from Danzig to East Prussia
            7 Infantrys moved from Pomerania to Danzig
            1 Artillery moved from Hamburg to Netherlands
            4 Infantrys moved from Rhine to Netherlands
            9 T.Boats moved from 20 Sea Zone to 19 Sea Zone
            9 Infantrys moved from Normandy to Brittany
            2 Artillerys moved from Normandy to Brittany
            2 Transports moved from 20 Sea Zone to 19 Sea Zone
            10 T.Boats moved from 20 Sea Zone to 19 Sea Zone
            1 Cruiser moved from 20 Sea Zone to 19 Sea Zone
            4 Infantrys moved from Belgium to Picardy
            8 Infantrys moved from Paris to Normandy
            7 Infantrys moved from Brandenburg to Bohemia
            8 Infantrys moved from Brandenburg to Pomerania
            8 Infantrys moved from Berlin to Brandenburg
    
        Purchase Units - Germans
            Germans buy 4 HeavyTanks, 23 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Germans creates battle in territory 20 Sea Zone
            Battle in Leningrad
                Germans attack with 5 Artillerys and 7 Infantrys
                Russians defend with 1 AAGun, 5 Bunkers, 1 Factory and 7 Infantrys
                    Germans roll dice for 5 Artillerys and 7 Infantrys in Leningrad, round 2 : 6/12 hits, 3.67 expected hits
                Units damaged: 5 Bunkers owned by the Russians
                    Russians roll dice for 5 Bunkers and 7 Infantrys in Leningrad, round 2 : 5/12 hits, 4.83 expected hits
                    1 Infantry owned by the Russians and 5 Infantrys owned by the Germans lost in Leningrad
                    Germans roll dice for 5 Artillerys and 2 Infantrys in Leningrad, round 3 : 3/7 hits, 2.33 expected hits
                    Russians roll dice for 5 Bunkers and 6 Infantrys in Leningrad, round 3 : 5/11 hits, 4.50 expected hits
                    3 Infantrys owned by the Russians, 3 Artillerys owned by the Germans and 2 Infantrys owned by the Germans lost in Leningrad
                    Germans roll dice for 2 Artillerys in Leningrad, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 5 Bunkers and 3 Infantrys in Leningrad, round 4 : 3/8 hits, 3.50 expected hits
                    1 Infantry owned by the Russians and 2 Artillerys owned by the Germans lost in Leningrad
                Russians win with 5 Bunkers and 2 Infantrys remaining. Battle score for attacker is -24
                Casualties for Germans: 5 Artillerys and 7 Infantrys
                Casualties for Russians: 5 Infantrys
            Battle in 20 Sea Zone
                Germans attack with 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 3 Submarines
                British defend with 1 T.Boat
                    Germans roll dice for 3 Submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                1 T.Boat owned by the British lost in 20 Sea Zone
                Germans win with 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 3 Submarines remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
    
        Non Combat Move - Germans
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Warsaw: 4 HeavyTanks and 4 Tanks
            EDIT: Adding units owned by Germans to Vinnytsia: 4 HeavyTanks and 4 Tanks
            EDIT: Turning off Edit Mode
            4 HeavyTanks placed in Warsaw
            5 Mech.Infs placed in Bohemia
            6 Infantrys placed in Hamburg
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            6 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    Russians : 0.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Russians
            8 units repaired.
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 Artillery, 1 Elite and 1 Infantry moved from S.Karelia to Smolensk
            1 Artillery, 1 Elite and 1 Infantry moved from S.Karelia to Novgorod
            1 Infantry moved from Leningrad to Estonia
                  Russians take Estonia from Germans
            2 Infantrys moved from Evenkia to Olyokminsk
            1 Infantry moved from Evenkia to Khatanga
            1 Infantry moved from Evenkia to Olyokminsk
            5 Infantrys moved from Novosibirsk to Yeniseysk
            5 Infantrys moved from Sverdlovsk to Novosibirsk
            1 Infantry moved from Evenkia to Bratsk
            1 Mech.Rocket moved from Kiev to Minsk
                  Russians take Minsk from Germans
            1 Mech.Rocket moved from Minsk to Lithuania
            3 Infantrys and 1 Mech.Rocket moved from Kiev to Brest
            1 Elite and 5 Infantrys moved from Yaroslavl to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            5 Infantrys moved from Yaroslavl to S.Karelia
    
        Purchase Units - Russians
            Russians buy 3 Bunkers and 40 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Olyokminsk
                Russians attack with 3 Infantrys
                Yamamoto defend with 1 ArmoredCar
                    Russians roll dice for 3 Infantrys in Olyokminsk, round 2 : 0/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Olyokminsk, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 3 Infantrys in Olyokminsk, round 3 : 0/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Olyokminsk, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 3 Infantrys in Olyokminsk, round 4 : 0/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Olyokminsk, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 3 Infantrys in Olyokminsk, round 5 : 1/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Olyokminsk, round 5 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Olyokminsk
                Russians win, taking Olyokminsk from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 ArmoredCar
            Battle in Brest
                Russians attack with 3 Infantrys and 1 Mech.Rocket
                Romanians defend with 1 AAGun, 1 Artillery and 1 Elite
                    Russians roll dice for 3 Infantrys and 1 Mech.Rocket in Brest, round 2 : 3/4 hits, 1.17 expected hits
                    Romanians roll dice for 1 Artillery and 1 Elite in Brest, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Brest
                Russians win, taking Brest from Romanians with 3 Infantrys and 1 Mech.Rocket remaining. Battle score for attacker is 7
                Casualties for Romanians: 1 Artillery and 1 Elite
            Battle in Smolensk
                Russians attack with 1 Artillery, 1 Elite and 1 Infantry
                Germans defend with 1 Mech.Inf
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Mech.Inf in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Mech.Inf
            Battle in Lithuania
                Russians attack with 1 Mech.Rocket
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Mech.Rocket in Lithuania, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Lithuania
                Russians win, taking Lithuania from Germans with 1 Mech.Rocket remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Novgorod
                Russians attack with 1 Artillery, 1 Elite and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            12 Infantrys moved from Sibirsky to Khatanga
    
        Place Units - Russians
            1 Bunker and 6 Infantrys placed in Sibirsky
            1 Bunker and 5 Infantrys placed in Sverdlovsk
            1 Bunker placed in E.Iran
            Russians undo move 2.
            1 Bunker placed in Alma Ata
            5 Infantrys placed in Sverdlovsk
            Russians undo move 3.
            1 Bunker placed in Kiev
            3 Infantrys placed in Kursk
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            10 Infantrys placed in Moscow
            4 Infantrys placed in Arkhangelsk
            4 Infantrys placed in Leningrad
    
        Turn Complete - Russians
            Russians collect 90 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.67
    Germans : -1.00
    Yamamoto : -0.67
    Russians : 2.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Italians
            4 S.Submarines moved from 41 Sea Zone to 31 Sea Zone
            6 Mech.Infs moved from Rio de Oro to French Equatorial Africa
            1 Artillery and 1 Infantry moved from French Sudan to French Equatorial Africa
            1 Infantry moved from Nigeria to French Equatorial Africa
            2 Transports moved from 48 Sea Zone to 47 Sea Zone
            4 Infantrys moved from Tunis to 47 Sea Zone
            4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
            4 Infantrys moved from 48 Sea Zone to Tripoli
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 4 Artillerys, 2 HeavyTanks, 13 Infantrys, 2 S.Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 1 Artillery, 2 Infantrys and 6 Mech.Infs
                British defend with 2 Infantrys; French defend with 9 Bunkers and 1 Infantry
                    Italians roll dice for 1 Artillery, 2 Infantrys and 6 Mech.Infs in French Equatorial Africa, round 2 : 3/9 hits, 3.00 expected hits
                Units damaged: 3 Bunkers owned by the French
                    French roll dice for 9 Bunkers and 3 Infantrys in French Equatorial Africa, round 2 : 6/12 hits, 5.50 expected hits
                    1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 3 Mech.Infs owned by the Italians lost in French Equatorial Africa
                3 Mech.Infs retreated to French Sudan
                French win with 9 Bunkers and 3 Infantrys remaining. Battle score for attacker is -26
                Casualties for Italians: 1 Artillery, 2 Infantrys and 3 Mech.Infs
            Battle in 31 Sea Zone
                Italians attack with 5 S.Submarines
                Americans defend with 2 Battleships
                    Italians roll dice for 5 S.Submarines in 31 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    1 Battleship owned by the Americans lost in 31 Sea Zone
                    Americans roll dice for 1 Battleship in 31 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                1 S.Submarine owned by the Italians lost in 31 Sea Zone
                    Italians roll dice for 4 S.Submarines in 31 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    1 Battleship owned by the Americans lost in 31 Sea Zone
                Italians win with 4 S.Submarines remaining. Battle score for attacker is 30
                Casualties for Americans: 2 Battleships
                Casualties for Italians: 1 S.Submarine
            Battle in Tripoli
                Italians attack with 4 Infantrys
                French defend with 1 Mech.Inf
                    Italians roll dice for 4 Infantrys in Tripoli, round 2 : 0/4 hits, 0.67 expected hits
                    French roll dice for 1 Mech.Inf in Tripoli, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Tripoli
                    Italians roll dice for 3 Infantrys in Tripoli, round 3 : 1/3 hits, 0.50 expected hits
                    French roll dice for 1 Mech.Inf in Tripoli, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the French lost in Tripoli
                Italians win, taking Tripoli from French with 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 Mech.Inf
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 S.Submarines placed in 31 Sea Zone
            1 Infantry placed in Rio de Oro
            2 ArmoredCars and 2 HeavyTanks placed in Tunis
            2 Artillerys and 2 Infantrys placed in E.Morocco
            Italians undo move 3.
            2 HeavyTanks and 2 Tanks placed in Tunis
            2 ArmoredCars, 2 Artillerys and 6 Infantrys placed in Rome
            4 Infantrys placed in Madrid
    
        Turn Complete - Italians
            Italians collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    French : 0.83
    Americans : 0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - French
            3 units repaired.
            1 Mech.Inf moved from Mersa Matruh to Tripoli
            1 Adv.Fighter moved from Kufra to Tripoli
            1 Elite and 1 Infantry moved from Syria to Iraq
            1 Infantry moved from French Equatorial Africa to Nigeria
                  British take Nigeria from Italians
            2 Infantrys moved from New Valley to Kufra
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 1 Mech.Inf; Remaining resources: 1 PUs; 
    
        Combat - French
            Battle in Tripoli
                French attack with 1 Adv.Fighter and 1 Mech.Inf
                Italians defend with 3 Infantrys
                    French roll dice for 1 Adv.Fighter and 1 Mech.Inf in Tripoli, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 3 Infantrys in Tripoli, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians, 1 Mech.Inf owned by the French and 1 Adv.Fighter owned by the French lost in Tripoli
                Italians win with 2 Infantrys remaining. Battle score for attacker is -14
                Casualties for French: 1 Adv.Fighter and 1 Mech.Inf
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            1 Adv.Fighter and 1 Mech.Inf placed in Syria
    
        Turn Complete - French
            French collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    French : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Yamamoto
            1 Artillery moved from N.Sakhalin to 75 Sea Zone
            1 Infantry moved from N.Sakhalin to 75 Sea Zone
            1 Artillery and 1 Infantry moved from Kamchatka to 75 Sea Zone
            1 B.Transport and 1 Transport moved from 75 Sea Zone to 85 Sea Zone
            1 Submarine moved from 85 Sea Zone to 93 Sea Zone
            1 Bomber moved from Tokyo to 93 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 94 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            1 Adv.Fighter moved from Davao to 93 Sea Zone
            2 Fighters moved from 85 Sea Zone to 86 Sea Zone
            1 Fighter moved from 85 Sea Zone to 94 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Destroyers, 16 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 94 Sea Zone
                Yamamoto attack with 1 Destroyer and 1 Fighter
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in 94 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in 94 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in 94 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 94 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 94 Sea Zone
                Yamamoto win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in 93 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Bomber in 93 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 93 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 1 Bomber remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Destroyer and 2 Fighters
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 2 Fighters in 86 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter moved from 93 Sea Zone to Davao
            1 Bomber moved from 93 Sea Zone to Tokyo
            1 Destroyer moved from 85 Sea Zone to 93 Sea Zone
            1 Fighter moved from 94 Sea Zone to 85 Sea Zone
            2 Fighters moved from 86 Sea Zone to 85 Sea Zone
    
        Place Units - Yamamoto
            3 Destroyers and 2 S.Submarines placed in 85 Sea Zone
            4 Infantrys placed in Davao
            3 Infantrys placed in Port Moresby
            4 Infantrys placed in Chubu
            3 Infantrys placed in Tohoku
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.50
    Americans : -0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Chinese
            1 Infantry moved from Semipalatinsk to Alma Ata
            3 ArmoredCars moved from E.Qinghai to South Gobi
            1 Fighter moved from E.Qinghai to South Gobi
            1 Mech.Inf moved from Hsining to South Gobi
            2 Bombers moved from E.Qinghai to South Gobi
            2 Mech.Infs moved from Khobdo to South Gobi
            1 Infantry moved from Ulan Bator to S.Buryat Mongolia
            2 ArmoredCars moved from Hsining to Ningsia
            2 ArmoredCars moved from Hsining to Lanchow
            1 Elite and 1 Infantry moved from E.Qinghai to Sikang
            1 Infantry moved from E.Qinghai to Sikang
            1 Infantry moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to Ningsia
            1 Elite and 1 Infantry moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Qinghai to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in South Gobi
                Chinese attack with 3 ArmoredCars, 2 Bombers, 1 Fighter and 3 Mech.Infs
                Hisaichi defend with 1 ArmoredCar, 2 Artillerys, 5 Infantrys and 1 Mech.Inf
                    Chinese roll dice for 3 ArmoredCars, 2 Bombers, 1 Fighter and 3 Mech.Infs in South Gobi, round 2 : 7/9 hits, 3.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys, 5 Infantrys and 1 Mech.Inf in South Gobi, round 2 : 6/9 hits, 2.83 expected hits
                    1 ArmoredCar owned by the Hisaichi, 3 Mech.Infs owned by the Chinese, 3 ArmoredCars owned by the Chinese, 5 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in South Gobi
                    Chinese roll dice for 2 Bombers and 1 Fighter in South Gobi, round 3 : 1/3 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in South Gobi, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Hisaichi lost in South Gobi
                    Chinese roll dice for 2 Bombers and 1 Fighter in South Gobi, round 4 : 2/3 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in South Gobi, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in South Gobi
                Chinese win with 2 Bombers and 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Chinese: 3 ArmoredCars and 3 Mech.Infs
                Casualties for Hisaichi: 1 ArmoredCar, 2 Artillerys, 5 Infantrys and 1 Mech.Inf
            Battle in S.Buryat Mongolia
                Chinese attack with 1 Infantry
                Yamamoto defend with 1 ArmoredCar
                    Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 5 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 6 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 6 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry in S.Buryat Mongolia, round 7 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in S.Buryat Mongolia, round 7 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Chinese lost in S.Buryat Mongolia
                Yamamoto win with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Sikang
                Chinese attack with 1 Elite and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Elite and 2 Infantrys in Sikang, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Lanchow
                Chinese attack with 2 ArmoredCars and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Lanchow, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Lanchow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Lanchow
                Chinese win, taking Lanchow from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Ningsia
                Chinese attack with 2 ArmoredCars and 1 Infantry
                Hisaichi defend with 1 ArmoredCar and 1 Artillery
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Ningsia, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ningsia
                Chinese win, taking Ningsia from Hisaichi with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery
    
        Non Combat Move - Chinese
            2 Bombers and 1 Fighter moved from South Gobi to E.Qinghai
            1 AAGun moved from E.Qinghai to Hsining
            1 Infantry moved from C.Sinkiang to Semipalatinsk
    
        Place Units - Chinese
            4 ArmoredCars, 1 Elite and 1 Infantry placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.17
    Yamamoto : 0.00
    Chinese : 3.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Hisaichi
            3 ArmoredCars, 2 Artillerys, 25 Infantrys, 1 Marine, 4 Mech.Infs and 5 Tanks moved from N.Buryat Mongolia to Olyokminsk
            3 Mech.Infs moved from Liaoning to N.Buryat Mongolia
            8 Infantrys moved from Heilungchiang to Chita
            8 Infantrys moved from Ayan to Yakutsk
            1 Infantry moved from Szechwan to Lanchow
            1 Infantry moved from Shensi to Lanchow
            1 Artillery moved from Shensi to Lanchow
            1 Infantry moved from Shensi to Ningsia
            3 ArmoredCars moved from Shensi to Ningsia
            5 Infantrys moved from Hupeh to Szechwan
            2 Infantrys moved from Shansi to Shensi
            2 ArmoredCars moved from Shantung to Shensi
            1 Marine moved from Shantung to Shansi
            6 ArmoredCars moved from Hunan to Shensi
            1 ArmoredCar and 1 Tank moved from E.Tibet to Sikang
            2 Submarines moved from 110 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Marines moved from Sumatra to 110 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            2 Artillerys and 2 Marines moved from 111 Sea Zone to Flores
            2 T.Boats moved from 111 Sea Zone to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Java
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 1 Elite, 9 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 65 Sea Zone
                Hisaichi attack with 2 Submarines
                British defend with 2 Transports
                    Hisaichi roll dice for 2 Submarines in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 Transport owned by the British lost in 65 Sea Zone
                    British roll dice for 1 Transport in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Submarines in 65 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 Transport owned by the British lost in 65 Sea Zone
                Hisaichi win with 2 Submarines remaining. Battle score for attacker is 12
                Casualties for British: 2 Transports
            Battle in Flores
                Hisaichi attack with 2 Artillerys and 2 Marines
                Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 2 Artillerys and 2 Marines in Flores, round 2 : 3/4 hits, 2.00 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Flores, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Bunker owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Flores
                Hisaichi win, taking Flores from Dutch with 1 Artillery and 2 Marines remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
                Casualties for Dutch: 1 Bunker
                Casualties for Anzac: 1 Infantry
            Battle in Sikang
                Hisaichi attack with 1 ArmoredCar and 1 Tank
                Chinese defend with 1 Elite and 2 Infantrys
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Sikang, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Elite and 2 Infantrys in Sikang, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
                    Hisaichi roll dice for 1 Tank in Sikang, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Sikang, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Sikang, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                    Hisaichi roll dice for 1 Tank in Sikang, round 5 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Elite in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 1 Tank remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Elite and 2 Infantrys
            Battle in Lanchow
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 2 ArmoredCars
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 ArmoredCars in Lanchow, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese lost in Lanchow
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 3 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar in Lanchow, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Lanchow
                Hisaichi win, taking Lanchow from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Chinese: 2 ArmoredCars
            Battle in Ningsia
                Hisaichi attack with 3 ArmoredCars and 1 Infantry
                Chinese defend with 2 ArmoredCars and 1 Infantry
                    Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Ningsia, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 0/3 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Chinese lost in Ningsia
                    Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Ningsia, round 3 : 0/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 3 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Ningsia
                    Hisaichi roll dice for 3 ArmoredCars in Ningsia, round 4 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 4 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Ningsia
                    Hisaichi roll dice for 2 ArmoredCars in Ningsia, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Ningsia, round 5 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Ningsia
                    Hisaichi roll dice for 1 ArmoredCar in Ningsia, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Ningsia, round 6 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Ningsia, round 7 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Ningsia, round 7 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 ArmoredCars and 1 Infantry
                Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
            Battle in Olyokminsk
                Hisaichi attack with 3 ArmoredCars, 2 Artillerys, 25 Infantrys, 1 Marine, 4 Mech.Infs and 5 Tanks
                Russians defend with 3 Infantrys
                    Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 25 Infantrys, 1 Marine, 4 Mech.Infs and 5 Tanks in Olyokminsk, round 2 : 14/40 hits, 11.17 expected hits
                    Russians roll dice for 3 Infantrys in Olyokminsk, round 2 : 2/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Olyokminsk
                Hisaichi win, taking Olyokminsk from Russians with 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 3 Infantrys
    
        Non Combat Move - Hisaichi
            1 Mech.Inf moved from Liaoning to N.Buryat Mongolia
            8 Infantrys moved from Kirin to Heilungchiang
            8 Infantrys moved from Changchun to Kirin
            2 ArmoredCars moved from Hong Kong to 92 Sea Zone
            2 ArmoredCars and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            4 ArmoredCars moved from Hong Kong to Hunan
            2 ArmoredCars moved from 110 Sea Zone to Sumatra
    
        Place Units - Hisaichi
            4 Mech.Infs placed in Liaoning
            3 Mech.Infs placed in Shantung
            6 ArmoredCars placed in Hong Kong
            1 Elite and 3 Infantrys placed in Banjarmasin
            6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 4.83
    British : -0.17
    Chinese : -1.83
    Russians : 1.00
    Dutch : 0.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - British
            2 Tanks moved from Northern Ireland to Dublin
            3 Adv.Fighters moved from Manchester to Dublin
            2 Infantrys moved from Hun to Tripoli
            3 Adv.Fighters moved from Tobruk to Tripoli
            4 Infantrys moved from Kufra to Hun
            5 Infantrys moved from Tobruk to El Agheila
            6 Infantrys moved from Mersa Matruh to Tobruk
            6 Infantrys moved from W.Iran to E.Iran
            2 Infantrys moved from Bombay to Rajputana
            1 Infantry moved from Delhi to Rajputana
            5 Adv.Fighters moved from Delhi to Rajputana
            5 Adv.Fighters moved from Delhi to Baluchistan
            1 Artillery, 1 Elite and 1 Infantry moved from Delhi to Punjab
            2 Destroyers and 1 Submarine moved from 67 Sea Zone to 65 Sea Zone
            1 Cruiser moved from 67 Sea Zone to 65 Sea Zone
    
        Purchase Units - British
            British buy 4 Adv.Fighters, 1 Fighter, 13 Infantrys, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 65 Sea Zone
                British attack with 1 Cruiser, 2 Destroyers and 1 Submarine
                Hisaichi defend with 2 Submarines
                    British roll dice for 1 Submarine in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Submarines in 65 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Cruiser and 2 Destroyers in 65 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    1 Submarine owned by the British, 1 Destroyer owned by the British and 2 Submarines owned by the Hisaichi lost in 65 Sea Zone
                British win with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is -1
                Casualties for British: 1 Destroyer and 1 Submarine
                Casualties for Hisaichi: 2 Submarines
            Battle in Tripoli
                British attack with 3 Adv.Fighters and 2 Infantrys
                Italians defend with 2 Infantrys
                    British roll dice for 3 Adv.Fighters and 2 Infantrys in Tripoli, round 2 : 0/5 hits, 1.83 expected hits
                    Italians roll dice for 2 Infantrys in Tripoli, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 3 Adv.Fighters and 2 Infantrys in Tripoli, round 3 : 1/5 hits, 1.83 expected hits
                    Italians roll dice for 2 Infantrys in Tripoli, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Tripoli
                    British roll dice for 3 Adv.Fighters and 1 Infantry in Tripoli, round 4 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 1 Infantry in Tripoli, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Tripoli
                British win, taking Tripoli from Italians with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Italians: 2 Infantrys
            Battle in Baluchistan
                British attack with 5 Adv.Fighters
                Thai defend with 1 Mech.Inf
                    British roll dice for 5 Adv.Fighters in Baluchistan, round 2 : 2/5 hits, 2.50 expected hits
                    Thai roll dice for 1 Mech.Inf in Baluchistan, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Thai lost in Baluchistan
                British win with 5 Adv.Fighters remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Mech.Inf
            Battle in Punjab
                British attack with 1 Artillery, 1 Elite and 1 Infantry
                Thai defend with 1 Tank
                    British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Punjab, round 2 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Tank in Punjab, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Punjab, round 3 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Tank in Punjab, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in Punjab
                British win, taking Punjab from Thai with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Thai: 1 Tank
            Battle in Rajputana
                British attack with 5 Adv.Fighters and 3 Infantrys
                Thai defend with 1 Artillery and 2 Mech.Infs
                    British roll dice for 5 Adv.Fighters and 3 Infantrys in Rajputana, round 2 : 2/8 hits, 3.00 expected hits
                    Thai roll dice for 1 Artillery and 2 Mech.Infs in Rajputana, round 2 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Rajputana
                    British roll dice for 5 Adv.Fighters and 2 Infantrys in Rajputana, round 3 : 4/7 hits, 2.83 expected hits
                    Thai roll dice for 1 Mech.Inf in Rajputana, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Thai and 1 Infantry owned by the British lost in Rajputana
                British win, taking Rajputana from Thai with 5 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 12
                Casualties for British: 2 Infantrys
                Casualties for Thai: 1 Artillery and 2 Mech.Infs
            Battle in Dublin
                British attack with 3 Adv.Fighters and 2 Tanks
                Italians defend with 1 Infantry
                    British roll dice for 3 Adv.Fighters and 2 Tanks in Dublin, round 2 : 1/5 hits, 2.50 expected hits
                    Italians roll dice for 1 Infantry in Dublin, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Dublin
                British win, taking Dublin from Italians with 3 Adv.Fighters and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            3 Adv.Fighters moved from Dublin to Wales
            8 Infantrys moved from London to Wales
            1 AAGun moved from London to Manchester
            5 Adv.Fighters moved from Rajputana to Delhi
            5 Adv.Fighters moved from Baluchistan to Delhi
            1 Cruiser moved from 67 Sea Zone to 114 Sea Zone
            2 Transports moved from 67 Sea Zone to 113 Sea Zone
            3 Adv.Fighters moved from Tripoli to Hun
    
        Place Units - British
            3 Tanks placed in Hun
            3 Infantrys placed in W.Iran
            4 Adv.Fighters and 1 Fighter placed in Delhi
            2 Infantrys placed in Bombay
            1 T.Boat placed in 20 Sea Zone
            3 Infantrys placed in Wales
            4 Infantrys placed in Manchester
            1 Infantry placed in Italian East Africa
    
        Turn Complete - British
            British collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    British : -5.67
    Hisaichi : 1.33
    Italians : -1.00
    Thai : -0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Infantry moved from Tasmania to 122 Sea Zone
            1 Infantry moved from Wellington to 122 Sea Zone
            4 Infantrys moved from Canberra to 122 Sea Zone
            16 Infantrys moved from Canberra to New South Wales
            6 Infantrys and 3 Transports moved from 122 Sea Zone to 114 Sea Zone
            4 Infantrys moved from New Caledonia to 114 Sea Zone
            1 Infantry moved from New Georgia to 114 Sea Zone
            2 Infantrys moved from New Ireland to 114 Sea Zone
            2 Infantrys moved from New Ireland to 114 Sea Zone
            2 Infantrys moved from Guadalcanal to 114 Sea Zone
            3 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from 113 Sea Zone to West Papua
            1 Infantry, 1 S.Submarine and 1 Submarine moved from 67 Sea Zone to 113 Sea Zone
            EDIT: 1 Destroyer moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from 114 Sea Zone to Milne Bay
                  Anzac take Milne Bay from Yamamoto
            15 Infantrys moved from 114 Sea Zone to West Papua
            1 Infantry moved from 113 Sea Zone to Tanimbar
                  Dutch take Tanimbar from Hisaichi
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Carrier, 1 Elite and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in West Papua
                Anzac attack with 17 Infantrys
                Yamamoto defend with 2 Infantrys
                    Anzac roll dice for 1 Cruiser in West Papua, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 17 Infantrys in West Papua, round 2 : 1/17 hits, 2.83 expected hits
                    Yamamoto roll dice for 2 Infantrys in West Papua, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Papua
                    Anzac roll dice for 16 Infantrys in West Papua, round 3 : 2/16 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Papua
                Anzac win, taking West Papua from Yamamoto with 15 Infantrys remaining. Battle score for attacker is 0
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Anzac
            3 Infantrys moved from Northern Territory to 113 Sea Zone
            1 Infantry moved from Queensland to 113 Sea Zone
            4 Infantrys moved from Broome to Western Australia
            9 Infantrys moved from Townsville to Queensland
            1 L.Fighter moved from Townsville to 113 Sea Zone
    
        Place Units - Anzac
            1 Carrier placed in 113 Sea Zone
            2 Artillerys placed in Townsville
            1 Elite and 1 Tank placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.00
    Anzac : -3.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Dutch
            1 Infantry moved from Suriname to Amazon
            1 Marine moved from Amazon to Bolivia
            1 Marine and 1 Mech.Inf moved from S.Chile to N.Chile
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Marine placed in Suriname
            1 Bunker placed in Timor
            1 Bunker placed in Tanimbar
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Finns
            2 Elites moved from Helsinki to 24 Sea Zone
            2 Elites moved from 24 Sea Zone to Estonia
            3 Tanks moved from Helsinki to Oulu
            1 Infantry moved from Tampere to Oulu
            1 Infantry moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Elites, 1 Infantry and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Estonia
                Finns attack with 2 Elites
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Elites in Estonia, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Estonia
                Finns win, taking Estonia from Russians with 2 Elites remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Elites, 1 Infantry and 3 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.33
    Russians : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Romanians
            1 Elite and 3 Infantrys moved from Vinnytsia to Brest
            2 Infantrys moved from Vinnytsia to Brest
            1 Tank moved from Vinnytsia to Brest
            7 Infantrys moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 9 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Brest
                Romanians attack with 1 Elite, 5 Infantrys and 1 Tank
                Russians defend with 1 AAGun, 3 Infantrys and 1 Mech.Rocket
                    Romanians roll dice for 1 Elite, 5 Infantrys and 1 Tank in Brest, round 2 : 0/7 hits, 1.67 expected hits
                    Russians roll dice for 3 Infantrys and 1 Mech.Rocket in Brest, round 2 : 1/4 hits, 1.17 expected hits
                    1 Infantry owned by the Romanians lost in Brest
                    Romanians roll dice for 1 Elite, 4 Infantrys and 1 Tank in Brest, round 3 : 1/6 hits, 1.50 expected hits
                    Russians roll dice for 3 Infantrys and 1 Mech.Rocket in Brest, round 3 : 3/4 hits, 1.17 expected hits
                1 Mech.Rocket owned by the Russians and 3 Infantrys owned by the Romanians lost in Brest
                    Romanians roll dice for 1 Elite, 1 Infantry and 1 Tank in Brest, round 4 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 3 Infantrys in Brest, round 4 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians lost in Brest
                    Romanians roll dice for 1 Elite, 1 Infantry and 1 Tank in Brest, round 5 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Brest, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Brest
                    Romanians roll dice for 1 Elite and 1 Tank in Brest, round 6 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Brest, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Brest
                Romanians win, taking Brest from Russians with 1 Elite and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Romanians: 5 Infantrys
                Casualties for Russians: 3 Infantrys and 1 Mech.Rocket
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Infantrys and 2 Tanks placed in Vinnytsia
            3 Infantrys placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Romanians : -2.00
    Russians : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Thai
            2 Infantrys moved from Bihar to W.Tibet
            1 Artillery moved from Bihar to W.Tibet
            3 Infantrys and 1 Marine moved from Bihar to Punjab
            1 Mech.Inf moved from Madras to Rajputana
            1 Tank moved from Hyderabad to Rajputana
            1 Fighter moved from Hyderabad to Rajputana
            1 Infantry moved from Bihar to Hyderabad
            6 Infantrys and 2 Mech.Infs moved from Assam to Bihar
            8 Infantrys, 2 Marines and 1 Tank moved from Burma to Assam
            1 Tank moved from Assam to Bihar
            9 Infantrys moved from S.Thailand to Burma
            5 Artillerys and 3 Marines moved from Madras to Mysore
            6 Infantrys moved from Bangkok to S.Thailand
            2 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank moved from Malaya to S.Thailand
            2 Mech.Infs and 1 Tank moved from S.Thailand to Burma
            2 Mech.Infs moved from Burma to Assam
    
        Purchase Units - Thai
            Thai buy 14 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Punjab
                Thai attack with 3 Infantrys and 1 Marine
                British defend with 1 Artillery, 1 Elite and 1 Infantry
                    Thai roll dice for 3 Infantrys and 1 Marine in Punjab, round 2 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Punjab, round 2 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the British, 2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Punjab
                    Thai roll dice for 1 Infantry and 1 Marine in Punjab, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery in Punjab, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Punjab
                Thai win, taking Punjab from British with 1 Infantry and 1 Marine remaining. Battle score for attacker is 5
                Casualties for Thai: 2 Infantrys
                Casualties for British: 1 Artillery, 1 Elite and 1 Infantry
            Battle in W.Tibet
                Thai attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in W.Tibet, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Chinese lost in W.Tibet
                Thai win, taking W.Tibet from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Rajputana
                Thai attack with 1 Fighter, 1 Mech.Inf and 1 Tank
                British defend with 1 Infantry
                    Thai roll dice for 1 Fighter, 1 Mech.Inf and 1 Tank in Rajputana, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Rajputana, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Thai and 1 Infantry owned by the British lost in Rajputana
                Thai win, taking Rajputana from British with 1 Fighter and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Thai: 1 Mech.Inf
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Rajputana to Bihar
    
        Place Units - Thai
            2 Infantrys, 1 Marine and 2 Tanks placed in Madras
            6 Infantrys placed in Malaya
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Chinese : 0.67
    Thai : 2.33
    

    Savegame

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