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Giallo (Allies+8) vs simon33 (Axis) BM3 Game II
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 7 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Philippines to 34 Sea Zone 3 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Kiangsu to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 3 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 3 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from ANZAC with 3 carriers, 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 3 mech_infantrys moved from French Indo China to Burma 1 infantry moved from Shan State to Burma 4 artilleries and 1 infantry moved from Yunnan to Burma 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Anhwe to Kweichow 1 artillery, 1 infantry and 1 mech_infantry moved from Korea to Manchuria 2 infantry moved from Buryatia to Amur 1 armour moved from Soviet Far East to Amur 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from 34 Sea Zone to Philippines 1 fighter moved from Japan to French Indo China Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 armour, 1 artillery and 1 infantry placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Japanese collect 52 PUs (3 lost to blockades); end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Northwest Persia: 1 mech_infantry EDIT: Adding units owned by Japanese to Persia: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 2.00
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 5 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 16 fighters moved from Gibraltar to Egypt 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 6 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 88 Sea Zone Combat - Americans Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Malaya from Japanese to UK_Pacific EDIT: Turning off Edit Mode 2 fighters moved from Western United States to Midway 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 5 fighters placed in Eastern United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 5 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 16 fighters moved from Gibraltar to Egypt 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 6 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 88 Sea Zone Combat - Americans Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Malaya from Japanese to UK_Pacific EDIT: Turning off Edit Mode 2 fighters moved from Western United States to Midway 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 5 fighters placed in Eastern United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to Egypt 3 fighters moved from Union of South Africa to Egypt Non Combat Move - British Place Units - British 1 artillery and 2 fighters placed in Egypt 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,4,4,6,6,4,3,5,5,1,1 British collect 24 PUs (8 lost to blockades); end with 24 PUs Place Units - UK_Pacific 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 8 PUs; Combat Move - Italians 1 mech_infantry moved from Persia to West India Italians take West India from UK_Pacific Combat - Italians Non Combat Move - Italians 2 infantry moved from Northwest Persia to Iraq Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,1,5,6 Italians collect 9 PUs (4 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 artillery and 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Shan State Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 artillery and 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Shan State Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 3 bombers, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 4 fighters moved from Persia to Iraq 3 armour, 9 fighters and 3 mech_infantrys moved from Iraq to Egypt 27 armour, 25 artilleries, 25 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt 3 bombers and 2 tactical_bombers moved from Southern Italy to Egypt 4 bombers moved from Western Germany to Egypt 1 armour moved from Russia to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 infantry moved from Tambov to Rostov 6 artilleries and 4 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians Combat - Germans Battle in Rostov Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Russians lost in Rostov Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 4 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in Egypt Germans attack with 30 armour, 25 artilleries, 7 bombers, 9 fighters, 25 infantry, 5 mech_infantrys and 2 tactical_bombers British defend with 3 armour, 7 artilleries, 1 bomber, 1 factory_minor, 8 fighters, 1 harbour, 32 infantry and 5 mech_infantrys; Americans defend with 4 armour and 26 fighters; ANZAC defend with 1 infantry; Russians defend with 5 fighters and 1 tactical_bomber Germans roll dice for 30 armour, 25 artilleries, 7 bombers, 9 fighters, 25 infantry, 5 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 35/103 hits, 43.00 expected hits British roll dice for 7 armour, 7 artilleries, 1 bomber, 39 fighters, 33 infantry, 5 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 42/93 hits, 45.17 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 17 artilleries owned by the Germans, 25 infantry owned by the Germans, 1 bomber owned by the British and 32 infantry owned by the British lost in Egypt Germans roll dice for 30 armour, 8 artilleries, 7 bombers, 9 fighters, 5 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 29/61 hits, 29.83 expected hits British roll dice for 7 armour, 7 artilleries, 39 fighters, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 37/58 hits, 33.67 expected hits 1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians, 4 mech_infantrys owned by the British, 8 artilleries owned by the Germans, 24 armour owned by the Germans, 4 armour owned by the Americans, 6 fighters owned by the Americans, 7 artilleries owned by the British, 5 mech_infantrys owned by the Germans and 3 armour owned by the British lost in Egypt 6 armour owned by the Germans retreated to Trans-Jordan British win with 29 fighters remaining. Battle score for attacker is -27 Casualties for Germans: 24 armour, 25 artilleries, 25 infantry and 5 mech_infantrys Casualties for ANZAC: 1 infantry Casualties for British: 3 armour, 7 artilleries, 1 bomber, 32 infantry and 5 mech_infantrys Casualties for Americans: 4 armour and 6 fighters Casualties for Russians: 4 fighters and 1 tactical_bomber Non Combat Move - Germans 9 fighters moved from Egypt to Trans-Jordan 7 bombers and 2 tactical_bombers moved from Egypt to Trans-Jordan 3 armour moved from Persia to Trans-Jordan 7 armour moved from Northwest Persia to Trans-Jordan 2 fighters moved from Western Germany to Trans-Jordan 4 mech_infantrys moved from Western Ukraine to Tambov 1 aaGun, 2 armour and 1 infantry moved from Russia to Tambov 9 armour, 10 infantry and 54 mech_infantrys moved from Tambov to Volgograd 1 artillery and 3 infantry moved from Belarus to Bryansk 14 artilleries and 9 infantry moved from Eastern Poland to Western Ukraine 1 submarine moved from 109 Sea Zone to 119 Sea Zone 4 submarines moved from 109 Sea Zone to 112 Sea Zone 3 artilleries and 1 infantry moved from Germany to Poland Place Units - Germans 3 artilleries placed in Iraq 3 artilleries placed in Persia 3 mech_infantrys placed in Volgograd 1 submarine placed in 112 Sea Zone 3 bombers and 2 fighters placed in Western Germany Germans undo move 3. Germans undo move 1. 3 mech_infantrys placed in Iraq 3 artilleries placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,2,3,2 Germans collect 74 PUs (4 lost to blockades); end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -8.33 British : 0.17 Russians : -1.00
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Not exactly what I wanted.
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia Combat - Russians Battle in Northwest Persia Russians attack with 1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys Italians defend with 1 infantry Russians roll dice for 1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys in Northwest Persia, round 2 : 22/76 hits, 19,00 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northwest Persia Russians win, taking Northwest Persia from Italians with 1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Caucasus to Northwest Persia Turn Complete - Russians
Combat Hit Differential Summary :
Italians : -0,33 Russians : 3,00
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I miscalculated that…
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 fighter moved from Philippines to 37 Sea Zone 4 bombers moved from Philippines to India 1 armour and 1 infantry moved from 39 Sea Zone to India 13 artilleries, 1 fighter, 15 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Burma to India 1 fighter and 1 tactical_bomber moved from French Indo China to India 2 artilleries and 1 infantry moved from French Indo China to Shan State 2 infantry moved from Yunnan to Shan State Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in India Japanese attack with 1 armour, 13 artilleries, 4 bombers, 2 fighters, 16 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 2 armour, 8 fighters, 4 infantry and 11 mech_infantrys; Americans defend with 1 armour and 7 fighters; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 13 artilleries, 4 bombers, 2 fighters, 16 infantry, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 20/41 hits, 15.17 expected hits UK_Pacific roll dice for 3 armour, 15 fighters, 4 infantry and 11 mech_infantrys in India, round 2 : 21/33 hits, 16.50 expected hits 16 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 11 mech_infantrys owned by the British, 1 armour owned by the Americans, 2 fighters owned by the Americans, 4 infantry owned by the British and 2 armour owned by the British lost in India Japanese roll dice for 1 armour, 8 artilleries, 4 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in India, round 3 : 6/20 hits, 9.17 expected hits UK_Pacific roll dice for 13 fighters in India, round 3 : 9/13 hits, 8.67 expected hits 7 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 fighters owned by the Americans and 3 fighters owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 4 : 6/11 hits, 6.17 expected hits UK_Pacific roll dice for 7 fighters in India, round 4 : 4/7 hits, 4.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 fighters owned by the Americans and 4 fighters owned by the British lost in India Japanese roll dice for 1 armour, 4 bombers, 1 fighter and 1 tactical_bomber in India, round 5 : 5/7 hits, 4.33 expected hits UK_Pacific roll dice for 1 fighter in India, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in India Japanese destroys 19PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 81 Casualties for Japanese: 13 artilleries, 2 fighters, 16 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for Americans: 1 armour and 7 fighters Casualties for British: 2 armour, 8 fighters, 4 infantry and 11 mech_infantrys Battle in Shan State Japanese attack with 2 artilleries and 3 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 2/5 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 aaGun moved from Burma to Shan State 1 fighter moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from India to Shan State 2 carriers and 4 fighters moved from 36 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Chahar to Hopei 1 infantry moved from Hopei to Kweichow 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 4 bombers moved from India to Burma 1 mech_infantry moved from Persia to West India 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Shan State to French Indo China 1 armour and 2 infantry moved from Amur to Manchuria 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 2 destroyers, 1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5 Japanese collect 55 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
UK_Pacific : 3.83 Japanese : 2.67
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@Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
I miscalculated that…
Not sure if you mean Egypt or Calcutta!?
I assumed no scramble. Wouldn’t really make sense to lose 3x4s to have a ~25% chance to block a 1 and a 3.
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TripleA Manual Gamesave Post: Americans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 9 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 6 fighters moved from Gibraltar to Egypt 6 bombers moved from Gibraltar to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone
Combat Hit Differential Summary :
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@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
@Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
I miscalculated that…
Not sure if you mean Egypt or Calcutta!?
I assumed no scramble. Wouldn’t really make sense to lose 3x4s to have a ~25% chance to block a 1 and a 3.
Egypt
Scramble?
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No scramble to SZ95.
Full scramble SZ6. -
TripleA Manual Gamesave Post: Americans round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 9 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 6 fighters moved from Gibraltar to Egypt 6 bombers moved from Gibraltar to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines Japanese defend with 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 2 : 3/11 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 5 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/8 hits, 3,33 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits 3 submarines owned by the Americans, 4 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
Combat Hit Differential Summary :
Americans : -2,67 Japanese : -2,17
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3 hits in sz 6
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Lose 3 fighters.
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 9 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 6 fighters moved from Gibraltar to Egypt 6 bombers moved from Gibraltar to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines Japanese defend with 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 2 : 3/11 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 5 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/8 hits, 3,33 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits 3 submarines owned by the Americans, 4 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits Japanese roll dice for 2 carriers, 7 fighters and 1 transport in 6 Sea Zone, round 4 : 6/9 hits, 5,33 expected hits 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 2 carriers, 4 fighters and 1 transport remaining. Battle score for attacker is -62 Casualties for Americans: 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines Casualties for Japanese: 2 destroyers, 3 fighters and 1 submarine Battle in 97 Sea Zone Americans attack with 6 bombers and 6 submarines Italians defend with 1 destroyer Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 6 bombers and 6 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 6 bombers moved from 97 Sea Zone to Egypt 5 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : -1,00 Japanese : -1,50
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 9 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 6 fighters moved from Gibraltar to Egypt 6 bombers moved from Gibraltar to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 3 submarines moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 4 destroyers and 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines Japanese defend with 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 2 : 3/11 hits, 6,00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 5 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/8 hits, 3,33 expected hits Japanese roll dice for 2 carriers, 2 destroyers, 7 fighters and 1 transport in 6 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits 3 submarines owned by the Americans, 4 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits Japanese roll dice for 2 carriers, 7 fighters and 1 transport in 6 Sea Zone, round 4 : 6/9 hits, 5,33 expected hits 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 2 carriers, 4 fighters and 1 transport remaining. Battle score for attacker is -62 Casualties for Americans: 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 3 submarines Casualties for Japanese: 2 destroyers, 3 fighters and 1 submarine Battle in 97 Sea Zone Americans attack with 6 bombers and 6 submarines Italians defend with 1 destroyer Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 6 bombers and 6 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - Americans 6 bombers moved from 97 Sea Zone to Egypt 5 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 6 fighters moved from Gibraltar to Egypt 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Combat - British Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone British attack with 2 cruisers and 1 destroyer Japanese defend with 2 carriers, 3 fighters and 1 transport British roll dice for 2 cruisers and 1 destroyer in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 2 carriers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 6 Sea Zone British roll dice for 1 cruiser in 6 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 carriers, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 1 cruiser owned by the British lost in 6 Sea Zone Japanese win with 2 carriers, 2 fighters and 1 transport remaining. Battle score for attacker is -22 Casualties for British: 2 cruisers and 1 destroyer Casualties for Japanese: 1 fighter Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - British 4 fighters moved from United Kingdom to Gibraltar Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1 British collect 31 PUs (1 lost to blockades); end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,33 British : -0,83 Americans : -1,00 Japanese : -3,17