Plasmaboy2002 (Axis +0) vs. Argothair (Allies) bm3

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Western Ukraine to Rostov
                  Italians take Rostov from Russians
            1 artillery moved from Libya to Tobruk
            1 mech_infantry moved from Libya to Tobruk
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 1 artillery and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 armour moved from Libya to 96 Sea Zone
            1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Yugoslavia
            1 armour moved from Romania to Ukraine
            1 armour moved from Romania to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            1 infantry moved from Romania to Bessarabia
            1 artillery moved from Romania to Bessarabia
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Romania to Bessarabia
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.67
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland
            1 fighter moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland
            1 fighter moved from Queensland to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Persia to Russia
            1 cruiser moved from 92 Sea Zone to 98 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from United Kingdom to Scotland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 destroyer, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Eastern Poland to Volgograd
            1 bomber moved from Eastern Poland to Volgograd
            1 armour moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Bryansk to Caucasus
            10 armour moved from Bryansk to Volgograd
                  Germans take Tambov from Russians
            1 infantry moved from Belarus to Archangel
                  Germans take Archangel from Russians
            5 artilleries moved from Baltic States to Novgorod
            3 artilleries moved from Belarus to Novgorod
            4 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 4 armour, 8 artilleries and 1 mech_infantry
                Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
                    Germans roll dice for 4 armour, 8 artilleries and 1 mech_infantry in Novgorod, round 2 : 6/13 hits, 5.00 expected hits
                    Russians roll dice for 2 aaGuns, 1 artillery and 6 infantry in Novgorod, round 2 : 2/7 hits, 2.33 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Germans, 2 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 4 armour and 7 artilleries in Novgorod, round 3 : 4/11 hits, 4.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 armour and 7 artilleries remaining. Battle score for attacker is 24
                Casualties for Germans: 1 artillery and 1 mech_infantry
                Casualties for Russians: 2 aaGuns, 1 artillery and 6 infantry
            Battle in Volgograd
                Germans attack with 10 armour and 2 bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 10 armour and 2 bombers in Volgograd, round 2 : 7/12 hits, 6.33 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 8 armour and 2 bombers remaining. Battle score for attacker is -6
                Casualties for Germans: 2 armour
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Volgograd to Rostov
            1 bomber moved from Volgograd to Rostov
            1 artillery moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Rostov
            5 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Eastern Poland to Rostov
            1 tactical_bomber moved from Eastern Poland to Rostov
            1 mech_infantry moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            4 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Yugoslavia
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 113 Sea Zone
            3 armour placed in Ukraine
            2 armour placed in Germany
            1 mech_infantry placed in Germany
            3 infantry placed in Western Germany
            1 infantry placed in Normandy Bordeaux
            Germans undo move 5.
            2 infantry placed in Normandy Bordeaux
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
            Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 0.00
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 6 infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
    Germany : 2 armour, 1 factory_major and 1 mech_infantry
    Belarus : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag
    Rostov : 2 aaGuns, 1 artillery, 2 bombers, 5 infantry and 2 tactical_bombers
    Archangel : 1 flag, 1 infantry
    Eastern Poland : 1 flag, 4 armour, 2 fighters and 2 mech_infantrys
    Bessarabia : 1 flag
    Tambov : 1 flag
    Ukraine : 1 flag, 1 aaGun, 3 armour and 1 factory_minor
    Western Ukraine : 1 flag
    Volgograd : 1 flag, 8 armour and 1 factory_minor
    Novgorod : 1 flag, 1 airfield, 4 armour, 7 artilleries, 1 factory_minor and 1 harbour
    Caucasus : 1 flag, 2 armour
    125 Sea Zone : 1 flag, 1 submarine
    113 Sea Zone : 1 destroyer and 1 submarine
    Bulgaria : 1 flag
    Yugoslavia : 1 mech_infantry
    

    Production/PUs Summary :

    Germans : 53 / 67
    Russians : 27 / 46
    Japanese : 44 / 61
    Americans : 52 / 83
    Chinese : 9 / 11
    British : 31 / 40
    UK_Pacific : 10 / 9
    Italians : 15 / 15
    ANZAC : 14 / 20
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 157 times
            2 was rolled 162 times
            3 was rolled 149 times
            4 was rolled 138 times
            5 was rolled 164 times
            6 was rolled 129 times
        Average roll : 3.419
        Median : 3.000
        Variance : 1.086
        Standard Deviation : 1.042
        Total rolls : 899
    
    Null / Other
            3 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 3.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Germans Combat
            1 was rolled 58 times
            2 was rolled 60 times
            3 was rolled 59 times
            4 was rolled 50 times
            5 was rolled 47 times
            6 was rolled 48 times
        Average roll : 3.348
        Median : 3.000
        Variance : 0.552
        Standard Deviation : 0.743
        Total rolls : 322
    
    British Combat
            1 was rolled 13 times
            2 was rolled 20 times
            3 was rolled 14 times
            4 was rolled 9 times
            5 was rolled 20 times
            6 was rolled 7 times
        Average roll : 3.289
        Median : 3.000
        Variance : 1.791
        Standard Deviation : 1.338
        Total rolls : 83
    
    Italians Combat
            1 was rolled 15 times
            2 was rolled 10 times
            3 was rolled 8 times
            4 was rolled 11 times
            5 was rolled 14 times
            6 was rolled 17 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.777
        Standard Deviation : 0.881
        Total rolls : 75
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 3 times
        Average roll : 3.480
        Median : 3.000
        Variance : 0.618
        Standard Deviation : 0.786
        Total rolls : 25
    
    Americans Combat
            1 was rolled 2 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 4 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.602
        Standard Deviation : 0.776
        Total rolls : 19
    
    ANZAC Combat
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
        Average roll : 4.000
        Median : 4.000
        Variance : 1.208
        Standard Deviation : 1.099
        Total rolls : 5
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 1 times
        Average roll : 2.929
        Median : 3.000
        Variance : 1.487
        Standard Deviation : 1.219
        Total rolls : 14
    
    Chinese Combat
            1 was rolled 9 times
            2 was rolled 8 times
            3 was rolled 14 times
            4 was rolled 15 times
            5 was rolled 15 times
            6 was rolled 6 times
        Average roll : 3.552
        Median : 4.000
        Variance : 1.194
        Standard Deviation : 1.093
        Total rolls : 67
    
    UK_Pacific Combat
            1 was rolled 2 times
            2 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.909
        Standard Deviation : 0.953
        Total rolls : 12
    
    Russians Combat
            1 was rolled 34 times
            2 was rolled 29 times
            3 was rolled 15 times
            4 was rolled 16 times
            5 was rolled 22 times
            6 was rolled 20 times
        Average roll : 3.169
        Median : 3.000
        Variance : 2.069
        Standard Deviation : 1.438
        Total rolls : 136
    
    Japanese Combat
            1 was rolled 18 times
            2 was rolled 23 times
            3 was rolled 24 times
            4 was rolled 21 times
            5 was rolled 28 times
            6 was rolled 22 times
        Average roll : 3.618
        Median : 4.000
        Variance : 0.410
        Standard Deviation : 0.640
        Total rolls : 136
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 mech_infantry moved from Russia to Smolensk
            1 mech_infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 mech_infantry moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            1 infantry moved from Karelia to Vyborg
            1 infantry moved from Norway to Finland
            1 artillery moved from Karelia to Finland
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Kazakhstan
            1 aaGun and 8 infantry moved from Timguska to Novosibirsk
            1 aaGun and 2 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            1 armour, 4 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,6,4,6,4,6,3,4,3,1,1,5,3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
            Russians collect 25 PUs (6 lost to blockades); end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 1.33
    

    Savegame


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  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery moved from Ceylon to 39 Sea Zone
            1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 42 Sea Zone to Java
            1 fighter moved from 42 Sea Zone to Java
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to Java
            1 fighter moved from 37 Sea Zone to Java
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Manchuria to Amur
            1 mech_infantry moved from Manchuria to Amur
            1 mech_infantry moved from Manchuria to Korea
            1 mech_infantry moved from Jehol to Korea
            1 fighter moved from Japan to Korea
            1 fighter moved from Japan to Korea
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
            1 armour moved from 5 Sea Zone to Amur
            1 carrier moved from 6 Sea Zone to 5 Sea Zone
            1 fighter moved from Japan to 5 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Hopei to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 bomber moved from Anhwe to Kansu
            1 bomber moved from Anhwe to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 armour moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Anhwe
            1 armour moved from Shantung to Jehol
            1 fighter moved from 6 Sea Zone to Korea
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 submarine and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 3/7 hits, 3.33 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Kansu
                Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Kansu
                    Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kansu, round 3 : 3/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Amur
                Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 aaGun and 2 infantry
                    Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Amur, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Amur, round 4 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 aaGun and 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Korea
                Japanese attack with 3 fighters and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 3 fighters and 2 mech_infantrys in Korea, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from Korea to Kiangsu
            1 fighter moved from Korea to Kiangsu
            1 fighter moved from Korea to Anhwe
            1 bomber moved from Kansu to Anhwe
            1 bomber moved from Kansu to Anhwe
    
        Place Units - Japanese
            1 destroyer and 2 transports placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
            Japanese undo move 2.
            2 infantry and 1 mech_infantry placed in Kiangsu
            2 artilleries, 1 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : -0.33
    Chinese : -1.00
    Russians : 0.00
    Japanese : 2.00
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 infantry moved from Morocco to 91 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from 91 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sardinia
            1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 armour moved from Tunisia to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 armour moved from 95 Sea Zone to Northern Italy
            1 fighter moved from 95 Sea Zone to Northern Italy
            1 fighter moved from 95 Sea Zone to Northern Italy
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Yunnan to Shan State
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
    
        Combat - Americans
            Battle in Sardinia
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Sardinia from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Shan State
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Shan State, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Shan State
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Northern Italy
                Americans attack with 1 armour, 2 fighters and 1 infantry
                Italians defend with 1 factory_major and 2 mech_infantrys
                    Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 2 fighters and 1 infantry in Northern Italy, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 2 mech_infantrys in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 2 mech_infantrys
    
        Non Combat Move - Americans
            2 fighters moved from Northern Italy to 95 Sea Zone
            2 infantry moved from French West Africa to 87 Sea Zone
            2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Western United States to Queensland
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from 16 Sea Zone to Midway
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 101 Sea Zone
            1 armour and 1 artillery placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,6,6,2,3,5
            Americans collect 53 PUs (4 lost to blockades); end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : 1.00
    AA fire in Caroline Islands : : -0.17
    Japanese : 1.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Shensi to Kansu
            1 fighter moved from Yunnan to Kansu
            1 artillery and 2 infantry moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kansu, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 artillery and 1 fighter in Kansu, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kansu
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
            1 infantry moved from Yunnan to Kweichow
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : 0.00
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 infantry moved from Morocco to 91 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from 91 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sardinia
            1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 armour moved from Tunisia to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 armour moved from 95 Sea Zone to Northern Italy
            1 fighter moved from 95 Sea Zone to Northern Italy
            1 fighter moved from 95 Sea Zone to Northern Italy
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Yunnan to Shan State
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
    
        Combat - Americans
            Battle in Sardinia
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Sardinia from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Shan State
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Shan State, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Shan State
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Northern Italy
                Americans attack with 1 armour, 2 fighters and 1 infantry
                Italians defend with 1 factory_major and 2 mech_infantrys
                    Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 2 fighters and 1 infantry in Northern Italy, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 2 mech_infantrys in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 2 mech_infantrys
    
        Non Combat Move - Americans
            2 fighters moved from Northern Italy to 95 Sea Zone
            2 infantry moved from French West Africa to 87 Sea Zone
            2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Western United States to Queensland
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from 16 Sea Zone to Midway
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 101 Sea Zone
            1 armour and 1 artillery placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,6,6,2,3,5
            Americans collect 53 PUs (4 lost to blockades); end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Shensi to Kansu
            1 fighter moved from Yunnan to Kansu
            1 artillery and 2 infantry moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kansu, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 artillery and 1 fighter in Kansu, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kansu
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
            1 infantry moved from Yunnan to Kweichow
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from Trans-Jordan to Iraq
            1 artillery, 1 fighter and 1 infantry moved from Persia to Iraq
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 battleship moved from 81 Sea Zone to 98 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            1 armour moved from 95 Sea Zone to Sicily
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Siam to Shan State
            1 infantry moved from Yunnan to Shan State
            2 fighters moved from Yunnan to Shan State
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 3 infantry moved from Alexandria to Tobruk
    
        Combat - British
            Battle in Greece
            Battle in Sicily
            Battle in 98 Sea Zone
                British attack with 1 battleship and 1 destroyer; French loiter and taunt
                Italians defend with 1 submarine
                    British roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the British
                    1 submarine owned by the Italians lost in 98 Sea Zone
                British win, taking Greece from Italians, taking Sicily from Italians, taking 98 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Shan State
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Iraq, round 2 : 2/9 hits, 2.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 3 : 2/8 hits, 2.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Tobruk
                British attack with 1 artillery and 3 infantry
                Italians defend with 1 artillery and 1 mech_infantry
                    British roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 3 infantry in Tobruk, round 3 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 3 infantry in Tobruk, round 4 : 2/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Tobruk
                British win, taking Tobruk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Russia to 98 Sea Zone
            1 fighter moved from Iraq to 98 Sea Zone
            1 armour and 1 mech_infantry moved from Ethiopia to Egypt
            1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
            1 mech_infantry moved from India to Eastern Persia
            1 armour moved from India to Eastern Persia
            1 destroyer moved from 79 Sea Zone to 76 Sea Zone
            1 infantry moved from India to West India
            1 infantry moved from India to West India
            1 fighter moved from Shan State to India
            1 fighter moved from Shan State to Yunnan
    
        Place Units - British
            1 carrier and 1 destroyer placed in 98 Sea Zone
            1 transport placed in 81 Sea Zone
            3 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,2,4,6,4,4
            British collect 33 PUs (2 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : -1.83
    Americans : 1.00
    AA fire in Caroline Islands : : -0.17
    Chinese : 1.33
    Neutral_Axis : -0.33
    Japanese : 1.00
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 infantry moved from Morocco to 91 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from 91 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sardinia
            1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 armour moved from Tunisia to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 armour moved from 95 Sea Zone to Northern Italy
            1 fighter moved from 95 Sea Zone to Northern Italy
            1 fighter moved from 95 Sea Zone to Northern Italy
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Yunnan to Shan State
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            3 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
    
        Combat - Americans
            Battle in Sardinia
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Sardinia from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Shan State
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Shan State, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Shan State
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Caroline Islands
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Northern Italy
                Americans attack with 1 armour, 2 fighters and 1 infantry
                Italians defend with 1 factory_major and 2 mech_infantrys
                    Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 2 fighters and 1 infantry in Northern Italy, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 2 mech_infantrys in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 2 mech_infantrys
    
        Non Combat Move - Americans
            2 fighters moved from Northern Italy to 95 Sea Zone
            2 infantry moved from French West Africa to 87 Sea Zone
            2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Western United States to Queensland
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from 16 Sea Zone to Midway
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 101 Sea Zone
            1 armour and 1 artillery placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,6,6,2,3,5
            Americans collect 53 PUs (4 lost to blockades); end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Shensi to Kansu
            1 fighter moved from Yunnan to Kansu
            1 artillery and 2 infantry moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kansu, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 artillery and 1 fighter in Kansu, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kansu
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
            1 infantry moved from Yunnan to Kweichow
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from Trans-Jordan to Iraq
            1 artillery, 1 fighter and 1 infantry moved from Persia to Iraq
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 battleship moved from 81 Sea Zone to 98 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sicily
            1 armour moved from 95 Sea Zone to Sicily
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Siam to Shan State
            1 infantry moved from Yunnan to Shan State
            2 fighters moved from Yunnan to Shan State
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 3 infantry moved from Alexandria to Tobruk
    
        Combat - British
            Battle in Greece
            Battle in Sicily
            Battle in 98 Sea Zone
                British attack with 1 battleship and 1 destroyer; French loiter and taunt
                Italians defend with 1 submarine
                    British roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the British
                    1 submarine owned by the Italians lost in 98 Sea Zone
                British win, taking Greece from Italians, taking Sicily from Italians, taking 98 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Shan State
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Iraq, round 2 : 2/9 hits, 2.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 3 : 2/8 hits, 2.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Tobruk
                British attack with 1 artillery and 3 infantry
                Italians defend with 1 artillery and 1 mech_infantry
                    British roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 3 infantry in Tobruk, round 3 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 3 infantry in Tobruk, round 4 : 2/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Tobruk
                British win, taking Tobruk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Russia to 98 Sea Zone
            1 fighter moved from Iraq to 98 Sea Zone
            1 armour and 1 mech_infantry moved from Ethiopia to Egypt
            1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
            1 mech_infantry moved from India to Eastern Persia
            1 armour moved from India to Eastern Persia
            1 destroyer moved from 79 Sea Zone to 76 Sea Zone
            1 infantry moved from India to West India
            1 infantry moved from India to West India
            1 fighter moved from Shan State to India
            1 fighter moved from Shan State to Yunnan
    
        Place Units - British
            1 carrier and 1 destroyer placed in 98 Sea Zone
            1 transport placed in 81 Sea Zone
            3 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,2,4,6,4,4
            British collect 33 PUs (2 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 2 mech_infantrys
            Turning on Edit Mode
            EDIT: Removing units owned by British from Russia: 1 fighter
            EDIT: Adding units owned by British to Northwest Persia: 1 fighter
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : -1.83
    Americans : 1.00
    AA fire in Caroline Islands : : -0.17
    Chinese : 1.33
    Neutral_Axis : -0.33
    Japanese : 1.00
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 cruiser, 1 destroyer and 3 submarines moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 infantry moved from 97 Sea Zone to Greece
            1 armour moved from Yugoslavia to Greece
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Northern Italy
                Italians attack with 2 fighters and 3 infantry
                Americans defend with 1 armour, 1 factory_minor and 1 infantry
                    Italians roll dice for 2 fighters and 3 infantry in Northern Italy, round 2 : 3/5 hits, 1.50 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 armour and 1 infantry
            Battle in Greece
                Italians attack with 1 armour and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 armour and 2 infantry in Greece, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Greece
                Italians win, taking Greece from British with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 cruiser, 1 destroyer and 3 submarines
                British defend with 1 battleship, 1 carrier, 2 destroyers and 2 fighters; French defend with 1 cruiser
                    Italians roll dice for 3 submarines in 98 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the British
                    Italians roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 98 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits
                    2 destroyers owned by the British, 1 cruiser owned by the French, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
                    Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 2 fighters in 98 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                2 submarines owned by the Italians retreated to 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 48
                Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
                Casualties for British: 1 battleship, 1 carrier, 2 destroyers and 1 fighter
                Casualties for French: 1 cruiser
                1 fighter owned by the British forced to land in Egypt
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 fighter moved from Northern Italy to Southern Italy
            1 fighter moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
            1 armour moved from Ukraine to Volgograd
            1 armour moved from Ukraine to Volgograd
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 artillery moved from Bessarabia to Ukraine
    
        Place Units - Italians
            2 armour and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Russia: 1 fighter
            EDIT: Adding units owned by British to Northwest Persia: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 7.33
    British : -2.50
    Americans : 0.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Syria to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Tunisia to Libya
            1 infantry moved from Scotland to Eire
                  French take Eire from Neutral_Allies
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Novgorod to Vyborg
            1 artillery moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Vyborg
            1 artillery moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Archangel
            1 mech_infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            1 bomber moved from Rostov to Persia
            1 bomber moved from Rostov to 115 Sea Zone
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            1 fighter moved from Eastern Poland to 114 Sea Zone
            1 fighter moved from Eastern Poland to Archangel
            1 armour moved from Eastern Poland to Belarus
            1 armour moved from Eastern Poland to Belarus
            1 armour moved from Eastern Poland to Belarus
            1 armour moved from Eastern Poland to Belarus
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 tactical_bomber moved from Rostov to Bryansk
            1 tactical_bomber moved from Rostov to Bryansk
    
        Combat - Germans
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Persia causes 4 damage total. 
            Battle in 114 Sea Zone
                Germans attack with 1 destroyer and 1 fighter
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 1 fighter in 114 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Karelia
                Germans attack with 4 artilleries
                Russians defend with 1 infantry
                    Germans roll dice for 4 artilleries in Karelia, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 artilleries in Karelia, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 4 artilleries remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 1 fighter
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 1 fighter in Archangel, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in 115 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Belarus
                Germans attack with 4 armour and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 4 armour and 2 mech_infantrys in Belarus, round 2 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Vyborg
                Germans attack with 2 artilleries
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from 115 Sea Zone to Novgorod
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from 114 Sea Zone to Western Germany
            1 tactical_bomber moved from Bryansk to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            1 armour moved from Caucasus to Volgograd
            1 armour moved from Caucasus to Volgograd
            1 infantry moved from Rostov to Caucasus
            1 artillery moved from Rostov to Volgograd
            1 infantry moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Ukraine
            1 infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Yugoslavia to Southern Italy
            1 fighter moved from Archangel to Novgorod
            1 bomber moved from Persia to Volgograd
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            2 armour and 1 mech_infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Volgograd
            3 armour placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    AA fire in Persia : : -0.17
    Russians : -0.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Italians
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Archangel
            1 armour moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Novosibirsk to Kansu
                  Chinese take Kansu from Japanese
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Archangel to Russia
            1 fighter moved from Bryansk to Russia
            1 aaGun and 9 infantry moved from Novosibirsk to Vologda
            1 artillery moved from Finland to Norway
    
        Place Units - Russians
            1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -1.00
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsi to Kwangsi
            1 mech_infantry moved from Kiangsi to Kwangsi
            1 armour moved from Kiangsi to Kwangtung
            1 mech_infantry moved from Kiangsi to Kwangtung
            1 mech_infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Chahar to Hopei
            1 armour moved from Jehol to Hopei
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Korea to Jehol
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 armour moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Korea to Jehol
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Anhwe to Hunan
            1 armour moved from Anhwe to Hunan
            1 armour moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Hunan
            1 mech_infantry moved from Shantung to Hunan
            1 armour moved from Shantung to Hunan
            1 tactical_bomber moved from Anhwe to Kwangtung
            1 fighter moved from Anhwe to Kwangsi
            1 tactical_bomber moved from Anhwe to Kwangsi
            1 tactical_bomber moved from Anhwe to Hopei
            1 tactical_bomber moved from Anhwe to Hopei
            1 fighter moved from Anhwe to Hopei
            1 fighter moved from Anhwe to Hopei
            1 fighter moved from Anhwe to Hunan
            1 fighter moved from Anhwe to Hunan
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 battleship moved from 42 Sea Zone to 35 Sea Zone
            1 battleship moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            2 carriers, 2 cruisers and 3 destroyers moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 5 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 17 Sea Zone to 24 Sea Zone
            1 destroyer moved from 24 Sea Zone to 25 Sea Zone
            1 carrier moved from 5 Sea Zone to 6 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Hopei
                Japanese attack with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 1/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 3 : 2/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Hunan
                Japanese attack with 3 armour, 2 artilleries, 2 fighters and 3 mech_infantrys
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 armour, 2 artilleries, 2 fighters and 3 mech_infantrys in Hunan, round 2 : 4/10 hits, 4.00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 armour, 2 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese retreated to Anhwe
    
        Non Combat Move - Japanese
            1 fighter moved from Hopei to Anhwe
            1 tactical_bomber moved from Hopei to Anhwe
            1 tactical_bomber moved from Hopei to Kiangsi
            1 fighter moved from Hopei to Kiangsi
            1 fighter moved from Hunan to Kiangsi
            1 fighter moved from Hunan to Kiangsi
            1 fighter moved from Kwangsi to Kiangsi
            1 tactical_bomber moved from Kwangsi to Kiangsi
            1 tactical_bomber moved from Kwangtung to Kiangsi
            1 fighter moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from 55 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 bomber moved from Anhwe to Japan
            1 bomber moved from Anhwe to Japan
            1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from 16 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            3 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Kiangsu to Japan
            1 fighter moved from Kiangsu to Japan
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from 6 Sea Zone to Japan
            1 mech_infantry moved from 6 Sea Zone to Japan
            1 fighter moved from Anhwe to Kiangsu
            1 tactical_bomber moved from Anhwe to Kiangsu
    
        Place Units - Japanese
            1 factory_minor placed in Manchuria
            2 destroyers and 1 submarine placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            3 mech_infantrys placed in Shantung
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Chinese : -2.33
    UK_Pacific : -0.33
    Japanese : -2.00
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 2 fighters, 1 harbour, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            2 destroyers moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from Sardinia to 95 Sea Zone
            3 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery moved from 95 Sea Zone to Northern Italy
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour and 4 infantry moved from Morocco to 91 Sea Zone
            1 armour, 4 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 mech_infantry moved from Tunisia to 94 Sea Zone
            1 mech_infantry moved from Libya to Tunisia
            1 mech_infantry moved from Tunisia to Algeria
            1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 armour, 5 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from 95 Sea Zone to Northern Italy
            1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Midway to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in 97 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Java from Japanese, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Celebes
            Battle in 96 Sea Zone
                Americans attack with 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 2 submarines
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 96 Sea Zone
                    Americans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 96 Sea Zone
                Americans win, taking Celebes from Japanese with 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 2 submarines
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 2 fighters in 25 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Northern Italy
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Italians defend with 1 factory_minor and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 96 Sea Zone to 95 Sea Zone
            1 fighter moved from Northern Italy to 95 Sea Zone
            1 fighter moved from 96 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to Sardinia
            6 infantry moved from 95 Sea Zone to Sardinia
            1 mech_infantry moved from 95 Sea Zone to Sardinia
            1 armour moved from 95 Sea Zone to Sardinia
            1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Sardinia
            1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Americans : 2.00
    Japanese : 0.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 2 fighters, 1 harbour, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            2 destroyers moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from Sardinia to 95 Sea Zone
            3 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery moved from 95 Sea Zone to Northern Italy
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour and 4 infantry moved from Morocco to 91 Sea Zone
            1 armour, 4 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 mech_infantry moved from Tunisia to 94 Sea Zone
            1 mech_infantry moved from Libya to Tunisia
            1 mech_infantry moved from Tunisia to Algeria
            1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 armour, 5 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from 95 Sea Zone to Northern Italy
            1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Midway to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in 97 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Java from Japanese, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Celebes
            Battle in 96 Sea Zone
                Americans attack with 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 2 submarines
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 96 Sea Zone
                    Americans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 96 Sea Zone
                Americans win, taking Celebes from Japanese with 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 2 submarines
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 2 fighters in 25 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Northern Italy
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Italians defend with 1 factory_minor and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 96 Sea Zone to 95 Sea Zone
            1 fighter moved from Northern Italy to 95 Sea Zone
            1 fighter moved from 96 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to Sardinia
            6 infantry moved from 95 Sea Zone to Sardinia
            1 mech_infantry moved from 95 Sea Zone to Sardinia
            1 armour moved from 95 Sea Zone to Sardinia
            1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Sardinia
            1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Sikang
            1 artillery moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_minor; Remaining resources: 41 PUs; 
            British buy 1 artillery, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 fighter moved from Northwest Persia to Caucasus
            1 fighter moved from Russia to Caucasus
            1 infantry moved from Iraq to Northwest Persia
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 fighter moved from India to Kwangsi
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
    
        Combat - British
            Battle in Kwangsi
                British attack with 1 artillery, 2 fighters and 2 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Kwangsi, round 2 : 4/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Caucasus
                British attack with 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Caucasus to Persia
            1 fighter moved from Egypt to Persia
            1 armour and 1 mech_infantry moved from Eastern Persia to Persia
            1 armour, 2 artilleries and 2 infantry moved from Iraq to Persia
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            2 infantry moved from Tobruk to Alexandria
            1 infantry moved from Shan State to Yunnan
            2 fighters moved from Kwangsi to Yunnan
            2 mech_infantrys moved from India to Yunnan
            2 infantry moved from West India to Eastern Persia
            1 aaGun, 1 artillery and 9 infantry moved from India to Burma
            1 artillery moved from 95 Sea Zone to Sicily
            1 infantry moved from 95 Sea Zone to Sicily
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            1 factory_minor placed in Iraq
            2 mech_infantrys and 1 tactical_bomber placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.17
    British : 1.83
    Americans : 2.00
    Japanese : 0.67
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            3 fighters moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 3 fighters and 3 infantry
                Americans defend with 1 artillery, 1 factory_minor and 2 infantry
                    Italians roll dice for 3 fighters and 3 infantry in Northern Italy, round 2 : 2/6 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 3 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in Bryansk
                Italians attack with 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                Russians win with no units remaining. Battle score for attacker is -3
                Casualties for Italians: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Greece to Yugoslavia
            1 infantry moved from Greece to Albania
            1 infantry moved from Greece to Albania
            3 fighters moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 armour and 2 artilleries placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
            Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans : 0.67
    Russians : 0.67
    

    Savegame

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